| /* | 
 |  * Copyright (C) 2011 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_TAG "SurfaceTextureGL_test" | 
 | //#define LOG_NDEBUG 0 | 
 |  | 
 | #include "SurfaceTextureGL.h" | 
 |  | 
 | #include "DisconnectWaiter.h" | 
 | #include "FillBuffer.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) { | 
 |     const int texWidth = 64; | 
 |     const int texHeight = 66; | 
 |  | 
 |     ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), | 
 |             NATIVE_WINDOW_API_CPU)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), | 
 |             texWidth, texHeight)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), | 
 |             HAL_PIXEL_FORMAT_YV12)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
 |             GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
 |  | 
 |     ANativeWindowBuffer* anb; | 
 |     ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
 |             &anb)); | 
 |     ASSERT_TRUE(anb != NULL); | 
 |  | 
 |     sp<GraphicBuffer> buf(GraphicBuffer::from(anb)); | 
 |  | 
 |     // Fill the buffer with the a checkerboard pattern | 
 |     uint8_t* img = NULL; | 
 |     buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); | 
 |     fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); | 
 |     buf->unlock(); | 
 |     ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), | 
 |             -1)); | 
 |  | 
 |     ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |  | 
 |     glClearColor(0.2, 0.2, 0.2, 0.2); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     glViewport(0, 0, texWidth, texHeight); | 
 |     drawTexture(); | 
 |  | 
 |     EXPECT_TRUE(checkPixel( 0,  0, 255, 127, 255, 255, 3)); | 
 |     EXPECT_TRUE(checkPixel(63,  0,   0, 133,   0, 255, 3)); | 
 |     EXPECT_TRUE(checkPixel(63, 65,   0, 133,   0, 255, 3)); | 
 |     EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3)); | 
 |  | 
 |     EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3)); | 
 |     EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3)); | 
 |     EXPECT_TRUE(checkPixel(52, 51,  98, 255,  73, 255, 3)); | 
 |     EXPECT_TRUE(checkPixel( 7, 31, 155,   0, 118, 255, 3)); | 
 |     EXPECT_TRUE(checkPixel(31,  9, 107,  24,  87, 255, 3)); | 
 |     EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3)); | 
 |     EXPECT_TRUE(checkPixel(36, 22, 155,  29,   0, 255, 3)); | 
 | } | 
 |  | 
 | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) { | 
 |     const int texWidth = 64; | 
 |     const int texHeight = 64; | 
 |  | 
 |     ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), | 
 |             NATIVE_WINDOW_API_CPU)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), | 
 |             texWidth, texHeight)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), | 
 |             HAL_PIXEL_FORMAT_YV12)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
 |             GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
 |  | 
 |     ANativeWindowBuffer* anb; | 
 |     ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
 |             &anb)); | 
 |     ASSERT_TRUE(anb != NULL); | 
 |  | 
 |     sp<GraphicBuffer> buf(GraphicBuffer::from(anb)); | 
 |  | 
 |     // Fill the buffer with the a checkerboard pattern | 
 |     uint8_t* img = NULL; | 
 |     buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); | 
 |     fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); | 
 |     buf->unlock(); | 
 |     ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), | 
 |             -1)); | 
 |  | 
 |     ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |  | 
 |     glClearColor(0.2, 0.2, 0.2, 0.2); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     glViewport(0, 0, texWidth, texHeight); | 
 |     drawTexture(); | 
 |  | 
 |     EXPECT_TRUE(checkPixel( 0,  0,   0, 133,   0, 255)); | 
 |     EXPECT_TRUE(checkPixel(63,  0, 255, 127, 255, 255)); | 
 |     EXPECT_TRUE(checkPixel(63, 63,   0, 133,   0, 255)); | 
 |     EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); | 
 |  | 
 |     EXPECT_TRUE(checkPixel(22, 19, 100, 255,  74, 255, 3)); | 
 |     EXPECT_TRUE(checkPixel(45, 11, 100, 255,  74, 255, 3)); | 
 |     EXPECT_TRUE(checkPixel(52, 12, 155,   0, 181, 255, 3)); | 
 |     EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255, 3)); | 
 |     EXPECT_TRUE(checkPixel(31, 54,   0,  71, 117, 255, 3)); | 
 |     EXPECT_TRUE(checkPixel(29, 28,   0, 133,   0, 255, 3)); | 
 |     EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255, 3)); | 
 | } | 
 |  | 
 | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { | 
 |     const int texWidth = 64; | 
 |     const int texHeight = 66; | 
 |  | 
 |     ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), | 
 |             NATIVE_WINDOW_API_CPU)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), | 
 |             texWidth, texHeight)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), | 
 |             HAL_PIXEL_FORMAT_YV12)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
 |             GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
 |  | 
 |     android_native_rect_t crops[] = { | 
 |         {4, 6, 22, 36}, | 
 |         {0, 6, 22, 36}, | 
 |         {4, 0, 22, 36}, | 
 |         {4, 6, texWidth, 36}, | 
 |         {4, 6, 22, texHeight}, | 
 |     }; | 
 |  | 
 |     for (int i = 0; i < 5; i++) { | 
 |         const android_native_rect_t& crop(crops[i]); | 
 |         SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", | 
 |                 crop.left, crop.top, crop.right, crop.bottom).string()); | 
 |  | 
 |         ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop)); | 
 |  | 
 |         ANativeWindowBuffer* anb; | 
 |         ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
 |                 &anb)); | 
 |         ASSERT_TRUE(anb != NULL); | 
 |  | 
 |         sp<GraphicBuffer> buf(GraphicBuffer::from(anb)); | 
 |  | 
 |         uint8_t* img = NULL; | 
 |         buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); | 
 |         fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop); | 
 |         buf->unlock(); | 
 |         ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), | 
 |                 buf->getNativeBuffer(), -1)); | 
 |  | 
 |         ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |  | 
 |         glClearColor(0.2, 0.2, 0.2, 0.2); | 
 |         glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |         glViewport(0, 0, 64, 64); | 
 |         drawTexture(); | 
 |  | 
 |         EXPECT_TRUE(checkPixel( 0,  0,  82, 255,  35, 255)); | 
 |         EXPECT_TRUE(checkPixel(63,  0,  82, 255,  35, 255)); | 
 |         EXPECT_TRUE(checkPixel(63, 63,  82, 255,  35, 255)); | 
 |         EXPECT_TRUE(checkPixel( 0, 63,  82, 255,  35, 255)); | 
 |  | 
 |         EXPECT_TRUE(checkPixel(25, 14,  82, 255,  35, 255)); | 
 |         EXPECT_TRUE(checkPixel(35, 31,  82, 255,  35, 255)); | 
 |         EXPECT_TRUE(checkPixel(57,  6,  82, 255,  35, 255)); | 
 |         EXPECT_TRUE(checkPixel( 5, 42,  82, 255,  35, 255)); | 
 |         EXPECT_TRUE(checkPixel(32, 33,  82, 255,  35, 255)); | 
 |         EXPECT_TRUE(checkPixel(16, 26,  82, 255,  35, 255)); | 
 |         EXPECT_TRUE(checkPixel(46, 51,  82, 255,  35, 255)); | 
 |     } | 
 | } | 
 |  | 
 | // This test is intended to catch synchronization bugs between the CPU-written | 
 | // and GPU-read buffers. | 
 | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) { | 
 |     enum { texWidth = 16 }; | 
 |     enum { texHeight = 16 }; | 
 |     enum { numFrames = 1024 }; | 
 |  | 
 |     ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), | 
 |             NATIVE_WINDOW_API_CPU)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), | 
 |             texWidth, texHeight)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), | 
 |             HAL_PIXEL_FORMAT_YV12)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
 |             GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
 |  | 
 |     struct TestPixel { | 
 |         int x; | 
 |         int y; | 
 |     }; | 
 |     const TestPixel testPixels[] = { | 
 |         {  4, 11 }, | 
 |         { 12, 14 }, | 
 |         {  7,  2 }, | 
 |     }; | 
 |     enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])}; | 
 |  | 
 |     class ProducerThread : public Thread { | 
 |     public: | 
 |         ProducerThread(const sp<ANativeWindow>& anw, | 
 |                 const TestPixel* testPixels): | 
 |                 mANW(anw), | 
 |                 mTestPixels(testPixels) { | 
 |         } | 
 |  | 
 |         virtual ~ProducerThread() { | 
 |         } | 
 |  | 
 |         virtual bool threadLoop() { | 
 |             for (int i = 0; i < numFrames; i++) { | 
 |                 ANativeWindowBuffer* anb; | 
 |                 if (native_window_dequeue_buffer_and_wait(mANW.get(), | 
 |                         &anb) != NO_ERROR) { | 
 |                     return false; | 
 |                 } | 
 |                 if (anb == NULL) { | 
 |                     return false; | 
 |                 } | 
 |  | 
 |                 sp<GraphicBuffer> buf(GraphicBuffer::from(anb)); | 
 |  | 
 |                 const int yuvTexOffsetY = 0; | 
 |                 int stride = buf->getStride(); | 
 |                 int yuvTexStrideY = stride; | 
 |                 int yuvTexOffsetV = yuvTexStrideY * texHeight; | 
 |                 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; | 
 |                 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2; | 
 |                 int yuvTexStrideU = yuvTexStrideV; | 
 |  | 
 |                 uint8_t* img = NULL; | 
 |                 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); | 
 |  | 
 |                 // Gray out all the test pixels first, so we're more likely to | 
 |                 // see a failure if GL is still texturing from the buffer we | 
 |                 // just dequeued. | 
 |                 for (int j = 0; j < numTestPixels; j++) { | 
 |                     int x = mTestPixels[j].x; | 
 |                     int y = mTestPixels[j].y; | 
 |                     uint8_t value = 128; | 
 |                     img[y*stride + x] = value; | 
 |                 } | 
 |  | 
 |                 // Fill the buffer with gray. | 
 |                 for (int y = 0; y < texHeight; y++) { | 
 |                     for (int x = 0; x < texWidth; x++) { | 
 |                         img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128; | 
 |                         img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128; | 
 |                         img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128; | 
 |                     } | 
 |                 } | 
 |  | 
 |                 // Set the test pixels to either white or black. | 
 |                 for (int j = 0; j < numTestPixels; j++) { | 
 |                     int x = mTestPixels[j].x; | 
 |                     int y = mTestPixels[j].y; | 
 |                     uint8_t value = 0; | 
 |                     if (j == (i % numTestPixels)) { | 
 |                         value = 255; | 
 |                     } | 
 |                     img[y*stride + x] = value; | 
 |                 } | 
 |  | 
 |                 buf->unlock(); | 
 |                 if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1) | 
 |                         != NO_ERROR) { | 
 |                     return false; | 
 |                 } | 
 |             } | 
 |             return false; | 
 |         } | 
 |  | 
 |         sp<ANativeWindow> mANW; | 
 |         const TestPixel* mTestPixels; | 
 |     }; | 
 |  | 
 |     sp<Thread> pt(new ProducerThread(mANW, testPixels)); | 
 |     pt->run("ProducerThread"); | 
 |  | 
 |     glViewport(0, 0, texWidth, texHeight); | 
 |  | 
 |     glClearColor(0.2, 0.2, 0.2, 0.2); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     // We wait for the first two frames up front so that the producer will be | 
 |     // likely to dequeue the buffer that's currently being textured from. | 
 |     mFW->waitForFrame(); | 
 |     mFW->waitForFrame(); | 
 |  | 
 |     for (int i = 0; i < numFrames; i++) { | 
 |         SCOPED_TRACE(String8::format("frame %d", i).string()); | 
 |  | 
 |         // We must wait for each frame to come in because if we ever do an | 
 |         // updateTexImage call that doesn't consume a newly available buffer | 
 |         // then the producer and consumer will get out of sync, which will cause | 
 |         // a deadlock. | 
 |         if (i > 1) { | 
 |             mFW->waitForFrame(); | 
 |         } | 
 |         ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |         drawTexture(); | 
 |  | 
 |         for (int j = 0; j < numTestPixels; j++) { | 
 |             int x = testPixels[j].x; | 
 |             int y = testPixels[j].y; | 
 |             if (j == (i % numTestPixels)) { | 
 |                 // We must y-invert the texture coords | 
 |                 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255)); | 
 |             } else { | 
 |                 // We must y-invert the texture coords | 
 |                 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255)); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     pt->requestExitAndWait(); | 
 | } | 
 |  | 
 | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) { | 
 |     const int texWidth = 64; | 
 |     const int texHeight = 66; | 
 |  | 
 |     ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), | 
 |             NATIVE_WINDOW_API_CPU)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), | 
 |             texWidth, texHeight)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), | 
 |             HAL_PIXEL_FORMAT_RGBA_8888)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
 |             GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
 |  | 
 |     ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
 |  | 
 |     ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |  | 
 |     glClearColor(0.2, 0.2, 0.2, 0.2); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     glViewport(0, 0, texWidth, texHeight); | 
 |     drawTexture(); | 
 |  | 
 |     EXPECT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35)); | 
 |     EXPECT_TRUE(checkPixel(63,  0, 231, 231, 231, 231)); | 
 |     EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231)); | 
 |     EXPECT_TRUE(checkPixel( 0, 65,  35,  35,  35,  35)); | 
 |  | 
 |     EXPECT_TRUE(checkPixel(15, 10,  35, 231, 231, 231)); | 
 |     EXPECT_TRUE(checkPixel(23, 65, 231,  35, 231,  35)); | 
 |     EXPECT_TRUE(checkPixel(19, 40,  35, 231,  35,  35)); | 
 |     EXPECT_TRUE(checkPixel(38, 30, 231,  35,  35,  35)); | 
 |     EXPECT_TRUE(checkPixel(42, 54,  35,  35,  35, 231)); | 
 |     EXPECT_TRUE(checkPixel(37, 34,  35, 231, 231, 231)); | 
 |     EXPECT_TRUE(checkPixel(31,  8, 231,  35,  35, 231)); | 
 |     EXPECT_TRUE(checkPixel(37, 47, 231,  35, 231, 231)); | 
 |     EXPECT_TRUE(checkPixel(25, 38,  35,  35,  35,  35)); | 
 |     EXPECT_TRUE(checkPixel(49,  6,  35, 231,  35,  35)); | 
 |     EXPECT_TRUE(checkPixel(54, 50,  35, 231, 231, 231)); | 
 |     EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231)); | 
 |     EXPECT_TRUE(checkPixel(10,  6,  35,  35, 231, 231)); | 
 |     EXPECT_TRUE(checkPixel(29,  4,  35,  35,  35, 231)); | 
 |     EXPECT_TRUE(checkPixel(55, 28,  35,  35, 231,  35)); | 
 |     EXPECT_TRUE(checkPixel(58, 55,  35,  35, 231, 231)); | 
 | } | 
 |  | 
 | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) { | 
 |     const int texWidth = 64; | 
 |     const int texHeight = 64; | 
 |  | 
 |     ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), | 
 |             NATIVE_WINDOW_API_CPU)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), | 
 |             texWidth, texHeight)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), | 
 |             HAL_PIXEL_FORMAT_RGBA_8888)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
 |             GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
 |  | 
 |     ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
 |  | 
 |     ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |  | 
 |     glClearColor(0.2, 0.2, 0.2, 0.2); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     glViewport(0, 0, texWidth, texHeight); | 
 |     drawTexture(); | 
 |  | 
 |     EXPECT_TRUE(checkPixel( 0,  0, 231, 231, 231, 231)); | 
 |     EXPECT_TRUE(checkPixel(63,  0,  35,  35,  35,  35)); | 
 |     EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231)); | 
 |     EXPECT_TRUE(checkPixel( 0, 63,  35,  35,  35,  35)); | 
 |  | 
 |     EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231,  35)); | 
 |     EXPECT_TRUE(checkPixel(16,  1, 231, 231,  35, 231)); | 
 |     EXPECT_TRUE(checkPixel(21, 12, 231,  35,  35, 231)); | 
 |     EXPECT_TRUE(checkPixel(26, 51, 231,  35, 231,  35)); | 
 |     EXPECT_TRUE(checkPixel( 5, 32,  35, 231, 231,  35)); | 
 |     EXPECT_TRUE(checkPixel(13,  8,  35, 231, 231, 231)); | 
 |     EXPECT_TRUE(checkPixel(46,  3,  35,  35, 231,  35)); | 
 |     EXPECT_TRUE(checkPixel(30, 33,  35,  35,  35,  35)); | 
 |     EXPECT_TRUE(checkPixel( 6, 52, 231, 231,  35,  35)); | 
 |     EXPECT_TRUE(checkPixel(55, 33,  35, 231,  35, 231)); | 
 |     EXPECT_TRUE(checkPixel(16, 29,  35,  35, 231, 231)); | 
 |     EXPECT_TRUE(checkPixel( 1, 30,  35,  35,  35, 231)); | 
 |     EXPECT_TRUE(checkPixel(41, 37,  35,  35, 231, 231)); | 
 |     EXPECT_TRUE(checkPixel(46, 29, 231, 231,  35,  35)); | 
 |     EXPECT_TRUE(checkPixel(15, 25,  35, 231,  35, 231)); | 
 |     EXPECT_TRUE(checkPixel( 3, 52,  35, 231,  35,  35)); | 
 | } | 
 |  | 
 | // Tests if GLConsumer and BufferQueue are robust enough | 
 | // to handle a special case where updateTexImage is called | 
 | // in the middle of disconnect.  This ordering is enforced | 
 | // by blocking in the disconnect callback. | 
 | TEST_F(SurfaceTextureGLTest, DisconnectStressTest) { | 
 |  | 
 |     class ProducerThread : public Thread { | 
 |     public: | 
 |         explicit ProducerThread(const sp<ANativeWindow>& anw): | 
 |                 mANW(anw) { | 
 |         } | 
 |  | 
 |         virtual ~ProducerThread() { | 
 |         } | 
 |  | 
 |         virtual bool threadLoop() { | 
 |             ANativeWindowBuffer* anb; | 
 |  | 
 |             if (native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU) != | 
 |                     NO_ERROR) { | 
 |                 return false; | 
 |             } | 
 |  | 
 |             for (int numFrames =0 ; numFrames < 2; numFrames ++) { | 
 |  | 
 |                 if (native_window_dequeue_buffer_and_wait(mANW.get(), | 
 |                         &anb) != NO_ERROR) { | 
 |                     return false; | 
 |                 } | 
 |                 if (anb == NULL) { | 
 |                     return false; | 
 |                 } | 
 |                 if (mANW->queueBuffer(mANW.get(), anb, -1) | 
 |                         != NO_ERROR) { | 
 |                     return false; | 
 |                 } | 
 |             } | 
 |  | 
 |             if (native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU) | 
 |                     != NO_ERROR) { | 
 |                 return false; | 
 |             } | 
 |  | 
 |             return false; | 
 |         } | 
 |  | 
 |     private: | 
 |         sp<ANativeWindow> mANW; | 
 |     }; | 
 |  | 
 |     sp<DisconnectWaiter> dw(new DisconnectWaiter()); | 
 |     mConsumer->consumerConnect(dw, false); | 
 |  | 
 |  | 
 |     sp<Thread> pt(new ProducerThread(mANW)); | 
 |     pt->run("ProducerThread"); | 
 |  | 
 |     // eat a frame so GLConsumer will own an at least one slot | 
 |     dw->waitForFrame(); | 
 |     EXPECT_EQ(OK,mST->updateTexImage()); | 
 |  | 
 |     dw->waitForFrame(); | 
 |     // Could fail here as GLConsumer thinks it still owns the slot | 
 |     // but bufferQueue has released all slots | 
 |     EXPECT_EQ(OK,mST->updateTexImage()); | 
 |  | 
 |     dw->finishDisconnect(); | 
 | } | 
 |  | 
 |  | 
 | // This test ensures that the GLConsumer clears the mCurrentTexture | 
 | // when it is disconnected and reconnected.  Otherwise it will | 
 | // attempt to release a buffer that it does not owned | 
 | TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) { | 
 |     ASSERT_EQ(OK, native_window_api_connect(mANW.get(), | 
 |             NATIVE_WINDOW_API_CPU)); | 
 |  | 
 |     ANativeWindowBuffer *anb; | 
 |  | 
 |     EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
 |     EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
 |  | 
 |     EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
 |     EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
 |  | 
 |     EXPECT_EQ(OK,mST->updateTexImage()); | 
 |     EXPECT_EQ(OK,mST->updateTexImage()); | 
 |  | 
 |     ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), | 
 |             NATIVE_WINDOW_API_CPU)); | 
 |     ASSERT_EQ(OK, native_window_api_connect(mANW.get(), | 
 |             NATIVE_WINDOW_API_CPU)); | 
 |  | 
 |     EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
 |     EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
 |  | 
 |     // Will fail here if mCurrentTexture is not cleared properly | 
 |     mFW->waitForFrame(); | 
 |     EXPECT_EQ(OK,mST->updateTexImage()); | 
 |  | 
 |     ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), | 
 |             NATIVE_WINDOW_API_CPU)); | 
 | } | 
 |  | 
 | TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) { | 
 |     ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), | 
 |         NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW)); | 
 |  | 
 |     // The producer image size | 
 |     ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); | 
 |  | 
 |     // The consumer image size (16 x 9) ratio | 
 |     mST->setDefaultBufferSize(1280, 720); | 
 |  | 
 |     ASSERT_EQ(OK, native_window_api_connect(mANW.get(), | 
 |             NATIVE_WINDOW_API_CPU)); | 
 |  | 
 |     ANativeWindowBuffer *anb; | 
 |  | 
 |     android_native_rect_t odd = {23, 78, 123, 477}; | 
 |     ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd)); | 
 |     EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
 |     EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
 |     mFW->waitForFrame(); | 
 |     EXPECT_EQ(OK, mST->updateTexImage()); | 
 |     Rect r = mST->getCurrentCrop(); | 
 |     assertRectEq(Rect(23, 78, 123, 477), r); | 
 |  | 
 |     ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), | 
 |             NATIVE_WINDOW_API_CPU)); | 
 | } | 
 |  | 
 | // This test ensures the scaling mode does the right thing | 
 | // ie NATIVE_WINDOW_SCALING_MODE_CROP should crop | 
 | // the image such that it has the same aspect ratio as the | 
 | // default buffer size | 
 | TEST_F(SurfaceTextureGLTest, CroppedScalingMode) { | 
 |     ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), | 
 |         NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)); | 
 |  | 
 |     // The producer image size | 
 |     ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); | 
 |  | 
 |     // The consumer image size (16 x 9) ratio | 
 |     mST->setDefaultBufferSize(1280, 720); | 
 |  | 
 |     native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU); | 
 |  | 
 |     ANativeWindowBuffer *anb; | 
 |  | 
 |     // The crop is in the shape of (320, 180) === 16 x 9 | 
 |     android_native_rect_t standard = {10, 20, 330, 200}; | 
 |     ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard)); | 
 |     EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
 |     EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
 |     mFW->waitForFrame(); | 
 |     EXPECT_EQ(OK, mST->updateTexImage()); | 
 |     Rect r = mST->getCurrentCrop(); | 
 |     // crop should be the same as crop (same aspect ratio) | 
 |     assertRectEq(Rect(10, 20, 330, 200), r); | 
 |  | 
 |     // make this wider then desired aspect 239 x 100 (2.39:1) | 
 |     android_native_rect_t wide = {20, 30, 259, 130}; | 
 |     ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide)); | 
 |     EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
 |     EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
 |     mFW->waitForFrame(); | 
 |     EXPECT_EQ(OK, mST->updateTexImage()); | 
 |     r = mST->getCurrentCrop(); | 
 |     // crop should be the same height, but have cropped left and right borders | 
 |     // offset is 30.6 px L+, R- | 
 |     assertRectEq(Rect(51, 30, 228, 130), r); | 
 |  | 
 |     // This image is taller then desired aspect 400 x 300 (4:3) | 
 |     android_native_rect_t narrow = {0, 0, 400, 300}; | 
 |     ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow)); | 
 |     EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
 |     EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
 |     mFW->waitForFrame(); | 
 |     EXPECT_EQ(OK, mST->updateTexImage()); | 
 |     r = mST->getCurrentCrop(); | 
 |     // crop should be the same width, but have cropped top and bottom borders | 
 |     // offset is 37.5 px | 
 |     assertRectEq(Rect(0, 37, 400, 262), r); | 
 |  | 
 |     native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); | 
 | } | 
 |  | 
 | TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) { | 
 |     class ProducerThread : public Thread { | 
 |     public: | 
 |         explicit ProducerThread(const sp<ANativeWindow>& anw): | 
 |                 mANW(anw), | 
 |                 mDequeueError(NO_ERROR) { | 
 |         } | 
 |  | 
 |         virtual ~ProducerThread() { | 
 |         } | 
 |  | 
 |         virtual bool threadLoop() { | 
 |             Mutex::Autolock lock(mMutex); | 
 |             ANativeWindowBuffer* anb; | 
 |  | 
 |             if (native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU) != | 
 |                     NO_ERROR) { | 
 |                 return false; | 
 |             } | 
 |  | 
 |             // Frame 1 | 
 |             if (native_window_dequeue_buffer_and_wait(mANW.get(), | 
 |                     &anb) != NO_ERROR) { | 
 |                 return false; | 
 |             } | 
 |             if (anb == NULL) { | 
 |                 return false; | 
 |             } | 
 |             if (mANW->queueBuffer(mANW.get(), anb, -1) | 
 |                     != NO_ERROR) { | 
 |                 return false; | 
 |             } | 
 |  | 
 |             // Frame 2 | 
 |             if (native_window_dequeue_buffer_and_wait(mANW.get(), | 
 |                     &anb) != NO_ERROR) { | 
 |                 return false; | 
 |             } | 
 |             if (anb == NULL) { | 
 |                 return false; | 
 |             } | 
 |             if (mANW->queueBuffer(mANW.get(), anb, -1) | 
 |                     != NO_ERROR) { | 
 |                 return false; | 
 |             } | 
 |  | 
 |             // Frame 3 - error expected | 
 |             mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(), | 
 |                 &anb); | 
 |             return false; | 
 |         } | 
 |  | 
 |         status_t getDequeueError() { | 
 |             Mutex::Autolock lock(mMutex); | 
 |             return mDequeueError; | 
 |         } | 
 |  | 
 |     private: | 
 |         sp<ANativeWindow> mANW; | 
 |         status_t mDequeueError; | 
 |         Mutex mMutex; | 
 |     }; | 
 |  | 
 |     sp<Thread> pt(new ProducerThread(mANW)); | 
 |     pt->run("ProducerThread"); | 
 |  | 
 |     mFW->waitForFrame(); | 
 |     mFW->waitForFrame(); | 
 |  | 
 |     // Sleep for 100ms to allow the producer thread's dequeueBuffer call to | 
 |     // block waiting for a buffer to become available. | 
 |     usleep(100000); | 
 |  | 
 |     mST->abandon(); | 
 |  | 
 |     pt->requestExitAndWait(); | 
 |     ASSERT_EQ(NO_INIT, | 
 |             reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError()); | 
 | } | 
 |  | 
 | TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) { | 
 |     int texHeight = 16; | 
 |     ANativeWindowBuffer* anb; | 
 |  | 
 |     ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), | 
 |             NATIVE_WINDOW_API_CPU)); | 
 |  | 
 |     GLint maxTextureSize; | 
 |     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); | 
 |  | 
 |     // make sure it works with small textures | 
 |     mST->setDefaultBufferSize(16, texHeight); | 
 |     EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
 |             &anb)); | 
 |     EXPECT_EQ(16, anb->width); | 
 |     EXPECT_EQ(texHeight, anb->height); | 
 |     EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); | 
 |     EXPECT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |  | 
 |     // make sure it works with GL_MAX_TEXTURE_SIZE | 
 |     mST->setDefaultBufferSize(maxTextureSize, texHeight); | 
 |     EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
 |             &anb)); | 
 |     EXPECT_EQ(maxTextureSize, anb->width); | 
 |     EXPECT_EQ(texHeight, anb->height); | 
 |     EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); | 
 |     EXPECT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |  | 
 |     // make sure it fails with GL_MAX_TEXTURE_SIZE+1 | 
 |     mST->setDefaultBufferSize(maxTextureSize+1, texHeight); | 
 |     EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
 |             &anb)); | 
 |     EXPECT_EQ(maxTextureSize+1, anb->width); | 
 |     EXPECT_EQ(texHeight, anb->height); | 
 |     EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); | 
 |     ASSERT_NE(NO_ERROR, mST->updateTexImage()); | 
 | } | 
 |  | 
 | } // namespace android |