Revert "opengl: Generate *.in from registry XML"

This reverts commit 4a73962c694bfe57eb2bea40ed6fb626be7006aa.

Change-Id: I1fa5cbe4d0b86f6df69d616157b3fec68d706d7a
diff --git a/opengl/libs/GLES2/gl2_api.in b/opengl/libs/GLES2/gl2_api.in
index 776d247..76f4e23 100644
--- a/opengl/libs/GLES2/gl2_api.in
+++ b/opengl/libs/GLES2/gl2_api.in
@@ -4,7 +4,7 @@
 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
     CALL_GL_API(glAttachShader, program, shader);
 }
-void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name) {
+void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name) {
     CALL_GL_API(glBindAttribLocation, program, index, name);
 }
 void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
@@ -31,13 +31,13 @@
 void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
     CALL_GL_API(glBlendFunc, sfactor, dfactor);
 }
-void API_ENTRY(glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
-    CALL_GL_API(glBlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+void API_ENTRY(glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
+    CALL_GL_API(glBlendFuncSeparate, srcRGB, dstRGB, srcAlpha, dstAlpha);
 }
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
+void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
     CALL_GL_API(glBufferData, target, size, data, usage);
 }
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
+void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
     CALL_GL_API(glBufferSubData, target, offset, size, data);
 }
 GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
@@ -49,8 +49,8 @@
 void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
     CALL_GL_API(glClearColor, red, green, blue, alpha);
 }
-void API_ENTRY(glClearDepthf)(GLfloat d) {
-    CALL_GL_API(glClearDepthf, d);
+void API_ENTRY(glClearDepthf)(GLfloat depth) {
+    CALL_GL_API(glClearDepthf, depth);
 }
 void API_ENTRY(glClearStencil)(GLint s) {
     CALL_GL_API(glClearStencil, s);
@@ -61,10 +61,10 @@
 void API_ENTRY(glCompileShader)(GLuint shader) {
     CALL_GL_API(glCompileShader, shader);
 }
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
 }
-void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
+void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
 }
 void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
@@ -82,22 +82,22 @@
 void API_ENTRY(glCullFace)(GLenum mode) {
     CALL_GL_API(glCullFace, mode);
 }
-void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint * buffers) {
+void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
     CALL_GL_API(glDeleteBuffers, n, buffers);
 }
-void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) {
+void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers) {
     CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
 }
 void API_ENTRY(glDeleteProgram)(GLuint program) {
     CALL_GL_API(glDeleteProgram, program);
 }
-void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) {
+void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers) {
     CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
 }
 void API_ENTRY(glDeleteShader)(GLuint shader) {
     CALL_GL_API(glDeleteShader, shader);
 }
-void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint * textures) {
+void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint* textures) {
     CALL_GL_API(glDeleteTextures, n, textures);
 }
 void API_ENTRY(glDepthFunc)(GLenum func) {
@@ -121,7 +121,7 @@
 void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
     CALL_GL_API(glDrawArrays, mode, first, count);
 }
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices) {
+void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
     CALL_GL_API(glDrawElements, mode, count, type, indices);
 }
 void API_ENTRY(glEnable)(GLenum cap) {
@@ -145,97 +145,97 @@
 void API_ENTRY(glFrontFace)(GLenum mode) {
     CALL_GL_API(glFrontFace, mode);
 }
-void API_ENTRY(glGenBuffers)(GLsizei n, GLuint * buffers) {
+void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
     CALL_GL_API(glGenBuffers, n, buffers);
 }
 void API_ENTRY(glGenerateMipmap)(GLenum target) {
     CALL_GL_API(glGenerateMipmap, target);
 }
-void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint * framebuffers) {
+void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers) {
     CALL_GL_API(glGenFramebuffers, n, framebuffers);
 }
-void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers) {
+void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers) {
     CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
 }
-void API_ENTRY(glGenTextures)(GLsizei n, GLuint * textures) {
+void API_ENTRY(glGenTextures)(GLsizei n, GLuint* textures) {
     CALL_GL_API(glGenTextures, n, textures);
 }
-void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
-    CALL_GL_API(glGetActiveAttrib, program, index, bufSize, length, size, type, name);
+void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
+    CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
 }
-void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
-    CALL_GL_API(glGetActiveUniform, program, index, bufSize, length, size, type, name);
+void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
+    CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
 }
-void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) {
-    CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders);
+void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
+    CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
 }
-GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar * name) {
+GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) {
     CALL_GL_API_RETURN(glGetAttribLocation, program, name);
 }
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean * data) {
-    CALL_GL_API(glGetBooleanv, pname, data);
+void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
+    CALL_GL_API(glGetBooleanv, pname, params);
 }
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
     CALL_GL_API(glGetBufferParameteriv, target, pname, params);
 }
 GLenum API_ENTRY(glGetError)(void) {
     CALL_GL_API_RETURN(glGetError);
 }
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat * data) {
-    CALL_GL_API(glGetFloatv, pname, data);
+void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params) {
+    CALL_GL_API(glGetFloatv, pname, params);
 }
-void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
+void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
     CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
 }
-void API_ENTRY(glGetIntegerv)(GLenum pname, GLint * data) {
-    CALL_GL_API(glGetIntegerv, pname, data);
+void API_ENTRY(glGetIntegerv)(GLenum pname, GLint* params) {
+    CALL_GL_API(glGetIntegerv, pname, params);
 }
-void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint * params) {
+void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint* params) {
     CALL_GL_API(glGetProgramiv, program, pname, params);
 }
-void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
-    CALL_GL_API(glGetProgramInfoLog, program, bufSize, length, infoLog);
+void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
+    CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog);
 }
-void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
     CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
 }
-void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint * params) {
+void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) {
     CALL_GL_API(glGetShaderiv, shader, pname, params);
 }
-void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
-    CALL_GL_API(glGetShaderInfoLog, shader, bufSize, length, infoLog);
+void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
+    CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
 }
-void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) {
+void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
     CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
 }
-void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {
-    CALL_GL_API(glGetShaderSource, shader, bufSize, length, source);
+void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) {
+    CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
 }
-const GLubyte * API_ENTRY(__glGetString)(GLenum name) {
+const GLubyte* API_ENTRY(__glGetString)(GLenum name) {
     CALL_GL_API_RETURN(glGetString, name);
 }
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) {
+void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params) {
     CALL_GL_API(glGetTexParameterfv, target, pname, params);
 }
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params) {
     CALL_GL_API(glGetTexParameteriv, target, pname, params);
 }
-void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat * params) {
+void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) {
     CALL_GL_API(glGetUniformfv, program, location, params);
 }
-void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint * params) {
+void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) {
     CALL_GL_API(glGetUniformiv, program, location, params);
 }
-GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar * name) {
+GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) {
     CALL_GL_API_RETURN(glGetUniformLocation, program, name);
 }
-void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) {
+void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) {
     CALL_GL_API(glGetVertexAttribfv, index, pname, params);
 }
-void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) {
+void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params) {
     CALL_GL_API(glGetVertexAttribiv, index, pname, params);
 }
-void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer) {
+void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer) {
     CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
 }
 void API_ENTRY(glHint)(GLenum target, GLenum mode) {
@@ -274,7 +274,7 @@
 void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
     CALL_GL_API(glPolygonOffset, factor, units);
 }
-void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
+void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) {
     CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
 }
 void API_ENTRY(glReleaseShaderCompiler)(void) {
@@ -289,10 +289,10 @@
 void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glScissor, x, y, width, height);
 }
-void API_ENTRY(glShaderBinary)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) {
-    CALL_GL_API(glShaderBinary, count, shaders, binaryformat, binary, length);
+void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) {
+    CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
 }
-void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
+void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
     CALL_GL_API(glShaderSource, shader, count, string, length);
 }
 void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
@@ -310,82 +310,82 @@
 void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
     CALL_GL_API(glStencilOp, fail, zfail, zpass);
 }
-void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
-    CALL_GL_API(glStencilOpSeparate, face, sfail, dpfail, dppass);
+void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
+    CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
 }
-void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
+void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
 }
 void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
     CALL_GL_API(glTexParameterf, target, pname, param);
 }
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) {
+void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params) {
     CALL_GL_API(glTexParameterfv, target, pname, params);
 }
 void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
     CALL_GL_API(glTexParameteri, target, pname, param);
 }
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint * params) {
+void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) {
     CALL_GL_API(glTexParameteriv, target, pname, params);
 }
-void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
+void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
 }
-void API_ENTRY(glUniform1f)(GLint location, GLfloat v0) {
-    CALL_GL_API(glUniform1f, location, v0);
+void API_ENTRY(glUniform1f)(GLint location, GLfloat x) {
+    CALL_GL_API(glUniform1f, location, x);
 }
-void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat * value) {
-    CALL_GL_API(glUniform1fv, location, count, value);
+void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v) {
+    CALL_GL_API(glUniform1fv, location, count, v);
 }
-void API_ENTRY(glUniform1i)(GLint location, GLint v0) {
-    CALL_GL_API(glUniform1i, location, v0);
+void API_ENTRY(glUniform1i)(GLint location, GLint x) {
+    CALL_GL_API(glUniform1i, location, x);
 }
-void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint * value) {
-    CALL_GL_API(glUniform1iv, location, count, value);
+void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v) {
+    CALL_GL_API(glUniform1iv, location, count, v);
 }
-void API_ENTRY(glUniform2f)(GLint location, GLfloat v0, GLfloat v1) {
-    CALL_GL_API(glUniform2f, location, v0, v1);
+void API_ENTRY(glUniform2f)(GLint location, GLfloat x, GLfloat y) {
+    CALL_GL_API(glUniform2f, location, x, y);
 }
-void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat * value) {
-    CALL_GL_API(glUniform2fv, location, count, value);
+void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v) {
+    CALL_GL_API(glUniform2fv, location, count, v);
 }
-void API_ENTRY(glUniform2i)(GLint location, GLint v0, GLint v1) {
-    CALL_GL_API(glUniform2i, location, v0, v1);
+void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y) {
+    CALL_GL_API(glUniform2i, location, x, y);
 }
-void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint * value) {
-    CALL_GL_API(glUniform2iv, location, count, value);
+void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v) {
+    CALL_GL_API(glUniform2iv, location, count, v);
 }
-void API_ENTRY(glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
-    CALL_GL_API(glUniform3f, location, v0, v1, v2);
+void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glUniform3f, location, x, y, z);
 }
-void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat * value) {
-    CALL_GL_API(glUniform3fv, location, count, value);
+void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v) {
+    CALL_GL_API(glUniform3fv, location, count, v);
 }
-void API_ENTRY(glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) {
-    CALL_GL_API(glUniform3i, location, v0, v1, v2);
+void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z) {
+    CALL_GL_API(glUniform3i, location, x, y, z);
 }
-void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint * value) {
-    CALL_GL_API(glUniform3iv, location, count, value);
+void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v) {
+    CALL_GL_API(glUniform3iv, location, count, v);
 }
-void API_ENTRY(glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
-    CALL_GL_API(glUniform4f, location, v0, v1, v2, v3);
+void API_ENTRY(glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+    CALL_GL_API(glUniform4f, location, x, y, z, w);
 }
-void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat * value) {
-    CALL_GL_API(glUniform4fv, location, count, value);
+void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v) {
+    CALL_GL_API(glUniform4fv, location, count, v);
 }
-void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
-    CALL_GL_API(glUniform4i, location, v0, v1, v2, v3);
+void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w) {
+    CALL_GL_API(glUniform4i, location, x, y, z, w);
 }
-void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint * value) {
-    CALL_GL_API(glUniform4iv, location, count, value);
+void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v) {
+    CALL_GL_API(glUniform4iv, location, count, v);
 }
-void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value);
 }
 void API_ENTRY(glUseProgram)(GLuint program) {
@@ -394,32 +394,32 @@
 void API_ENTRY(glValidateProgram)(GLuint program) {
     CALL_GL_API(glValidateProgram, program);
 }
-void API_ENTRY(glVertexAttrib1f)(GLuint index, GLfloat x) {
-    CALL_GL_API(glVertexAttrib1f, index, x);
+void API_ENTRY(glVertexAttrib1f)(GLuint indx, GLfloat x) {
+    CALL_GL_API(glVertexAttrib1f, indx, x);
 }
-void API_ENTRY(glVertexAttrib1fv)(GLuint index, const GLfloat * v) {
-    CALL_GL_API(glVertexAttrib1fv, index, v);
+void API_ENTRY(glVertexAttrib1fv)(GLuint indx, const GLfloat* values) {
+    CALL_GL_API(glVertexAttrib1fv, indx, values);
 }
-void API_ENTRY(glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) {
-    CALL_GL_API(glVertexAttrib2f, index, x, y);
+void API_ENTRY(glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y) {
+    CALL_GL_API(glVertexAttrib2f, indx, x, y);
 }
-void API_ENTRY(glVertexAttrib2fv)(GLuint index, const GLfloat * v) {
-    CALL_GL_API(glVertexAttrib2fv, index, v);
+void API_ENTRY(glVertexAttrib2fv)(GLuint indx, const GLfloat* values) {
+    CALL_GL_API(glVertexAttrib2fv, indx, values);
 }
-void API_ENTRY(glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
-    CALL_GL_API(glVertexAttrib3f, index, x, y, z);
+void API_ENTRY(glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glVertexAttrib3f, indx, x, y, z);
 }
-void API_ENTRY(glVertexAttrib3fv)(GLuint index, const GLfloat * v) {
-    CALL_GL_API(glVertexAttrib3fv, index, v);
+void API_ENTRY(glVertexAttrib3fv)(GLuint indx, const GLfloat* values) {
+    CALL_GL_API(glVertexAttrib3fv, indx, values);
 }
-void API_ENTRY(glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
-    CALL_GL_API(glVertexAttrib4f, index, x, y, z, w);
+void API_ENTRY(glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+    CALL_GL_API(glVertexAttrib4f, indx, x, y, z, w);
 }
-void API_ENTRY(glVertexAttrib4fv)(GLuint index, const GLfloat * v) {
-    CALL_GL_API(glVertexAttrib4fv, index, v);
+void API_ENTRY(glVertexAttrib4fv)(GLuint indx, const GLfloat* values) {
+    CALL_GL_API(glVertexAttrib4fv, indx, values);
 }
-void API_ENTRY(glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
-    CALL_GL_API(glVertexAttribPointer, index, size, type, normalized, stride, pointer);
+void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) {
+    CALL_GL_API(glVertexAttribPointer, indx, size, type, normalized, stride, ptr);
 }
 void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glViewport, x, y, width, height);
@@ -427,28 +427,28 @@
 void API_ENTRY(glReadBuffer)(GLenum mode) {
     CALL_GL_API(glReadBuffer, mode);
 }
-void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
+void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) {
     CALL_GL_API(glDrawRangeElements, mode, start, end, count, type, indices);
 }
-void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
+void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexImage3D, target, level, internalformat, width, height, depth, border, format, type, pixels);
 }
-void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
+void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
 }
 void API_ENTRY(glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glCopyTexSubImage3D, target, level, xoffset, yoffset, zoffset, x, y, width, height);
 }
-void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
+void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexImage3D, target, level, internalformat, width, height, depth, border, imageSize, data);
 }
-void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
+void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
 }
-void API_ENTRY(glGenQueries)(GLsizei n, GLuint * ids) {
+void API_ENTRY(glGenQueries)(GLsizei n, GLuint* ids) {
     CALL_GL_API(glGenQueries, n, ids);
 }
-void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint * ids) {
+void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint* ids) {
     CALL_GL_API(glDeleteQueries, n, ids);
 }
 GLboolean API_ENTRY(glIsQuery)(GLuint id) {
@@ -460,37 +460,37 @@
 void API_ENTRY(glEndQuery)(GLenum target) {
     CALL_GL_API(glEndQuery, target);
 }
-void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint* params) {
     CALL_GL_API(glGetQueryiv, target, pname, params);
 }
-void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) {
+void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint* params) {
     CALL_GL_API(glGetQueryObjectuiv, id, pname, params);
 }
 GLboolean API_ENTRY(glUnmapBuffer)(GLenum target) {
     CALL_GL_API_RETURN(glUnmapBuffer, target);
 }
-void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, void ** params) {
+void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, GLvoid** params) {
     CALL_GL_API(glGetBufferPointerv, target, pname, params);
 }
-void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum * bufs) {
+void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum* bufs) {
     CALL_GL_API(glDrawBuffers, n, bufs);
 }
-void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix2x3fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix3x2fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix2x4fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix4x2fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix3x4fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
     CALL_GL_API(glUniformMatrix4x3fv, location, count, transpose, value);
 }
 void API_ENTRY(glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
@@ -502,7 +502,7 @@
 void API_ENTRY(glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
     CALL_GL_API(glFramebufferTextureLayer, target, attachment, texture, level, layer);
 }
-void * API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
+GLvoid* API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
     CALL_GL_API_RETURN(glMapBufferRange, target, offset, length, access);
 }
 void API_ENTRY(glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) {
@@ -511,16 +511,16 @@
 void API_ENTRY(glBindVertexArray)(GLuint array) {
     CALL_GL_API(glBindVertexArray, array);
 }
-void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint * arrays) {
+void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint* arrays) {
     CALL_GL_API(glDeleteVertexArrays, n, arrays);
 }
-void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint * arrays) {
+void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint* arrays) {
     CALL_GL_API(glGenVertexArrays, n, arrays);
 }
 GLboolean API_ENTRY(glIsVertexArray)(GLuint array) {
     CALL_GL_API_RETURN(glIsVertexArray, array);
 }
-void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint * data) {
+void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint* data) {
     CALL_GL_API(glGetIntegeri_v, target, index, data);
 }
 void API_ENTRY(glBeginTransformFeedback)(GLenum primitiveMode) {
@@ -535,19 +535,19 @@
 void API_ENTRY(glBindBufferBase)(GLenum target, GLuint index, GLuint buffer) {
     CALL_GL_API(glBindBufferBase, target, index, buffer);
 }
-void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) {
+void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) {
     CALL_GL_API(glTransformFeedbackVaryings, program, count, varyings, bufferMode);
 }
-void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
+void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) {
     CALL_GL_API(glGetTransformFeedbackVarying, program, index, bufSize, length, size, type, name);
 }
-void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
+void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) {
     CALL_GL_API(glVertexAttribIPointer, index, size, type, stride, pointer);
 }
-void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params) {
+void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint* params) {
     CALL_GL_API(glGetVertexAttribIiv, index, pname, params);
 }
-void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params) {
+void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint* params) {
     CALL_GL_API(glGetVertexAttribIuiv, index, pname, params);
 }
 void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) {
@@ -556,16 +556,16 @@
 void API_ENTRY(glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
     CALL_GL_API(glVertexAttribI4ui, index, x, y, z, w);
 }
-void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint * v) {
+void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint* v) {
     CALL_GL_API(glVertexAttribI4iv, index, v);
 }
-void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint * v) {
+void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint* v) {
     CALL_GL_API(glVertexAttribI4uiv, index, v);
 }
-void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint * params) {
+void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint* params) {
     CALL_GL_API(glGetUniformuiv, program, location, params);
 }
-GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar * name) {
+GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar *name) {
     CALL_GL_API_RETURN(glGetFragDataLocation, program, name);
 }
 void API_ENTRY(glUniform1ui)(GLint location, GLuint v0) {
@@ -580,59 +580,59 @@
 void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
     CALL_GL_API(glUniform4ui, location, v0, v1, v2, v3);
 }
-void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint * value) {
+void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint* value) {
     CALL_GL_API(glUniform1uiv, location, count, value);
 }
-void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint * value) {
+void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint* value) {
     CALL_GL_API(glUniform2uiv, location, count, value);
 }
-void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint * value) {
+void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint* value) {
     CALL_GL_API(glUniform3uiv, location, count, value);
 }
-void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint * value) {
+void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint* value) {
     CALL_GL_API(glUniform4uiv, location, count, value);
 }
-void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value) {
+void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value) {
     CALL_GL_API(glClearBufferiv, buffer, drawbuffer, value);
 }
-void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value) {
+void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value) {
     CALL_GL_API(glClearBufferuiv, buffer, drawbuffer, value);
 }
-void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value) {
+void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
     CALL_GL_API(glClearBufferfv, buffer, drawbuffer, value);
 }
 void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
     CALL_GL_API(glClearBufferfi, buffer, drawbuffer, depth, stencil);
 }
-const GLubyte * API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
+const GLubyte* API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
     CALL_GL_API_RETURN(glGetStringi, name, index);
 }
 void API_ENTRY(glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
     CALL_GL_API(glCopyBufferSubData, readTarget, writeTarget, readOffset, writeOffset, size);
 }
-void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) {
+void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) {
     CALL_GL_API(glGetUniformIndices, program, uniformCount, uniformNames, uniformIndices);
 }
-void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
+void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) {
     CALL_GL_API(glGetActiveUniformsiv, program, uniformCount, uniformIndices, pname, params);
 }
-GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName) {
+GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName) {
     CALL_GL_API_RETURN(glGetUniformBlockIndex, program, uniformBlockName);
 }
-void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
+void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) {
     CALL_GL_API(glGetActiveUniformBlockiv, program, uniformBlockIndex, pname, params);
 }
-void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
+void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) {
     CALL_GL_API(glGetActiveUniformBlockName, program, uniformBlockIndex, bufSize, length, uniformBlockName);
 }
 void API_ENTRY(glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
     CALL_GL_API(glUniformBlockBinding, program, uniformBlockIndex, uniformBlockBinding);
 }
-void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
-    CALL_GL_API(glDrawArraysInstanced, mode, first, count, instancecount);
+void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) {
+    CALL_GL_API(glDrawArraysInstanced, mode, first, count, instanceCount);
 }
-void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) {
-    CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instancecount);
+void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) {
+    CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instanceCount);
 }
 GLsync API_ENTRY(glFenceSync)(GLenum condition, GLbitfield flags) {
     CALL_GL_API_RETURN(glFenceSync, condition, flags);
@@ -649,22 +649,22 @@
 void API_ENTRY(glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
     CALL_GL_API(glWaitSync, sync, flags, timeout);
 }
-void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64 * data) {
-    CALL_GL_API(glGetInteger64v, pname, data);
+void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64* params) {
+    CALL_GL_API(glGetInteger64v, pname, params);
 }
-void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
+void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) {
     CALL_GL_API(glGetSynciv, sync, pname, bufSize, length, values);
 }
-void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64 * data) {
+void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64* data) {
     CALL_GL_API(glGetInteger64i_v, target, index, data);
 }
-void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params) {
+void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64* params) {
     CALL_GL_API(glGetBufferParameteri64v, target, pname, params);
 }
-void API_ENTRY(glGenSamplers)(GLsizei count, GLuint * samplers) {
+void API_ENTRY(glGenSamplers)(GLsizei count, GLuint* samplers) {
     CALL_GL_API(glGenSamplers, count, samplers);
 }
-void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint * samplers) {
+void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint* samplers) {
     CALL_GL_API(glDeleteSamplers, count, samplers);
 }
 GLboolean API_ENTRY(glIsSampler)(GLuint sampler) {
@@ -676,19 +676,19 @@
 void API_ENTRY(glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param) {
     CALL_GL_API(glSamplerParameteri, sampler, pname, param);
 }
-void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * param) {
+void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint* param) {
     CALL_GL_API(glSamplerParameteriv, sampler, pname, param);
 }
 void API_ENTRY(glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) {
     CALL_GL_API(glSamplerParameterf, sampler, pname, param);
 }
-void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * param) {
+void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat* param) {
     CALL_GL_API(glSamplerParameterfv, sampler, pname, param);
 }
-void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params) {
+void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint* params) {
     CALL_GL_API(glGetSamplerParameteriv, sampler, pname, params);
 }
-void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params) {
+void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat* params) {
     CALL_GL_API(glGetSamplerParameterfv, sampler, pname, params);
 }
 void API_ENTRY(glVertexAttribDivisor)(GLuint index, GLuint divisor) {
@@ -697,10 +697,10 @@
 void API_ENTRY(glBindTransformFeedback)(GLenum target, GLuint id) {
     CALL_GL_API(glBindTransformFeedback, target, id);
 }
-void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint * ids) {
+void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint* ids) {
     CALL_GL_API(glDeleteTransformFeedbacks, n, ids);
 }
-void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint * ids) {
+void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint* ids) {
     CALL_GL_API(glGenTransformFeedbacks, n, ids);
 }
 GLboolean API_ENTRY(glIsTransformFeedback)(GLuint id) {
@@ -712,19 +712,19 @@
 void API_ENTRY(glResumeTransformFeedback)(void) {
     CALL_GL_API(glResumeTransformFeedback);
 }
-void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
+void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) {
     CALL_GL_API(glGetProgramBinary, program, bufSize, length, binaryFormat, binary);
 }
-void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) {
+void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) {
     CALL_GL_API(glProgramBinary, program, binaryFormat, binary, length);
 }
 void API_ENTRY(glProgramParameteri)(GLuint program, GLenum pname, GLint value) {
     CALL_GL_API(glProgramParameteri, program, pname, value);
 }
-void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
+void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum* attachments) {
     CALL_GL_API(glInvalidateFramebuffer, target, numAttachments, attachments);
 }
-void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
+void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glInvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height);
 }
 void API_ENTRY(glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
@@ -733,6 +733,6 @@
 void API_ENTRY(glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
     CALL_GL_API(glTexStorage3D, target, levels, internalformat, width, height, depth);
 }
-void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) {
+void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) {
     CALL_GL_API(glGetInternalformativ, target, internalformat, pname, bufSize, params);
 }
diff --git a/opengl/libs/GLES2/gl2ext_api.in b/opengl/libs/GLES2/gl2ext_api.in
index 8c1bae1..c381075 100644
--- a/opengl/libs/GLES2/gl2ext_api.in
+++ b/opengl/libs/GLES2/gl2ext_api.in
@@ -1,119 +1,77 @@
-void API_ENTRY(glBlendBarrierKHR)(void) {
-    CALL_GL_API(glBlendBarrierKHR);
-}
-void API_ENTRY(glDebugMessageControlKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
-    CALL_GL_API(glDebugMessageControlKHR, source, type, severity, count, ids, enabled);
-}
-void API_ENTRY(glDebugMessageInsertKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
-    CALL_GL_API(glDebugMessageInsertKHR, source, type, id, severity, length, buf);
-}
-void API_ENTRY(glDebugMessageCallbackKHR)(GLDEBUGPROCKHR callback, const void * userParam) {
-    CALL_GL_API(glDebugMessageCallbackKHR, callback, userParam);
-}
-GLuint API_ENTRY(glGetDebugMessageLogKHR)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
-    CALL_GL_API_RETURN(glGetDebugMessageLogKHR, count, bufSize, sources, types, ids, severities, lengths, messageLog);
-}
-void API_ENTRY(glPushDebugGroupKHR)(GLenum source, GLuint id, GLsizei length, const GLchar * message) {
-    CALL_GL_API(glPushDebugGroupKHR, source, id, length, message);
-}
-void API_ENTRY(glPopDebugGroupKHR)(void) {
-    CALL_GL_API(glPopDebugGroupKHR);
-}
-void API_ENTRY(glObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {
-    CALL_GL_API(glObjectLabelKHR, identifier, name, length, label);
-}
-void API_ENTRY(glGetObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {
-    CALL_GL_API(glGetObjectLabelKHR, identifier, name, bufSize, length, label);
-}
-void API_ENTRY(glObjectPtrLabelKHR)(const void * ptr, GLsizei length, const GLchar * label) {
-    CALL_GL_API(glObjectPtrLabelKHR, ptr, length, label);
-}
-void API_ENTRY(glGetObjectPtrLabelKHR)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {
-    CALL_GL_API(glGetObjectPtrLabelKHR, ptr, bufSize, length, label);
-}
-void API_ENTRY(glGetPointervKHR)(GLenum pname, void ** params) {
-    CALL_GL_API(glGetPointervKHR, pname, params);
-}
 void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
     CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
 }
 void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
     CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
 }
-void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
+void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) {
     CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary);
 }
-void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void * binary, GLint length) {
+void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) {
     CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
 }
-void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
+void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
     CALL_GL_API_RETURN(glMapBufferOES, target, access);
 }
 GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
     CALL_GL_API_RETURN(glUnmapBufferOES, target);
 }
-void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void ** params) {
+void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid** params) {
     CALL_GL_API(glGetBufferPointervOES, target, pname, params);
 }
-void API_ENTRY(glMinSampleShadingOES)(GLfloat value) {
-    CALL_GL_API(glMinSampleShadingOES, value);
-}
-void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
+void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
 }
-void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
+void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
 }
 void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height);
 }
-void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
+void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
 }
-void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
+void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
 }
 void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
     CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset);
 }
-void API_ENTRY(glTexStorage3DMultisampleOES)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
-    CALL_GL_API(glTexStorage3DMultisampleOES, target, samples, internalformat, width, height, depth, fixedsamplelocations);
-}
 void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
     CALL_GL_API(glBindVertexArrayOES, array);
 }
-void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint * arrays) {
+void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
     CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
 }
-void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint * arrays) {
+void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
     CALL_GL_API(glGenVertexArraysOES, n, arrays);
 }
 GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
     CALL_GL_API_RETURN(glIsVertexArrayOES, array);
 }
-void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint * numGroups, GLsizei groupsSize, GLuint * groups) {
+void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) {
     CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups);
 }
-void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) {
+void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) {
     CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters);
 }
-void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) {
+void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) {
     CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString);
 }
-void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) {
+void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) {
     CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString);
 }
-void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void * data) {
+void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, GLvoid *data) {
     CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data);
 }
-void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint * monitors) {
+void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
     CALL_GL_API(glGenPerfMonitorsAMD, n, monitors);
 }
-void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint * monitors) {
+void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
     CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors);
 }
-void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) {
-    CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, counterList);
+void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) {
+    CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, countersList);
 }
 void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) {
     CALL_GL_API(glBeginPerfMonitorAMD, monitor);
@@ -121,7 +79,7 @@
 void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) {
     CALL_GL_API(glEndPerfMonitorAMD, monitor);
 }
-void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) {
+void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) {
     CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten);
 }
 void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
@@ -130,70 +88,46 @@
 void API_ENTRY(glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
     CALL_GL_API(glRenderbufferStorageMultisampleANGLE, target, samples, internalformat, width, height);
 }
-void API_ENTRY(glDrawArraysInstancedANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
-    CALL_GL_API(glDrawArraysInstancedANGLE, mode, first, count, primcount);
-}
-void API_ENTRY(glDrawElementsInstancedANGLE)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
-    CALL_GL_API(glDrawElementsInstancedANGLE, mode, count, type, indices, primcount);
-}
-void API_ENTRY(glVertexAttribDivisorANGLE)(GLuint index, GLuint divisor) {
-    CALL_GL_API(glVertexAttribDivisorANGLE, index, divisor);
-}
-void API_ENTRY(glGetTranslatedShaderSourceANGLE)(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) {
-    CALL_GL_API(glGetTranslatedShaderSourceANGLE, shader, bufsize, length, source);
-}
-void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
-    CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
-}
 void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
     CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
 }
 void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
     CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
 }
-GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
-    CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
-}
-GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
-    CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
-}
-void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
-    CALL_GL_API(glDeleteSyncAPPLE, sync);
-}
-GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
-    CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
-}
-void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
-    CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
-}
-void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 * params) {
-    CALL_GL_API(glGetInteger64vAPPLE, pname, params);
-}
-void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
-    CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
-}
-void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar * label) {
+void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar *label) {
     CALL_GL_API(glLabelObjectEXT, type, object, length, label);
 }
-void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) {
+void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label) {
     CALL_GL_API(glGetObjectLabelEXT, type, object, bufSize, length, label);
 }
-void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar * marker) {
+void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar *marker) {
     CALL_GL_API(glInsertEventMarkerEXT, length, marker);
 }
-void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar * marker) {
+void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar *marker) {
     CALL_GL_API(glPushGroupMarkerEXT, length, marker);
 }
 void API_ENTRY(glPopGroupMarkerEXT)(void) {
     CALL_GL_API(glPopGroupMarkerEXT);
 }
-void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
+void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
     CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
 }
-void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint * ids) {
+void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
+    CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
+}
+void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
+    CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
+}
+void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) {
+    CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
+}
+void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
+    CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
+}
+void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint *ids) {
     CALL_GL_API(glGenQueriesEXT, n, ids);
 }
-void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint * ids) {
+void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint *ids) {
     CALL_GL_API(glDeleteQueriesEXT, n, ids);
 }
 GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) {
@@ -205,206 +139,113 @@
 void API_ENTRY(glEndQueryEXT)(GLenum target) {
     CALL_GL_API(glEndQueryEXT, target);
 }
-void API_ENTRY(glQueryCounterEXT)(GLuint id, GLenum target) {
-    CALL_GL_API(glQueryCounterEXT, id, target);
-}
-void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint *params) {
     CALL_GL_API(glGetQueryivEXT, target, pname, params);
 }
-void API_ENTRY(glGetQueryObjectivEXT)(GLuint id, GLenum pname, GLint * params) {
-    CALL_GL_API(glGetQueryObjectivEXT, id, pname, params);
-}
-void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint * params) {
+void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint *params) {
     CALL_GL_API(glGetQueryObjectuivEXT, id, pname, params);
 }
-void API_ENTRY(glGetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64 * params) {
-    CALL_GL_API(glGetQueryObjecti64vEXT, id, pname, params);
-}
-void API_ENTRY(glGetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64 * params) {
-    CALL_GL_API(glGetQueryObjectui64vEXT, id, pname, params);
-}
-void API_ENTRY(glDrawBuffersEXT)(GLsizei n, const GLenum * bufs) {
-    CALL_GL_API(glDrawBuffersEXT, n, bufs);
-}
-void API_ENTRY(glDrawArraysInstancedEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {
-    CALL_GL_API(glDrawArraysInstancedEXT, mode, start, count, primcount);
-}
-void API_ENTRY(glDrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
-    CALL_GL_API(glDrawElementsInstancedEXT, mode, count, type, indices, primcount);
-}
-void API_ENTRY(glVertexAttribDivisorEXT)(GLuint index, GLuint divisor) {
-    CALL_GL_API(glVertexAttribDivisorEXT, index, divisor);
-}
-void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
-    CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
-}
-void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
-    CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
-}
-void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
-    CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
-}
-void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
-    CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
-}
-void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
-    CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
-}
-void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
-    CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
-}
-void API_ENTRY(glReadBufferIndexedEXT)(GLenum src, GLint index) {
-    CALL_GL_API(glReadBufferIndexedEXT, src, index);
-}
-void API_ENTRY(glDrawBuffersIndexedEXT)(GLint n, const GLenum * location, const GLint * indices) {
-    CALL_GL_API(glDrawBuffersIndexedEXT, n, location, indices);
-}
-void API_ENTRY(glGetIntegeri_vEXT)(GLenum target, GLuint index, GLint * data) {
-    CALL_GL_API(glGetIntegeri_vEXT, target, index, data);
-}
 GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
     CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
 }
-void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
+void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
     CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
 }
-void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
+void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, float *params) {
     CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
 }
-void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
+void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
     CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
 }
+void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
+    CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
+}
 void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) {
     CALL_GL_API(glActiveShaderProgramEXT, pipeline, program);
 }
+GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar **strings) {
+    CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings);
+}
 void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) {
     CALL_GL_API(glBindProgramPipelineEXT, pipeline);
 }
-GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar ** strings) {
-    CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings);
-}
-void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint * pipelines) {
+void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint *pipelines) {
     CALL_GL_API(glDeleteProgramPipelinesEXT, n, pipelines);
 }
-void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint * pipelines) {
+void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint *pipelines) {
     CALL_GL_API(glGenProgramPipelinesEXT, n, pipelines);
 }
-void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
-    CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog);
-}
-void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint * params) {
-    CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params);
-}
 GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) {
     CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline);
 }
 void API_ENTRY(glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value) {
     CALL_GL_API(glProgramParameteriEXT, program, pname, value);
 }
-void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat v0) {
-    CALL_GL_API(glProgramUniform1fEXT, program, location, v0);
+void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params);
 }
-void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
-    CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value);
+void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint x) {
+    CALL_GL_API(glProgramUniform1iEXT, program, location, x);
 }
-void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint v0) {
-    CALL_GL_API(glProgramUniform1iEXT, program, location, v0);
+void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint x, GLint y) {
+    CALL_GL_API(glProgramUniform2iEXT, program, location, x, y);
 }
-void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
+void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z) {
+    CALL_GL_API(glProgramUniform3iEXT, program, location, x, y, z);
+}
+void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) {
+    CALL_GL_API(glProgramUniform4iEXT, program, location, x, y, z, w);
+}
+void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat x) {
+    CALL_GL_API(glProgramUniform1fEXT, program, location, x);
+}
+void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y) {
+    CALL_GL_API(glProgramUniform2fEXT, program, location, x, y);
+}
+void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glProgramUniform3fEXT, program, location, x, y, z);
+}
+void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+    CALL_GL_API(glProgramUniform4fEXT, program, location, x, y, z, w);
+}
+void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
     CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value);
 }
-void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1) {
-    CALL_GL_API(glProgramUniform2fEXT, program, location, v0, v1);
-}
-void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
-    CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value);
-}
-void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint v0, GLint v1) {
-    CALL_GL_API(glProgramUniform2iEXT, program, location, v0, v1);
-}
-void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
+void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
     CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value);
 }
-void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
-    CALL_GL_API(glProgramUniform3fEXT, program, location, v0, v1, v2);
-}
-void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
-    CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value);
-}
-void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
-    CALL_GL_API(glProgramUniform3iEXT, program, location, v0, v1, v2);
-}
-void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
+void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
     CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value);
 }
-void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
-    CALL_GL_API(glProgramUniform4fEXT, program, location, v0, v1, v2, v3);
-}
-void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
-    CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value);
-}
-void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
-    CALL_GL_API(glProgramUniform4iEXT, program, location, v0, v1, v2, v3);
-}
-void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
+void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
     CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value);
 }
-void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
+    CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
+    CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
+    CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
+    CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
     CALL_GL_API(glProgramUniformMatrix2fvEXT, program, location, count, transpose, value);
 }
-void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
     CALL_GL_API(glProgramUniformMatrix3fvEXT, program, location, count, transpose, value);
 }
-void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
     CALL_GL_API(glProgramUniformMatrix4fvEXT, program, location, count, transpose, value);
 }
-void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
-    CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
-}
 void API_ENTRY(glValidateProgramPipelineEXT)(GLuint pipeline) {
     CALL_GL_API(glValidateProgramPipelineEXT, pipeline);
 }
-void API_ENTRY(glProgramUniform1uiEXT)(GLuint program, GLint location, GLuint v0) {
-    CALL_GL_API(glProgramUniform1uiEXT, program, location, v0);
-}
-void API_ENTRY(glProgramUniform2uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1) {
-    CALL_GL_API(glProgramUniform2uiEXT, program, location, v0, v1);
-}
-void API_ENTRY(glProgramUniform3uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
-    CALL_GL_API(glProgramUniform3uiEXT, program, location, v0, v1, v2);
-}
-void API_ENTRY(glProgramUniform4uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
-    CALL_GL_API(glProgramUniform4uiEXT, program, location, v0, v1, v2, v3);
-}
-void API_ENTRY(glProgramUniform1uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
-    CALL_GL_API(glProgramUniform1uivEXT, program, location, count, value);
-}
-void API_ENTRY(glProgramUniform2uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
-    CALL_GL_API(glProgramUniform2uivEXT, program, location, count, value);
-}
-void API_ENTRY(glProgramUniform3uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
-    CALL_GL_API(glProgramUniform3uivEXT, program, location, count, value);
-}
-void API_ENTRY(glProgramUniform4uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
-    CALL_GL_API(glProgramUniform4uivEXT, program, location, count, value);
-}
-void API_ENTRY(glProgramUniformMatrix2x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
-    CALL_GL_API(glProgramUniformMatrix2x3fvEXT, program, location, count, transpose, value);
-}
-void API_ENTRY(glProgramUniformMatrix3x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
-    CALL_GL_API(glProgramUniformMatrix3x2fvEXT, program, location, count, transpose, value);
-}
-void API_ENTRY(glProgramUniformMatrix2x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
-    CALL_GL_API(glProgramUniformMatrix2x4fvEXT, program, location, count, transpose, value);
-}
-void API_ENTRY(glProgramUniformMatrix4x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
-    CALL_GL_API(glProgramUniformMatrix4x2fvEXT, program, location, count, transpose, value);
-}
-void API_ENTRY(glProgramUniformMatrix3x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
-    CALL_GL_API(glProgramUniformMatrix3x4fvEXT, program, location, count, transpose, value);
-}
-void API_ENTRY(glProgramUniformMatrix4x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
-    CALL_GL_API(glProgramUniformMatrix4x3fvEXT, program, location, count, transpose, value);
+void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
+    CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog);
 }
 void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
     CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
@@ -430,64 +271,19 @@
 void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
     CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
 }
-void API_ENTRY(glBeginPerfQueryINTEL)(GLuint queryHandle) {
-    CALL_GL_API(glBeginPerfQueryINTEL, queryHandle);
-}
-void API_ENTRY(glCreatePerfQueryINTEL)(GLuint queryId, GLuint * queryHandle) {
-    CALL_GL_API(glCreatePerfQueryINTEL, queryId, queryHandle);
-}
-void API_ENTRY(glDeletePerfQueryINTEL)(GLuint queryHandle) {
-    CALL_GL_API(glDeletePerfQueryINTEL, queryHandle);
-}
-void API_ENTRY(glEndPerfQueryINTEL)(GLuint queryHandle) {
-    CALL_GL_API(glEndPerfQueryINTEL, queryHandle);
-}
-void API_ENTRY(glGetFirstPerfQueryIdINTEL)(GLuint * queryId) {
-    CALL_GL_API(glGetFirstPerfQueryIdINTEL, queryId);
-}
-void API_ENTRY(glGetNextPerfQueryIdINTEL)(GLuint queryId, GLuint * nextQueryId) {
-    CALL_GL_API(glGetNextPerfQueryIdINTEL, queryId, nextQueryId);
-}
-void API_ENTRY(glGetPerfCounterInfoINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) {
-    CALL_GL_API(glGetPerfCounterInfoINTEL, queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue);
-}
-void API_ENTRY(glGetPerfQueryDataINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten) {
-    CALL_GL_API(glGetPerfQueryDataINTEL, queryHandle, flags, dataSize, data, bytesWritten);
-}
-void API_ENTRY(glGetPerfQueryIdByNameINTEL)(GLchar * queryName, GLuint * queryId) {
-    CALL_GL_API(glGetPerfQueryIdByNameINTEL, queryName, queryId);
-}
-void API_ENTRY(glGetPerfQueryInfoINTEL)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) {
-    CALL_GL_API(glGetPerfQueryInfoINTEL, queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask);
-}
-void API_ENTRY(glBlendParameteriNV)(GLenum pname, GLint value) {
-    CALL_GL_API(glBlendParameteriNV, pname, value);
-}
-void API_ENTRY(glBlendBarrierNV)(void) {
-    CALL_GL_API(glBlendBarrierNV);
-}
-void API_ENTRY(glCopyBufferSubDataNV)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
-    CALL_GL_API(glCopyBufferSubDataNV, readTarget, writeTarget, readOffset, writeOffset, size);
-}
 void API_ENTRY(glCoverageMaskNV)(GLboolean mask) {
     CALL_GL_API(glCoverageMaskNV, mask);
 }
 void API_ENTRY(glCoverageOperationNV)(GLenum operation) {
     CALL_GL_API(glCoverageOperationNV, operation);
 }
-void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum * bufs) {
+void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum *bufs) {
     CALL_GL_API(glDrawBuffersNV, n, bufs);
 }
-void API_ENTRY(glDrawArraysInstancedNV)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
-    CALL_GL_API(glDrawArraysInstancedNV, mode, first, count, primcount);
-}
-void API_ENTRY(glDrawElementsInstancedNV)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
-    CALL_GL_API(glDrawElementsInstancedNV, mode, count, type, indices, primcount);
-}
-void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint * fences) {
+void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
     CALL_GL_API(glDeleteFencesNV, n, fences);
 }
-void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint * fences) {
+void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
     CALL_GL_API(glGenFencesNV, n, fences);
 }
 GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
@@ -496,7 +292,7 @@
 GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
     CALL_GL_API_RETURN(glTestFenceNV, fence);
 }
-void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint * params) {
+void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
     CALL_GL_API(glGetFenceivNV, fence, pname, params);
 }
 void API_ENTRY(glFinishFenceNV)(GLuint fence) {
@@ -505,43 +301,16 @@
 void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
     CALL_GL_API(glSetFenceNV, fence, condition);
 }
-void API_ENTRY(glBlitFramebufferNV)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
-    CALL_GL_API(glBlitFramebufferNV, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-}
-void API_ENTRY(glRenderbufferStorageMultisampleNV)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
-    CALL_GL_API(glRenderbufferStorageMultisampleNV, target, samples, internalformat, width, height);
-}
-void API_ENTRY(glVertexAttribDivisorNV)(GLuint index, GLuint divisor) {
-    CALL_GL_API(glVertexAttribDivisorNV, index, divisor);
-}
-void API_ENTRY(glUniformMatrix2x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
-    CALL_GL_API(glUniformMatrix2x3fvNV, location, count, transpose, value);
-}
-void API_ENTRY(glUniformMatrix3x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
-    CALL_GL_API(glUniformMatrix3x2fvNV, location, count, transpose, value);
-}
-void API_ENTRY(glUniformMatrix2x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
-    CALL_GL_API(glUniformMatrix2x4fvNV, location, count, transpose, value);
-}
-void API_ENTRY(glUniformMatrix4x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
-    CALL_GL_API(glUniformMatrix4x2fvNV, location, count, transpose, value);
-}
-void API_ENTRY(glUniformMatrix3x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
-    CALL_GL_API(glUniformMatrix3x4fvNV, location, count, transpose, value);
-}
-void API_ENTRY(glUniformMatrix4x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
-    CALL_GL_API(glUniformMatrix4x3fvNV, location, count, transpose, value);
-}
 void API_ENTRY(glReadBufferNV)(GLenum mode) {
     CALL_GL_API(glReadBufferNV, mode);
 }
 void API_ENTRY(glAlphaFuncQCOM)(GLenum func, GLclampf ref) {
     CALL_GL_API(glAlphaFuncQCOM, func, ref);
 }
-void API_ENTRY(glGetDriverControlsQCOM)(GLint * num, GLsizei size, GLuint * driverControls) {
+void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
     CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
 }
-void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) {
+void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
     CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
 }
 void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
@@ -550,40 +319,40 @@
 void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
     CALL_GL_API(glDisableDriverControlQCOM, driverControl);
 }
-void API_ENTRY(glExtGetTexturesQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures) {
+void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
     CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
 }
-void API_ENTRY(glExtGetBuffersQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) {
+void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
     CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
 }
-void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) {
+void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
     CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
 }
-void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) {
+void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
     CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
 }
-void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) {
+void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
     CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
 }
 void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
     CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
 }
-void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) {
+void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
     CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
 }
-void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void ** params) {
+void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) {
     CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
 }
-void API_ENTRY(glExtGetShadersQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders) {
+void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
     CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
 }
-void API_ENTRY(glExtGetProgramsQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms) {
+void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
     CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
 }
 GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
     CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
 }
-void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length) {
+void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
     CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
 }
 void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {