| /* | 
 |  * Copyright (C) 2018 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include "BufferLayer.h" | 
 | #include "Layer.h" | 
 |  | 
 | #include <gui/GLConsumer.h> | 
 | #include <renderengine/Image.h> | 
 | #include <renderengine/RenderEngine.h> | 
 | #include <system/window.h> | 
 | #include <utils/String8.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | class BufferStateLayer : public BufferLayer { | 
 | public: | 
 |     explicit BufferStateLayer(const LayerCreationArgs&); | 
 |     ~BufferStateLayer() override; | 
 |  | 
 |     // ----------------------------------------------------------------------- | 
 |     // Interface implementation for Layer | 
 |     // ----------------------------------------------------------------------- | 
 |     void onLayerDisplayed(const sp<Fence>& releaseFence) override; | 
 |     void setTransformHint(uint32_t orientation) const override; | 
 |     void releasePendingBuffer(nsecs_t dequeueReadyTime) override; | 
 |  | 
 |     bool shouldPresentNow(nsecs_t expectedPresentTime) const override; | 
 |  | 
 |     bool getTransformToDisplayInverse() const override; | 
 |  | 
 |     uint32_t doTransactionResize(uint32_t flags, Layer::State* /*stateToCommit*/) override { | 
 |         return flags; | 
 |     } | 
 |     void pushPendingState() override; | 
 |     bool applyPendingStates(Layer::State* stateToCommit) override; | 
 |  | 
 |     uint32_t getActiveWidth(const Layer::State& s) const override { return s.active.w; } | 
 |     uint32_t getActiveHeight(const Layer::State& s) const override { return s.active.h; } | 
 |     ui::Transform getActiveTransform(const Layer::State& s) const override { | 
 |         return s.active.transform; | 
 |     } | 
 |     Region getActiveTransparentRegion(const Layer::State& s) const override { | 
 |         return s.transparentRegionHint; | 
 |     } | 
 |     Rect getCrop(const Layer::State& s) const; | 
 |  | 
 |     bool setTransform(uint32_t transform) override; | 
 |     bool setTransformToDisplayInverse(bool transformToDisplayInverse) override; | 
 |     bool setCrop(const Rect& crop) override; | 
 |     bool setBuffer(const sp<GraphicBuffer>& buffer) override; | 
 |     bool setAcquireFence(const sp<Fence>& fence) override; | 
 |     bool setDataspace(ui::Dataspace dataspace) override; | 
 |     bool setHdrMetadata(const HdrMetadata& hdrMetadata) override; | 
 |     bool setSurfaceDamageRegion(const Region& surfaceDamage) override; | 
 |     bool setApi(int32_t api) override; | 
 |     bool setSidebandStream(const sp<NativeHandle>& sidebandStream) override; | 
 |     bool setTransactionCompletedListeners(const std::vector<sp<CallbackHandle>>& handles) override; | 
 |  | 
 |     bool setSize(uint32_t w, uint32_t h) override; | 
 |     bool setPosition(float x, float y, bool immediate) override; | 
 |     bool setTransparentRegionHint(const Region& transparent) override; | 
 |     bool setMatrix(const layer_state_t::matrix22_t& matrix, | 
 |                    bool allowNonRectPreservingTransforms) override; | 
 |  | 
 |     // Override to ignore legacy layer state properties that are not used by BufferStateLayer | 
 |     bool setCrop_legacy(const Rect& /*crop*/, bool /*immediate*/) override { return false; }; | 
 |     void deferTransactionUntil_legacy(const sp<IBinder>& /*barrierHandle*/, | 
 |                                       uint64_t /*frameNumber*/) override {} | 
 |     void deferTransactionUntil_legacy(const sp<Layer>& /*barrierLayer*/, | 
 |                                       uint64_t /*frameNumber*/) override {} | 
 |     // ----------------------------------------------------------------------- | 
 |  | 
 |     // ----------------------------------------------------------------------- | 
 |     // Interface implementation for BufferLayer | 
 |     // ----------------------------------------------------------------------- | 
 |     bool fenceHasSignaled() const override; | 
 |  | 
 | private: | 
 |     nsecs_t getDesiredPresentTime() override; | 
 |     std::shared_ptr<FenceTime> getCurrentFenceTime() const override; | 
 |  | 
 |     void getDrawingTransformMatrix(float *matrix) override; | 
 |     uint32_t getDrawingTransform() const override; | 
 |     ui::Dataspace getDrawingDataSpace() const override; | 
 |     Rect getDrawingCrop() const override; | 
 |     uint32_t getDrawingScalingMode() const override; | 
 |     Region getDrawingSurfaceDamage() const override; | 
 |     const HdrMetadata& getDrawingHdrMetadata() const override; | 
 |     int getDrawingApi() const override; | 
 |     PixelFormat getPixelFormat() const override; | 
 |  | 
 |     uint64_t getFrameNumber() const override; | 
 |  | 
 |     bool getAutoRefresh() const override; | 
 |     bool getSidebandStreamChanged() const override; | 
 |  | 
 |     std::optional<Region> latchSidebandStream(bool& recomputeVisibleRegions) override; | 
 |  | 
 |     bool hasFrameUpdate() const override; | 
 |  | 
 |     void setFilteringEnabled(bool enabled) override; | 
 |  | 
 |     status_t bindTextureImage() override; | 
 |     status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime, | 
 |                             const sp<Fence>& releaseFence) override; | 
 |  | 
 |     status_t updateActiveBuffer() override; | 
 |     status_t updateFrameNumber(nsecs_t latchTime) override; | 
 |  | 
 |     void setHwcLayerBuffer(DisplayId displayId) override; | 
 |  | 
 | private: | 
 |     void onFirstRef() override; | 
 |     bool willPresentCurrentTransaction() const; | 
 |  | 
 |     static const std::array<float, 16> IDENTITY_MATRIX; | 
 |  | 
 |     std::unique_ptr<renderengine::Image> mTextureImage; | 
 |  | 
 |     std::array<float, 16> mTransformMatrix{IDENTITY_MATRIX}; | 
 |  | 
 |     std::atomic<bool> mSidebandStreamChanged{false}; | 
 |  | 
 |     uint32_t mFrameNumber{0}; | 
 |  | 
 |     sp<Fence> mPreviousReleaseFence; | 
 |  | 
 |     bool mCurrentStateModified = false; | 
 |     bool mReleasePreviousBuffer = false; | 
 |     nsecs_t mCallbackHandleAcquireTime = -1; | 
 |  | 
 |     // TODO(marissaw): support sticky transform for LEGACY camera mode | 
 | }; | 
 |  | 
 | } // namespace android |