| /* | 
 |  * Copyright (C) 2017 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include <layerproto/LayerProtoHeader.h> | 
 |  | 
 | #include <ui/GraphicBuffer.h> | 
 | #include <ui/Rect.h> | 
 | #include <ui/Region.h> | 
 |  | 
 | #include <Transform.h> | 
 |  | 
 | #include <math/vec4.h> | 
 |  | 
 | namespace android { | 
 | namespace surfaceflinger { | 
 | class LayerProtoHelper { | 
 | public: | 
 |     static void writeToProto(const Rect& rect, RectProto* rectProto); | 
 |     static void writeToProto(const FloatRect& rect, FloatRectProto* rectProto); | 
 |     static void writeToProto(const Region& region, RegionProto* regionProto); | 
 |     static void writeToProto(const half4 color, ColorProto* colorProto); | 
 |     static void writeToProto(const Transform& transform, TransformProto* transformProto); | 
 |     static void writeToProto(const sp<GraphicBuffer>& buffer, ActiveBufferProto* activeBufferProto); | 
 | }; | 
 |  | 
 | } // namespace surfaceflinger | 
 | } // namespace android |