|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_GUI_SURFACETEXTURECLIENT_H | 
|  | #define ANDROID_GUI_SURFACETEXTURECLIENT_H | 
|  |  | 
|  | #include <gui/ISurfaceTexture.h> | 
|  | #include <gui/SurfaceTexture.h> | 
|  |  | 
|  | #include <ui/egl/android_natives.h> | 
|  |  | 
|  | #include <utils/RefBase.h> | 
|  | #include <utils/threads.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class SurfaceTextureClient | 
|  | : public EGLNativeBase<ANativeWindow, SurfaceTextureClient, RefBase> | 
|  | { | 
|  | public: | 
|  | SurfaceTextureClient(const sp<ISurfaceTexture>& surfaceTexture); | 
|  |  | 
|  | private: | 
|  |  | 
|  | // can't be copied | 
|  | SurfaceTextureClient& operator = (const SurfaceTextureClient& rhs); | 
|  | SurfaceTextureClient(const SurfaceTextureClient& rhs); | 
|  |  | 
|  | // ANativeWindow hooks | 
|  | static int setSwapInterval(ANativeWindow* window, int interval); | 
|  | static int dequeueBuffer(ANativeWindow* window, android_native_buffer_t** buffer); | 
|  | static int cancelBuffer(ANativeWindow* window, android_native_buffer_t* buffer); | 
|  | static int lockBuffer(ANativeWindow* window, android_native_buffer_t* buffer); | 
|  | static int queueBuffer(ANativeWindow* window, android_native_buffer_t* buffer); | 
|  | static int query(ANativeWindow* window, int what, int* value); | 
|  | static int perform(ANativeWindow* window, int operation, ...); | 
|  |  | 
|  | int setSwapInterval(int interval); | 
|  | int dequeueBuffer(android_native_buffer_t** buffer); | 
|  | int lockBuffer(android_native_buffer_t* buffer); | 
|  | int queueBuffer(android_native_buffer_t* buffer); | 
|  | int cancelBuffer(android_native_buffer_t* buffer); | 
|  | int query(int what, int* value); | 
|  | int perform(int operation, va_list args); | 
|  |  | 
|  | int dispatchSetUsage(va_list args); | 
|  | int dispatchConnect(va_list args); | 
|  | int dispatchDisconnect(va_list args); | 
|  | int dispatchSetCrop(va_list args); | 
|  | int dispatchSetBufferCount(va_list args); | 
|  | int dispatchSetBuffersGeometry(va_list args); | 
|  | int dispatchSetBuffersTransform(va_list args); | 
|  |  | 
|  | int connect(int api); | 
|  | int disconnect(int api); | 
|  | int setUsage(uint32_t reqUsage); | 
|  | int setCrop(Rect const* rect); | 
|  | int setBufferCount(int bufferCount); | 
|  | int setBuffersGeometry(int w, int h, int format); | 
|  | int setBuffersTransform(int transform); | 
|  |  | 
|  | void freeAllBuffers(); | 
|  |  | 
|  | enum { MIN_BUFFER_SLOTS = SurfaceTexture::MIN_BUFFER_SLOTS }; | 
|  | enum { NUM_BUFFER_SLOTS = SurfaceTexture::NUM_BUFFER_SLOTS }; | 
|  | enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 }; | 
|  |  | 
|  | // mSurfaceTexture is the interface to the surface texture server. All | 
|  | // operations on the surface texture client ultimately translate into | 
|  | // interactions with the server using this interface. | 
|  | sp<ISurfaceTexture> mSurfaceTexture; | 
|  |  | 
|  | // mAllocator is the binder object that is referenced to prevent the | 
|  | // dequeued buffers from being freed prematurely. | 
|  | sp<IBinder> mAllocator; | 
|  |  | 
|  | // mSlots stores the buffers that have been allocated for each buffer slot. | 
|  | // It is initialized to null pointers, and gets filled in with the result of | 
|  | // ISurfaceTexture::requestBuffer when the client dequeues a buffer from a | 
|  | // slot that has not yet been used. The buffer allocated to a slot will also | 
|  | // be replaced if the requested buffer usage or geometry differs from that | 
|  | // of the buffer allocated to a slot. | 
|  | sp<GraphicBuffer> mSlots[NUM_BUFFER_SLOTS]; | 
|  |  | 
|  | // mReqWidth is the buffer width that will be requested at the next dequeue | 
|  | // operation. It is initialized to 1. | 
|  | uint32_t mReqWidth; | 
|  |  | 
|  | // mReqHeight is the buffer height that will be requested at the next deuque | 
|  | // operation. It is initialized to 1. | 
|  | uint32_t mReqHeight; | 
|  |  | 
|  | // mReqFormat is the buffer pixel format that will be requested at the next | 
|  | // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888. | 
|  | uint32_t mReqFormat; | 
|  |  | 
|  | // mReqUsage is the set of buffer usage flags that will be requested | 
|  | // at the next deuque operation. It is initialized to 0. | 
|  | uint32_t mReqUsage; | 
|  |  | 
|  | // mMutex is the mutex used to prevent concurrent access to the member | 
|  | // variables of SurfaceTexture objects. It must be locked whenever the | 
|  | // member variables are accessed. | 
|  | Mutex mMutex; | 
|  | }; | 
|  |  | 
|  | }; // namespace android | 
|  |  | 
|  | #endif  // ANDROID_GUI_SURFACETEXTURECLIENT_H |