|  | /* | 
|  | * Copyright (C) 2011 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include <pthread.h> | 
|  | #include <sched.h> | 
|  | #include <sys/types.h> | 
|  | #include <chrono> | 
|  | #include <cstdint> | 
|  |  | 
|  | #include <cutils/compiler.h> | 
|  | #include <cutils/sched_policy.h> | 
|  |  | 
|  | #include <gui/DisplayEventReceiver.h> | 
|  |  | 
|  | #include <utils/Errors.h> | 
|  | #include <utils/String8.h> | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | #include "EventThread.h" | 
|  |  | 
|  | using namespace std::chrono_literals; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | EventThread::~EventThread() = default; | 
|  |  | 
|  | namespace impl { | 
|  |  | 
|  | EventThread::EventThread(VSyncSource* src, ResyncWithRateLimitCallback resyncWithRateLimitCallback, | 
|  | InterceptVSyncsCallback interceptVSyncsCallback, const char* threadName) | 
|  | : mVSyncSource(src), | 
|  | mResyncWithRateLimitCallback(resyncWithRateLimitCallback), | 
|  | mInterceptVSyncsCallback(interceptVSyncsCallback) { | 
|  | for (auto& event : mVSyncEvent) { | 
|  | event.header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; | 
|  | event.header.id = 0; | 
|  | event.header.timestamp = 0; | 
|  | event.vsync.count = 0; | 
|  | } | 
|  |  | 
|  | mThread = std::thread(&EventThread::threadMain, this); | 
|  |  | 
|  | pthread_setname_np(mThread.native_handle(), threadName); | 
|  |  | 
|  | pid_t tid = pthread_gettid_np(mThread.native_handle()); | 
|  |  | 
|  | // Use SCHED_FIFO to minimize jitter | 
|  | constexpr int EVENT_THREAD_PRIORITY = 2; | 
|  | struct sched_param param = {0}; | 
|  | param.sched_priority = EVENT_THREAD_PRIORITY; | 
|  | if (pthread_setschedparam(mThread.native_handle(), SCHED_FIFO, ¶m) != 0) { | 
|  | ALOGE("Couldn't set SCHED_FIFO for EventThread"); | 
|  | } | 
|  |  | 
|  | set_sched_policy(tid, SP_FOREGROUND); | 
|  | } | 
|  |  | 
|  | EventThread::~EventThread() { | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | mKeepRunning = false; | 
|  | mCondition.notify_all(); | 
|  | } | 
|  | mThread.join(); | 
|  | } | 
|  |  | 
|  | void EventThread::setPhaseOffset(nsecs_t phaseOffset) { | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | mVSyncSource->setPhaseOffset(phaseOffset); | 
|  | } | 
|  |  | 
|  | sp<BnDisplayEventConnection> EventThread::createEventConnection() const { | 
|  | return new Connection(const_cast<EventThread*>(this)); | 
|  | } | 
|  |  | 
|  | status_t EventThread::registerDisplayEventConnection( | 
|  | const sp<EventThread::Connection>& connection) { | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | mDisplayEventConnections.add(connection); | 
|  | mCondition.notify_all(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void EventThread::removeDisplayEventConnectionLocked(const wp<EventThread::Connection>& connection) { | 
|  | mDisplayEventConnections.remove(connection); | 
|  | } | 
|  |  | 
|  | void EventThread::setVsyncRate(uint32_t count, const sp<EventThread::Connection>& connection) { | 
|  | if (int32_t(count) >= 0) { // server must protect against bad params | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | const int32_t new_count = (count == 0) ? -1 : count; | 
|  | if (connection->count != new_count) { | 
|  | connection->count = new_count; | 
|  | mCondition.notify_all(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void EventThread::requestNextVsync(const sp<EventThread::Connection>& connection) { | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  |  | 
|  | if (mResyncWithRateLimitCallback) { | 
|  | mResyncWithRateLimitCallback(); | 
|  | } | 
|  |  | 
|  | if (connection->count < 0) { | 
|  | connection->count = 0; | 
|  | mCondition.notify_all(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void EventThread::onScreenReleased() { | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | if (!mUseSoftwareVSync) { | 
|  | // disable reliance on h/w vsync | 
|  | mUseSoftwareVSync = true; | 
|  | mCondition.notify_all(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void EventThread::onScreenAcquired() { | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | if (mUseSoftwareVSync) { | 
|  | // resume use of h/w vsync | 
|  | mUseSoftwareVSync = false; | 
|  | mCondition.notify_all(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void EventThread::onVSyncEvent(nsecs_t timestamp) { | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; | 
|  | mVSyncEvent[0].header.id = 0; | 
|  | mVSyncEvent[0].header.timestamp = timestamp; | 
|  | mVSyncEvent[0].vsync.count++; | 
|  | mCondition.notify_all(); | 
|  | } | 
|  |  | 
|  | void EventThread::onHotplugReceived(int type, bool connected) { | 
|  | ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES, | 
|  | "received hotplug event for an invalid display (id=%d)", type); | 
|  |  | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | 
|  | DisplayEventReceiver::Event event; | 
|  | event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG; | 
|  | event.header.id = type; | 
|  | event.header.timestamp = systemTime(); | 
|  | event.hotplug.connected = connected; | 
|  | mPendingEvents.add(event); | 
|  | mCondition.notify_all(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void EventThread::threadMain() NO_THREAD_SAFETY_ANALYSIS { | 
|  | std::unique_lock<std::mutex> lock(mMutex); | 
|  | while (mKeepRunning) { | 
|  | DisplayEventReceiver::Event event; | 
|  | Vector<sp<EventThread::Connection> > signalConnections; | 
|  | signalConnections = waitForEventLocked(&lock, &event); | 
|  |  | 
|  | // dispatch events to listeners... | 
|  | const size_t count = signalConnections.size(); | 
|  | for (size_t i = 0; i < count; i++) { | 
|  | const sp<Connection>& conn(signalConnections[i]); | 
|  | // now see if we still need to report this event | 
|  | status_t err = conn->postEvent(event); | 
|  | if (err == -EAGAIN || err == -EWOULDBLOCK) { | 
|  | // The destination doesn't accept events anymore, it's probably | 
|  | // full. For now, we just drop the events on the floor. | 
|  | // FIXME: Note that some events cannot be dropped and would have | 
|  | // to be re-sent later. | 
|  | // Right-now we don't have the ability to do this. | 
|  | ALOGW("EventThread: dropping event (%08x) for connection %p", event.header.type, | 
|  | conn.get()); | 
|  | } else if (err < 0) { | 
|  | // handle any other error on the pipe as fatal. the only | 
|  | // reasonable thing to do is to clean-up this connection. | 
|  | // The most common error we'll get here is -EPIPE. | 
|  | removeDisplayEventConnectionLocked(signalConnections[i]); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // This will return when (1) a vsync event has been received, and (2) there was | 
|  | // at least one connection interested in receiving it when we started waiting. | 
|  | Vector<sp<EventThread::Connection> > EventThread::waitForEventLocked( | 
|  | std::unique_lock<std::mutex>* lock, DisplayEventReceiver::Event* event) { | 
|  | Vector<sp<EventThread::Connection> > signalConnections; | 
|  |  | 
|  | while (signalConnections.isEmpty() && mKeepRunning) { | 
|  | bool eventPending = false; | 
|  | bool waitForVSync = false; | 
|  |  | 
|  | size_t vsyncCount = 0; | 
|  | nsecs_t timestamp = 0; | 
|  | for (int32_t i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; i++) { | 
|  | timestamp = mVSyncEvent[i].header.timestamp; | 
|  | if (timestamp) { | 
|  | // we have a vsync event to dispatch | 
|  | if (mInterceptVSyncsCallback) { | 
|  | mInterceptVSyncsCallback(timestamp); | 
|  | } | 
|  | *event = mVSyncEvent[i]; | 
|  | mVSyncEvent[i].header.timestamp = 0; | 
|  | vsyncCount = mVSyncEvent[i].vsync.count; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!timestamp) { | 
|  | // no vsync event, see if there are some other event | 
|  | eventPending = !mPendingEvents.isEmpty(); | 
|  | if (eventPending) { | 
|  | // we have some other event to dispatch | 
|  | *event = mPendingEvents[0]; | 
|  | mPendingEvents.removeAt(0); | 
|  | } | 
|  | } | 
|  |  | 
|  | // find out connections waiting for events | 
|  | size_t count = mDisplayEventConnections.size(); | 
|  | for (size_t i = 0; i < count;) { | 
|  | sp<Connection> connection(mDisplayEventConnections[i].promote()); | 
|  | if (connection != nullptr) { | 
|  | bool added = false; | 
|  | if (connection->count >= 0) { | 
|  | // we need vsync events because at least | 
|  | // one connection is waiting for it | 
|  | waitForVSync = true; | 
|  | if (timestamp) { | 
|  | // we consume the event only if it's time | 
|  | // (ie: we received a vsync event) | 
|  | if (connection->count == 0) { | 
|  | // fired this time around | 
|  | connection->count = -1; | 
|  | signalConnections.add(connection); | 
|  | added = true; | 
|  | } else if (connection->count == 1 || | 
|  | (vsyncCount % connection->count) == 0) { | 
|  | // continuous event, and time to report it | 
|  | signalConnections.add(connection); | 
|  | added = true; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (eventPending && !timestamp && !added) { | 
|  | // we don't have a vsync event to process | 
|  | // (timestamp==0), but we have some pending | 
|  | // messages. | 
|  | signalConnections.add(connection); | 
|  | } | 
|  | ++i; | 
|  | } else { | 
|  | // we couldn't promote this reference, the connection has | 
|  | // died, so clean-up! | 
|  | mDisplayEventConnections.removeAt(i); | 
|  | --count; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Here we figure out if we need to enable or disable vsyncs | 
|  | if (timestamp && !waitForVSync) { | 
|  | // we received a VSYNC but we have no clients | 
|  | // don't report it, and disable VSYNC events | 
|  | disableVSyncLocked(); | 
|  | } else if (!timestamp && waitForVSync) { | 
|  | // we have at least one client, so we want vsync enabled | 
|  | // (TODO: this function is called right after we finish | 
|  | // notifying clients of a vsync, so this call will be made | 
|  | // at the vsync rate, e.g. 60fps.  If we can accurately | 
|  | // track the current state we could avoid making this call | 
|  | // so often.) | 
|  | enableVSyncLocked(); | 
|  | } | 
|  |  | 
|  | // note: !timestamp implies signalConnections.isEmpty(), because we | 
|  | // don't populate signalConnections if there's no vsync pending | 
|  | if (!timestamp && !eventPending) { | 
|  | // wait for something to happen | 
|  | if (waitForVSync) { | 
|  | // This is where we spend most of our time, waiting | 
|  | // for vsync events and new client registrations. | 
|  | // | 
|  | // If the screen is off, we can't use h/w vsync, so we | 
|  | // use a 16ms timeout instead.  It doesn't need to be | 
|  | // precise, we just need to keep feeding our clients. | 
|  | // | 
|  | // We don't want to stall if there's a driver bug, so we | 
|  | // use a (long) timeout when waiting for h/w vsync, and | 
|  | // generate fake events when necessary. | 
|  | bool softwareSync = mUseSoftwareVSync; | 
|  | auto timeout = softwareSync ? 16ms : 1000ms; | 
|  | if (mCondition.wait_for(*lock, timeout) == std::cv_status::timeout) { | 
|  | if (!softwareSync) { | 
|  | ALOGW("Timed out waiting for hw vsync; faking it"); | 
|  | } | 
|  | // FIXME: how do we decide which display id the fake | 
|  | // vsync came from ? | 
|  | mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; | 
|  | mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY; | 
|  | mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | mVSyncEvent[0].vsync.count++; | 
|  | } | 
|  | } else { | 
|  | // Nobody is interested in vsync, so we just want to sleep. | 
|  | // h/w vsync should be disabled, so this will wait until we | 
|  | // get a new connection, or an existing connection becomes | 
|  | // interested in receiving vsync again. | 
|  | mCondition.wait(*lock); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // here we're guaranteed to have a timestamp and some connections to signal | 
|  | // (The connections might have dropped out of mDisplayEventConnections | 
|  | // while we were asleep, but we'll still have strong references to them.) | 
|  | return signalConnections; | 
|  | } | 
|  |  | 
|  | void EventThread::enableVSyncLocked() { | 
|  | if (!mUseSoftwareVSync) { | 
|  | // never enable h/w VSYNC when screen is off | 
|  | if (!mVsyncEnabled) { | 
|  | mVsyncEnabled = true; | 
|  | mVSyncSource->setCallback(this); | 
|  | mVSyncSource->setVSyncEnabled(true); | 
|  | } | 
|  | } | 
|  | mDebugVsyncEnabled = true; | 
|  | } | 
|  |  | 
|  | void EventThread::disableVSyncLocked() { | 
|  | if (mVsyncEnabled) { | 
|  | mVsyncEnabled = false; | 
|  | mVSyncSource->setVSyncEnabled(false); | 
|  | mDebugVsyncEnabled = false; | 
|  | } | 
|  | } | 
|  |  | 
|  | void EventThread::dump(String8& result) const { | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | result.appendFormat("VSYNC state: %s\n", mDebugVsyncEnabled ? "enabled" : "disabled"); | 
|  | result.appendFormat("  soft-vsync: %s\n", mUseSoftwareVSync ? "enabled" : "disabled"); | 
|  | result.appendFormat("  numListeners=%zu,\n  events-delivered: %u\n", | 
|  | mDisplayEventConnections.size(), | 
|  | mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count); | 
|  | for (size_t i = 0; i < mDisplayEventConnections.size(); i++) { | 
|  | sp<Connection> connection = mDisplayEventConnections.itemAt(i).promote(); | 
|  | result.appendFormat("    %p: count=%d\n", connection.get(), | 
|  | connection != nullptr ? connection->count : 0); | 
|  | } | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | EventThread::Connection::Connection(EventThread* eventThread) | 
|  | : count(-1), mEventThread(eventThread), mChannel(gui::BitTube::DefaultSize) {} | 
|  |  | 
|  | EventThread::Connection::~Connection() { | 
|  | // do nothing here -- clean-up will happen automatically | 
|  | // when the main thread wakes up | 
|  | } | 
|  |  | 
|  | void EventThread::Connection::onFirstRef() { | 
|  | // NOTE: mEventThread doesn't hold a strong reference on us | 
|  | mEventThread->registerDisplayEventConnection(this); | 
|  | } | 
|  |  | 
|  | status_t EventThread::Connection::stealReceiveChannel(gui::BitTube* outChannel) { | 
|  | outChannel->setReceiveFd(mChannel.moveReceiveFd()); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t EventThread::Connection::setVsyncRate(uint32_t count) { | 
|  | mEventThread->setVsyncRate(count, this); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void EventThread::Connection::requestNextVsync() { | 
|  | mEventThread->requestNextVsync(this); | 
|  | } | 
|  |  | 
|  | status_t EventThread::Connection::postEvent(const DisplayEventReceiver::Event& event) { | 
|  | ssize_t size = DisplayEventReceiver::sendEvents(&mChannel, &event, 1); | 
|  | return size < 0 ? status_t(size) : status_t(NO_ERROR); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | } // namespace impl | 
|  | } // namespace android |