|  | #ifndef __gl3_h_ | 
|  | #define __gl3_h_ | 
|  |  | 
|  | /* | 
|  | * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $ | 
|  | */ | 
|  |  | 
|  | #include <GLES3/gl3platform.h> | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | extern "C" { | 
|  | #endif | 
|  |  | 
|  | /* | 
|  | ** Copyright (c) 2007-2013 The Khronos Group Inc. | 
|  | ** | 
|  | ** Permission is hereby granted, free of charge, to any person obtaining a | 
|  | ** copy of this software and/or associated documentation files (the | 
|  | ** "Materials"), to deal in the Materials without restriction, including | 
|  | ** without limitation the rights to use, copy, modify, merge, publish, | 
|  | ** distribute, sublicense, and/or sell copies of the Materials, and to | 
|  | ** permit persons to whom the Materials are furnished to do so, subject to | 
|  | ** the following conditions: | 
|  | ** | 
|  | ** The above copyright notice and this permission notice shall be included | 
|  | ** in all copies or substantial portions of the Materials. | 
|  | ** | 
|  | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | 
|  | ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | 
|  | ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | 
|  | ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | 
|  | ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | 
|  | ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | 
|  | ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | 
|  | */ | 
|  |  | 
|  | /*------------------------------------------------------------------------- | 
|  | * Data type definitions | 
|  | *-----------------------------------------------------------------------*/ | 
|  |  | 
|  | /* OpenGL ES 2.0 */ | 
|  |  | 
|  | typedef void             GLvoid; | 
|  | typedef char             GLchar; | 
|  | typedef unsigned int     GLenum; | 
|  | typedef unsigned char    GLboolean; | 
|  | typedef unsigned int     GLbitfield; | 
|  | typedef khronos_int8_t   GLbyte; | 
|  | typedef short            GLshort; | 
|  | typedef int              GLint; | 
|  | typedef int              GLsizei; | 
|  | typedef khronos_uint8_t  GLubyte; | 
|  | typedef unsigned short   GLushort; | 
|  | typedef unsigned int     GLuint; | 
|  | typedef khronos_float_t  GLfloat; | 
|  | typedef khronos_float_t  GLclampf; | 
|  | typedef khronos_int32_t  GLfixed; | 
|  | typedef khronos_intptr_t GLintptr; | 
|  | typedef khronos_ssize_t  GLsizeiptr; | 
|  |  | 
|  | /* OpenGL ES 3.0 */ | 
|  |  | 
|  | typedef unsigned short   GLhalf; | 
|  | typedef khronos_int64_t  GLint64; | 
|  | typedef khronos_uint64_t GLuint64; | 
|  | typedef struct __GLsync *GLsync; | 
|  |  | 
|  | /*------------------------------------------------------------------------- | 
|  | * Token definitions | 
|  | *-----------------------------------------------------------------------*/ | 
|  |  | 
|  | /* OpenGL ES core versions */ | 
|  | #define GL_ES_VERSION_3_0                                1 | 
|  | #define GL_ES_VERSION_2_0                                1 | 
|  |  | 
|  | /* OpenGL ES 2.0 */ | 
|  |  | 
|  | /* ClearBufferMask */ | 
|  | #define GL_DEPTH_BUFFER_BIT                              0x00000100 | 
|  | #define GL_STENCIL_BUFFER_BIT                            0x00000400 | 
|  | #define GL_COLOR_BUFFER_BIT                              0x00004000 | 
|  |  | 
|  | /* Boolean */ | 
|  | #define GL_FALSE                                         0 | 
|  | #define GL_TRUE                                          1 | 
|  |  | 
|  | /* BeginMode */ | 
|  | #define GL_POINTS                                        0x0000 | 
|  | #define GL_LINES                                         0x0001 | 
|  | #define GL_LINE_LOOP                                     0x0002 | 
|  | #define GL_LINE_STRIP                                    0x0003 | 
|  | #define GL_TRIANGLES                                     0x0004 | 
|  | #define GL_TRIANGLE_STRIP                                0x0005 | 
|  | #define GL_TRIANGLE_FAN                                  0x0006 | 
|  |  | 
|  | /* BlendingFactorDest */ | 
|  | #define GL_ZERO                                          0 | 
|  | #define GL_ONE                                           1 | 
|  | #define GL_SRC_COLOR                                     0x0300 | 
|  | #define GL_ONE_MINUS_SRC_COLOR                           0x0301 | 
|  | #define GL_SRC_ALPHA                                     0x0302 | 
|  | #define GL_ONE_MINUS_SRC_ALPHA                           0x0303 | 
|  | #define GL_DST_ALPHA                                     0x0304 | 
|  | #define GL_ONE_MINUS_DST_ALPHA                           0x0305 | 
|  |  | 
|  | /* BlendingFactorSrc */ | 
|  | /*      GL_ZERO */ | 
|  | /*      GL_ONE */ | 
|  | #define GL_DST_COLOR                                     0x0306 | 
|  | #define GL_ONE_MINUS_DST_COLOR                           0x0307 | 
|  | #define GL_SRC_ALPHA_SATURATE                            0x0308 | 
|  | /*      GL_SRC_ALPHA */ | 
|  | /*      GL_ONE_MINUS_SRC_ALPHA */ | 
|  | /*      GL_DST_ALPHA */ | 
|  | /*      GL_ONE_MINUS_DST_ALPHA */ | 
|  |  | 
|  | /* BlendEquationSeparate */ | 
|  | #define GL_FUNC_ADD                                      0x8006 | 
|  | #define GL_BLEND_EQUATION                                0x8009 | 
|  | #define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */ | 
|  | #define GL_BLEND_EQUATION_ALPHA                          0x883D | 
|  |  | 
|  | /* BlendSubtract */ | 
|  | #define GL_FUNC_SUBTRACT                                 0x800A | 
|  | #define GL_FUNC_REVERSE_SUBTRACT                         0x800B | 
|  |  | 
|  | /* Separate Blend Functions */ | 
|  | #define GL_BLEND_DST_RGB                                 0x80C8 | 
|  | #define GL_BLEND_SRC_RGB                                 0x80C9 | 
|  | #define GL_BLEND_DST_ALPHA                               0x80CA | 
|  | #define GL_BLEND_SRC_ALPHA                               0x80CB | 
|  | #define GL_CONSTANT_COLOR                                0x8001 | 
|  | #define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002 | 
|  | #define GL_CONSTANT_ALPHA                                0x8003 | 
|  | #define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004 | 
|  | #define GL_BLEND_COLOR                                   0x8005 | 
|  |  | 
|  | /* Buffer Objects */ | 
|  | #define GL_ARRAY_BUFFER                                  0x8892 | 
|  | #define GL_ELEMENT_ARRAY_BUFFER                          0x8893 | 
|  | #define GL_ARRAY_BUFFER_BINDING                          0x8894 | 
|  | #define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895 | 
|  |  | 
|  | #define GL_STREAM_DRAW                                   0x88E0 | 
|  | #define GL_STATIC_DRAW                                   0x88E4 | 
|  | #define GL_DYNAMIC_DRAW                                  0x88E8 | 
|  |  | 
|  | #define GL_BUFFER_SIZE                                   0x8764 | 
|  | #define GL_BUFFER_USAGE                                  0x8765 | 
|  |  | 
|  | #define GL_CURRENT_VERTEX_ATTRIB                         0x8626 | 
|  |  | 
|  | /* CullFaceMode */ | 
|  | #define GL_FRONT                                         0x0404 | 
|  | #define GL_BACK                                          0x0405 | 
|  | #define GL_FRONT_AND_BACK                                0x0408 | 
|  |  | 
|  | /* DepthFunction */ | 
|  | /*      GL_NEVER */ | 
|  | /*      GL_LESS */ | 
|  | /*      GL_EQUAL */ | 
|  | /*      GL_LEQUAL */ | 
|  | /*      GL_GREATER */ | 
|  | /*      GL_NOTEQUAL */ | 
|  | /*      GL_GEQUAL */ | 
|  | /*      GL_ALWAYS */ | 
|  |  | 
|  | /* EnableCap */ | 
|  | #define GL_TEXTURE_2D                                    0x0DE1 | 
|  | #define GL_CULL_FACE                                     0x0B44 | 
|  | #define GL_BLEND                                         0x0BE2 | 
|  | #define GL_DITHER                                        0x0BD0 | 
|  | #define GL_STENCIL_TEST                                  0x0B90 | 
|  | #define GL_DEPTH_TEST                                    0x0B71 | 
|  | #define GL_SCISSOR_TEST                                  0x0C11 | 
|  | #define GL_POLYGON_OFFSET_FILL                           0x8037 | 
|  | #define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E | 
|  | #define GL_SAMPLE_COVERAGE                               0x80A0 | 
|  |  | 
|  | /* ErrorCode */ | 
|  | #define GL_NO_ERROR                                      0 | 
|  | #define GL_INVALID_ENUM                                  0x0500 | 
|  | #define GL_INVALID_VALUE                                 0x0501 | 
|  | #define GL_INVALID_OPERATION                             0x0502 | 
|  | #define GL_OUT_OF_MEMORY                                 0x0505 | 
|  |  | 
|  | /* FrontFaceDirection */ | 
|  | #define GL_CW                                            0x0900 | 
|  | #define GL_CCW                                           0x0901 | 
|  |  | 
|  | /* GetPName */ | 
|  | #define GL_LINE_WIDTH                                    0x0B21 | 
|  | #define GL_ALIASED_POINT_SIZE_RANGE                      0x846D | 
|  | #define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E | 
|  | #define GL_CULL_FACE_MODE                                0x0B45 | 
|  | #define GL_FRONT_FACE                                    0x0B46 | 
|  | #define GL_DEPTH_RANGE                                   0x0B70 | 
|  | #define GL_DEPTH_WRITEMASK                               0x0B72 | 
|  | #define GL_DEPTH_CLEAR_VALUE                             0x0B73 | 
|  | #define GL_DEPTH_FUNC                                    0x0B74 | 
|  | #define GL_STENCIL_CLEAR_VALUE                           0x0B91 | 
|  | #define GL_STENCIL_FUNC                                  0x0B92 | 
|  | #define GL_STENCIL_FAIL                                  0x0B94 | 
|  | #define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95 | 
|  | #define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96 | 
|  | #define GL_STENCIL_REF                                   0x0B97 | 
|  | #define GL_STENCIL_VALUE_MASK                            0x0B93 | 
|  | #define GL_STENCIL_WRITEMASK                             0x0B98 | 
|  | #define GL_STENCIL_BACK_FUNC                             0x8800 | 
|  | #define GL_STENCIL_BACK_FAIL                             0x8801 | 
|  | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802 | 
|  | #define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803 | 
|  | #define GL_STENCIL_BACK_REF                              0x8CA3 | 
|  | #define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4 | 
|  | #define GL_STENCIL_BACK_WRITEMASK                        0x8CA5 | 
|  | #define GL_VIEWPORT                                      0x0BA2 | 
|  | #define GL_SCISSOR_BOX                                   0x0C10 | 
|  | /*      GL_SCISSOR_TEST */ | 
|  | #define GL_COLOR_CLEAR_VALUE                             0x0C22 | 
|  | #define GL_COLOR_WRITEMASK                               0x0C23 | 
|  | #define GL_UNPACK_ALIGNMENT                              0x0CF5 | 
|  | #define GL_PACK_ALIGNMENT                                0x0D05 | 
|  | #define GL_MAX_TEXTURE_SIZE                              0x0D33 | 
|  | #define GL_MAX_VIEWPORT_DIMS                             0x0D3A | 
|  | #define GL_SUBPIXEL_BITS                                 0x0D50 | 
|  | #define GL_RED_BITS                                      0x0D52 | 
|  | #define GL_GREEN_BITS                                    0x0D53 | 
|  | #define GL_BLUE_BITS                                     0x0D54 | 
|  | #define GL_ALPHA_BITS                                    0x0D55 | 
|  | #define GL_DEPTH_BITS                                    0x0D56 | 
|  | #define GL_STENCIL_BITS                                  0x0D57 | 
|  | #define GL_POLYGON_OFFSET_UNITS                          0x2A00 | 
|  | /*      GL_POLYGON_OFFSET_FILL */ | 
|  | #define GL_POLYGON_OFFSET_FACTOR                         0x8038 | 
|  | #define GL_TEXTURE_BINDING_2D                            0x8069 | 
|  | #define GL_SAMPLE_BUFFERS                                0x80A8 | 
|  | #define GL_SAMPLES                                       0x80A9 | 
|  | #define GL_SAMPLE_COVERAGE_VALUE                         0x80AA | 
|  | #define GL_SAMPLE_COVERAGE_INVERT                        0x80AB | 
|  |  | 
|  | /* GetTextureParameter */ | 
|  | /*      GL_TEXTURE_MAG_FILTER */ | 
|  | /*      GL_TEXTURE_MIN_FILTER */ | 
|  | /*      GL_TEXTURE_WRAP_S */ | 
|  | /*      GL_TEXTURE_WRAP_T */ | 
|  |  | 
|  | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2 | 
|  | #define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3 | 
|  |  | 
|  | /* HintMode */ | 
|  | #define GL_DONT_CARE                                     0x1100 | 
|  | #define GL_FASTEST                                       0x1101 | 
|  | #define GL_NICEST                                        0x1102 | 
|  |  | 
|  | /* HintTarget */ | 
|  | #define GL_GENERATE_MIPMAP_HINT                          0x8192 | 
|  |  | 
|  | /* DataType */ | 
|  | #define GL_BYTE                                          0x1400 | 
|  | #define GL_UNSIGNED_BYTE                                 0x1401 | 
|  | #define GL_SHORT                                         0x1402 | 
|  | #define GL_UNSIGNED_SHORT                                0x1403 | 
|  | #define GL_INT                                           0x1404 | 
|  | #define GL_UNSIGNED_INT                                  0x1405 | 
|  | #define GL_FLOAT                                         0x1406 | 
|  | #define GL_FIXED                                         0x140C | 
|  |  | 
|  | /* PixelFormat */ | 
|  | #define GL_DEPTH_COMPONENT                               0x1902 | 
|  | #define GL_ALPHA                                         0x1906 | 
|  | #define GL_RGB                                           0x1907 | 
|  | #define GL_RGBA                                          0x1908 | 
|  | #define GL_LUMINANCE                                     0x1909 | 
|  | #define GL_LUMINANCE_ALPHA                               0x190A | 
|  |  | 
|  | /* PixelType */ | 
|  | /*      GL_UNSIGNED_BYTE */ | 
|  | #define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033 | 
|  | #define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034 | 
|  | #define GL_UNSIGNED_SHORT_5_6_5                          0x8363 | 
|  |  | 
|  | /* Shaders */ | 
|  | #define GL_FRAGMENT_SHADER                               0x8B30 | 
|  | #define GL_VERTEX_SHADER                                 0x8B31 | 
|  | #define GL_MAX_VERTEX_ATTRIBS                            0x8869 | 
|  | #define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB | 
|  | #define GL_MAX_VARYING_VECTORS                           0x8DFC | 
|  | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D | 
|  | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C | 
|  | #define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872 | 
|  | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD | 
|  | #define GL_SHADER_TYPE                                   0x8B4F | 
|  | #define GL_DELETE_STATUS                                 0x8B80 | 
|  | #define GL_LINK_STATUS                                   0x8B82 | 
|  | #define GL_VALIDATE_STATUS                               0x8B83 | 
|  | #define GL_ATTACHED_SHADERS                              0x8B85 | 
|  | #define GL_ACTIVE_UNIFORMS                               0x8B86 | 
|  | #define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87 | 
|  | #define GL_ACTIVE_ATTRIBUTES                             0x8B89 | 
|  | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A | 
|  | #define GL_SHADING_LANGUAGE_VERSION                      0x8B8C | 
|  | #define GL_CURRENT_PROGRAM                               0x8B8D | 
|  |  | 
|  | /* StencilFunction */ | 
|  | #define GL_NEVER                                         0x0200 | 
|  | #define GL_LESS                                          0x0201 | 
|  | #define GL_EQUAL                                         0x0202 | 
|  | #define GL_LEQUAL                                        0x0203 | 
|  | #define GL_GREATER                                       0x0204 | 
|  | #define GL_NOTEQUAL                                      0x0205 | 
|  | #define GL_GEQUAL                                        0x0206 | 
|  | #define GL_ALWAYS                                        0x0207 | 
|  |  | 
|  | /* StencilOp */ | 
|  | /*      GL_ZERO */ | 
|  | #define GL_KEEP                                          0x1E00 | 
|  | #define GL_REPLACE                                       0x1E01 | 
|  | #define GL_INCR                                          0x1E02 | 
|  | #define GL_DECR                                          0x1E03 | 
|  | #define GL_INVERT                                        0x150A | 
|  | #define GL_INCR_WRAP                                     0x8507 | 
|  | #define GL_DECR_WRAP                                     0x8508 | 
|  |  | 
|  | /* StringName */ | 
|  | #define GL_VENDOR                                        0x1F00 | 
|  | #define GL_RENDERER                                      0x1F01 | 
|  | #define GL_VERSION                                       0x1F02 | 
|  | #define GL_EXTENSIONS                                    0x1F03 | 
|  |  | 
|  | /* TextureMagFilter */ | 
|  | #define GL_NEAREST                                       0x2600 | 
|  | #define GL_LINEAR                                        0x2601 | 
|  |  | 
|  | /* TextureMinFilter */ | 
|  | /*      GL_NEAREST */ | 
|  | /*      GL_LINEAR */ | 
|  | #define GL_NEAREST_MIPMAP_NEAREST                        0x2700 | 
|  | #define GL_LINEAR_MIPMAP_NEAREST                         0x2701 | 
|  | #define GL_NEAREST_MIPMAP_LINEAR                         0x2702 | 
|  | #define GL_LINEAR_MIPMAP_LINEAR                          0x2703 | 
|  |  | 
|  | /* TextureParameterName */ | 
|  | #define GL_TEXTURE_MAG_FILTER                            0x2800 | 
|  | #define GL_TEXTURE_MIN_FILTER                            0x2801 | 
|  | #define GL_TEXTURE_WRAP_S                                0x2802 | 
|  | #define GL_TEXTURE_WRAP_T                                0x2803 | 
|  |  | 
|  | /* TextureTarget */ | 
|  | /*      GL_TEXTURE_2D */ | 
|  | #define GL_TEXTURE                                       0x1702 | 
|  |  | 
|  | #define GL_TEXTURE_CUBE_MAP                              0x8513 | 
|  | #define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514 | 
|  | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515 | 
|  | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516 | 
|  | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517 | 
|  | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518 | 
|  | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519 | 
|  | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A | 
|  | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C | 
|  |  | 
|  | /* TextureUnit */ | 
|  | #define GL_TEXTURE0                                      0x84C0 | 
|  | #define GL_TEXTURE1                                      0x84C1 | 
|  | #define GL_TEXTURE2                                      0x84C2 | 
|  | #define GL_TEXTURE3                                      0x84C3 | 
|  | #define GL_TEXTURE4                                      0x84C4 | 
|  | #define GL_TEXTURE5                                      0x84C5 | 
|  | #define GL_TEXTURE6                                      0x84C6 | 
|  | #define GL_TEXTURE7                                      0x84C7 | 
|  | #define GL_TEXTURE8                                      0x84C8 | 
|  | #define GL_TEXTURE9                                      0x84C9 | 
|  | #define GL_TEXTURE10                                     0x84CA | 
|  | #define GL_TEXTURE11                                     0x84CB | 
|  | #define GL_TEXTURE12                                     0x84CC | 
|  | #define GL_TEXTURE13                                     0x84CD | 
|  | #define GL_TEXTURE14                                     0x84CE | 
|  | #define GL_TEXTURE15                                     0x84CF | 
|  | #define GL_TEXTURE16                                     0x84D0 | 
|  | #define GL_TEXTURE17                                     0x84D1 | 
|  | #define GL_TEXTURE18                                     0x84D2 | 
|  | #define GL_TEXTURE19                                     0x84D3 | 
|  | #define GL_TEXTURE20                                     0x84D4 | 
|  | #define GL_TEXTURE21                                     0x84D5 | 
|  | #define GL_TEXTURE22                                     0x84D6 | 
|  | #define GL_TEXTURE23                                     0x84D7 | 
|  | #define GL_TEXTURE24                                     0x84D8 | 
|  | #define GL_TEXTURE25                                     0x84D9 | 
|  | #define GL_TEXTURE26                                     0x84DA | 
|  | #define GL_TEXTURE27                                     0x84DB | 
|  | #define GL_TEXTURE28                                     0x84DC | 
|  | #define GL_TEXTURE29                                     0x84DD | 
|  | #define GL_TEXTURE30                                     0x84DE | 
|  | #define GL_TEXTURE31                                     0x84DF | 
|  | #define GL_ACTIVE_TEXTURE                                0x84E0 | 
|  |  | 
|  | /* TextureWrapMode */ | 
|  | #define GL_REPEAT                                        0x2901 | 
|  | #define GL_CLAMP_TO_EDGE                                 0x812F | 
|  | #define GL_MIRRORED_REPEAT                               0x8370 | 
|  |  | 
|  | /* Uniform Types */ | 
|  | #define GL_FLOAT_VEC2                                    0x8B50 | 
|  | #define GL_FLOAT_VEC3                                    0x8B51 | 
|  | #define GL_FLOAT_VEC4                                    0x8B52 | 
|  | #define GL_INT_VEC2                                      0x8B53 | 
|  | #define GL_INT_VEC3                                      0x8B54 | 
|  | #define GL_INT_VEC4                                      0x8B55 | 
|  | #define GL_BOOL                                          0x8B56 | 
|  | #define GL_BOOL_VEC2                                     0x8B57 | 
|  | #define GL_BOOL_VEC3                                     0x8B58 | 
|  | #define GL_BOOL_VEC4                                     0x8B59 | 
|  | #define GL_FLOAT_MAT2                                    0x8B5A | 
|  | #define GL_FLOAT_MAT3                                    0x8B5B | 
|  | #define GL_FLOAT_MAT4                                    0x8B5C | 
|  | #define GL_SAMPLER_2D                                    0x8B5E | 
|  | #define GL_SAMPLER_CUBE                                  0x8B60 | 
|  |  | 
|  | /* Vertex Arrays */ | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F | 
|  |  | 
|  | /* Read Format */ | 
|  | #define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A | 
|  | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B | 
|  |  | 
|  | /* Shader Source */ | 
|  | #define GL_COMPILE_STATUS                                0x8B81 | 
|  | #define GL_INFO_LOG_LENGTH                               0x8B84 | 
|  | #define GL_SHADER_SOURCE_LENGTH                          0x8B88 | 
|  | #define GL_SHADER_COMPILER                               0x8DFA | 
|  |  | 
|  | /* Shader Binary */ | 
|  | #define GL_SHADER_BINARY_FORMATS                         0x8DF8 | 
|  | #define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9 | 
|  |  | 
|  | /* Shader Precision-Specified Types */ | 
|  | #define GL_LOW_FLOAT                                     0x8DF0 | 
|  | #define GL_MEDIUM_FLOAT                                  0x8DF1 | 
|  | #define GL_HIGH_FLOAT                                    0x8DF2 | 
|  | #define GL_LOW_INT                                       0x8DF3 | 
|  | #define GL_MEDIUM_INT                                    0x8DF4 | 
|  | #define GL_HIGH_INT                                      0x8DF5 | 
|  |  | 
|  | /* Framebuffer Object. */ | 
|  | #define GL_FRAMEBUFFER                                   0x8D40 | 
|  | #define GL_RENDERBUFFER                                  0x8D41 | 
|  |  | 
|  | #define GL_RGBA4                                         0x8056 | 
|  | #define GL_RGB5_A1                                       0x8057 | 
|  | #define GL_RGB565                                        0x8D62 | 
|  | #define GL_DEPTH_COMPONENT16                             0x81A5 | 
|  | #define GL_STENCIL_INDEX8                                0x8D48 | 
|  |  | 
|  | #define GL_RENDERBUFFER_WIDTH                            0x8D42 | 
|  | #define GL_RENDERBUFFER_HEIGHT                           0x8D43 | 
|  | #define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44 | 
|  | #define GL_RENDERBUFFER_RED_SIZE                         0x8D50 | 
|  | #define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51 | 
|  | #define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52 | 
|  | #define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53 | 
|  | #define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54 | 
|  | #define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55 | 
|  |  | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3 | 
|  |  | 
|  | #define GL_COLOR_ATTACHMENT0                             0x8CE0 | 
|  | #define GL_DEPTH_ATTACHMENT                              0x8D00 | 
|  | #define GL_STENCIL_ATTACHMENT                            0x8D20 | 
|  |  | 
|  | #define GL_NONE                                          0 | 
|  |  | 
|  | #define GL_FRAMEBUFFER_COMPLETE                          0x8CD5 | 
|  | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6 | 
|  | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7 | 
|  | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9 | 
|  | #define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD | 
|  |  | 
|  | #define GL_FRAMEBUFFER_BINDING                           0x8CA6 | 
|  | #define GL_RENDERBUFFER_BINDING                          0x8CA7 | 
|  | #define GL_MAX_RENDERBUFFER_SIZE                         0x84E8 | 
|  |  | 
|  | #define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506 | 
|  |  | 
|  | /* OpenGL ES 3.0 */ | 
|  |  | 
|  | #define GL_READ_BUFFER                                   0x0C02 | 
|  | #define GL_UNPACK_ROW_LENGTH                             0x0CF2 | 
|  | #define GL_UNPACK_SKIP_ROWS                              0x0CF3 | 
|  | #define GL_UNPACK_SKIP_PIXELS                            0x0CF4 | 
|  | #define GL_PACK_ROW_LENGTH                               0x0D02 | 
|  | #define GL_PACK_SKIP_ROWS                                0x0D03 | 
|  | #define GL_PACK_SKIP_PIXELS                              0x0D04 | 
|  | #define GL_COLOR                                         0x1800 | 
|  | #define GL_DEPTH                                         0x1801 | 
|  | #define GL_STENCIL                                       0x1802 | 
|  | #define GL_RED                                           0x1903 | 
|  | #define GL_RGB8                                          0x8051 | 
|  | #define GL_RGBA8                                         0x8058 | 
|  | #define GL_RGB10_A2                                      0x8059 | 
|  | #define GL_TEXTURE_BINDING_3D                            0x806A | 
|  | #define GL_UNPACK_SKIP_IMAGES                            0x806D | 
|  | #define GL_UNPACK_IMAGE_HEIGHT                           0x806E | 
|  | #define GL_TEXTURE_3D                                    0x806F | 
|  | #define GL_TEXTURE_WRAP_R                                0x8072 | 
|  | #define GL_MAX_3D_TEXTURE_SIZE                           0x8073 | 
|  | #define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368 | 
|  | #define GL_MAX_ELEMENTS_VERTICES                         0x80E8 | 
|  | #define GL_MAX_ELEMENTS_INDICES                          0x80E9 | 
|  | #define GL_TEXTURE_MIN_LOD                               0x813A | 
|  | #define GL_TEXTURE_MAX_LOD                               0x813B | 
|  | #define GL_TEXTURE_BASE_LEVEL                            0x813C | 
|  | #define GL_TEXTURE_MAX_LEVEL                             0x813D | 
|  | #define GL_MIN                                           0x8007 | 
|  | #define GL_MAX                                           0x8008 | 
|  | #define GL_DEPTH_COMPONENT24                             0x81A6 | 
|  | #define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD | 
|  | #define GL_TEXTURE_COMPARE_MODE                          0x884C | 
|  | #define GL_TEXTURE_COMPARE_FUNC                          0x884D | 
|  | #define GL_CURRENT_QUERY                                 0x8865 | 
|  | #define GL_QUERY_RESULT                                  0x8866 | 
|  | #define GL_QUERY_RESULT_AVAILABLE                        0x8867 | 
|  | #define GL_BUFFER_MAPPED                                 0x88BC | 
|  | #define GL_BUFFER_MAP_POINTER                            0x88BD | 
|  | #define GL_STREAM_READ                                   0x88E1 | 
|  | #define GL_STREAM_COPY                                   0x88E2 | 
|  | #define GL_STATIC_READ                                   0x88E5 | 
|  | #define GL_STATIC_COPY                                   0x88E6 | 
|  | #define GL_DYNAMIC_READ                                  0x88E9 | 
|  | #define GL_DYNAMIC_COPY                                  0x88EA | 
|  | #define GL_MAX_DRAW_BUFFERS                              0x8824 | 
|  | #define GL_DRAW_BUFFER0                                  0x8825 | 
|  | #define GL_DRAW_BUFFER1                                  0x8826 | 
|  | #define GL_DRAW_BUFFER2                                  0x8827 | 
|  | #define GL_DRAW_BUFFER3                                  0x8828 | 
|  | #define GL_DRAW_BUFFER4                                  0x8829 | 
|  | #define GL_DRAW_BUFFER5                                  0x882A | 
|  | #define GL_DRAW_BUFFER6                                  0x882B | 
|  | #define GL_DRAW_BUFFER7                                  0x882C | 
|  | #define GL_DRAW_BUFFER8                                  0x882D | 
|  | #define GL_DRAW_BUFFER9                                  0x882E | 
|  | #define GL_DRAW_BUFFER10                                 0x882F | 
|  | #define GL_DRAW_BUFFER11                                 0x8830 | 
|  | #define GL_DRAW_BUFFER12                                 0x8831 | 
|  | #define GL_DRAW_BUFFER13                                 0x8832 | 
|  | #define GL_DRAW_BUFFER14                                 0x8833 | 
|  | #define GL_DRAW_BUFFER15                                 0x8834 | 
|  | #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49 | 
|  | #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A | 
|  | #define GL_SAMPLER_3D                                    0x8B5F | 
|  | #define GL_SAMPLER_2D_SHADOW                             0x8B62 | 
|  | #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B | 
|  | #define GL_PIXEL_PACK_BUFFER                             0x88EB | 
|  | #define GL_PIXEL_UNPACK_BUFFER                           0x88EC | 
|  | #define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED | 
|  | #define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF | 
|  | #define GL_FLOAT_MAT2x3                                  0x8B65 | 
|  | #define GL_FLOAT_MAT2x4                                  0x8B66 | 
|  | #define GL_FLOAT_MAT3x2                                  0x8B67 | 
|  | #define GL_FLOAT_MAT3x4                                  0x8B68 | 
|  | #define GL_FLOAT_MAT4x2                                  0x8B69 | 
|  | #define GL_FLOAT_MAT4x3                                  0x8B6A | 
|  | #define GL_SRGB                                          0x8C40 | 
|  | #define GL_SRGB8                                         0x8C41 | 
|  | #define GL_SRGB8_ALPHA8                                  0x8C43 | 
|  | #define GL_COMPARE_REF_TO_TEXTURE                        0x884E | 
|  | #define GL_MAJOR_VERSION                                 0x821B | 
|  | #define GL_MINOR_VERSION                                 0x821C | 
|  | #define GL_NUM_EXTENSIONS                                0x821D | 
|  | #define GL_RGBA32F                                       0x8814 | 
|  | #define GL_RGB32F                                        0x8815 | 
|  | #define GL_RGBA16F                                       0x881A | 
|  | #define GL_RGB16F                                        0x881B | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD | 
|  | #define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF | 
|  | #define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904 | 
|  | #define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905 | 
|  | #define GL_MAX_VARYING_COMPONENTS                        0x8B4B | 
|  | #define GL_TEXTURE_2D_ARRAY                              0x8C1A | 
|  | #define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D | 
|  | #define GL_R11F_G11F_B10F                                0x8C3A | 
|  | #define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B | 
|  | #define GL_RGB9_E5                                       0x8C3D | 
|  | #define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E | 
|  | #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76 | 
|  | #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F | 
|  | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80 | 
|  | #define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83 | 
|  | #define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84 | 
|  | #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85 | 
|  | #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88 | 
|  | #define GL_RASTERIZER_DISCARD                            0x8C89 | 
|  | #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A | 
|  | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B | 
|  | #define GL_INTERLEAVED_ATTRIBS                           0x8C8C | 
|  | #define GL_SEPARATE_ATTRIBS                              0x8C8D | 
|  | #define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E | 
|  | #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F | 
|  | #define GL_RGBA32UI                                      0x8D70 | 
|  | #define GL_RGB32UI                                       0x8D71 | 
|  | #define GL_RGBA16UI                                      0x8D76 | 
|  | #define GL_RGB16UI                                       0x8D77 | 
|  | #define GL_RGBA8UI                                       0x8D7C | 
|  | #define GL_RGB8UI                                        0x8D7D | 
|  | #define GL_RGBA32I                                       0x8D82 | 
|  | #define GL_RGB32I                                        0x8D83 | 
|  | #define GL_RGBA16I                                       0x8D88 | 
|  | #define GL_RGB16I                                        0x8D89 | 
|  | #define GL_RGBA8I                                        0x8D8E | 
|  | #define GL_RGB8I                                         0x8D8F | 
|  | #define GL_RED_INTEGER                                   0x8D94 | 
|  | #define GL_RGB_INTEGER                                   0x8D98 | 
|  | #define GL_RGBA_INTEGER                                  0x8D99 | 
|  | #define GL_SAMPLER_2D_ARRAY                              0x8DC1 | 
|  | #define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4 | 
|  | #define GL_SAMPLER_CUBE_SHADOW                           0x8DC5 | 
|  | #define GL_UNSIGNED_INT_VEC2                             0x8DC6 | 
|  | #define GL_UNSIGNED_INT_VEC3                             0x8DC7 | 
|  | #define GL_UNSIGNED_INT_VEC4                             0x8DC8 | 
|  | #define GL_INT_SAMPLER_2D                                0x8DCA | 
|  | #define GL_INT_SAMPLER_3D                                0x8DCB | 
|  | #define GL_INT_SAMPLER_CUBE                              0x8DCC | 
|  | #define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF | 
|  | #define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2 | 
|  | #define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3 | 
|  | #define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4 | 
|  | #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7 | 
|  | #define GL_BUFFER_ACCESS_FLAGS                           0x911F | 
|  | #define GL_BUFFER_MAP_LENGTH                             0x9120 | 
|  | #define GL_BUFFER_MAP_OFFSET                             0x9121 | 
|  | #define GL_DEPTH_COMPONENT32F                            0x8CAC | 
|  | #define GL_DEPTH32F_STENCIL8                             0x8CAD | 
|  | #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217 | 
|  | #define GL_FRAMEBUFFER_DEFAULT                           0x8218 | 
|  | #define GL_FRAMEBUFFER_UNDEFINED                         0x8219 | 
|  | #define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A | 
|  | #define GL_DEPTH_STENCIL                                 0x84F9 | 
|  | #define GL_UNSIGNED_INT_24_8                             0x84FA | 
|  | #define GL_DEPTH24_STENCIL8                              0x88F0 | 
|  | #define GL_UNSIGNED_NORMALIZED                           0x8C17 | 
|  | #define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING | 
|  | #define GL_READ_FRAMEBUFFER                              0x8CA8 | 
|  | #define GL_DRAW_FRAMEBUFFER                              0x8CA9 | 
|  | #define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA | 
|  | #define GL_RENDERBUFFER_SAMPLES                          0x8CAB | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4 | 
|  | #define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF | 
|  | #define GL_COLOR_ATTACHMENT1                             0x8CE1 | 
|  | #define GL_COLOR_ATTACHMENT2                             0x8CE2 | 
|  | #define GL_COLOR_ATTACHMENT3                             0x8CE3 | 
|  | #define GL_COLOR_ATTACHMENT4                             0x8CE4 | 
|  | #define GL_COLOR_ATTACHMENT5                             0x8CE5 | 
|  | #define GL_COLOR_ATTACHMENT6                             0x8CE6 | 
|  | #define GL_COLOR_ATTACHMENT7                             0x8CE7 | 
|  | #define GL_COLOR_ATTACHMENT8                             0x8CE8 | 
|  | #define GL_COLOR_ATTACHMENT9                             0x8CE9 | 
|  | #define GL_COLOR_ATTACHMENT10                            0x8CEA | 
|  | #define GL_COLOR_ATTACHMENT11                            0x8CEB | 
|  | #define GL_COLOR_ATTACHMENT12                            0x8CEC | 
|  | #define GL_COLOR_ATTACHMENT13                            0x8CED | 
|  | #define GL_COLOR_ATTACHMENT14                            0x8CEE | 
|  | #define GL_COLOR_ATTACHMENT15                            0x8CEF | 
|  | #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56 | 
|  | #define GL_MAX_SAMPLES                                   0x8D57 | 
|  | #define GL_HALF_FLOAT                                    0x140B | 
|  | #define GL_MAP_READ_BIT                                  0x0001 | 
|  | #define GL_MAP_WRITE_BIT                                 0x0002 | 
|  | #define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004 | 
|  | #define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008 | 
|  | #define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010 | 
|  | #define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020 | 
|  | #define GL_RG                                            0x8227 | 
|  | #define GL_RG_INTEGER                                    0x8228 | 
|  | #define GL_R8                                            0x8229 | 
|  | #define GL_RG8                                           0x822B | 
|  | #define GL_R16F                                          0x822D | 
|  | #define GL_R32F                                          0x822E | 
|  | #define GL_RG16F                                         0x822F | 
|  | #define GL_RG32F                                         0x8230 | 
|  | #define GL_R8I                                           0x8231 | 
|  | #define GL_R8UI                                          0x8232 | 
|  | #define GL_R16I                                          0x8233 | 
|  | #define GL_R16UI                                         0x8234 | 
|  | #define GL_R32I                                          0x8235 | 
|  | #define GL_R32UI                                         0x8236 | 
|  | #define GL_RG8I                                          0x8237 | 
|  | #define GL_RG8UI                                         0x8238 | 
|  | #define GL_RG16I                                         0x8239 | 
|  | #define GL_RG16UI                                        0x823A | 
|  | #define GL_RG32I                                         0x823B | 
|  | #define GL_RG32UI                                        0x823C | 
|  | #define GL_VERTEX_ARRAY_BINDING                          0x85B5 | 
|  | #define GL_R8_SNORM                                      0x8F94 | 
|  | #define GL_RG8_SNORM                                     0x8F95 | 
|  | #define GL_RGB8_SNORM                                    0x8F96 | 
|  | #define GL_RGBA8_SNORM                                   0x8F97 | 
|  | #define GL_SIGNED_NORMALIZED                             0x8F9C | 
|  | #define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69 | 
|  | #define GL_COPY_READ_BUFFER                              0x8F36 | 
|  | #define GL_COPY_WRITE_BUFFER                             0x8F37 | 
|  | #define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER | 
|  | #define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER | 
|  | #define GL_UNIFORM_BUFFER                                0x8A11 | 
|  | #define GL_UNIFORM_BUFFER_BINDING                        0x8A28 | 
|  | #define GL_UNIFORM_BUFFER_START                          0x8A29 | 
|  | #define GL_UNIFORM_BUFFER_SIZE                           0x8A2A | 
|  | #define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B | 
|  | #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D | 
|  | #define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E | 
|  | #define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F | 
|  | #define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30 | 
|  | #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31 | 
|  | #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33 | 
|  | #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34 | 
|  | #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35 | 
|  | #define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36 | 
|  | #define GL_UNIFORM_TYPE                                  0x8A37 | 
|  | #define GL_UNIFORM_SIZE                                  0x8A38 | 
|  | #define GL_UNIFORM_NAME_LENGTH                           0x8A39 | 
|  | #define GL_UNIFORM_BLOCK_INDEX                           0x8A3A | 
|  | #define GL_UNIFORM_OFFSET                                0x8A3B | 
|  | #define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C | 
|  | #define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D | 
|  | #define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E | 
|  | #define GL_UNIFORM_BLOCK_BINDING                         0x8A3F | 
|  | #define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40 | 
|  | #define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41 | 
|  | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42 | 
|  | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43 | 
|  | #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44 | 
|  | #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46 | 
|  | #define GL_INVALID_INDEX                                 0xFFFFFFFFu | 
|  | #define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122 | 
|  | #define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125 | 
|  | #define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111 | 
|  | #define GL_OBJECT_TYPE                                   0x9112 | 
|  | #define GL_SYNC_CONDITION                                0x9113 | 
|  | #define GL_SYNC_STATUS                                   0x9114 | 
|  | #define GL_SYNC_FLAGS                                    0x9115 | 
|  | #define GL_SYNC_FENCE                                    0x9116 | 
|  | #define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117 | 
|  | #define GL_UNSIGNALED                                    0x9118 | 
|  | #define GL_SIGNALED                                      0x9119 | 
|  | #define GL_ALREADY_SIGNALED                              0x911A | 
|  | #define GL_TIMEOUT_EXPIRED                               0x911B | 
|  | #define GL_CONDITION_SATISFIED                           0x911C | 
|  | #define GL_WAIT_FAILED                                   0x911D | 
|  | #define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001 | 
|  | #define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE | 
|  | #define GL_ANY_SAMPLES_PASSED                            0x8C2F | 
|  | #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A | 
|  | #define GL_SAMPLER_BINDING                               0x8919 | 
|  | #define GL_RGB10_A2UI                                    0x906F | 
|  | #define GL_TEXTURE_SWIZZLE_R                             0x8E42 | 
|  | #define GL_TEXTURE_SWIZZLE_G                             0x8E43 | 
|  | #define GL_TEXTURE_SWIZZLE_B                             0x8E44 | 
|  | #define GL_TEXTURE_SWIZZLE_A                             0x8E45 | 
|  | #define GL_GREEN                                         0x1904 | 
|  | #define GL_BLUE                                          0x1905 | 
|  | #define GL_INT_2_10_10_10_REV                            0x8D9F | 
|  | #define GL_TRANSFORM_FEEDBACK                            0x8E22 | 
|  | #define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23 | 
|  | #define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24 | 
|  | #define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25 | 
|  | #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257 | 
|  | #define GL_PROGRAM_BINARY_LENGTH                         0x8741 | 
|  | #define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE | 
|  | #define GL_PROGRAM_BINARY_FORMATS                        0x87FF | 
|  | #define GL_COMPRESSED_R11_EAC                            0x9270 | 
|  | #define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271 | 
|  | #define GL_COMPRESSED_RG11_EAC                           0x9272 | 
|  | #define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273 | 
|  | #define GL_COMPRESSED_RGB8_ETC2                          0x9274 | 
|  | #define GL_COMPRESSED_SRGB8_ETC2                         0x9275 | 
|  | #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276 | 
|  | #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277 | 
|  | #define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278 | 
|  | #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279 | 
|  | #define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F | 
|  | #define GL_MAX_ELEMENT_INDEX                             0x8D6B | 
|  | #define GL_NUM_SAMPLE_COUNTS                             0x9380 | 
|  | #define GL_TEXTURE_IMMUTABLE_LEVELS                      0x82DF | 
|  |  | 
|  | /*------------------------------------------------------------------------- | 
|  | * Entrypoint definitions | 
|  | *-----------------------------------------------------------------------*/ | 
|  |  | 
|  | /* OpenGL ES 2.0 */ | 
|  |  | 
|  | GL_APICALL void           GL_APIENTRY glActiveTexture (GLenum texture); | 
|  | GL_APICALL void           GL_APIENTRY glAttachShader (GLuint program, GLuint shader); | 
|  | GL_APICALL void           GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); | 
|  | GL_APICALL void           GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); | 
|  | GL_APICALL void           GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); | 
|  | GL_APICALL void           GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); | 
|  | GL_APICALL void           GL_APIENTRY glBindTexture (GLenum target, GLuint texture); | 
|  | GL_APICALL void           GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
|  | GL_APICALL void           GL_APIENTRY glBlendEquation (GLenum mode); | 
|  | GL_APICALL void           GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); | 
|  | GL_APICALL void           GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); | 
|  | GL_APICALL void           GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); | 
|  | GL_APICALL void           GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); | 
|  | GL_APICALL void           GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); | 
|  | GL_APICALL GLenum         GL_APIENTRY glCheckFramebufferStatus (GLenum target); | 
|  | GL_APICALL void           GL_APIENTRY glClear (GLbitfield mask); | 
|  | GL_APICALL void           GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
|  | GL_APICALL void           GL_APIENTRY glClearDepthf (GLfloat depth); | 
|  | GL_APICALL void           GL_APIENTRY glClearStencil (GLint s); | 
|  | GL_APICALL void           GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | 
|  | GL_APICALL void           GL_APIENTRY glCompileShader (GLuint shader); | 
|  | GL_APICALL void           GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); | 
|  | GL_APICALL void           GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); | 
|  | GL_APICALL void           GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | 
|  | GL_APICALL void           GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | GL_APICALL GLuint         GL_APIENTRY glCreateProgram (void); | 
|  | GL_APICALL GLuint         GL_APIENTRY glCreateShader (GLenum type); | 
|  | GL_APICALL void           GL_APIENTRY glCullFace (GLenum mode); | 
|  | GL_APICALL void           GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); | 
|  | GL_APICALL void           GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); | 
|  | GL_APICALL void           GL_APIENTRY glDeleteProgram (GLuint program); | 
|  | GL_APICALL void           GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); | 
|  | GL_APICALL void           GL_APIENTRY glDeleteShader (GLuint shader); | 
|  | GL_APICALL void           GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); | 
|  | GL_APICALL void           GL_APIENTRY glDepthFunc (GLenum func); | 
|  | GL_APICALL void           GL_APIENTRY glDepthMask (GLboolean flag); | 
|  | GL_APICALL void           GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); | 
|  | GL_APICALL void           GL_APIENTRY glDetachShader (GLuint program, GLuint shader); | 
|  | GL_APICALL void           GL_APIENTRY glDisable (GLenum cap); | 
|  | GL_APICALL void           GL_APIENTRY glDisableVertexAttribArray (GLuint index); | 
|  | GL_APICALL void           GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); | 
|  | GL_APICALL void           GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); | 
|  | GL_APICALL void           GL_APIENTRY glEnable (GLenum cap); | 
|  | GL_APICALL void           GL_APIENTRY glEnableVertexAttribArray (GLuint index); | 
|  | GL_APICALL void           GL_APIENTRY glFinish (void); | 
|  | GL_APICALL void           GL_APIENTRY glFlush (void); | 
|  | GL_APICALL void           GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | 
|  | GL_APICALL void           GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | 
|  | GL_APICALL void           GL_APIENTRY glFrontFace (GLenum mode); | 
|  | GL_APICALL void           GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); | 
|  | GL_APICALL void           GL_APIENTRY glGenerateMipmap (GLenum target); | 
|  | GL_APICALL void           GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); | 
|  | GL_APICALL void           GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); | 
|  | GL_APICALL void           GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); | 
|  | GL_APICALL void           GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); | 
|  | GL_APICALL void           GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); | 
|  | GL_APICALL void           GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); | 
|  | GL_APICALL GLint          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); | 
|  | GL_APICALL void           GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); | 
|  | GL_APICALL GLenum         GL_APIENTRY glGetError (void); | 
|  | GL_APICALL void           GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); | 
|  | GL_APICALL void           GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); | 
|  | GL_APICALL void           GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); | 
|  | GL_APICALL void           GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); | 
|  | GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); | 
|  | GL_APICALL void           GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); | 
|  | GL_APICALL GLint          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); | 
|  | GL_APICALL void           GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); | 
|  | GL_APICALL void           GL_APIENTRY glHint (GLenum target, GLenum mode); | 
|  | GL_APICALL GLboolean      GL_APIENTRY glIsBuffer (GLuint buffer); | 
|  | GL_APICALL GLboolean      GL_APIENTRY glIsEnabled (GLenum cap); | 
|  | GL_APICALL GLboolean      GL_APIENTRY glIsFramebuffer (GLuint framebuffer); | 
|  | GL_APICALL GLboolean      GL_APIENTRY glIsProgram (GLuint program); | 
|  | GL_APICALL GLboolean      GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); | 
|  | GL_APICALL GLboolean      GL_APIENTRY glIsShader (GLuint shader); | 
|  | GL_APICALL GLboolean      GL_APIENTRY glIsTexture (GLuint texture); | 
|  | GL_APICALL void           GL_APIENTRY glLineWidth (GLfloat width); | 
|  | GL_APICALL void           GL_APIENTRY glLinkProgram (GLuint program); | 
|  | GL_APICALL void           GL_APIENTRY glPixelStorei (GLenum pname, GLint param); | 
|  | GL_APICALL void           GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); | 
|  | GL_APICALL void           GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); | 
|  | GL_APICALL void           GL_APIENTRY glReleaseShaderCompiler (void); | 
|  | GL_APICALL void           GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | GL_APICALL void           GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); | 
|  | GL_APICALL void           GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | GL_APICALL void           GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); | 
|  | GL_APICALL void           GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); | 
|  | GL_APICALL void           GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); | 
|  | GL_APICALL void           GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); | 
|  | GL_APICALL void           GL_APIENTRY glStencilMask (GLuint mask); | 
|  | GL_APICALL void           GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); | 
|  | GL_APICALL void           GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); | 
|  | GL_APICALL void           GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); | 
|  | GL_APICALL void           GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); | 
|  | GL_APICALL void           GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); | 
|  | GL_APICALL void           GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); | 
|  | GL_APICALL void           GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); | 
|  | GL_APICALL void           GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); | 
|  | GL_APICALL void           GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); | 
|  | GL_APICALL void           GL_APIENTRY glUniform1f (GLint location, GLfloat x); | 
|  | GL_APICALL void           GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); | 
|  | GL_APICALL void           GL_APIENTRY glUniform1i (GLint location, GLint x); | 
|  | GL_APICALL void           GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); | 
|  | GL_APICALL void           GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); | 
|  | GL_APICALL void           GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); | 
|  | GL_APICALL void           GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); | 
|  | GL_APICALL void           GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); | 
|  | GL_APICALL void           GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); | 
|  | GL_APICALL void           GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); | 
|  | GL_APICALL void           GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); | 
|  | GL_APICALL void           GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); | 
|  | GL_APICALL void           GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
|  | GL_APICALL void           GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); | 
|  | GL_APICALL void           GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); | 
|  | GL_APICALL void           GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); | 
|  | GL_APICALL void           GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void           GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void           GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void           GL_APIENTRY glUseProgram (GLuint program); | 
|  | GL_APICALL void           GL_APIENTRY glValidateProgram (GLuint program); | 
|  | GL_APICALL void           GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); | 
|  | GL_APICALL void           GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); | 
|  | GL_APICALL void           GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); | 
|  | GL_APICALL void           GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); | 
|  | GL_APICALL void           GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); | 
|  | GL_APICALL void           GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); | 
|  | GL_APICALL void           GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
|  | GL_APICALL void           GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); | 
|  | GL_APICALL void           GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); | 
|  | GL_APICALL void           GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | 
|  |  | 
|  | /* OpenGL ES 3.0 */ | 
|  |  | 
|  | GL_APICALL void           GL_APIENTRY glReadBuffer (GLenum mode); | 
|  | GL_APICALL void           GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); | 
|  | GL_APICALL void           GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); | 
|  | GL_APICALL void           GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); | 
|  | GL_APICALL void           GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | GL_APICALL void           GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); | 
|  | GL_APICALL void           GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); | 
|  | GL_APICALL void           GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids); | 
|  | GL_APICALL void           GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids); | 
|  | GL_APICALL GLboolean      GL_APIENTRY glIsQuery (GLuint id); | 
|  | GL_APICALL void           GL_APIENTRY glBeginQuery (GLenum target, GLuint id); | 
|  | GL_APICALL void           GL_APIENTRY glEndQuery (GLenum target); | 
|  | GL_APICALL void           GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params); | 
|  | GL_APICALL GLboolean      GL_APIENTRY glUnmapBuffer (GLenum target); | 
|  | GL_APICALL void           GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params); | 
|  | GL_APICALL void           GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs); | 
|  | GL_APICALL void           GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void           GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void           GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void           GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void           GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void           GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | GL_APICALL void           GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | 
|  | GL_APICALL void           GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | GL_APICALL void           GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); | 
|  | GL_APICALL GLvoid*        GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); | 
|  | GL_APICALL void           GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); | 
|  | GL_APICALL void           GL_APIENTRY glBindVertexArray (GLuint array); | 
|  | GL_APICALL void           GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays); | 
|  | GL_APICALL void           GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays); | 
|  | GL_APICALL GLboolean      GL_APIENTRY glIsVertexArray (GLuint array); | 
|  | GL_APICALL void           GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data); | 
|  | GL_APICALL void           GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); | 
|  | GL_APICALL void           GL_APIENTRY glEndTransformFeedback (void); | 
|  | GL_APICALL void           GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); | 
|  | GL_APICALL void           GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); | 
|  | GL_APICALL void           GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); | 
|  | GL_APICALL void           GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); | 
|  | GL_APICALL void           GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); | 
|  | GL_APICALL void           GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params); | 
|  | GL_APICALL void           GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); | 
|  | GL_APICALL void           GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); | 
|  | GL_APICALL void           GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v); | 
|  | GL_APICALL void           GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v); | 
|  | GL_APICALL void           GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params); | 
|  | GL_APICALL GLint          GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); | 
|  | GL_APICALL void           GL_APIENTRY glUniform1ui (GLint location, GLuint v0); | 
|  | GL_APICALL void           GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); | 
|  | GL_APICALL void           GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); | 
|  | GL_APICALL void           GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); | 
|  | GL_APICALL void           GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value); | 
|  | GL_APICALL void           GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value); | 
|  | GL_APICALL void           GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value); | 
|  | GL_APICALL void           GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value); | 
|  | GL_APICALL void           GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value); | 
|  | GL_APICALL void           GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value); | 
|  | GL_APICALL void           GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value); | 
|  | GL_APICALL void           GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); | 
|  | GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index); | 
|  | GL_APICALL void           GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); | 
|  | GL_APICALL void           GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); | 
|  | GL_APICALL void           GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); | 
|  | GL_APICALL GLuint         GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName); | 
|  | GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); | 
|  | GL_APICALL void           GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); | 
|  | GL_APICALL void           GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); | 
|  | GL_APICALL void           GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); | 
|  | GL_APICALL GLsync         GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); | 
|  | GL_APICALL GLboolean      GL_APIENTRY glIsSync (GLsync sync); | 
|  | GL_APICALL void           GL_APIENTRY glDeleteSync (GLsync sync); | 
|  | GL_APICALL GLenum         GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); | 
|  | GL_APICALL void           GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); | 
|  | GL_APICALL void           GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); | 
|  | GL_APICALL void           GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data); | 
|  | GL_APICALL void           GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params); | 
|  | GL_APICALL void           GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers); | 
|  | GL_APICALL void           GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers); | 
|  | GL_APICALL GLboolean      GL_APIENTRY glIsSampler (GLuint sampler); | 
|  | GL_APICALL void           GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); | 
|  | GL_APICALL void           GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); | 
|  | GL_APICALL void           GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param); | 
|  | GL_APICALL void           GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); | 
|  | GL_APICALL void           GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param); | 
|  | GL_APICALL void           GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params); | 
|  | GL_APICALL void           GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params); | 
|  | GL_APICALL void           GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); | 
|  | GL_APICALL void           GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); | 
|  | GL_APICALL void           GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids); | 
|  | GL_APICALL void           GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids); | 
|  | GL_APICALL GLboolean      GL_APIENTRY glIsTransformFeedback (GLuint id); | 
|  | GL_APICALL void           GL_APIENTRY glPauseTransformFeedback (void); | 
|  | GL_APICALL void           GL_APIENTRY glResumeTransformFeedback (void); | 
|  | GL_APICALL void           GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); | 
|  | GL_APICALL void           GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); | 
|  | GL_APICALL void           GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); | 
|  | GL_APICALL void           GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments); | 
|  | GL_APICALL void           GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | GL_APICALL void           GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | GL_APICALL void           GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); | 
|  | GL_APICALL void           GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | } | 
|  | #endif | 
|  |  | 
|  | #endif |