| /* | 
 |  * Copyright 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_TAG "SRGB_test" | 
 | //#define LOG_NDEBUG 0 | 
 |  | 
 | #include "GLTest.h" | 
 |  | 
 | #include <math.h> | 
 |  | 
 | #include <gui/CpuConsumer.h> | 
 | #include <gui/Surface.h> | 
 | #include <gui/SurfaceComposerClient.h> | 
 |  | 
 | #include <EGL/egl.h> | 
 | #include <EGL/eglext.h> | 
 | #include <GLES3/gl3.h> | 
 |  | 
 | #include <android/native_window.h> | 
 |  | 
 | #include <gtest/gtest.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | class SRGBTest : public ::testing::Test { | 
 | protected: | 
 |     // Class constants | 
 |     enum { | 
 |         DISPLAY_WIDTH = 512, | 
 |         DISPLAY_HEIGHT = 512, | 
 |         PIXEL_SIZE = 4, // bytes or components | 
 |         DISPLAY_SIZE = DISPLAY_WIDTH * DISPLAY_HEIGHT * PIXEL_SIZE, | 
 |         ALPHA_VALUE = 223, // should be in [0, 255] | 
 |         TOLERANCE = 1, | 
 |     }; | 
 |     static const char SHOW_DEBUG_STRING[]; | 
 |  | 
 |     SRGBTest() : | 
 |             mInputSurface(), mCpuConsumer(), mLockedBuffer(), | 
 |             mEglDisplay(EGL_NO_DISPLAY), mEglConfig(), | 
 |             mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE), | 
 |             mComposerClient(), mSurfaceControl(), mOutputSurface() { | 
 |     } | 
 |  | 
 |     virtual ~SRGBTest() { | 
 |         if (mEglDisplay != EGL_NO_DISPLAY) { | 
 |             if (mEglSurface != EGL_NO_SURFACE) { | 
 |                 eglDestroySurface(mEglDisplay, mEglSurface); | 
 |             } | 
 |             if (mEglContext != EGL_NO_CONTEXT) { | 
 |                 eglDestroyContext(mEglDisplay, mEglContext); | 
 |             } | 
 |             eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, | 
 |                     EGL_NO_CONTEXT); | 
 |             eglTerminate(mEglDisplay); | 
 |         } | 
 |     } | 
 |  | 
 |     virtual void SetUp() { | 
 |         sp<IGraphicBufferProducer> producer; | 
 |         sp<IGraphicBufferConsumer> consumer; | 
 |         BufferQueue::createBufferQueue(&producer, &consumer); | 
 |         ASSERT_EQ(NO_ERROR, consumer->setDefaultBufferSize( | 
 |                 DISPLAY_WIDTH, DISPLAY_HEIGHT)); | 
 |         mCpuConsumer = new CpuConsumer(consumer, 1); | 
 |         String8 name("CpuConsumer_for_SRGBTest"); | 
 |         mCpuConsumer->setName(name); | 
 |         mInputSurface = new Surface(producer); | 
 |  | 
 |         ASSERT_NO_FATAL_FAILURE(createEGLSurface(mInputSurface.get())); | 
 |         ASSERT_NO_FATAL_FAILURE(createDebugSurface()); | 
 |     } | 
 |  | 
 |     virtual void TearDown() { | 
 |         ASSERT_NO_FATAL_FAILURE(copyToDebugSurface()); | 
 |         ASSERT_TRUE(mLockedBuffer.data != NULL); | 
 |         ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer)); | 
 |     } | 
 |  | 
 |     static float linearToSRGB(float l) { | 
 |         if (l <= 0.0031308f) { | 
 |             return l * 12.92f; | 
 |         } else { | 
 |             return 1.055f * pow(l, (1 / 2.4f)) - 0.055f; | 
 |         } | 
 |     } | 
 |  | 
 |     static float srgbToLinear(float s) { | 
 |         if (s <= 0.04045) { | 
 |             return s / 12.92f; | 
 |         } else { | 
 |             return pow(((s + 0.055f) / 1.055f), 2.4f); | 
 |         } | 
 |     } | 
 |  | 
 |     static uint8_t srgbToLinear(uint8_t u) { | 
 |         float f = u / 255.0f; | 
 |         return static_cast<uint8_t>(srgbToLinear(f) * 255.0f + 0.5f); | 
 |     } | 
 |  | 
 |     void fillTexture(bool writeAsSRGB) { | 
 |         uint8_t* textureData = new uint8_t[DISPLAY_SIZE]; | 
 |  | 
 |         for (int y = 0; y < DISPLAY_HEIGHT; ++y) { | 
 |             for (int x = 0; x < DISPLAY_WIDTH; ++x) { | 
 |                 float realValue = static_cast<float>(x) / (DISPLAY_WIDTH - 1); | 
 |                 realValue *= ALPHA_VALUE / 255.0f; // Premultiply by alpha | 
 |                 if (writeAsSRGB) { | 
 |                     realValue = linearToSRGB(realValue); | 
 |                 } | 
 |  | 
 |                 int offset = (y * DISPLAY_WIDTH + x) * PIXEL_SIZE; | 
 |                 for (int c = 0; c < 3; ++c) { | 
 |                     uint8_t intValue = static_cast<uint8_t>( | 
 |                             realValue * 255.0f + 0.5f); | 
 |                     textureData[offset + c] = intValue; | 
 |                 } | 
 |                 textureData[offset + 3] = ALPHA_VALUE; | 
 |             } | 
 |         } | 
 |  | 
 |         glTexImage2D(GL_TEXTURE_2D, 0, writeAsSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8, | 
 |                 DISPLAY_WIDTH, DISPLAY_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 
 |                 textureData); | 
 |         ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
 |  | 
 |         delete[] textureData; | 
 |     } | 
 |  | 
 |     void initShaders() { | 
 |         static const char vertexSource[] = | 
 |             "attribute vec4 vPosition;\n" | 
 |             "varying vec2 texCoords;\n" | 
 |             "void main() {\n" | 
 |             "  texCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" | 
 |             "  gl_Position = vPosition;\n" | 
 |             "}\n"; | 
 |  | 
 |         static const char fragmentSource[] = | 
 |             "precision mediump float;\n" | 
 |             "uniform sampler2D texSampler;\n" | 
 |             "varying vec2 texCoords;\n" | 
 |             "void main() {\n" | 
 |             "  gl_FragColor = texture2D(texSampler, texCoords);\n" | 
 |             "}\n"; | 
 |  | 
 |         GLuint program; | 
 |         { | 
 |             SCOPED_TRACE("Creating shader program"); | 
 |             ASSERT_NO_FATAL_FAILURE(GLTest::createProgram( | 
 |                     vertexSource, fragmentSource, &program)); | 
 |         } | 
 |  | 
 |         GLint positionHandle = glGetAttribLocation(program, "vPosition"); | 
 |         ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
 |         ASSERT_NE(-1, positionHandle); | 
 |  | 
 |         GLint samplerHandle = glGetUniformLocation(program, "texSampler"); | 
 |         ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
 |         ASSERT_NE(-1, samplerHandle); | 
 |  | 
 |         static const GLfloat vertices[] = { | 
 |             -1.0f, 1.0f, | 
 |             -1.0f, -1.0f, | 
 |             1.0f, -1.0f, | 
 |             1.0f, 1.0f, | 
 |         }; | 
 |  | 
 |         glVertexAttribPointer(positionHandle, 2, GL_FLOAT, GL_FALSE, 0, vertices); | 
 |         ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
 |         glEnableVertexAttribArray(positionHandle); | 
 |         ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
 |  | 
 |         glUseProgram(program); | 
 |         ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
 |         glUniform1i(samplerHandle, 0); | 
 |         ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
 |  | 
 |         GLuint textureHandle; | 
 |         glGenTextures(1, &textureHandle); | 
 |         ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
 |         glBindTexture(GL_TEXTURE_2D, textureHandle); | 
 |         ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
 |  | 
 |         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
 |         ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
 |         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
 |         ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
 |         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
 |         ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
 |         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
 |         ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
 |     } | 
 |  | 
 |     void drawTexture(bool asSRGB, GLint x, GLint y, GLsizei width, | 
 |             GLsizei height) { | 
 |         ASSERT_NO_FATAL_FAILURE(fillTexture(asSRGB)); | 
 |         glViewport(x, y, width, height); | 
 |         ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
 |         glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
 |         ASSERT_EQ(GL_NO_ERROR, glGetError()); | 
 |     } | 
 |  | 
 |     void checkLockedBuffer(PixelFormat format) { | 
 |         ASSERT_EQ(mLockedBuffer.format, format); | 
 |         ASSERT_EQ(mLockedBuffer.width, DISPLAY_WIDTH); | 
 |         ASSERT_EQ(mLockedBuffer.height, DISPLAY_HEIGHT); | 
 |     } | 
 |  | 
 |     static bool withinTolerance(int a, int b) { | 
 |         int diff = a - b; | 
 |         return diff >= 0 ? diff <= TOLERANCE : -diff <= TOLERANCE; | 
 |     } | 
 |  | 
 |     // Primary producer and consumer | 
 |     sp<Surface> mInputSurface; | 
 |     sp<CpuConsumer> mCpuConsumer; | 
 |     CpuConsumer::LockedBuffer mLockedBuffer; | 
 |  | 
 |     EGLDisplay mEglDisplay; | 
 |     EGLConfig mEglConfig; | 
 |     EGLContext mEglContext; | 
 |     EGLSurface mEglSurface; | 
 |  | 
 |     // Auxiliary display output | 
 |     sp<SurfaceComposerClient> mComposerClient; | 
 |     sp<SurfaceControl> mSurfaceControl; | 
 |     sp<Surface> mOutputSurface; | 
 |  | 
 | private: | 
 |     void createEGLSurface(Surface* inputSurface) { | 
 |         mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |         ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); | 
 |  | 
 |         EXPECT_TRUE(eglInitialize(mEglDisplay, NULL, NULL)); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |         static const EGLint configAttribs[] = { | 
 |             EGL_SURFACE_TYPE, EGL_WINDOW_BIT, | 
 |             EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR, | 
 |             EGL_RED_SIZE, 8, | 
 |             EGL_GREEN_SIZE, 8, | 
 |             EGL_BLUE_SIZE, 8, | 
 |             EGL_ALPHA_SIZE, 8, | 
 |             EGL_NONE }; | 
 |  | 
 |         EGLint numConfigs = 0; | 
 |         EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &mEglConfig, 1, | 
 |                 &numConfigs)); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |         ASSERT_GT(numConfigs, 0); | 
 |  | 
 |         static const EGLint contextAttribs[] = { | 
 |             EGL_CONTEXT_CLIENT_VERSION, 3, | 
 |             EGL_NONE } ; | 
 |  | 
 |         mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, | 
 |                 contextAttribs); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |         ASSERT_NE(EGL_NO_CONTEXT, mEglContext); | 
 |  | 
 |         mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig, | 
 |                 inputSurface, NULL); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |         ASSERT_NE(EGL_NO_SURFACE, mEglSurface); | 
 |  | 
 |         EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
 |                 mEglContext)); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |     } | 
 |  | 
 |     void createDebugSurface() { | 
 |         if (getenv(SHOW_DEBUG_STRING) == NULL) return; | 
 |  | 
 |         mComposerClient = new SurfaceComposerClient; | 
 |         ASSERT_EQ(NO_ERROR, mComposerClient->initCheck()); | 
 |  | 
 |         mSurfaceControl = mComposerClient->createSurface( | 
 |                 String8("SRGBTest Surface"), DISPLAY_WIDTH, DISPLAY_HEIGHT, | 
 |                 PIXEL_FORMAT_RGBA_8888); | 
 |  | 
 |         ASSERT_TRUE(mSurfaceControl != NULL); | 
 |         ASSERT_TRUE(mSurfaceControl->isValid()); | 
 |  | 
 |         SurfaceComposerClient::openGlobalTransaction(); | 
 |         ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF)); | 
 |         ASSERT_EQ(NO_ERROR, mSurfaceControl->show()); | 
 |         SurfaceComposerClient::closeGlobalTransaction(); | 
 |  | 
 |         ANativeWindow_Buffer outBuffer; | 
 |         ARect inOutDirtyBounds; | 
 |         mOutputSurface = mSurfaceControl->getSurface(); | 
 |         mOutputSurface->lock(&outBuffer, &inOutDirtyBounds); | 
 |         uint8_t* bytePointer = reinterpret_cast<uint8_t*>(outBuffer.bits); | 
 |         for (int y = 0; y < outBuffer.height; ++y) { | 
 |             int rowOffset = y * outBuffer.stride; // pixels | 
 |             for (int x = 0; x < outBuffer.width; ++x) { | 
 |                 int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes | 
 |                 for (int c = 0; c < PIXEL_SIZE; ++c) { | 
 |                     int offset = colOffset + c; | 
 |                     bytePointer[offset] = ((c + 1) * 56) - 1; | 
 |                 } | 
 |             } | 
 |         } | 
 |         mOutputSurface->unlockAndPost(); | 
 |     } | 
 |  | 
 |     void copyToDebugSurface() { | 
 |         if (!mOutputSurface.get()) return; | 
 |  | 
 |         size_t bufferSize = mLockedBuffer.height * mLockedBuffer.stride * | 
 |                 PIXEL_SIZE; | 
 |  | 
 |         ANativeWindow_Buffer outBuffer; | 
 |         ARect outBufferBounds; | 
 |         mOutputSurface->lock(&outBuffer, &outBufferBounds); | 
 |         ASSERT_EQ(mLockedBuffer.width, outBuffer.width); | 
 |         ASSERT_EQ(mLockedBuffer.height, outBuffer.height); | 
 |         ASSERT_EQ(mLockedBuffer.stride, outBuffer.stride); | 
 |  | 
 |         if (mLockedBuffer.format == outBuffer.format) { | 
 |             memcpy(outBuffer.bits, mLockedBuffer.data, bufferSize); | 
 |         } else { | 
 |             ASSERT_EQ(mLockedBuffer.format, PIXEL_FORMAT_sRGB_A_8888); | 
 |             ASSERT_EQ(outBuffer.format, PIXEL_FORMAT_RGBA_8888); | 
 |             uint8_t* outPointer = reinterpret_cast<uint8_t*>(outBuffer.bits); | 
 |             for (int y = 0; y < outBuffer.height; ++y) { | 
 |                 int rowOffset = y * outBuffer.stride; // pixels | 
 |                 for (int x = 0; x < outBuffer.width; ++x) { | 
 |                     int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes | 
 |  | 
 |                     // RGB are converted | 
 |                     for (int c = 0; c < (PIXEL_SIZE - 1); ++c) { | 
 |                         outPointer[colOffset + c] = srgbToLinear( | 
 |                                 mLockedBuffer.data[colOffset + c]); | 
 |                     } | 
 |  | 
 |                     // Alpha isn't converted | 
 |                     outPointer[colOffset + 3] = | 
 |                             mLockedBuffer.data[colOffset + 3]; | 
 |                 } | 
 |             } | 
 |         } | 
 |         mOutputSurface->unlockAndPost(); | 
 |  | 
 |         int sleepSeconds = atoi(getenv(SHOW_DEBUG_STRING)); | 
 |         sleep(sleepSeconds); | 
 |     } | 
 | }; | 
 |  | 
 | const char SRGBTest::SHOW_DEBUG_STRING[] = "DEBUG_OUTPUT_SECONDS"; | 
 |  | 
 | TEST_F(SRGBTest, GLRenderFromSRGBTexture) { | 
 |     ASSERT_NO_FATAL_FAILURE(initShaders()); | 
 |  | 
 |     // The RGB texture is displayed in the top half | 
 |     ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, DISPLAY_HEIGHT / 2, | 
 |             DISPLAY_WIDTH, DISPLAY_HEIGHT / 2)); | 
 |  | 
 |     // The SRGB texture is displayed in the bottom half | 
 |     ASSERT_NO_FATAL_FAILURE(drawTexture(true, 0, 0, | 
 |             DISPLAY_WIDTH, DISPLAY_HEIGHT / 2)); | 
 |  | 
 |     eglSwapBuffers(mEglDisplay, mEglSurface); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     // Lock | 
 |     ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer)); | 
 |     ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888)); | 
 |  | 
 |     // Compare a pixel in the middle of each texture | 
 |     int midSRGBOffset = (DISPLAY_HEIGHT / 4) * mLockedBuffer.stride * | 
 |             PIXEL_SIZE; | 
 |     int midRGBOffset = midSRGBOffset * 3; | 
 |     midRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; | 
 |     midSRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; | 
 |     for (int c = 0; c < PIXEL_SIZE; ++c) { | 
 |         int expectedValue = mLockedBuffer.data[midRGBOffset + c]; | 
 |         int actualValue = mLockedBuffer.data[midSRGBOffset + c]; | 
 |         ASSERT_PRED2(withinTolerance, expectedValue, actualValue); | 
 |     } | 
 |  | 
 |     // mLockedBuffer is unlocked in TearDown so we can copy data from it to | 
 |     // the debug surface if necessary | 
 | } | 
 |  | 
 | TEST_F(SRGBTest, RenderToSRGBSurface) { | 
 |     ASSERT_NO_FATAL_FAILURE(initShaders()); | 
 |  | 
 |     // By default, the first buffer we write into will be RGB | 
 |  | 
 |     // Render an RGB texture across the whole surface | 
 |     ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0, | 
 |             DISPLAY_WIDTH, DISPLAY_HEIGHT)); | 
 |     eglSwapBuffers(mEglDisplay, mEglSurface); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     // Lock | 
 |     ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer)); | 
 |     ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888)); | 
 |  | 
 |     // Save the values of the middle pixel for later comparison against SRGB | 
 |     uint8_t values[PIXEL_SIZE] = {}; | 
 |     int middleOffset = (DISPLAY_HEIGHT / 2) * mLockedBuffer.stride * | 
 |             PIXEL_SIZE; | 
 |     middleOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; | 
 |     for (int c = 0; c < PIXEL_SIZE; ++c) { | 
 |         values[c] = mLockedBuffer.data[middleOffset + c]; | 
 |     } | 
 |  | 
 |     // Unlock | 
 |     ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer)); | 
 |  | 
 |     // Switch to SRGB window surface | 
 | #define EGL_GL_COLORSPACE_KHR      EGL_VG_COLORSPACE | 
 | #define EGL_GL_COLORSPACE_SRGB_KHR EGL_VG_COLORSPACE_sRGB | 
 |  | 
 |     static const int srgbAttribs[] = { | 
 |         EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR, | 
 |         EGL_NONE, | 
 |     }; | 
 |  | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, | 
 |             mEglContext)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     EXPECT_TRUE(eglDestroySurface(mEglDisplay, mEglSurface)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig, | 
 |             mInputSurface.get(), srgbAttribs); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |     ASSERT_NE(EGL_NO_SURFACE, mEglSurface); | 
 |  | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
 |             mEglContext)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     // Render the texture again | 
 |     ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0, | 
 |             DISPLAY_WIDTH, DISPLAY_HEIGHT)); | 
 |     eglSwapBuffers(mEglDisplay, mEglSurface); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     // Lock | 
 |     ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer)); | 
 |  | 
 |     // Make sure we actually got the SRGB buffer on the consumer side | 
 |     ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_sRGB_A_8888)); | 
 |  | 
 |     // Verify that the stored value is the same, accounting for RGB/SRGB | 
 |     for (int c = 0; c < PIXEL_SIZE; ++c) { | 
 |         // The alpha value should be equivalent before linear->SRGB | 
 |         float rgbAsSRGB = (c == 3) ? values[c] / 255.0f : | 
 |                 linearToSRGB(values[c] / 255.0f); | 
 |         int expectedValue = rgbAsSRGB * 255.0f + 0.5f; | 
 |         int actualValue = mLockedBuffer.data[middleOffset + c]; | 
 |         ASSERT_PRED2(withinTolerance, expectedValue, actualValue); | 
 |     } | 
 |  | 
 |     // mLockedBuffer is unlocked in TearDown so we can copy data from it to | 
 |     // the debug surface if necessary | 
 | } | 
 |  | 
 | } // namespace android |