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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include "Scheduler.h"
#include <algorithm>
#include <cinttypes>
#include <cstdint>
#include <memory>
#include <numeric>
#include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h>
#include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h>
#include <configstore/Utils.h>
#include <cutils/properties.h>
#include <input/InputWindow.h>
#include <system/window.h>
#include <ui/DisplayStatInfo.h>
#include <utils/Timers.h>
#include <utils/Trace.h>
#include "DispSync.h"
#include "DispSyncSource.h"
#include "EventControlThread.h"
#include "EventThread.h"
#include "InjectVSyncSource.h"
#include "LayerInfo.h"
#include "OneShotTimer.h"
#include "SchedulerUtils.h"
#include "SurfaceFlingerProperties.h"
namespace android {
using namespace android::hardware::configstore;
using namespace android::hardware::configstore::V1_0;
using namespace android::sysprop;
#define RETURN_VALUE_IF_INVALID(value) \
if (handle == nullptr || mConnections.count(handle->id) == 0) return value
#define RETURN_IF_INVALID() \
if (handle == nullptr || mConnections.count(handle->id) == 0) return
std::atomic<int64_t> Scheduler::sNextId = 0;
Scheduler::Scheduler(impl::EventControlThread::SetVSyncEnabledFunction function,
const scheduler::RefreshRateConfigs& refreshRateConfig)
: mHasSyncFramework(running_without_sync_framework(true)),
mDispSyncPresentTimeOffset(present_time_offset_from_vsync_ns(0)),
mPrimaryHWVsyncEnabled(false),
mHWVsyncAvailable(false),
mRefreshRateConfigs(refreshRateConfig) {
// Note: We create a local temporary with the real DispSync implementation
// type temporarily so we can initialize it with the configured values,
// before storing it for more generic use using the interface type.
auto primaryDispSync = std::make_unique<impl::DispSync>("SchedulerDispSync");
primaryDispSync->init(mHasSyncFramework, mDispSyncPresentTimeOffset);
mPrimaryDispSync = std::move(primaryDispSync);
mEventControlThread = std::make_unique<impl::EventControlThread>(function);
mSetIdleTimerMs = set_idle_timer_ms(0);
mSupportKernelTimer = support_kernel_idle_timer(false);
mSetTouchTimerMs = set_touch_timer_ms(0);
mSetDisplayPowerTimerMs = set_display_power_timer_ms(0);
char value[PROPERTY_VALUE_MAX];
property_get("debug.sf.set_idle_timer_ms", value, "0");
int int_value = atoi(value);
if (int_value) {
mSetIdleTimerMs = atoi(value);
}
if (mSetIdleTimerMs > 0) {
if (mSupportKernelTimer) {
mIdleTimer = std::make_unique<scheduler::OneShotTimer>(
std::chrono::milliseconds(mSetIdleTimerMs),
[this] { kernelIdleTimerCallback(TimerState::Reset); },
[this] { kernelIdleTimerCallback(TimerState::Expired); });
} else {
mIdleTimer = std::make_unique<scheduler::OneShotTimer>(
std::chrono::milliseconds(mSetIdleTimerMs),
[this] { idleTimerCallback(TimerState::Reset); },
[this] { idleTimerCallback(TimerState::Expired); });
}
mIdleTimer->start();
}
if (mSetTouchTimerMs > 0) {
// Touch events are coming to SF every 100ms, so the timer needs to be higher than that
mTouchTimer = std::make_unique<scheduler::OneShotTimer>(
std::chrono::milliseconds(mSetTouchTimerMs),
[this] { touchTimerCallback(TimerState::Reset); },
[this] { touchTimerCallback(TimerState::Expired); });
mTouchTimer->start();
}
if (mSetDisplayPowerTimerMs > 0) {
mDisplayPowerTimer = std::make_unique<scheduler::OneShotTimer>(
std::chrono::milliseconds(mSetDisplayPowerTimerMs),
[this] { displayPowerTimerCallback(TimerState::Reset); },
[this] { displayPowerTimerCallback(TimerState::Expired); });
mDisplayPowerTimer->start();
}
}
Scheduler::Scheduler(std::unique_ptr<DispSync> primaryDispSync,
std::unique_ptr<EventControlThread> eventControlThread,
const scheduler::RefreshRateConfigs& configs)
: mHasSyncFramework(false),
mPrimaryDispSync(std::move(primaryDispSync)),
mEventControlThread(std::move(eventControlThread)),
mRefreshRateConfigs(configs) {}
Scheduler::~Scheduler() {
// Ensure the OneShotTimer threads are joined before we start destroying state.
mDisplayPowerTimer.reset();
mTouchTimer.reset();
mIdleTimer.reset();
}
sp<Scheduler::ConnectionHandle> Scheduler::createConnection(
const char* connectionName, nsecs_t phaseOffsetNs, nsecs_t offsetThresholdForNextVsync,
ResyncCallback resyncCallback,
impl::EventThread::InterceptVSyncsCallback interceptCallback) {
const int64_t id = sNextId++;
ALOGV("Creating a connection handle with ID: %" PRId64 "\n", id);
std::unique_ptr<EventThread> eventThread =
makeEventThread(connectionName, mPrimaryDispSync.get(), phaseOffsetNs,
offsetThresholdForNextVsync, std::move(interceptCallback));
auto eventThreadConnection =
createConnectionInternal(eventThread.get(), std::move(resyncCallback),
ISurfaceComposer::eConfigChangedSuppress);
mConnections.emplace(id,
std::make_unique<Connection>(new ConnectionHandle(id),
eventThreadConnection,
std::move(eventThread)));
return mConnections[id]->handle;
}
std::unique_ptr<EventThread> Scheduler::makeEventThread(
const char* connectionName, DispSync* dispSync, nsecs_t phaseOffsetNs,
nsecs_t offsetThresholdForNextVsync,
impl::EventThread::InterceptVSyncsCallback interceptCallback) {
std::unique_ptr<VSyncSource> eventThreadSource =
std::make_unique<DispSyncSource>(dispSync, phaseOffsetNs, offsetThresholdForNextVsync,
true, connectionName);
return std::make_unique<impl::EventThread>(std::move(eventThreadSource),
std::move(interceptCallback), connectionName);
}
sp<EventThreadConnection> Scheduler::createConnectionInternal(
EventThread* eventThread, ResyncCallback&& resyncCallback,
ISurfaceComposer::ConfigChanged configChanged) {
return eventThread->createEventConnection(std::move(resyncCallback), configChanged);
}
sp<IDisplayEventConnection> Scheduler::createDisplayEventConnection(
const sp<Scheduler::ConnectionHandle>& handle, ResyncCallback resyncCallback,
ISurfaceComposer::ConfigChanged configChanged) {
RETURN_VALUE_IF_INVALID(nullptr);
return createConnectionInternal(mConnections[handle->id]->thread.get(),
std::move(resyncCallback), configChanged);
}
EventThread* Scheduler::getEventThread(const sp<Scheduler::ConnectionHandle>& handle) {
RETURN_VALUE_IF_INVALID(nullptr);
return mConnections[handle->id]->thread.get();
}
sp<EventThreadConnection> Scheduler::getEventConnection(const sp<ConnectionHandle>& handle) {
RETURN_VALUE_IF_INVALID(nullptr);
return mConnections[handle->id]->eventConnection;
}
void Scheduler::hotplugReceived(const sp<Scheduler::ConnectionHandle>& handle,
PhysicalDisplayId displayId, bool connected) {
RETURN_IF_INVALID();
mConnections[handle->id]->thread->onHotplugReceived(displayId, connected);
}
void Scheduler::onScreenAcquired(const sp<Scheduler::ConnectionHandle>& handle) {
RETURN_IF_INVALID();
mConnections[handle->id]->thread->onScreenAcquired();
}
void Scheduler::onScreenReleased(const sp<Scheduler::ConnectionHandle>& handle) {
RETURN_IF_INVALID();
mConnections[handle->id]->thread->onScreenReleased();
}
void Scheduler::onConfigChanged(const sp<ConnectionHandle>& handle, PhysicalDisplayId displayId,
int32_t configId) {
RETURN_IF_INVALID();
mConnections[handle->id]->thread->onConfigChanged(displayId, configId);
}
void Scheduler::dump(const sp<Scheduler::ConnectionHandle>& handle, std::string& result) const {
RETURN_IF_INVALID();
mConnections.at(handle->id)->thread->dump(result);
}
void Scheduler::setPhaseOffset(const sp<Scheduler::ConnectionHandle>& handle, nsecs_t phaseOffset) {
RETURN_IF_INVALID();
mConnections[handle->id]->thread->setPhaseOffset(phaseOffset);
}
void Scheduler::getDisplayStatInfo(DisplayStatInfo* stats) {
stats->vsyncTime = mPrimaryDispSync->computeNextRefresh(0);
stats->vsyncPeriod = mPrimaryDispSync->getPeriod();
}
void Scheduler::enableHardwareVsync() {
std::lock_guard<std::mutex> lock(mHWVsyncLock);
if (!mPrimaryHWVsyncEnabled && mHWVsyncAvailable) {
mPrimaryDispSync->beginResync();
mEventControlThread->setVsyncEnabled(true);
mPrimaryHWVsyncEnabled = true;
}
}
void Scheduler::disableHardwareVsync(bool makeUnavailable) {
std::lock_guard<std::mutex> lock(mHWVsyncLock);
if (mPrimaryHWVsyncEnabled) {
mEventControlThread->setVsyncEnabled(false);
mPrimaryDispSync->endResync();
mPrimaryHWVsyncEnabled = false;
}
if (makeUnavailable) {
mHWVsyncAvailable = false;
}
}
void Scheduler::resyncToHardwareVsync(bool makeAvailable, nsecs_t period) {
{
std::lock_guard<std::mutex> lock(mHWVsyncLock);
if (makeAvailable) {
mHWVsyncAvailable = makeAvailable;
} else if (!mHWVsyncAvailable) {
// Hardware vsync is not currently available, so abort the resync
// attempt for now
return;
}
}
if (period <= 0) {
return;
}
setVsyncPeriod(period);
}
ResyncCallback Scheduler::makeResyncCallback(GetVsyncPeriod&& getVsyncPeriod) {
std::weak_ptr<VsyncState> ptr = mPrimaryVsyncState;
return [ptr, getVsyncPeriod = std::move(getVsyncPeriod)]() {
if (const auto vsync = ptr.lock()) {
vsync->resync(getVsyncPeriod);
}
};
}
void Scheduler::VsyncState::resync(const GetVsyncPeriod& getVsyncPeriod) {
static constexpr nsecs_t kIgnoreDelay = ms2ns(500);
const nsecs_t now = systemTime();
const nsecs_t last = lastResyncTime.exchange(now);
if (now - last > kIgnoreDelay) {
scheduler.resyncToHardwareVsync(false, getVsyncPeriod());
}
}
void Scheduler::setRefreshSkipCount(int count) {
mPrimaryDispSync->setRefreshSkipCount(count);
}
void Scheduler::setVsyncPeriod(const nsecs_t period) {
std::lock_guard<std::mutex> lock(mHWVsyncLock);
mPrimaryDispSync->setPeriod(period);
if (!mPrimaryHWVsyncEnabled) {
mPrimaryDispSync->beginResync();
mEventControlThread->setVsyncEnabled(true);
mPrimaryHWVsyncEnabled = true;
}
}
void Scheduler::addResyncSample(const nsecs_t timestamp, bool* periodFlushed) {
bool needsHwVsync = false;
*periodFlushed = false;
{ // Scope for the lock
std::lock_guard<std::mutex> lock(mHWVsyncLock);
if (mPrimaryHWVsyncEnabled) {
needsHwVsync = mPrimaryDispSync->addResyncSample(timestamp, periodFlushed);
}
}
if (needsHwVsync) {
enableHardwareVsync();
} else {
disableHardwareVsync(false);
}
}
void Scheduler::addPresentFence(const std::shared_ptr<FenceTime>& fenceTime) {
if (mPrimaryDispSync->addPresentFence(fenceTime)) {
enableHardwareVsync();
} else {
disableHardwareVsync(false);
}
}
void Scheduler::setIgnorePresentFences(bool ignore) {
mPrimaryDispSync->setIgnorePresentFences(ignore);
}
nsecs_t Scheduler::getDispSyncExpectedPresentTime() {
return mPrimaryDispSync->expectedPresentTime();
}
void Scheduler::dumpPrimaryDispSync(std::string& result) const {
mPrimaryDispSync->dump(result);
}
std::unique_ptr<scheduler::LayerHistory::LayerHandle> Scheduler::registerLayer(
std::string const& name, int windowType) {
RefreshRateType refreshRateType = (windowType == InputWindowInfo::TYPE_WALLPAPER)
? RefreshRateType::DEFAULT
: RefreshRateType::PERFORMANCE;
const auto refreshRate = mRefreshRateConfigs.getRefreshRate(refreshRateType);
const uint32_t performanceFps = (refreshRate) ? refreshRate->fps : 0;
const auto defaultRefreshRate = mRefreshRateConfigs.getRefreshRate(RefreshRateType::DEFAULT);
const uint32_t defaultFps = (defaultRefreshRate) ? defaultRefreshRate->fps : 0;
return mLayerHistory.createLayer(name, defaultFps, performanceFps);
}
void Scheduler::addLayerPresentTimeAndHDR(
const std::unique_ptr<scheduler::LayerHistory::LayerHandle>& layerHandle,
nsecs_t presentTime, bool isHDR) {
mLayerHistory.insert(layerHandle, presentTime, isHDR);
}
void Scheduler::setLayerVisibility(
const std::unique_ptr<scheduler::LayerHistory::LayerHandle>& layerHandle, bool visible) {
mLayerHistory.setVisibility(layerHandle, visible);
}
void Scheduler::withPrimaryDispSync(std::function<void(DispSync&)> const& fn) {
fn(*mPrimaryDispSync);
}
void Scheduler::updateFpsBasedOnContent() {
auto [refreshRate, isHDR] = mLayerHistory.getDesiredRefreshRateAndHDR();
const uint32_t refreshRateRound = std::round(refreshRate);
RefreshRateType newRefreshRateType;
{
std::lock_guard<std::mutex> lock(mFeatureStateLock);
if (mFeatures.contentRefreshRate == refreshRateRound && mFeatures.isHDRContent == isHDR) {
return;
}
mFeatures.contentRefreshRate = refreshRateRound;
ATRACE_INT("ContentFPS", refreshRateRound);
mFeatures.isHDRContent = isHDR;
ATRACE_INT("ContentHDR", isHDR);
mFeatures.contentDetection =
refreshRateRound > 0 ? ContentDetectionState::On : ContentDetectionState::Off;
newRefreshRateType = calculateRefreshRateType();
if (mFeatures.refreshRateType == newRefreshRateType) {
return;
}
mFeatures.refreshRateType = newRefreshRateType;
}
changeRefreshRate(newRefreshRateType, ConfigEvent::Changed);
}
void Scheduler::setChangeRefreshRateCallback(
const ChangeRefreshRateCallback&& changeRefreshRateCallback) {
std::lock_guard<std::mutex> lock(mCallbackLock);
mChangeRefreshRateCallback = changeRefreshRateCallback;
}
void Scheduler::setGetCurrentRefreshRateTypeCallback(
const GetCurrentRefreshRateTypeCallback&& getCurrentRefreshRateTypeCallback) {
std::lock_guard<std::mutex> lock(mCallbackLock);
mGetCurrentRefreshRateTypeCallback = getCurrentRefreshRateTypeCallback;
}
void Scheduler::setGetVsyncPeriodCallback(const GetVsyncPeriod&& getVsyncPeriod) {
std::lock_guard<std::mutex> lock(mCallbackLock);
mGetVsyncPeriod = getVsyncPeriod;
}
void Scheduler::updateFrameSkipping(const int64_t skipCount) {
ATRACE_INT("FrameSkipCount", skipCount);
if (mSkipCount != skipCount) {
// Only update DispSync if it hasn't been updated yet.
mPrimaryDispSync->setRefreshSkipCount(skipCount);
mSkipCount = skipCount;
}
}
void Scheduler::resetIdleTimer() {
if (mIdleTimer) {
mIdleTimer->reset();
}
}
void Scheduler::notifyTouchEvent() {
if (mTouchTimer) {
mTouchTimer->reset();
}
if (mSupportKernelTimer) {
resetIdleTimer();
}
// Touch event will boost the refresh rate to performance.
// Clear Layer History to get fresh FPS detection
mLayerHistory.clearHistory();
}
void Scheduler::setDisplayPowerState(bool normal) {
{
std::lock_guard<std::mutex> lock(mFeatureStateLock);
mFeatures.isDisplayPowerStateNormal = normal;
}
if (mDisplayPowerTimer) {
mDisplayPowerTimer->reset();
}
// Display Power event will boost the refresh rate to performance.
// Clear Layer History to get fresh FPS detection
mLayerHistory.clearHistory();
}
void Scheduler::kernelIdleTimerCallback(TimerState state) {
ATRACE_INT("ExpiredKernelIdleTimer", static_cast<int>(state));
std::lock_guard<std::mutex> lock(mCallbackLock);
if (!mGetCurrentRefreshRateTypeCallback || !mGetVsyncPeriod) return;
const auto type = mGetCurrentRefreshRateTypeCallback();
if (state == TimerState::Reset && type == RefreshRateType::PERFORMANCE) {
// If we're not in performance mode then the kernel timer shouldn't do
// anything, as the refresh rate during DPU power collapse will be the
// same.
resyncToHardwareVsync(true /* makeAvailable */, mGetVsyncPeriod());
} else if (state == TimerState::Expired && type != RefreshRateType::PERFORMANCE) {
// Disable HW VSYNC if the timer expired, as we don't need it enabled if
// we're not pushing frames, and if we're in PERFORMANCE mode then we'll
// need to update the DispSync model anyway.
disableHardwareVsync(false /* makeUnavailable */);
}
}
void Scheduler::idleTimerCallback(TimerState state) {
handleTimerStateChanged(&mFeatures.idleTimer, state, false /* eventOnContentDetection */);
ATRACE_INT("ExpiredIdleTimer", static_cast<int>(state));
}
void Scheduler::touchTimerCallback(TimerState state) {
const TouchState touch = state == TimerState::Reset ? TouchState::Active : TouchState::Inactive;
handleTimerStateChanged(&mFeatures.touch, touch, true /* eventOnContentDetection */);
ATRACE_INT("TouchState", static_cast<int>(touch));
}
void Scheduler::displayPowerTimerCallback(TimerState state) {
handleTimerStateChanged(&mFeatures.displayPowerTimer, state,
true /* eventOnContentDetection */);
ATRACE_INT("ExpiredDisplayPowerTimer", static_cast<int>(state));
}
std::string Scheduler::doDump() {
std::ostringstream stream;
stream << "+ Idle timer interval: " << mSetIdleTimerMs << " ms" << std::endl;
stream << "+ Touch timer interval: " << mSetTouchTimerMs << " ms" << std::endl;
return stream.str();
}
template <class T>
void Scheduler::handleTimerStateChanged(T* currentState, T newState, bool eventOnContentDetection) {
ConfigEvent event = ConfigEvent::None;
RefreshRateType newRefreshRateType;
{
std::lock_guard<std::mutex> lock(mFeatureStateLock);
if (*currentState == newState) {
return;
}
*currentState = newState;
newRefreshRateType = calculateRefreshRateType();
if (mFeatures.refreshRateType == newRefreshRateType) {
return;
}
mFeatures.refreshRateType = newRefreshRateType;
if (eventOnContentDetection && mFeatures.contentDetection == ContentDetectionState::On) {
event = ConfigEvent::Changed;
}
}
changeRefreshRate(newRefreshRateType, event);
}
Scheduler::RefreshRateType Scheduler::calculateRefreshRateType() {
// HDR content is not supported on PERFORMANCE mode
if (mForceHDRContentToDefaultRefreshRate && mFeatures.isHDRContent) {
return RefreshRateType::DEFAULT;
}
// If Display Power is not in normal operation we want to be in performance mode.
// When coming back to normal mode, a grace period is given with DisplayPowerTimer
if (!mFeatures.isDisplayPowerStateNormal || mFeatures.displayPowerTimer == TimerState::Reset) {
return RefreshRateType::PERFORMANCE;
}
// As long as touch is active we want to be in performance mode
if (mFeatures.touch == TouchState::Active) {
return RefreshRateType::PERFORMANCE;
}
// If timer has expired as it means there is no new content on the screen
if (mFeatures.idleTimer == TimerState::Expired) {
return RefreshRateType::DEFAULT;
}
// If content detection is off we choose performance as we don't know the content fps
if (mFeatures.contentDetection == ContentDetectionState::Off) {
return RefreshRateType::PERFORMANCE;
}
// Content detection is on, find the appropriate refresh rate with minimal error
const float rate = static_cast<float>(mFeatures.contentRefreshRate);
auto iter = min_element(mRefreshRateConfigs.getRefreshRates().cbegin(),
mRefreshRateConfigs.getRefreshRates().cend(),
[rate](const auto& lhs, const auto& rhs) -> bool {
return std::abs(lhs.second->fps - rate) <
std::abs(rhs.second->fps - rate);
});
RefreshRateType currRefreshRateType = iter->first;
// Some content aligns better on higher refresh rate. For example for 45fps we should choose
// 90Hz config. However we should still prefer a lower refresh rate if the content doesn't
// align well with both
constexpr float MARGIN = 0.05f;
float ratio = mRefreshRateConfigs.getRefreshRate(currRefreshRateType)->fps / rate;
if (std::abs(std::round(ratio) - ratio) > MARGIN) {
while (iter != mRefreshRateConfigs.getRefreshRates().cend()) {
ratio = iter->second->fps / rate;
if (std::abs(std::round(ratio) - ratio) <= MARGIN) {
currRefreshRateType = iter->first;
break;
}
++iter;
}
}
return currRefreshRateType;
}
void Scheduler::changeRefreshRate(RefreshRateType refreshRateType, ConfigEvent configEvent) {
std::lock_guard<std::mutex> lock(mCallbackLock);
if (mChangeRefreshRateCallback) {
mChangeRefreshRateCallback(refreshRateType, configEvent);
}
}
} // namespace android