|  | /* | 
|  | * Copyright (C) 2019 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H | 
|  | #define _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H | 
|  |  | 
|  | #include <InputListener.h> | 
|  | #include <android/FocusRequest.h> | 
|  | #include <android/os/ISetInputWindowsListener.h> | 
|  | #include <input/InputApplication.h> | 
|  | #include <input/InputTransport.h> | 
|  | #include <input/InputWindow.h> | 
|  | #include <unordered_map> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | /* | 
|  | * Constants used to report the outcome of input event injection. | 
|  | */ | 
|  | enum { | 
|  | /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */ | 
|  | INPUT_EVENT_INJECTION_PENDING = -1, | 
|  |  | 
|  | /* Injection succeeded. */ | 
|  | INPUT_EVENT_INJECTION_SUCCEEDED = 0, | 
|  |  | 
|  | /* Injection failed because the injector did not have permission to inject | 
|  | * into the application with input focus. */ | 
|  | INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1, | 
|  |  | 
|  | /* Injection failed because there were no available input targets. */ | 
|  | INPUT_EVENT_INJECTION_FAILED = 2, | 
|  |  | 
|  | /* Injection failed due to a timeout. */ | 
|  | INPUT_EVENT_INJECTION_TIMED_OUT = 3 | 
|  | }; | 
|  |  | 
|  | /* Notifies the system about input events generated by the input reader. | 
|  | * The dispatcher is expected to be mostly asynchronous. */ | 
|  | class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface { | 
|  | protected: | 
|  | InputDispatcherInterface() {} | 
|  | virtual ~InputDispatcherInterface() {} | 
|  |  | 
|  | public: | 
|  | /* Dumps the state of the input dispatcher. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). */ | 
|  | virtual void dump(std::string& dump) = 0; | 
|  |  | 
|  | /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */ | 
|  | virtual void monitor() = 0; | 
|  |  | 
|  | /** | 
|  | * Wait until dispatcher is idle. That means, there are no further events to be processed, | 
|  | * and all of the policy callbacks have been completed. | 
|  | * Return true if the dispatcher is idle. | 
|  | * Return false if the timeout waiting for the dispatcher to become idle has expired. | 
|  | */ | 
|  | virtual bool waitForIdle() = 0; | 
|  |  | 
|  | /* Make the dispatcher start processing events. | 
|  | * | 
|  | * The dispatcher will start consuming events from the InputListenerInterface | 
|  | * in the order that they were received. | 
|  | */ | 
|  | virtual status_t start() = 0; | 
|  |  | 
|  | /* Makes the dispatcher stop processing events. */ | 
|  | virtual status_t stop() = 0; | 
|  |  | 
|  | /* Injects an input event and optionally waits for sync. | 
|  | * The synchronization mode determines whether the method blocks while waiting for | 
|  | * input injection to proceed. | 
|  | * Returns one of the INPUT_EVENT_INJECTION_XXX constants. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual int32_t injectInputEvent(const InputEvent* event, int32_t injectorPid, | 
|  | int32_t injectorUid, int32_t syncMode, | 
|  | std::chrono::milliseconds timeout, uint32_t policyFlags) = 0; | 
|  |  | 
|  | /* | 
|  | * Check whether InputEvent actually happened by checking the signature of the event. | 
|  | * | 
|  | * Return nullptr if the event cannot be verified. | 
|  | */ | 
|  | virtual std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) = 0; | 
|  |  | 
|  | /* Sets the list of input windows per display. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual void setInputWindows( | 
|  | const std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>>& | 
|  | handlesPerDisplay) = 0; | 
|  |  | 
|  | /* Sets the focused application on the given display. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual void setFocusedApplication( | 
|  | int32_t displayId, | 
|  | const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) = 0; | 
|  |  | 
|  | /* Sets the focused display. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual void setFocusedDisplay(int32_t displayId) = 0; | 
|  |  | 
|  | /* Sets the input dispatching mode. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual void setInputDispatchMode(bool enabled, bool frozen) = 0; | 
|  |  | 
|  | /* Sets whether input event filtering is enabled. | 
|  | * When enabled, incoming input events are sent to the policy's filterInputEvent | 
|  | * method instead of being dispatched.  The filter is expected to use | 
|  | * injectInputEvent to inject the events it would like to have dispatched. | 
|  | * It should include POLICY_FLAG_FILTERED in the policy flags during injection. | 
|  | */ | 
|  | virtual void setInputFilterEnabled(bool enabled) = 0; | 
|  |  | 
|  | /** | 
|  | * Set the touch mode state. | 
|  | * Touch mode is a global state that apps may enter / exit based on specific | 
|  | * user interactions with input devices. | 
|  | * If true, the device is in touch mode. | 
|  | */ | 
|  | virtual void setInTouchMode(bool inTouchMode) = 0; | 
|  |  | 
|  | /* Transfers touch focus from one window to another window. | 
|  | * | 
|  | * Returns true on success.  False if the window did not actually have touch focus. | 
|  | */ | 
|  | virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) = 0; | 
|  |  | 
|  | /** | 
|  | * Sets focus on the specified window. | 
|  | */ | 
|  | virtual void setFocusedWindow(const FocusRequest&) = 0; | 
|  |  | 
|  | /* Registers input channels that may be used as targets for input events. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual status_t registerInputChannel(const std::shared_ptr<InputChannel>& inputChannel) = 0; | 
|  |  | 
|  | /* Registers input channels to be used to monitor input events. | 
|  | * | 
|  | * Each monitor must target a specific display and will only receive input events sent to that | 
|  | * display. If the monitor is a gesture monitor, it will only receive pointer events on the | 
|  | * targeted display. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual status_t registerInputMonitor(const std::shared_ptr<InputChannel>& inputChannel, | 
|  | int32_t displayId, bool gestureMonitor) = 0; | 
|  |  | 
|  | /* Unregister input channels that will no longer receive input events. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual status_t unregisterInputChannel(const sp<IBinder>& connectionToken) = 0; | 
|  |  | 
|  | /* Allows an input monitor steal the current pointer stream away from normal input windows. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual status_t pilferPointers(const sp<IBinder>& token) = 0; | 
|  | }; | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | #endif // _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H |