blob: c7eea0e98021337a56534fbc52566472a0ad09d9 [file] [log] [blame]
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "EventHub.h"
#include "InputDevice.h"
#include "InputListener.h"
#include "InputReaderContext.h"
#include "NotifyArgs.h"
#include "StylusState.h"
#include "VibrationElement.h"
namespace android {
/**
* This is the factory method that must be used to create any InputMapper
*/
template <class T, class... Args>
std::unique_ptr<T> createInputMapper(InputDeviceContext& deviceContext,
const InputReaderConfiguration& readerConfig, Args... args) {
// Using `new` to access non-public constructors.
std::unique_ptr<T> mapper(new T(deviceContext, readerConfig, args...));
// We need to reset and configure the mapper to ensure it is ready to process event
nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
std::list<NotifyArgs> unused = mapper->reset(now);
unused += mapper->reconfigure(now, readerConfig, /*changes=*/{});
return mapper;
}
/* An input mapper transforms raw input events into cooked event data.
* A single input device can have multiple associated input mappers in order to interpret
* different classes of events.
*
* InputMapper lifecycle:
* - create and configure with 0 changes
* - reset
* - process, process, process (may occasionally reconfigure or reset)
* - reset
* - destroy
*/
class InputMapper {
public:
/**
* Subclasses must either provide a public constructor
* or must be-friend the factory method.
*/
template <class T, class... Args>
friend std::unique_ptr<T> createInputMapper(InputDeviceContext& deviceContext,
const InputReaderConfiguration& readerConfig,
Args... args);
virtual ~InputMapper();
inline int32_t getDeviceId() { return mDeviceContext.getId(); }
inline InputDeviceContext& getDeviceContext() { return mDeviceContext; }
inline InputDeviceContext& getDeviceContext() const { return mDeviceContext; };
inline const std::string getDeviceName() const { return mDeviceContext.getName(); }
inline InputReaderContext* getContext() { return mDeviceContext.getContext(); }
inline InputReaderPolicyInterface* getPolicy() { return getContext()->getPolicy(); }
virtual uint32_t getSources() const = 0;
virtual void populateDeviceInfo(InputDeviceInfo& deviceInfo);
virtual void dump(std::string& dump);
[[nodiscard]] virtual std::list<NotifyArgs> reconfigure(nsecs_t when,
const InputReaderConfiguration& config,
ConfigurationChanges changes);
[[nodiscard]] virtual std::list<NotifyArgs> reset(nsecs_t when);
[[nodiscard]] virtual std::list<NotifyArgs> process(const RawEvent* rawEvent) = 0;
[[nodiscard]] virtual std::list<NotifyArgs> timeoutExpired(nsecs_t when);
virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode);
virtual int32_t getKeyCodeForKeyLocation(int32_t locationKeyCode) const;
virtual bool markSupportedKeyCodes(uint32_t sourceMask, const std::vector<int32_t>& keyCodes,
uint8_t* outFlags);
[[nodiscard]] virtual std::list<NotifyArgs> vibrate(const VibrationSequence& sequence,
ssize_t repeat, int32_t token);
[[nodiscard]] virtual std::list<NotifyArgs> cancelVibrate(int32_t token);
virtual bool isVibrating();
virtual std::vector<int32_t> getVibratorIds();
[[nodiscard]] virtual std::list<NotifyArgs> cancelTouch(nsecs_t when, nsecs_t readTime);
virtual bool enableSensor(InputDeviceSensorType sensorType,
std::chrono::microseconds samplingPeriod,
std::chrono::microseconds maxBatchReportLatency);
virtual void disableSensor(InputDeviceSensorType sensorType);
virtual void flushSensor(InputDeviceSensorType sensorType);
virtual std::optional<int32_t> getBatteryCapacity() { return std::nullopt; }
virtual std::optional<int32_t> getBatteryStatus() { return std::nullopt; }
virtual bool setLightColor(int32_t lightId, int32_t color) { return true; }
virtual bool setLightPlayerId(int32_t lightId, int32_t playerId) { return true; }
virtual std::optional<int32_t> getLightColor(int32_t lightId) { return std::nullopt; }
virtual std::optional<int32_t> getLightPlayerId(int32_t lightId) { return std::nullopt; }
virtual int32_t getMetaState();
/**
* Process the meta key and update the global meta state when changed.
* Return true if the meta key could be handled by the InputMapper.
*/
virtual bool updateMetaState(int32_t keyCode);
[[nodiscard]] virtual std::list<NotifyArgs> updateExternalStylusState(const StylusState& state);
virtual std::optional<ui::LogicalDisplayId> getAssociatedDisplayId() { return std::nullopt; }
virtual void updateLedState(bool reset) {}
protected:
InputDeviceContext& mDeviceContext;
explicit InputMapper(InputDeviceContext& deviceContext,
const InputReaderConfiguration& readerConfig);
status_t getAbsoluteAxisInfo(int32_t axis, RawAbsoluteAxisInfo* axisInfo);
void bumpGeneration();
static void dumpRawAbsoluteAxisInfo(std::string& dump, const RawAbsoluteAxisInfo& axis,
const char* name);
static void dumpStylusState(std::string& dump, const StylusState& state);
};
} // namespace android