|  | /* | 
|  | * Copyright (C) 2020 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "RpcConnection" | 
|  |  | 
|  | #include <binder/RpcConnection.h> | 
|  |  | 
|  | #include <binder/Parcel.h> | 
|  | #include <binder/Stability.h> | 
|  |  | 
|  | #include "RpcState.h" | 
|  | #include "RpcWireFormat.h" | 
|  |  | 
|  | #include <sys/socket.h> | 
|  | #include <sys/types.h> | 
|  | #include <sys/un.h> | 
|  | #include <unistd.h> | 
|  |  | 
|  | #if defined(__GLIBC__) | 
|  | extern "C" pid_t gettid(); | 
|  | #endif | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | using base::unique_fd; | 
|  |  | 
|  | RpcConnection::RpcConnection() { | 
|  | LOG_RPC_DETAIL("RpcConnection created %p", this); | 
|  |  | 
|  | mState = std::make_unique<RpcState>(); | 
|  | } | 
|  | RpcConnection::~RpcConnection() { | 
|  | LOG_RPC_DETAIL("RpcConnection destroyed %p", this); | 
|  | } | 
|  |  | 
|  | sp<RpcConnection> RpcConnection::make() { | 
|  | return new RpcConnection; | 
|  | } | 
|  |  | 
|  | bool RpcConnection::setupUnixDomainServer(const char* path) { | 
|  | LOG_ALWAYS_FATAL_IF(mServer.get() != -1, "Only supports one server now"); | 
|  |  | 
|  | unique_fd serverFd(TEMP_FAILURE_RETRY(socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0))); | 
|  | if (serverFd == -1) { | 
|  | ALOGE("Could not create socket at %s: %s", path, strerror(errno)); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | struct sockaddr_un addr = { | 
|  | .sun_family = AF_UNIX, | 
|  | }; | 
|  |  | 
|  | unsigned int pathLen = strlen(path) + 1; | 
|  | LOG_ALWAYS_FATAL_IF(pathLen > sizeof(addr.sun_path), "%u", pathLen); | 
|  | memcpy(addr.sun_path, path, pathLen); | 
|  |  | 
|  | if (0 != TEMP_FAILURE_RETRY(bind(serverFd.get(), (struct sockaddr*)&addr, sizeof(addr)))) { | 
|  | ALOGE("Could not bind socket at %s: %s", path, strerror(errno)); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (0 != TEMP_FAILURE_RETRY(listen(serverFd.get(), 1 /*backlog*/))) { | 
|  | ALOGE("Could not listen socket at %s: %s", path, strerror(errno)); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mServer = std::move(serverFd); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool RpcConnection::addUnixDomainClient(const char* path) { | 
|  | LOG_RPC_DETAIL("Connecting on path: %s", path); | 
|  |  | 
|  | unique_fd serverFd(TEMP_FAILURE_RETRY(socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0))); | 
|  | if (serverFd == -1) { | 
|  | ALOGE("Could not create socket at %s: %s", path, strerror(errno)); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | struct sockaddr_un addr = { | 
|  | .sun_family = AF_UNIX, | 
|  | }; | 
|  |  | 
|  | unsigned int pathLen = strlen(path) + 1; | 
|  | LOG_ALWAYS_FATAL_IF(pathLen > sizeof(addr.sun_path), "%u", pathLen); | 
|  | memcpy(addr.sun_path, path, pathLen); | 
|  |  | 
|  | if (0 != TEMP_FAILURE_RETRY(connect(serverFd.get(), (struct sockaddr*)&addr, sizeof(addr)))) { | 
|  | ALOGE("Could not connect socket at %s: %s", path, strerror(errno)); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | LOG_RPC_DETAIL("Unix domain client with fd %d", serverFd.get()); | 
|  |  | 
|  | addClient(std::move(serverFd)); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | sp<IBinder> RpcConnection::getRootObject() { | 
|  | ExclusiveSocket socket(this, SocketUse::CLIENT); | 
|  | return state()->getRootObject(socket.fd(), this); | 
|  | } | 
|  |  | 
|  | status_t RpcConnection::transact(const RpcAddress& address, uint32_t code, const Parcel& data, | 
|  | Parcel* reply, uint32_t flags) { | 
|  | ExclusiveSocket socket(this, | 
|  | (flags & IBinder::FLAG_ONEWAY) ? SocketUse::CLIENT_ASYNC | 
|  | : SocketUse::CLIENT); | 
|  | return state()->transact(socket.fd(), address, code, data, this, reply, flags); | 
|  | } | 
|  |  | 
|  | status_t RpcConnection::sendDecStrong(const RpcAddress& address) { | 
|  | ExclusiveSocket socket(this, SocketUse::CLIENT_REFCOUNT); | 
|  | return state()->sendDecStrong(socket.fd(), address); | 
|  | } | 
|  |  | 
|  | void RpcConnection::join() { | 
|  | // establish a connection | 
|  | { | 
|  | struct sockaddr_un clientSa; | 
|  | socklen_t clientSaLen = sizeof(clientSa); | 
|  |  | 
|  | unique_fd clientFd(TEMP_FAILURE_RETRY( | 
|  | accept4(mServer.get(), (struct sockaddr*)&clientSa, &clientSaLen, SOCK_CLOEXEC))); | 
|  | if (clientFd < 0) { | 
|  | // If this log becomes confusing, should save more state from setupUnixDomainServer | 
|  | // in order to output here. | 
|  | ALOGE("Could not accept4 socket: %s", strerror(errno)); | 
|  | return; | 
|  | } | 
|  |  | 
|  | LOG_RPC_DETAIL("accept4 on fd %d yields fd %d", mServer.get(), clientFd.get()); | 
|  |  | 
|  | addServer(std::move(clientFd)); | 
|  | } | 
|  |  | 
|  | // We may not use the connection we just established (two threads might | 
|  | // establish connections for each other), but for now, just use one | 
|  | // server/socket connection. | 
|  | ExclusiveSocket socket(this, SocketUse::SERVER); | 
|  |  | 
|  | while (true) { | 
|  | status_t error = state()->getAndExecuteCommand(socket.fd(), this); | 
|  |  | 
|  | if (error != OK) { | 
|  | ALOGI("Binder socket thread closing w/ status %s", statusToString(error).c_str()); | 
|  | return; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RpcConnection::setForServer(const wp<RpcServer>& server) { | 
|  | mForServer = server; | 
|  | } | 
|  |  | 
|  | wp<RpcServer> RpcConnection::server() { | 
|  | return mForServer; | 
|  | } | 
|  |  | 
|  | void RpcConnection::addClient(base::unique_fd&& fd) { | 
|  | std::lock_guard<std::mutex> _l(mSocketMutex); | 
|  | sp<ConnectionSocket> connection = new ConnectionSocket(); | 
|  | connection->fd = std::move(fd); | 
|  | mClients.push_back(connection); | 
|  | } | 
|  |  | 
|  | void RpcConnection::addServer(base::unique_fd&& fd) { | 
|  | std::lock_guard<std::mutex> _l(mSocketMutex); | 
|  | sp<ConnectionSocket> connection = new ConnectionSocket(); | 
|  | connection->fd = std::move(fd); | 
|  | mServers.push_back(connection); | 
|  | } | 
|  |  | 
|  | RpcConnection::ExclusiveSocket::ExclusiveSocket(const sp<RpcConnection>& connection, SocketUse use) | 
|  | : mConnection(connection) { | 
|  | pid_t tid = gettid(); | 
|  | std::unique_lock<std::mutex> _l(mConnection->mSocketMutex); | 
|  |  | 
|  | mConnection->mWaitingThreads++; | 
|  | while (true) { | 
|  | sp<ConnectionSocket> exclusive; | 
|  | sp<ConnectionSocket> available; | 
|  |  | 
|  | // CHECK FOR DEDICATED CLIENT SOCKET | 
|  | // | 
|  | // A server/looper should always use a dedicated connection. | 
|  | if (use != SocketUse::SERVER) { | 
|  | findSocket(tid, &exclusive, &available, mConnection->mClients, | 
|  | mConnection->mClientsOffset); | 
|  |  | 
|  | // WARNING: this assumes a server cannot request its client to send | 
|  | // a transaction, as mServers is excluded below. | 
|  | // | 
|  | // Imagine we have more than one thread in play, and a single thread | 
|  | // sends a synchronous, then an asynchronous command. Imagine the | 
|  | // asynchronous command is sent on the first client socket. Then, if | 
|  | // we naively send a synchronous command to that same socket, the | 
|  | // thread on the far side might be busy processing the asynchronous | 
|  | // command. So, we move to considering the second available thread | 
|  | // for subsequent calls. | 
|  | if (use == SocketUse::CLIENT_ASYNC && (exclusive != nullptr || available != nullptr)) { | 
|  | mConnection->mClientsOffset = | 
|  | (mConnection->mClientsOffset + 1) % mConnection->mClients.size(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // USE SERVING SOCKET (to start serving or for nested transaction) | 
|  | // | 
|  | // asynchronous calls cannot be nested | 
|  | if (use != SocketUse::CLIENT_ASYNC) { | 
|  | // servers should start serving on an available thread only | 
|  | // otherwise, this should only be a nested call | 
|  | bool useAvailable = use == SocketUse::SERVER; | 
|  |  | 
|  | findSocket(tid, &exclusive, (useAvailable ? &available : nullptr), | 
|  | mConnection->mServers, 0 /* index hint */); | 
|  | } | 
|  |  | 
|  | // if our thread is already using a connection, prioritize using that | 
|  | if (exclusive != nullptr) { | 
|  | mSocket = exclusive; | 
|  | mReentrant = true; | 
|  | break; | 
|  | } else if (available != nullptr) { | 
|  | mSocket = available; | 
|  | mSocket->exclusiveTid = tid; | 
|  | break; | 
|  | } | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(use == SocketUse::SERVER, "Must create connection to join one."); | 
|  |  | 
|  | // in regular binder, this would usually be a deadlock :) | 
|  | LOG_ALWAYS_FATAL_IF(mConnection->mClients.size() == 0, | 
|  | "Not a client of any connection. You must create a connection to an " | 
|  | "RPC server to make any non-nested (e.g. oneway or on another thread) " | 
|  | "calls."); | 
|  |  | 
|  | LOG_RPC_DETAIL("No available connection (have %zu clients and %zu servers). Waiting...", | 
|  | mConnection->mClients.size(), mConnection->mServers.size()); | 
|  | mConnection->mSocketCv.wait(_l); | 
|  | } | 
|  | mConnection->mWaitingThreads--; | 
|  | } | 
|  |  | 
|  | void RpcConnection::ExclusiveSocket::findSocket(pid_t tid, sp<ConnectionSocket>* exclusive, | 
|  | sp<ConnectionSocket>* available, | 
|  | std::vector<sp<ConnectionSocket>>& sockets, | 
|  | size_t socketsIndexHint) { | 
|  | LOG_ALWAYS_FATAL_IF(sockets.size() > 0 && socketsIndexHint >= sockets.size(), | 
|  | "Bad index %zu >= %zu", socketsIndexHint, sockets.size()); | 
|  |  | 
|  | if (*exclusive != nullptr) return; // consistent with break below | 
|  |  | 
|  | for (size_t i = 0; i < sockets.size(); i++) { | 
|  | sp<ConnectionSocket>& socket = sockets[(i + socketsIndexHint) % sockets.size()]; | 
|  |  | 
|  | // take first available connection (intuition = caching) | 
|  | if (available && *available == nullptr && socket->exclusiveTid == std::nullopt) { | 
|  | *available = socket; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // though, prefer to take connection which is already inuse by this thread | 
|  | // (nested transactions) | 
|  | if (exclusive && socket->exclusiveTid == tid) { | 
|  | *exclusive = socket; | 
|  | break; // consistent with return above | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | RpcConnection::ExclusiveSocket::~ExclusiveSocket() { | 
|  | // reentrant use of a connection means something less deep in the call stack | 
|  | // is using this fd, and it retains the right to it. So, we don't give up | 
|  | // exclusive ownership, and no thread is freed. | 
|  | if (!mReentrant) { | 
|  | std::unique_lock<std::mutex> _l(mConnection->mSocketMutex); | 
|  | mSocket->exclusiveTid = std::nullopt; | 
|  | if (mConnection->mWaitingThreads > 0) { | 
|  | _l.unlock(); | 
|  | mConnection->mSocketCv.notify_one(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | } // namespace android |