|  | /* | 
|  | * Copyright 2020 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | //#define LOG_NDEBUG 0 | 
|  | #undef LOG_TAG | 
|  | #define LOG_TAG "RenderEngine" | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include <cmath> | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  | #include <GLES2/gl2.h> | 
|  | #include <sync/sync.h> | 
|  | #include <ui/GraphicBuffer.h> | 
|  | #include <utils/Trace.h> | 
|  | #include "../gl/GLExtensions.h" | 
|  | #include "SkiaGLRenderEngine.h" | 
|  |  | 
|  | #include <GrContextOptions.h> | 
|  | #include <gl/GrGLInterface.h> | 
|  |  | 
|  | #include <SkCanvas.h> | 
|  | #include <SkImage.h> | 
|  | #include <SkSurface.h> | 
|  |  | 
|  | extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); | 
|  |  | 
|  | bool checkGlError(const char* op, int lineNumber); | 
|  |  | 
|  | namespace android { | 
|  | namespace renderengine { | 
|  | namespace skia { | 
|  |  | 
|  | static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute, | 
|  | EGLint wanted, EGLConfig* outConfig) { | 
|  | EGLint numConfigs = -1, n = 0; | 
|  | eglGetConfigs(dpy, nullptr, 0, &numConfigs); | 
|  | std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR); | 
|  | eglChooseConfig(dpy, attrs, configs.data(), configs.size(), &n); | 
|  | configs.resize(n); | 
|  |  | 
|  | if (!configs.empty()) { | 
|  | if (attribute != EGL_NONE) { | 
|  | for (EGLConfig config : configs) { | 
|  | EGLint value = 0; | 
|  | eglGetConfigAttrib(dpy, config, attribute, &value); | 
|  | if (wanted == value) { | 
|  | *outConfig = config; | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | // just pick the first one | 
|  | *outConfig = configs[0]; | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  |  | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType, | 
|  | EGLConfig* config) { | 
|  | // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if | 
|  | // it is to be used with WIFI displays | 
|  | status_t err; | 
|  | EGLint wantedAttribute; | 
|  | EGLint wantedAttributeValue; | 
|  |  | 
|  | std::vector<EGLint> attribs; | 
|  | if (renderableType) { | 
|  | const ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(format); | 
|  | const bool is1010102 = pixelFormat == ui::PixelFormat::RGBA_1010102; | 
|  |  | 
|  | // Default to 8 bits per channel. | 
|  | const EGLint tmpAttribs[] = { | 
|  | EGL_RENDERABLE_TYPE, | 
|  | renderableType, | 
|  | EGL_RECORDABLE_ANDROID, | 
|  | EGL_TRUE, | 
|  | EGL_SURFACE_TYPE, | 
|  | EGL_WINDOW_BIT | EGL_PBUFFER_BIT, | 
|  | EGL_FRAMEBUFFER_TARGET_ANDROID, | 
|  | EGL_TRUE, | 
|  | EGL_RED_SIZE, | 
|  | is1010102 ? 10 : 8, | 
|  | EGL_GREEN_SIZE, | 
|  | is1010102 ? 10 : 8, | 
|  | EGL_BLUE_SIZE, | 
|  | is1010102 ? 10 : 8, | 
|  | EGL_ALPHA_SIZE, | 
|  | is1010102 ? 2 : 8, | 
|  | EGL_NONE, | 
|  | }; | 
|  | std::copy(tmpAttribs, tmpAttribs + (sizeof(tmpAttribs) / sizeof(EGLint)), | 
|  | std::back_inserter(attribs)); | 
|  | wantedAttribute = EGL_NONE; | 
|  | wantedAttributeValue = EGL_NONE; | 
|  | } else { | 
|  | // if no renderable type specified, fallback to a simplified query | 
|  | wantedAttribute = EGL_NATIVE_VISUAL_ID; | 
|  | wantedAttributeValue = format; | 
|  | } | 
|  |  | 
|  | err = selectConfigForAttribute(display, attribs.data(), wantedAttribute, wantedAttributeValue, | 
|  | config); | 
|  | if (err == NO_ERROR) { | 
|  | EGLint caveat; | 
|  | if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) | 
|  | ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); | 
|  | } | 
|  |  | 
|  | return err; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<SkiaGLRenderEngine> SkiaGLRenderEngine::create( | 
|  | const RenderEngineCreationArgs& args) { | 
|  | // initialize EGL for the default display | 
|  | EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
|  | if (!eglInitialize(display, nullptr, nullptr)) { | 
|  | LOG_ALWAYS_FATAL("failed to initialize EGL"); | 
|  | } | 
|  |  | 
|  | const auto eglVersion = eglQueryStringImplementationANDROID(display, EGL_VERSION); | 
|  | if (!eglVersion) { | 
|  | checkGlError(__FUNCTION__, __LINE__); | 
|  | LOG_ALWAYS_FATAL("eglQueryStringImplementationANDROID(EGL_VERSION) failed"); | 
|  | } | 
|  |  | 
|  | const auto eglExtensions = eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS); | 
|  | if (!eglExtensions) { | 
|  | checkGlError(__FUNCTION__, __LINE__); | 
|  | LOG_ALWAYS_FATAL("eglQueryStringImplementationANDROID(EGL_EXTENSIONS) failed"); | 
|  | } | 
|  |  | 
|  | auto& extensions = gl::GLExtensions::getInstance(); | 
|  | extensions.initWithEGLStrings(eglVersion, eglExtensions); | 
|  |  | 
|  | // The code assumes that ES2 or later is available if this extension is | 
|  | // supported. | 
|  | EGLConfig config = EGL_NO_CONFIG_KHR; | 
|  | if (!extensions.hasNoConfigContext()) { | 
|  | config = chooseEglConfig(display, args.pixelFormat, /*logConfig*/ true); | 
|  | } | 
|  |  | 
|  | bool useContextPriority = | 
|  | extensions.hasContextPriority() && args.contextPriority == ContextPriority::HIGH; | 
|  | EGLContext protectedContext = EGL_NO_CONTEXT; | 
|  | if (args.enableProtectedContext && extensions.hasProtectedContent()) { | 
|  | protectedContext = createEglContext(display, config, nullptr, useContextPriority, | 
|  | Protection::PROTECTED); | 
|  | ALOGE_IF(protectedContext == EGL_NO_CONTEXT, "Can't create protected context"); | 
|  | } | 
|  |  | 
|  | EGLContext ctxt = createEglContext(display, config, protectedContext, useContextPriority, | 
|  | Protection::UNPROTECTED); | 
|  |  | 
|  | // if can't create a GL context, we can only abort. | 
|  | LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed"); | 
|  |  | 
|  | EGLSurface placeholder = EGL_NO_SURFACE; | 
|  | if (!extensions.hasSurfacelessContext()) { | 
|  | placeholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat, | 
|  | Protection::UNPROTECTED); | 
|  | LOG_ALWAYS_FATAL_IF(placeholder == EGL_NO_SURFACE, "can't create placeholder pbuffer"); | 
|  | } | 
|  | EGLBoolean success = eglMakeCurrent(display, placeholder, placeholder, ctxt); | 
|  | LOG_ALWAYS_FATAL_IF(!success, "can't make placeholder pbuffer current"); | 
|  | extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER), | 
|  | glGetString(GL_VERSION), glGetString(GL_EXTENSIONS)); | 
|  |  | 
|  | EGLSurface protectedPlaceholder = EGL_NO_SURFACE; | 
|  | if (protectedContext != EGL_NO_CONTEXT && !extensions.hasSurfacelessContext()) { | 
|  | protectedPlaceholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat, | 
|  | Protection::PROTECTED); | 
|  | ALOGE_IF(protectedPlaceholder == EGL_NO_SURFACE, | 
|  | "can't create protected placeholder pbuffer"); | 
|  | } | 
|  |  | 
|  | // initialize the renderer while GL is current | 
|  | std::unique_ptr<SkiaGLRenderEngine> engine = | 
|  | std::make_unique<SkiaGLRenderEngine>(args, display, config, ctxt, placeholder, | 
|  | protectedContext, protectedPlaceholder); | 
|  |  | 
|  | ALOGI("OpenGL ES informations:"); | 
|  | ALOGI("vendor    : %s", extensions.getVendor()); | 
|  | ALOGI("renderer  : %s", extensions.getRenderer()); | 
|  | ALOGI("version   : %s", extensions.getVersion()); | 
|  | ALOGI("extensions: %s", extensions.getExtensions()); | 
|  | ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize()); | 
|  | ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims()); | 
|  |  | 
|  | return engine; | 
|  | } | 
|  |  | 
|  | EGLConfig SkiaGLRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) { | 
|  | status_t err; | 
|  | EGLConfig config; | 
|  |  | 
|  | // First try to get an ES3 config | 
|  | err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config); | 
|  | if (err != NO_ERROR) { | 
|  | // If ES3 fails, try to get an ES2 config | 
|  | err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config); | 
|  | if (err != NO_ERROR) { | 
|  | // If ES2 still doesn't work, probably because we're on the emulator. | 
|  | // try a simplified query | 
|  | ALOGW("no suitable EGLConfig found, trying a simpler query"); | 
|  | err = selectEGLConfig(display, format, 0, &config); | 
|  | if (err != NO_ERROR) { | 
|  | // this EGL is too lame for android | 
|  | LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (logConfig) { | 
|  | // print some debugging info | 
|  | EGLint r, g, b, a; | 
|  | eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); | 
|  | eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); | 
|  | eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); | 
|  | eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); | 
|  | ALOGI("EGL information:"); | 
|  | ALOGI("vendor    : %s", eglQueryString(display, EGL_VENDOR)); | 
|  | ALOGI("version   : %s", eglQueryString(display, EGL_VERSION)); | 
|  | ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS)); | 
|  | ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported"); | 
|  | ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); | 
|  | } | 
|  |  | 
|  | return config; | 
|  | } | 
|  |  | 
|  | SkiaGLRenderEngine::SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, | 
|  | EGLConfig config, EGLContext ctxt, EGLSurface placeholder, | 
|  | EGLContext protectedContext, EGLSurface protectedPlaceholder) | 
|  | : renderengine::skia::SkiaRenderEngine(args), | 
|  | mEGLDisplay(display), | 
|  | mEGLConfig(config), | 
|  | mEGLContext(ctxt), | 
|  | mPlaceholderSurface(placeholder), | 
|  | mProtectedEGLContext(protectedContext), | 
|  | mProtectedPlaceholderSurface(protectedPlaceholder) { | 
|  | // Suppress unused field warnings for things we definitely will need/use | 
|  | // These EGL fields will all be needed for toggling between protected & unprotected contexts | 
|  | // Or we need different RE instances for that | 
|  | (void)mEGLDisplay; | 
|  | (void)mEGLConfig; | 
|  | (void)mEGLContext; | 
|  | (void)mPlaceholderSurface; | 
|  | (void)mProtectedEGLContext; | 
|  | (void)mProtectedPlaceholderSurface; | 
|  |  | 
|  | sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface()); | 
|  | LOG_ALWAYS_FATAL_IF(!glInterface.get()); | 
|  |  | 
|  | GrContextOptions options; | 
|  | options.fPreferExternalImagesOverES3 = true; | 
|  | options.fDisableDistanceFieldPaths = true; | 
|  | mGrContext = GrDirectContext::MakeGL(std::move(glInterface), options); | 
|  | } | 
|  |  | 
|  | base::unique_fd SkiaGLRenderEngine::flush() { | 
|  | ATRACE_CALL(); | 
|  | if (!gl::GLExtensions::getInstance().hasNativeFenceSync()) { | 
|  | return base::unique_fd(); | 
|  | } | 
|  |  | 
|  | EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr); | 
|  | if (sync == EGL_NO_SYNC_KHR) { | 
|  | ALOGW("failed to create EGL native fence sync: %#x", eglGetError()); | 
|  | return base::unique_fd(); | 
|  | } | 
|  |  | 
|  | // native fence fd will not be populated until flush() is done. | 
|  | glFlush(); | 
|  |  | 
|  | // get the fence fd | 
|  | base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync)); | 
|  | eglDestroySyncKHR(mEGLDisplay, sync); | 
|  | if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { | 
|  | ALOGW("failed to dup EGL native fence sync: %#x", eglGetError()); | 
|  | } | 
|  |  | 
|  | return fenceFd; | 
|  | } | 
|  |  | 
|  | bool SkiaGLRenderEngine::waitFence(base::unique_fd fenceFd) { | 
|  | if (!gl::GLExtensions::getInstance().hasNativeFenceSync() || | 
|  | !gl::GLExtensions::getInstance().hasWaitSync()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // release the fd and transfer the ownership to EGLSync | 
|  | EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd.release(), EGL_NONE}; | 
|  | EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); | 
|  | if (sync == EGL_NO_SYNC_KHR) { | 
|  | ALOGE("failed to create EGL native fence sync: %#x", eglGetError()); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // XXX: The spec draft is inconsistent as to whether this should return an | 
|  | // EGLint or void.  Ignore the return value for now, as it's not strictly | 
|  | // needed. | 
|  | eglWaitSyncKHR(mEGLDisplay, sync, 0); | 
|  | EGLint error = eglGetError(); | 
|  | eglDestroySyncKHR(mEGLDisplay, sync); | 
|  | if (error != EGL_SUCCESS) { | 
|  | ALOGE("failed to wait for EGL native fence sync: %#x", error); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static bool hasUsage(const AHardwareBuffer_Desc& desc, uint64_t usage) { | 
|  | return !!(desc.usage & usage); | 
|  | } | 
|  |  | 
|  | void SkiaGLRenderEngine::unbindExternalTextureBuffer(uint64_t bufferId) { | 
|  | std::lock_guard<std::mutex> lock(mRenderingMutex); | 
|  | mImageCache.erase(bufferId); | 
|  | } | 
|  |  | 
|  | status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display, | 
|  | const std::vector<const LayerSettings*>& layers, | 
|  | const sp<GraphicBuffer>& buffer, | 
|  | const bool useFramebufferCache, | 
|  | base::unique_fd&& bufferFence, base::unique_fd* drawFence) { | 
|  | ATRACE_NAME("SkiaGL::drawLayers"); | 
|  | std::lock_guard<std::mutex> lock(mRenderingMutex); | 
|  | if (layers.empty()) { | 
|  | ALOGV("Drawing empty layer stack"); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | if (bufferFence.get() >= 0) { | 
|  | // Duplicate the fence for passing to waitFence. | 
|  | base::unique_fd bufferFenceDup(dup(bufferFence.get())); | 
|  | if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) { | 
|  | ATRACE_NAME("Waiting before draw"); | 
|  | sync_wait(bufferFence.get(), -1); | 
|  | } | 
|  | } | 
|  | if (buffer == nullptr) { | 
|  | ALOGE("No output buffer provided. Aborting GPU composition."); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | AHardwareBuffer_Desc bufferDesc; | 
|  | AHardwareBuffer_describe(buffer->toAHardwareBuffer(), &bufferDesc); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(!hasUsage(bufferDesc, AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE), | 
|  | "missing usage"); | 
|  |  | 
|  | sk_sp<SkSurface> surface; | 
|  | if (useFramebufferCache) { | 
|  | auto iter = mSurfaceCache.find(buffer->getId()); | 
|  | if (iter != mSurfaceCache.end()) { | 
|  | ALOGV("Cache hit!"); | 
|  | surface = iter->second; | 
|  | } | 
|  | } | 
|  | if (!surface) { | 
|  | surface = SkSurface::MakeFromAHardwareBuffer(mGrContext.get(), buffer->toAHardwareBuffer(), | 
|  | GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin, | 
|  | SkColorSpace::MakeSRGB(), nullptr); | 
|  | if (useFramebufferCache && surface) { | 
|  | ALOGD("Adding to cache"); | 
|  | mSurfaceCache.insert({buffer->getId(), surface}); | 
|  | } | 
|  | } | 
|  | if (!surface) { | 
|  | ALOGE("Failed to make surface"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | auto canvas = surface->getCanvas(); | 
|  |  | 
|  | canvas->clipRect(SkRect::MakeLTRB(display.clip.left, display.clip.top, display.clip.right, | 
|  | display.clip.bottom)); | 
|  | canvas->drawColor(0, SkBlendMode::kSrc); | 
|  | for (const auto& layer : layers) { | 
|  | if (layer->source.buffer.buffer) { | 
|  | ATRACE_NAME("DrawImage"); | 
|  | const auto& item = layer->source.buffer; | 
|  | sk_sp<SkImage> image; | 
|  | auto iter = mImageCache.find(item.buffer->getId()); | 
|  | if (iter != mImageCache.end()) { | 
|  | image = iter->second; | 
|  | } else { | 
|  | image = SkImage::MakeFromAHardwareBuffer(item.buffer->toAHardwareBuffer(), | 
|  | item.usePremultipliedAlpha | 
|  | ? kPremul_SkAlphaType | 
|  | : kUnpremul_SkAlphaType); | 
|  | mImageCache.insert({item.buffer->getId(), image}); | 
|  | } | 
|  | const auto& bounds = layer->geometry.boundaries; | 
|  | SkRect dest = SkRect::MakeLTRB(bounds.left, bounds.top, bounds.right, bounds.bottom); | 
|  | canvas->drawImageRect(image, dest, nullptr); | 
|  | } else { | 
|  | ATRACE_NAME("DrawColor"); | 
|  | SkPaint paint; | 
|  | const auto color = layer->source.solidColor; | 
|  | paint.setColor(SkColor4f{.fR = color.r, .fG = color.g, .fB = color.b, layer->alpha}); | 
|  | } | 
|  | } | 
|  | { | 
|  | ATRACE_NAME("flush surface"); | 
|  | surface->flush(); | 
|  | } | 
|  |  | 
|  | if (drawFence != nullptr) { | 
|  | *drawFence = flush(); | 
|  | } | 
|  |  | 
|  | // If flush failed or we don't support native fences, we need to force the | 
|  | // gl command stream to be executed. | 
|  | bool requireSync = drawFence == nullptr || drawFence->get() < 0; | 
|  | if (requireSync) { | 
|  | ATRACE_BEGIN("Submit(sync=true)"); | 
|  | } else { | 
|  | ATRACE_BEGIN("Submit(sync=false)"); | 
|  | } | 
|  | bool success = mGrContext->submit(requireSync); | 
|  | ATRACE_END(); | 
|  | if (!success) { | 
|  | ALOGE("Failed to flush RenderEngine commands"); | 
|  | // Chances are, something illegal happened (either the caller passed | 
|  | // us bad parameters, or we messed up our shader generation). | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | // checkErrors(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | size_t SkiaGLRenderEngine::getMaxTextureSize() const { | 
|  | return mGrContext->maxTextureSize(); | 
|  | } | 
|  |  | 
|  | size_t SkiaGLRenderEngine::getMaxViewportDims() const { | 
|  | return mGrContext->maxRenderTargetSize(); | 
|  | } | 
|  |  | 
|  | EGLContext SkiaGLRenderEngine::createEglContext(EGLDisplay display, EGLConfig config, | 
|  | EGLContext shareContext, bool useContextPriority, | 
|  | Protection protection) { | 
|  | EGLint renderableType = 0; | 
|  | if (config == EGL_NO_CONFIG_KHR) { | 
|  | renderableType = EGL_OPENGL_ES3_BIT; | 
|  | } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) { | 
|  | LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE"); | 
|  | } | 
|  | EGLint contextClientVersion = 0; | 
|  | if (renderableType & EGL_OPENGL_ES3_BIT) { | 
|  | contextClientVersion = 3; | 
|  | } else if (renderableType & EGL_OPENGL_ES2_BIT) { | 
|  | contextClientVersion = 2; | 
|  | } else if (renderableType & EGL_OPENGL_ES_BIT) { | 
|  | contextClientVersion = 1; | 
|  | } else { | 
|  | LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs"); | 
|  | } | 
|  |  | 
|  | std::vector<EGLint> contextAttributes; | 
|  | contextAttributes.reserve(7); | 
|  | contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); | 
|  | contextAttributes.push_back(contextClientVersion); | 
|  | if (useContextPriority) { | 
|  | contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); | 
|  | contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); | 
|  | } | 
|  | if (protection == Protection::PROTECTED) { | 
|  | contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT); | 
|  | contextAttributes.push_back(EGL_TRUE); | 
|  | } | 
|  | contextAttributes.push_back(EGL_NONE); | 
|  |  | 
|  | EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data()); | 
|  |  | 
|  | if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) { | 
|  | // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus | 
|  | // EGL_NO_CONTEXT so that we can abort. | 
|  | if (config != EGL_NO_CONFIG_KHR) { | 
|  | return context; | 
|  | } | 
|  | // If |config| is EGL_NO_CONFIG_KHR, we speculatively try to create GLES 3 context, so we | 
|  | // should try to fall back to GLES 2. | 
|  | contextAttributes[1] = 2; | 
|  | context = eglCreateContext(display, config, shareContext, contextAttributes.data()); | 
|  | } | 
|  |  | 
|  | return context; | 
|  | } | 
|  |  | 
|  | EGLSurface SkiaGLRenderEngine::createPlaceholderEglPbufferSurface(EGLDisplay display, | 
|  | EGLConfig config, int hwcFormat, | 
|  | Protection protection) { | 
|  | EGLConfig placeholderConfig = config; | 
|  | if (placeholderConfig == EGL_NO_CONFIG_KHR) { | 
|  | placeholderConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); | 
|  | } | 
|  | std::vector<EGLint> attributes; | 
|  | attributes.reserve(7); | 
|  | attributes.push_back(EGL_WIDTH); | 
|  | attributes.push_back(1); | 
|  | attributes.push_back(EGL_HEIGHT); | 
|  | attributes.push_back(1); | 
|  | if (protection == Protection::PROTECTED) { | 
|  | attributes.push_back(EGL_PROTECTED_CONTENT_EXT); | 
|  | attributes.push_back(EGL_TRUE); | 
|  | } | 
|  | attributes.push_back(EGL_NONE); | 
|  |  | 
|  | return eglCreatePbufferSurface(display, placeholderConfig, attributes.data()); | 
|  | } | 
|  |  | 
|  | void SkiaGLRenderEngine::cleanFramebufferCache() { | 
|  | mSurfaceCache.clear(); | 
|  | } | 
|  |  | 
|  | } // namespace skia | 
|  | } // namespace renderengine | 
|  | } // namespace android |