| #include "hardware_composer.h" |
| |
| #include <log/log.h> |
| #include <cutils/properties.h> |
| #include <cutils/sched_policy.h> |
| #include <fcntl.h> |
| #include <poll.h> |
| #include <sync/sync.h> |
| #include <sys/eventfd.h> |
| #include <sys/prctl.h> |
| #include <sys/resource.h> |
| #include <sys/system_properties.h> |
| #include <sys/timerfd.h> |
| #include <unistd.h> |
| #include <utils/Trace.h> |
| |
| #include <algorithm> |
| #include <functional> |
| #include <map> |
| |
| #include <dvr/performance_client_api.h> |
| #include <private/dvr/clock_ns.h> |
| #include <private/dvr/display_types.h> |
| #include <private/dvr/pose_client_internal.h> |
| #include <private/dvr/sync_util.h> |
| |
| #include "debug_hud_data.h" |
| #include "screenshot_service.h" |
| |
| using android::pdx::LocalHandle; |
| |
| namespace android { |
| namespace dvr { |
| |
| namespace { |
| |
| // If the number of pending fences goes over this count at the point when we |
| // are about to submit a new frame to HWC, we will drop the frame. This should |
| // be a signal that the display driver has begun queuing frames. Note that with |
| // smart displays (with RAM), the fence is signaled earlier than the next vsync, |
| // at the point when the DMA to the display completes. Currently we use a smart |
| // display and the EDS timing coincides with zero pending fences, so this is 0. |
| constexpr int kAllowedPendingFenceCount = 0; |
| |
| // If we think we're going to miss vsync by more than this amount, skip the |
| // frame. |
| constexpr int64_t kFrameSkipThresholdNs = 4000000; // 4ms |
| |
| // Counter PostLayers() deficiency by requiring apps to produce a frame at least |
| // 2.5ms before vsync. See b/28881672. |
| constexpr int64_t kFrameTimeEstimateMin = 2500000; // 2.5ms |
| |
| constexpr size_t kDefaultDisplayConfigCount = 32; |
| |
| constexpr float kMetersPerInch = 0.0254f; |
| |
| const char kBacklightBrightnessSysFile[] = |
| "/sys/class/leds/lcd-backlight/brightness"; |
| |
| const char kPrimaryDisplayVSyncEventFile[] = |
| "/sys/class/graphics/fb0/vsync_event"; |
| |
| const char kPrimaryDisplayWaitPPEventFile[] = "/sys/class/graphics/fb0/wait_pp"; |
| |
| const char kDvrPerformanceProperty[] = "sys.dvr.performance"; |
| |
| const char kRightEyeOffsetProperty[] = "dreamos.right_eye_offset_ns"; |
| |
| // Returns our best guess for the time the compositor will spend rendering the |
| // next frame. |
| int64_t GuessFrameTime(int compositor_visible_layer_count) { |
| // The cost of asynchronous EDS and lens warp is currently measured at 2.5ms |
| // for one layer and 7ms for two layers, but guess a higher frame time to |
| // account for CPU overhead. This guess is only used before we've measured the |
| // actual time to render a frame for the current compositor configuration. |
| switch (compositor_visible_layer_count) { |
| case 0: |
| return 500000; // .5ms |
| case 1: |
| return 5000000; // 5ms |
| default: |
| return 10500000; // 10.5ms |
| } |
| } |
| |
| // Get time offset from a vsync to when the pose for that vsync should be |
| // predicted out to. For example, if scanout gets halfway through the frame |
| // at the halfway point between vsyncs, then this could be half the period. |
| // With global shutter displays, this should be changed to the offset to when |
| // illumination begins. Low persistence adds a frame of latency, so we predict |
| // to the center of the next frame. |
| inline int64_t GetPosePredictionTimeOffset(int64_t vsync_period_ns) { |
| return (vsync_period_ns * 150) / 100; |
| } |
| |
| } // anonymous namespace |
| |
| HardwareComposer::HardwareComposer() |
| : HardwareComposer(nullptr) { |
| } |
| |
| HardwareComposer::HardwareComposer(Hwc2::Composer* hwc2_hidl) |
| : hwc2_hidl_(hwc2_hidl), |
| display_transform_(HWC_TRANSFORM_NONE), |
| display_surfaces_updated_(false), |
| hardware_layers_need_update_(false), |
| active_layer_count_(0), |
| gpu_layer_(nullptr), |
| terminate_post_thread_event_fd_(-1), |
| pause_post_thread_(true), |
| backlight_brightness_fd_(-1), |
| primary_display_vsync_event_fd_(-1), |
| primary_display_wait_pp_fd_(-1), |
| vsync_sleep_timer_fd_(-1), |
| last_vsync_timestamp_(0), |
| vsync_count_(0), |
| frame_skip_count_(0), |
| pose_client_(nullptr) { |
| std::transform(layer_storage_.begin(), layer_storage_.end(), layers_.begin(), |
| [](auto& layer) { return &layer; }); |
| |
| callbacks_ = new ComposerCallback; |
| } |
| |
| HardwareComposer::~HardwareComposer(void) { |
| if (!IsSuspended()) { |
| Suspend(); |
| } |
| } |
| |
| bool HardwareComposer::Resume() { |
| std::lock_guard<std::mutex> autolock(layer_mutex_); |
| |
| if (!IsSuspended()) { |
| ALOGE("HardwareComposer::Resume: HardwareComposer is already running."); |
| return false; |
| } |
| |
| int32_t ret = HWC2_ERROR_NONE; |
| |
| static const uint32_t attributes[] = { |
| HWC_DISPLAY_WIDTH, HWC_DISPLAY_HEIGHT, HWC_DISPLAY_VSYNC_PERIOD, |
| HWC_DISPLAY_DPI_X, HWC_DISPLAY_DPI_Y, HWC_DISPLAY_NO_ATTRIBUTE, |
| }; |
| |
| std::vector<Hwc2::Config> configs; |
| ret = (int32_t)hwc2_hidl_->getDisplayConfigs(HWC_DISPLAY_PRIMARY, &configs); |
| |
| if (ret != HWC2_ERROR_NONE) { |
| ALOGE("HardwareComposer: Failed to get display configs"); |
| return false; |
| } |
| |
| uint32_t num_configs = configs.size(); |
| |
| for (size_t i = 0; i < num_configs; i++) { |
| ALOGI("HardwareComposer: cfg[%zd/%zd] = 0x%08x", i, num_configs, |
| configs[i]); |
| |
| ret = GetDisplayMetrics(HWC_DISPLAY_PRIMARY, configs[i], |
| &native_display_metrics_); |
| |
| if (ret != HWC2_ERROR_NONE) { |
| ALOGE("HardwareComposer: Failed to get display attributes %d", ret); |
| continue; |
| } else { |
| ret = |
| (int32_t)hwc2_hidl_->setActiveConfig(HWC_DISPLAY_PRIMARY, configs[i]); |
| |
| if (ret != HWC2_ERROR_NONE) { |
| ALOGE("HardwareComposer: Failed to set display configuration; ret=%d", |
| ret); |
| continue; |
| } |
| |
| break; |
| } |
| } |
| |
| if (ret != HWC2_ERROR_NONE) { |
| ALOGE("HardwareComposer: Could not set a valid display configuration."); |
| return false; |
| } |
| |
| // Set the display metrics but never use rotation to avoid the long latency of |
| // rotation processing in hwc. |
| display_transform_ = HWC_TRANSFORM_NONE; |
| display_metrics_ = native_display_metrics_; |
| |
| ALOGI( |
| "HardwareComposer: primary display attributes: width=%d height=%d " |
| "vsync_period_ns=%d DPI=%dx%d", |
| native_display_metrics_.width, native_display_metrics_.height, |
| native_display_metrics_.vsync_period_ns, native_display_metrics_.dpi.x, |
| native_display_metrics_.dpi.y); |
| |
| // Always turn off vsync when we start. |
| EnableVsync(false); |
| |
| constexpr int format = HAL_PIXEL_FORMAT_RGBA_8888; |
| constexpr int usage = |
| GRALLOC_USAGE_HW_FB | GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER; |
| |
| framebuffer_target_ = std::make_shared<IonBuffer>( |
| native_display_metrics_.width, native_display_metrics_.height, format, |
| usage); |
| |
| // Associate each Layer instance with a hardware composer layer. |
| for (auto layer : layers_) { |
| layer->Initialize(hwc2_hidl_.get(), &native_display_metrics_); |
| } |
| |
| #if ENABLE_BACKLIGHT_BRIGHTNESS |
| // TODO(hendrikw): This isn't required at the moment. It's possible that there |
| // is another method to access this when needed. |
| // Open the backlight brightness control sysfs node. |
| backlight_brightness_fd_ = LocalHandle(kBacklightBrightnessSysFile, O_RDWR); |
| ALOGW_IF(!backlight_brightness_fd_, |
| "HardwareComposer: Failed to open backlight brightness control: %s", |
| strerror(errno)); |
| #endif // ENABLE_BACKLIGHT_BRIGHTNESS |
| |
| // Open the vsync event node for the primary display. |
| // TODO(eieio): Move this into a platform-specific class. |
| primary_display_vsync_event_fd_ = |
| LocalHandle(kPrimaryDisplayVSyncEventFile, O_RDONLY); |
| ALOGE_IF(!primary_display_vsync_event_fd_, |
| "HardwareComposer: Failed to open vsync event node for primary " |
| "display: %s", |
| strerror(errno)); |
| |
| // Open the wait pingpong status node for the primary display. |
| // TODO(eieio): Move this into a platform-specific class. |
| primary_display_wait_pp_fd_ = |
| LocalHandle(kPrimaryDisplayWaitPPEventFile, O_RDONLY); |
| ALOGE_IF( |
| !primary_display_wait_pp_fd_, |
| "HardwareComposer: Failed to open wait_pp node for primary display: %s", |
| strerror(errno)); |
| |
| // Create a timerfd based on CLOCK_MONOTINIC. |
| vsync_sleep_timer_fd_.Reset(timerfd_create(CLOCK_MONOTONIC, 0)); |
| LOG_ALWAYS_FATAL_IF( |
| !vsync_sleep_timer_fd_, |
| "HardwareComposer: Failed to create vsync sleep timerfd: %s", |
| strerror(errno)); |
| |
| // Connect to pose service. |
| pose_client_ = dvrPoseCreate(); |
| ALOGE_IF(!pose_client_, "HardwareComposer: Failed to create pose client"); |
| |
| // Variables used to control the post thread state |
| pause_post_thread_ = false; |
| terminate_post_thread_event_fd_.Reset(eventfd(0, EFD_CLOEXEC | EFD_NONBLOCK)); |
| |
| LOG_ALWAYS_FATAL_IF( |
| !terminate_post_thread_event_fd_, |
| "HardwareComposer: Failed to create terminate PostThread event fd : %s", |
| strerror(errno)); |
| |
| // If get_id() is the default thread::id object, it has not been created yet |
| if (post_thread_.get_id() == std::thread::id()) { |
| post_thread_ = std::thread(&HardwareComposer::PostThread, this); |
| } else { |
| UpdateDisplayState(); |
| thread_pause_semaphore_.notify_one(); |
| } |
| |
| return true; |
| } |
| |
| bool HardwareComposer::Suspend() { |
| // Wait for any pending layer operations to finish |
| std::unique_lock<std::mutex> layer_lock(layer_mutex_); |
| |
| if (IsSuspended()) { |
| ALOGE("HardwareComposer::Suspend: HardwareComposer is already suspended."); |
| return false; |
| } |
| |
| PausePostThread(); |
| |
| EnableVsync(false); |
| |
| backlight_brightness_fd_.Close(); |
| primary_display_vsync_event_fd_.Close(); |
| primary_display_wait_pp_fd_.Close(); |
| vsync_sleep_timer_fd_.Close(); |
| retire_fence_fds_.clear(); |
| gpu_layer_ = nullptr; |
| |
| // We have to destroy the layers before we close the hwc device |
| for (size_t i = 0; i < kMaxHardwareLayers; ++i) { |
| layers_[i]->Reset(); |
| } |
| |
| active_layer_count_ = 0; |
| |
| framebuffer_target_.reset(); |
| |
| //hwc2_hidl_.reset(); |
| |
| if (pose_client_) |
| dvrPoseDestroy(pose_client_); |
| |
| return true; |
| } |
| |
| void HardwareComposer::PausePostThread() { |
| pause_post_thread_ = true; |
| |
| int error = eventfd_write(terminate_post_thread_event_fd_.Get(), 1); |
| ALOGE_IF(error, |
| "HardwareComposer::PausePostThread: could not write post " |
| "thread termination event fd : %d", |
| error); |
| |
| std::unique_lock<std::mutex> wait_for_thread(thread_pause_mutex_); |
| terminate_post_thread_event_fd_.Close(); |
| } |
| |
| DisplayMetrics HardwareComposer::GetHmdDisplayMetrics() const { |
| vec2i screen_size(display_metrics_.width, display_metrics_.height); |
| DisplayOrientation orientation = |
| (display_metrics_.width > display_metrics_.height |
| ? DisplayOrientation::kLandscape |
| : DisplayOrientation::kPortrait); |
| float dpi_x = static_cast<float>(display_metrics_.dpi.x) / 1000.0f; |
| float dpi_y = static_cast<float>(display_metrics_.dpi.y) / 1000.0f; |
| float meters_per_pixel_x = kMetersPerInch / dpi_x; |
| float meters_per_pixel_y = kMetersPerInch / dpi_y; |
| vec2 meters_per_pixel(meters_per_pixel_x, meters_per_pixel_y); |
| double frame_duration_s = |
| static_cast<double>(display_metrics_.vsync_period_ns) / 1000000000.0; |
| // TODO(hendrikw): Hard coding to 3mm. The Pixel is actually 4mm, but it |
| // seems that their tray to lens distance is wrong too, which |
| // offsets this, at least for the pixel. |
| float border_size = 0.003f; |
| return DisplayMetrics(screen_size, meters_per_pixel, border_size, |
| static_cast<float>(frame_duration_s), orientation); |
| } |
| |
| int32_t HardwareComposer::Validate(hwc2_display_t display) { |
| uint32_t num_types; |
| uint32_t num_requests; |
| int32_t error = |
| (int32_t)hwc2_hidl_->validateDisplay(display, &num_types, &num_requests); |
| |
| if (error == HWC2_ERROR_HAS_CHANGES) { |
| // TODO(skiazyk): We might need to inspect the requested changes first, but |
| // so far it seems like we shouldn't ever hit a bad state. |
| // error = hwc2_funcs_.accept_display_changes_fn_(hardware_composer_device_, |
| // display); |
| error = (int32_t)hwc2_hidl_->acceptDisplayChanges(display); |
| } |
| |
| return error; |
| } |
| |
| int32_t HardwareComposer::EnableVsync(bool enabled) { |
| return (int32_t)hwc2_hidl_->setVsyncEnabled( |
| HWC_DISPLAY_PRIMARY, |
| (Hwc2::IComposerClient::Vsync)(enabled ? HWC2_VSYNC_ENABLE |
| : HWC2_VSYNC_DISABLE)); |
| } |
| |
| int32_t HardwareComposer::Present(hwc2_display_t display) { |
| int32_t present_fence; |
| int32_t error = (int32_t)hwc2_hidl_->presentDisplay(display, &present_fence); |
| |
| // According to the documentation, this fence is signaled at the time of |
| // vsync/DMA for physical displays. |
| if (error == HWC2_ERROR_NONE) { |
| ATRACE_INT("HardwareComposer: VsyncFence", present_fence); |
| retire_fence_fds_.emplace_back(present_fence); |
| } else { |
| ATRACE_INT("HardwareComposer: PresentResult", error); |
| } |
| |
| return error; |
| } |
| |
| int32_t HardwareComposer::GetDisplayAttribute(hwc2_display_t display, |
| hwc2_config_t config, |
| hwc2_attribute_t attribute, |
| int32_t* out_value) const { |
| return (int32_t)hwc2_hidl_->getDisplayAttribute( |
| display, config, (Hwc2::IComposerClient::Attribute)attribute, out_value); |
| } |
| |
| int32_t HardwareComposer::GetDisplayMetrics( |
| hwc2_display_t display, hwc2_config_t config, |
| HWCDisplayMetrics* out_metrics) const { |
| int32_t ret = HWC2_ERROR_NONE; |
| |
| ret = GetDisplayAttribute(display, config, HWC2_ATTRIBUTE_WIDTH, |
| &out_metrics->width); |
| if (ret != HWC2_ERROR_NONE) { |
| ALOGE("HardwareComposer: Failed to get display width"); |
| return ret; |
| } |
| |
| ret = GetDisplayAttribute(display, config, HWC2_ATTRIBUTE_HEIGHT, |
| &out_metrics->height); |
| if (ret != HWC2_ERROR_NONE) { |
| ALOGE("HardwareComposer: Failed to get display height"); |
| return ret; |
| } |
| |
| ret = GetDisplayAttribute(display, config, HWC2_ATTRIBUTE_VSYNC_PERIOD, |
| &out_metrics->vsync_period_ns); |
| if (ret != HWC2_ERROR_NONE) { |
| ALOGE("HardwareComposer: Failed to get display height"); |
| return ret; |
| } |
| |
| ret = GetDisplayAttribute(display, config, HWC2_ATTRIBUTE_DPI_X, |
| &out_metrics->dpi.x); |
| if (ret != HWC2_ERROR_NONE) { |
| ALOGE("HardwareComposer: Failed to get display DPI X"); |
| return ret; |
| } |
| |
| ret = GetDisplayAttribute(display, config, HWC2_ATTRIBUTE_DPI_Y, |
| &out_metrics->dpi.y); |
| if (ret != HWC2_ERROR_NONE) { |
| ALOGE("HardwareComposer: Failed to get display DPI Y"); |
| return ret; |
| } |
| |
| return HWC2_ERROR_NONE; |
| } |
| |
| void HardwareComposer::Dump(char* buffer, uint32_t* out_size) { |
| std::string debug_str = hwc2_hidl_->dumpDebugInfo(); |
| ALOGI("%s", debug_str.c_str()); |
| |
| if (buffer == nullptr) { |
| *out_size = debug_str.size(); |
| } else { |
| std::copy(debug_str.begin(), debug_str.begin() + *out_size, buffer); |
| } |
| } |
| |
| // TODO(skiazyk): Figure out what to do with `is_geometry_changed`. There does |
| // not seem to be any equivalent in the HWC2 API, but that doesn't mean its not |
| // there. |
| void HardwareComposer::PostLayers(bool /*is_geometry_changed*/) { |
| ATRACE_NAME("HardwareComposer::PostLayers"); |
| |
| // Setup the hardware composer layers with current buffers. |
| for (size_t i = 0; i < active_layer_count_; i++) { |
| layers_[i]->Prepare(); |
| } |
| |
| // Now that we have taken in a frame from the application, we have a chance |
| // to drop the frame before passing the frame along to HWC. |
| // If the display driver has become backed up, we detect it here and then |
| // react by skipping this frame to catch up latency. |
| while (!retire_fence_fds_.empty() && |
| (!retire_fence_fds_.front() || |
| sync_wait(retire_fence_fds_.front().Get(), 0) == 0)) { |
| // There are only 2 fences in here, no performance problem to shift the |
| // array of ints. |
| retire_fence_fds_.erase(retire_fence_fds_.begin()); |
| } |
| |
| const bool is_frame_pending = IsFramePendingInDriver(); |
| const bool is_fence_pending = |
| retire_fence_fds_.size() > kAllowedPendingFenceCount; |
| |
| if (is_fence_pending || is_frame_pending) { |
| ATRACE_INT("frame_skip_count", ++frame_skip_count_); |
| |
| ALOGW_IF(is_frame_pending, "Warning: frame already queued, dropping frame"); |
| ALOGW_IF(is_fence_pending, |
| "Warning: dropping a frame to catch up with HWC (pending = %zd)", |
| retire_fence_fds_.size()); |
| |
| for (size_t i = 0; i < active_layer_count_; i++) { |
| layers_[i]->Drop(); |
| } |
| return; |
| } else { |
| // Make the transition more obvious in systrace when the frame skip happens |
| // above. |
| ATRACE_INT("frame_skip_count", 0); |
| } |
| |
| #if TRACE |
| for (size_t i = 0; i < active_layer_count_; i++) |
| ALOGI("HardwareComposer::PostLayers: dl[%zu] ctype=0x%08x", i, |
| layers_[i]->GetCompositionType()); |
| #endif |
| |
| int32_t ret = HWC2_ERROR_NONE; |
| |
| std::vector<Hwc2::IComposerClient::Rect> full_region(1); |
| full_region[0].left = 0; |
| full_region[0].top = 0; |
| full_region[0].right = framebuffer_target_->width(); |
| full_region[0].bottom = framebuffer_target_->height(); |
| |
| ALOGE_IF(ret, "Error setting client target : %d", ret); |
| |
| ret = Validate(HWC_DISPLAY_PRIMARY); |
| if (ret) { |
| ALOGE("HardwareComposer::Validate failed; ret=%d", ret); |
| return; |
| } |
| |
| ret = Present(HWC_DISPLAY_PRIMARY); |
| if (ret) { |
| ALOGE("HardwareComposer::Present failed; ret=%d", ret); |
| return; |
| } |
| |
| std::vector<Hwc2::Layer> out_layers; |
| std::vector<int> out_fences; |
| ret = (int32_t)hwc2_hidl_->getReleaseFences(HWC_DISPLAY_PRIMARY, &out_layers, |
| &out_fences); |
| uint32_t num_elements = out_layers.size(); |
| |
| ALOGE_IF(ret, "HardwareComposer: GetReleaseFences failed; ret=%d", ret); |
| |
| // Perform post-frame bookkeeping. Unused layers are a no-op. |
| for (size_t i = 0; i < num_elements; ++i) { |
| for (size_t j = 0; j < active_layer_count_; ++j) { |
| if (layers_[j]->GetLayerHandle() == out_layers[i]) { |
| layers_[j]->Finish(out_fences[i]); |
| } |
| } |
| } |
| } |
| |
| // TODO(skiazyk): This is a work-around for the fact that we currently do not |
| // handle the case when new surfaces are introduced when displayd is not |
| // in an active state. A proper-solution will require re-structuring |
| // displayd a little, but hopefully this is sufficient for now. |
| // For example, could this be handled in |UpdateLayerSettings| instead? |
| void HardwareComposer::UpdateDisplayState() { |
| const bool has_display_surfaces = display_surfaces_.size() > 0; |
| |
| if (has_display_surfaces) { |
| EnableVsync(true); |
| } |
| |
| // TODO(skiazyk): We need to do something about accessing this directly, |
| // supposedly there is a backlight service on the way. |
| SetBacklightBrightness(255); |
| |
| // Trigger target-specific performance mode change. |
| property_set(kDvrPerformanceProperty, has_display_surfaces ? "performance" : "idle"); |
| } |
| |
| int HardwareComposer::SetDisplaySurfaces( |
| std::vector<std::shared_ptr<DisplaySurface>> surfaces) { |
| std::lock_guard<std::mutex> autolock(layer_mutex_); |
| |
| ALOGI("HardwareComposer::SetDisplaySurfaces: surface count=%zd", |
| surfaces.size()); |
| |
| // Figure out whether we need to update hardware layers. If this surface |
| // change does not add or remove hardware layers we can avoid display hiccups |
| // by gracefully updating only the GPU compositor layers. |
| // hardware_layers_need_update_ is reset to false by the Post thread. |
| int old_gpu_layer_count = 0; |
| int new_gpu_layer_count = 0; |
| // Look for new hardware layers and count new GPU layers. |
| for (const auto& surface : surfaces) { |
| if (!(surface->flags() & |
| DVR_DISPLAY_SURFACE_FLAGS_DISABLE_SYSTEM_DISTORTION)) |
| ++new_gpu_layer_count; |
| else if (std::find(display_surfaces_.begin(), display_surfaces_.end(), |
| surface) == display_surfaces_.end()) |
| // This is a new hardware layer, we need to update. |
| hardware_layers_need_update_ = true; |
| } |
| // Look for deleted hardware layers or compositor layers. |
| for (const auto& surface : display_surfaces_) { |
| if (!(surface->flags() & |
| DVR_DISPLAY_SURFACE_FLAGS_DISABLE_SYSTEM_DISTORTION)) |
| ++old_gpu_layer_count; |
| else if (std::find(surfaces.begin(), surfaces.end(), surface) == |
| surfaces.end()) |
| // This is a deleted hardware layer, we need to update. |
| hardware_layers_need_update_ = true; |
| } |
| // Check for compositor hardware layer transition. |
| if ((!old_gpu_layer_count && new_gpu_layer_count) || |
| (old_gpu_layer_count && !new_gpu_layer_count)) |
| hardware_layers_need_update_ = true; |
| |
| display_surfaces_ = std::move(surfaces); |
| display_surfaces_updated_ = true; |
| |
| // Set the chosen layer order for all surfaces. |
| for (size_t i = 0; i < display_surfaces_.size(); ++i) { |
| display_surfaces_[i]->SetLayerOrder(static_cast<int>(i)); |
| } |
| |
| // TODO(skiazyk): fix this so that it is handled seamlessly with dormant/non- |
| // dormant state. |
| if (!IsSuspended()) { |
| UpdateDisplayState(); |
| } |
| |
| return 0; |
| } |
| |
| // Reads the value of the display driver wait_pingpong state. Returns 0 or 1 |
| // (the value of the state) on success or a negative error otherwise. |
| // TODO(eieio): This is pretty driver specific, this should be moved to a |
| // separate class eventually. |
| int HardwareComposer::ReadWaitPPState() { |
| // Gracefully handle when the kernel does not support this feature. |
| if (!primary_display_wait_pp_fd_) |
| return 0; |
| |
| const int wait_pp_fd = primary_display_wait_pp_fd_.Get(); |
| int ret, error; |
| |
| ret = lseek(wait_pp_fd, 0, SEEK_SET); |
| if (ret < 0) { |
| error = errno; |
| ALOGE("HardwareComposer::ReadWaitPPState: Failed to seek wait_pp fd: %s", |
| strerror(error)); |
| return -error; |
| } |
| |
| char data = -1; |
| ret = read(wait_pp_fd, &data, sizeof(data)); |
| if (ret < 0) { |
| error = errno; |
| ALOGE("HardwareComposer::ReadWaitPPState: Failed to read wait_pp state: %s", |
| strerror(error)); |
| return -error; |
| } |
| |
| switch (data) { |
| case '0': |
| return 0; |
| case '1': |
| return 1; |
| default: |
| ALOGE( |
| "HardwareComposer::ReadWaitPPState: Unexpected value for wait_pp: %d", |
| data); |
| return -EINVAL; |
| } |
| } |
| |
| // Reads the timestamp of the last vsync from the display driver. |
| // TODO(eieio): This is pretty driver specific, this should be moved to a |
| // separate class eventually. |
| int HardwareComposer::ReadVSyncTimestamp(int64_t* timestamp) { |
| const int event_fd = primary_display_vsync_event_fd_.Get(); |
| int ret, error; |
| |
| // The driver returns data in the form "VSYNC=<timestamp ns>". |
| std::array<char, 32> data; |
| data.fill('\0'); |
| |
| // Seek back to the beginning of the event file. |
| ret = lseek(event_fd, 0, SEEK_SET); |
| if (ret < 0) { |
| error = errno; |
| ALOGE( |
| "HardwareComposer::ReadVSyncTimestamp: Failed to seek vsync event fd: " |
| "%s", |
| strerror(error)); |
| return -error; |
| } |
| |
| // Read the vsync event timestamp. |
| ret = read(event_fd, data.data(), data.size()); |
| if (ret < 0) { |
| error = errno; |
| ALOGE_IF( |
| error != EAGAIN, |
| "HardwareComposer::ReadVSyncTimestamp: Error while reading timestamp: " |
| "%s", |
| strerror(error)); |
| return -error; |
| } |
| |
| ret = sscanf(data.data(), "VSYNC=%" PRIu64, |
| reinterpret_cast<uint64_t*>(timestamp)); |
| if (ret < 0) { |
| error = errno; |
| ALOGE( |
| "HardwareComposer::ReadVSyncTimestamp: Error while parsing timestamp: " |
| "%s", |
| strerror(error)); |
| return -error; |
| } |
| |
| return 0; |
| } |
| |
| // Blocks until the next vsync event is signaled by the display driver. |
| // TODO(eieio): This is pretty driver specific, this should be moved to a |
| // separate class eventually. |
| int HardwareComposer::BlockUntilVSync() { |
| const int event_fd = primary_display_vsync_event_fd_.Get(); |
| pollfd pfd[2] = { |
| { |
| .fd = event_fd, .events = POLLPRI, .revents = 0, |
| }, |
| // This extra event fd is to ensure that we can break out of this loop to |
| // pause the thread even when vsync is disabled, and thus no events on the |
| // vsync fd are being generated. |
| { |
| .fd = terminate_post_thread_event_fd_.Get(), |
| .events = POLLPRI | POLLIN, |
| .revents = 0, |
| }, |
| }; |
| int ret, error; |
| do { |
| ret = poll(pfd, 2, -1); |
| error = errno; |
| ALOGW_IF(ret < 0, |
| "HardwareComposer::BlockUntilVSync: Error while waiting for vsync " |
| "event: %s (%d)", |
| strerror(error), error); |
| } while (ret < 0 && error == EINTR); |
| |
| return ret < 0 ? -error : 0; |
| } |
| |
| // Waits for the next vsync and returns the timestamp of the vsync event. If |
| // vsync already passed since the last call, returns the latest vsync timestamp |
| // instead of blocking. This method updates the last_vsync_timeout_ in the |
| // process. |
| // |
| // TODO(eieio): This is pretty driver specific, this should be moved to a |
| // separate class eventually. |
| int HardwareComposer::WaitForVSync(int64_t* timestamp) { |
| int error; |
| |
| // Get the current timestamp and decide what to do. |
| while (true) { |
| int64_t current_vsync_timestamp; |
| error = ReadVSyncTimestamp(¤t_vsync_timestamp); |
| if (error < 0 && error != -EAGAIN) |
| return error; |
| |
| if (error == -EAGAIN) { |
| // Vsync was turned off, wait for the next vsync event. |
| error = BlockUntilVSync(); |
| if (error < 0) |
| return error; |
| |
| // If a request to pause the post thread was given, exit immediately |
| if (IsSuspended()) { |
| return 0; |
| } |
| |
| // Try again to get the timestamp for this new vsync interval. |
| continue; |
| } |
| |
| // Check that we advanced to a later vsync interval. |
| if (TimestampGT(current_vsync_timestamp, last_vsync_timestamp_)) { |
| *timestamp = last_vsync_timestamp_ = current_vsync_timestamp; |
| return 0; |
| } |
| |
| // See how close we are to the next expected vsync. If we're within 1ms, |
| // sleep for 1ms and try again. |
| const int64_t ns_per_frame = display_metrics_.vsync_period_ns; |
| const int64_t threshold_ns = 1000000; |
| |
| const int64_t next_vsync_est = last_vsync_timestamp_ + ns_per_frame; |
| const int64_t distance_to_vsync_est = next_vsync_est - GetSystemClockNs(); |
| |
| if (distance_to_vsync_est > threshold_ns) { |
| // Wait for vsync event notification. |
| error = BlockUntilVSync(); |
| if (error < 0) |
| return error; |
| |
| // Again, exit immediately if the thread was requested to pause |
| if (IsSuspended()) { |
| return 0; |
| } |
| } else { |
| // Sleep for a short time before retrying. |
| std::this_thread::sleep_for(std::chrono::milliseconds(1)); |
| } |
| } |
| } |
| |
| int HardwareComposer::SleepUntil(int64_t wakeup_timestamp) { |
| const int timer_fd = vsync_sleep_timer_fd_.Get(); |
| const itimerspec wakeup_itimerspec = { |
| .it_interval = {.tv_sec = 0, .tv_nsec = 0}, |
| .it_value = NsToTimespec(wakeup_timestamp), |
| }; |
| int ret = |
| timerfd_settime(timer_fd, TFD_TIMER_ABSTIME, &wakeup_itimerspec, nullptr); |
| int error = errno; |
| if (ret < 0) { |
| ALOGE("HardwareComposer::SleepUntil: Failed to set timerfd: %s", |
| strerror(error)); |
| return -error; |
| } |
| |
| // Wait for the timer by reading the expiration count. |
| uint64_t expiration_count; |
| ret = read(timer_fd, &expiration_count, sizeof(expiration_count)); |
| if (ret < 0) { |
| ALOGE("HardwareComposer::SleepUntil: Failed to wait for timerfd: %s", |
| strerror(error)); |
| return -error; |
| } |
| |
| return 0; |
| } |
| |
| void HardwareComposer::PostThread() { |
| // NOLINTNEXTLINE(runtime/int) |
| prctl(PR_SET_NAME, reinterpret_cast<unsigned long>("PostThread"), 0, 0, 0); |
| |
| std::unique_lock<std::mutex> thread_lock(thread_pause_mutex_); |
| |
| // Set the scheduler to SCHED_FIFO with high priority. |
| int error = dvrSetSchedulerClass(0, "graphics:high"); |
| LOG_ALWAYS_FATAL_IF( |
| error < 0, |
| "HardwareComposer::PostThread: Failed to set scheduler class: %s", |
| strerror(-error)); |
| error = dvrSetCpuPartition(0, "/system/performance"); |
| LOG_ALWAYS_FATAL_IF( |
| error < 0, |
| "HardwareComposer::PostThread: Failed to set cpu partition: %s", |
| strerror(-error)); |
| |
| // Force the layers to be setup at least once. |
| display_surfaces_updated_ = true; |
| |
| // Initialize the GPU compositor. |
| LOG_ALWAYS_FATAL_IF(!compositor_.Initialize(GetHmdDisplayMetrics()), |
| "Failed to initialize the compositor"); |
| |
| const int64_t ns_per_frame = display_metrics_.vsync_period_ns; |
| const int64_t photon_offset_ns = GetPosePredictionTimeOffset(ns_per_frame); |
| |
| // TODO(jbates) Query vblank time from device, when such an API is available. |
| // This value (6.3%) was measured on A00 in low persistence mode. |
| int64_t vblank_ns = ns_per_frame * 63 / 1000; |
| int64_t right_eye_photon_offset_ns = (ns_per_frame - vblank_ns) / 2; |
| |
| // Check property for overriding right eye offset value. |
| right_eye_photon_offset_ns = |
| property_get_int64(kRightEyeOffsetProperty, right_eye_photon_offset_ns); |
| |
| // The list of surfaces the compositor should attempt to render. This is set |
| // at the start of each frame. |
| std::vector<std::shared_ptr<DisplaySurface>> compositor_surfaces; |
| compositor_surfaces.reserve(2); |
| |
| // Our history of frame times. This is used to get a better estimate of how |
| // long the next frame will take, to set a schedule for EDS. |
| FrameTimeHistory frame_time_history; |
| |
| // The backlog is used to allow us to start rendering the next frame before |
| // the previous frame has finished, and still get an accurate measurement of |
| // frame duration. |
| std::vector<FrameTimeMeasurementRecord> frame_time_backlog; |
| constexpr int kFrameTimeBacklogMax = 2; |
| frame_time_backlog.reserve(kFrameTimeBacklogMax); |
| |
| // Storage for retrieving fence info. |
| FenceInfoBuffer fence_info_buffer; |
| |
| while (1) { |
| ATRACE_NAME("HardwareComposer::PostThread"); |
| |
| while (IsSuspended()) { |
| ALOGI("HardwareComposer::PostThread: Post thread pause requested."); |
| thread_pause_semaphore_.wait(thread_lock); |
| // The layers will need to be updated since they were deleted previously |
| display_surfaces_updated_ = true; |
| hardware_layers_need_update_ = true; |
| } |
| |
| int64_t vsync_timestamp = 0; |
| { |
| std::array<char, 128> buf; |
| snprintf(buf.data(), buf.size(), "wait_vsync|vsync=%d|", |
| vsync_count_ + 1); |
| ATRACE_NAME(buf.data()); |
| |
| error = WaitForVSync(&vsync_timestamp); |
| ALOGE_IF( |
| error < 0, |
| "HardwareComposer::PostThread: Failed to wait for vsync event: %s", |
| strerror(-error)); |
| |
| // Don't bother processing this frame if a pause was requested |
| if (IsSuspended()) { |
| continue; |
| } |
| } |
| |
| ++vsync_count_; |
| |
| static double last_print_time = -1; |
| double current_time = GetSystemClockSec(); |
| if (last_print_time < 0 || current_time - last_print_time > 3) { |
| last_print_time = current_time; |
| } |
| |
| if (pose_client_) { |
| // Signal the pose service with vsync info. |
| // Display timestamp is in the middle of scanout. |
| privateDvrPoseNotifyVsync(pose_client_, vsync_count_, |
| vsync_timestamp + photon_offset_ns, |
| ns_per_frame, right_eye_photon_offset_ns); |
| } |
| |
| bool layer_config_changed = UpdateLayerConfig(&compositor_surfaces); |
| |
| if (layer_config_changed) { |
| frame_time_history.ResetWithSeed( |
| GuessFrameTime(compositor_surfaces.size())); |
| frame_time_backlog.clear(); |
| } else { |
| UpdateFrameTimeHistory(&frame_time_backlog, kFrameTimeBacklogMax, |
| &fence_info_buffer, &frame_time_history); |
| } |
| |
| // Get our current best estimate at how long the next frame will take to |
| // render, based on how long previous frames took to render. Use this |
| // estimate to decide when to wake up for EDS. |
| int64_t frame_time_estimate = |
| frame_time_history.GetSampleCount() == 0 |
| ? GuessFrameTime(compositor_surfaces.size()) |
| : frame_time_history.GetAverage(); |
| frame_time_estimate = std::max(frame_time_estimate, kFrameTimeEstimateMin); |
| DebugHudData::data.hwc_latency = frame_time_estimate; |
| |
| // Signal all of the vsync clients. Because absolute time is used for the |
| // wakeup time below, this can take a little time if necessary. |
| if (vsync_callback_) |
| vsync_callback_(HWC_DISPLAY_PRIMARY, vsync_timestamp, frame_time_estimate, |
| vsync_count_); |
| |
| { |
| // Sleep until async EDS wakeup time. |
| ATRACE_NAME("sleep"); |
| |
| int64_t display_time_est = vsync_timestamp + ns_per_frame; |
| int64_t now = GetSystemClockNs(); |
| int64_t frame_finish_time_est = now + frame_time_estimate; |
| int64_t sleep_time_ns = display_time_est - now - frame_time_estimate; |
| |
| ATRACE_INT64("sleep_time_ns", sleep_time_ns); |
| if (frame_finish_time_est - display_time_est >= kFrameSkipThresholdNs) { |
| ATRACE_INT("frame_skip_count", ++frame_skip_count_); |
| ALOGE( |
| "HardwareComposer::PostThread: Missed frame schedule, drop " |
| "frame. Expected frame miss: %.1fms", |
| static_cast<double>(frame_finish_time_est - display_time_est) / |
| 1000000); |
| |
| // There are several reasons we might skip a frame, but one possibility |
| // is we mispredicted the frame time. Clear out the frame time history. |
| frame_time_history.ResetWithSeed( |
| GuessFrameTime(compositor_surfaces.size())); |
| frame_time_backlog.clear(); |
| DebugHudData::data.hwc_frame_stats.SkipFrame(); |
| |
| continue; |
| } else { |
| // Make the transition more obvious in systrace when the frame skip |
| // happens above. |
| ATRACE_INT("frame_skip_count", 0); |
| } |
| |
| if (sleep_time_ns > 0) { |
| error = SleepUntil(display_time_est - frame_time_estimate); |
| ALOGE_IF(error < 0, "HardwareComposer::PostThread: Failed to sleep: %s", |
| strerror(-error)); |
| } |
| } |
| |
| DebugHudData::data.hwc_frame_stats.AddFrame(); |
| |
| int64_t frame_start_time = GetSystemClockNs(); |
| |
| // Setup the output buffer for the compositor. This needs to happen before |
| // you draw with the compositor. |
| if (gpu_layer_ != nullptr) { |
| gpu_layer_->UpdateDirectBuffer(compositor_.GetBuffer()); |
| } |
| |
| // Call PostLayers now before performing the GL code for the compositor to |
| // avoid missing the deadline that can cause the lower-level hwc to get |
| // permanently backed up. |
| PostLayers(layer_config_changed); |
| |
| PostCompositorBuffers(compositor_surfaces); |
| |
| if (gpu_layer_ != nullptr) { |
| // Note, with scanline racing, this draw is timed along with the post |
| // layers to finish just in time. |
| LocalHandle frame_fence_fd; |
| compositor_.DrawFrame(vsync_count_ + 1, &frame_fence_fd); |
| if (frame_fence_fd) { |
| LOG_ALWAYS_FATAL_IF(frame_time_backlog.size() >= kFrameTimeBacklogMax, |
| "Frame time backlog exceeds capacity"); |
| frame_time_backlog.push_back( |
| {frame_start_time, std::move(frame_fence_fd)}); |
| } |
| } else if (!layer_config_changed) { |
| frame_time_history.AddSample(GetSystemClockNs() - frame_start_time); |
| } |
| |
| HandlePendingScreenshots(); |
| } |
| |
| // TODO(skiazyk): Currently the compositor is not fully releasing its EGL |
| // context, which seems to prevent the thread from exiting properly. |
| // This shouldn't be too hard to address, I just don't have time right now. |
| compositor_.Shutdown(); |
| } |
| |
| bool HardwareComposer::UpdateLayerConfig( |
| std::vector<std::shared_ptr<DisplaySurface>>* compositor_surfaces) { |
| std::lock_guard<std::mutex> autolock(layer_mutex_); |
| |
| if (!display_surfaces_updated_) |
| return false; |
| |
| display_surfaces_updated_ = false; |
| DebugHudData::data.ResetLayers(); |
| |
| // Update compositor layers. |
| { |
| ATRACE_NAME("UpdateLayerConfig_GpuLayers"); |
| compositor_.UpdateSurfaces(display_surfaces_); |
| compositor_surfaces->clear(); |
| for (size_t i = 0; i < display_surfaces_.size(); ++i) { |
| const auto& surface = display_surfaces_[i]; |
| if (!(surface->flags() & |
| DVR_DISPLAY_SURFACE_FLAGS_DISABLE_SYSTEM_DISTORTION)) { |
| compositor_surfaces->push_back(surface); |
| } |
| } |
| } |
| |
| if (!hardware_layers_need_update_) |
| return true; |
| |
| // Update hardware layers. |
| |
| ATRACE_NAME("UpdateLayerConfig_HwLayers"); |
| hardware_layers_need_update_ = false; |
| |
| // Update the display layers in a non-destructive fashion. |
| |
| // Create a map from surface id to hardware layer |
| std::map<int, Layer*> display_surface_layers; |
| |
| for (size_t i = 0; i < active_layer_count_; ++i) { |
| auto layer = layers_[i]; |
| int surface_id = layer->GetSurfaceId(); |
| |
| auto found = |
| std::find_if(display_surfaces_.begin(), display_surfaces_.end(), |
| [surface_id](const auto& surface) { |
| return surface->surface_id() == surface_id; |
| }); |
| |
| if (found != display_surfaces_.end()) { |
| display_surface_layers[surface_id] = layer; |
| } |
| } |
| |
| bool has_gpu_layer = std::any_of( |
| display_surfaces_.begin(), display_surfaces_.end(), |
| [](const auto& surface) { |
| return !(surface->flags() & |
| DVR_DISPLAY_SURFACE_FLAGS_DISABLE_SYSTEM_DISTORTION); |
| }); |
| |
| if (!has_gpu_layer) { |
| gpu_layer_ = nullptr; |
| } |
| |
| auto is_layer_active = [&display_surface_layers, has_gpu_layer](auto layer) { |
| int surface_id = layer->GetSurfaceId(); |
| if (surface_id >= 0) { |
| return display_surface_layers.count(surface_id) > 0; |
| } else { |
| return has_gpu_layer; |
| } |
| }; |
| |
| // Compress the in-use layers to the top of the list |
| auto part = std::partition( |
| layers_.begin(), layers_.begin() + active_layer_count_, is_layer_active); |
| |
| size_t new_active_layer_count = part - layers_.begin(); |
| |
| // Clear any unused layers |
| for (size_t i = new_active_layer_count; i < active_layer_count_; ++i) { |
| layers_[i]->Reset(); |
| } |
| |
| active_layer_count_ = new_active_layer_count; |
| |
| bool gpu_layer_applied = false; |
| |
| // Create/update all of the hardware layers |
| for (size_t i = 0; i < display_surfaces_.size(); ++i) { |
| const auto& surface = display_surfaces_[i]; |
| bool is_hw_surface = |
| surface->flags() & DVR_DISPLAY_SURFACE_FLAGS_DISABLE_SYSTEM_DISTORTION; |
| hwc2_blend_mode_t blending = |
| i == 0 ? HWC2_BLEND_MODE_NONE : HWC2_BLEND_MODE_COVERAGE; |
| |
| DebugHudData::data.SetLayerInfo( |
| i, surface->width(), surface->height(), |
| !!(surface->flags() & DVR_DISPLAY_SURFACE_FLAGS_GEOMETRY_SEPARATE_2)); |
| |
| if (!is_hw_surface && gpu_layer_applied) { |
| continue; |
| } |
| |
| Layer* target_layer; |
| bool existing_layer = false; |
| |
| if (is_hw_surface) { |
| auto it = display_surface_layers.find(surface->surface_id()); |
| |
| if (it != display_surface_layers.end()) { |
| target_layer = it->second; |
| existing_layer = true; |
| } |
| } else if (gpu_layer_ != nullptr) { |
| target_layer = gpu_layer_; |
| existing_layer = true; |
| } |
| |
| if (!existing_layer) { |
| if (active_layer_count_ >= kMaxHardwareLayers) { |
| ALOGI("HardwareComposer: More than %d hardware layers requested.", |
| kMaxHardwareLayers); |
| break; |
| } else { |
| target_layer = layers_[active_layer_count_]; |
| ++active_layer_count_; |
| } |
| |
| ALOGD_IF(TRACE, |
| "HardwareComposer::UpdateLayerConfig: (new) surface_id=%d -> " |
| "layer=%zd", |
| surface->surface_id(), i); |
| |
| if (is_hw_surface) { |
| target_layer->Setup(surface, blending, display_transform_, |
| HWC2_COMPOSITION_DEVICE, i); |
| } else { |
| gpu_layer_ = target_layer; |
| target_layer->Setup(compositor_.GetBuffer(), blending, |
| display_transform_, HWC2_COMPOSITION_DEVICE, i); |
| } |
| } else { |
| ALOGD_IF(TRACE, |
| "HardwareComposer::UpdateLayerConfig: (retained) surface_id=%d " |
| "-> layer=%zd", |
| surface->surface_id(), i); |
| |
| target_layer->SetBlending(blending); |
| target_layer->SetZOrderIndex(i); |
| target_layer->UpdateLayerSettings(); |
| } |
| |
| gpu_layer_applied = !is_hw_surface; |
| } |
| |
| ALOGD_IF(TRACE, "HardwareComposer::UpdateLayerConfig: %zd active layers", |
| active_layer_count_); |
| |
| return true; |
| } |
| |
| void HardwareComposer::PostCompositorBuffers( |
| const std::vector<std::shared_ptr<DisplaySurface>>& compositor_surfaces) { |
| ATRACE_NAME("PostCompositorBuffers"); |
| for (const auto& surface : compositor_surfaces) { |
| compositor_.PostBuffer(surface); |
| } |
| } |
| |
| void HardwareComposer::UpdateFrameTimeHistory( |
| std::vector<FrameTimeMeasurementRecord>* backlog, int backlog_max, |
| FenceInfoBuffer* fence_info_buffer, FrameTimeHistory* history) { |
| while (!backlog->empty()) { |
| const auto& frame_time_record = backlog->front(); |
| int64_t end_time = 0; |
| bool frame_finished = CheckFrameFinished(frame_time_record.fence.Get(), |
| fence_info_buffer, &end_time); |
| if (frame_finished) { |
| int64_t frame_duration = end_time - frame_time_record.start_time; |
| history->AddSample(frame_duration); |
| // Our backlog is tiny (2 elements), so erasing from the front is ok |
| backlog->erase(backlog->begin()); |
| } else { |
| break; |
| } |
| } |
| |
| if (backlog->size() == static_cast<size_t>(backlog_max)) { |
| // Yikes, something must've gone wrong if our oldest frame hasn't finished |
| // yet. Give up on waiting for it. |
| const auto& stale_frame_time_record = backlog->front(); |
| int64_t frame_duration = |
| GetSystemClockNs() - stale_frame_time_record.start_time; |
| backlog->erase(backlog->begin()); |
| history->AddSample(frame_duration); |
| ALOGW("Frame didn't finish after %.1fms", |
| static_cast<double>(frame_duration) / 1000000); |
| } |
| } |
| |
| bool HardwareComposer::CheckFrameFinished(int frame_fence_fd, |
| FenceInfoBuffer* fence_info_buffer, |
| int64_t* timestamp) { |
| int result = -1; |
| int sync_result = sync_wait(frame_fence_fd, 0); |
| if (sync_result == 0) { |
| result = |
| GetFenceSignaledTimestamp(frame_fence_fd, fence_info_buffer, timestamp); |
| if (result < 0) { |
| ALOGE("Failed getting signaled timestamp from fence"); |
| } |
| } else if (errno != ETIME) { |
| ALOGE("sync_wait on frame fence failed"); |
| } |
| return result >= 0; |
| } |
| |
| void HardwareComposer::HandlePendingScreenshots() { |
| // Take a screenshot of the requested layer, if available. |
| // TODO(eieio): Look into using virtual displays to composite the layer stack |
| // into a single output buffer that can be returned to the screenshot clients. |
| if (active_layer_count_ > 0) { |
| if (auto screenshot_service = ScreenshotService::GetInstance()) { |
| if (screenshot_service->IsScreenshotRequestPending()) { |
| ATRACE_NAME("screenshot"); |
| screenshot_service->TakeIfNeeded(layers_, compositor_); |
| } |
| } else { |
| ALOGW( |
| "HardwareComposer::HandlePendingScreenshots: Failed to get " |
| "screenshot service!"); |
| } |
| } |
| } |
| |
| void HardwareComposer::SetVSyncCallback(VSyncCallback callback) { |
| vsync_callback_ = callback; |
| } |
| |
| void HardwareComposer::HwcRefresh(hwc2_callback_data_t /*data*/, |
| hwc2_display_t /*display*/) { |
| // TODO(eieio): implement invalidate callbacks. |
| } |
| |
| void HardwareComposer::HwcVSync(hwc2_callback_data_t /*data*/, |
| hwc2_display_t /*display*/, |
| int64_t /*timestamp*/) { |
| ATRACE_NAME(__PRETTY_FUNCTION__); |
| // Intentionally empty. HWC may require a callback to be set to enable vsync |
| // signals. We bypass this callback thread by monitoring the vsync event |
| // directly, but signals still need to be enabled. |
| } |
| |
| void HardwareComposer::HwcHotplug(hwc2_callback_data_t /*callbackData*/, |
| hwc2_display_t /*display*/, |
| hwc2_connection_t /*connected*/) { |
| // TODO(eieio): implement display hotplug callbacks. |
| } |
| |
| void HardwareComposer::SetBacklightBrightness(int brightness) { |
| if (backlight_brightness_fd_) { |
| std::array<char, 32> text; |
| const int length = snprintf(text.data(), text.size(), "%d", brightness); |
| write(backlight_brightness_fd_.Get(), text.data(), length); |
| } |
| } |
| |
| Layer::Layer() |
| : hwc2_hidl_(nullptr), |
| surface_index_(-1), |
| hardware_composer_layer_(0), |
| display_metrics_(nullptr), |
| blending_(HWC2_BLEND_MODE_NONE), |
| transform_(HWC_TRANSFORM_NONE), |
| composition_type_(HWC2_COMPOSITION_DEVICE), |
| surface_rect_functions_applied_(false) {} |
| |
| void Layer::Initialize(Hwc2::Composer* hwc2_hidl, HWCDisplayMetrics* metrics) { |
| hwc2_hidl_ = hwc2_hidl; |
| display_metrics_ = metrics; |
| } |
| |
| void Layer::Reset() { |
| const int ret = acquired_buffer_.Release(std::move(release_fence_)); |
| ALOGE_IF(ret < 0, "Layer::Reset: failed to release buffer: %s", |
| strerror(-ret)); |
| |
| if (hwc2_hidl_ != nullptr && hardware_composer_layer_) { |
| hwc2_hidl_->destroyLayer(HWC_DISPLAY_PRIMARY, hardware_composer_layer_); |
| hardware_composer_layer_ = 0; |
| } |
| |
| surface_index_ = static_cast<size_t>(-1); |
| blending_ = HWC2_BLEND_MODE_NONE; |
| transform_ = HWC_TRANSFORM_NONE; |
| composition_type_ = HWC2_COMPOSITION_DEVICE; |
| direct_buffer_ = nullptr; |
| surface_ = nullptr; |
| acquire_fence_fd_.Close(); |
| surface_rect_functions_applied_ = false; |
| } |
| |
| void Layer::Setup(const std::shared_ptr<DisplaySurface>& surface, |
| hwc2_blend_mode_t blending, hwc_transform_t transform, |
| hwc2_composition_t composition_type, size_t index) { |
| Reset(); |
| surface_index_ = index; |
| surface_ = surface; |
| blending_ = blending; |
| transform_ = transform; |
| composition_type_ = composition_type; |
| CommonLayerSetup(); |
| } |
| |
| void Layer::Setup(const std::shared_ptr<IonBuffer>& buffer, |
| hwc2_blend_mode_t blending, hwc_transform_t transform, |
| hwc2_composition_t composition_type, size_t z_order) { |
| Reset(); |
| surface_index_ = z_order; |
| direct_buffer_ = buffer; |
| blending_ = blending; |
| transform_ = transform; |
| composition_type_ = composition_type; |
| CommonLayerSetup(); |
| } |
| |
| void Layer::UpdateDirectBuffer(const std::shared_ptr<IonBuffer>& buffer) { |
| direct_buffer_ = buffer; |
| } |
| |
| void Layer::SetBlending(hwc2_blend_mode_t blending) { blending_ = blending; } |
| |
| void Layer::SetZOrderIndex(int z_index) { surface_index_ = z_index; } |
| |
| IonBuffer* Layer::GetBuffer() { |
| if (direct_buffer_) |
| return direct_buffer_.get(); |
| else if (acquired_buffer_.IsAvailable()) |
| return acquired_buffer_.buffer()->buffer(); |
| else |
| return nullptr; |
| } |
| |
| void Layer::UpdateLayerSettings() { |
| if (!IsLayerSetup()) { |
| ALOGE("HardwareComposer: Trying to update layers data on an unused layer."); |
| return; |
| } |
| |
| int32_t ret = HWC2_ERROR_NONE; |
| |
| hwc2_display_t display = HWC_DISPLAY_PRIMARY; |
| |
| ret = (int32_t)hwc2_hidl_->setLayerCompositionType( |
| display, hardware_composer_layer_, |
| (Hwc2::IComposerClient::Composition)composition_type_); |
| ALOGE_IF(ret, "HardwareComposer: Error setting layer composition type : %d", |
| ret); |
| // ret = (int32_t) hwc2_hidl_->setLayerTransform(display, |
| // hardware_composer_layer_, |
| // (Hwc2::IComposerClient::Transform) |
| // transform_); |
| // ALOGE_IF(ret, "HardwareComposer: Error setting layer transform : %d", ret); |
| |
| // ret = hwc2_funcs_->set_layer_blend_mode_fn_( |
| // hardware_composer_device_, display, hardware_composer_layer_, |
| // blending_); |
| ret = (int32_t)hwc2_hidl_->setLayerBlendMode( |
| display, hardware_composer_layer_, |
| (Hwc2::IComposerClient::BlendMode)blending_); |
| ALOGE_IF(ret, "HardwareComposer: Error setting layer blend mode : %d", ret); |
| |
| Hwc2::IComposerClient::Rect display_frame; |
| display_frame.left = 0; |
| display_frame.top = 0; |
| display_frame.right = display_metrics_->width; |
| display_frame.bottom = display_metrics_->height; |
| ret = (int32_t)hwc2_hidl_->setLayerDisplayFrame( |
| display, hardware_composer_layer_, display_frame); |
| ALOGE_IF(ret, "HardwareComposer: Error setting layer display frame : %d", |
| ret); |
| |
| std::vector<Hwc2::IComposerClient::Rect> visible_region(1); |
| visible_region[0] = display_frame; |
| ret = (int32_t)hwc2_hidl_->setLayerVisibleRegion( |
| display, hardware_composer_layer_, visible_region); |
| ALOGE_IF(ret, "HardwareComposer: Error setting layer visible region : %d", |
| ret); |
| |
| ret = (int32_t)hwc2_hidl_->setLayerPlaneAlpha(display, |
| hardware_composer_layer_, 1.0f); |
| ALOGE_IF(ret, "HardwareComposer: Error setting layer plane alpha : %d", ret); |
| |
| ret = (int32_t)hwc2_hidl_->setLayerZOrder(display, hardware_composer_layer_, |
| surface_index_); |
| ALOGE_IF(ret, "HardwareComposer: Error, setting z order index : %d", ret); |
| } |
| |
| void Layer::CommonLayerSetup() { |
| int32_t ret = (int32_t)hwc2_hidl_->createLayer(HWC_DISPLAY_PRIMARY, |
| &hardware_composer_layer_); |
| |
| ALOGE_IF(ret, |
| "HardwareComposer: Failed to create layer on primary display : %d", |
| ret); |
| |
| UpdateLayerSettings(); |
| } |
| |
| void Layer::Prepare() { |
| int right, bottom; |
| buffer_handle_t handle; |
| |
| if (surface_) { |
| // Only update the acquired buffer when one is either available or this is |
| // the first time through. |
| if (surface_->IsBufferAvailable()) { |
| // If we previously set this to a solid color layer to stall for time, |
| // revert it to a device layer. |
| if (acquired_buffer_.IsEmpty() && |
| composition_type_ != HWC2_COMPOSITION_DEVICE) { |
| composition_type_ = HWC2_COMPOSITION_DEVICE; |
| hwc2_hidl_->setLayerCompositionType( |
| HWC_DISPLAY_PRIMARY, hardware_composer_layer_, |
| (Hwc2::IComposerClient::Composition)HWC2_COMPOSITION_DEVICE); |
| } |
| |
| DebugHudData::data.AddLayerFrame(surface_index_); |
| acquired_buffer_.Release(std::move(release_fence_)); |
| acquired_buffer_ = surface_->AcquireCurrentBuffer(); |
| |
| // Basic latency stopgap for when the application misses a frame: |
| // If the application recovers on the 2nd or 3rd (etc) frame after |
| // missing, this code will skip a frame to catch up by checking if |
| // the next frame is also available. |
| if (surface_->IsBufferAvailable()) { |
| DebugHudData::data.SkipLayerFrame(surface_index_); |
| ATRACE_NAME("DropToCatchUp"); |
| ATRACE_ASYNC_END("BufferPost", acquired_buffer_.buffer()->id()); |
| acquired_buffer_ = surface_->AcquireCurrentBuffer(); |
| } |
| ATRACE_ASYNC_END("BufferPost", acquired_buffer_.buffer()->id()); |
| } else if (acquired_buffer_.IsEmpty()) { |
| // While we are waiting for a buffer, set this to be an empty layer |
| if (composition_type_ != HWC2_COMPOSITION_SOLID_COLOR) { |
| composition_type_ = HWC2_COMPOSITION_SOLID_COLOR; |
| hwc2_hidl_->setLayerCompositionType( |
| HWC_DISPLAY_PRIMARY, hardware_composer_layer_, |
| (Hwc2::IComposerClient::Composition)HWC2_COMPOSITION_SOLID_COLOR); |
| |
| Hwc2::IComposerClient::Color layer_color = { |
| 0, 0, 0, 0, |
| }; |
| hwc2_hidl_->setLayerColor(HWC_DISPLAY_PRIMARY, hardware_composer_layer_, |
| layer_color); |
| } |
| return; |
| } |
| right = acquired_buffer_.buffer()->width(); |
| bottom = acquired_buffer_.buffer()->height(); |
| handle = acquired_buffer_.buffer()->native_handle(); |
| acquire_fence_fd_.Reset(acquired_buffer_.ClaimAcquireFence().Release()); |
| } else { |
| right = direct_buffer_->width(); |
| bottom = direct_buffer_->height(); |
| handle = direct_buffer_->handle(); |
| acquire_fence_fd_.Close(); |
| } |
| |
| int32_t ret = HWC2_ERROR_NONE; |
| |
| if (composition_type_ == HWC2_COMPOSITION_DEVICE) { |
| ret = (int32_t)hwc2_hidl_->setLayerBuffer(HWC_DISPLAY_PRIMARY, |
| hardware_composer_layer_, handle, |
| acquire_fence_fd_.Get()); |
| |
| ALOGE_IF(ret, "HardwareComposer: Error setting layer buffer : %d", ret); |
| } |
| |
| if (!surface_rect_functions_applied_) { |
| Hwc2::IComposerClient::FRect crop_rect = { |
| 0, 0, static_cast<float>(right), static_cast<float>(bottom), |
| }; |
| hwc2_hidl_->setLayerSourceCrop(HWC_DISPLAY_PRIMARY, |
| hardware_composer_layer_, crop_rect); |
| |
| ALOGE_IF(ret, "HardwareComposer: Error setting layer source crop : %d", |
| ret); |
| |
| // TODO(skiazyk): why is this ifdef'd out. Is if a driver-specific issue where |
| // it must/cannot be called? |
| #ifdef QCOM_BSP |
| hwc_rect_t damage_rect = { |
| 0, 0, right, bottom, |
| }; |
| hwc_region_t damage = { |
| 1, &damage_rect, |
| }; |
| // ret = hwc2_funcs_->set_layer_surface_damage( |
| // hardware_composer_device_, HWC_DISPLAY_PRIMARY, |
| // hardware_composer_layer_, damage); |
| // uses a std::vector as the listing |
| // hwc2_hidl_->setLayerSurfaceDamage(HWC_DISPLAY_PRIMARY, |
| // hardware_composer_layer_, vector here); |
| |
| ALOGE_IF(ret, "HardwareComposer: Error settings layer surface damage : %d", |
| ret); |
| #endif |
| |
| surface_rect_functions_applied_ = true; |
| } |
| } |
| |
| void Layer::Finish(int release_fence_fd) { |
| release_fence_.Reset(release_fence_fd); |
| } |
| |
| void Layer::Drop() { acquire_fence_fd_.Close(); } |
| |
| } // namespace dvr |
| } // namespace android |