|  | /* libs/opengles/fp.h | 
|  | ** | 
|  | ** Copyright 2006, The Android Open Source Project | 
|  | ** | 
|  | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | ** you may not use this file except in compliance with the License. | 
|  | ** You may obtain a copy of the License at | 
|  | ** | 
|  | **     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | ** | 
|  | ** Unless required by applicable law or agreed to in writing, software | 
|  | ** distributed under the License is distributed on an "AS IS" BASIS, | 
|  | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | ** See the License for the specific language governing permissions and | 
|  | ** limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_OPENGLES_FP_H | 
|  | #define ANDROID_OPENGLES_FP_H | 
|  |  | 
|  | #include <stdint.h> | 
|  | #include <stddef.h> | 
|  | #include <sys/types.h> | 
|  | #include <math.h> | 
|  |  | 
|  | #include <private/pixelflinger/ggl_context.h> | 
|  |  | 
|  | #include <GLES/gl.h> | 
|  |  | 
|  | #define DEBUG_USE_FLOATS      0 | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | extern "C" GLfixed gglFloatToFixed(float f) __attribute__((const)); | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | namespace android { | 
|  |  | 
|  | namespace gl { | 
|  |  | 
|  | GLfloat fixedToFloat(GLfixed) CONST; | 
|  |  | 
|  | void    sincosf(GLfloat angle, GLfloat* s, GLfloat* c); | 
|  | float   sinef(GLfloat x) CONST; | 
|  | float   cosinef(GLfloat x) CONST; | 
|  |  | 
|  | inline bool     cmpf(GLfloat a, GLfloat b) CONST; | 
|  | inline bool     isZerof(GLfloat) CONST; | 
|  | inline bool     isOnef(GLfloat) CONST; | 
|  |  | 
|  | inline int      isZeroOrNegativef(GLfloat) CONST; | 
|  |  | 
|  | inline int      exponent(GLfloat) CONST; | 
|  | inline int32_t  mantissa(GLfloat) CONST; | 
|  | inline GLfloat  clampToZerof(GLfloat) CONST; | 
|  | inline GLfloat  reciprocalf(GLfloat) CONST; | 
|  | inline GLfloat  rsqrtf(GLfloat) CONST; | 
|  | inline GLfloat  sqrf(GLfloat) CONST; | 
|  | inline GLfloat  addExpf(GLfloat v, int e) CONST; | 
|  | inline GLfloat  mul2f(GLfloat v) CONST; | 
|  | inline GLfloat  div2f(GLfloat v) CONST; | 
|  | inline GLfloat  absf(GLfloat v) CONST; | 
|  |  | 
|  |  | 
|  | /* | 
|  | * float fastexpf(float) : a fast approximation of expf(x) | 
|  | *		give somewhat accurate results for -88 <= x <= 88 | 
|  | * | 
|  | * exp(x) = 2^(x/ln(2)) | 
|  | * we use the properties of float encoding | 
|  | * to get a fast 2^ and linear interpolation | 
|  | * | 
|  | */ | 
|  |  | 
|  | inline float fastexpf(float y) __attribute__((const)); | 
|  |  | 
|  | inline float fastexpf(float y) | 
|  | { | 
|  | union { | 
|  | float	r; | 
|  | int32_t	i; | 
|  | } u; | 
|  |  | 
|  | // 127*ln(2) = 88 | 
|  | if (y < -88.0f) { | 
|  | u.r = 0.0f; | 
|  | } else if (y > 88.0f) { | 
|  | u.r = INFINITY; | 
|  | } else { | 
|  | const float kOneOverLogTwo = (1L<<23) / M_LN2; | 
|  | const int32_t kExponentBias = 127L<<23; | 
|  | const int32_t e = int32_t(y*kOneOverLogTwo); | 
|  | u.i = e + kExponentBias; | 
|  | } | 
|  |  | 
|  | return u.r; | 
|  | } | 
|  |  | 
|  |  | 
|  | bool cmpf(GLfloat a, GLfloat b) { | 
|  | #if DEBUG_USE_FLOATS | 
|  | return a == b; | 
|  | #else | 
|  | union { | 
|  | float       f; | 
|  | uint32_t    i; | 
|  | } ua, ub; | 
|  | ua.f = a; | 
|  | ub.f = b; | 
|  | return ua.i == ub.i; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | bool isZerof(GLfloat v) { | 
|  | #if DEBUG_USE_FLOATS | 
|  | return v == 0; | 
|  | #else | 
|  | union { | 
|  | float       f; | 
|  | int32_t     i; | 
|  | }; | 
|  | f = v; | 
|  | return (i<<1) == 0; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | bool isOnef(GLfloat v) { | 
|  | return cmpf(v, 1.0f); | 
|  | } | 
|  |  | 
|  | int isZeroOrNegativef(GLfloat v) { | 
|  | #if DEBUG_USE_FLOATS | 
|  | return v <= 0; | 
|  | #else | 
|  | union { | 
|  | float       f; | 
|  | int32_t     i; | 
|  | }; | 
|  | f = v; | 
|  | return isZerof(v) | (i>>31); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | int exponent(GLfloat v) { | 
|  | union { | 
|  | float    f; | 
|  | uint32_t i; | 
|  | }; | 
|  | f = v; | 
|  | return ((i << 1) >> 24) - 127; | 
|  | } | 
|  |  | 
|  | int32_t mantissa(GLfloat v) { | 
|  | union { | 
|  | float    f; | 
|  | uint32_t i; | 
|  | }; | 
|  | f = v; | 
|  | if (!(i&0x7F800000)) return 0; | 
|  | const int s = i >> 31; | 
|  | i |= (1L<<23); | 
|  | i &= ~0xFF000000; | 
|  | return s ? -i : i; | 
|  | } | 
|  |  | 
|  | GLfloat clampToZerof(GLfloat v) { | 
|  | #if DEBUG_USE_FLOATS | 
|  | return v<0 ? 0 : (v>1 ? 1 : v); | 
|  | #else | 
|  | union { | 
|  | float       f; | 
|  | int32_t     i; | 
|  | }; | 
|  | f = v; | 
|  | i &= ~(i>>31); | 
|  | return f; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | GLfloat reciprocalf(GLfloat v) { | 
|  | // XXX: do better | 
|  | return 1.0f / v; | 
|  | } | 
|  |  | 
|  | GLfloat rsqrtf(GLfloat v) { | 
|  | // XXX: do better | 
|  | return 1.0f / sqrtf(v); | 
|  | } | 
|  |  | 
|  | GLfloat sqrf(GLfloat v) { | 
|  | // XXX: do better | 
|  | return v*v; | 
|  | } | 
|  |  | 
|  | GLfloat addExpf(GLfloat v, int e) { | 
|  | union { | 
|  | float       f; | 
|  | int32_t     i; | 
|  | }; | 
|  | f = v; | 
|  | if (i<<1) { // XXX: deal with over/underflow | 
|  | i += int32_t(e)<<23; | 
|  | } | 
|  | return f; | 
|  | } | 
|  |  | 
|  | GLfloat mul2f(GLfloat v) { | 
|  | #if DEBUG_USE_FLOATS | 
|  | return v*2; | 
|  | #else | 
|  | return addExpf(v, 1); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | GLfloat div2f(GLfloat v) { | 
|  | #if DEBUG_USE_FLOATS | 
|  | return v*0.5f; | 
|  | #else | 
|  | return addExpf(v, -1); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | GLfloat  absf(GLfloat v) { | 
|  | #if DEBUG_USE_FLOATS | 
|  | return v<0 ? -v : v; | 
|  | #else | 
|  | union { | 
|  | float       f; | 
|  | int32_t     i; | 
|  | }; | 
|  | f = v; | 
|  | i &= ~0x80000000; | 
|  | return f; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | };  // namespace gl | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | }; // namespace android | 
|  |  | 
|  | #endif // ANDROID_OPENGLES_FP_H | 
|  |  |