| /* |
| * Copyright 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <shaders/shaders.h> |
| |
| #include <tonemap/tonemap.h> |
| |
| #include <cmath> |
| #include <optional> |
| |
| #include <math/mat4.h> |
| #include <system/graphics-base-v1.0.h> |
| #include <ui/ColorSpace.h> |
| |
| namespace android::shaders { |
| |
| namespace { |
| |
| aidl::android::hardware::graphics::common::Dataspace toAidlDataspace(ui::Dataspace dataspace) { |
| return static_cast<aidl::android::hardware::graphics::common::Dataspace>(dataspace); |
| } |
| |
| void generateEOTF(ui::Dataspace dataspace, std::string& shader) { |
| switch (dataspace & HAL_DATASPACE_TRANSFER_MASK) { |
| case HAL_DATASPACE_TRANSFER_ST2084: |
| shader.append(R"( |
| |
| float3 EOTF(float3 color) { |
| float m1 = (2610.0 / 4096.0) / 4.0; |
| float m2 = (2523.0 / 4096.0) * 128.0; |
| float c1 = (3424.0 / 4096.0); |
| float c2 = (2413.0 / 4096.0) * 32.0; |
| float c3 = (2392.0 / 4096.0) * 32.0; |
| |
| float3 tmp = pow(clamp(color, 0.0, 1.0), 1.0 / float3(m2)); |
| tmp = max(tmp - c1, 0.0) / (c2 - c3 * tmp); |
| return pow(tmp, 1.0 / float3(m1)); |
| } |
| )"); |
| break; |
| case HAL_DATASPACE_TRANSFER_HLG: |
| shader.append(R"( |
| float EOTF_channel(float channel) { |
| const float a = 0.17883277; |
| const float b = 0.28466892; |
| const float c = 0.55991073; |
| return channel <= 0.5 ? channel * channel / 3.0 : |
| (exp((channel - c) / a) + b) / 12.0; |
| } |
| |
| float3 EOTF(float3 color) { |
| return float3(EOTF_channel(color.r), EOTF_channel(color.g), |
| EOTF_channel(color.b)); |
| } |
| )"); |
| break; |
| case HAL_DATASPACE_TRANSFER_LINEAR: |
| shader.append(R"( |
| float3 EOTF(float3 color) { |
| return color; |
| } |
| )"); |
| break; |
| case HAL_DATASPACE_TRANSFER_SMPTE_170M: |
| shader.append(R"( |
| |
| float EOTF_sRGB(float srgb) { |
| return srgb <= 0.08125 ? srgb / 4.50 : pow((srgb + 0.099) / 1.099, 1 / 0.45); |
| } |
| |
| float3 EOTF_sRGB(float3 srgb) { |
| return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b)); |
| } |
| |
| float3 EOTF(float3 srgb) { |
| return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb)); |
| } |
| )"); |
| break; |
| case HAL_DATASPACE_TRANSFER_GAMMA2_2: |
| shader.append(R"( |
| |
| float EOTF_sRGB(float srgb) { |
| return pow(srgb, 2.2); |
| } |
| |
| float3 EOTF_sRGB(float3 srgb) { |
| return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b)); |
| } |
| |
| float3 EOTF(float3 srgb) { |
| return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb)); |
| } |
| )"); |
| break; |
| case HAL_DATASPACE_TRANSFER_GAMMA2_6: |
| shader.append(R"( |
| |
| float EOTF_sRGB(float srgb) { |
| return pow(srgb, 2.6); |
| } |
| |
| float3 EOTF_sRGB(float3 srgb) { |
| return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b)); |
| } |
| |
| float3 EOTF(float3 srgb) { |
| return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb)); |
| } |
| )"); |
| break; |
| case HAL_DATASPACE_TRANSFER_GAMMA2_8: |
| shader.append(R"( |
| |
| float EOTF_sRGB(float srgb) { |
| return pow(srgb, 2.8); |
| } |
| |
| float3 EOTF_sRGB(float3 srgb) { |
| return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b)); |
| } |
| |
| float3 EOTF(float3 srgb) { |
| return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb)); |
| } |
| )"); |
| break; |
| case HAL_DATASPACE_TRANSFER_SRGB: |
| default: |
| shader.append(R"( |
| |
| float EOTF_sRGB(float srgb) { |
| return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4); |
| } |
| |
| float3 EOTF_sRGB(float3 srgb) { |
| return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b)); |
| } |
| |
| float3 EOTF(float3 srgb) { |
| return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb)); |
| } |
| )"); |
| break; |
| } |
| } |
| |
| void generateXYZTransforms(std::string& shader) { |
| shader.append(R"( |
| uniform float4x4 in_rgbToXyz; |
| uniform float4x4 in_xyzToRgb; |
| float3 ToXYZ(float3 rgb) { |
| return (in_rgbToXyz * float4(rgb, 1.0)).rgb; |
| } |
| |
| float3 ToRGB(float3 xyz) { |
| return clamp((in_xyzToRgb * float4(xyz, 1.0)).rgb, 0.0, 1.0); |
| } |
| )"); |
| } |
| |
| // Conversion from relative light to absolute light (maps from [0, 1] to [0, maxNits]) |
| void generateLuminanceScalesForOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDataspace, |
| std::string& shader) { |
| switch (inputDataspace & HAL_DATASPACE_TRANSFER_MASK) { |
| case HAL_DATASPACE_TRANSFER_ST2084: |
| shader.append(R"( |
| float3 ScaleLuminance(float3 xyz) { |
| return xyz * 10000.0; |
| } |
| )"); |
| break; |
| case HAL_DATASPACE_TRANSFER_HLG: |
| shader.append(R"( |
| float3 ScaleLuminance(float3 xyz) { |
| return xyz * 1000.0; |
| } |
| )"); |
| break; |
| default: |
| switch (outputDataspace & HAL_DATASPACE_TRANSFER_MASK) { |
| case HAL_DATASPACE_TRANSFER_ST2084: |
| case HAL_DATASPACE_TRANSFER_HLG: |
| // SDR -> HDR tonemap |
| shader.append(R"( |
| float3 ScaleLuminance(float3 xyz) { |
| return xyz * in_libtonemap_inputMaxLuminance; |
| } |
| )"); |
| break; |
| default: |
| // Input and output are both SDR, so no tone-mapping is expected so |
| // no-op the luminance normalization. |
| shader.append(R"( |
| float3 ScaleLuminance(float3 xyz) { |
| return xyz * in_libtonemap_displayMaxLuminance; |
| } |
| )"); |
| break; |
| } |
| } |
| } |
| |
| // Normalizes from absolute light back to relative light (maps from [0, maxNits] back to [0, 1]) |
| static void generateLuminanceNormalizationForOOTF(ui::Dataspace outputDataspace, |
| std::string& shader) { |
| switch (outputDataspace & HAL_DATASPACE_TRANSFER_MASK) { |
| case HAL_DATASPACE_TRANSFER_ST2084: |
| shader.append(R"( |
| float3 NormalizeLuminance(float3 xyz) { |
| return xyz / 10000.0; |
| } |
| )"); |
| break; |
| case HAL_DATASPACE_TRANSFER_HLG: |
| shader.append(R"( |
| float3 NormalizeLuminance(float3 xyz) { |
| return xyz / 1000.0; |
| } |
| )"); |
| break; |
| default: |
| shader.append(R"( |
| float3 NormalizeLuminance(float3 xyz) { |
| return xyz / in_libtonemap_displayMaxLuminance; |
| } |
| )"); |
| break; |
| } |
| } |
| |
| void generateOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDataspace, |
| std::string& shader) { |
| shader.append(tonemap::getToneMapper() |
| ->generateTonemapGainShaderSkSL(toAidlDataspace(inputDataspace), |
| toAidlDataspace(outputDataspace)) |
| .c_str()); |
| |
| generateLuminanceScalesForOOTF(inputDataspace, outputDataspace, shader); |
| generateLuminanceNormalizationForOOTF(outputDataspace, shader); |
| |
| shader.append(R"( |
| float3 OOTF(float3 linearRGB, float3 xyz) { |
| float3 scaledLinearRGB = ScaleLuminance(linearRGB); |
| float3 scaledXYZ = ScaleLuminance(xyz); |
| |
| float gain = libtonemap_LookupTonemapGain(scaledLinearRGB, scaledXYZ); |
| |
| return NormalizeLuminance(scaledXYZ * gain); |
| } |
| )"); |
| } |
| |
| void generateOETF(ui::Dataspace dataspace, std::string& shader) { |
| switch (dataspace & HAL_DATASPACE_TRANSFER_MASK) { |
| case HAL_DATASPACE_TRANSFER_ST2084: |
| shader.append(R"( |
| |
| float3 OETF(float3 xyz) { |
| float m1 = (2610.0 / 4096.0) / 4.0; |
| float m2 = (2523.0 / 4096.0) * 128.0; |
| float c1 = (3424.0 / 4096.0); |
| float c2 = (2413.0 / 4096.0) * 32.0; |
| float c3 = (2392.0 / 4096.0) * 32.0; |
| |
| float3 tmp = pow(xyz, float3(m1)); |
| tmp = (c1 + c2 * tmp) / (1.0 + c3 * tmp); |
| return pow(tmp, float3(m2)); |
| } |
| )"); |
| break; |
| case HAL_DATASPACE_TRANSFER_HLG: |
| shader.append(R"( |
| float OETF_channel(float channel) { |
| const float a = 0.17883277; |
| const float b = 0.28466892; |
| const float c = 0.55991073; |
| return channel <= 1.0 / 12.0 ? sqrt(3.0 * channel) : |
| a * log(12.0 * channel - b) + c; |
| } |
| |
| float3 OETF(float3 linear) { |
| return float3(OETF_channel(linear.r), OETF_channel(linear.g), |
| OETF_channel(linear.b)); |
| } |
| )"); |
| break; |
| case HAL_DATASPACE_TRANSFER_LINEAR: |
| shader.append(R"( |
| float3 OETF(float3 linear) { |
| return linear; |
| } |
| )"); |
| break; |
| case HAL_DATASPACE_TRANSFER_SMPTE_170M: |
| shader.append(R"( |
| float OETF_sRGB(float linear) { |
| return linear <= 0.018 ? |
| linear * 4.50 : (pow(linear, 0.45) * 1.099) - 0.099; |
| } |
| |
| float3 OETF_sRGB(float3 linear) { |
| return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b)); |
| } |
| |
| float3 OETF(float3 linear) { |
| return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb)); |
| } |
| )"); |
| break; |
| case HAL_DATASPACE_TRANSFER_GAMMA2_2: |
| shader.append(R"( |
| float OETF_sRGB(float linear) { |
| return pow(linear, (1.0 / 2.2)); |
| } |
| |
| float3 OETF_sRGB(float3 linear) { |
| return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b)); |
| } |
| |
| float3 OETF(float3 linear) { |
| return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb)); |
| } |
| )"); |
| break; |
| case HAL_DATASPACE_TRANSFER_GAMMA2_6: |
| shader.append(R"( |
| float OETF_sRGB(float linear) { |
| return pow(linear, (1.0 / 2.6)); |
| } |
| |
| float3 OETF_sRGB(float3 linear) { |
| return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b)); |
| } |
| |
| float3 OETF(float3 linear) { |
| return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb)); |
| } |
| )"); |
| break; |
| case HAL_DATASPACE_TRANSFER_GAMMA2_8: |
| shader.append(R"( |
| float OETF_sRGB(float linear) { |
| return pow(linear, (1.0 / 2.8)); |
| } |
| |
| float3 OETF_sRGB(float3 linear) { |
| return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b)); |
| } |
| |
| float3 OETF(float3 linear) { |
| return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb)); |
| } |
| )"); |
| break; |
| case HAL_DATASPACE_TRANSFER_SRGB: |
| default: |
| shader.append(R"( |
| float OETF_sRGB(float linear) { |
| return linear <= 0.0031308 ? |
| linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055; |
| } |
| |
| float3 OETF_sRGB(float3 linear) { |
| return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b)); |
| } |
| |
| float3 OETF(float3 linear) { |
| return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb)); |
| } |
| )"); |
| break; |
| } |
| } |
| |
| void generateEffectiveOOTF(bool undoPremultipliedAlpha, std::string& shader) { |
| shader.append(R"( |
| uniform shader child; |
| half4 main(float2 xy) { |
| float4 c = float4(child.eval(xy)); |
| )"); |
| if (undoPremultipliedAlpha) { |
| shader.append(R"( |
| c.rgb = c.rgb / (c.a + 0.0019); |
| )"); |
| } |
| shader.append(R"( |
| float3 linearRGB = EOTF(c.rgb); |
| float3 xyz = ToXYZ(linearRGB); |
| c.rgb = OETF(ToRGB(OOTF(linearRGB, xyz))); |
| )"); |
| if (undoPremultipliedAlpha) { |
| shader.append(R"( |
| c.rgb = c.rgb * (c.a + 0.0019); |
| )"); |
| } |
| shader.append(R"( |
| return c; |
| } |
| )"); |
| } |
| |
| // please keep in sync with toSkColorSpace function in renderengine/skia/ColorSpaces.cpp |
| ColorSpace toColorSpace(ui::Dataspace dataspace) { |
| switch (dataspace & HAL_DATASPACE_STANDARD_MASK) { |
| case HAL_DATASPACE_STANDARD_BT709: |
| return ColorSpace::sRGB(); |
| case HAL_DATASPACE_STANDARD_DCI_P3: |
| return ColorSpace::DisplayP3(); |
| case HAL_DATASPACE_STANDARD_BT2020: |
| case HAL_DATASPACE_STANDARD_BT2020_CONSTANT_LUMINANCE: |
| return ColorSpace::BT2020(); |
| case HAL_DATASPACE_STANDARD_ADOBE_RGB: |
| return ColorSpace::AdobeRGB(); |
| // TODO(b/208290320): BT601 format and variants return different primaries |
| case HAL_DATASPACE_STANDARD_BT601_625: |
| case HAL_DATASPACE_STANDARD_BT601_625_UNADJUSTED: |
| case HAL_DATASPACE_STANDARD_BT601_525: |
| case HAL_DATASPACE_STANDARD_BT601_525_UNADJUSTED: |
| // TODO(b/208290329): BT407M format returns different primaries |
| case HAL_DATASPACE_STANDARD_BT470M: |
| // TODO(b/208290904): FILM format returns different primaries |
| case HAL_DATASPACE_STANDARD_FILM: |
| case HAL_DATASPACE_STANDARD_UNSPECIFIED: |
| default: |
| return ColorSpace::sRGB(); |
| } |
| } |
| |
| template <typename T, std::enable_if_t<std::is_trivially_copyable<T>::value, bool> = true> |
| std::vector<uint8_t> buildUniformValue(T value) { |
| std::vector<uint8_t> result; |
| result.resize(sizeof(value)); |
| std::memcpy(result.data(), &value, sizeof(value)); |
| return result; |
| } |
| |
| } // namespace |
| |
| std::string buildLinearEffectSkSL(const LinearEffect& linearEffect) { |
| std::string shaderString; |
| generateEOTF(linearEffect.fakeInputDataspace == ui::Dataspace::UNKNOWN |
| ? linearEffect.inputDataspace |
| : linearEffect.fakeInputDataspace, |
| shaderString); |
| generateXYZTransforms(shaderString); |
| generateOOTF(linearEffect.inputDataspace, linearEffect.outputDataspace, shaderString); |
| generateOETF(linearEffect.outputDataspace, shaderString); |
| generateEffectiveOOTF(linearEffect.undoPremultipliedAlpha, shaderString); |
| return shaderString; |
| } |
| |
| // Generates a list of uniforms to set on the LinearEffect shader above. |
| std::vector<tonemap::ShaderUniform> buildLinearEffectUniforms( |
| const LinearEffect& linearEffect, const mat4& colorTransform, float maxDisplayLuminance, |
| float currentDisplayLuminanceNits, float maxLuminance, AHardwareBuffer* buffer, |
| aidl::android::hardware::graphics::composer3::RenderIntent renderIntent) { |
| std::vector<tonemap::ShaderUniform> uniforms; |
| if (linearEffect.inputDataspace == linearEffect.outputDataspace) { |
| uniforms.push_back({.name = "in_rgbToXyz", .value = buildUniformValue<mat4>(mat4())}); |
| uniforms.push_back( |
| {.name = "in_xyzToRgb", .value = buildUniformValue<mat4>(colorTransform)}); |
| } else { |
| ColorSpace inputColorSpace = toColorSpace(linearEffect.inputDataspace); |
| ColorSpace outputColorSpace = toColorSpace(linearEffect.outputDataspace); |
| uniforms.push_back({.name = "in_rgbToXyz", |
| .value = buildUniformValue<mat4>(mat4(inputColorSpace.getRGBtoXYZ()))}); |
| uniforms.push_back({.name = "in_xyzToRgb", |
| .value = buildUniformValue<mat4>( |
| colorTransform * mat4(outputColorSpace.getXYZtoRGB()))}); |
| } |
| |
| tonemap::Metadata metadata{.displayMaxLuminance = maxDisplayLuminance, |
| // If the input luminance is unknown, use display luminance (aka, |
| // no-op any luminance changes) |
| // This will be the case for eg screenshots in addition to |
| // uncalibrated displays |
| .contentMaxLuminance = |
| maxLuminance > 0 ? maxLuminance : maxDisplayLuminance, |
| .currentDisplayLuminance = currentDisplayLuminanceNits > 0 |
| ? currentDisplayLuminanceNits |
| : maxDisplayLuminance, |
| .buffer = buffer, |
| .renderIntent = renderIntent}; |
| |
| for (const auto uniform : tonemap::getToneMapper()->generateShaderSkSLUniforms(metadata)) { |
| uniforms.push_back(uniform); |
| } |
| |
| return uniforms; |
| } |
| |
| } // namespace android::shaders |