| /* | 
 |  * Copyright (C) 2017 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | //#define LOG_NDEBUG 0 | 
 | #undef LOG_TAG | 
 | #define LOG_TAG "BufferStateLayer" | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include "BufferStateLayer.h" | 
 |  | 
 | #include "TimeStats/TimeStats.h" | 
 |  | 
 | #include <private/gui/SyncFeatures.h> | 
 | #include <renderengine/Image.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | // clang-format off | 
 | const std::array<float, 16> BufferStateLayer::IDENTITY_MATRIX{ | 
 |         1, 0, 0, 0, | 
 |         0, 1, 0, 0, | 
 |         0, 0, 1, 0, | 
 |         0, 0, 0, 1 | 
 | }; | 
 | // clang-format on | 
 |  | 
 | BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args) : BufferLayer(args) { | 
 |     mOverrideScalingMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; | 
 | } | 
 | BufferStateLayer::~BufferStateLayer() = default; | 
 |  | 
 | // ----------------------------------------------------------------------- | 
 | // Interface implementation for Layer | 
 | // ----------------------------------------------------------------------- | 
 | void BufferStateLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { | 
 |     // The transaction completed callback can only be sent if the release fence from the PREVIOUS | 
 |     // frame has fired. In practice, we should never actually wait on the previous release fence | 
 |     // but we should store it just in case. | 
 |     mPreviousReleaseFence = releaseFence; | 
 | } | 
 |  | 
 | void BufferStateLayer::setTransformHint(uint32_t /*orientation*/) const { | 
 |     // TODO(marissaw): send the transform hint to buffer owner | 
 |     return; | 
 | } | 
 |  | 
 | void BufferStateLayer::releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) { | 
 |     return; | 
 | } | 
 |  | 
 | bool BufferStateLayer::shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { | 
 |     if (getSidebandStreamChanged() || getAutoRefresh()) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     return hasFrameUpdate(); | 
 | } | 
 |  | 
 | bool BufferStateLayer::willPresentCurrentTransaction() const { | 
 |     // Returns true if the most recent Transaction applied to CurrentState will be presented. | 
 |     return getSidebandStreamChanged() || getAutoRefresh() || | 
 |             (mCurrentState.modified && mCurrentState.buffer != nullptr); | 
 | } | 
 |  | 
 | bool BufferStateLayer::getTransformToDisplayInverse() const { | 
 |     return mCurrentState.transformToDisplayInverse; | 
 | } | 
 |  | 
 | void BufferStateLayer::pushPendingState() { | 
 |     if (!mCurrentState.modified) { | 
 |         return; | 
 |     } | 
 |     mPendingStates.push_back(mCurrentState); | 
 |     ATRACE_INT(mTransactionName.string(), mPendingStates.size()); | 
 | } | 
 |  | 
 | bool BufferStateLayer::applyPendingStates(Layer::State* stateToCommit) { | 
 |     const bool stateUpdateAvailable = !mPendingStates.empty(); | 
 |     while (!mPendingStates.empty()) { | 
 |         popPendingState(stateToCommit); | 
 |     } | 
 |     mCurrentStateModified = stateUpdateAvailable && mCurrentState.modified; | 
 |     mCurrentState.modified = false; | 
 |     return stateUpdateAvailable; | 
 | } | 
 |  | 
 | // Crop that applies to the window | 
 | Rect BufferStateLayer::getCrop(const Layer::State& /*s*/) const { | 
 |     return Rect::INVALID_RECT; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setTransform(uint32_t transform) { | 
 |     if (mCurrentState.transform == transform) return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.transform = transform; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) { | 
 |     if (mCurrentState.transformToDisplayInverse == transformToDisplayInverse) return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.transformToDisplayInverse = transformToDisplayInverse; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setCrop(const Rect& crop) { | 
 |     if (mCurrentState.crop == crop) return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.crop = crop; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setFrame(const Rect& frame) { | 
 |     int x = frame.left; | 
 |     int y = frame.top; | 
 |     int w = frame.getWidth(); | 
 |     int h = frame.getHeight(); | 
 |  | 
 |     if (mCurrentState.active.transform.tx() == x && mCurrentState.active.transform.ty() == y && | 
 |         mCurrentState.active.w == w && mCurrentState.active.h == h) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (!frame.isValid()) { | 
 |         x = y = w = h = 0; | 
 |     } | 
 |     mCurrentState.active.transform.set(x, y); | 
 |     mCurrentState.active.w = w; | 
 |     mCurrentState.active.h = h; | 
 |  | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setBuffer(const sp<GraphicBuffer>& buffer) { | 
 |     if (mCurrentState.buffer) { | 
 |         mReleasePreviousBuffer = true; | 
 |     } | 
 |  | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.buffer = buffer; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setAcquireFence(const sp<Fence>& fence) { | 
 |     // The acquire fences of BufferStateLayers have already signaled before they are set | 
 |     mCallbackHandleAcquireTime = fence->getSignalTime(); | 
 |  | 
 |     mCurrentState.acquireFence = fence; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) { | 
 |     if (mCurrentState.dataspace == dataspace) return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.dataspace = dataspace; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setHdrMetadata(const HdrMetadata& hdrMetadata) { | 
 |     if (mCurrentState.hdrMetadata == hdrMetadata) return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.hdrMetadata = hdrMetadata; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setSurfaceDamageRegion(const Region& surfaceDamage) { | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.surfaceDamageRegion = surfaceDamage; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setApi(int32_t api) { | 
 |     if (mCurrentState.api == api) return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.api = api; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setSidebandStream(const sp<NativeHandle>& sidebandStream) { | 
 |     if (mCurrentState.sidebandStream == sidebandStream) return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.sidebandStream = sidebandStream; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     if (!mSidebandStreamChanged.exchange(true)) { | 
 |         // mSidebandStreamChanged was false | 
 |         mFlinger->signalLayerUpdate(); | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setTransactionCompletedListeners( | 
 |         const std::vector<sp<CallbackHandle>>& handles) { | 
 |     // If there is no handle, we will not send a callback so reset mReleasePreviousBuffer and return | 
 |     if (handles.empty()) { | 
 |         mReleasePreviousBuffer = false; | 
 |         return false; | 
 |     } | 
 |  | 
 |     const bool willPresent = willPresentCurrentTransaction(); | 
 |  | 
 |     for (const auto& handle : handles) { | 
 |         // If this transaction set a buffer on this layer, release its previous buffer | 
 |         handle->releasePreviousBuffer = mReleasePreviousBuffer; | 
 |  | 
 |         // If this layer will be presented in this frame | 
 |         if (willPresent) { | 
 |             // If this transaction set an acquire fence on this layer, set its acquire time | 
 |             handle->acquireTime = mCallbackHandleAcquireTime; | 
 |  | 
 |             // Notify the transaction completed thread that there is a pending latched callback | 
 |             // handle | 
 |             mFlinger->getTransactionCompletedThread().registerPendingLatchedCallbackHandle(handle); | 
 |  | 
 |             // Store so latched time and release fence can be set | 
 |             mCurrentState.callbackHandles.push_back(handle); | 
 |  | 
 |         } else { // If this layer will NOT need to be relatched and presented this frame | 
 |             // Notify the transaction completed thread this handle is done | 
 |             mFlinger->getTransactionCompletedThread().addUnlatchedCallbackHandle(handle); | 
 |         } | 
 |     } | 
 |  | 
 |     mReleasePreviousBuffer = false; | 
 |     mCallbackHandleAcquireTime = -1; | 
 |  | 
 |     return willPresent; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) { | 
 |     mCurrentState.transparentRegionHint = transparent; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | Rect BufferStateLayer::getBufferSize(const State& s) const { | 
 |     // for buffer state layers we use the display frame size as the buffer size. | 
 |     if (getActiveWidth(s) < UINT32_MAX && getActiveHeight(s) < UINT32_MAX) { | 
 |         return Rect(getActiveWidth(s), getActiveHeight(s)); | 
 |     } | 
 |  | 
 |     // if the display frame is not defined, use the parent bounds as the buffer size. | 
 |     const auto& p = mDrawingParent.promote(); | 
 |     if (p != nullptr) { | 
 |         Rect parentBounds = Rect(p->computeBounds(Region())); | 
 |         if (!parentBounds.isEmpty()) { | 
 |             return parentBounds; | 
 |         } | 
 |     } | 
 |  | 
 |     // if there is no parent layer, use the buffer's bounds as the buffer size | 
 |     if (s.buffer) { | 
 |         return s.buffer->getBounds(); | 
 |     } | 
 |     return Rect::INVALID_RECT; | 
 | } | 
 | // ----------------------------------------------------------------------- | 
 |  | 
 | // ----------------------------------------------------------------------- | 
 | // Interface implementation for BufferLayer | 
 | // ----------------------------------------------------------------------- | 
 | bool BufferStateLayer::fenceHasSignaled() const { | 
 |     if (latchUnsignaledBuffers()) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     return getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled; | 
 | } | 
 |  | 
 | nsecs_t BufferStateLayer::getDesiredPresentTime() { | 
 |     // TODO(marissaw): support an equivalent to desiredPresentTime for timestats metrics | 
 |     return 0; | 
 | } | 
 |  | 
 | std::shared_ptr<FenceTime> BufferStateLayer::getCurrentFenceTime() const { | 
 |     return std::make_shared<FenceTime>(getDrawingState().acquireFence); | 
 | } | 
 |  | 
 | void BufferStateLayer::getDrawingTransformMatrix(float *matrix) { | 
 |     std::copy(std::begin(mTransformMatrix), std::end(mTransformMatrix), matrix); | 
 | } | 
 |  | 
 | uint32_t BufferStateLayer::getDrawingTransform() const { | 
 |     return getDrawingState().transform; | 
 | } | 
 |  | 
 | ui::Dataspace BufferStateLayer::getDrawingDataSpace() const { | 
 |     return getDrawingState().dataspace; | 
 | } | 
 |  | 
 | // Crop that applies to the buffer | 
 | Rect BufferStateLayer::getDrawingCrop() const { | 
 |     const State& s(getDrawingState()); | 
 |  | 
 |     if (s.crop.isEmpty() && s.buffer) { | 
 |         return s.buffer->getBounds(); | 
 |     } | 
 |     return s.crop; | 
 | } | 
 |  | 
 | uint32_t BufferStateLayer::getDrawingScalingMode() const { | 
 |     return NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; | 
 | } | 
 |  | 
 | Region BufferStateLayer::getDrawingSurfaceDamage() const { | 
 |     return getDrawingState().surfaceDamageRegion; | 
 | } | 
 |  | 
 | const HdrMetadata& BufferStateLayer::getDrawingHdrMetadata() const { | 
 |     return getDrawingState().hdrMetadata; | 
 | } | 
 |  | 
 | int BufferStateLayer::getDrawingApi() const { | 
 |     return getDrawingState().api; | 
 | } | 
 |  | 
 | PixelFormat BufferStateLayer::getPixelFormat() const { | 
 |     if (!mActiveBuffer) { | 
 |         return PIXEL_FORMAT_NONE; | 
 |     } | 
 |     return mActiveBuffer->format; | 
 | } | 
 |  | 
 | uint64_t BufferStateLayer::getFrameNumber() const { | 
 |     return mFrameNumber; | 
 | } | 
 |  | 
 | bool BufferStateLayer::getAutoRefresh() const { | 
 |     // TODO(marissaw): support shared buffer mode | 
 |     return false; | 
 | } | 
 |  | 
 | bool BufferStateLayer::getSidebandStreamChanged() const { | 
 |     return mSidebandStreamChanged.load(); | 
 | } | 
 |  | 
 | std::optional<Region> BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) { | 
 |     if (mSidebandStreamChanged.exchange(false)) { | 
 |         const State& s(getDrawingState()); | 
 |         // mSidebandStreamChanged was true | 
 |         // replicated in LayerBE until FE/BE is ready to be synchronized | 
 |         getBE().compositionInfo.hwc.sidebandStream = s.sidebandStream; | 
 |         if (getBE().compositionInfo.hwc.sidebandStream != nullptr) { | 
 |             setTransactionFlags(eTransactionNeeded); | 
 |             mFlinger->setTransactionFlags(eTraversalNeeded); | 
 |         } | 
 |         recomputeVisibleRegions = true; | 
 |  | 
 |         return getTransform().transform(Region(Rect(s.active.w, s.active.h))); | 
 |     } | 
 |     return {}; | 
 | } | 
 |  | 
 | bool BufferStateLayer::hasFrameUpdate() const { | 
 |     return mCurrentStateModified && getCurrentState().buffer != nullptr; | 
 | } | 
 |  | 
 | void BufferStateLayer::setFilteringEnabled(bool enabled) { | 
 |     GLConsumer::computeTransformMatrix(mTransformMatrix.data(), mActiveBuffer, mCurrentCrop, | 
 |                                        mCurrentTransform, enabled); | 
 | } | 
 |  | 
 | status_t BufferStateLayer::bindTextureImage() { | 
 |     const State& s(getDrawingState()); | 
 |     auto& engine(mFlinger->getRenderEngine()); | 
 |  | 
 |     engine.checkErrors(); | 
 |  | 
 |     // TODO(marissaw): once buffers are cached, don't create a new image everytime | 
 |     mTextureImage = engine.createImage(); | 
 |  | 
 |     bool created = | 
 |             mTextureImage->setNativeWindowBuffer(s.buffer->getNativeBuffer(), | 
 |                                                  s.buffer->getUsage() & GRALLOC_USAGE_PROTECTED); | 
 |     if (!created) { | 
 |         ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d", | 
 |               s.buffer->getWidth(), s.buffer->getHeight(), s.buffer->getStride(), | 
 |               s.buffer->getUsage(), s.buffer->getPixelFormat()); | 
 |         engine.bindExternalTextureImage(mTextureName, *engine.createImage()); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     engine.bindExternalTextureImage(mTextureName, *mTextureImage); | 
 |  | 
 |     // Wait for the new buffer to be ready. | 
 |     if (s.acquireFence->isValid()) { | 
 |         if (SyncFeatures::getInstance().useWaitSync()) { | 
 |             base::unique_fd fenceFd(s.acquireFence->dup()); | 
 |             if (fenceFd == -1) { | 
 |                 ALOGE("error dup'ing fence fd: %d", errno); | 
 |                 return -errno; | 
 |             } | 
 |             if (!engine.waitFence(std::move(fenceFd))) { | 
 |                 ALOGE("failed to wait on fence fd"); | 
 |                 return UNKNOWN_ERROR; | 
 |             } | 
 |         } else { | 
 |             status_t err = s.acquireFence->waitForever("BufferStateLayer::bindTextureImage"); | 
 |             if (err != NO_ERROR) { | 
 |                 ALOGE("error waiting for fence: %d", err); | 
 |                 return err; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime, | 
 |                                           const sp<Fence>& releaseFence) { | 
 |     const State& s(getDrawingState()); | 
 |  | 
 |     if (!s.buffer) { | 
 |         return NO_ERROR; | 
 |     } | 
 |  | 
 |     const int32_t layerID = getSequence(); | 
 |  | 
 |     // Reject if the layer is invalid | 
 |     uint32_t bufferWidth = s.buffer->width; | 
 |     uint32_t bufferHeight = s.buffer->height; | 
 |  | 
 |     if (s.transform & ui::Transform::ROT_90) { | 
 |         std::swap(bufferWidth, bufferHeight); | 
 |     } | 
 |  | 
 |     if (s.transformToDisplayInverse) { | 
 |         uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform(); | 
 |         if (invTransform & ui::Transform::ROT_90) { | 
 |             std::swap(bufferWidth, bufferHeight); | 
 |         } | 
 |     } | 
 |  | 
 |     if (getEffectiveScalingMode() == NATIVE_WINDOW_SCALING_MODE_FREEZE && | 
 |         (s.active.w != bufferWidth || s.active.h != bufferHeight)) { | 
 |         ALOGE("[%s] rejecting buffer: " | 
 |               "bufferWidth=%d, bufferHeight=%d, front.active.{w=%d, h=%d}", | 
 |               mName.string(), bufferWidth, bufferHeight, s.active.w, s.active.h); | 
 |         mFlinger->mTimeStats->removeTimeRecord(layerID, getFrameNumber()); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     mFlinger->getTransactionCompletedThread() | 
 |             .addLatchedCallbackHandles(getDrawingState().callbackHandles, latchTime, | 
 |                                        mPreviousReleaseFence); | 
 |  | 
 |     // Handle sync fences | 
 |     if (SyncFeatures::getInstance().useNativeFenceSync() && releaseFence != Fence::NO_FENCE) { | 
 |         // TODO(alecmouri): Fail somewhere upstream if the fence is invalid. | 
 |         if (!releaseFence->isValid()) { | 
 |             mFlinger->mTimeStats->onDestroy(layerID); | 
 |             return UNKNOWN_ERROR; | 
 |         } | 
 |  | 
 |         // Check status of fences first because merging is expensive. | 
 |         // Merging an invalid fence with any other fence results in an | 
 |         // invalid fence. | 
 |         auto currentStatus = s.acquireFence->getStatus(); | 
 |         if (currentStatus == Fence::Status::Invalid) { | 
 |             ALOGE("Existing fence has invalid state"); | 
 |             mFlinger->mTimeStats->onDestroy(layerID); | 
 |             return BAD_VALUE; | 
 |         } | 
 |  | 
 |         auto incomingStatus = releaseFence->getStatus(); | 
 |         if (incomingStatus == Fence::Status::Invalid) { | 
 |             ALOGE("New fence has invalid state"); | 
 |             mDrawingState.acquireFence = releaseFence; | 
 |             mFlinger->mTimeStats->onDestroy(layerID); | 
 |             return BAD_VALUE; | 
 |         } | 
 |  | 
 |         // If both fences are signaled or both are unsignaled, we need to merge | 
 |         // them to get an accurate timestamp. | 
 |         if (currentStatus == incomingStatus) { | 
 |             char fenceName[32] = {}; | 
 |             snprintf(fenceName, 32, "%.28s:%d", mName.string(), mFrameNumber); | 
 |             sp<Fence> mergedFence = | 
 |                     Fence::merge(fenceName, mDrawingState.acquireFence, releaseFence); | 
 |             if (!mergedFence.get()) { | 
 |                 ALOGE("failed to merge release fences"); | 
 |                 // synchronization is broken, the best we can do is hope fences | 
 |                 // signal in order so the new fence will act like a union | 
 |                 mDrawingState.acquireFence = releaseFence; | 
 |                 mFlinger->mTimeStats->onDestroy(layerID); | 
 |                 return BAD_VALUE; | 
 |             } | 
 |             mDrawingState.acquireFence = mergedFence; | 
 |         } else if (incomingStatus == Fence::Status::Unsignaled) { | 
 |             // If one fence has signaled and the other hasn't, the unsignaled | 
 |             // fence will approximately correspond with the correct timestamp. | 
 |             // There's a small race if both fences signal at about the same time | 
 |             // and their statuses are retrieved with unfortunate timing. However, | 
 |             // by this point, they will have both signaled and only the timestamp | 
 |             // will be slightly off; any dependencies after this point will | 
 |             // already have been met. | 
 |             mDrawingState.acquireFence = releaseFence; | 
 |         } | 
 |     } else { | 
 |         // Bind the new buffer to the GL texture. | 
 |         // | 
 |         // Older devices require the "implicit" synchronization provided | 
 |         // by glEGLImageTargetTexture2DOES, which this method calls.  Newer | 
 |         // devices will either call this in Layer::onDraw, or (if it's not | 
 |         // a GL-composited layer) not at all. | 
 |         status_t err = bindTextureImage(); | 
 |         if (err != NO_ERROR) { | 
 |             mFlinger->mTimeStats->onDestroy(layerID); | 
 |             return BAD_VALUE; | 
 |         } | 
 |     } | 
 |  | 
 |     // TODO(marissaw): properly support mTimeStats | 
 |     mFlinger->mTimeStats->setPostTime(layerID, getFrameNumber(), getName().c_str(), latchTime); | 
 |     mFlinger->mTimeStats->setAcquireFence(layerID, getFrameNumber(), getCurrentFenceTime()); | 
 |     mFlinger->mTimeStats->setLatchTime(layerID, getFrameNumber(), latchTime); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t BufferStateLayer::updateActiveBuffer() { | 
 |     const State& s(getDrawingState()); | 
 |  | 
 |     if (s.buffer == nullptr) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     mActiveBuffer = s.buffer; | 
 |     getBE().compositionInfo.mBuffer = mActiveBuffer; | 
 |     getBE().compositionInfo.mBufferSlot = 0; | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t BufferStateLayer::updateFrameNumber(nsecs_t /*latchTime*/) { | 
 |     // TODO(marissaw): support frame history events | 
 |     mCurrentFrameNumber = mFrameNumber; | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void BufferStateLayer::setHwcLayerBuffer(DisplayId displayId) { | 
 |     auto& hwcInfo = getBE().mHwcLayers[displayId]; | 
 |     auto& hwcLayer = hwcInfo.layer; | 
 |  | 
 |     const State& s(getDrawingState()); | 
 |  | 
 |     // TODO(marissaw): support more than one slot | 
 |     uint32_t hwcSlot = 0; | 
 |  | 
 |     auto error = hwcLayer->setBuffer(hwcSlot, s.buffer, s.acquireFence); | 
 |     if (error != HWC2::Error::None) { | 
 |         ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(), | 
 |               s.buffer->handle, to_string(error).c_str(), static_cast<int32_t>(error)); | 
 |     } | 
 |  | 
 |     mCurrentStateModified = false; | 
 |     mFrameNumber++; | 
 | } | 
 |  | 
 | void BufferStateLayer::onFirstRef() { | 
 |     BufferLayer::onFirstRef(); | 
 |  | 
 |     if (const auto display = mFlinger->getDefaultDisplayDevice()) { | 
 |         updateTransformHint(display); | 
 |     } | 
 | } | 
 |  | 
 | } // namespace android |