Revert "opengl: Generate *.in from registry XML"

This reverts commit 4a73962c694bfe57eb2bea40ed6fb626be7006aa.

Change-Id: I1fa5cbe4d0b86f6df69d616157b3fec68d706d7a
diff --git a/opengl/libs/GLES2/gl2_api.in b/opengl/libs/GLES2/gl2_api.in
index 776d247..76f4e23 100644
--- a/opengl/libs/GLES2/gl2_api.in
+++ b/opengl/libs/GLES2/gl2_api.in
@@ -4,7 +4,7 @@
 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
     CALL_GL_API(glAttachShader, program, shader);
 }
-void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name) {
+void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name) {
     CALL_GL_API(glBindAttribLocation, program, index, name);
 }
 void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
@@ -31,13 +31,13 @@
 void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
     CALL_GL_API(glBlendFunc, sfactor, dfactor);
 }
-void API_ENTRY(glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
-    CALL_GL_API(glBlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+void API_ENTRY(glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
+    CALL_GL_API(glBlendFuncSeparate, srcRGB, dstRGB, srcAlpha, dstAlpha);
 }
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
+void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
     CALL_GL_API(glBufferData, target, size, data, usage);
 }
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
+void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
     CALL_GL_API(glBufferSubData, target, offset, size, data);
 }
 GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
@@ -49,8 +49,8 @@
 void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
     CALL_GL_API(glClearColor, red, green, blue, alpha);
 }
-void API_ENTRY(glClearDepthf)(GLfloat d) {
-    CALL_GL_API(glClearDepthf, d);
+void API_ENTRY(glClearDepthf)(GLfloat depth) {
+    CALL_GL_API(glClearDepthf, depth);
 }
 void API_ENTRY(glClearStencil)(GLint s) {
     CALL_GL_API(glClearStencil, s);
@@ -61,10 +61,10 @@
 void API_ENTRY(glCompileShader)(GLuint shader) {
     CALL_GL_API(glCompileShader, shader);
 }
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
 }
-void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
+void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
 }
 void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
@@ -82,22 +82,22 @@
 void API_ENTRY(glCullFace)(GLenum mode) {
     CALL_GL_API(glCullFace, mode);
 }
-void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint * buffers) {
+void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
     CALL_GL_API(glDeleteBuffers, n, buffers);
 }
-void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) {
+void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers) {
     CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
 }
 void API_ENTRY(glDeleteProgram)(GLuint program) {
     CALL_GL_API(glDeleteProgram, program);
 }
-void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) {
+void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers) {
     CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
 }
 void API_ENTRY(glDeleteShader)(GLuint shader) {
     CALL_GL_API(glDeleteShader, shader);
 }
-void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint * textures) {
+void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint* textures) {
     CALL_GL_API(glDeleteTextures, n, textures);
 }
 void API_ENTRY(glDepthFunc)(GLenum func) {
@@ -121,7 +121,7 @@
 void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
     CALL_GL_API(glDrawArrays, mode, first, count);
 }
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices) {
+void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
     CALL_GL_API(glDrawElements, mode, count, type, indices);
 }
 void API_ENTRY(glEnable)(GLenum cap) {
@@ -145,97 +145,97 @@
 void API_ENTRY(glFrontFace)(GLenum mode) {
     CALL_GL_API(glFrontFace, mode);
 }
-void API_ENTRY(glGenBuffers)(GLsizei n, GLuint * buffers) {
+void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
     CALL_GL_API(glGenBuffers, n, buffers);
 }
 void API_ENTRY(glGenerateMipmap)(GLenum target) {
     CALL_GL_API(glGenerateMipmap, target);
 }
-void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint * framebuffers) {
+void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers) {
     CALL_GL_API(glGenFramebuffers, n, framebuffers);
 }
-void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers) {
+void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers) {
     CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
 }
-void API_ENTRY(glGenTextures)(GLsizei n, GLuint * textures) {
+void API_ENTRY(glGenTextures)(GLsizei n, GLuint* textures) {
     CALL_GL_API(glGenTextures, n, textures);
 }
-void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
-    CALL_GL_API(glGetActiveAttrib, program, index, bufSize, length, size, type, name);
+void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
+    CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
 }
-void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
-    CALL_GL_API(glGetActiveUniform, program, index, bufSize, length, size, type, name);
+void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
+    CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
 }
-void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) {
-    CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders);
+void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
+    CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
 }
-GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar * name) {
+GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) {
     CALL_GL_API_RETURN(glGetAttribLocation, program, name);
 }
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean * data) {
-    CALL_GL_API(glGetBooleanv, pname, data);
+void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
+    CALL_GL_API(glGetBooleanv, pname, params);
 }
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
     CALL_GL_API(glGetBufferParameteriv, target, pname, params);
 }
 GLenum API_ENTRY(glGetError)(void) {
     CALL_GL_API_RETURN(glGetError);
 }
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat * data) {
-    CALL_GL_API(glGetFloatv, pname, data);
+void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params) {
+    CALL_GL_API(glGetFloatv, pname, params);
 }
-void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
+void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
     CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
 }
-void API_ENTRY(glGetIntegerv)(GLenum pname, GLint * data) {
-    CALL_GL_API(glGetIntegerv, pname, data);
+void API_ENTRY(glGetIntegerv)(GLenum pname, GLint* params) {
+    CALL_GL_API(glGetIntegerv, pname, params);
 }
-void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint * params) {
+void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint* params) {
     CALL_GL_API(glGetProgramiv, program, pname, params);
 }
-void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
-    CALL_GL_API(glGetProgramInfoLog, program, bufSize, length, infoLog);
+void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
+    CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog);
 }
-void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
     CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
 }
-void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint * params) {
+void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) {
     CALL_GL_API(glGetShaderiv, shader, pname, params);
 }
-void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
-    CALL_GL_API(glGetShaderInfoLog, shader, bufSize, length, infoLog);
+void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
+    CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
 }
-void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) {
+void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
     CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
 }
-void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {
-    CALL_GL_API(glGetShaderSource, shader, bufSize, length, source);
+void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) {
+    CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
 }
-const GLubyte * API_ENTRY(__glGetString)(GLenum name) {
+const GLubyte* API_ENTRY(__glGetString)(GLenum name) {
     CALL_GL_API_RETURN(glGetString, name);
 }
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) {
+void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params) {
     CALL_GL_API(glGetTexParameterfv, target, pname, params);
 }
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params) {
     CALL_GL_API(glGetTexParameteriv, target, pname, params);
 }
-void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat * params) {
+void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) {
     CALL_GL_API(glGetUniformfv, program, location, params);
 }
-void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint * params) {
+void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) {
     CALL_GL_API(glGetUniformiv, program, location, params);
 }
-GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar * name) {
+GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) {
     CALL_GL_API_RETURN(glGetUniformLocation, program, name);
 }
-void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) {
+void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) {
     CALL_GL_API(glGetVertexAttribfv, index, pname, params);
 }
-void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) {
+void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params) {
     CALL_GL_API(glGetVertexAttribiv, index, pname, params);
 }
-void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer) {
+void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer) {
     CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
 }
 void API_ENTRY(glHint)(GLenum target, GLenum mode) {
@@ -274,7 +274,7 @@
 void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
     CALL_GL_API(glPolygonOffset, factor, units);
 }
-void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
+void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) {
     CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
 }
 void API_ENTRY(glReleaseShaderCompiler)(void) {
@@ -289,10 +289,10 @@
 void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glScissor, x, y, width, height);
 }
-void API_ENTRY(glShaderBinary)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) {
-    CALL_GL_API(glShaderBinary, count, shaders, binaryformat, binary, length);
+void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) {
+    CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
 }
-void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
+void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
     CALL_GL_API(glShaderSource, shader, count, string, length);
 }
 void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
@@ -310,82 +310,82 @@
 void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
     CALL_GL_API(glStencilOp, fail, zfail, zpass);
 }
-void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
-    CALL_GL_API(glStencilOpSeparate, face, sfail, dpfail, dppass);
+void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
+    CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
 }
-void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
+void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
 }
 void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
     CALL_GL_API(glTexParameterf, target, pname, param);
 }
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) {
+void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params) {
     CALL_GL_API(glTexParameterfv, target, pname, params);
 }
 void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
     CALL_GL_API(glTexParameteri, target, pname, param);
 }
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint * params) {
+void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) {
     CALL_GL_API(glTexParameteriv, target, pname, params);
 }
-void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
+void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
 }
-void API_ENTRY(glUniform1f)(GLint location, GLfloat v0) {
-    CALL_GL_API(glUniform1f, location, v0);
+void API_ENTRY(glUniform1f)(GLint location, GLfloat x) {
+    CALL_GL_API(glUniform1f, location, x);
 }
-void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat * value) {
-    CALL_GL_API(glUniform1fv, location, count, value);
+void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v) {
+    CALL_GL_API(glUniform1fv, location, count, v);
 }
-void API_ENTRY(glUniform1i)(GLint location, GLint v0) {
-    CALL_GL_API(glUniform1i, location, v0);
+void API_ENTRY(glUniform1i)(GLint location, GLint x) {
+    CALL_GL_API(glUniform1i, location, x);
 }
-void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint * value) {
-    CALL_GL_API(glUniform1iv, location, count, value);
+void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v) {
+    CALL_GL_API(glUniform1iv, location, count, v);
 }
-void API_ENTRY(glUniform2f)(GLint location, GLfloat v0, GLfloat v1) {
-    CALL_GL_API(glUniform2f, location, v0, v1);
+void API_ENTRY(glUniform2f)(GLint location, GLfloat x, GLfloat y) {
+    CALL_GL_API(glUniform2f, location, x, y);
 }
-void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat * value) {
-    CALL_GL_API(glUniform2fv, location, count, value);
+void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v) {
+    CALL_GL_API(glUniform2fv, location, count, v);
 }
-void API_ENTRY(glUniform2i)(GLint location, GLint v0, GLint v1) {
-    CALL_GL_API(glUniform2i, location, v0, v1);
+void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y) {
+    CALL_GL_API(glUniform2i, location, x, y);
 }
-void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint * value) {
-    CALL_GL_API(glUniform2iv, location, count, value);
+void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v) {
+    CALL_GL_API(glUniform2iv, location, count, v);
 }
-void API_ENTRY(glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
-    CALL_GL_API(glUniform3f, location, v0, v1, v2);
+void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glUniform3f, location, x, y, z);
 }
-void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat * value) {
-    CALL_GL_API(glUniform3fv, location, count, value);
+void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v) {
+    CALL_GL_API(glUniform3fv, location, count, v);
 }
-void API_ENTRY(glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) {
-    CALL_GL_API(glUniform3i, location, v0, v1, v2);
+void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z) {
+    CALL_GL_API(glUniform3i, location, x, y, z);
 }
-void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint * value) {
-    CALL_GL_API(glUniform3iv, location, count, value);
+void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v) {
+    CALL_GL_API(glUniform3iv, location, count, v);
 }
-void API_ENTRY(glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
-    CALL_GL_API(glUniform4f, location, v0, v1, v2, v3);
+void API_ENTRY(glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+    CALL_GL_API(glUniform4f, location, x, y, z, w);
 }
-void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat * value) {
-    CALL_GL_API(glUniform4fv, location, count, value);
+void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v) {
+    CALL_GL_API(glUniform4fv, location, count, v);
 }
-void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
-    CALL_GL_API(glUniform4i, location, v0, v1, v2, v3);
+void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w) {
+    CALL_GL_API(glUniform4i, location, x, y, z, w);
 }
-void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint * value) {
-    CALL_GL_API(glUniform4iv, location, count, value);
+void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v) {
+    CALL_GL_API(glUniform4iv, location, count, v);
 }
-void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value);
 }
 void API_ENTRY(glUseProgram)(GLuint program) {
@@ -394,32 +394,32 @@
 void API_ENTRY(glValidateProgram)(GLuint program) {
     CALL_GL_API(glValidateProgram, program);
 }
-void API_ENTRY(glVertexAttrib1f)(GLuint index, GLfloat x) {
-    CALL_GL_API(glVertexAttrib1f, index, x);
+void API_ENTRY(glVertexAttrib1f)(GLuint indx, GLfloat x) {
+    CALL_GL_API(glVertexAttrib1f, indx, x);
 }
-void API_ENTRY(glVertexAttrib1fv)(GLuint index, const GLfloat * v) {
-    CALL_GL_API(glVertexAttrib1fv, index, v);
+void API_ENTRY(glVertexAttrib1fv)(GLuint indx, const GLfloat* values) {
+    CALL_GL_API(glVertexAttrib1fv, indx, values);
 }
-void API_ENTRY(glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) {
-    CALL_GL_API(glVertexAttrib2f, index, x, y);
+void API_ENTRY(glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y) {
+    CALL_GL_API(glVertexAttrib2f, indx, x, y);
 }
-void API_ENTRY(glVertexAttrib2fv)(GLuint index, const GLfloat * v) {
-    CALL_GL_API(glVertexAttrib2fv, index, v);
+void API_ENTRY(glVertexAttrib2fv)(GLuint indx, const GLfloat* values) {
+    CALL_GL_API(glVertexAttrib2fv, indx, values);
 }
-void API_ENTRY(glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
-    CALL_GL_API(glVertexAttrib3f, index, x, y, z);
+void API_ENTRY(glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glVertexAttrib3f, indx, x, y, z);
 }
-void API_ENTRY(glVertexAttrib3fv)(GLuint index, const GLfloat * v) {
-    CALL_GL_API(glVertexAttrib3fv, index, v);
+void API_ENTRY(glVertexAttrib3fv)(GLuint indx, const GLfloat* values) {
+    CALL_GL_API(glVertexAttrib3fv, indx, values);
 }
-void API_ENTRY(glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
-    CALL_GL_API(glVertexAttrib4f, index, x, y, z, w);
+void API_ENTRY(glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+    CALL_GL_API(glVertexAttrib4f, indx, x, y, z, w);
 }
-void API_ENTRY(glVertexAttrib4fv)(GLuint index, const GLfloat * v) {
-    CALL_GL_API(glVertexAttrib4fv, index, v);
+void API_ENTRY(glVertexAttrib4fv)(GLuint indx, const GLfloat* values) {
+    CALL_GL_API(glVertexAttrib4fv, indx, values);
 }
-void API_ENTRY(glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
-    CALL_GL_API(glVertexAttribPointer, index, size, type, normalized, stride, pointer);
+void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) {
+    CALL_GL_API(glVertexAttribPointer, indx, size, type, normalized, stride, ptr);
 }
 void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glViewport, x, y, width, height);
@@ -427,28 +427,28 @@
 void API_ENTRY(glReadBuffer)(GLenum mode) {
     CALL_GL_API(glReadBuffer, mode);
 }
-void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
+void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) {
     CALL_GL_API(glDrawRangeElements, mode, start, end, count, type, indices);
 }
-void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
+void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexImage3D, target, level, internalformat, width, height, depth, border, format, type, pixels);
 }
-void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
+void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
 }
 void API_ENTRY(glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glCopyTexSubImage3D, target, level, xoffset, yoffset, zoffset, x, y, width, height);
 }
-void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
+void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexImage3D, target, level, internalformat, width, height, depth, border, imageSize, data);
 }
-void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
+void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
 }
-void API_ENTRY(glGenQueries)(GLsizei n, GLuint * ids) {
+void API_ENTRY(glGenQueries)(GLsizei n, GLuint* ids) {
     CALL_GL_API(glGenQueries, n, ids);
 }
-void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint * ids) {
+void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint* ids) {
     CALL_GL_API(glDeleteQueries, n, ids);
 }
 GLboolean API_ENTRY(glIsQuery)(GLuint id) {
@@ -460,37 +460,37 @@
 void API_ENTRY(glEndQuery)(GLenum target) {
     CALL_GL_API(glEndQuery, target);
 }
-void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint* params) {
     CALL_GL_API(glGetQueryiv, target, pname, params);
 }
-void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) {
+void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint* params) {
     CALL_GL_API(glGetQueryObjectuiv, id, pname, params);
 }
 GLboolean API_ENTRY(glUnmapBuffer)(GLenum target) {
     CALL_GL_API_RETURN(glUnmapBuffer, target);
 }
-void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, void ** params) {
+void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, GLvoid** params) {
     CALL_GL_API(glGetBufferPointerv, target, pname, params);
 }
-void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum * bufs) {
+void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum* bufs) {
     CALL_GL_API(glDrawBuffers, n, bufs);
 }
-void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix2x3fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix3x2fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix2x4fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix4x2fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix3x4fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix4x3fv, location, count, transpose, value);
 }
 void API_ENTRY(glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
@@ -502,7 +502,7 @@
 void API_ENTRY(glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
     CALL_GL_API(glFramebufferTextureLayer, target, attachment, texture, level, layer);
 }
-void * API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
+GLvoid* API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
     CALL_GL_API_RETURN(glMapBufferRange, target, offset, length, access);
 }
 void API_ENTRY(glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) {
@@ -511,16 +511,16 @@
 void API_ENTRY(glBindVertexArray)(GLuint array) {
     CALL_GL_API(glBindVertexArray, array);
 }
-void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint * arrays) {
+void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint* arrays) {
     CALL_GL_API(glDeleteVertexArrays, n, arrays);
 }
-void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint * arrays) {
+void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint* arrays) {
     CALL_GL_API(glGenVertexArrays, n, arrays);
 }
 GLboolean API_ENTRY(glIsVertexArray)(GLuint array) {
     CALL_GL_API_RETURN(glIsVertexArray, array);
 }
-void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint * data) {
+void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint* data) {
     CALL_GL_API(glGetIntegeri_v, target, index, data);
 }
 void API_ENTRY(glBeginTransformFeedback)(GLenum primitiveMode) {
@@ -535,19 +535,19 @@
 void API_ENTRY(glBindBufferBase)(GLenum target, GLuint index, GLuint buffer) {
     CALL_GL_API(glBindBufferBase, target, index, buffer);
 }
-void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) {
+void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) {
     CALL_GL_API(glTransformFeedbackVaryings, program, count, varyings, bufferMode);
 }
-void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
+void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) {
     CALL_GL_API(glGetTransformFeedbackVarying, program, index, bufSize, length, size, type, name);
 }
-void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
+void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) {
     CALL_GL_API(glVertexAttribIPointer, index, size, type, stride, pointer);
 }
-void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params) {
+void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint* params) {
     CALL_GL_API(glGetVertexAttribIiv, index, pname, params);
 }
-void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params) {
+void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint* params) {
     CALL_GL_API(glGetVertexAttribIuiv, index, pname, params);
 }
 void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) {
@@ -556,16 +556,16 @@
 void API_ENTRY(glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
     CALL_GL_API(glVertexAttribI4ui, index, x, y, z, w);
 }
-void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint * v) {
+void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint* v) {
     CALL_GL_API(glVertexAttribI4iv, index, v);
 }
-void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint * v) {
+void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint* v) {
     CALL_GL_API(glVertexAttribI4uiv, index, v);
 }
-void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint * params) {
+void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint* params) {
     CALL_GL_API(glGetUniformuiv, program, location, params);
 }
-GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar * name) {
+GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar *name) {
     CALL_GL_API_RETURN(glGetFragDataLocation, program, name);
 }
 void API_ENTRY(glUniform1ui)(GLint location, GLuint v0) {
@@ -580,59 +580,59 @@
 void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
     CALL_GL_API(glUniform4ui, location, v0, v1, v2, v3);
 }
-void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint * value) {
+void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint* value) {
     CALL_GL_API(glUniform1uiv, location, count, value);
 }
-void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint * value) {
+void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint* value) {
     CALL_GL_API(glUniform2uiv, location, count, value);
 }
-void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint * value) {
+void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint* value) {
     CALL_GL_API(glUniform3uiv, location, count, value);
 }
-void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint * value) {
+void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint* value) {
     CALL_GL_API(glUniform4uiv, location, count, value);
 }
-void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value) {
+void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value) {
     CALL_GL_API(glClearBufferiv, buffer, drawbuffer, value);
 }
-void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value) {
+void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value) {
     CALL_GL_API(glClearBufferuiv, buffer, drawbuffer, value);
 }
-void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value) {
+void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
     CALL_GL_API(glClearBufferfv, buffer, drawbuffer, value);
 }
 void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
     CALL_GL_API(glClearBufferfi, buffer, drawbuffer, depth, stencil);
 }
-const GLubyte * API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
+const GLubyte* API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
     CALL_GL_API_RETURN(glGetStringi, name, index);
 }
 void API_ENTRY(glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
     CALL_GL_API(glCopyBufferSubData, readTarget, writeTarget, readOffset, writeOffset, size);
 }
-void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) {
+void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) {
     CALL_GL_API(glGetUniformIndices, program, uniformCount, uniformNames, uniformIndices);
 }
-void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
+void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) {
     CALL_GL_API(glGetActiveUniformsiv, program, uniformCount, uniformIndices, pname, params);
 }
-GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName) {
+GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName) {
     CALL_GL_API_RETURN(glGetUniformBlockIndex, program, uniformBlockName);
 }
-void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
+void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) {
     CALL_GL_API(glGetActiveUniformBlockiv, program, uniformBlockIndex, pname, params);
 }
-void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
+void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) {
     CALL_GL_API(glGetActiveUniformBlockName, program, uniformBlockIndex, bufSize, length, uniformBlockName);
 }
 void API_ENTRY(glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
     CALL_GL_API(glUniformBlockBinding, program, uniformBlockIndex, uniformBlockBinding);
 }
-void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
-    CALL_GL_API(glDrawArraysInstanced, mode, first, count, instancecount);
+void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) {
+    CALL_GL_API(glDrawArraysInstanced, mode, first, count, instanceCount);
 }
-void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) {
-    CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instancecount);
+void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) {
+    CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instanceCount);
 }
 GLsync API_ENTRY(glFenceSync)(GLenum condition, GLbitfield flags) {
     CALL_GL_API_RETURN(glFenceSync, condition, flags);
@@ -649,22 +649,22 @@
 void API_ENTRY(glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
     CALL_GL_API(glWaitSync, sync, flags, timeout);
 }
-void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64 * data) {
-    CALL_GL_API(glGetInteger64v, pname, data);
+void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64* params) {
+    CALL_GL_API(glGetInteger64v, pname, params);
 }
-void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
+void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) {
     CALL_GL_API(glGetSynciv, sync, pname, bufSize, length, values);
 }
-void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64 * data) {
+void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64* data) {
     CALL_GL_API(glGetInteger64i_v, target, index, data);
 }
-void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params) {
+void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64* params) {
     CALL_GL_API(glGetBufferParameteri64v, target, pname, params);
 }
-void API_ENTRY(glGenSamplers)(GLsizei count, GLuint * samplers) {
+void API_ENTRY(glGenSamplers)(GLsizei count, GLuint* samplers) {
     CALL_GL_API(glGenSamplers, count, samplers);
 }
-void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint * samplers) {
+void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint* samplers) {
     CALL_GL_API(glDeleteSamplers, count, samplers);
 }
 GLboolean API_ENTRY(glIsSampler)(GLuint sampler) {
@@ -676,19 +676,19 @@
 void API_ENTRY(glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param) {
     CALL_GL_API(glSamplerParameteri, sampler, pname, param);
 }
-void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * param) {
+void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint* param) {
     CALL_GL_API(glSamplerParameteriv, sampler, pname, param);
 }
 void API_ENTRY(glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) {
     CALL_GL_API(glSamplerParameterf, sampler, pname, param);
 }
-void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * param) {
+void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat* param) {
     CALL_GL_API(glSamplerParameterfv, sampler, pname, param);
 }
-void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params) {
+void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint* params) {
     CALL_GL_API(glGetSamplerParameteriv, sampler, pname, params);
 }
-void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params) {
+void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat* params) {
     CALL_GL_API(glGetSamplerParameterfv, sampler, pname, params);
 }
 void API_ENTRY(glVertexAttribDivisor)(GLuint index, GLuint divisor) {
@@ -697,10 +697,10 @@
 void API_ENTRY(glBindTransformFeedback)(GLenum target, GLuint id) {
     CALL_GL_API(glBindTransformFeedback, target, id);
 }
-void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint * ids) {
+void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint* ids) {
     CALL_GL_API(glDeleteTransformFeedbacks, n, ids);
 }
-void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint * ids) {
+void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint* ids) {
     CALL_GL_API(glGenTransformFeedbacks, n, ids);
 }
 GLboolean API_ENTRY(glIsTransformFeedback)(GLuint id) {
@@ -712,19 +712,19 @@
 void API_ENTRY(glResumeTransformFeedback)(void) {
     CALL_GL_API(glResumeTransformFeedback);
 }
-void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
+void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) {
     CALL_GL_API(glGetProgramBinary, program, bufSize, length, binaryFormat, binary);
 }
-void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) {
+void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) {
     CALL_GL_API(glProgramBinary, program, binaryFormat, binary, length);
 }
 void API_ENTRY(glProgramParameteri)(GLuint program, GLenum pname, GLint value) {
     CALL_GL_API(glProgramParameteri, program, pname, value);
 }
-void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
+void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum* attachments) {
     CALL_GL_API(glInvalidateFramebuffer, target, numAttachments, attachments);
 }
-void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
+void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glInvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height);
 }
 void API_ENTRY(glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
@@ -733,6 +733,6 @@
 void API_ENTRY(glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
     CALL_GL_API(glTexStorage3D, target, levels, internalformat, width, height, depth);
 }
-void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) {
+void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) {
     CALL_GL_API(glGetInternalformativ, target, internalformat, pname, bufSize, params);
 }