| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
 | #pragma clang diagnostic push | 
 | #pragma clang diagnostic ignored "-Wconversion" | 
 | #pragma clang diagnostic ignored "-Wextra" | 
 |  | 
 | //#define LOG_NDEBUG 0 | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include "SurfaceFlinger.h" | 
 |  | 
 | #include <android-base/parseint.h> | 
 | #include <android-base/properties.h> | 
 | #include <android-base/stringprintf.h> | 
 | #include <android-base/strings.h> | 
 | #include <android/configuration.h> | 
 | #include <android/gui/IDisplayEventConnection.h> | 
 | #include <android/gui/StaticDisplayInfo.h> | 
 | #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | 
 | #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> | 
 | #include <android/hardware/configstore/1.1/types.h> | 
 | #include <android/hardware/power/Boost.h> | 
 | #include <android/native_window.h> | 
 | #include <android/os/IInputFlinger.h> | 
 | #include <binder/IPCThreadState.h> | 
 | #include <binder/IServiceManager.h> | 
 | #include <binder/PermissionCache.h> | 
 | #include <compositionengine/CompositionEngine.h> | 
 | #include <compositionengine/CompositionRefreshArgs.h> | 
 | #include <compositionengine/Display.h> | 
 | #include <compositionengine/DisplayColorProfile.h> | 
 | #include <compositionengine/DisplayColorProfileCreationArgs.h> | 
 | #include <compositionengine/DisplayCreationArgs.h> | 
 | #include <compositionengine/LayerFECompositionState.h> | 
 | #include <compositionengine/OutputLayer.h> | 
 | #include <compositionengine/RenderSurface.h> | 
 | #include <compositionengine/impl/DisplayColorProfile.h> | 
 | #include <compositionengine/impl/OutputCompositionState.h> | 
 | #include <compositionengine/impl/OutputLayerCompositionState.h> | 
 | #include <configstore/Utils.h> | 
 | #include <cutils/compiler.h> | 
 | #include <cutils/properties.h> | 
 | #include <ftl/algorithm.h> | 
 | #include <ftl/concat.h> | 
 | #include <ftl/fake_guard.h> | 
 | #include <ftl/future.h> | 
 | #include <ftl/unit.h> | 
 | #include <gui/AidlStatusUtil.h> | 
 | #include <gui/BufferQueue.h> | 
 | #include <gui/DebugEGLImageTracker.h> | 
 | #include <gui/IProducerListener.h> | 
 | #include <gui/LayerDebugInfo.h> | 
 | #include <gui/LayerMetadata.h> | 
 | #include <gui/LayerState.h> | 
 | #include <gui/Surface.h> | 
 | #include <gui/TraceUtils.h> | 
 | #include <hidl/ServiceManagement.h> | 
 | #include <layerproto/LayerProtoParser.h> | 
 | #include <log/log.h> | 
 | #include <private/android_filesystem_config.h> | 
 | #include <private/gui/SyncFeatures.h> | 
 | #include <processgroup/processgroup.h> | 
 | #include <renderengine/RenderEngine.h> | 
 | #include <renderengine/impl/ExternalTexture.h> | 
 | #include <sys/types.h> | 
 | #include <ui/ColorSpace.h> | 
 | #include <ui/DataspaceUtils.h> | 
 | #include <ui/DebugUtils.h> | 
 | #include <ui/DisplayId.h> | 
 | #include <ui/DisplayMode.h> | 
 | #include <ui/DisplayStatInfo.h> | 
 | #include <ui/DisplayState.h> | 
 | #include <ui/DynamicDisplayInfo.h> | 
 | #include <ui/GraphicBufferAllocator.h> | 
 | #include <ui/LayerStack.h> | 
 | #include <ui/PixelFormat.h> | 
 | #include <ui/StaticDisplayInfo.h> | 
 | #include <utils/StopWatch.h> | 
 | #include <utils/String16.h> | 
 | #include <utils/String8.h> | 
 | #include <utils/Timers.h> | 
 | #include <utils/misc.h> | 
 |  | 
 | #include <algorithm> | 
 | #include <cerrno> | 
 | #include <cinttypes> | 
 | #include <cmath> | 
 | #include <cstdint> | 
 | #include <functional> | 
 | #include <memory> | 
 | #include <mutex> | 
 | #include <optional> | 
 | #include <type_traits> | 
 | #include <unordered_map> | 
 | #include <vector> | 
 |  | 
 | #include <ui/DisplayIdentification.h> | 
 | #include "BackgroundExecutor.h" | 
 | #include "Client.h" | 
 | #include "ClientCache.h" | 
 | #include "Colorizer.h" | 
 | #include "Display/DisplayMap.h" | 
 | #include "DisplayDevice.h" | 
 | #include "DisplayHardware/ComposerHal.h" | 
 | #include "DisplayHardware/FramebufferSurface.h" | 
 | #include "DisplayHardware/HWComposer.h" | 
 | #include "DisplayHardware/Hal.h" | 
 | #include "DisplayHardware/PowerAdvisor.h" | 
 | #include "DisplayHardware/VirtualDisplaySurface.h" | 
 | #include "DisplayRenderArea.h" | 
 | #include "Effects/Daltonizer.h" | 
 | #include "FlagManager.h" | 
 | #include "FpsReporter.h" | 
 | #include "FrameTimeline/FrameTimeline.h" | 
 | #include "FrameTracer/FrameTracer.h" | 
 | #include "FrontEnd/LayerCreationArgs.h" | 
 | #include "FrontEnd/LayerHandle.h" | 
 | #include "HdrLayerInfoReporter.h" | 
 | #include "Layer.h" | 
 | #include "LayerProtoHelper.h" | 
 | #include "LayerRenderArea.h" | 
 | #include "LayerVector.h" | 
 | #include "MutexUtils.h" | 
 | #include "NativeWindowSurface.h" | 
 | #include "RegionSamplingThread.h" | 
 | #include "Scheduler/EventThread.h" | 
 | #include "Scheduler/LayerHistory.h" | 
 | #include "Scheduler/Scheduler.h" | 
 | #include "Scheduler/VsyncConfiguration.h" | 
 | #include "ScreenCaptureOutput.h" | 
 | #include "StartPropertySetThread.h" | 
 | #include "SurfaceFlingerProperties.h" | 
 | #include "TimeStats/TimeStats.h" | 
 | #include "TunnelModeEnabledReporter.h" | 
 | #include "Utils/Dumper.h" | 
 | #include "WindowInfosListenerInvoker.h" | 
 |  | 
 | #include <aidl/android/hardware/graphics/common/DisplayDecorationSupport.h> | 
 | #include <aidl/android/hardware/graphics/composer3/DisplayCapability.h> | 
 | #include <aidl/android/hardware/graphics/composer3/RenderIntent.h> | 
 |  | 
 | #undef NO_THREAD_SAFETY_ANALYSIS | 
 | #define NO_THREAD_SAFETY_ANALYSIS \ | 
 |     _Pragma("GCC error \"Prefer <ftl/fake_guard.h> or MutexUtils.h helpers.\"") | 
 |  | 
 | // To enable layer borders in the system, change the below flag to true. | 
 | #undef DOES_CONTAIN_BORDER | 
 | #define DOES_CONTAIN_BORDER false | 
 |  | 
 | namespace android { | 
 |  | 
 | using namespace std::chrono_literals; | 
 | using namespace std::string_literals; | 
 | using namespace std::string_view_literals; | 
 |  | 
 | using namespace hardware::configstore; | 
 | using namespace hardware::configstore::V1_0; | 
 | using namespace sysprop; | 
 |  | 
 | using aidl::android::hardware::graphics::common::DisplayDecorationSupport; | 
 | using aidl::android::hardware::graphics::composer3::Capability; | 
 | using aidl::android::hardware::graphics::composer3::DisplayCapability; | 
 | using CompositionStrategyPredictionState = android::compositionengine::impl:: | 
 |         OutputCompositionState::CompositionStrategyPredictionState; | 
 |  | 
 | using base::StringAppendF; | 
 | using display::PhysicalDisplay; | 
 | using display::PhysicalDisplays; | 
 | using frontend::TransactionHandler; | 
 | using gui::DisplayInfo; | 
 | using gui::GameMode; | 
 | using gui::IDisplayEventConnection; | 
 | using gui::IWindowInfosListener; | 
 | using gui::LayerMetadata; | 
 | using gui::WindowInfo; | 
 | using gui::aidl_utils::binderStatusFromStatusT; | 
 | using ui::Dataspace; | 
 | using ui::DisplayPrimaries; | 
 | using ui::RenderIntent; | 
 |  | 
 | using KernelIdleTimerController = scheduler::RefreshRateSelector::KernelIdleTimerController; | 
 |  | 
 | namespace hal = android::hardware::graphics::composer::hal; | 
 |  | 
 | namespace { | 
 |  | 
 | static constexpr int FOUR_K_WIDTH = 3840; | 
 | static constexpr int FOUR_K_HEIGHT = 2160; | 
 |  | 
 | // TODO(b/141333600): Consolidate with DisplayMode::Builder::getDefaultDensity. | 
 | constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV; | 
 |  | 
 | float getDensityFromProperty(const char* property, bool required) { | 
 |     char value[PROPERTY_VALUE_MAX]; | 
 |     const float density = property_get(property, value, nullptr) > 0 ? std::atof(value) : 0.f; | 
 |     if (!density && required) { | 
 |         ALOGE("%s must be defined as a build property", property); | 
 |         return FALLBACK_DENSITY; | 
 |     } | 
 |     return density; | 
 | } | 
 |  | 
 | // Currently we only support V0_SRGB and DISPLAY_P3 as composition preference. | 
 | bool validateCompositionDataspace(Dataspace dataspace) { | 
 |     return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3; | 
 | } | 
 |  | 
 | std::chrono::milliseconds getIdleTimerTimeout(DisplayId displayId) { | 
 |     const auto displayIdleTimerMsKey = [displayId] { | 
 |         std::stringstream ss; | 
 |         ss << "debug.sf.set_idle_timer_ms_" << displayId.value; | 
 |         return ss.str(); | 
 |     }(); | 
 |  | 
 |     const int32_t displayIdleTimerMs = base::GetIntProperty(displayIdleTimerMsKey, 0); | 
 |     if (displayIdleTimerMs > 0) { | 
 |         return std::chrono::milliseconds(displayIdleTimerMs); | 
 |     } | 
 |  | 
 |     const int32_t setIdleTimerMs = base::GetIntProperty("debug.sf.set_idle_timer_ms", 0); | 
 |     const int32_t millis = setIdleTimerMs ? setIdleTimerMs : sysprop::set_idle_timer_ms(0); | 
 |     return std::chrono::milliseconds(millis); | 
 | } | 
 |  | 
 | bool getKernelIdleTimerSyspropConfig(DisplayId displayId) { | 
 |     const auto displaySupportKernelIdleTimerKey = [displayId] { | 
 |         std::stringstream ss; | 
 |         ss << "debug.sf.support_kernel_idle_timer_" << displayId.value; | 
 |         return ss.str(); | 
 |     }(); | 
 |  | 
 |     const auto displaySupportKernelIdleTimer = | 
 |             base::GetBoolProperty(displaySupportKernelIdleTimerKey, false); | 
 |     return displaySupportKernelIdleTimer || sysprop::support_kernel_idle_timer(false); | 
 | } | 
 |  | 
 | bool isAbove4k30(const ui::DisplayMode& outMode) { | 
 |     using fps_approx_ops::operator>; | 
 |     Fps refreshRate = Fps::fromValue(outMode.refreshRate); | 
 |     return outMode.resolution.getWidth() >= FOUR_K_WIDTH && | 
 |             outMode.resolution.getHeight() >= FOUR_K_HEIGHT && refreshRate > 30_Hz; | 
 | } | 
 |  | 
 | void excludeDolbyVisionIf4k30Present(const std::vector<ui::Hdr>& displayHdrTypes, | 
 |                                      ui::DisplayMode& outMode) { | 
 |     if (isAbove4k30(outMode) && | 
 |         std::any_of(displayHdrTypes.begin(), displayHdrTypes.end(), | 
 |                     [](ui::Hdr type) { return type == ui::Hdr::DOLBY_VISION_4K30; })) { | 
 |         for (ui::Hdr type : displayHdrTypes) { | 
 |             if (type != ui::Hdr::DOLBY_VISION_4K30 && type != ui::Hdr::DOLBY_VISION) { | 
 |                 outMode.supportedHdrTypes.push_back(type); | 
 |             } | 
 |         } | 
 |     } else { | 
 |         for (ui::Hdr type : displayHdrTypes) { | 
 |             if (type != ui::Hdr::DOLBY_VISION_4K30) { | 
 |                 outMode.supportedHdrTypes.push_back(type); | 
 |             } | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | HdrCapabilities filterOut4k30(const HdrCapabilities& displayHdrCapabilities) { | 
 |     std::vector<ui::Hdr> hdrTypes; | 
 |     for (ui::Hdr type : displayHdrCapabilities.getSupportedHdrTypes()) { | 
 |         if (type != ui::Hdr::DOLBY_VISION_4K30) { | 
 |             hdrTypes.push_back(type); | 
 |         } | 
 |     } | 
 |     return {hdrTypes, displayHdrCapabilities.getDesiredMaxLuminance(), | 
 |             displayHdrCapabilities.getDesiredMaxAverageLuminance(), | 
 |             displayHdrCapabilities.getDesiredMinLuminance()}; | 
 | } | 
 |  | 
 | }  // namespace anonymous | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | 
 | const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | 
 | const String16 sRotateSurfaceFlinger("android.permission.ROTATE_SURFACE_FLINGER"); | 
 | const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | 
 | const String16 sControlDisplayBrightness("android.permission.CONTROL_DISPLAY_BRIGHTNESS"); | 
 | const String16 sDump("android.permission.DUMP"); | 
 | const String16 sCaptureBlackoutContent("android.permission.CAPTURE_BLACKOUT_CONTENT"); | 
 | const String16 sInternalSystemWindow("android.permission.INTERNAL_SYSTEM_WINDOW"); | 
 |  | 
 | const char* KERNEL_IDLE_TIMER_PROP = "graphics.display.kernel_idle_timer.enabled"; | 
 |  | 
 | static const int MAX_TRACING_MEMORY = 1024 * 1024 * 1024; // 1GB | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | int64_t SurfaceFlinger::dispSyncPresentTimeOffset; | 
 | bool SurfaceFlinger::useHwcForRgbToYuv; | 
 | bool SurfaceFlinger::hasSyncFramework; | 
 | int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; | 
 | uint32_t SurfaceFlinger::maxGraphicsWidth; | 
 | uint32_t SurfaceFlinger::maxGraphicsHeight; | 
 | bool SurfaceFlinger::useContextPriority; | 
 | Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB; | 
 | ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | 
 | Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB; | 
 | ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | 
 | LatchUnsignaledConfig SurfaceFlinger::enableLatchUnsignaledConfig; | 
 |  | 
 | std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) { | 
 |     switch(displayColorSetting) { | 
 |         case DisplayColorSetting::kManaged: | 
 |             return std::string("Managed"); | 
 |         case DisplayColorSetting::kUnmanaged: | 
 |             return std::string("Unmanaged"); | 
 |         case DisplayColorSetting::kEnhanced: | 
 |             return std::string("Enhanced"); | 
 |         default: | 
 |             return std::string("Unknown ") + | 
 |                 std::to_string(static_cast<int>(displayColorSetting)); | 
 |     } | 
 | } | 
 |  | 
 | bool callingThreadHasRotateSurfaceFlingerAccess() { | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     const int pid = ipc->getCallingPid(); | 
 |     const int uid = ipc->getCallingUid(); | 
 |     return uid == AID_GRAPHICS || uid == AID_SYSTEM || | 
 |             PermissionCache::checkPermission(sRotateSurfaceFlinger, pid, uid); | 
 | } | 
 |  | 
 | bool callingThreadHasInternalSystemWindowAccess() { | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     const int pid = ipc->getCallingPid(); | 
 |     const int uid = ipc->getCallingUid(); | 
 |     return uid == AID_GRAPHICS || uid == AID_SYSTEM || | 
 |         PermissionCache::checkPermission(sInternalSystemWindow, pid, uid); | 
 | } | 
 |  | 
 | SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag) | 
 |       : mFactory(factory), | 
 |         mPid(getpid()), | 
 |         mTimeStats(std::make_shared<impl::TimeStats>()), | 
 |         mFrameTracer(mFactory.createFrameTracer()), | 
 |         mFrameTimeline(mFactory.createFrameTimeline(mTimeStats, mPid)), | 
 |         mCompositionEngine(mFactory.createCompositionEngine()), | 
 |         mHwcServiceName(base::GetProperty("debug.sf.hwc_service_name"s, "default"s)), | 
 |         mTunnelModeEnabledReporter(sp<TunnelModeEnabledReporter>::make()), | 
 |         mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)), | 
 |         mInternalDisplayDensity( | 
 |                 getDensityFromProperty("ro.sf.lcd_density", !mEmulatedDisplayDensity)), | 
 |         mPowerAdvisor(std::make_unique<Hwc2::impl::PowerAdvisor>(*this)), | 
 |         mWindowInfosListenerInvoker(sp<WindowInfosListenerInvoker>::make()) { | 
 |     ALOGI("Using HWComposer service: %s", mHwcServiceName.c_str()); | 
 | } | 
 |  | 
 | SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) { | 
 |     ALOGI("SurfaceFlinger is starting"); | 
 |  | 
 |     hasSyncFramework = running_without_sync_framework(true); | 
 |  | 
 |     dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0); | 
 |  | 
 |     useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false); | 
 |  | 
 |     maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2); | 
 |  | 
 |     maxGraphicsWidth = std::max(max_graphics_width(0), 0); | 
 |     maxGraphicsHeight = std::max(max_graphics_height(0), 0); | 
 |  | 
 |     mSupportsWideColor = has_wide_color_display(false); | 
 |     mDefaultCompositionDataspace = | 
 |             static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB)); | 
 |     mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace( | 
 |             mSupportsWideColor ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB)); | 
 |     defaultCompositionDataspace = mDefaultCompositionDataspace; | 
 |     wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace; | 
 |     defaultCompositionPixelFormat = static_cast<ui::PixelFormat>( | 
 |             default_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | 
 |     wideColorGamutCompositionPixelFormat = | 
 |             static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | 
 |  | 
 |     mColorSpaceAgnosticDataspace = | 
 |             static_cast<ui::Dataspace>(color_space_agnostic_dataspace(Dataspace::UNKNOWN)); | 
 |  | 
 |     mLayerCachingEnabled = [] { | 
 |         const bool enable = | 
 |                 android::sysprop::SurfaceFlingerProperties::enable_layer_caching().value_or(false); | 
 |         return base::GetBoolProperty(std::string("debug.sf.enable_layer_caching"), enable); | 
 |     }(); | 
 |  | 
 |     useContextPriority = use_context_priority(true); | 
 |  | 
 |     mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries(); | 
 |  | 
 |     // debugging stuff... | 
 |     char value[PROPERTY_VALUE_MAX]; | 
 |  | 
 |     property_get("ro.build.type", value, "user"); | 
 |     mIsUserBuild = strcmp(value, "user") == 0; | 
 |  | 
 |     mDebugFlashDelay = base::GetUintProperty("debug.sf.showupdates"s, 0u); | 
 |  | 
 |     // DDMS debugging deprecated (b/120782499) | 
 |     property_get("debug.sf.ddms", value, "0"); | 
 |     int debugDdms = atoi(value); | 
 |     ALOGI_IF(debugDdms, "DDMS debugging not supported"); | 
 |  | 
 |     property_get("debug.sf.enable_gl_backpressure", value, "1"); | 
 |     mPropagateBackpressureClientComposition = atoi(value); | 
 |     ALOGI_IF(mPropagateBackpressureClientComposition, | 
 |              "Enabling backpressure propagation for Client Composition"); | 
 |  | 
 |     property_get("ro.surface_flinger.supports_background_blur", value, "0"); | 
 |     bool supportsBlurs = atoi(value); | 
 |     mSupportsBlur = supportsBlurs; | 
 |     ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported."); | 
 |  | 
 |     const size_t defaultListSize = MAX_LAYERS; | 
 |     auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize)); | 
 |     mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize; | 
 |     mGraphicBufferProducerListSizeLogThreshold = | 
 |             std::max(static_cast<int>(0.95 * | 
 |                                       static_cast<double>(mMaxGraphicBufferProducerListSize)), | 
 |                      1); | 
 |  | 
 |     property_get("debug.sf.luma_sampling", value, "1"); | 
 |     mLumaSampling = atoi(value); | 
 |  | 
 |     property_get("debug.sf.disable_client_composition_cache", value, "0"); | 
 |     mDisableClientCompositionCache = atoi(value); | 
 |  | 
 |     property_get("debug.sf.predict_hwc_composition_strategy", value, "1"); | 
 |     mPredictCompositionStrategy = atoi(value); | 
 |  | 
 |     property_get("debug.sf.treat_170m_as_sRGB", value, "0"); | 
 |     mTreat170mAsSrgb = atoi(value); | 
 |  | 
 |     // We should be reading 'persist.sys.sf.color_saturation' here | 
 |     // but since /data may be encrypted, we need to wait until after vold | 
 |     // comes online to attempt to read the property. The property is | 
 |     // instead read after the boot animation | 
 |  | 
 |     if (base::GetBoolProperty("debug.sf.treble_testing_override"s, false)) { | 
 |         // Without the override SurfaceFlinger cannot connect to HIDL | 
 |         // services that are not listed in the manifests.  Considered | 
 |         // deriving the setting from the set service name, but it | 
 |         // would be brittle if the name that's not 'default' is used | 
 |         // for production purposes later on. | 
 |         ALOGI("Enabling Treble testing override"); | 
 |         android::hardware::details::setTrebleTestingOverride(true); | 
 |     } | 
 |  | 
 |     mRefreshRateOverlaySpinner = property_get_bool("debug.sf.show_refresh_rate_overlay_spinner", 0); | 
 |     mRefreshRateOverlayRenderRate = | 
 |             property_get_bool("debug.sf.show_refresh_rate_overlay_render_rate", 0); | 
 |  | 
 |     if (!mIsUserBuild && base::GetBoolProperty("debug.sf.enable_transaction_tracing"s, true)) { | 
 |         mTransactionTracing.emplace(); | 
 |     } | 
 |  | 
 |     mIgnoreHdrCameraLayers = ignore_hdr_camera_layers(false); | 
 |  | 
 |     // Power hint session mode, representing which hint(s) to send: early, late, or both) | 
 |     mPowerHintSessionMode = | 
 |             {.late = base::GetBoolProperty("debug.sf.send_late_power_session_hint"s, true), | 
 |              .early = base::GetBoolProperty("debug.sf.send_early_power_session_hint"s, false)}; | 
 | } | 
 |  | 
 | LatchUnsignaledConfig SurfaceFlinger::getLatchUnsignaledConfig() { | 
 |     if (base::GetBoolProperty("debug.sf.auto_latch_unsignaled"s, true)) { | 
 |         return LatchUnsignaledConfig::AutoSingleLayer; | 
 |     } | 
 |  | 
 |     if (base::GetBoolProperty("debug.sf.latch_unsignaled"s, false)) { | 
 |         return LatchUnsignaledConfig::Always; | 
 |     } | 
 |  | 
 |     return LatchUnsignaledConfig::Disabled; | 
 | } | 
 |  | 
 | SurfaceFlinger::~SurfaceFlinger() = default; | 
 |  | 
 | void SurfaceFlinger::binderDied(const wp<IBinder>&) { | 
 |     // the window manager died on us. prepare its eulogy. | 
 |     mBootFinished = false; | 
 |  | 
 |     // Sever the link to inputflinger since it's gone as well. | 
 |     static_cast<void>(mScheduler->schedule( | 
 |             [this] { mInputFlinger.clear(); })); | 
 |  | 
 |     // restore initial conditions (default device unblank, etc) | 
 |     initializeDisplays(); | 
 |  | 
 |     // restart the boot-animation | 
 |     startBootAnim(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::run() { | 
 |     mScheduler->run(); | 
 | } | 
 |  | 
 | sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, bool secure) { | 
 |     // onTransact already checks for some permissions, but adding an additional check here. | 
 |     // This is to ensure that only system and graphics can request to create a secure | 
 |     // display. Secure displays can show secure content so we add an additional restriction on it. | 
 |     const int uid = IPCThreadState::self()->getCallingUid(); | 
 |     if (secure && uid != AID_GRAPHICS && uid != AID_SYSTEM) { | 
 |         ALOGE("Only privileged processes can create a secure display"); | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     class DisplayToken : public BBinder { | 
 |         sp<SurfaceFlinger> flinger; | 
 |         virtual ~DisplayToken() { | 
 |              // no more references, this display must be terminated | 
 |              Mutex::Autolock _l(flinger->mStateLock); | 
 |              flinger->mCurrentState.displays.removeItem(wp<IBinder>::fromExisting(this)); | 
 |              flinger->setTransactionFlags(eDisplayTransactionNeeded); | 
 |          } | 
 |      public: | 
 |         explicit DisplayToken(const sp<SurfaceFlinger>& flinger) | 
 |             : flinger(flinger) { | 
 |         } | 
 |     }; | 
 |  | 
 |     sp<BBinder> token = sp<DisplayToken>::make(sp<SurfaceFlinger>::fromExisting(this)); | 
 |  | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     // Display ID is assigned when virtual display is allocated by HWC. | 
 |     DisplayDeviceState state; | 
 |     state.isSecure = secure; | 
 |     state.displayName = displayName; | 
 |     mCurrentState.displays.add(token, state); | 
 |     return token; | 
 | } | 
 |  | 
 | void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) { | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     const ssize_t index = mCurrentState.displays.indexOfKey(displayToken); | 
 |     if (index < 0) { | 
 |         ALOGE("%s: Invalid display token %p", __func__, displayToken.get()); | 
 |         return; | 
 |     } | 
 |  | 
 |     const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | 
 |     if (state.physical) { | 
 |         ALOGE("%s: Invalid operation on physical display", __func__); | 
 |         return; | 
 |     } | 
 |     mCurrentState.displays.removeItemsAt(index); | 
 |     setTransactionFlags(eDisplayTransactionNeeded); | 
 | } | 
 |  | 
 | void SurfaceFlinger::enableHalVirtualDisplays(bool enable) { | 
 |     auto& generator = mVirtualDisplayIdGenerators.hal; | 
 |     if (!generator && enable) { | 
 |         ALOGI("Enabling HAL virtual displays"); | 
 |         generator.emplace(getHwComposer().getMaxVirtualDisplayCount()); | 
 |     } else if (generator && !enable) { | 
 |         ALOGW_IF(generator->inUse(), "Disabling HAL virtual displays while in use"); | 
 |         generator.reset(); | 
 |     } | 
 | } | 
 |  | 
 | VirtualDisplayId SurfaceFlinger::acquireVirtualDisplay(ui::Size resolution, | 
 |                                                        ui::PixelFormat format) { | 
 |     if (auto& generator = mVirtualDisplayIdGenerators.hal) { | 
 |         if (const auto id = generator->generateId()) { | 
 |             if (getHwComposer().allocateVirtualDisplay(*id, resolution, &format)) { | 
 |                 return *id; | 
 |             } | 
 |  | 
 |             generator->releaseId(*id); | 
 |         } else { | 
 |             ALOGW("%s: Exhausted HAL virtual displays", __func__); | 
 |         } | 
 |  | 
 |         ALOGW("%s: Falling back to GPU virtual display", __func__); | 
 |     } | 
 |  | 
 |     const auto id = mVirtualDisplayIdGenerators.gpu.generateId(); | 
 |     LOG_ALWAYS_FATAL_IF(!id, "Failed to generate ID for GPU virtual display"); | 
 |     return *id; | 
 | } | 
 |  | 
 | void SurfaceFlinger::releaseVirtualDisplay(VirtualDisplayId displayId) { | 
 |     if (const auto id = HalVirtualDisplayId::tryCast(displayId)) { | 
 |         if (auto& generator = mVirtualDisplayIdGenerators.hal) { | 
 |             generator->releaseId(*id); | 
 |         } | 
 |         return; | 
 |     } | 
 |  | 
 |     const auto id = GpuVirtualDisplayId::tryCast(displayId); | 
 |     LOG_ALWAYS_FATAL_IF(!id); | 
 |     mVirtualDisplayIdGenerators.gpu.releaseId(*id); | 
 | } | 
 |  | 
 | std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIdsLocked() const { | 
 |     std::vector<PhysicalDisplayId> displayIds; | 
 |     displayIds.reserve(mPhysicalDisplays.size()); | 
 |  | 
 |     const auto defaultDisplayId = getDefaultDisplayDeviceLocked()->getPhysicalId(); | 
 |     displayIds.push_back(defaultDisplayId); | 
 |  | 
 |     for (const auto& [id, display] : mPhysicalDisplays) { | 
 |         if (id != defaultDisplayId) { | 
 |             displayIds.push_back(id); | 
 |         } | 
 |     } | 
 |  | 
 |     return displayIds; | 
 | } | 
 |  | 
 | std::optional<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIdLocked( | 
 |         const sp<display::DisplayToken>& displayToken) const { | 
 |     return ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) | 
 |             .transform(&ftl::to_key<PhysicalDisplays>); | 
 | } | 
 |  | 
 | sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const { | 
 |     Mutex::Autolock lock(mStateLock); | 
 |     return getPhysicalDisplayTokenLocked(displayId); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const { | 
 |     if (!outGetColorManagement) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |     *outGetColorManagement = useColorManagement; | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | HWComposer& SurfaceFlinger::getHwComposer() const { | 
 |     return mCompositionEngine->getHwComposer(); | 
 | } | 
 |  | 
 | renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const { | 
 |     return *mRenderEngine; | 
 | } | 
 |  | 
 | compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const { | 
 |     return *mCompositionEngine.get(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::bootFinished() { | 
 |     if (mBootFinished == true) { | 
 |         ALOGE("Extra call to bootFinished"); | 
 |         return; | 
 |     } | 
 |     mBootFinished = true; | 
 |     if (mStartPropertySetThread->join() != NO_ERROR) { | 
 |         ALOGE("Join StartPropertySetThread failed!"); | 
 |     } | 
 |  | 
 |     if (mRenderEnginePrimeCacheFuture.valid()) { | 
 |         mRenderEnginePrimeCacheFuture.get(); | 
 |     } | 
 |     const nsecs_t now = systemTime(); | 
 |     const nsecs_t duration = now - mBootTime; | 
 |     ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | 
 |  | 
 |     mFrameTracer->initialize(); | 
 |     mFrameTimeline->onBootFinished(); | 
 |     getRenderEngine().setEnableTracing(mFlagManager.use_skia_tracing()); | 
 |  | 
 |     // wait patiently for the window manager death | 
 |     const String16 name("window"); | 
 |     mWindowManager = defaultServiceManager()->getService(name); | 
 |     if (mWindowManager != 0) { | 
 |         mWindowManager->linkToDeath(sp<IBinder::DeathRecipient>::fromExisting(this)); | 
 |     } | 
 |  | 
 |     // stop boot animation | 
 |     // formerly we would just kill the process, but we now ask it to exit so it | 
 |     // can choose where to stop the animation. | 
 |     property_set("service.bootanim.exit", "1"); | 
 |  | 
 |     const int LOGTAG_SF_STOP_BOOTANIM = 60110; | 
 |     LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, | 
 |                    ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); | 
 |  | 
 |     sp<IBinder> input(defaultServiceManager()->getService(String16("inputflinger"))); | 
 |  | 
 |     static_cast<void>(mScheduler->schedule([=]() FTL_FAKE_GUARD(kMainThreadContext) { | 
 |         if (input == nullptr) { | 
 |             ALOGE("Failed to link to input service"); | 
 |         } else { | 
 |             mInputFlinger = interface_cast<os::IInputFlinger>(input); | 
 |         } | 
 |  | 
 |         readPersistentProperties(); | 
 |         mPowerAdvisor->onBootFinished(); | 
 |         const bool powerHintEnabled = mFlagManager.use_adpf_cpu_hint(); | 
 |         mPowerAdvisor->enablePowerHint(powerHintEnabled); | 
 |         const bool powerHintUsed = mPowerAdvisor->usePowerHintSession(); | 
 |         ALOGD("Power hint is %s", | 
 |               powerHintUsed ? "supported" : (powerHintEnabled ? "unsupported" : "disabled")); | 
 |         if (powerHintUsed) { | 
 |             std::optional<pid_t> renderEngineTid = getRenderEngine().getRenderEngineTid(); | 
 |             std::vector<int32_t> tidList; | 
 |             tidList.emplace_back(gettid()); | 
 |             if (renderEngineTid.has_value()) { | 
 |                 tidList.emplace_back(*renderEngineTid); | 
 |             } | 
 |             if (!mPowerAdvisor->startPowerHintSession(tidList)) { | 
 |                 ALOGW("Cannot start power hint session"); | 
 |             } | 
 |         } | 
 |  | 
 |         mBootStage = BootStage::FINISHED; | 
 |  | 
 |         if (base::GetBoolProperty("sf.debug.show_refresh_rate_overlay"s, false)) { | 
 |             ftl::FakeGuard guard(mStateLock); | 
 |             enableRefreshRateOverlay(true); | 
 |         } | 
 |     })); | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::getNewTexture() { | 
 |     { | 
 |         std::lock_guard lock(mTexturePoolMutex); | 
 |         if (!mTexturePool.empty()) { | 
 |             uint32_t name = mTexturePool.back(); | 
 |             mTexturePool.pop_back(); | 
 |             ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
 |             return name; | 
 |         } | 
 |  | 
 |         // The pool was too small, so increase it for the future | 
 |         ++mTexturePoolSize; | 
 |     } | 
 |  | 
 |     // The pool was empty, so we need to get a new texture name directly using a | 
 |     // blocking call to the main thread | 
 |     auto genTextures = [this] { | 
 |                uint32_t name = 0; | 
 |                getRenderEngine().genTextures(1, &name); | 
 |                return name; | 
 |     }; | 
 |     if (std::this_thread::get_id() == mMainThreadId) { | 
 |         return genTextures(); | 
 |     } else { | 
 |         return mScheduler->schedule(genTextures).get(); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { | 
 |     std::lock_guard lock(mTexturePoolMutex); | 
 |     // We don't change the pool size, so the fix-up logic in postComposition will decide whether | 
 |     // to actually delete this or not based on mTexturePoolSize | 
 |     mTexturePool.push_back(texture); | 
 |     ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
 | } | 
 |  | 
 | static std::optional<renderengine::RenderEngine::RenderEngineType> | 
 | chooseRenderEngineTypeViaSysProp() { | 
 |     char prop[PROPERTY_VALUE_MAX]; | 
 |     property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, ""); | 
 |  | 
 |     if (strcmp(prop, "gles") == 0) { | 
 |         return renderengine::RenderEngine::RenderEngineType::GLES; | 
 |     } else if (strcmp(prop, "threaded") == 0) { | 
 |         return renderengine::RenderEngine::RenderEngineType::THREADED; | 
 |     } else if (strcmp(prop, "skiagl") == 0) { | 
 |         return renderengine::RenderEngine::RenderEngineType::SKIA_GL; | 
 |     } else if (strcmp(prop, "skiaglthreaded") == 0) { | 
 |         return renderengine::RenderEngine::RenderEngineType::SKIA_GL_THREADED; | 
 |     } else if (strcmp(prop, "skiavk") == 0) { | 
 |         return renderengine::RenderEngine::RenderEngineType::SKIA_VK; | 
 |     } else if (strcmp(prop, "skiavkthreaded") == 0) { | 
 |         return renderengine::RenderEngine::RenderEngineType::SKIA_VK_THREADED; | 
 |     } else { | 
 |         ALOGE("Unrecognized RenderEngineType %s; ignoring!", prop); | 
 |         return {}; | 
 |     } | 
 | } | 
 |  | 
 | // Do not call property_set on main thread which will be blocked by init | 
 | // Use StartPropertySetThread instead. | 
 | void SurfaceFlinger::init() FTL_FAKE_GUARD(kMainThreadContext) { | 
 |     ALOGI(  "SurfaceFlinger's main thread ready to run. " | 
 |             "Initializing graphics H/W..."); | 
 |     addTransactionReadyFilters(); | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     // Get a RenderEngine for the given display / config (can't fail) | 
 |     // TODO(b/77156734): We need to stop casting and use HAL types when possible. | 
 |     // Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display. | 
 |     auto builder = renderengine::RenderEngineCreationArgs::Builder() | 
 |                            .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat)) | 
 |                            .setImageCacheSize(maxFrameBufferAcquiredBuffers) | 
 |                            .setUseColorManagerment(useColorManagement) | 
 |                            .setEnableProtectedContext(enable_protected_contents(false)) | 
 |                            .setPrecacheToneMapperShaderOnly(false) | 
 |                            .setSupportsBackgroundBlur(mSupportsBlur) | 
 |                            .setContextPriority( | 
 |                                    useContextPriority | 
 |                                            ? renderengine::RenderEngine::ContextPriority::REALTIME | 
 |                                            : renderengine::RenderEngine::ContextPriority::MEDIUM); | 
 |     if (auto type = chooseRenderEngineTypeViaSysProp()) { | 
 |         builder.setRenderEngineType(type.value()); | 
 |     } | 
 |     mRenderEngine = renderengine::RenderEngine::create(builder.build()); | 
 |     mCompositionEngine->setRenderEngine(mRenderEngine.get()); | 
 |     mMaxRenderTargetSize = | 
 |             std::min(getRenderEngine().getMaxTextureSize(), getRenderEngine().getMaxViewportDims()); | 
 |  | 
 |     // Set SF main policy after initializing RenderEngine which has its own policy. | 
 |     if (!SetTaskProfiles(0, {"SFMainPolicy"})) { | 
 |         ALOGW("Failed to set main task profile"); | 
 |     } | 
 |  | 
 |     mCompositionEngine->setTimeStats(mTimeStats); | 
 |     mCompositionEngine->setHwComposer(getFactory().createHWComposer(mHwcServiceName)); | 
 |     mCompositionEngine->getHwComposer().setCallback(*this); | 
 |     ClientCache::getInstance().setRenderEngine(&getRenderEngine()); | 
 |  | 
 |     enableLatchUnsignaledConfig = getLatchUnsignaledConfig(); | 
 |  | 
 |     if (base::GetBoolProperty("debug.sf.enable_hwc_vds"s, false)) { | 
 |         enableHalVirtualDisplays(true); | 
 |     } | 
 |  | 
 |     // Process hotplug for displays connected at boot. | 
 |     LOG_ALWAYS_FATAL_IF(!configureLocked(), | 
 |                         "Initial display configuration failed: HWC did not hotplug"); | 
 |  | 
 |     // Commit primary display. | 
 |     sp<const DisplayDevice> display; | 
 |     if (const auto indexOpt = mCurrentState.getDisplayIndex(getPrimaryDisplayIdLocked())) { | 
 |         const auto& displays = mCurrentState.displays; | 
 |  | 
 |         const auto& token = displays.keyAt(*indexOpt); | 
 |         const auto& state = displays.valueAt(*indexOpt); | 
 |  | 
 |         processDisplayAdded(token, state); | 
 |         mDrawingState.displays.add(token, state); | 
 |  | 
 |         display = getDefaultDisplayDeviceLocked(); | 
 |     } | 
 |  | 
 |     LOG_ALWAYS_FATAL_IF(!display, "Failed to configure the primary display"); | 
 |     LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(display->getPhysicalId()), | 
 |                         "Primary display is disconnected"); | 
 |  | 
 |     // TODO(b/241285876): The Scheduler needlessly depends on creating the CompositionEngine part of | 
 |     // the DisplayDevice, hence the above commit of the primary display. Remove that special case by | 
 |     // initializing the Scheduler after configureLocked, once decoupled from DisplayDevice. | 
 |     initScheduler(display); | 
 |     dispatchDisplayHotplugEvent(display->getPhysicalId(), true); | 
 |  | 
 |     // Commit secondary display(s). | 
 |     processDisplayChangesLocked(); | 
 |  | 
 |     // initialize our drawing state | 
 |     mDrawingState = mCurrentState; | 
 |  | 
 |     // set initial conditions (e.g. unblank default device) | 
 |     initializeDisplays(); | 
 |  | 
 |     mPowerAdvisor->init(); | 
 |  | 
 |     char primeShaderCache[PROPERTY_VALUE_MAX]; | 
 |     property_get("service.sf.prime_shader_cache", primeShaderCache, "1"); | 
 |     if (atoi(primeShaderCache)) { | 
 |         if (setSchedFifo(false) != NO_ERROR) { | 
 |             ALOGW("Can't set SCHED_OTHER for primeCache"); | 
 |         } | 
 |  | 
 |         mRenderEnginePrimeCacheFuture = getRenderEngine().primeCache(); | 
 |  | 
 |         if (setSchedFifo(true) != NO_ERROR) { | 
 |             ALOGW("Can't set SCHED_OTHER for primeCache"); | 
 |         } | 
 |     } | 
 |  | 
 |     // Inform native graphics APIs whether the present timestamp is supported: | 
 |  | 
 |     const bool presentFenceReliable = | 
 |             !getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE); | 
 |     mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable); | 
 |  | 
 |     if (mStartPropertySetThread->Start() != NO_ERROR) { | 
 |         ALOGE("Run StartPropertySetThread failed!"); | 
 |     } | 
 |  | 
 |     ALOGV("Done initializing"); | 
 | } | 
 |  | 
 | void SurfaceFlinger::readPersistentProperties() { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |  | 
 |     char value[PROPERTY_VALUE_MAX]; | 
 |  | 
 |     property_get("persist.sys.sf.color_saturation", value, "1.0"); | 
 |     mGlobalSaturationFactor = atof(value); | 
 |     updateColorMatrixLocked(); | 
 |     ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor); | 
 |  | 
 |     property_get("persist.sys.sf.native_mode", value, "0"); | 
 |     mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value)); | 
 |  | 
 |     mForceColorMode = | 
 |             static_cast<ui::ColorMode>(base::GetIntProperty("persist.sys.sf.color_mode"s, 0)); | 
 | } | 
 |  | 
 | void SurfaceFlinger::startBootAnim() { | 
 |     // Start boot animation service by setting a property mailbox | 
 |     // if property setting thread is already running, Start() will be just a NOP | 
 |     mStartPropertySetThread->Start(); | 
 |     // Wait until property was set | 
 |     if (mStartPropertySetThread->join() != NO_ERROR) { | 
 |         ALOGE("Join StartPropertySetThread failed!"); | 
 |     } | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | status_t SurfaceFlinger::getSupportedFrameTimestamps( | 
 |         std::vector<FrameEvent>* outSupported) const { | 
 |     *outSupported = { | 
 |         FrameEvent::REQUESTED_PRESENT, | 
 |         FrameEvent::ACQUIRE, | 
 |         FrameEvent::LATCH, | 
 |         FrameEvent::FIRST_REFRESH_START, | 
 |         FrameEvent::LAST_REFRESH_START, | 
 |         FrameEvent::GPU_COMPOSITION_DONE, | 
 |         FrameEvent::DEQUEUE_READY, | 
 |         FrameEvent::RELEASE, | 
 |     }; | 
 |  | 
 |     ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
 |  | 
 |     if (!getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) { | 
 |         outSupported->push_back(FrameEvent::DISPLAY_PRESENT); | 
 |     } | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState* state) { | 
 |     if (!displayToken || !state) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     const auto display = getDisplayDeviceLocked(displayToken); | 
 |     if (!display) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     state->layerStack = display->getLayerStack(); | 
 |     state->orientation = display->getOrientation(); | 
 |  | 
 |     const Rect layerStackRect = display->getLayerStackSpaceRect(); | 
 |     state->layerStackSpaceRect = | 
 |             layerStackRect.isValid() ? layerStackRect.getSize() : display->getSize(); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getStaticDisplayInfo(int64_t displayId, ui::StaticDisplayInfo* info) { | 
 |     if (!info) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |     const auto id = DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(displayId)); | 
 |     const auto displayOpt = mPhysicalDisplays.get(*id).and_then(getDisplayDeviceAndSnapshot()); | 
 |  | 
 |     if (!displayOpt) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     const auto& [display, snapshotRef] = *displayOpt; | 
 |     const auto& snapshot = snapshotRef.get(); | 
 |  | 
 |     info->connectionType = snapshot.connectionType(); | 
 |     info->deviceProductInfo = snapshot.deviceProductInfo(); | 
 |  | 
 |     if (mEmulatedDisplayDensity) { | 
 |         info->density = mEmulatedDisplayDensity; | 
 |     } else { | 
 |         info->density = info->connectionType == ui::DisplayConnectionType::Internal | 
 |                 ? mInternalDisplayDensity | 
 |                 : FALLBACK_DENSITY; | 
 |     } | 
 |     info->density /= ACONFIGURATION_DENSITY_MEDIUM; | 
 |  | 
 |     info->secure = display->isSecure(); | 
 |     info->installOrientation = display->getPhysicalOrientation(); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void SurfaceFlinger::getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo*& info, | 
 |                                                    const sp<DisplayDevice>& display, | 
 |                                                    const display::DisplaySnapshot& snapshot) { | 
 |     const auto& displayModes = snapshot.displayModes(); | 
 |     info->supportedDisplayModes.clear(); | 
 |     info->supportedDisplayModes.reserve(displayModes.size()); | 
 |  | 
 |     for (const auto& [id, mode] : displayModes) { | 
 |         ui::DisplayMode outMode; | 
 |         outMode.id = static_cast<int32_t>(id.value()); | 
 |  | 
 |         auto [width, height] = mode->getResolution(); | 
 |         auto [xDpi, yDpi] = mode->getDpi(); | 
 |  | 
 |         if (const auto physicalOrientation = display->getPhysicalOrientation(); | 
 |             physicalOrientation == ui::ROTATION_90 || physicalOrientation == ui::ROTATION_270) { | 
 |             std::swap(width, height); | 
 |             std::swap(xDpi, yDpi); | 
 |         } | 
 |  | 
 |         outMode.resolution = ui::Size(width, height); | 
 |  | 
 |         outMode.xDpi = xDpi; | 
 |         outMode.yDpi = yDpi; | 
 |  | 
 |         const nsecs_t period = mode->getVsyncPeriod(); | 
 |         outMode.refreshRate = Fps::fromPeriodNsecs(period).getValue(); | 
 |  | 
 |         const auto vsyncConfigSet = | 
 |                 mVsyncConfiguration->getConfigsForRefreshRate(Fps::fromValue(outMode.refreshRate)); | 
 |         outMode.appVsyncOffset = vsyncConfigSet.late.appOffset; | 
 |         outMode.sfVsyncOffset = vsyncConfigSet.late.sfOffset; | 
 |         outMode.group = mode->getGroup(); | 
 |  | 
 |         // This is how far in advance a buffer must be queued for | 
 |         // presentation at a given time.  If you want a buffer to appear | 
 |         // on the screen at time N, you must submit the buffer before | 
 |         // (N - presentationDeadline). | 
 |         // | 
 |         // Normally it's one full refresh period (to give SF a chance to | 
 |         // latch the buffer), but this can be reduced by configuring a | 
 |         // VsyncController offset.  Any additional delays introduced by the hardware | 
 |         // composer or panel must be accounted for here. | 
 |         // | 
 |         // We add an additional 1ms to allow for processing time and | 
 |         // differences between the ideal and actual refresh rate. | 
 |         outMode.presentationDeadline = period - outMode.sfVsyncOffset + 1000000; | 
 |         excludeDolbyVisionIf4k30Present(display->getHdrCapabilities().getSupportedHdrTypes(), | 
 |                                         outMode); | 
 |         info->supportedDisplayModes.push_back(outMode); | 
 |     } | 
 |  | 
 |     info->supportedColorModes = snapshot.filterColorModes(mSupportsWideColor); | 
 |  | 
 |     const PhysicalDisplayId displayId = snapshot.displayId(); | 
 |  | 
 |     const auto mode = display->refreshRateSelector().getActiveMode(); | 
 |     info->activeDisplayModeId = mode.modePtr->getId().value(); | 
 |     info->renderFrameRate = mode.fps.getValue(); | 
 |     info->activeColorMode = display->getCompositionDisplay()->getState().colorMode; | 
 |     info->hdrCapabilities = filterOut4k30(display->getHdrCapabilities()); | 
 |  | 
 |     info->autoLowLatencyModeSupported = | 
 |             getHwComposer().hasDisplayCapability(displayId, | 
 |                                                  DisplayCapability::AUTO_LOW_LATENCY_MODE); | 
 |     info->gameContentTypeSupported = | 
 |             getHwComposer().supportsContentType(displayId, hal::ContentType::GAME); | 
 |  | 
 |     info->preferredBootDisplayMode = static_cast<ui::DisplayModeId>(-1); | 
 |  | 
 |     if (getHwComposer().hasCapability(Capability::BOOT_DISPLAY_CONFIG)) { | 
 |         if (const auto hwcId = getHwComposer().getPreferredBootDisplayMode(displayId)) { | 
 |             if (const auto modeId = snapshot.translateModeId(*hwcId)) { | 
 |                 info->preferredBootDisplayMode = modeId->value(); | 
 |             } | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDynamicDisplayInfoFromId(int64_t physicalDisplayId, | 
 |                                                      ui::DynamicDisplayInfo* info) { | 
 |     if (!info) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     const auto id_ = | 
 |             DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(physicalDisplayId)); | 
 |     const auto displayOpt = mPhysicalDisplays.get(*id_).and_then(getDisplayDeviceAndSnapshot()); | 
 |  | 
 |     if (!displayOpt) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     const auto& [display, snapshotRef] = *displayOpt; | 
 |     getDynamicDisplayInfoInternal(info, display, snapshotRef.get()); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDynamicDisplayInfoFromToken(const sp<IBinder>& displayToken, | 
 |                                                         ui::DynamicDisplayInfo* info) { | 
 |     if (!displayToken || !info) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     const auto displayOpt = ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) | 
 |                                     .transform(&ftl::to_mapped_ref<PhysicalDisplays>) | 
 |                                     .and_then(getDisplayDeviceAndSnapshot()); | 
 |  | 
 |     if (!displayOpt) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     const auto& [display, snapshotRef] = *displayOpt; | 
 |     getDynamicDisplayInfoInternal(info, display, snapshotRef.get()); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>&, DisplayStatInfo* outStats) { | 
 |     if (!outStats) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     const auto& schedule = mScheduler->getVsyncSchedule(); | 
 |     outStats->vsyncTime = schedule.vsyncDeadlineAfter(TimePoint::now()).ns(); | 
 |     outStats->vsyncPeriod = schedule.period().ns(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void SurfaceFlinger::setDesiredActiveMode(display::DisplayModeRequest&& request) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     auto display = getDisplayDeviceLocked(request.mode.modePtr->getPhysicalDisplayId()); | 
 |     if (!display) { | 
 |         ALOGW("%s: display is no longer valid", __func__); | 
 |         return; | 
 |     } | 
 |  | 
 |     const auto mode = request.mode; | 
 |     const bool emitEvent = request.emitEvent; | 
 |  | 
 |     switch (display->setDesiredActiveMode(DisplayDevice::ActiveModeInfo(std::move(request)))) { | 
 |         case DisplayDevice::DesiredActiveModeAction::InitiateDisplayModeSwitch: | 
 |             scheduleComposite(FrameHint::kNone); | 
 |  | 
 |             // Start receiving vsync samples now, so that we can detect a period | 
 |             // switch. | 
 |             mScheduler->resyncToHardwareVsync(true, mode.modePtr->getFps()); | 
 |             // As we called to set period, we will call to onRefreshRateChangeCompleted once | 
 |             // VsyncController model is locked. | 
 |             modulateVsync(&VsyncModulator::onRefreshRateChangeInitiated); | 
 |  | 
 |             updatePhaseConfiguration(mode.fps); | 
 |             mScheduler->setModeChangePending(true); | 
 |             break; | 
 |         case DisplayDevice::DesiredActiveModeAction::InitiateRenderRateSwitch: | 
 |             mScheduler->setRenderRate(mode.fps); | 
 |             updatePhaseConfiguration(mode.fps); | 
 |             mRefreshRateStats->setRefreshRate(mode.fps); | 
 |             if (display->getPhysicalId() == mActiveDisplayId && emitEvent) { | 
 |                 mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, mode); | 
 |             } | 
 |  | 
 |             break; | 
 |         case DisplayDevice::DesiredActiveModeAction::None: | 
 |             break; | 
 |     } | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setActiveModeFromBackdoor(const sp<display::DisplayToken>& displayToken, | 
 |                                                    DisplayModeId modeId) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     if (!displayToken) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     const char* const whence = __func__; | 
 |     auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(kMainThreadContext) -> status_t { | 
 |         const auto displayOpt = | 
 |                 FTL_FAKE_GUARD(mStateLock, | 
 |                                ftl::find_if(mPhysicalDisplays, | 
 |                                             PhysicalDisplay::hasToken(displayToken)) | 
 |                                        .transform(&ftl::to_mapped_ref<PhysicalDisplays>) | 
 |                                        .and_then(getDisplayDeviceAndSnapshot())); | 
 |         if (!displayOpt) { | 
 |             ALOGE("%s: Invalid physical display token %p", whence, displayToken.get()); | 
 |             return NAME_NOT_FOUND; | 
 |         } | 
 |  | 
 |         const auto& [display, snapshotRef] = *displayOpt; | 
 |         const auto& snapshot = snapshotRef.get(); | 
 |  | 
 |         const auto fpsOpt = snapshot.displayModes().get(modeId).transform( | 
 |                 [](const DisplayModePtr& mode) { return mode->getFps(); }); | 
 |  | 
 |         if (!fpsOpt) { | 
 |             ALOGE("%s: Invalid mode %d for display %s", whence, modeId.value(), | 
 |                   to_string(snapshot.displayId()).c_str()); | 
 |             return BAD_VALUE; | 
 |         } | 
 |  | 
 |         const Fps fps = *fpsOpt; | 
 |  | 
 |         // Keep the old switching type. | 
 |         const bool allowGroupSwitching = | 
 |                 display->refreshRateSelector().getCurrentPolicy().allowGroupSwitching; | 
 |  | 
 |         const scheduler::RefreshRateSelector::DisplayManagerPolicy policy{modeId, | 
 |                                                                           {fps, fps}, | 
 |                                                                           allowGroupSwitching}; | 
 |  | 
 |         return setDesiredDisplayModeSpecsInternal(display, policy); | 
 |     }); | 
 |  | 
 |     return future.get(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::updateInternalStateWithChangedMode() { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     const auto display = getDefaultDisplayDeviceLocked(); | 
 |     if (!display) { | 
 |         return; | 
 |     } | 
 |  | 
 |     const auto upcomingModeInfo = display->getUpcomingActiveMode(); | 
 |     if (!upcomingModeInfo.modeOpt) { | 
 |         // There is no pending mode change. This can happen if the active | 
 |         // display changed and the mode change happened on a different display. | 
 |         return; | 
 |     } | 
 |  | 
 |     if (display->getActiveMode().modePtr->getResolution() != | 
 |         upcomingModeInfo.modeOpt->modePtr->getResolution()) { | 
 |         auto& state = mCurrentState.displays.editValueFor(display->getDisplayToken()); | 
 |         // We need to generate new sequenceId in order to recreate the display (and this | 
 |         // way the framebuffer). | 
 |         state.sequenceId = DisplayDeviceState{}.sequenceId; | 
 |         state.physical->activeMode = upcomingModeInfo.modeOpt->modePtr.get(); | 
 |         processDisplayChangesLocked(); | 
 |  | 
 |         // processDisplayChangesLocked will update all necessary components so we're done here. | 
 |         return; | 
 |     } | 
 |  | 
 |     mPhysicalDisplays.get(display->getPhysicalId()) | 
 |             .transform(&PhysicalDisplay::snapshotRef) | 
 |             .transform(ftl::unit_fn([&](const display::DisplaySnapshot& snapshot) { | 
 |                 FTL_FAKE_GUARD(kMainThreadContext, | 
 |                                display->setActiveMode(upcomingModeInfo.modeOpt->modePtr->getId(), | 
 |                                                       upcomingModeInfo.modeOpt->modePtr->getFps(), | 
 |                                                       upcomingModeInfo.modeOpt->fps)); | 
 |             })); | 
 |  | 
 |     const Fps refreshRate = upcomingModeInfo.modeOpt->fps; | 
 |     mRefreshRateStats->setRefreshRate(refreshRate); | 
 |     updatePhaseConfiguration(refreshRate); | 
 |  | 
 |     if (upcomingModeInfo.event != scheduler::DisplayModeEvent::None) { | 
 |         mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, *upcomingModeInfo.modeOpt); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::clearDesiredActiveModeState(const sp<DisplayDevice>& display) { | 
 |     display->clearDesiredActiveModeState(); | 
 |     if (display->getPhysicalId() == mActiveDisplayId) { | 
 |         mScheduler->setModeChangePending(false); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::desiredActiveModeChangeDone(const sp<DisplayDevice>& display) { | 
 |     const auto displayFps = display->getDesiredActiveMode()->modeOpt->modePtr->getFps(); | 
 |     const auto renderFps = display->getDesiredActiveMode()->modeOpt->fps; | 
 |     clearDesiredActiveModeState(display); | 
 |     mScheduler->resyncToHardwareVsync(true, displayFps); | 
 |     mScheduler->setRenderRate(renderFps); | 
 |     updatePhaseConfiguration(renderFps); | 
 | } | 
 |  | 
 | void SurfaceFlinger::setActiveModeInHwcIfNeeded() { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     std::optional<PhysicalDisplayId> displayToUpdateImmediately; | 
 |  | 
 |     for (const auto& [id, physical] : mPhysicalDisplays) { | 
 |         const auto& snapshot = physical.snapshot(); | 
 |  | 
 |         if (snapshot.connectionType() != ui::DisplayConnectionType::Internal) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         const auto display = getDisplayDeviceLocked(id); | 
 |         if (!display) continue; | 
 |  | 
 |         // Store the local variable to release the lock. | 
 |         const auto desiredActiveMode = display->getDesiredActiveMode(); | 
 |         if (!desiredActiveMode) { | 
 |             // No desired active mode pending to be applied. | 
 |             continue; | 
 |         } | 
 |  | 
 |         if (id != mActiveDisplayId) { | 
 |             // Display is no longer the active display, so abort the mode change. | 
 |             clearDesiredActiveModeState(display); | 
 |             continue; | 
 |         } | 
 |  | 
 |         const auto desiredModeId = desiredActiveMode->modeOpt->modePtr->getId(); | 
 |         const auto displayModePtrOpt = snapshot.displayModes().get(desiredModeId); | 
 |  | 
 |         if (!displayModePtrOpt) { | 
 |             ALOGW("Desired display mode is no longer supported. Mode ID = %d", | 
 |                   desiredModeId.value()); | 
 |             clearDesiredActiveModeState(display); | 
 |             continue; | 
 |         } | 
 |  | 
 |         ALOGV("%s changing active mode to %d(%s) for display %s", __func__, desiredModeId.value(), | 
 |               to_string(displayModePtrOpt->get()->getFps()).c_str(), | 
 |               to_string(display->getId()).c_str()); | 
 |  | 
 |         if (display->getActiveMode() == desiredActiveMode->modeOpt) { | 
 |             // we are already in the requested mode, there is nothing left to do | 
 |             desiredActiveModeChangeDone(display); | 
 |             continue; | 
 |         } | 
 |  | 
 |         // Desired active mode was set, it is different than the mode currently in use, however | 
 |         // allowed modes might have changed by the time we process the refresh. | 
 |         // Make sure the desired mode is still allowed | 
 |         const auto displayModeAllowed = | 
 |                 display->refreshRateSelector().isModeAllowed(*desiredActiveMode->modeOpt); | 
 |         if (!displayModeAllowed) { | 
 |             clearDesiredActiveModeState(display); | 
 |             continue; | 
 |         } | 
 |  | 
 |         // TODO(b/142753666) use constrains | 
 |         hal::VsyncPeriodChangeConstraints constraints; | 
 |         constraints.desiredTimeNanos = systemTime(); | 
 |         constraints.seamlessRequired = false; | 
 |         hal::VsyncPeriodChangeTimeline outTimeline; | 
 |  | 
 |         const auto status = | 
 |                 display->initiateModeChange(*desiredActiveMode, constraints, &outTimeline); | 
 |  | 
 |         if (status != NO_ERROR) { | 
 |             // initiateModeChange may fail if a hotplug event is just about | 
 |             // to be sent. We just log the error in this case. | 
 |             ALOGW("initiateModeChange failed: %d", status); | 
 |             continue; | 
 |         } | 
 |  | 
 |         display->refreshRateSelector().onModeChangeInitiated(); | 
 |         mScheduler->onNewVsyncPeriodChangeTimeline(outTimeline); | 
 |  | 
 |         if (outTimeline.refreshRequired) { | 
 |             scheduleComposite(FrameHint::kNone); | 
 |             mSetActiveModePending = true; | 
 |         } else { | 
 |             // Updating the internal state should be done outside the loop, | 
 |             // because it can recreate a DisplayDevice and modify mDisplays | 
 |             // which will invalidate the iterator. | 
 |             displayToUpdateImmediately = display->getPhysicalId(); | 
 |         } | 
 |     } | 
 |  | 
 |     if (displayToUpdateImmediately) { | 
 |         updateInternalStateWithChangedMode(); | 
 |  | 
 |         const auto display = getDisplayDeviceLocked(*displayToUpdateImmediately); | 
 |         const auto desiredActiveMode = display->getDesiredActiveMode(); | 
 |         if (desiredActiveMode && display->getActiveMode() == desiredActiveMode->modeOpt) { | 
 |             desiredActiveModeChangeDone(display); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::disableExpensiveRendering() { | 
 |     const char* const whence = __func__; | 
 |     auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { | 
 |         ATRACE_NAME(whence); | 
 |         if (mPowerAdvisor->isUsingExpensiveRendering()) { | 
 |             for (const auto& [_, display] : mDisplays) { | 
 |                 constexpr bool kDisable = false; | 
 |                 mPowerAdvisor->setExpensiveRenderingExpected(display->getId(), kDisable); | 
 |             } | 
 |         } | 
 |     }); | 
 |  | 
 |     future.wait(); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken, | 
 |                                                    ui::DisplayPrimaries& primaries) { | 
 |     if (!displayToken) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     const auto display = ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) | 
 |                                  .transform(&ftl::to_mapped_ref<PhysicalDisplays>); | 
 |     if (!display) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     if (!display.transform(&PhysicalDisplay::isInternal).value()) { | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     // TODO(b/229846990): For now, assume that all internal displays have the same primaries. | 
 |     primaries = mInternalDisplayPrimaries; | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ui::ColorMode mode) { | 
 |     if (!displayToken) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     const char* const whence = __func__; | 
 |     auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) -> status_t { | 
 |         const auto displayOpt = | 
 |                 ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) | 
 |                         .transform(&ftl::to_mapped_ref<PhysicalDisplays>) | 
 |                         .and_then(getDisplayDeviceAndSnapshot()); | 
 |  | 
 |         if (!displayOpt) { | 
 |             ALOGE("%s: Invalid physical display token %p", whence, displayToken.get()); | 
 |             return NAME_NOT_FOUND; | 
 |         } | 
 |  | 
 |         const auto& [display, snapshotRef] = *displayOpt; | 
 |         const auto& snapshot = snapshotRef.get(); | 
 |  | 
 |         const auto modes = snapshot.filterColorModes(mSupportsWideColor); | 
 |         const bool exists = std::find(modes.begin(), modes.end(), mode) != modes.end(); | 
 |  | 
 |         if (mode < ui::ColorMode::NATIVE || !exists) { | 
 |             ALOGE("%s: Invalid color mode %s (%d) for display %s", whence, | 
 |                   decodeColorMode(mode).c_str(), mode, to_string(snapshot.displayId()).c_str()); | 
 |             return BAD_VALUE; | 
 |         } | 
 |  | 
 |         display->getCompositionDisplay()->setColorProfile( | 
 |                 {mode, Dataspace::UNKNOWN, RenderIntent::COLORIMETRIC, Dataspace::UNKNOWN}); | 
 |  | 
 |         return NO_ERROR; | 
 |     }); | 
 |  | 
 |     // TODO(b/195698395): Propagate error. | 
 |     future.wait(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getBootDisplayModeSupport(bool* outSupport) const { | 
 |     auto future = mScheduler->schedule( | 
 |             [this] { return getHwComposer().hasCapability(Capability::BOOT_DISPLAY_CONFIG); }); | 
 |  | 
 |     *outSupport = future.get(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getOverlaySupport(gui::OverlayProperties* outProperties) const { | 
 |     const auto& aidlProperties = getHwComposer().getOverlaySupport(); | 
 |     // convert aidl OverlayProperties to gui::OverlayProperties | 
 |     outProperties->combinations.reserve(aidlProperties.combinations.size()); | 
 |     for (const auto& combination : aidlProperties.combinations) { | 
 |         std::vector<int32_t> pixelFormats; | 
 |         pixelFormats.reserve(combination.pixelFormats.size()); | 
 |         std::transform(combination.pixelFormats.cbegin(), combination.pixelFormats.cend(), | 
 |                        std::back_inserter(pixelFormats), | 
 |                        [](const auto& val) { return static_cast<int32_t>(val); }); | 
 |         std::vector<int32_t> dataspaces; | 
 |         dataspaces.reserve(combination.dataspaces.size()); | 
 |         std::transform(combination.dataspaces.cbegin(), combination.dataspaces.cend(), | 
 |                        std::back_inserter(dataspaces), | 
 |                        [](const auto& val) { return static_cast<int32_t>(val); }); | 
 |         gui::OverlayProperties::SupportedBufferCombinations outCombination; | 
 |         outCombination.pixelFormats = std::move(pixelFormats); | 
 |         outCombination.dataspaces = std::move(dataspaces); | 
 |         outProperties->combinations.emplace_back(outCombination); | 
 |     } | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setBootDisplayMode(const sp<display::DisplayToken>& displayToken, | 
 |                                             DisplayModeId modeId) { | 
 |     const char* const whence = __func__; | 
 |     auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) -> status_t { | 
 |         const auto snapshotOpt = | 
 |                 ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) | 
 |                         .transform(&ftl::to_mapped_ref<PhysicalDisplays>) | 
 |                         .transform(&PhysicalDisplay::snapshotRef); | 
 |  | 
 |         if (!snapshotOpt) { | 
 |             ALOGE("%s: Invalid physical display token %p", whence, displayToken.get()); | 
 |             return NAME_NOT_FOUND; | 
 |         } | 
 |  | 
 |         const auto& snapshot = snapshotOpt->get(); | 
 |         const auto hwcIdOpt = snapshot.displayModes().get(modeId).transform( | 
 |                 [](const DisplayModePtr& mode) { return mode->getHwcId(); }); | 
 |  | 
 |         if (!hwcIdOpt) { | 
 |             ALOGE("%s: Invalid mode %d for display %s", whence, modeId.value(), | 
 |                   to_string(snapshot.displayId()).c_str()); | 
 |             return BAD_VALUE; | 
 |         } | 
 |  | 
 |         return getHwComposer().setBootDisplayMode(snapshot.displayId(), *hwcIdOpt); | 
 |     }); | 
 |     return future.get(); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::clearBootDisplayMode(const sp<IBinder>& displayToken) { | 
 |     const char* const whence = __func__; | 
 |     auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) -> status_t { | 
 |         if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
 |             return getHwComposer().clearBootDisplayMode(*displayId); | 
 |         } else { | 
 |             ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | 
 |             return BAD_VALUE; | 
 |         } | 
 |     }); | 
 |     return future.get(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) { | 
 |     const char* const whence = __func__; | 
 |     static_cast<void>(mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { | 
 |         if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
 |             getHwComposer().setAutoLowLatencyMode(*displayId, on); | 
 |         } else { | 
 |             ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | 
 |         } | 
 |     })); | 
 | } | 
 |  | 
 | void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) { | 
 |     const char* const whence = __func__; | 
 |     static_cast<void>(mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { | 
 |         if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
 |             const auto type = on ? hal::ContentType::GAME : hal::ContentType::NONE; | 
 |             getHwComposer().setContentType(*displayId, type); | 
 |         } else { | 
 |             ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | 
 |         } | 
 |     })); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::overrideHdrTypes(const sp<IBinder>& displayToken, | 
 |                                           const std::vector<ui::Hdr>& hdrTypes) { | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     auto display = getDisplayDeviceLocked(displayToken); | 
 |     if (!display) { | 
 |         ALOGE("%s: Invalid display token %p", __func__, displayToken.get()); | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     display->overrideHdrTypes(hdrTypes); | 
 |     dispatchDisplayHotplugEvent(display->getPhysicalId(), true /* connected */); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::onPullAtom(const int32_t atomId, std::vector<uint8_t>* pulledData, | 
 |                                     bool* success) { | 
 |     *success = mTimeStats->onPullAtom(atomId, pulledData); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, | 
 |                                                                ui::PixelFormat* outFormat, | 
 |                                                                ui::Dataspace* outDataspace, | 
 |                                                                uint8_t* outComponentMask) const { | 
 |     if (!outFormat || !outDataspace || !outComponentMask) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
 |     if (!displayId) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     return getHwComposer().getDisplayedContentSamplingAttributes(*displayId, outFormat, | 
 |                                                                  outDataspace, outComponentMask); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, | 
 |                                                           bool enable, uint8_t componentMask, | 
 |                                                           uint64_t maxFrames) { | 
 |     const char* const whence = __func__; | 
 |     auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) -> status_t { | 
 |         if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
 |             return getHwComposer().setDisplayContentSamplingEnabled(*displayId, enable, | 
 |                                                                     componentMask, maxFrames); | 
 |         } else { | 
 |             ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | 
 |             return NAME_NOT_FOUND; | 
 |         } | 
 |     }); | 
 |  | 
 |     return future.get(); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken, | 
 |                                                    uint64_t maxFrames, uint64_t timestamp, | 
 |                                                    DisplayedFrameStats* outStats) const { | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
 |     if (!displayId) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     return getHwComposer().getDisplayedContentSample(*displayId, maxFrames, timestamp, outStats); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const { | 
 |     if (!outSupported) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |     *outSupported = getRenderEngine().supportsProtectedContent(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken, | 
 |                                             bool* outIsWideColorDisplay) const { | 
 |     if (!displayToken || !outIsWideColorDisplay) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |     const auto display = getDisplayDeviceLocked(displayToken); | 
 |     if (!display) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     *outIsWideColorDisplay = | 
 |             display->isPrimary() ? mSupportsWideColor : display->hasWideColorGamut(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getLayerDebugInfo(std::vector<gui::LayerDebugInfo>* outLayers) { | 
 |     outLayers->clear(); | 
 |     auto future = mScheduler->schedule([=] { | 
 |         const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | 
 |         mDrawingState.traverseInZOrder([&](Layer* layer) { | 
 |             outLayers->push_back(layer->getLayerDebugInfo(display.get())); | 
 |         }); | 
 |     }); | 
 |  | 
 |     future.wait(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getCompositionPreference( | 
 |         Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, | 
 |         Dataspace* outWideColorGamutDataspace, | 
 |         ui::PixelFormat* outWideColorGamutPixelFormat) const { | 
 |     *outDataspace = mDefaultCompositionDataspace; | 
 |     *outPixelFormat = defaultCompositionPixelFormat; | 
 |     *outWideColorGamutDataspace = mWideColorGamutCompositionDataspace; | 
 |     *outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat; | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea, | 
 |                                                    const sp<IBinder>& stopLayerHandle, | 
 |                                                    const sp<IRegionSamplingListener>& listener) { | 
 |     if (!listener || samplingArea == Rect::INVALID_RECT || samplingArea.isEmpty()) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     // LayerHandle::getLayer promotes the layer object in a binder thread but we will not destroy | 
 |     // the layer here since the caller has a strong ref to the layer's handle. | 
 |     const sp<Layer> stopLayer = LayerHandle::getLayer(stopLayerHandle); | 
 |     mRegionSamplingThread->addListener(samplingArea, | 
 |                                        stopLayer ? stopLayer->getSequence() : UNASSIGNED_LAYER_ID, | 
 |                                        listener); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) { | 
 |     if (!listener) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |     mRegionSamplingThread->removeListener(listener); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) { | 
 |     if (!listener) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     mFpsReporter->addListener(listener, taskId); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::removeFpsListener(const sp<gui::IFpsListener>& listener) { | 
 |     if (!listener) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |     mFpsReporter->removeListener(listener); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::addTunnelModeEnabledListener( | 
 |         const sp<gui::ITunnelModeEnabledListener>& listener) { | 
 |     if (!listener) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     mTunnelModeEnabledReporter->addListener(listener); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::removeTunnelModeEnabledListener( | 
 |         const sp<gui::ITunnelModeEnabledListener>& listener) { | 
 |     if (!listener) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     mTunnelModeEnabledReporter->removeListener(listener); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | 
 |                                                      bool* outSupport) const { | 
 |     if (!displayToken || !outSupport) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
 |     if (!displayId) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |     *outSupport = getHwComposer().hasDisplayCapability(*displayId, DisplayCapability::BRIGHTNESS); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | bool SurfaceFlinger::hasVisibleHdrLayer(const sp<DisplayDevice>& display) { | 
 |     bool hasHdrLayers = false; | 
 |     mDrawingState.traverse([&, | 
 |                             compositionDisplay = display->getCompositionDisplay()](Layer* layer) { | 
 |         hasHdrLayers |= (layer->isVisible() && | 
 |                          compositionDisplay->includesLayer(layer->getCompositionEngineLayerFE()) && | 
 |                          isHdrDataspace(layer->getDataSpace())); | 
 |     }); | 
 |     return hasHdrLayers; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken, | 
 |                                               const gui::DisplayBrightness& brightness) { | 
 |     if (!displayToken) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     const char* const whence = __func__; | 
 |     return ftl::Future(mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { | 
 |                if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
 |                    const bool supportsDisplayBrightnessCommand = | 
 |                            getHwComposer().getComposer()->isSupported( | 
 |                                    Hwc2::Composer::OptionalFeature::DisplayBrightnessCommand); | 
 |                    // If we support applying display brightness as a command, then we also support | 
 |                    // dimming SDR layers. | 
 |                    if (supportsDisplayBrightnessCommand) { | 
 |                        auto compositionDisplay = display->getCompositionDisplay(); | 
 |                        float currentDimmingRatio = | 
 |                                compositionDisplay->editState().sdrWhitePointNits / | 
 |                                compositionDisplay->editState().displayBrightnessNits; | 
 |                        compositionDisplay->setDisplayBrightness(brightness.sdrWhitePointNits, | 
 |                                                                 brightness.displayBrightnessNits); | 
 |                        FTL_FAKE_GUARD(kMainThreadContext, | 
 |                                       display->stageBrightness(brightness.displayBrightness)); | 
 |  | 
 |                        if (brightness.sdrWhitePointNits / brightness.displayBrightnessNits != | 
 |                            currentDimmingRatio) { | 
 |                            scheduleComposite(FrameHint::kNone); | 
 |                        } else { | 
 |                            scheduleCommit(FrameHint::kNone); | 
 |                        } | 
 |                        return ftl::yield<status_t>(OK); | 
 |                    } else { | 
 |                        return getHwComposer() | 
 |                                .setDisplayBrightness(display->getPhysicalId(), | 
 |                                                      brightness.displayBrightness, | 
 |                                                      brightness.displayBrightnessNits, | 
 |                                                      Hwc2::Composer::DisplayBrightnessOptions{ | 
 |                                                              .applyImmediately = true}); | 
 |                    } | 
 |  | 
 |                } else { | 
 |                    ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | 
 |                    return ftl::yield<status_t>(NAME_NOT_FOUND); | 
 |                } | 
 |            })) | 
 |             .then([](ftl::Future<status_t> task) { return task; }) | 
 |             .get(); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::addHdrLayerInfoListener(const sp<IBinder>& displayToken, | 
 |                                                  const sp<gui::IHdrLayerInfoListener>& listener) { | 
 |     if (!displayToken) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     const auto display = getDisplayDeviceLocked(displayToken); | 
 |     if (!display) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |     const auto displayId = display->getId(); | 
 |     sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; | 
 |     if (!hdrInfoReporter) { | 
 |         hdrInfoReporter = sp<HdrLayerInfoReporter>::make(); | 
 |     } | 
 |     hdrInfoReporter->addListener(listener); | 
 |  | 
 |  | 
 |     mAddingHDRLayerInfoListener = true; | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::removeHdrLayerInfoListener( | 
 |         const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { | 
 |     if (!displayToken) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     const auto display = getDisplayDeviceLocked(displayToken); | 
 |     if (!display) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |     const auto displayId = display->getId(); | 
 |     sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; | 
 |     if (hdrInfoReporter) { | 
 |         hdrInfoReporter->removeListener(listener); | 
 |     } | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::notifyPowerBoost(int32_t boostId) { | 
 |     using hardware::power::Boost; | 
 |     Boost powerBoost = static_cast<Boost>(boostId); | 
 |  | 
 |     if (powerBoost == Boost::INTERACTION) { | 
 |         mScheduler->onTouchHint(); | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayDecorationSupport( | 
 |         const sp<IBinder>& displayToken, | 
 |         std::optional<DisplayDecorationSupport>* outSupport) const { | 
 |     if (!displayToken || !outSupport) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
 |     if (!displayId) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |     getHwComposer().getDisplayDecorationSupport(*displayId, outSupport); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( | 
 |         gui::ISurfaceComposer::VsyncSource vsyncSource, EventRegistrationFlags eventRegistration) { | 
 |     const auto& handle = | 
 |             vsyncSource == gui::ISurfaceComposer::VsyncSource::eVsyncSourceSurfaceFlinger | 
 |             ? mSfConnectionHandle | 
 |             : mAppConnectionHandle; | 
 |  | 
 |     return mScheduler->createDisplayEventConnection(handle, eventRegistration); | 
 | } | 
 |  | 
 | void SurfaceFlinger::scheduleCommit(FrameHint hint) { | 
 |     if (hint == FrameHint::kActive) { | 
 |         mScheduler->resetIdleTimer(); | 
 |     } | 
 |     mPowerAdvisor->notifyDisplayUpdateImminentAndCpuReset(); | 
 |     mScheduler->scheduleFrame(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::scheduleComposite(FrameHint hint) { | 
 |     mMustComposite = true; | 
 |     scheduleCommit(hint); | 
 | } | 
 |  | 
 | void SurfaceFlinger::scheduleRepaint() { | 
 |     mGeometryDirty = true; | 
 |     scheduleComposite(FrameHint::kActive); | 
 | } | 
 |  | 
 | void SurfaceFlinger::scheduleSample() { | 
 |     static_cast<void>(mScheduler->schedule([this] { sample(); })); | 
 | } | 
 |  | 
 | nsecs_t SurfaceFlinger::getVsyncPeriodFromHWC() const { | 
 |     if (const auto display = getDefaultDisplayDeviceLocked()) { | 
 |         return display->getVsyncPeriodFromHWC(); | 
 |     } | 
 |  | 
 |     return 0; | 
 | } | 
 |  | 
 | void SurfaceFlinger::onComposerHalVsync(hal::HWDisplayId hwcDisplayId, int64_t timestamp, | 
 |                                         std::optional<hal::VsyncPeriodNanos> vsyncPeriod) { | 
 |     const std::string tracePeriod = [vsyncPeriod]() { | 
 |         if (ATRACE_ENABLED() && vsyncPeriod) { | 
 |             std::stringstream ss; | 
 |             ss << "(" << *vsyncPeriod << ")"; | 
 |             return ss.str(); | 
 |         } | 
 |         return std::string(); | 
 |     }(); | 
 |     ATRACE_FORMAT("onComposerHalVsync%s", tracePeriod.c_str()); | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     if (!getHwComposer().onVsync(hwcDisplayId, timestamp)) { | 
 |         return; | 
 |     } | 
 |  | 
 |     if (const auto displayId = getHwComposer().toPhysicalDisplayId(hwcDisplayId); | 
 |         displayId != mActiveDisplayId) { | 
 |         // For now, we don't do anything with non active display vsyncs. | 
 |         return; | 
 |     } | 
 |  | 
 |     bool periodFlushed = false; | 
 |     mScheduler->addResyncSample(timestamp, vsyncPeriod, &periodFlushed); | 
 |     if (periodFlushed) { | 
 |         modulateVsync(&VsyncModulator::onRefreshRateChangeCompleted); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::onComposerHalHotplug(hal::HWDisplayId hwcDisplayId, | 
 |                                           hal::Connection connection) { | 
 |     { | 
 |         std::lock_guard<std::mutex> lock(mHotplugMutex); | 
 |         mPendingHotplugEvents.push_back(HotplugEvent{hwcDisplayId, connection}); | 
 |     } | 
 |  | 
 |     if (mScheduler) { | 
 |         mScheduler->scheduleConfigure(); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::onComposerHalVsyncPeriodTimingChanged( | 
 |         hal::HWDisplayId, const hal::VsyncPeriodChangeTimeline& timeline) { | 
 |     Mutex::Autolock lock(mStateLock); | 
 |     mScheduler->onNewVsyncPeriodChangeTimeline(timeline); | 
 |  | 
 |     if (timeline.refreshRequired) { | 
 |         scheduleComposite(FrameHint::kNone); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::onComposerHalSeamlessPossible(hal::HWDisplayId) { | 
 |     // TODO(b/142753666): use constraints when calling to setActiveModeWithConstraints and | 
 |     // use this callback to know when to retry in case of SEAMLESS_NOT_POSSIBLE. | 
 | } | 
 |  | 
 | void SurfaceFlinger::onComposerHalRefresh(hal::HWDisplayId) { | 
 |     Mutex::Autolock lock(mStateLock); | 
 |     scheduleComposite(FrameHint::kNone); | 
 | } | 
 |  | 
 | void SurfaceFlinger::onComposerHalVsyncIdle(hal::HWDisplayId) { | 
 |     ATRACE_CALL(); | 
 |     mScheduler->forceNextResync(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::setVsyncEnabled(bool enabled) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     // On main thread to avoid race conditions with display power state. | 
 |     static_cast<void>(mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { | 
 |         mHWCVsyncPendingState = enabled ? hal::Vsync::ENABLE : hal::Vsync::DISABLE; | 
 |  | 
 |         if (const auto display = getDefaultDisplayDeviceLocked(); | 
 |             display && display->isPoweredOn()) { | 
 |             setHWCVsyncEnabled(display->getPhysicalId(), mHWCVsyncPendingState); | 
 |         } | 
 |     })); | 
 | } | 
 |  | 
 | auto SurfaceFlinger::getPreviousPresentFence(TimePoint frameTime, Period vsyncPeriod) | 
 |         -> const FenceTimePtr& { | 
 |     const bool isTwoVsyncsAhead = mExpectedPresentTime - frameTime > vsyncPeriod; | 
 |     const size_t i = static_cast<size_t>(isTwoVsyncsAhead); | 
 |     return mPreviousPresentFences[i].fenceTime; | 
 | } | 
 |  | 
 | bool SurfaceFlinger::isFencePending(const FenceTimePtr& fence, int graceTimeMs) { | 
 |     ATRACE_CALL(); | 
 |     if (fence == FenceTime::NO_FENCE) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     const status_t status = fence->wait(graceTimeMs); | 
 |     // This is the same as Fence::Status::Unsignaled, but it saves a getStatus() call, | 
 |     // which calls wait(0) again internally | 
 |     return status == -ETIME; | 
 | } | 
 |  | 
 | TimePoint SurfaceFlinger::calculateExpectedPresentTime(TimePoint frameTime) const { | 
 |     const auto& schedule = mScheduler->getVsyncSchedule(); | 
 |  | 
 |     const TimePoint vsyncDeadline = schedule.vsyncDeadlineAfter(frameTime); | 
 |     if (mVsyncModulator->getVsyncConfig().sfOffset > 0) { | 
 |         return vsyncDeadline; | 
 |     } | 
 |  | 
 |     // Inflate the expected present time if we're targeting the next vsync. | 
 |     return vsyncDeadline + schedule.period(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::configure() FTL_FAKE_GUARD(kMainThreadContext) { | 
 |     Mutex::Autolock lock(mStateLock); | 
 |     if (configureLocked()) { | 
 |         setTransactionFlags(eDisplayTransactionNeeded); | 
 |     } | 
 | } | 
 |  | 
 | bool SurfaceFlinger::commit(TimePoint frameTime, VsyncId vsyncId, TimePoint expectedVsyncTime) | 
 |         FTL_FAKE_GUARD(kMainThreadContext) { | 
 |     // The expectedVsyncTime, which was predicted when this frame was scheduled, is normally in the | 
 |     // future relative to frameTime, but may not be for delayed frames. Adjust mExpectedPresentTime | 
 |     // accordingly, but not mScheduledPresentTime. | 
 |     const TimePoint lastScheduledPresentTime = mScheduledPresentTime; | 
 |     mScheduledPresentTime = expectedVsyncTime; | 
 |  | 
 |     // Calculate the expected present time once and use the cached value throughout this frame to | 
 |     // make sure all layers are seeing this same value. | 
 |     mExpectedPresentTime = expectedVsyncTime >= frameTime ? expectedVsyncTime | 
 |                                                           : calculateExpectedPresentTime(frameTime); | 
 |  | 
 |     ATRACE_FORMAT("%s %" PRId64 " vsyncIn %.2fms%s", __func__, vsyncId.value, | 
 |                   ticks<std::milli, float>(mExpectedPresentTime - TimePoint::now()), | 
 |                   mExpectedPresentTime == expectedVsyncTime ? "" : " (adjusted)"); | 
 |  | 
 |     const Period vsyncPeriod = mScheduler->getVsyncSchedule().period(); | 
 |     const FenceTimePtr& previousPresentFence = getPreviousPresentFence(frameTime, vsyncPeriod); | 
 |  | 
 |     // When Backpressure propagation is enabled we want to give a small grace period | 
 |     // for the present fence to fire instead of just giving up on this frame to handle cases | 
 |     // where present fence is just about to get signaled. | 
 |     const int graceTimeForPresentFenceMs = | 
 |             (mPropagateBackpressureClientComposition || !mHadClientComposition) ? 1 : 0; | 
 |  | 
 |     // Pending frames may trigger backpressure propagation. | 
 |     const TracedOrdinal<bool> framePending = {"PrevFramePending", | 
 |                                               isFencePending(previousPresentFence, | 
 |                                                              graceTimeForPresentFenceMs)}; | 
 |  | 
 |     // Frame missed counts for metrics tracking. | 
 |     // A frame is missed if the prior frame is still pending. If no longer pending, | 
 |     // then we still count the frame as missed if the predicted present time | 
 |     // was further in the past than when the fence actually fired. | 
 |  | 
 |     // Add some slop to correct for drift. This should generally be | 
 |     // smaller than a typical frame duration, but should not be so small | 
 |     // that it reports reasonable drift as a missed frame. | 
 |     const nsecs_t frameMissedSlop = vsyncPeriod.ns() / 2; | 
 |     const nsecs_t previousPresentTime = previousPresentFence->getSignalTime(); | 
 |     const TracedOrdinal<bool> frameMissed = {"PrevFrameMissed", | 
 |                                              framePending || | 
 |                                                      (previousPresentTime >= 0 && | 
 |                                                       (lastScheduledPresentTime.ns() < | 
 |                                                        previousPresentTime - frameMissedSlop))}; | 
 |     const TracedOrdinal<bool> hwcFrameMissed = {"PrevHwcFrameMissed", | 
 |                                                 mHadDeviceComposition && frameMissed}; | 
 |     const TracedOrdinal<bool> gpuFrameMissed = {"PrevGpuFrameMissed", | 
 |                                                 mHadClientComposition && frameMissed}; | 
 |  | 
 |     if (frameMissed) { | 
 |         mFrameMissedCount++; | 
 |         mTimeStats->incrementMissedFrames(); | 
 |     } | 
 |  | 
 |     if (hwcFrameMissed) { | 
 |         mHwcFrameMissedCount++; | 
 |     } | 
 |  | 
 |     if (gpuFrameMissed) { | 
 |         mGpuFrameMissedCount++; | 
 |     } | 
 |  | 
 |     if (mTracingEnabledChanged) { | 
 |         mLayerTracingEnabled = mLayerTracing.isEnabled(); | 
 |         mTracingEnabledChanged = false; | 
 |     } | 
 |  | 
 |     // If we are in the middle of a mode change and the fence hasn't | 
 |     // fired yet just wait for the next commit. | 
 |     if (mSetActiveModePending) { | 
 |         if (framePending) { | 
 |             mScheduler->scheduleFrame(); | 
 |             return false; | 
 |         } | 
 |  | 
 |         // We received the present fence from the HWC, so we assume it successfully updated | 
 |         // the mode, hence we update SF. | 
 |         mSetActiveModePending = false; | 
 |         { | 
 |             Mutex::Autolock lock(mStateLock); | 
 |             updateInternalStateWithChangedMode(); | 
 |         } | 
 |     } | 
 |  | 
 |     if (framePending) { | 
 |         if ((hwcFrameMissed && !gpuFrameMissed) || mPropagateBackpressureClientComposition) { | 
 |             scheduleCommit(FrameHint::kNone); | 
 |             return false; | 
 |         } | 
 |     } | 
 |  | 
 |     // Save this once per commit + composite to ensure consistency | 
 |     // TODO (b/240619471): consider removing active display check once AOD is fixed | 
 |     const auto activeDisplay = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(mActiveDisplayId)); | 
 |     mPowerHintSessionEnabled = mPowerAdvisor->usePowerHintSession() && activeDisplay && | 
 |             activeDisplay->getPowerMode() == hal::PowerMode::ON; | 
 |     if (mPowerHintSessionEnabled) { | 
 |         const auto& display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()).get(); | 
 |         const Period vsyncPeriod = Period::fromNs(display->getActiveMode().fps.getPeriodNsecs()); | 
 |         mPowerAdvisor->setCommitStart(frameTime); | 
 |         mPowerAdvisor->setExpectedPresentTime(mExpectedPresentTime); | 
 |  | 
 |         // Frame delay is how long we should have minus how long we actually have. | 
 |         const Duration idealSfWorkDuration = mVsyncModulator->getVsyncConfig().sfWorkDuration; | 
 |         const Duration frameDelay = idealSfWorkDuration - (mExpectedPresentTime - frameTime); | 
 |  | 
 |         mPowerAdvisor->setFrameDelay(frameDelay); | 
 |         mPowerAdvisor->setTotalFrameTargetWorkDuration(idealSfWorkDuration); | 
 |         mPowerAdvisor->setTargetWorkDuration(vsyncPeriod); | 
 |  | 
 |         // Send early hint here to make sure there's not another frame pending | 
 |         if (mPowerHintSessionMode.early) { | 
 |             // Send a rough prediction for this frame based on last frame's timing info | 
 |             mPowerAdvisor->sendPredictedWorkDuration(); | 
 |         } | 
 |     } | 
 |  | 
 |     if (mRefreshRateOverlaySpinner) { | 
 |         Mutex::Autolock lock(mStateLock); | 
 |         if (const auto display = getDefaultDisplayDeviceLocked()) { | 
 |             display->animateRefreshRateOverlay(); | 
 |         } | 
 |     } | 
 |  | 
 |     // Composite if transactions were committed, or if requested by HWC. | 
 |     bool mustComposite = mMustComposite.exchange(false); | 
 |     { | 
 |         mFrameTimeline->setSfWakeUp(vsyncId.value, frameTime.ns(), | 
 |                                     Fps::fromPeriodNsecs(vsyncPeriod.ns())); | 
 |  | 
 |         bool needsTraversal = false; | 
 |         if (clearTransactionFlags(eTransactionFlushNeeded)) { | 
 |             needsTraversal |= commitMirrorDisplays(vsyncId); | 
 |             needsTraversal |= commitCreatedLayers(vsyncId); | 
 |             needsTraversal |= flushTransactionQueues(vsyncId); | 
 |         } | 
 |  | 
 |         const bool shouldCommit = | 
 |                 (getTransactionFlags() & ~eTransactionFlushNeeded) || needsTraversal; | 
 |         if (shouldCommit) { | 
 |             commitTransactions(); | 
 |         } | 
 |  | 
 |         if (transactionFlushNeeded()) { | 
 |             setTransactionFlags(eTransactionFlushNeeded); | 
 |         } | 
 |  | 
 |         mustComposite |= shouldCommit; | 
 |         mustComposite |= latchBuffers(); | 
 |  | 
 |         // This has to be called after latchBuffers because we want to include the layers that have | 
 |         // been latched in the commit callback | 
 |         if (!needsTraversal) { | 
 |             // Invoke empty transaction callbacks early. | 
 |             mTransactionCallbackInvoker.sendCallbacks(false /* onCommitOnly */); | 
 |         } else { | 
 |             // Invoke OnCommit callbacks. | 
 |             mTransactionCallbackInvoker.sendCallbacks(true /* onCommitOnly */); | 
 |         } | 
 |  | 
 |         updateLayerGeometry(); | 
 |     } | 
 |  | 
 |     // Layers need to get updated (in the previous line) before we can use them for | 
 |     // choosing the refresh rate. | 
 |     // Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer> | 
 |     // and may eventually call to ~Layer() if it holds the last reference | 
 |     { | 
 |         Mutex::Autolock lock(mStateLock); | 
 |         mScheduler->chooseRefreshRateForContent(); | 
 |         setActiveModeInHwcIfNeeded(); | 
 |     } | 
 |  | 
 |     updateCursorAsync(); | 
 |     updateInputFlinger(); | 
 |  | 
 |     if (mLayerTracingEnabled && !mLayerTracing.flagIsSet(LayerTracing::TRACE_COMPOSITION)) { | 
 |         // This will block and tracing should only be enabled for debugging. | 
 |         mLayerTracing.notify(mVisibleRegionsDirty, frameTime.ns(), vsyncId.value); | 
 |     } | 
 |     mLastCommittedVsyncId = vsyncId; | 
 |  | 
 |     persistDisplayBrightness(mustComposite); | 
 |  | 
 |     return mustComposite && CC_LIKELY(mBootStage != BootStage::BOOTLOADER); | 
 | } | 
 |  | 
 | void SurfaceFlinger::composite(TimePoint frameTime, VsyncId vsyncId) | 
 |         FTL_FAKE_GUARD(kMainThreadContext) { | 
 |     ATRACE_FORMAT("%s %" PRId64, __func__, vsyncId.value); | 
 |  | 
 |     compositionengine::CompositionRefreshArgs refreshArgs; | 
 |     const auto& displays = FTL_FAKE_GUARD(mStateLock, mDisplays); | 
 |     refreshArgs.outputs.reserve(displays.size()); | 
 |     std::vector<DisplayId> displayIds; | 
 |     for (const auto& [_, display] : displays) { | 
 |         refreshArgs.outputs.push_back(display->getCompositionDisplay()); | 
 |         displayIds.push_back(display->getId()); | 
 |     } | 
 |     mPowerAdvisor->setDisplays(displayIds); | 
 |  | 
 |     const bool updateTaskMetadata = mCompositionEngine->getFeatureFlags().test( | 
 |             compositionengine::Feature::kSnapshotLayerMetadata); | 
 |     if (updateTaskMetadata && (mVisibleRegionsDirty || mLayerMetadataSnapshotNeeded)) { | 
 |         updateLayerMetadataSnapshot(); | 
 |         mLayerMetadataSnapshotNeeded = false; | 
 |     } | 
 |  | 
 |     if (DOES_CONTAIN_BORDER) { | 
 |         refreshArgs.borderInfoList.clear(); | 
 |         mDrawingState.traverse([&refreshArgs](Layer* layer) { | 
 |             if (layer->isBorderEnabled()) { | 
 |                 compositionengine::BorderRenderInfo info; | 
 |                 info.width = layer->getBorderWidth(); | 
 |                 info.color = layer->getBorderColor(); | 
 |                 layer->traverse(LayerVector::StateSet::Drawing, [&info](Layer* ilayer) { | 
 |                     info.layerIds.push_back(ilayer->getSequence()); | 
 |                 }); | 
 |                 refreshArgs.borderInfoList.emplace_back(std::move(info)); | 
 |             } | 
 |         }); | 
 |     } | 
 |  | 
 |     refreshArgs.bufferIdsToUncache = std::move(mBufferIdsToUncache); | 
 |  | 
 |     refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size()); | 
 |     for (auto layer : mLayersWithQueuedFrames) { | 
 |         if (auto layerFE = layer->getCompositionEngineLayerFE()) | 
 |             refreshArgs.layersWithQueuedFrames.push_back(layerFE); | 
 |     } | 
 |  | 
 |     refreshArgs.outputColorSetting = useColorManagement | 
 |             ? mDisplayColorSetting | 
 |             : compositionengine::OutputColorSetting::kUnmanaged; | 
 |     refreshArgs.colorSpaceAgnosticDataspace = mColorSpaceAgnosticDataspace; | 
 |     refreshArgs.forceOutputColorMode = mForceColorMode; | 
 |  | 
 |     refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty; | 
 |     refreshArgs.updatingGeometryThisFrame = mGeometryDirty.exchange(false) || mVisibleRegionsDirty; | 
 |     std::vector<Layer*> layers; | 
 |  | 
 |     mDrawingState.traverseInZOrder([&refreshArgs, &layers](Layer* layer) { | 
 |         if (auto layerFE = layer->getCompositionEngineLayerFE()) { | 
 |             layer->updateSnapshot(refreshArgs.updatingGeometryThisFrame); | 
 |             refreshArgs.layers.push_back(layerFE); | 
 |             layers.push_back(layer); | 
 |         } | 
 |     }); | 
 |     refreshArgs.internalDisplayRotationFlags = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
 |  | 
 |     if (CC_UNLIKELY(mDrawingState.colorMatrixChanged)) { | 
 |         refreshArgs.colorTransformMatrix = mDrawingState.colorMatrix; | 
 |         mDrawingState.colorMatrixChanged = false; | 
 |     } | 
 |  | 
 |     refreshArgs.devOptForceClientComposition = mDebugDisableHWC; | 
 |  | 
 |     if (mDebugFlashDelay != 0) { | 
 |         refreshArgs.devOptForceClientComposition = true; | 
 |         refreshArgs.devOptFlashDirtyRegionsDelay = std::chrono::milliseconds(mDebugFlashDelay); | 
 |     } | 
 |  | 
 |     const auto prevVsyncTime = mExpectedPresentTime - mScheduler->getVsyncSchedule().period(); | 
 |     const auto hwcMinWorkDuration = mVsyncConfiguration->getCurrentConfigs().hwcMinWorkDuration; | 
 |  | 
 |     refreshArgs.earliestPresentTime = prevVsyncTime - hwcMinWorkDuration; | 
 |     refreshArgs.previousPresentFence = mPreviousPresentFences[0].fenceTime; | 
 |     refreshArgs.scheduledFrameTime = mScheduler->getScheduledFrameTime(); | 
 |     refreshArgs.expectedPresentTime = mExpectedPresentTime.ns(); | 
 |  | 
 |     // Store the present time just before calling to the composition engine so we could notify | 
 |     // the scheduler. | 
 |     const auto presentTime = systemTime(); | 
 |  | 
 |     { | 
 |         std::vector<LayerSnapshotGuard> layerSnapshotGuards; | 
 |         for (Layer* layer : layers) { | 
 |             layerSnapshotGuards.emplace_back(layer); | 
 |         } | 
 |         mCompositionEngine->present(refreshArgs); | 
 |     } | 
 |  | 
 |     for (auto& layer : layers) { | 
 |         CompositionResult compositionResult{ | 
 |                 layer->getCompositionEngineLayerFE()->stealCompositionResult()}; | 
 |         layer->onPreComposition(compositionResult.refreshStartTime); | 
 |         for (auto releaseFence : compositionResult.releaseFences) { | 
 |             layer->onLayerDisplayed(releaseFence); | 
 |         } | 
 |         if (compositionResult.lastClientCompositionFence) { | 
 |             layer->setWasClientComposed(compositionResult.lastClientCompositionFence); | 
 |         } | 
 |     } | 
 |  | 
 |     mTimeStats->recordFrameDuration(frameTime.ns(), systemTime()); | 
 |  | 
 |     // Send a power hint hint after presentation is finished | 
 |     if (mPowerHintSessionEnabled) { | 
 |         mPowerAdvisor->setSfPresentTiming(TimePoint::fromNs(mPreviousPresentFences[0] | 
 |                                                                     .fenceTime->getSignalTime()), | 
 |                                           TimePoint::now()); | 
 |         if (mPowerHintSessionMode.late) { | 
 |             mPowerAdvisor->sendActualWorkDuration(); | 
 |         } | 
 |     } | 
 |  | 
 |     if (mScheduler->onPostComposition(presentTime)) { | 
 |         scheduleComposite(FrameHint::kNone); | 
 |     } | 
 |  | 
 |     postComposition(); | 
 |  | 
 |     const bool prevFrameHadClientComposition = mHadClientComposition; | 
 |  | 
 |     mHadClientComposition = mHadDeviceComposition = mReusedClientComposition = false; | 
 |     TimeStats::ClientCompositionRecord clientCompositionRecord; | 
 |     for (const auto& [_, display] : displays) { | 
 |         const auto& state = display->getCompositionDisplay()->getState(); | 
 |         mHadClientComposition |= state.usesClientComposition && !state.reusedClientComposition; | 
 |         mHadDeviceComposition |= state.usesDeviceComposition; | 
 |         mReusedClientComposition |= state.reusedClientComposition; | 
 |         clientCompositionRecord.predicted |= | 
 |                 (state.strategyPrediction != CompositionStrategyPredictionState::DISABLED); | 
 |         clientCompositionRecord.predictionSucceeded |= | 
 |                 (state.strategyPrediction == CompositionStrategyPredictionState::SUCCESS); | 
 |     } | 
 |  | 
 |     clientCompositionRecord.hadClientComposition = mHadClientComposition; | 
 |     clientCompositionRecord.reused = mReusedClientComposition; | 
 |     clientCompositionRecord.changed = prevFrameHadClientComposition != mHadClientComposition; | 
 |     mTimeStats->pushCompositionStrategyState(clientCompositionRecord); | 
 |  | 
 |     // TODO: b/160583065 Enable skip validation when SF caches all client composition layers | 
 |     const bool usedGpuComposition = mHadClientComposition || mReusedClientComposition; | 
 |     modulateVsync(&VsyncModulator::onDisplayRefresh, usedGpuComposition); | 
 |  | 
 |     mLayersWithQueuedFrames.clear(); | 
 |     if (mLayerTracingEnabled && mLayerTracing.flagIsSet(LayerTracing::TRACE_COMPOSITION)) { | 
 |         // This will block and should only be used for debugging. | 
 |         mLayerTracing.notify(mVisibleRegionsDirty, frameTime.ns(), vsyncId.value); | 
 |     } | 
 |  | 
 |     mVisibleRegionsWereDirtyThisFrame = mVisibleRegionsDirty; // Cache value for use in post-comp | 
 |     mVisibleRegionsDirty = false; | 
 |  | 
 |     if (mCompositionEngine->needsAnotherUpdate()) { | 
 |         scheduleCommit(FrameHint::kNone); | 
 |     } | 
 |  | 
 |     if (mPowerHintSessionEnabled) { | 
 |         mPowerAdvisor->setCompositeEnd(TimePoint::now()); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::updateLayerGeometry() { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     if (mVisibleRegionsDirty) { | 
 |         computeLayerBounds(); | 
 |     } | 
 |  | 
 |     for (auto& layer : mLayersPendingRefresh) { | 
 |         Region visibleReg; | 
 |         visibleReg.set(layer->getScreenBounds()); | 
 |         invalidateLayerStack(layer, visibleReg); | 
 |     } | 
 |     mLayersPendingRefresh.clear(); | 
 | } | 
 |  | 
 | bool SurfaceFlinger::isHdrLayer(Layer* layer) const { | 
 |     // Treat all layers as non-HDR if: | 
 |     // 1. They do not have a valid HDR dataspace. Currently we treat those as PQ or HLG. and | 
 |     // 2. The layer is allowed to be dimmed. WindowManager may disable dimming in order to | 
 |     // keep animations invoking SDR screenshots of HDR layers seamless. Treat such tagged | 
 |     // layers as HDR so that DisplayManagerService does not try to change the screen brightness | 
 |     if (!isHdrDataspace(layer->getDataSpace()) && layer->isDimmingEnabled()) { | 
 |         return false; | 
 |     } | 
 |     if (mIgnoreHdrCameraLayers) { | 
 |         auto buffer = layer->getBuffer(); | 
 |         if (buffer && (buffer->getUsage() & GRALLOC_USAGE_HW_CAMERA_WRITE) != 0) { | 
 |             return false; | 
 |         } | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | ui::Rotation SurfaceFlinger::getPhysicalDisplayOrientation(DisplayId displayId, | 
 |                                                            bool isPrimary) const { | 
 |     const auto id = PhysicalDisplayId::tryCast(displayId); | 
 |     if (!id) { | 
 |         return ui::ROTATION_0; | 
 |     } | 
 |     if (getHwComposer().getComposer()->isSupported( | 
 |                 Hwc2::Composer::OptionalFeature::PhysicalDisplayOrientation)) { | 
 |         switch (getHwComposer().getPhysicalDisplayOrientation(*id)) { | 
 |             case Hwc2::AidlTransform::ROT_90: | 
 |                 return ui::ROTATION_90; | 
 |             case Hwc2::AidlTransform::ROT_180: | 
 |                 return ui::ROTATION_180; | 
 |             case Hwc2::AidlTransform::ROT_270: | 
 |                 return ui::ROTATION_270; | 
 |             default: | 
 |                 return ui::ROTATION_0; | 
 |         } | 
 |     } | 
 |  | 
 |     if (isPrimary) { | 
 |         using Values = SurfaceFlingerProperties::primary_display_orientation_values; | 
 |         switch (primary_display_orientation(Values::ORIENTATION_0)) { | 
 |             case Values::ORIENTATION_90: | 
 |                 return ui::ROTATION_90; | 
 |             case Values::ORIENTATION_180: | 
 |                 return ui::ROTATION_180; | 
 |             case Values::ORIENTATION_270: | 
 |                 return ui::ROTATION_270; | 
 |             default: | 
 |                 break; | 
 |         } | 
 |     } | 
 |     return ui::ROTATION_0; | 
 | } | 
 |  | 
 | void SurfaceFlinger::postComposition() { | 
 |     ATRACE_CALL(); | 
 |     ALOGV(__func__); | 
 |  | 
 |     const auto* display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()).get(); | 
 |  | 
 |     std::shared_ptr<FenceTime> glCompositionDoneFenceTime; | 
 |     if (display && display->getCompositionDisplay()->getState().usesClientComposition) { | 
 |         glCompositionDoneFenceTime = | 
 |                 std::make_shared<FenceTime>(display->getCompositionDisplay() | 
 |                                                     ->getRenderSurface() | 
 |                                                     ->getClientTargetAcquireFence()); | 
 |     } else { | 
 |         glCompositionDoneFenceTime = FenceTime::NO_FENCE; | 
 |     } | 
 |  | 
 |     mPreviousPresentFences[1] = mPreviousPresentFences[0]; | 
 |  | 
 |     auto presentFence = | 
 |             display ? getHwComposer().getPresentFence(display->getPhysicalId()) : Fence::NO_FENCE; | 
 |  | 
 |     auto presentFenceTime = std::make_shared<FenceTime>(presentFence); | 
 |     mPreviousPresentFences[0] = {presentFence, presentFenceTime}; | 
 |  | 
 |     const TimePoint presentTime = TimePoint::now(); | 
 |  | 
 |     // Set presentation information before calling Layer::releasePendingBuffer, such that jank | 
 |     // information from previous' frame classification is already available when sending jank info | 
 |     // to clients, so they get jank classification as early as possible. | 
 |     mFrameTimeline->setSfPresent(presentTime.ns(), presentFenceTime, glCompositionDoneFenceTime); | 
 |  | 
 |     // We use the CompositionEngine::getLastFrameRefreshTimestamp() which might | 
 |     // be sampled a little later than when we started doing work for this frame, | 
 |     // but that should be okay since CompositorTiming has snapping logic. | 
 |     const TimePoint compositeTime = | 
 |             TimePoint::fromNs(mCompositionEngine->getLastFrameRefreshTimestamp()); | 
 |     const Duration presentLatency = | 
 |             mPresentLatencyTracker.trackPendingFrame(compositeTime, presentFenceTime); | 
 |  | 
 |     const auto& schedule = mScheduler->getVsyncSchedule(); | 
 |     const TimePoint vsyncDeadline = schedule.vsyncDeadlineAfter(presentTime); | 
 |     const Period vsyncPeriod = schedule.period(); | 
 |     const nsecs_t vsyncPhase = mVsyncConfiguration->getCurrentConfigs().late.sfOffset; | 
 |  | 
 |     const CompositorTiming compositorTiming(vsyncDeadline.ns(), vsyncPeriod.ns(), vsyncPhase, | 
 |                                             presentLatency.ns()); | 
 |  | 
 |     for (const auto& layer: mLayersWithQueuedFrames) { | 
 |         layer->onPostComposition(display, glCompositionDoneFenceTime, presentFenceTime, | 
 |                                  compositorTiming); | 
 |         layer->releasePendingBuffer(presentTime.ns()); | 
 |     } | 
 |  | 
 |     std::vector<std::pair<std::shared_ptr<compositionengine::Display>, sp<HdrLayerInfoReporter>>> | 
 |             hdrInfoListeners; | 
 |     bool haveNewListeners = false; | 
 |     { | 
 |         Mutex::Autolock lock(mStateLock); | 
 |         if (mFpsReporter) { | 
 |             mFpsReporter->dispatchLayerFps(); | 
 |         } | 
 |  | 
 |         if (mTunnelModeEnabledReporter) { | 
 |             mTunnelModeEnabledReporter->updateTunnelModeStatus(); | 
 |         } | 
 |         hdrInfoListeners.reserve(mHdrLayerInfoListeners.size()); | 
 |         for (const auto& [displayId, reporter] : mHdrLayerInfoListeners) { | 
 |             if (reporter && reporter->hasListeners()) { | 
 |                 if (const auto display = getDisplayDeviceLocked(displayId)) { | 
 |                     hdrInfoListeners.emplace_back(display->getCompositionDisplay(), reporter); | 
 |                 } | 
 |             } | 
 |         } | 
 |         haveNewListeners = mAddingHDRLayerInfoListener; // grab this with state lock | 
 |         mAddingHDRLayerInfoListener = false; | 
 |     } | 
 |  | 
 |     if (haveNewListeners || mSomeDataspaceChanged || mVisibleRegionsWereDirtyThisFrame) { | 
 |         for (auto& [compositionDisplay, listener] : hdrInfoListeners) { | 
 |             HdrLayerInfoReporter::HdrLayerInfo info; | 
 |             int32_t maxArea = 0; | 
 |             mDrawingState.traverse([&, compositionDisplay = compositionDisplay](Layer* layer) { | 
 |                 const auto layerFe = layer->getCompositionEngineLayerFE(); | 
 |                 if (layer->isVisible() && compositionDisplay->includesLayer(layerFe)) { | 
 |                     if (isHdrLayer(layer)) { | 
 |                         const auto* outputLayer = | 
 |                             compositionDisplay->getOutputLayerForLayer(layerFe); | 
 |                         if (outputLayer) { | 
 |                             info.numberOfHdrLayers++; | 
 |                             const auto displayFrame = outputLayer->getState().displayFrame; | 
 |                             const int32_t area = displayFrame.width() * displayFrame.height(); | 
 |                             if (area > maxArea) { | 
 |                                 maxArea = area; | 
 |                                 info.maxW = displayFrame.width(); | 
 |                                 info.maxH = displayFrame.height(); | 
 |                             } | 
 |                         } | 
 |                     } | 
 |                 } | 
 |             }); | 
 |             listener->dispatchHdrLayerInfo(info); | 
 |         } | 
 |     } | 
 |  | 
 |     mSomeDataspaceChanged = false; | 
 |     mVisibleRegionsWereDirtyThisFrame = false; | 
 |  | 
 |     mTransactionCallbackInvoker.addPresentFence(std::move(presentFence)); | 
 |     mTransactionCallbackInvoker.sendCallbacks(false /* onCommitOnly */); | 
 |     mTransactionCallbackInvoker.clearCompletedTransactions(); | 
 |  | 
 |     mTimeStats->incrementTotalFrames(); | 
 |     mTimeStats->setPresentFenceGlobal(presentFenceTime); | 
 |  | 
 |     const bool isInternalDisplay = display && | 
 |             FTL_FAKE_GUARD(mStateLock, mPhysicalDisplays) | 
 |                     .get(display->getPhysicalId()) | 
 |                     .transform(&PhysicalDisplay::isInternal) | 
 |                     .value_or(false); | 
 |  | 
 |     if (isInternalDisplay && display && display->getPowerMode() == hal::PowerMode::ON && | 
 |         presentFenceTime->isValid()) { | 
 |         mScheduler->addPresentFence(std::move(presentFenceTime)); | 
 |     } | 
 |  | 
 |     const bool isDisplayConnected = | 
 |             display && getHwComposer().isConnected(display->getPhysicalId()); | 
 |  | 
 |     if (!hasSyncFramework) { | 
 |         if (isDisplayConnected && display->isPoweredOn()) { | 
 |             mScheduler->enableHardwareVsync(); | 
 |         } | 
 |     } | 
 |  | 
 |     const size_t sfConnections = mScheduler->getEventThreadConnectionCount(mSfConnectionHandle); | 
 |     const size_t appConnections = mScheduler->getEventThreadConnectionCount(mAppConnectionHandle); | 
 |     mTimeStats->recordDisplayEventConnectionCount(sfConnections + appConnections); | 
 |  | 
 |     if (isDisplayConnected && !display->isPoweredOn()) { | 
 |         getRenderEngine().cleanupPostRender(); | 
 |         return; | 
 |     } | 
 |  | 
 |     // Cleanup any outstanding resources due to rendering a prior frame. | 
 |     getRenderEngine().cleanupPostRender(); | 
 |  | 
 |     { | 
 |         std::lock_guard lock(mTexturePoolMutex); | 
 |         if (mTexturePool.size() < mTexturePoolSize) { | 
 |             const size_t refillCount = mTexturePoolSize - mTexturePool.size(); | 
 |             const size_t offset = mTexturePool.size(); | 
 |             mTexturePool.resize(mTexturePoolSize); | 
 |             getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset); | 
 |             ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
 |         } else if (mTexturePool.size() > mTexturePoolSize) { | 
 |             const size_t deleteCount = mTexturePool.size() - mTexturePoolSize; | 
 |             const size_t offset = mTexturePoolSize; | 
 |             getRenderEngine().deleteTextures(deleteCount, mTexturePool.data() + offset); | 
 |             mTexturePool.resize(mTexturePoolSize); | 
 |             ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
 |         } | 
 |     } | 
 |  | 
 |     // Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the | 
 |     // side-effect of getTotalSize(), so we check that again here | 
 |     if (ATRACE_ENABLED()) { | 
 |         // getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger | 
 |         ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize()); | 
 |     } | 
 |  | 
 |     logFrameStats(presentTime); | 
 | } | 
 |  | 
 | FloatRect SurfaceFlinger::getMaxDisplayBounds() { | 
 |     const ui::Size maxSize = [this] { | 
 |         ftl::FakeGuard guard(mStateLock); | 
 |  | 
 |         // The LayerTraceGenerator tool runs without displays. | 
 |         if (mDisplays.empty()) return ui::Size{5000, 5000}; | 
 |  | 
 |         return std::accumulate(mDisplays.begin(), mDisplays.end(), ui::kEmptySize, | 
 |                                [](ui::Size size, const auto& pair) -> ui::Size { | 
 |                                    const auto& display = pair.second; | 
 |                                    return {std::max(size.getWidth(), display->getWidth()), | 
 |                                            std::max(size.getHeight(), display->getHeight())}; | 
 |                                }); | 
 |     }(); | 
 |  | 
 |     // Ignore display bounds for now since they will be computed later. Use a large Rect bound | 
 |     // to ensure it's bigger than an actual display will be. | 
 |     const float xMax = maxSize.getWidth() * 10.f; | 
 |     const float yMax = maxSize.getHeight() * 10.f; | 
 |  | 
 |     return {-xMax, -yMax, xMax, yMax}; | 
 | } | 
 |  | 
 | void SurfaceFlinger::computeLayerBounds() { | 
 |     const FloatRect maxBounds = getMaxDisplayBounds(); | 
 |     for (const auto& layer : mDrawingState.layersSortedByZ) { | 
 |         layer->computeBounds(maxBounds, ui::Transform(), 0.f /* shadowRadius */); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::commitTransactions() { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     // Keep a copy of the drawing state (that is going to be overwritten | 
 |     // by commitTransactionsLocked) outside of mStateLock so that the side | 
 |     // effects of the State assignment don't happen with mStateLock held, | 
 |     // which can cause deadlocks. | 
 |     State drawingState(mDrawingState); | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |     mDebugInTransaction = systemTime(); | 
 |  | 
 |     // Here we're guaranteed that some transaction flags are set | 
 |     // so we can call commitTransactionsLocked unconditionally. | 
 |     // We clear the flags with mStateLock held to guarantee that | 
 |     // mCurrentState won't change until the transaction is committed. | 
 |     modulateVsync(&VsyncModulator::onTransactionCommit); | 
 |     commitTransactionsLocked(clearTransactionFlags(eTransactionMask)); | 
 |  | 
 |     mDebugInTransaction = 0; | 
 | } | 
 |  | 
 | std::pair<DisplayModes, DisplayModePtr> SurfaceFlinger::loadDisplayModes( | 
 |         PhysicalDisplayId displayId) const { | 
 |     std::vector<HWComposer::HWCDisplayMode> hwcModes; | 
 |     std::optional<hal::HWDisplayId> activeModeHwcId; | 
 |  | 
 |     int attempt = 0; | 
 |     constexpr int kMaxAttempts = 3; | 
 |     do { | 
 |         hwcModes = getHwComposer().getModes(displayId); | 
 |         activeModeHwcId = getHwComposer().getActiveMode(displayId); | 
 |  | 
 |         const auto isActiveMode = [activeModeHwcId](const HWComposer::HWCDisplayMode& mode) { | 
 |             return mode.hwcId == activeModeHwcId; | 
 |         }; | 
 |  | 
 |         if (std::any_of(hwcModes.begin(), hwcModes.end(), isActiveMode)) { | 
 |             break; | 
 |         } | 
 |     } while (++attempt < kMaxAttempts); | 
 |  | 
 |     if (attempt == kMaxAttempts) { | 
 |         const std::string activeMode = | 
 |                 activeModeHwcId ? std::to_string(*activeModeHwcId) : "unknown"s; | 
 |         ALOGE("HWC failed to report an active mode that is supported: activeModeHwcId=%s, " | 
 |               "hwcModes={%s}", | 
 |               activeMode.c_str(), base::Join(hwcModes, ", ").c_str()); | 
 |         return {}; | 
 |     } | 
 |  | 
 |     const DisplayModes oldModes = mPhysicalDisplays.get(displayId) | 
 |                                           .transform([](const PhysicalDisplay& display) { | 
 |                                               return display.snapshot().displayModes(); | 
 |                                           }) | 
 |                                           .value_or(DisplayModes{}); | 
 |  | 
 |     ui::DisplayModeId nextModeId = 1 + | 
 |             std::accumulate(oldModes.begin(), oldModes.end(), static_cast<ui::DisplayModeId>(-1), | 
 |                             [](ui::DisplayModeId max, const auto& pair) { | 
 |                                 return std::max(max, pair.first.value()); | 
 |                             }); | 
 |  | 
 |     DisplayModes newModes; | 
 |     for (const auto& hwcMode : hwcModes) { | 
 |         const DisplayModeId id{nextModeId++}; | 
 |         newModes.try_emplace(id, | 
 |                              DisplayMode::Builder(hwcMode.hwcId) | 
 |                                      .setId(id) | 
 |                                      .setPhysicalDisplayId(displayId) | 
 |                                      .setResolution({hwcMode.width, hwcMode.height}) | 
 |                                      .setVsyncPeriod(hwcMode.vsyncPeriod) | 
 |                                      .setDpiX(hwcMode.dpiX) | 
 |                                      .setDpiY(hwcMode.dpiY) | 
 |                                      .setGroup(hwcMode.configGroup) | 
 |                                      .build()); | 
 |     } | 
 |  | 
 |     const bool sameModes = | 
 |             std::equal(newModes.begin(), newModes.end(), oldModes.begin(), oldModes.end(), | 
 |                        [](const auto& lhs, const auto& rhs) { | 
 |                            return equalsExceptDisplayModeId(*lhs.second, *rhs.second); | 
 |                        }); | 
 |  | 
 |     // Keep IDs if modes have not changed. | 
 |     const auto& modes = sameModes ? oldModes : newModes; | 
 |     const DisplayModePtr activeMode = | 
 |             std::find_if(modes.begin(), modes.end(), [activeModeHwcId](const auto& pair) { | 
 |                 return pair.second->getHwcId() == activeModeHwcId; | 
 |             })->second; | 
 |  | 
 |     return {modes, activeMode}; | 
 | } | 
 |  | 
 | bool SurfaceFlinger::configureLocked() { | 
 |     std::vector<HotplugEvent> events; | 
 |     { | 
 |         std::lock_guard<std::mutex> lock(mHotplugMutex); | 
 |         events = std::move(mPendingHotplugEvents); | 
 |     } | 
 |  | 
 |     for (const auto [hwcDisplayId, connection] : events) { | 
 |         if (auto info = getHwComposer().onHotplug(hwcDisplayId, connection)) { | 
 |             const auto displayId = info->id; | 
 |             const bool connected = connection == hal::Connection::CONNECTED; | 
 |  | 
 |             if (const char* const log = | 
 |                         processHotplug(displayId, hwcDisplayId, connected, std::move(*info))) { | 
 |                 ALOGI("%s display %s (HAL ID %" PRIu64 ")", log, to_string(displayId).c_str(), | 
 |                       hwcDisplayId); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     return !events.empty(); | 
 | } | 
 |  | 
 | const char* SurfaceFlinger::processHotplug(PhysicalDisplayId displayId, | 
 |                                            hal::HWDisplayId hwcDisplayId, bool connected, | 
 |                                            DisplayIdentificationInfo&& info) { | 
 |     const auto displayOpt = mPhysicalDisplays.get(displayId); | 
 |     if (!connected) { | 
 |         LOG_ALWAYS_FATAL_IF(!displayOpt); | 
 |         const auto& display = displayOpt->get(); | 
 |  | 
 |         if (const ssize_t index = mCurrentState.displays.indexOfKey(display.token()); index >= 0) { | 
 |             mCurrentState.displays.removeItemsAt(index); | 
 |         } | 
 |  | 
 |         mPhysicalDisplays.erase(displayId); | 
 |         return "Disconnecting"; | 
 |     } | 
 |  | 
 |     auto [displayModes, activeMode] = loadDisplayModes(displayId); | 
 |     if (!activeMode) { | 
 |         // TODO(b/241286153): Report hotplug failure to the framework. | 
 |         ALOGE("Failed to hotplug display %s", to_string(displayId).c_str()); | 
 |         getHwComposer().disconnectDisplay(displayId); | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     ui::ColorModes colorModes = getHwComposer().getColorModes(displayId); | 
 |  | 
 |     if (displayOpt) { | 
 |         const auto& display = displayOpt->get(); | 
 |         const auto& snapshot = display.snapshot(); | 
 |  | 
 |         std::optional<DeviceProductInfo> deviceProductInfo; | 
 |         if (getHwComposer().updatesDeviceProductInfoOnHotplugReconnect()) { | 
 |             deviceProductInfo = std::move(info.deviceProductInfo); | 
 |         } else { | 
 |             deviceProductInfo = snapshot.deviceProductInfo(); | 
 |         } | 
 |  | 
 |         const auto it = | 
 |                 mPhysicalDisplays.try_replace(displayId, display.token(), displayId, | 
 |                                               snapshot.connectionType(), std::move(displayModes), | 
 |                                               std::move(colorModes), std::move(deviceProductInfo)); | 
 |  | 
 |         auto& state = mCurrentState.displays.editValueFor(it->second.token()); | 
 |         state.sequenceId = DisplayDeviceState{}.sequenceId; // Generate new sequenceId. | 
 |         state.physical->activeMode = std::move(activeMode); | 
 |         return "Reconnecting"; | 
 |     } | 
 |  | 
 |     const sp<IBinder> token = sp<BBinder>::make(); | 
 |  | 
 |     mPhysicalDisplays.try_emplace(displayId, token, displayId, | 
 |                                   getHwComposer().getDisplayConnectionType(displayId), | 
 |                                   std::move(displayModes), std::move(colorModes), | 
 |                                   std::move(info.deviceProductInfo)); | 
 |  | 
 |     DisplayDeviceState state; | 
 |     state.physical = {.id = displayId, | 
 |                       .hwcDisplayId = hwcDisplayId, | 
 |                       .activeMode = std::move(activeMode)}; | 
 |     state.isSecure = true; // All physical displays are currently considered secure. | 
 |     state.displayName = std::move(info.name); | 
 |  | 
 |     mCurrentState.displays.add(token, state); | 
 |     return "Connecting"; | 
 | } | 
 |  | 
 | void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) { | 
 |     mScheduler->onHotplugReceived(mAppConnectionHandle, displayId, connected); | 
 |     mScheduler->onHotplugReceived(mSfConnectionHandle, displayId, connected); | 
 | } | 
 |  | 
 | sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal( | 
 |         const wp<IBinder>& displayToken, | 
 |         std::shared_ptr<compositionengine::Display> compositionDisplay, | 
 |         const DisplayDeviceState& state, | 
 |         const sp<compositionengine::DisplaySurface>& displaySurface, | 
 |         const sp<IGraphicBufferProducer>& producer) { | 
 |     DisplayDeviceCreationArgs creationArgs(sp<SurfaceFlinger>::fromExisting(this), getHwComposer(), | 
 |                                            displayToken, compositionDisplay); | 
 |     creationArgs.sequenceId = state.sequenceId; | 
 |     creationArgs.isSecure = state.isSecure; | 
 |     creationArgs.displaySurface = displaySurface; | 
 |     creationArgs.hasWideColorGamut = false; | 
 |     creationArgs.supportedPerFrameMetadata = 0; | 
 |  | 
 |     if (const auto& physical = state.physical) { | 
 |         creationArgs.activeModeId = physical->activeMode->getId(); | 
 |         const auto [kernelIdleTimerController, idleTimerTimeoutMs] = | 
 |                 getKernelIdleTimerProperties(compositionDisplay->getId()); | 
 |  | 
 |         const auto enableFrameRateOverride = [&] { | 
 |             using Config = scheduler::RefreshRateSelector::Config; | 
 |             if (!sysprop::enable_frame_rate_override(false)) { | 
 |                 return Config::FrameRateOverride::Disabled; | 
 |             } | 
 |  | 
 |             if (sysprop::frame_rate_override_for_native_rates(true)) { | 
 |                 return Config::FrameRateOverride::AppOverrideNativeRefreshRates; | 
 |             } | 
 |  | 
 |             if (!sysprop::frame_rate_override_global(false)) { | 
 |                 return Config::FrameRateOverride::AppOverride; | 
 |             } | 
 |  | 
 |             return Config::FrameRateOverride::Enabled; | 
 |         }(); | 
 |  | 
 |         scheduler::RefreshRateSelector::Config config = | 
 |                 {.enableFrameRateOverride = enableFrameRateOverride, | 
 |                  .frameRateMultipleThreshold = | 
 |                          base::GetIntProperty("debug.sf.frame_rate_multiple_threshold", 0), | 
 |                  .idleTimerTimeout = idleTimerTimeoutMs, | 
 |                  .kernelIdleTimerController = kernelIdleTimerController}; | 
 |  | 
 |         creationArgs.refreshRateSelector = | 
 |                 mPhysicalDisplays.get(physical->id) | 
 |                         .transform(&PhysicalDisplay::snapshotRef) | 
 |                         .transform([&](const display::DisplaySnapshot& snapshot) { | 
 |                             return std::make_shared< | 
 |                                     scheduler::RefreshRateSelector>(snapshot.displayModes(), | 
 |                                                                     creationArgs.activeModeId, | 
 |                                                                     config); | 
 |                         }) | 
 |                         .value_or(nullptr); | 
 |  | 
 |         creationArgs.isPrimary = physical->id == getPrimaryDisplayIdLocked(); | 
 |  | 
 |         if (useColorManagement) { | 
 |             mPhysicalDisplays.get(physical->id) | 
 |                     .transform(&PhysicalDisplay::snapshotRef) | 
 |                     .transform(ftl::unit_fn([&](const display::DisplaySnapshot& snapshot) { | 
 |                         for (const auto mode : snapshot.colorModes()) { | 
 |                             creationArgs.hasWideColorGamut |= ui::isWideColorMode(mode); | 
 |                             creationArgs.hwcColorModes | 
 |                                     .emplace(mode, | 
 |                                              getHwComposer().getRenderIntents(physical->id, mode)); | 
 |                         } | 
 |                     })); | 
 |         } | 
 |     } | 
 |  | 
 |     if (const auto id = HalDisplayId::tryCast(compositionDisplay->getId())) { | 
 |         getHwComposer().getHdrCapabilities(*id, &creationArgs.hdrCapabilities); | 
 |         creationArgs.supportedPerFrameMetadata = getHwComposer().getSupportedPerFrameMetadata(*id); | 
 |     } | 
 |  | 
 |     auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer); | 
 |     auto nativeWindow = nativeWindowSurface->getNativeWindow(); | 
 |     creationArgs.nativeWindow = nativeWindow; | 
 |  | 
 |     // Make sure that composition can never be stalled by a virtual display | 
 |     // consumer that isn't processing buffers fast enough. We have to do this | 
 |     // here, in case the display is composed entirely by HWC. | 
 |     if (state.isVirtual()) { | 
 |         nativeWindow->setSwapInterval(nativeWindow.get(), 0); | 
 |     } | 
 |  | 
 |     creationArgs.physicalOrientation = | 
 |             getPhysicalDisplayOrientation(compositionDisplay->getId(), creationArgs.isPrimary); | 
 |     ALOGV("Display Orientation: %s", toCString(creationArgs.physicalOrientation)); | 
 |  | 
 |     // virtual displays are always considered enabled | 
 |     creationArgs.initialPowerMode = | 
 |             state.isVirtual() ? std::make_optional(hal::PowerMode::ON) : std::nullopt; | 
 |  | 
 |     sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs); | 
 |  | 
 |     nativeWindowSurface->preallocateBuffers(); | 
 |  | 
 |     ui::ColorMode defaultColorMode = ui::ColorMode::NATIVE; | 
 |     Dataspace defaultDataSpace = Dataspace::UNKNOWN; | 
 |     if (display->hasWideColorGamut()) { | 
 |         defaultColorMode = ui::ColorMode::SRGB; | 
 |         defaultDataSpace = Dataspace::V0_SRGB; | 
 |     } | 
 |     display->getCompositionDisplay()->setColorProfile( | 
 |             compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace, | 
 |                                                     RenderIntent::COLORIMETRIC, | 
 |                                                     Dataspace::UNKNOWN}); | 
 |  | 
 |     if (const auto& physical = state.physical) { | 
 |         mPhysicalDisplays.get(physical->id) | 
 |                 .transform(&PhysicalDisplay::snapshotRef) | 
 |                 .transform(ftl::unit_fn([&](const display::DisplaySnapshot& snapshot) { | 
 |                     FTL_FAKE_GUARD(kMainThreadContext, | 
 |                                    display->setActiveMode(physical->activeMode->getId(), | 
 |                                                           physical->activeMode->getFps(), | 
 |                                                           physical->activeMode->getFps())); | 
 |                 })); | 
 |     } | 
 |  | 
 |     display->setLayerFilter(makeLayerFilterForDisplay(display->getId(), state.layerStack)); | 
 |     display->setProjection(state.orientation, state.layerStackSpaceRect, | 
 |                            state.orientedDisplaySpaceRect); | 
 |     display->setDisplayName(state.displayName); | 
 |     display->setFlags(state.flags); | 
 |  | 
 |     return display; | 
 | } | 
 |  | 
 | void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken, | 
 |                                          const DisplayDeviceState& state) { | 
 |     ui::Size resolution(0, 0); | 
 |     ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_UNKNOWN); | 
 |     if (state.physical) { | 
 |         resolution = state.physical->activeMode->getResolution(); | 
 |         pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_RGBA_8888); | 
 |     } else if (state.surface != nullptr) { | 
 |         int status = state.surface->query(NATIVE_WINDOW_WIDTH, &resolution.width); | 
 |         ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status); | 
 |         status = state.surface->query(NATIVE_WINDOW_HEIGHT, &resolution.height); | 
 |         ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status); | 
 |         int format; | 
 |         status = state.surface->query(NATIVE_WINDOW_FORMAT, &format); | 
 |         ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status); | 
 |         pixelFormat = static_cast<ui::PixelFormat>(format); | 
 |     } else { | 
 |         // Virtual displays without a surface are dormant: | 
 |         // they have external state (layer stack, projection, | 
 |         // etc.) but no internal state (i.e. a DisplayDevice). | 
 |         return; | 
 |     } | 
 |  | 
 |     compositionengine::DisplayCreationArgsBuilder builder; | 
 |     if (const auto& physical = state.physical) { | 
 |         builder.setId(physical->id); | 
 |     } else { | 
 |         builder.setId(acquireVirtualDisplay(resolution, pixelFormat)); | 
 |     } | 
 |  | 
 |     builder.setPixels(resolution); | 
 |     builder.setIsSecure(state.isSecure); | 
 |     builder.setPowerAdvisor(mPowerAdvisor.get()); | 
 |     builder.setName(state.displayName); | 
 |     auto compositionDisplay = getCompositionEngine().createDisplay(builder.build()); | 
 |     compositionDisplay->setLayerCachingEnabled(mLayerCachingEnabled); | 
 |  | 
 |     sp<compositionengine::DisplaySurface> displaySurface; | 
 |     sp<IGraphicBufferProducer> producer; | 
 |     sp<IGraphicBufferProducer> bqProducer; | 
 |     sp<IGraphicBufferConsumer> bqConsumer; | 
 |     getFactory().createBufferQueue(&bqProducer, &bqConsumer, /*consumerIsSurfaceFlinger =*/false); | 
 |  | 
 |     if (state.isVirtual()) { | 
 |         const auto displayId = VirtualDisplayId::tryCast(compositionDisplay->getId()); | 
 |         LOG_FATAL_IF(!displayId); | 
 |         auto surface = sp<VirtualDisplaySurface>::make(getHwComposer(), *displayId, state.surface, | 
 |                                                        bqProducer, bqConsumer, state.displayName); | 
 |         displaySurface = surface; | 
 |         producer = std::move(surface); | 
 |     } else { | 
 |         ALOGE_IF(state.surface != nullptr, | 
 |                  "adding a supported display, but rendering " | 
 |                  "surface is provided (%p), ignoring it", | 
 |                  state.surface.get()); | 
 |         const auto displayId = PhysicalDisplayId::tryCast(compositionDisplay->getId()); | 
 |         LOG_FATAL_IF(!displayId); | 
 |         displaySurface = | 
 |                 sp<FramebufferSurface>::make(getHwComposer(), *displayId, bqConsumer, | 
 |                                              state.physical->activeMode->getResolution(), | 
 |                                              ui::Size(maxGraphicsWidth, maxGraphicsHeight)); | 
 |         producer = bqProducer; | 
 |     } | 
 |  | 
 |     LOG_FATAL_IF(!displaySurface); | 
 |     auto display = setupNewDisplayDeviceInternal(displayToken, std::move(compositionDisplay), state, | 
 |                                                  displaySurface, producer); | 
 |  | 
 |     if (mScheduler && !display->isVirtual()) { | 
 |         const auto displayId = display->getPhysicalId(); | 
 |         { | 
 |             // TODO(b/241285876): Annotate `processDisplayAdded` instead. | 
 |             ftl::FakeGuard guard(kMainThreadContext); | 
 |  | 
 |             // For hotplug reconnect, renew the registration since display modes have been reloaded. | 
 |             mScheduler->registerDisplay(displayId, display->holdRefreshRateSelector()); | 
 |         } | 
 |  | 
 |         dispatchDisplayHotplugEvent(displayId, true); | 
 |     } | 
 |  | 
 |     mDisplays.try_emplace(displayToken, std::move(display)); | 
 | } | 
 |  | 
 | void SurfaceFlinger::processDisplayRemoved(const wp<IBinder>& displayToken) { | 
 |     auto display = getDisplayDeviceLocked(displayToken); | 
 |     if (display) { | 
 |         display->disconnect(); | 
 |  | 
 |         if (display->isVirtual()) { | 
 |             releaseVirtualDisplay(display->getVirtualId()); | 
 |         } else { | 
 |             dispatchDisplayHotplugEvent(display->getPhysicalId(), false); | 
 |             mScheduler->unregisterDisplay(display->getPhysicalId()); | 
 |         } | 
 |     } | 
 |  | 
 |     mDisplays.erase(displayToken); | 
 |  | 
 |     if (display && display->isVirtual()) { | 
 |         static_cast<void>(mScheduler->schedule([display = std::move(display)] { | 
 |             // Destroy the display without holding the mStateLock. | 
 |             // This is a temporary solution until we can manage transaction queues without | 
 |             // holding the mStateLock. | 
 |             // With blast, the IGBP that is passed to the VirtualDisplaySurface is owned by the | 
 |             // client. When the IGBP is disconnected, its buffer cache in SF will be cleared | 
 |             // via SurfaceComposerClient::doUncacheBufferTransaction. This call from the client | 
 |             // ends up running on the main thread causing a deadlock since setTransactionstate | 
 |             // will try to acquire the mStateLock. Instead we extend the lifetime of | 
 |             // DisplayDevice and destroy it in the main thread without holding the mStateLock. | 
 |             // The display will be disconnected and removed from the mDisplays list so it will | 
 |             // not be accessible. | 
 |         })); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken, | 
 |                                            const DisplayDeviceState& currentState, | 
 |                                            const DisplayDeviceState& drawingState) { | 
 |     const sp<IBinder> currentBinder = IInterface::asBinder(currentState.surface); | 
 |     const sp<IBinder> drawingBinder = IInterface::asBinder(drawingState.surface); | 
 |  | 
 |     // Recreate the DisplayDevice if the surface or sequence ID changed. | 
 |     if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) { | 
 |         getRenderEngine().cleanFramebufferCache(); | 
 |  | 
 |         if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
 |             display->disconnect(); | 
 |             if (display->isVirtual()) { | 
 |                 releaseVirtualDisplay(display->getVirtualId()); | 
 |             } | 
 |         } | 
 |  | 
 |         mDisplays.erase(displayToken); | 
 |  | 
 |         if (const auto& physical = currentState.physical) { | 
 |             getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id); | 
 |         } | 
 |  | 
 |         processDisplayAdded(displayToken, currentState); | 
 |  | 
 |         if (currentState.physical) { | 
 |             const auto display = getDisplayDeviceLocked(displayToken); | 
 |             setPowerModeInternal(display, hal::PowerMode::ON); | 
 |  | 
 |             // TODO(b/175678251) Call a listener instead. | 
 |             if (currentState.physical->hwcDisplayId == getHwComposer().getPrimaryHwcDisplayId()) { | 
 |                 updateInternalDisplayVsyncLocked(display); | 
 |             } | 
 |         } | 
 |         return; | 
 |     } | 
 |  | 
 |     if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
 |         if (currentState.layerStack != drawingState.layerStack) { | 
 |             display->setLayerFilter( | 
 |                     makeLayerFilterForDisplay(display->getId(), currentState.layerStack)); | 
 |         } | 
 |         if (currentState.flags != drawingState.flags) { | 
 |             display->setFlags(currentState.flags); | 
 |         } | 
 |         if ((currentState.orientation != drawingState.orientation) || | 
 |             (currentState.layerStackSpaceRect != drawingState.layerStackSpaceRect) || | 
 |             (currentState.orientedDisplaySpaceRect != drawingState.orientedDisplaySpaceRect)) { | 
 |             display->setProjection(currentState.orientation, currentState.layerStackSpaceRect, | 
 |                                    currentState.orientedDisplaySpaceRect); | 
 |             if (display->getId() == mActiveDisplayId) { | 
 |                 mActiveDisplayTransformHint = display->getTransformHint(); | 
 |             } | 
 |         } | 
 |         if (currentState.width != drawingState.width || | 
 |             currentState.height != drawingState.height) { | 
 |             display->setDisplaySize(currentState.width, currentState.height); | 
 |  | 
 |             if (display->getId() == mActiveDisplayId) { | 
 |                 onActiveDisplaySizeChanged(display); | 
 |             } | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::updateInternalDisplayVsyncLocked(const sp<DisplayDevice>& activeDisplay) { | 
 |     mVsyncConfiguration->reset(); | 
 |     const Fps refreshRate = activeDisplay->getActiveMode().fps; | 
 |     updatePhaseConfiguration(refreshRate); | 
 |     mRefreshRateStats->setRefreshRate(refreshRate); | 
 | } | 
 |  | 
 | void SurfaceFlinger::processDisplayChangesLocked() { | 
 |     // here we take advantage of Vector's copy-on-write semantics to | 
 |     // improve performance by skipping the transaction entirely when | 
 |     // know that the lists are identical | 
 |     const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | 
 |     const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | 
 |     if (!curr.isIdenticalTo(draw)) { | 
 |         mVisibleRegionsDirty = true; | 
 |         mUpdateInputInfo = true; | 
 |  | 
 |         // find the displays that were removed | 
 |         // (ie: in drawing state but not in current state) | 
 |         // also handle displays that changed | 
 |         // (ie: displays that are in both lists) | 
 |         for (size_t i = 0; i < draw.size(); i++) { | 
 |             const wp<IBinder>& displayToken = draw.keyAt(i); | 
 |             const ssize_t j = curr.indexOfKey(displayToken); | 
 |             if (j < 0) { | 
 |                 // in drawing state but not in current state | 
 |                 processDisplayRemoved(displayToken); | 
 |             } else { | 
 |                 // this display is in both lists. see if something changed. | 
 |                 const DisplayDeviceState& currentState = curr[j]; | 
 |                 const DisplayDeviceState& drawingState = draw[i]; | 
 |                 processDisplayChanged(displayToken, currentState, drawingState); | 
 |             } | 
 |         } | 
 |  | 
 |         // find displays that were added | 
 |         // (ie: in current state but not in drawing state) | 
 |         for (size_t i = 0; i < curr.size(); i++) { | 
 |             const wp<IBinder>& displayToken = curr.keyAt(i); | 
 |             if (draw.indexOfKey(displayToken) < 0) { | 
 |                 processDisplayAdded(displayToken, curr[i]); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     mDrawingState.displays = mCurrentState.displays; | 
 | } | 
 |  | 
 | void SurfaceFlinger::commitTransactionsLocked(uint32_t transactionFlags) { | 
 |     // Commit display transactions. | 
 |     const bool displayTransactionNeeded = transactionFlags & eDisplayTransactionNeeded; | 
 |     if (displayTransactionNeeded) { | 
 |         processDisplayChangesLocked(); | 
 |         mFrontEndDisplayInfos.clear(); | 
 |         for (const auto& [_, display] : mDisplays) { | 
 |             mFrontEndDisplayInfos.try_emplace(display->getLayerStack(), display->getFrontEndInfo()); | 
 |         } | 
 |     } | 
 |     mForceTransactionDisplayChange = displayTransactionNeeded; | 
 |  | 
 |     if (mSomeChildrenChanged) { | 
 |         mVisibleRegionsDirty = true; | 
 |         mSomeChildrenChanged = false; | 
 |         mUpdateInputInfo = true; | 
 |     } | 
 |  | 
 |     // Update transform hint. | 
 |     if (transactionFlags & (eTransformHintUpdateNeeded | eDisplayTransactionNeeded)) { | 
 |         // Layers and/or displays have changed, so update the transform hint for each layer. | 
 |         // | 
 |         // NOTE: we do this here, rather than when presenting the display so that | 
 |         // the hint is set before we acquire a buffer from the surface texture. | 
 |         // | 
 |         // NOTE: layer transactions have taken place already, so we use their | 
 |         // drawing state. However, SurfaceFlinger's own transaction has not | 
 |         // happened yet, so we must use the current state layer list | 
 |         // (soon to become the drawing state list). | 
 |         // | 
 |         sp<const DisplayDevice> hintDisplay; | 
 |         ui::LayerStack layerStack; | 
 |  | 
 |         mCurrentState.traverse([&](Layer* layer) REQUIRES(mStateLock) { | 
 |             // NOTE: we rely on the fact that layers are sorted by | 
 |             // layerStack first (so we don't have to traverse the list | 
 |             // of displays for every layer). | 
 |             if (const auto filter = layer->getOutputFilter(); layerStack != filter.layerStack) { | 
 |                 layerStack = filter.layerStack; | 
 |                 hintDisplay = nullptr; | 
 |  | 
 |                 // Find the display that includes the layer. | 
 |                 for (const auto& [token, display] : mDisplays) { | 
 |                     if (!display->getCompositionDisplay()->includesLayer(filter)) { | 
 |                         continue; | 
 |                     } | 
 |  | 
 |                     // Pick the primary display if another display mirrors the layer. | 
 |                     if (hintDisplay) { | 
 |                         hintDisplay = nullptr; | 
 |                         break; | 
 |                     } | 
 |  | 
 |                     hintDisplay = display; | 
 |                 } | 
 |             } | 
 |  | 
 |             if (!hintDisplay) { | 
 |                 // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to | 
 |                 // redraw after transform hint changes. See bug 8508397. | 
 |                 // could be null when this layer is using a layerStack | 
 |                 // that is not visible on any display. Also can occur at | 
 |                 // screen off/on times. | 
 |                 // U Update: Don't provide stale hints to the clients. For | 
 |                 // special cases where we want the app to draw its | 
 |                 // first frame before the display is available, we rely | 
 |                 // on WMS and DMS to provide the right information | 
 |                 // so the client can calculate the hint. | 
 |                 ALOGV("Skipping reporting transform hint update for %s", layer->getDebugName()); | 
 |                 layer->skipReportingTransformHint(); | 
 |             } else { | 
 |                 layer->updateTransformHint(hintDisplay->getTransformHint()); | 
 |             } | 
 |         }); | 
 |     } | 
 |  | 
 |     if (mLayersAdded) { | 
 |         mLayersAdded = false; | 
 |         // Layers have been added. | 
 |         mVisibleRegionsDirty = true; | 
 |         mUpdateInputInfo = true; | 
 |     } | 
 |  | 
 |     // some layers might have been removed, so | 
 |     // we need to update the regions they're exposing. | 
 |     if (mLayersRemoved) { | 
 |         mLayersRemoved = false; | 
 |         mVisibleRegionsDirty = true; | 
 |         mUpdateInputInfo = true; | 
 |         mDrawingState.traverseInZOrder([&](Layer* layer) { | 
 |             if (mLayersPendingRemoval.indexOf(sp<Layer>::fromExisting(layer)) >= 0) { | 
 |                 // this layer is not visible anymore | 
 |                 Region visibleReg; | 
 |                 visibleReg.set(layer->getScreenBounds()); | 
 |                 invalidateLayerStack(sp<Layer>::fromExisting(layer), visibleReg); | 
 |             } | 
 |         }); | 
 |     } | 
 |  | 
 |     doCommitTransactions(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::updateInputFlinger() { | 
 |     ATRACE_CALL(); | 
 |     if (!mInputFlinger) { | 
 |         return; | 
 |     } | 
 |  | 
 |     std::vector<WindowInfo> windowInfos; | 
 |     std::vector<DisplayInfo> displayInfos; | 
 |     bool updateWindowInfo = false; | 
 |     if (mUpdateInputInfo) { | 
 |         mUpdateInputInfo = false; | 
 |         updateWindowInfo = true; | 
 |         buildWindowInfos(windowInfos, displayInfos); | 
 |     } else if (mInputWindowCommands.empty()) { | 
 |         return; | 
 |     } | 
 |  | 
 |     BackgroundExecutor::getInstance().sendCallbacks({[updateWindowInfo, | 
 |                                                       windowInfos = std::move(windowInfos), | 
 |                                                       displayInfos = std::move(displayInfos), | 
 |                                                       inputWindowCommands = | 
 |                                                               std::move(mInputWindowCommands), | 
 |                                                       inputFlinger = mInputFlinger, this]() { | 
 |         ATRACE_NAME("BackgroundExecutor::updateInputFlinger"); | 
 |         if (updateWindowInfo) { | 
 |             mWindowInfosListenerInvoker | 
 |                     ->windowInfosChanged(windowInfos, displayInfos, | 
 |                                          inputWindowCommands.windowInfosReportedListeners); | 
 |         } else { | 
 |             // If there are listeners but no changes to input windows, call the listeners | 
 |             // immediately. | 
 |             for (const auto& listener : inputWindowCommands.windowInfosReportedListeners) { | 
 |                 if (IInterface::asBinder(listener)->isBinderAlive()) { | 
 |                     listener->onWindowInfosReported(); | 
 |                 } | 
 |             } | 
 |         } | 
 |         for (const auto& focusRequest : inputWindowCommands.focusRequests) { | 
 |             inputFlinger->setFocusedWindow(focusRequest); | 
 |         } | 
 |     }}); | 
 |  | 
 |     mInputWindowCommands.clear(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::persistDisplayBrightness(bool needsComposite) { | 
 |     const bool supportsDisplayBrightnessCommand = getHwComposer().getComposer()->isSupported( | 
 |             Hwc2::Composer::OptionalFeature::DisplayBrightnessCommand); | 
 |     if (!supportsDisplayBrightnessCommand) { | 
 |         return; | 
 |     } | 
 |  | 
 |     for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | 
 |         if (const auto brightness = display->getStagedBrightness(); brightness) { | 
 |             if (!needsComposite) { | 
 |                 const status_t error = | 
 |                         getHwComposer() | 
 |                                 .setDisplayBrightness(display->getPhysicalId(), *brightness, | 
 |                                                       display->getCompositionDisplay() | 
 |                                                               ->getState() | 
 |                                                               .displayBrightnessNits, | 
 |                                                       Hwc2::Composer::DisplayBrightnessOptions{ | 
 |                                                               .applyImmediately = true}) | 
 |                                 .get(); | 
 |  | 
 |                 ALOGE_IF(error != NO_ERROR, | 
 |                          "Error setting display brightness for display %s: %d (%s)", | 
 |                          to_string(display->getId()).c_str(), error, strerror(error)); | 
 |             } | 
 |             display->persistBrightness(needsComposite); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::buildWindowInfos(std::vector<WindowInfo>& outWindowInfos, | 
 |                                       std::vector<DisplayInfo>& outDisplayInfos) { | 
 |     static size_t sNumWindowInfos = 0; | 
 |     outWindowInfos.reserve(sNumWindowInfos); | 
 |     sNumWindowInfos = 0; | 
 |  | 
 |     mDrawingState.traverseInReverseZOrder([&](Layer* layer) { | 
 |         if (!layer->needsInputInfo()) return; | 
 |  | 
 |         const auto opt = mFrontEndDisplayInfos.get(layer->getLayerStack()) | 
 |                                  .transform([](const frontend::DisplayInfo& info) { | 
 |                                      return Layer::InputDisplayArgs{&info.transform, info.isSecure}; | 
 |                                  }); | 
 |  | 
 |         outWindowInfos.push_back(layer->fillInputInfo(opt.value_or(Layer::InputDisplayArgs{}))); | 
 |     }); | 
 |  | 
 |     sNumWindowInfos = outWindowInfos.size(); | 
 |  | 
 |     outDisplayInfos.reserve(mFrontEndDisplayInfos.size()); | 
 |     for (const auto& [_, info] : mFrontEndDisplayInfos) { | 
 |         outDisplayInfos.push_back(info.info); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::updateCursorAsync() { | 
 |     compositionengine::CompositionRefreshArgs refreshArgs; | 
 |     for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | 
 |         if (HalDisplayId::tryCast(display->getId())) { | 
 |             refreshArgs.outputs.push_back(display->getCompositionDisplay()); | 
 |         } | 
 |     } | 
 |  | 
 |     std::vector<LayerSnapshotGuard> layerSnapshotGuards; | 
 |     mDrawingState.traverse([&layerSnapshotGuards](Layer* layer) { | 
 |         if (layer->getLayerSnapshot()->compositionType == | 
 |             aidl::android::hardware::graphics::composer3::Composition::CURSOR) { | 
 |             layer->updateSnapshot(false /* updateGeometry */); | 
 |             layerSnapshotGuards.emplace_back(layer); | 
 |         } | 
 |     }); | 
 |  | 
 |     mCompositionEngine->updateCursorAsync(refreshArgs); | 
 | } | 
 |  | 
 | void SurfaceFlinger::requestDisplayModes(std::vector<display::DisplayModeRequest> modeRequests) { | 
 |     if (mBootStage != BootStage::FINISHED) { | 
 |         ALOGV("Currently in the boot stage, skipping display mode changes"); | 
 |         return; | 
 |     } | 
 |  | 
 |     ATRACE_CALL(); | 
 |  | 
 |     // If this is called from the main thread mStateLock must be locked before | 
 |     // Currently the only way to call this function from the main thread is from | 
 |     // Scheduler::chooseRefreshRateForContent | 
 |  | 
 |     ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
 |  | 
 |     for (auto& request : modeRequests) { | 
 |         const auto& modePtr = request.mode.modePtr; | 
 |         const auto display = getDisplayDeviceLocked(modePtr->getPhysicalDisplayId()); | 
 |  | 
 |         if (!display) continue; | 
 |  | 
 |         if (display->refreshRateSelector().isModeAllowed(request.mode)) { | 
 |             setDesiredActiveMode(std::move(request)); | 
 |         } else { | 
 |             ALOGV("%s: Mode %d is disallowed for display %s", __func__, modePtr->getId().value(), | 
 |                   to_string(display->getId()).c_str()); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::triggerOnFrameRateOverridesChanged() { | 
 |     PhysicalDisplayId displayId = [&]() { | 
 |         ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
 |         return getDefaultDisplayDeviceLocked()->getPhysicalId(); | 
 |     }(); | 
 |  | 
 |     mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); | 
 | } | 
 |  | 
 | void SurfaceFlinger::initScheduler(const sp<const DisplayDevice>& display) { | 
 |     LOG_ALWAYS_FATAL_IF(mScheduler); | 
 |  | 
 |     const auto activeMode = display->refreshRateSelector().getActiveMode(); | 
 |     const Fps activeRefreshRate = activeMode.fps; | 
 |     mRefreshRateStats = | 
 |             std::make_unique<scheduler::RefreshRateStats>(*mTimeStats, activeRefreshRate, | 
 |                                                           hal::PowerMode::OFF); | 
 |  | 
 |     mVsyncConfiguration = getFactory().createVsyncConfiguration(activeRefreshRate); | 
 |     mVsyncModulator = sp<VsyncModulator>::make(mVsyncConfiguration->getCurrentConfigs()); | 
 |  | 
 |     using Feature = scheduler::Feature; | 
 |     scheduler::FeatureFlags features; | 
 |  | 
 |     if (sysprop::use_content_detection_for_refresh_rate(false)) { | 
 |         features |= Feature::kContentDetection; | 
 |     } | 
 |     if (base::GetBoolProperty("debug.sf.show_predicted_vsync"s, false)) { | 
 |         features |= Feature::kTracePredictedVsync; | 
 |     } | 
 |     if (!base::GetBoolProperty("debug.sf.vsync_reactor_ignore_present_fences"s, false) && | 
 |         !getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) { | 
 |         features |= Feature::kPresentFences; | 
 |     } | 
 |     if (display->refreshRateSelector().kernelIdleTimerController()) { | 
 |         features |= Feature::kKernelIdleTimer; | 
 |     } | 
 |  | 
 |     mScheduler = std::make_unique<scheduler::Scheduler>(static_cast<ICompositor&>(*this), | 
 |                                                         static_cast<ISchedulerCallback&>(*this), | 
 |                                                         features); | 
 |     mScheduler->createVsyncSchedule(features); | 
 |     mScheduler->registerDisplay(display->getPhysicalId(), display->holdRefreshRateSelector()); | 
 |  | 
 |     setVsyncEnabled(false); | 
 |     mScheduler->startTimers(); | 
 |  | 
 |     const auto configs = mVsyncConfiguration->getCurrentConfigs(); | 
 |     const nsecs_t vsyncPeriod = activeRefreshRate.getPeriodNsecs(); | 
 |     mAppConnectionHandle = | 
 |             mScheduler->createConnection("app", mFrameTimeline->getTokenManager(), | 
 |                                          /*workDuration=*/configs.late.appWorkDuration, | 
 |                                          /*readyDuration=*/configs.late.sfWorkDuration); | 
 |     mSfConnectionHandle = | 
 |             mScheduler->createConnection("appSf", mFrameTimeline->getTokenManager(), | 
 |                                          /*workDuration=*/std::chrono::nanoseconds(vsyncPeriod), | 
 |                                          /*readyDuration=*/configs.late.sfWorkDuration); | 
 |  | 
 |     mScheduler->initVsync(mScheduler->getVsyncSchedule().getDispatch(), | 
 |                           *mFrameTimeline->getTokenManager(), configs.late.sfWorkDuration); | 
 |  | 
 |     mRegionSamplingThread = | 
 |             sp<RegionSamplingThread>::make(*this, | 
 |                                            RegionSamplingThread::EnvironmentTimingTunables()); | 
 |     mFpsReporter = sp<FpsReporter>::make(*mFrameTimeline, *this); | 
 | } | 
 |  | 
 | void SurfaceFlinger::updatePhaseConfiguration(const Fps& refreshRate) { | 
 |     mVsyncConfiguration->setRefreshRateFps(refreshRate); | 
 |     setVsyncConfig(mVsyncModulator->setVsyncConfigSet(mVsyncConfiguration->getCurrentConfigs()), | 
 |                    refreshRate.getPeriodNsecs()); | 
 | } | 
 |  | 
 | void SurfaceFlinger::setVsyncConfig(const VsyncModulator::VsyncConfig& config, | 
 |                                     nsecs_t vsyncPeriod) { | 
 |     mScheduler->setDuration(mAppConnectionHandle, | 
 |                             /*workDuration=*/config.appWorkDuration, | 
 |                             /*readyDuration=*/config.sfWorkDuration); | 
 |     mScheduler->setDuration(mSfConnectionHandle, | 
 |                             /*workDuration=*/std::chrono::nanoseconds(vsyncPeriod), | 
 |                             /*readyDuration=*/config.sfWorkDuration); | 
 |     mScheduler->setDuration(config.sfWorkDuration); | 
 | } | 
 |  | 
 | void SurfaceFlinger::doCommitTransactions() { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     if (!mLayersPendingRemoval.isEmpty()) { | 
 |         // Notify removed layers now that they can't be drawn from | 
 |         for (const auto& l : mLayersPendingRemoval) { | 
 |             // Ensure any buffers set to display on any children are released. | 
 |             if (l->isRemovedFromCurrentState()) { | 
 |                 l->latchAndReleaseBuffer(); | 
 |             } | 
 |  | 
 |             // If a layer has a parent, we allow it to out-live it's handle | 
 |             // with the idea that the parent holds a reference and will eventually | 
 |             // be cleaned up. However no one cleans up the top-level so we do so | 
 |             // here. | 
 |             if (l->isAtRoot()) { | 
 |                 l->setIsAtRoot(false); | 
 |                 mCurrentState.layersSortedByZ.remove(l); | 
 |             } | 
 |  | 
 |             // If the layer has been removed and has no parent, then it will not be reachable | 
 |             // when traversing layers on screen. Add the layer to the offscreenLayers set to | 
 |             // ensure we can copy its current to drawing state. | 
 |             if (!l->getParent()) { | 
 |                 mOffscreenLayers.emplace(l.get()); | 
 |             } | 
 |         } | 
 |         mLayersPendingRemoval.clear(); | 
 |     } | 
 |  | 
 |     mDrawingState = mCurrentState; | 
 |     // clear the "changed" flags in current state | 
 |     mCurrentState.colorMatrixChanged = false; | 
 |  | 
 |     if (mVisibleRegionsDirty) { | 
 |         for (const auto& rootLayer : mDrawingState.layersSortedByZ) { | 
 |             rootLayer->commitChildList(); | 
 |         } | 
 |     } | 
 |  | 
 |     commitOffscreenLayers(); | 
 |     if (mNumClones > 0) { | 
 |         mDrawingState.traverse([&](Layer* layer) { layer->updateMirrorInfo(); }); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::commitOffscreenLayers() { | 
 |     for (Layer* offscreenLayer : mOffscreenLayers) { | 
 |         offscreenLayer->traverse(LayerVector::StateSet::Drawing, [](Layer* layer) { | 
 |             if (layer->clearTransactionFlags(eTransactionNeeded)) { | 
 |                 layer->doTransaction(0); | 
 |                 layer->commitChildList(); | 
 |             } | 
 |         }); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty) { | 
 |     for (const auto& [token, displayDevice] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | 
 |         auto display = displayDevice->getCompositionDisplay(); | 
 |         if (display->includesLayer(layer->getOutputFilter())) { | 
 |             display->editState().dirtyRegion.orSelf(dirty); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | bool SurfaceFlinger::latchBuffers() { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     const nsecs_t latchTime = systemTime(); | 
 |  | 
 |     bool visibleRegions = false; | 
 |     bool frameQueued = false; | 
 |     bool newDataLatched = false; | 
 |  | 
 |     // Store the set of layers that need updates. This set must not change as | 
 |     // buffers are being latched, as this could result in a deadlock. | 
 |     // Example: Two producers share the same command stream and: | 
 |     // 1.) Layer 0 is latched | 
 |     // 2.) Layer 0 gets a new frame | 
 |     // 2.) Layer 1 gets a new frame | 
 |     // 3.) Layer 1 is latched. | 
 |     // Display is now waiting on Layer 1's frame, which is behind layer 0's | 
 |     // second frame. But layer 0's second frame could be waiting on display. | 
 |     mDrawingState.traverse([&](Layer* layer) { | 
 |         if (layer->clearTransactionFlags(eTransactionNeeded) || mForceTransactionDisplayChange) { | 
 |             const uint32_t flags = layer->doTransaction(0); | 
 |             if (flags & Layer::eVisibleRegion) { | 
 |                 mVisibleRegionsDirty = true; | 
 |             } | 
 |         } | 
 |  | 
 |         if (layer->hasReadyFrame()) { | 
 |             frameQueued = true; | 
 |             mLayersWithQueuedFrames.emplace(sp<Layer>::fromExisting(layer)); | 
 |         } else { | 
 |             layer->useEmptyDamage(); | 
 |         } | 
 |     }); | 
 |     mForceTransactionDisplayChange = false; | 
 |  | 
 |     // The client can continue submitting buffers for offscreen layers, but they will not | 
 |     // be shown on screen. Therefore, we need to latch and release buffers of offscreen | 
 |     // layers to ensure dequeueBuffer doesn't block indefinitely. | 
 |     for (Layer* offscreenLayer : mOffscreenLayers) { | 
 |         offscreenLayer->traverse(LayerVector::StateSet::Drawing, | 
 |                                          [&](Layer* l) { l->latchAndReleaseBuffer(); }); | 
 |     } | 
 |  | 
 |     if (!mLayersWithQueuedFrames.empty()) { | 
 |         // mStateLock is needed for latchBuffer as LayerRejecter::reject() | 
 |         // writes to Layer current state. See also b/119481871 | 
 |         Mutex::Autolock lock(mStateLock); | 
 |  | 
 |         for (const auto& layer : mLayersWithQueuedFrames) { | 
 |             if (layer->latchBuffer(visibleRegions, latchTime)) { | 
 |                 mLayersPendingRefresh.push_back(layer); | 
 |                 newDataLatched = true; | 
 |             } | 
 |             layer->useSurfaceDamage(); | 
 |         } | 
 |     } | 
 |  | 
 |     mVisibleRegionsDirty |= visibleRegions; | 
 |  | 
 |     // If we will need to wake up at some time in the future to deal with a | 
 |     // queued frame that shouldn't be displayed during this vsync period, wake | 
 |     // up during the next vsync period to check again. | 
 |     if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) { | 
 |         scheduleCommit(FrameHint::kNone); | 
 |     } | 
 |  | 
 |     // enter boot animation on first buffer latch | 
 |     if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { | 
 |         ALOGI("Enter boot animation"); | 
 |         mBootStage = BootStage::BOOTANIMATION; | 
 |     } | 
 |  | 
 |     if (mNumClones > 0) { | 
 |         mDrawingState.traverse([&](Layer* layer) { layer->updateCloneBufferInfo(); }); | 
 |     } | 
 |  | 
 |     // Only continue with the refresh if there is actually new work to do | 
 |     return !mLayersWithQueuedFrames.empty() && newDataLatched; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::addClientLayer(const LayerCreationArgs& args, const sp<IBinder>& handle, | 
 |                                         const sp<Layer>& layer, const wp<Layer>& parent, | 
 |                                         uint32_t* outTransformHint) { | 
 |     if (mNumLayers >= MAX_LAYERS) { | 
 |         ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(), | 
 |               MAX_LAYERS); | 
 |         static_cast<void>(mScheduler->schedule([=] { | 
 |             ALOGE("Dumping random sampling of on-screen layers: "); | 
 |             mDrawingState.traverse([&](Layer *layer) { | 
 |                 // Aim to dump about 200 layers to avoid totally trashing | 
 |                 // logcat. On the other hand, if there really are 4096 layers | 
 |                 // something has gone totally wrong its probably the most | 
 |                 // useful information in logcat. | 
 |                 if (rand() % 20 == 13) { | 
 |                     ALOGE("Layer: %s", layer->getName().c_str()); | 
 |                 } | 
 |             }); | 
 |             for (Layer* offscreenLayer : mOffscreenLayers) { | 
 |                 if (rand() % 20 == 13) { | 
 |                     ALOGE("Offscreen-layer: %s", offscreenLayer->getName().c_str()); | 
 |                 } | 
 |             } | 
 |         })); | 
 |         return NO_MEMORY; | 
 |     } | 
 |  | 
 |     layer->updateTransformHint(mActiveDisplayTransformHint); | 
 |     if (outTransformHint) { | 
 |         *outTransformHint = mActiveDisplayTransformHint; | 
 |     } | 
 |  | 
 |     { | 
 |         std::scoped_lock<std::mutex> lock(mCreatedLayersLock); | 
 |         mCreatedLayers.emplace_back(layer, parent, args.addToRoot); | 
 |     } | 
 |  | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::getTransactionFlags() const { | 
 |     return mTransactionFlags; | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::clearTransactionFlags(uint32_t mask) { | 
 |     return mTransactionFlags.fetch_and(~mask) & mask; | 
 | } | 
 |  | 
 | void SurfaceFlinger::setTransactionFlags(uint32_t mask, TransactionSchedule schedule, | 
 |                                          const sp<IBinder>& applyToken, FrameHint frameHint) { | 
 |     modulateVsync(&VsyncModulator::setTransactionSchedule, schedule, applyToken); | 
 |  | 
 |     if (const bool scheduled = mTransactionFlags.fetch_or(mask) & mask; !scheduled) { | 
 |         scheduleCommit(frameHint); | 
 |     } | 
 | } | 
 |  | 
 | TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyTimelineCheck( | 
 |         const TransactionHandler::TransactionFlushState& flushState) { | 
 |     using TransactionReadiness = TransactionHandler::TransactionReadiness; | 
 |     const auto& transaction = *flushState.transaction; | 
 |     ATRACE_FORMAT("transactionIsReadyToBeApplied vsyncId: %" PRId64, | 
 |                   transaction.frameTimelineInfo.vsyncId); | 
 |     TimePoint desiredPresentTime = TimePoint::fromNs(transaction.desiredPresentTime); | 
 |     // Do not present if the desiredPresentTime has not passed unless it is more than | 
 |     // one second in the future. We ignore timestamps more than 1 second in the future | 
 |     // for stability reasons. | 
 |     if (!transaction.isAutoTimestamp && desiredPresentTime >= mExpectedPresentTime && | 
 |         desiredPresentTime < mExpectedPresentTime + 1s) { | 
 |         ATRACE_NAME("not current"); | 
 |         return TransactionReadiness::NotReady; | 
 |     } | 
 |  | 
 |     if (!mScheduler->isVsyncValid(mExpectedPresentTime, transaction.originUid)) { | 
 |         ATRACE_NAME("!isVsyncValid"); | 
 |         return TransactionReadiness::NotReady; | 
 |     } | 
 |  | 
 |     // If the client didn't specify desiredPresentTime, use the vsyncId to determine the | 
 |     // expected present time of this transaction. | 
 |     if (transaction.isAutoTimestamp && | 
 |         frameIsEarly(mExpectedPresentTime, VsyncId{transaction.frameTimelineInfo.vsyncId})) { | 
 |         ATRACE_NAME("frameIsEarly"); | 
 |         return TransactionReadiness::NotReady; | 
 |     } | 
 |     return TransactionReadiness::Ready; | 
 | } | 
 |  | 
 | TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferCheck( | 
 |         const TransactionHandler::TransactionFlushState& flushState) { | 
 |     using TransactionReadiness = TransactionHandler::TransactionReadiness; | 
 |     auto ready = TransactionReadiness::Ready; | 
 |     flushState.transaction->traverseStatesWithBuffersWhileTrue([&](const layer_state_t& s) -> bool { | 
 |         sp<Layer> layer = LayerHandle::getLayer(s.surface); | 
 |         const auto& transaction = *flushState.transaction; | 
 |         // check for barrier frames | 
 |         if (s.bufferData->hasBarrier && | 
 |             ((layer->getDrawingState().frameNumber) < s.bufferData->barrierFrameNumber)) { | 
 |             const bool willApplyBarrierFrame = | 
 |                     flushState.bufferLayersReadyToPresent.contains(s.surface.get()) && | 
 |                     (flushState.bufferLayersReadyToPresent.get(s.surface.get()) >= | 
 |                      s.bufferData->barrierFrameNumber); | 
 |             if (!willApplyBarrierFrame) { | 
 |                 ATRACE_NAME("NotReadyBarrier"); | 
 |                 ready = TransactionReadiness::NotReadyBarrier; | 
 |                 return false; | 
 |             } | 
 |         } | 
 |  | 
 |         // If backpressure is enabled and we already have a buffer to commit, keep | 
 |         // the transaction in the queue. | 
 |         const bool hasPendingBuffer = | 
 |                 flushState.bufferLayersReadyToPresent.contains(s.surface.get()); | 
 |         if (layer->backpressureEnabled() && hasPendingBuffer && transaction.isAutoTimestamp) { | 
 |             ATRACE_NAME("hasPendingBuffer"); | 
 |             ready = TransactionReadiness::NotReady; | 
 |             return false; | 
 |         } | 
 |  | 
 |         // check fence status | 
 |         const bool allowLatchUnsignaled = shouldLatchUnsignaled(layer, s, transaction.states.size(), | 
 |                                                                 flushState.firstTransaction); | 
 |         ATRACE_FORMAT("%s allowLatchUnsignaled=%s", layer->getName().c_str(), | 
 |                       allowLatchUnsignaled ? "true" : "false"); | 
 |  | 
 |         const bool acquireFenceChanged = s.bufferData && | 
 |                 s.bufferData->flags.test(BufferData::BufferDataChange::fenceChanged) && | 
 |                 s.bufferData->acquireFence; | 
 |         const bool fenceSignaled = | 
 |                 (!acquireFenceChanged || | 
 |                  s.bufferData->acquireFence->getStatus() != Fence::Status::Unsignaled); | 
 |         if (!fenceSignaled) { | 
 |             if (!allowLatchUnsignaled) { | 
 |                 ready = TransactionReadiness::NotReady; | 
 |                 auto& listener = s.bufferData->releaseBufferListener; | 
 |                 if (listener && | 
 |                     (flushState.queueProcessTime - transaction.postTime) > | 
 |                             std::chrono::nanoseconds(4s).count()) { | 
 |                     mTransactionHandler | 
 |                             .onTransactionQueueStalled(transaction.id, listener, | 
 |                                                        "Buffer processing hung up due to stuck " | 
 |                                                        "fence. Indicates GPU hang"); | 
 |                 } | 
 |                 return false; | 
 |             } | 
 |  | 
 |             ready = enableLatchUnsignaledConfig == LatchUnsignaledConfig::AutoSingleLayer | 
 |                     ? TransactionReadiness::ReadyUnsignaledSingle | 
 |                     : TransactionReadiness::ReadyUnsignaled; | 
 |         } | 
 |         return true; | 
 |     }); | 
 |     ATRACE_INT("TransactionReadiness", static_cast<int>(ready)); | 
 |     return ready; | 
 | } | 
 |  | 
 | void SurfaceFlinger::addTransactionReadyFilters() { | 
 |     mTransactionHandler.addTransactionReadyFilter( | 
 |             std::bind(&SurfaceFlinger::transactionReadyTimelineCheck, this, std::placeholders::_1)); | 
 |     mTransactionHandler.addTransactionReadyFilter( | 
 |             std::bind(&SurfaceFlinger::transactionReadyBufferCheck, this, std::placeholders::_1)); | 
 | } | 
 |  | 
 | bool SurfaceFlinger::flushTransactionQueues(VsyncId vsyncId) { | 
 |     // to prevent onHandleDestroyed from being called while the lock is held, | 
 |     // we must keep a copy of the transactions (specifically the composer | 
 |     // states) around outside the scope of the lock | 
 |     std::vector<TransactionState> transactions = mTransactionHandler.flushTransactions(); | 
 |     { | 
 |         Mutex::Autolock _l(mStateLock); | 
 |         return applyTransactions(transactions, vsyncId); | 
 |     } | 
 | } | 
 |  | 
 | bool SurfaceFlinger::applyTransactions(std::vector<TransactionState>& transactions, | 
 |                                        VsyncId vsyncId) { | 
 |     bool needsTraversal = false; | 
 |     // Now apply all transactions. | 
 |     for (auto& transaction : transactions) { | 
 |         needsTraversal |= | 
 |                 applyTransactionState(transaction.frameTimelineInfo, transaction.states, | 
 |                                       transaction.displays, transaction.flags, | 
 |                                       transaction.inputWindowCommands, | 
 |                                       transaction.desiredPresentTime, transaction.isAutoTimestamp, | 
 |                                       transaction.buffer, transaction.postTime, | 
 |                                       transaction.permissions, transaction.hasListenerCallbacks, | 
 |                                       transaction.listenerCallbacks, transaction.originPid, | 
 |                                       transaction.originUid, transaction.id); | 
 |     } | 
 |  | 
 |     if (mTransactionTracing) { | 
 |         mTransactionTracing->addCommittedTransactions(transactions, vsyncId.value); | 
 |     } | 
 |     return needsTraversal; | 
 | } | 
 |  | 
 | bool SurfaceFlinger::transactionFlushNeeded() { | 
 |     return mTransactionHandler.hasPendingTransactions(); | 
 | } | 
 |  | 
 | bool SurfaceFlinger::frameIsEarly(TimePoint expectedPresentTime, VsyncId vsyncId) const { | 
 |     const auto prediction = | 
 |             mFrameTimeline->getTokenManager()->getPredictionsForToken(vsyncId.value); | 
 |     if (!prediction) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     const auto predictedPresentTime = TimePoint::fromNs(prediction->presentTime); | 
 |  | 
 |     // The duration for which SF can delay a frame if it is considered early based on the | 
 |     // VsyncModulator::VsyncConfig::appWorkDuration. | 
 |     if (constexpr std::chrono::nanoseconds kEarlyLatchMaxThreshold = 100ms; | 
 |         std::chrono::abs(predictedPresentTime - expectedPresentTime) >= kEarlyLatchMaxThreshold) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     const Duration earlyLatchVsyncThreshold = mScheduler->getVsyncSchedule().period() / 2; | 
 |  | 
 |     return predictedPresentTime >= expectedPresentTime && | 
 |             predictedPresentTime - expectedPresentTime >= earlyLatchVsyncThreshold; | 
 | } | 
 |  | 
 | bool SurfaceFlinger::shouldLatchUnsignaled(const sp<Layer>& layer, const layer_state_t& state, | 
 |                                            size_t numStates, bool firstTransaction) const { | 
 |     if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::Disabled) { | 
 |         ALOGV("%s: false (LatchUnsignaledConfig::Disabled)", __func__); | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::Always) { | 
 |         ALOGV("%s: true (LatchUnsignaledConfig::Always)", __func__); | 
 |         return true; | 
 |     } | 
 |  | 
 |     // We only want to latch unsignaled when a single layer is updated in this | 
 |     // transaction (i.e. not a blast sync transaction). | 
 |     if (numStates != 1) { | 
 |         ALOGV("%s: false (numStates=%zu)", __func__, numStates); | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::AutoSingleLayer) { | 
 |         if (!firstTransaction) { | 
 |             ALOGV("%s: false (LatchUnsignaledConfig::AutoSingleLayer; not first transaction)", | 
 |                   __func__); | 
 |             return false; | 
 |         } | 
 |  | 
 |         // We don't want to latch unsignaled if are in early / client composition | 
 |         // as it leads to jank due to RenderEngine waiting for unsignaled buffer | 
 |         // or window animations being slow. | 
 |         const auto isDefaultVsyncConfig = mVsyncModulator->isVsyncConfigDefault(); | 
 |         if (!isDefaultVsyncConfig) { | 
 |             ALOGV("%s: false (LatchUnsignaledConfig::AutoSingleLayer; !isDefaultVsyncConfig)", | 
 |                   __func__); | 
 |             return false; | 
 |         } | 
 |     } | 
 |  | 
 |     if (!layer->simpleBufferUpdate(state)) { | 
 |         ALOGV("%s: false (!simpleBufferUpdate)", __func__); | 
 |         return false; | 
 |     } | 
 |  | 
 |     ALOGV("%s: true", __func__); | 
 |     return true; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setTransactionState( | 
 |         const FrameTimelineInfo& frameTimelineInfo, Vector<ComposerState>& states, | 
 |         const Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken, | 
 |         const InputWindowCommands& inputWindowCommands, int64_t desiredPresentTime, | 
 |         bool isAutoTimestamp, const client_cache_t& uncacheBuffer, bool hasListenerCallbacks, | 
 |         const std::vector<ListenerCallbacks>& listenerCallbacks, uint64_t transactionId) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     uint32_t permissions = | 
 |         callingThreadHasUnscopedSurfaceFlingerAccess() ? | 
 |         layer_state_t::Permission::ACCESS_SURFACE_FLINGER : 0; | 
 |     // Avoid checking for rotation permissions if the caller already has ACCESS_SURFACE_FLINGER | 
 |     // permissions. | 
 |     if ((permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) || | 
 |         callingThreadHasRotateSurfaceFlingerAccess()) { | 
 |         permissions |= layer_state_t::Permission::ROTATE_SURFACE_FLINGER; | 
 |     } | 
 |  | 
 |     if (callingThreadHasInternalSystemWindowAccess()) { | 
 |         permissions |= layer_state_t::Permission::INTERNAL_SYSTEM_WINDOW; | 
 |     } | 
 |  | 
 |     if (!(permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) && | 
 |         (flags & (eEarlyWakeupStart | eEarlyWakeupEnd))) { | 
 |         ALOGE("Only WindowManager is allowed to use eEarlyWakeup[Start|End] flags"); | 
 |         flags &= ~(eEarlyWakeupStart | eEarlyWakeupEnd); | 
 |     } | 
 |  | 
 |     const int64_t postTime = systemTime(); | 
 |  | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     const int originPid = ipc->getCallingPid(); | 
 |     const int originUid = ipc->getCallingUid(); | 
 |  | 
 |     std::vector<ResolvedComposerState> resolvedStates; | 
 |     resolvedStates.reserve(states.size()); | 
 |     for (auto& state : states) { | 
 |         resolvedStates.emplace_back(std::move(state)); | 
 |         auto& resolvedState = resolvedStates.back(); | 
 |         if (resolvedState.state.hasBufferChanges() && resolvedState.state.hasValidBuffer() && | 
 |             resolvedState.state.surface) { | 
 |             sp<Layer> layer = LayerHandle::getLayer(resolvedState.state.surface); | 
 |             std::string layerName = (layer) ? | 
 |                     layer->getDebugName() : std::to_string(resolvedState.state.layerId); | 
 |             resolvedState.externalTexture = | 
 |                     getExternalTextureFromBufferData(*resolvedState.state.bufferData, | 
 |                                                      layerName.c_str(), transactionId); | 
 |             mBufferCountTracker.increment(resolvedState.state.surface->localBinder()); | 
 |         } | 
 |     } | 
 |  | 
 |     TransactionState state{frameTimelineInfo,  resolvedStates, | 
 |                            displays,           flags, | 
 |                            applyToken,         inputWindowCommands, | 
 |                            desiredPresentTime, isAutoTimestamp, | 
 |                            uncacheBuffer,      postTime, | 
 |                            permissions,        hasListenerCallbacks, | 
 |                            listenerCallbacks,  originPid, | 
 |                            originUid,          transactionId}; | 
 |  | 
 |     if (mTransactionTracing) { | 
 |         mTransactionTracing->addQueuedTransaction(state); | 
 |     } | 
 |  | 
 |     const auto schedule = [](uint32_t flags) { | 
 |         if (flags & eEarlyWakeupEnd) return TransactionSchedule::EarlyEnd; | 
 |         if (flags & eEarlyWakeupStart) return TransactionSchedule::EarlyStart; | 
 |         return TransactionSchedule::Late; | 
 |     }(state.flags); | 
 |  | 
 |     const auto frameHint = state.isFrameActive() ? FrameHint::kActive : FrameHint::kNone; | 
 |     setTransactionFlags(eTransactionFlushNeeded, schedule, state.applyToken, frameHint); | 
 |     mTransactionHandler.queueTransaction(std::move(state)); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | bool SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelineInfo, | 
 |                                            std::vector<ResolvedComposerState>& states, | 
 |                                            Vector<DisplayState>& displays, uint32_t flags, | 
 |                                            const InputWindowCommands& inputWindowCommands, | 
 |                                            const int64_t desiredPresentTime, bool isAutoTimestamp, | 
 |                                            const client_cache_t& uncacheBuffer, | 
 |                                            const int64_t postTime, uint32_t permissions, | 
 |                                            bool hasListenerCallbacks, | 
 |                                            const std::vector<ListenerCallbacks>& listenerCallbacks, | 
 |                                            int originPid, int originUid, uint64_t transactionId) { | 
 |     uint32_t transactionFlags = 0; | 
 |     for (DisplayState& display : displays) { | 
 |         display.sanitize(permissions); | 
 |         transactionFlags |= setDisplayStateLocked(display); | 
 |     } | 
 |  | 
 |     // start and end registration for listeners w/ no surface so they can get their callback.  Note | 
 |     // that listeners with SurfaceControls will start registration during setClientStateLocked | 
 |     // below. | 
 |     for (const auto& listener : listenerCallbacks) { | 
 |         mTransactionCallbackInvoker.addEmptyTransaction(listener); | 
 |     } | 
 |  | 
 |     uint32_t clientStateFlags = 0; | 
 |     for (auto& resolvedState : states) { | 
 |         clientStateFlags |= | 
 |                 setClientStateLocked(frameTimelineInfo, resolvedState, desiredPresentTime, | 
 |                                      isAutoTimestamp, postTime, permissions, transactionId); | 
 |         if ((flags & eAnimation) && resolvedState.state.surface) { | 
 |             if (const auto layer = LayerHandle::getLayer(resolvedState.state.surface)) { | 
 |                 using LayerUpdateType = scheduler::LayerHistory::LayerUpdateType; | 
 |                 mScheduler->recordLayerHistory(layer.get(), | 
 |                                                isAutoTimestamp ? 0 : desiredPresentTime, | 
 |                                                LayerUpdateType::AnimationTX); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     transactionFlags |= clientStateFlags; | 
 |  | 
 |     if (permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) { | 
 |         transactionFlags |= addInputWindowCommands(inputWindowCommands); | 
 |     } else if (!inputWindowCommands.empty()) { | 
 |         ALOGE("Only privileged callers are allowed to send input commands."); | 
 |     } | 
 |  | 
 |     if (uncacheBuffer.isValid()) { | 
 |         sp<GraphicBuffer> buffer = ClientCache::getInstance().erase(uncacheBuffer); | 
 |         if (buffer != nullptr) { | 
 |             mBufferIdsToUncache.push_back(buffer->getId()); | 
 |         } | 
 |     } | 
 |  | 
 |     // If a synchronous transaction is explicitly requested without any changes, force a transaction | 
 |     // anyway. This can be used as a flush mechanism for previous async transactions. | 
 |     // Empty animation transaction can be used to simulate back-pressure, so also force a | 
 |     // transaction for empty animation transactions. | 
 |     if (transactionFlags == 0 && (flags & eAnimation)) { | 
 |         transactionFlags = eTransactionNeeded; | 
 |     } | 
 |  | 
 |     bool needsTraversal = false; | 
 |     if (transactionFlags) { | 
 |         // We are on the main thread, we are about to preform a traversal. Clear the traversal bit | 
 |         // so we don't have to wake up again next frame to preform an unnecessary traversal. | 
 |         if (transactionFlags & eTraversalNeeded) { | 
 |             transactionFlags = transactionFlags & (~eTraversalNeeded); | 
 |             needsTraversal = true; | 
 |         } | 
 |         if (transactionFlags) { | 
 |             setTransactionFlags(transactionFlags); | 
 |         } | 
 |     } | 
 |  | 
 |     return needsTraversal; | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) { | 
 |     const ssize_t index = mCurrentState.displays.indexOfKey(s.token); | 
 |     if (index < 0) return 0; | 
 |  | 
 |     uint32_t flags = 0; | 
 |     DisplayDeviceState& state = mCurrentState.displays.editValueAt(index); | 
 |  | 
 |     const uint32_t what = s.what; | 
 |     if (what & DisplayState::eSurfaceChanged) { | 
 |         if (IInterface::asBinder(state.surface) != IInterface::asBinder(s.surface)) { | 
 |             state.surface = s.surface; | 
 |             flags |= eDisplayTransactionNeeded; | 
 |         } | 
 |     } | 
 |     if (what & DisplayState::eLayerStackChanged) { | 
 |         if (state.layerStack != s.layerStack) { | 
 |             state.layerStack = s.layerStack; | 
 |             flags |= eDisplayTransactionNeeded; | 
 |         } | 
 |     } | 
 |     if (what & DisplayState::eFlagsChanged) { | 
 |         if (state.flags != s.flags) { | 
 |             state.flags = s.flags; | 
 |             flags |= eDisplayTransactionNeeded; | 
 |         } | 
 |     } | 
 |     if (what & DisplayState::eDisplayProjectionChanged) { | 
 |         if (state.orientation != s.orientation) { | 
 |             state.orientation = s.orientation; | 
 |             flags |= eDisplayTransactionNeeded; | 
 |         } | 
 |         if (state.orientedDisplaySpaceRect != s.orientedDisplaySpaceRect) { | 
 |             state.orientedDisplaySpaceRect = s.orientedDisplaySpaceRect; | 
 |             flags |= eDisplayTransactionNeeded; | 
 |         } | 
 |         if (state.layerStackSpaceRect != s.layerStackSpaceRect) { | 
 |             state.layerStackSpaceRect = s.layerStackSpaceRect; | 
 |             flags |= eDisplayTransactionNeeded; | 
 |         } | 
 |     } | 
 |     if (what & DisplayState::eDisplaySizeChanged) { | 
 |         if (state.width != s.width) { | 
 |             state.width = s.width; | 
 |             flags |= eDisplayTransactionNeeded; | 
 |         } | 
 |         if (state.height != s.height) { | 
 |             state.height = s.height; | 
 |             flags |= eDisplayTransactionNeeded; | 
 |         } | 
 |     } | 
 |  | 
 |     return flags; | 
 | } | 
 |  | 
 | bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache) { | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     const int pid = ipc->getCallingPid(); | 
 |     const int uid = ipc->getCallingUid(); | 
 |     if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) && | 
 |         (usePermissionCache ? !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid) | 
 |                             : !checkPermission(sAccessSurfaceFlinger, pid, uid))) { | 
 |         return false; | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::setClientStateLocked(const FrameTimelineInfo& frameTimelineInfo, | 
 |                                               ResolvedComposerState& composerState, | 
 |                                               int64_t desiredPresentTime, bool isAutoTimestamp, | 
 |                                               int64_t postTime, uint32_t permissions, | 
 |                                               uint64_t transactionId) { | 
 |     layer_state_t& s = composerState.state; | 
 |     s.sanitize(permissions); | 
 |  | 
 |     std::vector<ListenerCallbacks> filteredListeners; | 
 |     for (auto& listener : s.listeners) { | 
 |         // Starts a registration but separates the callback ids according to callback type. This | 
 |         // allows the callback invoker to send on latch callbacks earlier. | 
 |         // note that startRegistration will not re-register if the listener has | 
 |         // already be registered for a prior surface control | 
 |  | 
 |         ListenerCallbacks onCommitCallbacks = listener.filter(CallbackId::Type::ON_COMMIT); | 
 |         if (!onCommitCallbacks.callbackIds.empty()) { | 
 |             filteredListeners.push_back(onCommitCallbacks); | 
 |         } | 
 |  | 
 |         ListenerCallbacks onCompleteCallbacks = listener.filter(CallbackId::Type::ON_COMPLETE); | 
 |         if (!onCompleteCallbacks.callbackIds.empty()) { | 
 |             filteredListeners.push_back(onCompleteCallbacks); | 
 |         } | 
 |     } | 
 |  | 
 |     const uint64_t what = s.what; | 
 |     uint32_t flags = 0; | 
 |     sp<Layer> layer = nullptr; | 
 |     if (s.surface) { | 
 |         layer = LayerHandle::getLayer(s.surface); | 
 |     } else { | 
 |         // The client may provide us a null handle. Treat it as if the layer was removed. | 
 |         ALOGW("Attempt to set client state with a null layer handle"); | 
 |     } | 
 |     if (layer == nullptr) { | 
 |         for (auto& [listener, callbackIds] : s.listeners) { | 
 |             mTransactionCallbackInvoker.registerUnpresentedCallbackHandle( | 
 |                     sp<CallbackHandle>::make(listener, callbackIds, s.surface)); | 
 |         } | 
 |         return 0; | 
 |     } | 
 |  | 
 |     ui::LayerStack oldLayerStack = layer->getLayerStack(LayerVector::StateSet::Current); | 
 |  | 
 |     // Only set by BLAST adapter layers | 
 |     if (what & layer_state_t::eProducerDisconnect) { | 
 |         layer->onDisconnect(); | 
 |     } | 
 |  | 
 |     if (what & layer_state_t::ePositionChanged) { | 
 |         if (layer->setPosition(s.x, s.y)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eLayerChanged) { | 
 |         // NOTE: index needs to be calculated before we update the state | 
 |         const auto& p = layer->getParent(); | 
 |         if (p == nullptr) { | 
 |             ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
 |             if (layer->setLayer(s.z) && idx >= 0) { | 
 |                 mCurrentState.layersSortedByZ.removeAt(idx); | 
 |                 mCurrentState.layersSortedByZ.add(layer); | 
 |                 // we need traversal (state changed) | 
 |                 // AND transaction (list changed) | 
 |                 flags |= eTransactionNeeded|eTraversalNeeded; | 
 |             } | 
 |         } else { | 
 |             if (p->setChildLayer(layer, s.z)) { | 
 |                 flags |= eTransactionNeeded|eTraversalNeeded; | 
 |             } | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eRelativeLayerChanged) { | 
 |         // NOTE: index needs to be calculated before we update the state | 
 |         const auto& p = layer->getParent(); | 
 |         const auto& relativeHandle = s.relativeLayerSurfaceControl ? | 
 |                 s.relativeLayerSurfaceControl->getHandle() : nullptr; | 
 |         if (p == nullptr) { | 
 |             ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
 |             if (layer->setRelativeLayer(relativeHandle, s.z) && | 
 |                 idx >= 0) { | 
 |                 mCurrentState.layersSortedByZ.removeAt(idx); | 
 |                 mCurrentState.layersSortedByZ.add(layer); | 
 |                 // we need traversal (state changed) | 
 |                 // AND transaction (list changed) | 
 |                 flags |= eTransactionNeeded|eTraversalNeeded; | 
 |             } | 
 |         } else { | 
 |             if (p->setChildRelativeLayer(layer, relativeHandle, s.z)) { | 
 |                 flags |= eTransactionNeeded|eTraversalNeeded; | 
 |             } | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eAlphaChanged) { | 
 |         if (layer->setAlpha(s.color.a)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eColorChanged) { | 
 |         if (layer->setColor(s.color.rgb)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eColorTransformChanged) { | 
 |         if (layer->setColorTransform(s.colorTransform)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eBackgroundColorChanged) { | 
 |         if (layer->setBackgroundColor(s.color.rgb, s.bgColorAlpha, s.bgColorDataspace)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eMatrixChanged) { | 
 |         if (layer->setMatrix(s.matrix)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eTransparentRegionChanged) { | 
 |         if (layer->setTransparentRegionHint(s.transparentRegion)) | 
 |             flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eFlagsChanged) { | 
 |         if (layer->setFlags(s.flags, s.mask)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eCornerRadiusChanged) { | 
 |         if (layer->setCornerRadius(s.cornerRadius)) | 
 |             flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eBackgroundBlurRadiusChanged && mSupportsBlur) { | 
 |         if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eBlurRegionsChanged) { | 
 |         if (layer->setBlurRegions(s.blurRegions)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eRenderBorderChanged) { | 
 |         if (layer->enableBorder(s.borderEnabled, s.borderWidth, s.borderColor)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eLayerStackChanged) { | 
 |         ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
 |         // We only allow setting layer stacks for top level layers, | 
 |         // everything else inherits layer stack from its parent. | 
 |         if (layer->hasParent()) { | 
 |             ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid", | 
 |                   layer->getDebugName()); | 
 |         } else if (idx < 0) { | 
 |             ALOGE("Attempt to set layer stack on layer without parent (%s) that " | 
 |                   "that also does not appear in the top level layer list. Something" | 
 |                   " has gone wrong.", | 
 |                   layer->getDebugName()); | 
 |         } else if (layer->setLayerStack(s.layerStack)) { | 
 |             mCurrentState.layersSortedByZ.removeAt(idx); | 
 |             mCurrentState.layersSortedByZ.add(layer); | 
 |             // we need traversal (state changed) | 
 |             // AND transaction (list changed) | 
 |             flags |= eTransactionNeeded | eTraversalNeeded | eTransformHintUpdateNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eBufferTransformChanged) { | 
 |         if (layer->setTransform(s.bufferTransform)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eTransformToDisplayInverseChanged) { | 
 |         if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) | 
 |             flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eCropChanged) { | 
 |         if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eDataspaceChanged) { | 
 |         if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eHdrMetadataChanged) { | 
 |         if (layer->setHdrMetadata(s.hdrMetadata)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eSurfaceDamageRegionChanged) { | 
 |         if (layer->setSurfaceDamageRegion(s.surfaceDamageRegion)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eApiChanged) { | 
 |         if (layer->setApi(s.api)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eSidebandStreamChanged) { | 
 |         if (layer->setSidebandStream(s.sidebandStream)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eInputInfoChanged) { | 
 |         layer->setInputInfo(*s.windowInfoHandle->getInfo()); | 
 |         flags |= eTraversalNeeded; | 
 |     } | 
 |     std::optional<nsecs_t> dequeueBufferTimestamp; | 
 |     if (what & layer_state_t::eMetadataChanged) { | 
 |         dequeueBufferTimestamp = s.metadata.getInt64(gui::METADATA_DEQUEUE_TIME); | 
 |  | 
 |         if (const int32_t gameMode = s.metadata.getInt32(gui::METADATA_GAME_MODE, -1); | 
 |             gameMode != -1) { | 
 |             // The transaction will be received on the Task layer and needs to be applied to all | 
 |             // child layers. Child layers that are added at a later point will obtain the game mode | 
 |             // info through addChild(). | 
 |             layer->setGameModeForTree(static_cast<GameMode>(gameMode)); | 
 |         } | 
 |  | 
 |         if (layer->setMetadata(s.metadata)) { | 
 |             flags |= eTraversalNeeded; | 
 |             mLayerMetadataSnapshotNeeded = true; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eColorSpaceAgnosticChanged) { | 
 |         if (layer->setColorSpaceAgnostic(s.colorSpaceAgnostic)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eShadowRadiusChanged) { | 
 |         if (layer->setShadowRadius(s.shadowRadius)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eDefaultFrameRateCompatibilityChanged) { | 
 |         const auto compatibility = | 
 |                 Layer::FrameRate::convertCompatibility(s.defaultFrameRateCompatibility); | 
 |  | 
 |         if (layer->setDefaultFrameRateCompatibility(compatibility)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eFrameRateSelectionPriority) { | 
 |         if (layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eFrameRateChanged) { | 
 |         const auto compatibility = | 
 |             Layer::FrameRate::convertCompatibility(s.frameRateCompatibility); | 
 |         const auto strategy = | 
 |             Layer::FrameRate::convertChangeFrameRateStrategy(s.changeFrameRateStrategy); | 
 |  | 
 |         if (layer->setFrameRate( | 
 |                 Layer::FrameRate(Fps::fromValue(s.frameRate), compatibility, strategy))) { | 
 |           flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eFixedTransformHintChanged) { | 
 |         if (layer->setFixedTransformHint(s.fixedTransformHint)) { | 
 |             flags |= eTraversalNeeded | eTransformHintUpdateNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eAutoRefreshChanged) { | 
 |         layer->setAutoRefresh(s.autoRefresh); | 
 |     } | 
 |     if (what & layer_state_t::eDimmingEnabledChanged) { | 
 |         if (layer->setDimmingEnabled(s.dimmingEnabled)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eTrustedOverlayChanged) { | 
 |         if (layer->setTrustedOverlay(s.isTrustedOverlay)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eStretchChanged) { | 
 |         if (layer->setStretchEffect(s.stretchEffect)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eBufferCropChanged) { | 
 |         if (layer->setBufferCrop(s.bufferCrop)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eDestinationFrameChanged) { | 
 |         if (layer->setDestinationFrame(s.destinationFrame)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eDropInputModeChanged) { | 
 |         if (layer->setDropInputMode(s.dropInputMode)) { | 
 |             flags |= eTraversalNeeded; | 
 |             mUpdateInputInfo = true; | 
 |         } | 
 |     } | 
 |     // This has to happen after we reparent children because when we reparent to null we remove | 
 |     // child layers from current state and remove its relative z. If the children are reparented in | 
 |     // the same transaction, then we have to make sure we reparent the children first so we do not | 
 |     // lose its relative z order. | 
 |     if (what & layer_state_t::eReparent) { | 
 |         bool hadParent = layer->hasParent(); | 
 |         auto parentHandle = (s.parentSurfaceControlForChild) | 
 |                 ? s.parentSurfaceControlForChild->getHandle() | 
 |                 : nullptr; | 
 |         if (layer->reparent(parentHandle)) { | 
 |             if (!hadParent) { | 
 |                 layer->setIsAtRoot(false); | 
 |                 mCurrentState.layersSortedByZ.remove(layer); | 
 |             } | 
 |             flags |= eTransactionNeeded | eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     std::vector<sp<CallbackHandle>> callbackHandles; | 
 |     if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!filteredListeners.empty())) { | 
 |         for (auto& [listener, callbackIds] : filteredListeners) { | 
 |             callbackHandles.emplace_back( | 
 |                     sp<CallbackHandle>::make(listener, callbackIds, s.surface)); | 
 |         } | 
 |     } | 
 |  | 
 |     if (what & layer_state_t::eBufferChanged) { | 
 |         if (layer->setBuffer(composerState.externalTexture, *s.bufferData, postTime, | 
 |                              desiredPresentTime, isAutoTimestamp, dequeueBufferTimestamp, | 
 |                              frameTimelineInfo)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } else if (frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) { | 
 |         layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime); | 
 |     } | 
 |  | 
 |     if (layer->setTransactionCompletedListeners(callbackHandles)) flags |= eTraversalNeeded; | 
 |     // Do not put anything that updates layer state or modifies flags after | 
 |     // setTransactionCompletedListener | 
 |  | 
 |     // if the layer has been parented on to a new display, update its transform hint. | 
 |     if (((flags & eTransformHintUpdateNeeded) == 0) && | 
 |         oldLayerStack != layer->getLayerStack(LayerVector::StateSet::Current)) { | 
 |         flags |= eTransformHintUpdateNeeded; | 
 |     } | 
 |  | 
 |     return flags; | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) { | 
 |     bool hasChanges = mInputWindowCommands.merge(inputWindowCommands); | 
 |     return hasChanges ? eTraversalNeeded : 0; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::mirrorLayer(const LayerCreationArgs& args, | 
 |                                      const sp<IBinder>& mirrorFromHandle, | 
 |                                      gui::CreateSurfaceResult& outResult) { | 
 |     if (!mirrorFromHandle) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     sp<Layer> mirrorLayer; | 
 |     sp<Layer> mirrorFrom; | 
 |     LayerCreationArgs mirrorArgs(args); | 
 |     { | 
 |         Mutex::Autolock _l(mStateLock); | 
 |         mirrorFrom = LayerHandle::getLayer(mirrorFromHandle); | 
 |         if (!mirrorFrom) { | 
 |             return NAME_NOT_FOUND; | 
 |         } | 
 |         mirrorArgs.flags |= ISurfaceComposerClient::eNoColorFill; | 
 |         mirrorArgs.mirrorLayerHandle = mirrorFromHandle; | 
 |         mirrorArgs.addToRoot = false; | 
 |         status_t result = createEffectLayer(mirrorArgs, &outResult.handle, &mirrorLayer); | 
 |         if (result != NO_ERROR) { | 
 |             return result; | 
 |         } | 
 |  | 
 |         mirrorLayer->setClonedChild(mirrorFrom->createClone()); | 
 |     } | 
 |  | 
 |     outResult.layerId = mirrorLayer->sequence; | 
 |     outResult.layerName = String16(mirrorLayer->getDebugName()); | 
 |     if (mTransactionTracing) { | 
 |         mTransactionTracing->onMirrorLayerAdded(outResult.handle->localBinder(), | 
 |                                                 mirrorLayer->sequence, args.name, | 
 |                                                 mirrorFrom->sequence); | 
 |     } | 
 |     return addClientLayer(mirrorArgs, outResult.handle, mirrorLayer /* layer */, | 
 |                           nullptr /* parent */, nullptr /* outTransformHint */); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::mirrorDisplay(DisplayId displayId, const LayerCreationArgs& args, | 
 |                                        gui::CreateSurfaceResult& outResult) { | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     const int uid = ipc->getCallingUid(); | 
 |     if (uid != AID_ROOT && uid != AID_GRAPHICS && uid != AID_SYSTEM && uid != AID_SHELL) { | 
 |         ALOGE("Permission denied when trying to mirror display"); | 
 |         return PERMISSION_DENIED; | 
 |     } | 
 |  | 
 |     ui::LayerStack layerStack; | 
 |     sp<Layer> rootMirrorLayer; | 
 |     status_t result = 0; | 
 |  | 
 |     { | 
 |         Mutex::Autolock lock(mStateLock); | 
 |  | 
 |         const auto display = getDisplayDeviceLocked(displayId); | 
 |         if (!display) { | 
 |             return NAME_NOT_FOUND; | 
 |         } | 
 |  | 
 |         layerStack = display->getLayerStack(); | 
 |         LayerCreationArgs mirrorArgs(args); | 
 |         mirrorArgs.flags |= ISurfaceComposerClient::eNoColorFill; | 
 |         mirrorArgs.addToRoot = true; | 
 |         result = createEffectLayer(mirrorArgs, &outResult.handle, &rootMirrorLayer); | 
 |         outResult.layerId = rootMirrorLayer->sequence; | 
 |         outResult.layerName = String16(rootMirrorLayer->getDebugName()); | 
 |         result |= addClientLayer(mirrorArgs, outResult.handle, rootMirrorLayer /* layer */, | 
 |                                  nullptr /* parent */, nullptr /* outTransformHint */); | 
 |     } | 
 |  | 
 |     if (result != NO_ERROR) { | 
 |         return result; | 
 |     } | 
 |  | 
 |     if (mTransactionTracing) { | 
 |         mTransactionTracing->onLayerAdded(outResult.handle->localBinder(), outResult.layerId, | 
 |                                           args.name, args.flags, -1 /* parentId */); | 
 |     } | 
 |  | 
 |     { | 
 |         std::scoped_lock<std::mutex> lock(mMirrorDisplayLock); | 
 |         mMirrorDisplays.emplace_back(layerStack, outResult.handle, args.client); | 
 |     } | 
 |  | 
 |     setTransactionFlags(eTransactionFlushNeeded); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::createLayer(LayerCreationArgs& args, gui::CreateSurfaceResult& outResult) { | 
 |     status_t result = NO_ERROR; | 
 |  | 
 |     sp<Layer> layer; | 
 |  | 
 |     switch (args.flags & ISurfaceComposerClient::eFXSurfaceMask) { | 
 |         case ISurfaceComposerClient::eFXSurfaceBufferQueue: | 
 |         case ISurfaceComposerClient::eFXSurfaceContainer: | 
 |         case ISurfaceComposerClient::eFXSurfaceBufferState: | 
 |             args.flags |= ISurfaceComposerClient::eNoColorFill; | 
 |             FMT_FALLTHROUGH; | 
 |         case ISurfaceComposerClient::eFXSurfaceEffect: { | 
 |             result = createBufferStateLayer(args, &outResult.handle, &layer); | 
 |             std::atomic<int32_t>* pendingBufferCounter = layer->getPendingBufferCounter(); | 
 |             if (pendingBufferCounter) { | 
 |                 std::string counterName = layer->getPendingBufferCounterName(); | 
 |                 mBufferCountTracker.add(outResult.handle->localBinder(), counterName, | 
 |                                         pendingBufferCounter); | 
 |             } | 
 |         } break; | 
 |         default: | 
 |             result = BAD_VALUE; | 
 |             break; | 
 |     } | 
 |  | 
 |     if (result != NO_ERROR) { | 
 |         return result; | 
 |     } | 
 |  | 
 |     args.addToRoot = args.addToRoot && callingThreadHasUnscopedSurfaceFlingerAccess(); | 
 |     // We can safely promote the parent layer in binder thread because we have a strong reference | 
 |     // to the layer's handle inside this scope. | 
 |     sp<Layer> parent = LayerHandle::getLayer(args.parentHandle.promote()); | 
 |     if (args.parentHandle != nullptr && parent == nullptr) { | 
 |         ALOGE("Invalid parent handle %p", args.parentHandle.promote().get()); | 
 |         args.addToRoot = false; | 
 |     } | 
 |  | 
 |     const int parentId = parent ? parent->getSequence() : -1; | 
 |     if (mTransactionTracing) { | 
 |         mTransactionTracing->onLayerAdded(outResult.handle->localBinder(), layer->sequence, | 
 |                                           args.name, args.flags, parentId); | 
 |     } | 
 |  | 
 |     uint32_t outTransformHint; | 
 |     result = addClientLayer(args, outResult.handle, layer, parent, &outTransformHint); | 
 |     if (result != NO_ERROR) { | 
 |         return result; | 
 |     } | 
 |  | 
 |     outResult.transformHint = static_cast<int32_t>(outTransformHint); | 
 |     outResult.layerId = layer->sequence; | 
 |     outResult.layerName = String16(layer->getDebugName()); | 
 |     return result; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* handle, | 
 |                                                 sp<Layer>* outLayer) { | 
 |     args.textureName = getNewTexture(); | 
 |     *outLayer = getFactory().createBufferStateLayer(args); | 
 |     *handle = (*outLayer)->getHandle(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::createEffectLayer(const LayerCreationArgs& args, sp<IBinder>* handle, | 
 |                                            sp<Layer>* outLayer) { | 
 |     *outLayer = getFactory().createEffectLayer(args); | 
 |     *handle = (*outLayer)->getHandle(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) { | 
 |     mLayersPendingRemoval.add(layer); | 
 |     mLayersRemoved = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 | } | 
 |  | 
 | void SurfaceFlinger::onHandleDestroyed(BBinder* handle, sp<Layer>& layer, uint32_t /* layerId */) { | 
 |     Mutex::Autolock lock(mStateLock); | 
 |     markLayerPendingRemovalLocked(layer); | 
 |     mBufferCountTracker.remove(handle); | 
 |     layer.clear(); | 
 |     if (mTransactionTracing) { | 
 |         mTransactionTracing->onHandleRemoved(handle); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::onInitializeDisplays() { | 
 |     const auto display = getDefaultDisplayDeviceLocked(); | 
 |     if (!display) return; | 
 |  | 
 |     const sp<IBinder> token = display->getDisplayToken().promote(); | 
 |     LOG_ALWAYS_FATAL_IF(token == nullptr); | 
 |  | 
 |     // reset screen orientation and use primary layer stack | 
 |     std::vector<ResolvedComposerState> state; | 
 |     Vector<DisplayState> displays; | 
 |     DisplayState d; | 
 |     d.what = DisplayState::eDisplayProjectionChanged | | 
 |              DisplayState::eLayerStackChanged; | 
 |     d.token = token; | 
 |     d.layerStack = ui::DEFAULT_LAYER_STACK; | 
 |     d.orientation = ui::ROTATION_0; | 
 |     d.orientedDisplaySpaceRect.makeInvalid(); | 
 |     d.layerStackSpaceRect.makeInvalid(); | 
 |     d.width = 0; | 
 |     d.height = 0; | 
 |     displays.add(d); | 
 |  | 
 |     nsecs_t now = systemTime(); | 
 |  | 
 |     int64_t transactionId = (((int64_t)mPid) << 32) | mUniqueTransactionId++; | 
 |     // It should be on the main thread, apply it directly. | 
 |     applyTransactionState(FrameTimelineInfo{}, state, displays, 0, mInputWindowCommands, | 
 |                           /* desiredPresentTime */ now, true, {}, /* postTime */ now, true, false, | 
 |                           {}, mPid, getuid(), transactionId); | 
 |  | 
 |     setPowerModeInternal(display, hal::PowerMode::ON); | 
 | } | 
 |  | 
 | void SurfaceFlinger::initializeDisplays() { | 
 |     // Async since we may be called from the main thread. | 
 |     static_cast<void>(mScheduler->schedule( | 
 |             [this]() FTL_FAKE_GUARD(mStateLock) | 
 |                     FTL_FAKE_GUARD(kMainThreadContext) { onInitializeDisplays(); })); | 
 | } | 
 |  | 
 | void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) { | 
 |     if (display->isVirtual()) { | 
 |         ALOGE("%s: Invalid operation on virtual display", __func__); | 
 |         return; | 
 |     } | 
 |  | 
 |     const auto displayId = display->getPhysicalId(); | 
 |     ALOGD("Setting power mode %d on display %s", mode, to_string(displayId).c_str()); | 
 |  | 
 |     const auto currentModeOpt = display->getPowerMode(); | 
 |     if (currentModeOpt == mode) { | 
 |         return; | 
 |     } | 
 |  | 
 |     const bool isActiveDisplay = displayId == mActiveDisplayId; | 
 |     const bool isInternalDisplay = mPhysicalDisplays.get(displayId) | 
 |                                            .transform(&PhysicalDisplay::isInternal) | 
 |                                            .value_or(false); | 
 |  | 
 |     const auto activeDisplay = getDisplayDeviceLocked(mActiveDisplayId); | 
 |  | 
 |     ALOGW_IF(display != activeDisplay && isInternalDisplay && activeDisplay && | 
 |                      activeDisplay->isPoweredOn(), | 
 |              "Trying to change power mode on inactive display without powering off active display"); | 
 |  | 
 |     display->setPowerMode(mode); | 
 |  | 
 |     const auto refreshRate = display->refreshRateSelector().getActiveMode().modePtr->getFps(); | 
 |     if (!currentModeOpt || *currentModeOpt == hal::PowerMode::OFF) { | 
 |         // Turn on the display | 
 |  | 
 |         // Activate the display (which involves a modeset to the active mode): | 
 |         //     1) When the first (a.k.a. primary) display is powered on during boot. | 
 |         //     2) When the inner or outer display of a foldable is powered on. This condition relies | 
 |         //        on the above DisplayDevice::setPowerMode. If `display` and `activeDisplay` are the | 
 |         //        same display, then the `activeDisplay->isPoweredOn()` below is true, such that the | 
 |         //        display is not activated every time it is powered on. | 
 |         // | 
 |         // TODO(b/255635821): Remove the concept of active display. | 
 |         const bool activeDisplayChanged = | 
 |                 isInternalDisplay && (!activeDisplay || !activeDisplay->isPoweredOn()); | 
 |  | 
 |         static bool sPrimaryDisplay = true; | 
 |         if (sPrimaryDisplay || activeDisplayChanged) { | 
 |             onActiveDisplayChangedLocked(activeDisplay, display); | 
 |             sPrimaryDisplay = false; | 
 |         } | 
 |  | 
 |         // Keep uclamp in a separate syscall and set it before changing to RT due to b/190237315. | 
 |         // We can merge the syscall later. | 
 |         if (SurfaceFlinger::setSchedAttr(true) != NO_ERROR) { | 
 |             ALOGW("Couldn't set uclamp.min on display on: %s\n", strerror(errno)); | 
 |         } | 
 |         if (SurfaceFlinger::setSchedFifo(true) != NO_ERROR) { | 
 |             ALOGW("Couldn't set SCHED_FIFO on display on: %s\n", strerror(errno)); | 
 |         } | 
 |         getHwComposer().setPowerMode(displayId, mode); | 
 |         if (isActiveDisplay && mode != hal::PowerMode::DOZE_SUSPEND) { | 
 |             setHWCVsyncEnabled(displayId, mHWCVsyncPendingState); | 
 |             mScheduler->onScreenAcquired(mAppConnectionHandle); | 
 |             mScheduler->resyncToHardwareVsync(true, refreshRate); | 
 |         } | 
 |  | 
 |         mVisibleRegionsDirty = true; | 
 |         scheduleComposite(FrameHint::kActive); | 
 |     } else if (mode == hal::PowerMode::OFF) { | 
 |         // Turn off the display | 
 |         if (SurfaceFlinger::setSchedFifo(false) != NO_ERROR) { | 
 |             ALOGW("Couldn't set SCHED_OTHER on display off: %s\n", strerror(errno)); | 
 |         } | 
 |         if (SurfaceFlinger::setSchedAttr(false) != NO_ERROR) { | 
 |             ALOGW("Couldn't set uclamp.min on display off: %s\n", strerror(errno)); | 
 |         } | 
 |         if (isActiveDisplay && *currentModeOpt != hal::PowerMode::DOZE_SUSPEND) { | 
 |             mScheduler->disableHardwareVsync(true); | 
 |             mScheduler->onScreenReleased(mAppConnectionHandle); | 
 |         } | 
 |  | 
 |         // Make sure HWVsync is disabled before turning off the display | 
 |         setHWCVsyncEnabled(displayId, hal::Vsync::DISABLE); | 
 |  | 
 |         getHwComposer().setPowerMode(displayId, mode); | 
 |         mVisibleRegionsDirty = true; | 
 |         // from this point on, SF will stop drawing on this display | 
 |     } else if (mode == hal::PowerMode::DOZE || mode == hal::PowerMode::ON) { | 
 |         // Update display while dozing | 
 |         getHwComposer().setPowerMode(displayId, mode); | 
 |         if (isActiveDisplay && *currentModeOpt == hal::PowerMode::DOZE_SUSPEND) { | 
 |             ALOGI("Force repainting for DOZE_SUSPEND -> DOZE or ON."); | 
 |             mVisibleRegionsDirty = true; | 
 |             scheduleRepaint(); | 
 |             mScheduler->onScreenAcquired(mAppConnectionHandle); | 
 |             mScheduler->resyncToHardwareVsync(true, refreshRate); | 
 |         } | 
 |     } else if (mode == hal::PowerMode::DOZE_SUSPEND) { | 
 |         // Leave display going to doze | 
 |         if (isActiveDisplay) { | 
 |             mScheduler->disableHardwareVsync(true); | 
 |             mScheduler->onScreenReleased(mAppConnectionHandle); | 
 |         } | 
 |         getHwComposer().setPowerMode(displayId, mode); | 
 |     } else { | 
 |         ALOGE("Attempting to set unknown power mode: %d\n", mode); | 
 |         getHwComposer().setPowerMode(displayId, mode); | 
 |     } | 
 |  | 
 |     if (isActiveDisplay) { | 
 |         mTimeStats->setPowerMode(mode); | 
 |         mRefreshRateStats->setPowerMode(mode); | 
 |         mScheduler->setDisplayPowerMode(mode); | 
 |     } | 
 |  | 
 |     ALOGD("Finished setting power mode %d on display %s", mode, to_string(displayId).c_str()); | 
 | } | 
 |  | 
 | void SurfaceFlinger::setPowerMode(const sp<IBinder>& displayToken, int mode) { | 
 |     auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD( | 
 |                                                kMainThreadContext) { | 
 |         const auto display = getDisplayDeviceLocked(displayToken); | 
 |         if (!display) { | 
 |             ALOGE("Attempt to set power mode %d for invalid display token %p", mode, | 
 |                   displayToken.get()); | 
 |         } else if (display->isVirtual()) { | 
 |             ALOGW("Attempt to set power mode %d for virtual display", mode); | 
 |         } else { | 
 |             setPowerModeInternal(display, static_cast<hal::PowerMode>(mode)); | 
 |         } | 
 |     }); | 
 |  | 
 |     future.wait(); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, bool asProto) { | 
 |     std::string result; | 
 |  | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     const int pid = ipc->getCallingPid(); | 
 |     const int uid = ipc->getCallingUid(); | 
 |  | 
 |     if ((uid != AID_SHELL) && | 
 |             !PermissionCache::checkPermission(sDump, pid, uid)) { | 
 |         StringAppendF(&result, "Permission Denial: can't dump SurfaceFlinger from pid=%d, uid=%d\n", | 
 |                       pid, uid); | 
 |     } else { | 
 |         static const std::unordered_map<std::string, Dumper> dumpers = { | 
 |                 {"--comp-displays"s, dumper(&SurfaceFlinger::dumpCompositionDisplays)}, | 
 |                 {"--display-id"s, dumper(&SurfaceFlinger::dumpDisplayIdentificationData)}, | 
 |                 {"--displays"s, dumper(&SurfaceFlinger::dumpDisplays)}, | 
 |                 {"--edid"s, argsDumper(&SurfaceFlinger::dumpRawDisplayIdentificationData)}, | 
 |                 {"--events"s, dumper(&SurfaceFlinger::dumpEvents)}, | 
 |                 {"--frametimeline"s, argsDumper(&SurfaceFlinger::dumpFrameTimeline)}, | 
 |                 {"--hwclayers"s, dumper(&SurfaceFlinger::dumpHwcLayersMinidumpLocked)}, | 
 |                 {"--latency"s, argsDumper(&SurfaceFlinger::dumpStatsLocked)}, | 
 |                 {"--latency-clear"s, argsDumper(&SurfaceFlinger::clearStatsLocked)}, | 
 |                 {"--list"s, dumper(&SurfaceFlinger::listLayersLocked)}, | 
 |                 {"--planner"s, argsDumper(&SurfaceFlinger::dumpPlannerInfo)}, | 
 |                 {"--scheduler"s, dumper(&SurfaceFlinger::dumpScheduler)}, | 
 |                 {"--timestats"s, protoDumper(&SurfaceFlinger::dumpTimeStats)}, | 
 |                 {"--vsync"s, dumper(&SurfaceFlinger::dumpVsync)}, | 
 |                 {"--wide-color"s, dumper(&SurfaceFlinger::dumpWideColorInfo)}, | 
 |         }; | 
 |  | 
 |         const auto flag = args.empty() ? ""s : std::string(String8(args[0])); | 
 |  | 
 |         // Traversal of drawing state must happen on the main thread. | 
 |         // Otherwise, SortedVector may have shared ownership during concurrent | 
 |         // traversals, which can result in use-after-frees. | 
 |         std::string compositionLayers; | 
 |         mScheduler | 
 |                 ->schedule([&] { | 
 |                     StringAppendF(&compositionLayers, "Composition layers\n"); | 
 |                     mDrawingState.traverseInZOrder([&](Layer* layer) { | 
 |                         auto* compositionState = layer->getCompositionState(); | 
 |                         if (!compositionState || !compositionState->isVisible) return; | 
 |  | 
 |                         android::base::StringAppendF(&compositionLayers, "* Layer %p (%s)\n", layer, | 
 |                                                      layer->getDebugName() ? layer->getDebugName() | 
 |                                                                            : "<unknown>"); | 
 |                         compositionState->dump(compositionLayers); | 
 |                     }); | 
 |                 }) | 
 |                 .get(); | 
 |  | 
 |         bool dumpLayers = true; | 
 |         { | 
 |             TimedLock lock(mStateLock, s2ns(1), __func__); | 
 |             if (!lock.locked()) { | 
 |                 StringAppendF(&result, "Dumping without lock after timeout: %s (%d)\n", | 
 |                               strerror(-lock.status), lock.status); | 
 |             } | 
 |  | 
 |             if (const auto it = dumpers.find(flag); it != dumpers.end()) { | 
 |                 (it->second)(args, asProto, result); | 
 |                 dumpLayers = false; | 
 |             } else if (!asProto) { | 
 |                 dumpAllLocked(args, compositionLayers, result); | 
 |             } | 
 |         } | 
 |  | 
 |         if (dumpLayers) { | 
 |             LayersTraceFileProto traceFileProto = mLayerTracing.createTraceFileProto(); | 
 |             LayersTraceProto* layersTrace = traceFileProto.add_entry(); | 
 |             LayersProto layersProto = dumpProtoFromMainThread(); | 
 |             layersTrace->mutable_layers()->Swap(&layersProto); | 
 |             dumpDisplayProto(*layersTrace); | 
 |  | 
 |             if (asProto) { | 
 |                 result.append(traceFileProto.SerializeAsString()); | 
 |             } else { | 
 |                 // Dump info that we need to access from the main thread | 
 |                 const auto layerTree = LayerProtoParser::generateLayerTree(layersTrace->layers()); | 
 |                 result.append(LayerProtoParser::layerTreeToString(layerTree)); | 
 |                 result.append("\n"); | 
 |                 dumpOffscreenLayers(result); | 
 |             } | 
 |         } | 
 |     } | 
 |     write(fd, result.c_str(), result.size()); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::dumpCritical(int fd, const DumpArgs&, bool asProto) { | 
 |     return doDump(fd, DumpArgs(), asProto); | 
 | } | 
 |  | 
 | void SurfaceFlinger::listLayersLocked(std::string& result) const { | 
 |     mCurrentState.traverseInZOrder( | 
 |             [&](Layer* layer) { StringAppendF(&result, "%s\n", layer->getDebugName()); }); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpStatsLocked(const DumpArgs& args, std::string& result) const { | 
 |     StringAppendF(&result, "%" PRId64 "\n", getVsyncPeriodFromHWC()); | 
 |     if (args.size() < 2) return; | 
 |  | 
 |     const auto name = String8(args[1]); | 
 |     mCurrentState.traverseInZOrder([&](Layer* layer) { | 
 |         if (layer->getName() == name.string()) { | 
 |             layer->dumpFrameStats(result); | 
 |         } | 
 |     }); | 
 | } | 
 |  | 
 | void SurfaceFlinger::clearStatsLocked(const DumpArgs& args, std::string&) { | 
 |     const bool clearAll = args.size() < 2; | 
 |     const auto name = clearAll ? String8() : String8(args[1]); | 
 |  | 
 |     mCurrentState.traverse([&](Layer* layer) { | 
 |         if (clearAll || layer->getName() == name.string()) { | 
 |             layer->clearFrameStats(); | 
 |         } | 
 |     }); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const { | 
 |     mTimeStats->parseArgs(asProto, args, result); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpFrameTimeline(const DumpArgs& args, std::string& result) const { | 
 |     mFrameTimeline->parseArgs(args, result); | 
 | } | 
 |  | 
 | void SurfaceFlinger::logFrameStats(TimePoint now) { | 
 |     static TimePoint sTimestamp = now; | 
 |     if (now - sTimestamp < 30min) return; | 
 |     sTimestamp = now; | 
 |  | 
 |     ATRACE_CALL(); | 
 |     mDrawingState.traverse([&](Layer* layer) { layer->logFrameStats(); }); | 
 | } | 
 |  | 
 | void SurfaceFlinger::appendSfConfigString(std::string& result) const { | 
 |     result.append(" [sf"); | 
 |  | 
 |     StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset); | 
 |     StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv); | 
 |     StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%zu", | 
 |                   getHwComposer().getMaxVirtualDisplayDimension()); | 
 |     StringAppendF(&result, " RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework); | 
 |     StringAppendF(&result, " NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64, | 
 |                   maxFrameBufferAcquiredBuffers); | 
 |     result.append("]"); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpScheduler(std::string& result) const { | 
 |     utils::Dumper dumper{result}; | 
 |  | 
 |     mScheduler->dump(dumper); | 
 |  | 
 |     // TODO(b/241286146): Move to Scheduler. | 
 |     { | 
 |         utils::Dumper::Indent indent(dumper); | 
 |         dumper.dump("lastHwcVsyncState"sv, mLastHWCVsyncState); | 
 |         dumper.dump("pendingHwcVsyncState"sv, mHWCVsyncPendingState); | 
 |     } | 
 |     dumper.eol(); | 
 |  | 
 |     // TODO(b/241285876): Move to DisplayModeController. | 
 |     dumper.dump("debugDisplayModeSetByBackdoor"sv, mDebugDisplayModeSetByBackdoor); | 
 |     dumper.eol(); | 
 |  | 
 |     mRefreshRateStats->dump(result); | 
 |     dumper.eol(); | 
 |  | 
 |     mVsyncConfiguration->dump(result); | 
 |     StringAppendF(&result, | 
 |                   "         present offset: %9" PRId64 " ns\t        VSYNC period: %9" PRId64 | 
 |                   " ns\n\n", | 
 |                   dispSyncPresentTimeOffset, getVsyncPeriodFromHWC()); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpEvents(std::string& result) const { | 
 |     mScheduler->dump(mAppConnectionHandle, result); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpVsync(std::string& result) const { | 
 |     mScheduler->dumpVsync(result); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpPlannerInfo(const DumpArgs& args, std::string& result) const { | 
 |     for (const auto& [token, display] : mDisplays) { | 
 |         const auto compositionDisplay = display->getCompositionDisplay(); | 
 |         compositionDisplay->dumpPlannerInfo(args, result); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpCompositionDisplays(std::string& result) const { | 
 |     for (const auto& [token, display] : mDisplays) { | 
 |         display->getCompositionDisplay()->dump(result); | 
 |         result += '\n'; | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpDisplays(std::string& result) const { | 
 |     utils::Dumper dumper{result}; | 
 |  | 
 |     for (const auto& [id, display] : mPhysicalDisplays) { | 
 |         utils::Dumper::Section section(dumper, ftl::Concat("Display ", id.value).str()); | 
 |  | 
 |         display.snapshot().dump(dumper); | 
 |  | 
 |         if (const auto device = getDisplayDeviceLocked(id)) { | 
 |             device->dump(dumper); | 
 |         } | 
 |     } | 
 |  | 
 |     for (const auto& [token, display] : mDisplays) { | 
 |         if (display->isVirtual()) { | 
 |             const auto displayId = display->getId(); | 
 |             utils::Dumper::Section section(dumper, | 
 |                                            ftl::Concat("Virtual Display ", displayId.value).str()); | 
 |             display->dump(dumper); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpDisplayIdentificationData(std::string& result) const { | 
 |     for (const auto& [token, display] : mDisplays) { | 
 |         const auto displayId = PhysicalDisplayId::tryCast(display->getId()); | 
 |         if (!displayId) { | 
 |             continue; | 
 |         } | 
 |         const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId); | 
 |         if (!hwcDisplayId) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         StringAppendF(&result, | 
 |                       "Display %s (HWC display %" PRIu64 "): ", to_string(*displayId).c_str(), | 
 |                       *hwcDisplayId); | 
 |         uint8_t port; | 
 |         DisplayIdentificationData data; | 
 |         if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) { | 
 |             result.append("no identification data\n"); | 
 |             continue; | 
 |         } | 
 |  | 
 |         if (!isEdid(data)) { | 
 |             result.append("unknown identification data\n"); | 
 |             continue; | 
 |         } | 
 |  | 
 |         const auto edid = parseEdid(data); | 
 |         if (!edid) { | 
 |             result.append("invalid EDID\n"); | 
 |             continue; | 
 |         } | 
 |  | 
 |         StringAppendF(&result, "port=%u pnpId=%s displayName=\"", port, edid->pnpId.data()); | 
 |         result.append(edid->displayName.data(), edid->displayName.length()); | 
 |         result.append("\"\n"); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpRawDisplayIdentificationData(const DumpArgs& args, | 
 |                                                       std::string& result) const { | 
 |     hal::HWDisplayId hwcDisplayId; | 
 |     uint8_t port; | 
 |     DisplayIdentificationData data; | 
 |  | 
 |     if (args.size() > 1 && base::ParseUint(String8(args[1]), &hwcDisplayId) && | 
 |         getHwComposer().getDisplayIdentificationData(hwcDisplayId, &port, &data)) { | 
 |         result.append(reinterpret_cast<const char*>(data.data()), data.size()); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpWideColorInfo(std::string& result) const { | 
 |     StringAppendF(&result, "Device supports wide color: %d\n", mSupportsWideColor); | 
 |     StringAppendF(&result, "Device uses color management: %d\n", useColorManagement); | 
 |     StringAppendF(&result, "DisplayColorSetting: %s\n", | 
 |                   decodeDisplayColorSetting(mDisplayColorSetting).c_str()); | 
 |  | 
 |     // TODO: print out if wide-color mode is active or not | 
 |  | 
 |     for (const auto& [id, display] : mPhysicalDisplays) { | 
 |         StringAppendF(&result, "Display %s color modes:\n", to_string(id).c_str()); | 
 |         for (const auto mode : display.snapshot().colorModes()) { | 
 |             StringAppendF(&result, "    %s (%d)\n", decodeColorMode(mode).c_str(), mode); | 
 |         } | 
 |  | 
 |         if (const auto display = getDisplayDeviceLocked(id)) { | 
 |             ui::ColorMode currentMode = display->getCompositionDisplay()->getState().colorMode; | 
 |             StringAppendF(&result, "    Current color mode: %s (%d)\n", | 
 |                           decodeColorMode(currentMode).c_str(), currentMode); | 
 |         } | 
 |     } | 
 |     result.append("\n"); | 
 | } | 
 |  | 
 | LayersProto SurfaceFlinger::dumpDrawingStateProto(uint32_t traceFlags) const { | 
 |     std::unordered_set<uint64_t> stackIdsToSkip; | 
 |  | 
 |     // Determine if virtual layers display should be skipped | 
 |     if ((traceFlags & LayerTracing::TRACE_VIRTUAL_DISPLAYS) == 0) { | 
 |         for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | 
 |             if (display->isVirtual()) { | 
 |                 stackIdsToSkip.insert(display->getLayerStack().id); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     LayersProto layersProto; | 
 |     for (const sp<Layer>& layer : mDrawingState.layersSortedByZ) { | 
 |         if (stackIdsToSkip.find(layer->getLayerStack().id) != stackIdsToSkip.end()) { | 
 |             continue; | 
 |         } | 
 |         layer->writeToProto(layersProto, traceFlags); | 
 |     } | 
 |  | 
 |     return layersProto; | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpDisplayProto(LayersTraceProto& layersTraceProto) const { | 
 |     for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | 
 |         DisplayProto* displayProto = layersTraceProto.add_displays(); | 
 |         displayProto->set_id(display->getId().value); | 
 |         displayProto->set_name(display->getDisplayName()); | 
 |         displayProto->set_layer_stack(display->getLayerStack().id); | 
 |         LayerProtoHelper::writeSizeToProto(display->getWidth(), display->getHeight(), | 
 |                                            [&]() { return displayProto->mutable_size(); }); | 
 |         LayerProtoHelper::writeToProto(display->getLayerStackSpaceRect(), [&]() { | 
 |             return displayProto->mutable_layer_stack_space_rect(); | 
 |         }); | 
 |         LayerProtoHelper::writeTransformToProto(display->getTransform(), | 
 |                                                 displayProto->mutable_transform()); | 
 |         displayProto->set_is_virtual(display->isVirtual()); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpHwc(std::string& result) const { | 
 |     getHwComposer().dump(result); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpOffscreenLayersProto(LayersProto& layersProto, uint32_t traceFlags) const { | 
 |     // Add a fake invisible root layer to the proto output and parent all the offscreen layers to | 
 |     // it. | 
 |     LayerProto* rootProto = layersProto.add_layers(); | 
 |     const int32_t offscreenRootLayerId = INT32_MAX - 2; | 
 |     rootProto->set_id(offscreenRootLayerId); | 
 |     rootProto->set_name("Offscreen Root"); | 
 |     rootProto->set_parent(-1); | 
 |  | 
 |     for (Layer* offscreenLayer : mOffscreenLayers) { | 
 |         // Add layer as child of the fake root | 
 |         rootProto->add_children(offscreenLayer->sequence); | 
 |  | 
 |         // Add layer | 
 |         LayerProto* layerProto = offscreenLayer->writeToProto(layersProto, traceFlags); | 
 |         layerProto->set_parent(offscreenRootLayerId); | 
 |     } | 
 | } | 
 |  | 
 | LayersProto SurfaceFlinger::dumpProtoFromMainThread(uint32_t traceFlags) { | 
 |     return mScheduler->schedule([=] { return dumpDrawingStateProto(traceFlags); }).get(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpOffscreenLayers(std::string& result) { | 
 |     auto future = mScheduler->schedule([this] { | 
 |         std::string result; | 
 |         for (Layer* offscreenLayer : mOffscreenLayers) { | 
 |             offscreenLayer->traverse(LayerVector::StateSet::Drawing, | 
 |                                      [&](Layer* layer) { layer->dumpOffscreenDebugInfo(result); }); | 
 |         } | 
 |         return result; | 
 |     }); | 
 |  | 
 |     result.append("Offscreen Layers:\n"); | 
 |     result.append(future.get()); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpHwcLayersMinidumpLocked(std::string& result) const { | 
 |     for (const auto& [token, display] : mDisplays) { | 
 |         const auto displayId = HalDisplayId::tryCast(display->getId()); | 
 |         if (!displayId) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         StringAppendF(&result, "Display %s (%s) HWC layers:\n", to_string(*displayId).c_str(), | 
 |                       displayId == mActiveDisplayId ? "active" : "inactive"); | 
 |         Layer::miniDumpHeader(result); | 
 |  | 
 |         const DisplayDevice& ref = *display; | 
 |         mDrawingState.traverseInZOrder([&](Layer* layer) { layer->miniDump(result, ref); }); | 
 |         result.append("\n"); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpAllLocked(const DumpArgs& args, const std::string& compositionLayers, | 
 |                                    std::string& result) const { | 
 |     const bool colorize = !args.empty() && args[0] == String16("--color"); | 
 |     Colorizer colorizer(colorize); | 
 |  | 
 |     // figure out if we're stuck somewhere | 
 |     const nsecs_t now = systemTime(); | 
 |     const nsecs_t inTransaction(mDebugInTransaction); | 
 |     nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | 
 |  | 
 |     /* | 
 |      * Dump library configuration. | 
 |      */ | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.append("Build configuration:"); | 
 |     colorizer.reset(result); | 
 |     appendSfConfigString(result); | 
 |     result.append("\n"); | 
 |  | 
 |     result.append("\nDisplay identification data:\n"); | 
 |     dumpDisplayIdentificationData(result); | 
 |  | 
 |     result.append("\nWide-Color information:\n"); | 
 |     dumpWideColorInfo(result); | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.append("Sync configuration: "); | 
 |     colorizer.reset(result); | 
 |     result.append(SyncFeatures::getInstance().toString()); | 
 |     result.append("\n\n"); | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.append("Scheduler:\n"); | 
 |     colorizer.reset(result); | 
 |     dumpScheduler(result); | 
 |     dumpEvents(result); | 
 |     dumpVsync(result); | 
 |     result.append("\n"); | 
 |  | 
 |     StringAppendF(&result, "Total missed frame count: %u\n", mFrameMissedCount.load()); | 
 |     StringAppendF(&result, "HWC missed frame count: %u\n", mHwcFrameMissedCount.load()); | 
 |     StringAppendF(&result, "GPU missed frame count: %u\n\n", mGpuFrameMissedCount.load()); | 
 |  | 
 |     /* | 
 |      * Dump the visible layer list | 
 |      */ | 
 |     colorizer.bold(result); | 
 |     StringAppendF(&result, "Visible layers (count = %zu)\n", mNumLayers.load()); | 
 |     colorizer.reset(result); | 
 |  | 
 |     result.append(compositionLayers); | 
 |  | 
 |     colorizer.bold(result); | 
 |     StringAppendF(&result, "Displays (%zu entries)\n", mDisplays.size()); | 
 |     colorizer.reset(result); | 
 |     dumpDisplays(result); | 
 |     dumpCompositionDisplays(result); | 
 |     result.push_back('\n'); | 
 |  | 
 |     mCompositionEngine->dump(result); | 
 |  | 
 |     /* | 
 |      * Dump SurfaceFlinger global state | 
 |      */ | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.append("SurfaceFlinger global state:\n"); | 
 |     colorizer.reset(result); | 
 |  | 
 |     getRenderEngine().dump(result); | 
 |  | 
 |     result.append("ClientCache state:\n"); | 
 |     ClientCache::getInstance().dump(result); | 
 |     DebugEGLImageTracker::getInstance()->dump(result); | 
 |  | 
 |     if (const auto display = getDefaultDisplayDeviceLocked()) { | 
 |         display->getCompositionDisplay()->getState().undefinedRegion.dump(result, | 
 |                                                                           "undefinedRegion"); | 
 |         StringAppendF(&result, "  orientation=%s, isPoweredOn=%d\n", | 
 |                       toCString(display->getOrientation()), display->isPoweredOn()); | 
 |     } | 
 |     StringAppendF(&result, "  transaction-flags         : %08x\n", mTransactionFlags.load()); | 
 |  | 
 |     if (const auto display = getDefaultDisplayDeviceLocked()) { | 
 |         std::string fps, xDpi, yDpi; | 
 |         if (const auto activeModePtr = | 
 |                     display->refreshRateSelector().getActiveMode().modePtr.get()) { | 
 |             fps = to_string(activeModePtr->getFps()); | 
 |  | 
 |             const auto dpi = activeModePtr->getDpi(); | 
 |             xDpi = base::StringPrintf("%.2f", dpi.x); | 
 |             yDpi = base::StringPrintf("%.2f", dpi.y); | 
 |         } else { | 
 |             fps = "unknown"; | 
 |             xDpi = "unknown"; | 
 |             yDpi = "unknown"; | 
 |         } | 
 |         StringAppendF(&result, | 
 |                       "  refresh-rate              : %s\n" | 
 |                       "  x-dpi                     : %s\n" | 
 |                       "  y-dpi                     : %s\n", | 
 |                       fps.c_str(), xDpi.c_str(), yDpi.c_str()); | 
 |     } | 
 |  | 
 |     StringAppendF(&result, "  transaction time: %f us\n", inTransactionDuration / 1000.0); | 
 |  | 
 |     /* | 
 |      * Tracing state | 
 |      */ | 
 |     mLayerTracing.dump(result); | 
 |  | 
 |     result.append("\nTransaction tracing: "); | 
 |     if (mTransactionTracing) { | 
 |         result.append("enabled\n"); | 
 |         mTransactionTracing->dump(result); | 
 |     } else { | 
 |         result.append("disabled\n"); | 
 |     } | 
 |     result.push_back('\n'); | 
 |  | 
 |     dumpHwcLayersMinidumpLocked(result); | 
 |  | 
 |     { | 
 |         DumpArgs plannerArgs; | 
 |         plannerArgs.add(); // first argument is ignored | 
 |         plannerArgs.add(String16("--layers")); | 
 |         dumpPlannerInfo(plannerArgs, result); | 
 |     } | 
 |  | 
 |     /* | 
 |      * Dump HWComposer state | 
 |      */ | 
 |     colorizer.bold(result); | 
 |     result.append("h/w composer state:\n"); | 
 |     colorizer.reset(result); | 
 |     const bool hwcDisabled = mDebugDisableHWC || mDebugFlashDelay; | 
 |     StringAppendF(&result, "  h/w composer %s\n", hwcDisabled ? "disabled" : "enabled"); | 
 |     dumpHwc(result); | 
 |  | 
 |     /* | 
 |      * Dump gralloc state | 
 |      */ | 
 |     const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | 
 |     alloc.dump(result); | 
 |  | 
 |     /* | 
 |      * Dump flag/property manager state | 
 |      */ | 
 |     mFlagManager.dump(result); | 
 |  | 
 |     result.append(mTimeStats->miniDump()); | 
 |     result.append("\n"); | 
 | } | 
 |  | 
 | mat4 SurfaceFlinger::calculateColorMatrix(float saturation) { | 
 |     if (saturation == 1) { | 
 |         return mat4(); | 
 |     } | 
 |  | 
 |     float3 luminance{0.213f, 0.715f, 0.072f}; | 
 |     luminance *= 1.0f - saturation; | 
 |     mat4 saturationMatrix = mat4(vec4{luminance.r + saturation, luminance.r, luminance.r, 0.0f}, | 
 |                                  vec4{luminance.g, luminance.g + saturation, luminance.g, 0.0f}, | 
 |                                  vec4{luminance.b, luminance.b, luminance.b + saturation, 0.0f}, | 
 |                                  vec4{0.0f, 0.0f, 0.0f, 1.0f}); | 
 |     return saturationMatrix; | 
 | } | 
 |  | 
 | void SurfaceFlinger::updateColorMatrixLocked() { | 
 |     mat4 colorMatrix = | 
 |             mClientColorMatrix * calculateColorMatrix(mGlobalSaturationFactor) * mDaltonizer(); | 
 |  | 
 |     if (mCurrentState.colorMatrix != colorMatrix) { | 
 |         mCurrentState.colorMatrix = colorMatrix; | 
 |         mCurrentState.colorMatrixChanged = true; | 
 |         setTransactionFlags(eTransactionNeeded); | 
 |     } | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) { | 
 | #pragma clang diagnostic push | 
 | #pragma clang diagnostic error "-Wswitch-enum" | 
 |     switch (static_cast<ISurfaceComposerTag>(code)) { | 
 |         // These methods should at minimum make sure that the client requested | 
 |         // access to SF. | 
 |         case GET_HDR_CAPABILITIES: | 
 |         case GET_AUTO_LOW_LATENCY_MODE_SUPPORT: | 
 |         case GET_GAME_CONTENT_TYPE_SUPPORT: | 
 |         case ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN: { | 
 |             // OVERRIDE_HDR_TYPES is used by CTS tests, which acquire the necessary | 
 |             // permission dynamically. Don't use the permission cache for this check. | 
 |             bool usePermissionCache = code != OVERRIDE_HDR_TYPES; | 
 |             if (!callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) { | 
 |                 IPCThreadState* ipc = IPCThreadState::self(); | 
 |                 ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", | 
 |                         ipc->getCallingPid(), ipc->getCallingUid()); | 
 |                 return PERMISSION_DENIED; | 
 |             } | 
 |             return OK; | 
 |         } | 
 |         // The following calls are currently used by clients that do not | 
 |         // request necessary permissions. However, they do not expose any secret | 
 |         // information, so it is OK to pass them. | 
 |         case GET_ACTIVE_COLOR_MODE: | 
 |         case GET_ACTIVE_DISPLAY_MODE: | 
 |         case GET_DISPLAY_COLOR_MODES: | 
 |         case GET_DISPLAY_MODES: | 
 |         // Calling setTransactionState is safe, because you need to have been | 
 |         // granted a reference to Client* and Handle* to do anything with it. | 
 |         case SET_TRANSACTION_STATE: { | 
 |             // This is not sensitive information, so should not require permission control. | 
 |             return OK; | 
 |         } | 
 |         case BOOT_FINISHED: | 
 |         // Used by apps to hook Choreographer to SurfaceFlinger. | 
 |         case CREATE_DISPLAY_EVENT_CONNECTION: | 
 |         case CREATE_CONNECTION: | 
 |         case CREATE_DISPLAY: | 
 |         case DESTROY_DISPLAY: | 
 |         case GET_PRIMARY_PHYSICAL_DISPLAY_ID: | 
 |         case GET_PHYSICAL_DISPLAY_IDS: | 
 |         case GET_PHYSICAL_DISPLAY_TOKEN: | 
 |         case AUTHENTICATE_SURFACE: | 
 |         case SET_POWER_MODE: | 
 |         case GET_SUPPORTED_FRAME_TIMESTAMPS: | 
 |         case GET_DISPLAY_STATE: | 
 |         case GET_DISPLAY_STATS: | 
 |         case GET_STATIC_DISPLAY_INFO: | 
 |         case GET_DYNAMIC_DISPLAY_INFO: | 
 |         case GET_DISPLAY_NATIVE_PRIMARIES: | 
 |         case SET_ACTIVE_COLOR_MODE: | 
 |         case SET_BOOT_DISPLAY_MODE: | 
 |         case CLEAR_BOOT_DISPLAY_MODE: | 
 |         case GET_BOOT_DISPLAY_MODE_SUPPORT: | 
 |         case SET_AUTO_LOW_LATENCY_MODE: | 
 |         case SET_GAME_CONTENT_TYPE: | 
 |         case CAPTURE_LAYERS: | 
 |         case CAPTURE_DISPLAY: | 
 |         case CAPTURE_DISPLAY_BY_ID: | 
 |         case CLEAR_ANIMATION_FRAME_STATS: | 
 |         case GET_ANIMATION_FRAME_STATS: | 
 |         case OVERRIDE_HDR_TYPES: | 
 |         case ON_PULL_ATOM: | 
 |         case ENABLE_VSYNC_INJECTIONS: | 
 |         case INJECT_VSYNC: | 
 |         case GET_LAYER_DEBUG_INFO: | 
 |         case GET_COLOR_MANAGEMENT: | 
 |         case GET_COMPOSITION_PREFERENCE: | 
 |         case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES: | 
 |         case SET_DISPLAY_CONTENT_SAMPLING_ENABLED: | 
 |         case GET_DISPLAYED_CONTENT_SAMPLE: | 
 |         case GET_PROTECTED_CONTENT_SUPPORT: | 
 |         case IS_WIDE_COLOR_DISPLAY: | 
 |         case ADD_REGION_SAMPLING_LISTENER: | 
 |         case REMOVE_REGION_SAMPLING_LISTENER: | 
 |         case ADD_FPS_LISTENER: | 
 |         case REMOVE_FPS_LISTENER: | 
 |         case ADD_TUNNEL_MODE_ENABLED_LISTENER: | 
 |         case REMOVE_TUNNEL_MODE_ENABLED_LISTENER: | 
 |         case ADD_WINDOW_INFOS_LISTENER: | 
 |         case REMOVE_WINDOW_INFOS_LISTENER: | 
 |         case SET_DESIRED_DISPLAY_MODE_SPECS: | 
 |         case GET_DESIRED_DISPLAY_MODE_SPECS: | 
 |         case GET_DISPLAY_BRIGHTNESS_SUPPORT: | 
 |         case SET_DISPLAY_BRIGHTNESS: | 
 |         case ADD_HDR_LAYER_INFO_LISTENER: | 
 |         case REMOVE_HDR_LAYER_INFO_LISTENER: | 
 |         case NOTIFY_POWER_BOOST: | 
 |         case SET_GLOBAL_SHADOW_SETTINGS: | 
 |         case GET_DISPLAY_DECORATION_SUPPORT: | 
 |         case SET_FRAME_RATE: | 
 |         case SET_OVERRIDE_FRAME_RATE: | 
 |         case SET_FRAME_TIMELINE_INFO: | 
 |         case ADD_TRANSACTION_TRACE_LISTENER: | 
 |         case GET_GPU_CONTEXT_PRIORITY: | 
 |         case GET_MAX_ACQUIRED_BUFFER_COUNT: | 
 |             LOG_FATAL("Deprecated opcode: %d, migrated to AIDL", code); | 
 |             return PERMISSION_DENIED; | 
 |     } | 
 |  | 
 |     // These codes are used for the IBinder protocol to either interrogate the recipient | 
 |     // side of the transaction for its canonical interface descriptor or to dump its state. | 
 |     // We let them pass by default. | 
 |     if (code == IBinder::INTERFACE_TRANSACTION || code == IBinder::DUMP_TRANSACTION || | 
 |         code == IBinder::PING_TRANSACTION || code == IBinder::SHELL_COMMAND_TRANSACTION || | 
 |         code == IBinder::SYSPROPS_TRANSACTION) { | 
 |         return OK; | 
 |     } | 
 |     // Numbers from 1000 to 1042 are currently used for backdoors. The code | 
 |     // in onTransact verifies that the user is root, and has access to use SF. | 
 |     if (code >= 1000 && code <= 1042) { | 
 |         ALOGV("Accessing SurfaceFlinger through backdoor code: %u", code); | 
 |         return OK; | 
 |     } | 
 |     ALOGE("Permission Denial: SurfaceFlinger did not recognize request code: %u", code); | 
 |     return PERMISSION_DENIED; | 
 | #pragma clang diagnostic pop | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* reply, | 
 |                                     uint32_t flags) { | 
 |     if (const status_t error = CheckTransactCodeCredentials(code); error != OK) { | 
 |         return error; | 
 |     } | 
 |  | 
 |     status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | 
 |     if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | 
 |         CHECK_INTERFACE(ISurfaceComposer, data, reply); | 
 |         IPCThreadState* ipc = IPCThreadState::self(); | 
 |         const int uid = ipc->getCallingUid(); | 
 |         if (CC_UNLIKELY(uid != AID_SYSTEM | 
 |                 && !PermissionCache::checkCallingPermission(sHardwareTest))) { | 
 |             const int pid = ipc->getCallingPid(); | 
 |             ALOGE("Permission Denial: " | 
 |                     "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
 |             return PERMISSION_DENIED; | 
 |         } | 
 |         int n; | 
 |         switch (code) { | 
 |             case 1000: // Unused. | 
 |             case 1001: | 
 |                 return NAME_NOT_FOUND; | 
 |             case 1002: // Toggle flashing on surface damage. | 
 |                 if (const int delay = data.readInt32(); delay > 0) { | 
 |                     mDebugFlashDelay = delay; | 
 |                 } else { | 
 |                     mDebugFlashDelay = mDebugFlashDelay ? 0 : 1; | 
 |                 } | 
 |                 scheduleRepaint(); | 
 |                 return NO_ERROR; | 
 |             case 1004: // Force composite ahead of next VSYNC. | 
 |             case 1006: | 
 |                 scheduleComposite(FrameHint::kActive); | 
 |                 return NO_ERROR; | 
 |             case 1005: { // Force commit ahead of next VSYNC. | 
 |                 Mutex::Autolock lock(mStateLock); | 
 |                 setTransactionFlags(eTransactionNeeded | eDisplayTransactionNeeded | | 
 |                                     eTraversalNeeded); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1007: // Unused. | 
 |                 return NAME_NOT_FOUND; | 
 |             case 1008: // Toggle forced GPU composition. | 
 |                 mDebugDisableHWC = data.readInt32() != 0; | 
 |                 scheduleRepaint(); | 
 |                 return NO_ERROR; | 
 |             case 1009: // Toggle use of transform hint. | 
 |                 mDebugDisableTransformHint = data.readInt32() != 0; | 
 |                 scheduleRepaint(); | 
 |                 return NO_ERROR; | 
 |             case 1010: // Interrogate. | 
 |                 reply->writeInt32(0); | 
 |                 reply->writeInt32(0); | 
 |                 reply->writeInt32(mDebugFlashDelay); | 
 |                 reply->writeInt32(0); | 
 |                 reply->writeInt32(mDebugDisableHWC); | 
 |                 return NO_ERROR; | 
 |             case 1013: // Unused. | 
 |                 return NAME_NOT_FOUND; | 
 |             case 1014: { | 
 |                 Mutex::Autolock _l(mStateLock); | 
 |                 // daltonize | 
 |                 n = data.readInt32(); | 
 |                 switch (n % 10) { | 
 |                     case 1: | 
 |                         mDaltonizer.setType(ColorBlindnessType::Protanomaly); | 
 |                         break; | 
 |                     case 2: | 
 |                         mDaltonizer.setType(ColorBlindnessType::Deuteranomaly); | 
 |                         break; | 
 |                     case 3: | 
 |                         mDaltonizer.setType(ColorBlindnessType::Tritanomaly); | 
 |                         break; | 
 |                     default: | 
 |                         mDaltonizer.setType(ColorBlindnessType::None); | 
 |                         break; | 
 |                 } | 
 |                 if (n >= 10) { | 
 |                     mDaltonizer.setMode(ColorBlindnessMode::Correction); | 
 |                 } else { | 
 |                     mDaltonizer.setMode(ColorBlindnessMode::Simulation); | 
 |                 } | 
 |  | 
 |                 updateColorMatrixLocked(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1015: { | 
 |                 Mutex::Autolock _l(mStateLock); | 
 |                 // apply a color matrix | 
 |                 n = data.readInt32(); | 
 |                 if (n) { | 
 |                     // color matrix is sent as a column-major mat4 matrix | 
 |                     for (size_t i = 0 ; i < 4; i++) { | 
 |                         for (size_t j = 0; j < 4; j++) { | 
 |                             mClientColorMatrix[i][j] = data.readFloat(); | 
 |                         } | 
 |                     } | 
 |                 } else { | 
 |                     mClientColorMatrix = mat4(); | 
 |                 } | 
 |  | 
 |                 // Check that supplied matrix's last row is {0,0,0,1} so we can avoid | 
 |                 // the division by w in the fragment shader | 
 |                 float4 lastRow(transpose(mClientColorMatrix)[3]); | 
 |                 if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) { | 
 |                     ALOGE("The color transform's last row must be (0, 0, 0, 1)"); | 
 |                 } | 
 |  | 
 |                 updateColorMatrixLocked(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1016: { // Unused. | 
 |                 return NAME_NOT_FOUND; | 
 |             } | 
 |             case 1017: { | 
 |                 n = data.readInt32(); | 
 |                 mForceFullDamage = n != 0; | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1018: { // Modify Choreographer's duration | 
 |                 n = data.readInt32(); | 
 |                 mScheduler->setDuration(mAppConnectionHandle, std::chrono::nanoseconds(n), 0ns); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1019: { // Modify SurfaceFlinger's duration | 
 |                 n = data.readInt32(); | 
 |                 mScheduler->setDuration(mSfConnectionHandle, std::chrono::nanoseconds(n), 0ns); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1020: { // Unused | 
 |                 return NAME_NOT_FOUND; | 
 |             } | 
 |             case 1021: { // Disable HWC virtual displays | 
 |                 const bool enable = data.readInt32() != 0; | 
 |                 static_cast<void>( | 
 |                         mScheduler->schedule([this, enable] { enableHalVirtualDisplays(enable); })); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1022: { // Set saturation boost | 
 |                 Mutex::Autolock _l(mStateLock); | 
 |                 mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f)); | 
 |  | 
 |                 updateColorMatrixLocked(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1023: { // Set color mode. | 
 |                 mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32()); | 
 |  | 
 |                 if (int32_t colorMode; data.readInt32(&colorMode) == NO_ERROR) { | 
 |                     mForceColorMode = static_cast<ui::ColorMode>(colorMode); | 
 |                 } | 
 |                 scheduleRepaint(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             // Deprecate, use 1030 to check whether the device is color managed. | 
 |             case 1024: { | 
 |                 return NAME_NOT_FOUND; | 
 |             } | 
 |             case 1025: { // Set layer tracing | 
 |                 n = data.readInt32(); | 
 |                 bool tracingEnabledChanged; | 
 |                 if (n == 1) { | 
 |                     int64_t fixedStartingTime = data.readInt64(); | 
 |                     ALOGD("LayerTracing enabled"); | 
 |                     tracingEnabledChanged = mLayerTracing.enable(); | 
 |                     if (tracingEnabledChanged) { | 
 |                         int64_t startingTime = | 
 |                                 (fixedStartingTime) ? fixedStartingTime : systemTime(); | 
 |                         mScheduler | 
 |                                 ->schedule([&]() FTL_FAKE_GUARD(mStateLock) { | 
 |                                     mLayerTracing.notify(true /* visibleRegionDirty */, | 
 |                                                          startingTime, mLastCommittedVsyncId.value); | 
 |                                 }) | 
 |                                 .wait(); | 
 |                     } | 
 |                 } else if (n == 2) { | 
 |                     std::string filename = std::string(data.readCString()); | 
 |                     ALOGD("LayerTracing disabled. Trace wrote to %s", filename.c_str()); | 
 |                     tracingEnabledChanged = mLayerTracing.disable(filename.c_str()); | 
 |                 } else { | 
 |                     ALOGD("LayerTracing disabled"); | 
 |                     tracingEnabledChanged = mLayerTracing.disable(); | 
 |                 } | 
 |                 mTracingEnabledChanged = tracingEnabledChanged; | 
 |                 reply->writeInt32(NO_ERROR); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1026: { // Get layer tracing status | 
 |                 reply->writeBool(mLayerTracing.isEnabled()); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             // Is a DisplayColorSetting supported? | 
 |             case 1027: { | 
 |                 const auto display = getDefaultDisplayDevice(); | 
 |                 if (!display) { | 
 |                     return NAME_NOT_FOUND; | 
 |                 } | 
 |  | 
 |                 DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32()); | 
 |                 switch (setting) { | 
 |                     case DisplayColorSetting::kManaged: | 
 |                         reply->writeBool(useColorManagement); | 
 |                         break; | 
 |                     case DisplayColorSetting::kUnmanaged: | 
 |                         reply->writeBool(true); | 
 |                         break; | 
 |                     case DisplayColorSetting::kEnhanced: | 
 |                         reply->writeBool(display->hasRenderIntent(RenderIntent::ENHANCE)); | 
 |                         break; | 
 |                     default: // vendor display color setting | 
 |                         reply->writeBool( | 
 |                                 display->hasRenderIntent(static_cast<RenderIntent>(setting))); | 
 |                         break; | 
 |                 } | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1028: { // Unused. | 
 |                 return NAME_NOT_FOUND; | 
 |             } | 
 |             // Set buffer size for SF tracing (value in KB) | 
 |             case 1029: { | 
 |                 n = data.readInt32(); | 
 |                 if (n <= 0 || n > MAX_TRACING_MEMORY) { | 
 |                     ALOGW("Invalid buffer size: %d KB", n); | 
 |                     reply->writeInt32(BAD_VALUE); | 
 |                     return BAD_VALUE; | 
 |                 } | 
 |  | 
 |                 ALOGD("Updating trace buffer to %d KB", n); | 
 |                 mLayerTracing.setBufferSize(n * 1024); | 
 |                 reply->writeInt32(NO_ERROR); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             // Is device color managed? | 
 |             case 1030: { | 
 |                 reply->writeBool(useColorManagement); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             // Override default composition data space | 
 |             // adb shell service call SurfaceFlinger 1031 i32 1 DATASPACE_NUMBER DATASPACE_NUMBER \ | 
 |             // && adb shell stop zygote && adb shell start zygote | 
 |             // to restore: adb shell service call SurfaceFlinger 1031 i32 0 && \ | 
 |             // adb shell stop zygote && adb shell start zygote | 
 |             case 1031: { | 
 |                 Mutex::Autolock _l(mStateLock); | 
 |                 n = data.readInt32(); | 
 |                 if (n) { | 
 |                     n = data.readInt32(); | 
 |                     if (n) { | 
 |                         Dataspace dataspace = static_cast<Dataspace>(n); | 
 |                         if (!validateCompositionDataspace(dataspace)) { | 
 |                             return BAD_VALUE; | 
 |                         } | 
 |                         mDefaultCompositionDataspace = dataspace; | 
 |                     } | 
 |                     n = data.readInt32(); | 
 |                     if (n) { | 
 |                         Dataspace dataspace = static_cast<Dataspace>(n); | 
 |                         if (!validateCompositionDataspace(dataspace)) { | 
 |                             return BAD_VALUE; | 
 |                         } | 
 |                         mWideColorGamutCompositionDataspace = dataspace; | 
 |                     } | 
 |                 } else { | 
 |                     // restore composition data space. | 
 |                     mDefaultCompositionDataspace = defaultCompositionDataspace; | 
 |                     mWideColorGamutCompositionDataspace = wideColorGamutCompositionDataspace; | 
 |                 } | 
 |                 return NO_ERROR; | 
 |             } | 
 |             // Set trace flags | 
 |             case 1033: { | 
 |                 n = data.readUint32(); | 
 |                 ALOGD("Updating trace flags to 0x%x", n); | 
 |                 mLayerTracing.setTraceFlags(n); | 
 |                 reply->writeInt32(NO_ERROR); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1034: { | 
 |                 auto future = mScheduler->schedule( | 
 |                         [&]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(kMainThreadContext) { | 
 |                             switch (n = data.readInt32()) { | 
 |                                 case 0: | 
 |                                 case 1: | 
 |                                     enableRefreshRateOverlay(static_cast<bool>(n)); | 
 |                                     break; | 
 |                                 default: | 
 |                                     reply->writeBool(isRefreshRateOverlayEnabled()); | 
 |                             } | 
 |                         }); | 
 |  | 
 |                 future.wait(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1035: { | 
 |                 const int modeId = data.readInt32(); | 
 |  | 
 |                 const auto display = [&]() -> sp<IBinder> { | 
 |                     uint64_t value; | 
 |                     if (data.readUint64(&value) != NO_ERROR) { | 
 |                         return getDefaultDisplayDevice()->getDisplayToken().promote(); | 
 |                     } | 
 |  | 
 |                     if (const auto id = DisplayId::fromValue<PhysicalDisplayId>(value)) { | 
 |                         return getPhysicalDisplayToken(*id); | 
 |                     } | 
 |  | 
 |                     ALOGE("Invalid physical display ID"); | 
 |                     return nullptr; | 
 |                 }(); | 
 |  | 
 |                 mDebugDisplayModeSetByBackdoor = false; | 
 |                 const status_t result = setActiveModeFromBackdoor(display, DisplayModeId{modeId}); | 
 |                 mDebugDisplayModeSetByBackdoor = result == NO_ERROR; | 
 |                 return result; | 
 |             } | 
 |             // Turn on/off frame rate flexibility mode. When turned on it overrides the display | 
 |             // manager frame rate policy a new policy which allows switching between all refresh | 
 |             // rates. | 
 |             case 1036: { | 
 |                 if (data.readInt32() > 0) { // turn on | 
 |                     return mScheduler | 
 |                             ->schedule([this]() FTL_FAKE_GUARD(kMainThreadContext) { | 
 |                                 const auto display = | 
 |                                         FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | 
 |  | 
 |                                 // This is a little racy, but not in a way that hurts anything. As | 
 |                                 // we grab the defaultMode from the display manager policy, we could | 
 |                                 // be setting a new display manager policy, leaving us using a stale | 
 |                                 // defaultMode. The defaultMode doesn't matter for the override | 
 |                                 // policy though, since we set allowGroupSwitching to true, so it's | 
 |                                 // not a problem. | 
 |                                 scheduler::RefreshRateSelector::OverridePolicy overridePolicy; | 
 |                                 overridePolicy.defaultMode = display->refreshRateSelector() | 
 |                                                                      .getDisplayManagerPolicy() | 
 |                                                                      .defaultMode; | 
 |                                 overridePolicy.allowGroupSwitching = true; | 
 |                                 return setDesiredDisplayModeSpecsInternal(display, overridePolicy); | 
 |                             }) | 
 |                             .get(); | 
 |                 } else { // turn off | 
 |                     return mScheduler | 
 |                             ->schedule([this]() FTL_FAKE_GUARD(kMainThreadContext) { | 
 |                                 const auto display = | 
 |                                         FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | 
 |                                 return setDesiredDisplayModeSpecsInternal( | 
 |                                         display, | 
 |                                         scheduler::RefreshRateSelector::NoOverridePolicy{}); | 
 |                             }) | 
 |                             .get(); | 
 |                 } | 
 |             } | 
 |             // Inject a hotplug connected event for the primary display. This will deallocate and | 
 |             // reallocate the display state including framebuffers. | 
 |             case 1037: { | 
 |                 const hal::HWDisplayId hwcId = | 
 |                         (Mutex::Autolock(mStateLock), getHwComposer().getPrimaryHwcDisplayId()); | 
 |  | 
 |                 onComposerHalHotplug(hwcId, hal::Connection::CONNECTED); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             // Modify the max number of display frames stored within FrameTimeline | 
 |             case 1038: { | 
 |                 n = data.readInt32(); | 
 |                 if (n < 0 || n > MAX_ALLOWED_DISPLAY_FRAMES) { | 
 |                     ALOGW("Invalid max size. Maximum allowed is %d", MAX_ALLOWED_DISPLAY_FRAMES); | 
 |                     return BAD_VALUE; | 
 |                 } | 
 |                 if (n == 0) { | 
 |                     // restore to default | 
 |                     mFrameTimeline->reset(); | 
 |                     return NO_ERROR; | 
 |                 } | 
 |                 mFrameTimeline->setMaxDisplayFrames(n); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1039: { | 
 |                 PhysicalDisplayId displayId = [&]() { | 
 |                     Mutex::Autolock lock(mStateLock); | 
 |                     return getDefaultDisplayDeviceLocked()->getPhysicalId(); | 
 |                 }(); | 
 |  | 
 |                 auto inUid = static_cast<uid_t>(data.readInt32()); | 
 |                 const auto refreshRate = data.readFloat(); | 
 |                 mScheduler->setPreferredRefreshRateForUid(FrameRateOverride{inUid, refreshRate}); | 
 |                 mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             // Toggle caching feature | 
 |             // First argument is an int32 - nonzero enables caching and zero disables caching | 
 |             // Second argument is an optional uint64 - if present, then limits enabling/disabling | 
 |             // caching to a particular physical display | 
 |             case 1040: { | 
 |                 auto future = mScheduler->schedule([&] { | 
 |                     n = data.readInt32(); | 
 |                     std::optional<PhysicalDisplayId> inputId = std::nullopt; | 
 |                     if (uint64_t inputDisplayId; data.readUint64(&inputDisplayId) == NO_ERROR) { | 
 |                         inputId = DisplayId::fromValue<PhysicalDisplayId>(inputDisplayId); | 
 |                         if (!inputId || getPhysicalDisplayToken(*inputId)) { | 
 |                             ALOGE("No display with id: %" PRIu64, inputDisplayId); | 
 |                             return NAME_NOT_FOUND; | 
 |                         } | 
 |                     } | 
 |                     { | 
 |                         Mutex::Autolock lock(mStateLock); | 
 |                         mLayerCachingEnabled = n != 0; | 
 |                         for (const auto& [_, display] : mDisplays) { | 
 |                             if (!inputId || *inputId == display->getPhysicalId()) { | 
 |                                 display->enableLayerCaching(mLayerCachingEnabled); | 
 |                             } | 
 |                         } | 
 |                     } | 
 |                     return OK; | 
 |                 }); | 
 |  | 
 |                 if (const status_t error = future.get(); error != OK) { | 
 |                     return error; | 
 |                 } | 
 |                 scheduleRepaint(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1041: { // Transaction tracing | 
 |                 if (mTransactionTracing) { | 
 |                     if (data.readInt32()) { | 
 |                         // Transaction tracing is always running but allow the user to temporarily | 
 |                         // increase the buffer when actively debugging. | 
 |                         mTransactionTracing->setBufferSize( | 
 |                                 TransactionTracing::ACTIVE_TRACING_BUFFER_SIZE); | 
 |                     } else { | 
 |                         mTransactionTracing->writeToFile(); | 
 |                         mTransactionTracing->setBufferSize( | 
 |                                 TransactionTracing::CONTINUOUS_TRACING_BUFFER_SIZE); | 
 |                     } | 
 |                 } | 
 |                 reply->writeInt32(NO_ERROR); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1042: { // Write layers trace or transaction trace to file | 
 |                 if (mTransactionTracing) { | 
 |                     mTransactionTracing->writeToFile(); | 
 |                 } | 
 |                 if (mLayerTracingEnabled) { | 
 |                     mLayerTracing.writeToFile(); | 
 |                 } | 
 |                 reply->writeInt32(NO_ERROR); | 
 |                 return NO_ERROR; | 
 |             } | 
 |         } | 
 |     } | 
 |     return err; | 
 | } | 
 |  | 
 | void SurfaceFlinger::kernelTimerChanged(bool expired) { | 
 |     static bool updateOverlay = | 
 |             property_get_bool("debug.sf.kernel_idle_timer_update_overlay", true); | 
 |     if (!updateOverlay) return; | 
 |  | 
 |     // Update the overlay on the main thread to avoid race conditions with | 
 |     // RefreshRateSelector::getActiveMode | 
 |     static_cast<void>(mScheduler->schedule([=] { | 
 |         const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | 
 |         if (!display) { | 
 |             ALOGW("%s: default display is null", __func__); | 
 |             return; | 
 |         } | 
 |         if (!display->isRefreshRateOverlayEnabled()) return; | 
 |  | 
 |         const auto desiredActiveMode = display->getDesiredActiveMode(); | 
 |         const std::optional<DisplayModeId> desiredModeId = desiredActiveMode | 
 |                 ? std::make_optional(desiredActiveMode->modeOpt->modePtr->getId()) | 
 |  | 
 |                 : std::nullopt; | 
 |  | 
 |         const bool timerExpired = mKernelIdleTimerEnabled && expired; | 
 |  | 
 |         if (display->onKernelTimerChanged(desiredModeId, timerExpired)) { | 
 |             mScheduler->scheduleFrame(); | 
 |         } | 
 |     })); | 
 | } | 
 |  | 
 | std::pair<std::optional<KernelIdleTimerController>, std::chrono::milliseconds> | 
 | SurfaceFlinger::getKernelIdleTimerProperties(DisplayId displayId) { | 
 |     const bool isKernelIdleTimerHwcSupported = getHwComposer().getComposer()->isSupported( | 
 |             android::Hwc2::Composer::OptionalFeature::KernelIdleTimer); | 
 |     const auto timeout = getIdleTimerTimeout(displayId); | 
 |     if (isKernelIdleTimerHwcSupported) { | 
 |         if (const auto id = PhysicalDisplayId::tryCast(displayId); | 
 |             getHwComposer().hasDisplayIdleTimerCapability(*id)) { | 
 |             // In order to decide if we can use the HWC api for idle timer | 
 |             // we query DisplayCapability::DISPLAY_IDLE_TIMER directly on the composer | 
 |             // without relying on hasDisplayCapability. | 
 |             // hasDisplayCapability relies on DisplayCapabilities | 
 |             // which are updated after we set the PowerMode::ON. | 
 |             // DISPLAY_IDLE_TIMER is a display driver property | 
 |             // and is available before the PowerMode::ON | 
 |             return {KernelIdleTimerController::HwcApi, timeout}; | 
 |         } | 
 |         return {std::nullopt, timeout}; | 
 |     } | 
 |     if (getKernelIdleTimerSyspropConfig(displayId)) { | 
 |         return {KernelIdleTimerController::Sysprop, timeout}; | 
 |     } | 
 |  | 
 |     return {std::nullopt, timeout}; | 
 | } | 
 |  | 
 | void SurfaceFlinger::updateKernelIdleTimer(std::chrono::milliseconds timeout, | 
 |                                            KernelIdleTimerController controller, | 
 |                                            PhysicalDisplayId displayId) { | 
 |     switch (controller) { | 
 |         case KernelIdleTimerController::HwcApi: { | 
 |             getHwComposer().setIdleTimerEnabled(displayId, timeout); | 
 |             break; | 
 |         } | 
 |         case KernelIdleTimerController::Sysprop: { | 
 |             base::SetProperty(KERNEL_IDLE_TIMER_PROP, timeout > 0ms ? "true" : "false"); | 
 |             break; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::toggleKernelIdleTimer() { | 
 |     using KernelIdleTimerAction = scheduler::RefreshRateSelector::KernelIdleTimerAction; | 
 |  | 
 |     const auto display = getDefaultDisplayDeviceLocked(); | 
 |     if (!display) { | 
 |         ALOGW("%s: default display is null", __func__); | 
 |         return; | 
 |     } | 
 |  | 
 |     // If the support for kernel idle timer is disabled for the active display, | 
 |     // don't do anything. | 
 |     const std::optional<KernelIdleTimerController> kernelIdleTimerController = | 
 |             display->refreshRateSelector().kernelIdleTimerController(); | 
 |     if (!kernelIdleTimerController.has_value()) { | 
 |         return; | 
 |     } | 
 |  | 
 |     const KernelIdleTimerAction action = display->refreshRateSelector().getIdleTimerAction(); | 
 |  | 
 |     switch (action) { | 
 |         case KernelIdleTimerAction::TurnOff: | 
 |             if (mKernelIdleTimerEnabled) { | 
 |                 ATRACE_INT("KernelIdleTimer", 0); | 
 |                 std::chrono::milliseconds constexpr kTimerDisabledTimeout = 0ms; | 
 |                 updateKernelIdleTimer(kTimerDisabledTimeout, kernelIdleTimerController.value(), | 
 |                                       display->getPhysicalId()); | 
 |                 mKernelIdleTimerEnabled = false; | 
 |             } | 
 |             break; | 
 |         case KernelIdleTimerAction::TurnOn: | 
 |             if (!mKernelIdleTimerEnabled) { | 
 |                 ATRACE_INT("KernelIdleTimer", 1); | 
 |                 const std::chrono::milliseconds timeout = | 
 |                         display->refreshRateSelector().getIdleTimerTimeout(); | 
 |                 updateKernelIdleTimer(timeout, kernelIdleTimerController.value(), | 
 |                                       display->getPhysicalId()); | 
 |                 mKernelIdleTimerEnabled = true; | 
 |             } | 
 |             break; | 
 |     } | 
 | } | 
 |  | 
 | // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope | 
 | class WindowDisconnector { | 
 | public: | 
 |     WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {} | 
 |     ~WindowDisconnector() { | 
 |         native_window_api_disconnect(mWindow, mApi); | 
 |     } | 
 |  | 
 | private: | 
 |     ANativeWindow* mWindow; | 
 |     const int mApi; | 
 | }; | 
 |  | 
 | static bool hasCaptureBlackoutContentPermission() { | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     const int pid = ipc->getCallingPid(); | 
 |     const int uid = ipc->getCallingUid(); | 
 |     return uid == AID_GRAPHICS || uid == AID_SYSTEM || | 
 |             PermissionCache::checkPermission(sCaptureBlackoutContent, pid, uid); | 
 | } | 
 |  | 
 | static status_t validateScreenshotPermissions(const CaptureArgs& captureArgs) { | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     const int pid = ipc->getCallingPid(); | 
 |     const int uid = ipc->getCallingUid(); | 
 |     if (uid == AID_GRAPHICS || PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
 |         return OK; | 
 |     } | 
 |  | 
 |     // If the caller doesn't have the correct permissions but is only attempting to screenshot | 
 |     // itself, we allow it to continue. | 
 |     if (captureArgs.uid == uid) { | 
 |         return OK; | 
 |     } | 
 |  | 
 |     ALOGE("Permission Denial: can't take screenshot pid=%d, uid=%d", pid, uid); | 
 |     return PERMISSION_DENIED; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setSchedFifo(bool enabled) { | 
 |     static constexpr int kFifoPriority = 2; | 
 |     static constexpr int kOtherPriority = 0; | 
 |  | 
 |     struct sched_param param = {0}; | 
 |     int sched_policy; | 
 |     if (enabled) { | 
 |         sched_policy = SCHED_FIFO; | 
 |         param.sched_priority = kFifoPriority; | 
 |     } else { | 
 |         sched_policy = SCHED_OTHER; | 
 |         param.sched_priority = kOtherPriority; | 
 |     } | 
 |  | 
 |     if (sched_setscheduler(0, sched_policy, ¶m) != 0) { | 
 |         return -errno; | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setSchedAttr(bool enabled) { | 
 |     static const unsigned int kUclampMin = | 
 |             base::GetUintProperty<unsigned int>("ro.surface_flinger.uclamp.min", 0U); | 
 |  | 
 |     if (!kUclampMin) { | 
 |         // uclamp.min set to 0 (default), skip setting | 
 |         return NO_ERROR; | 
 |     } | 
 |  | 
 |     // Currently, there is no wrapper in bionic: b/183240349. | 
 |     struct sched_attr { | 
 |         uint32_t size; | 
 |         uint32_t sched_policy; | 
 |         uint64_t sched_flags; | 
 |         int32_t sched_nice; | 
 |         uint32_t sched_priority; | 
 |         uint64_t sched_runtime; | 
 |         uint64_t sched_deadline; | 
 |         uint64_t sched_period; | 
 |         uint32_t sched_util_min; | 
 |         uint32_t sched_util_max; | 
 |     }; | 
 |  | 
 |     sched_attr attr = {}; | 
 |     attr.size = sizeof(attr); | 
 |  | 
 |     attr.sched_flags = (SCHED_FLAG_KEEP_ALL | SCHED_FLAG_UTIL_CLAMP); | 
 |     attr.sched_util_min = enabled ? kUclampMin : 0; | 
 |     attr.sched_util_max = 1024; | 
 |  | 
 |     if (syscall(__NR_sched_setattr, 0, &attr, 0)) { | 
 |         return -errno; | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::captureDisplay(const DisplayCaptureArgs& args, | 
 |                                         const sp<IScreenCaptureListener>& captureListener) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     status_t validate = validateScreenshotPermissions(args); | 
 |     if (validate != OK) { | 
 |         return validate; | 
 |     } | 
 |  | 
 |     if (!args.displayToken) return BAD_VALUE; | 
 |  | 
 |     wp<const DisplayDevice> displayWeak; | 
 |     ui::LayerStack layerStack; | 
 |     ui::Size reqSize(args.width, args.height); | 
 |     ui::Dataspace dataspace; | 
 |     { | 
 |         Mutex::Autolock lock(mStateLock); | 
 |         sp<DisplayDevice> display = getDisplayDeviceLocked(args.displayToken); | 
 |         if (!display) return NAME_NOT_FOUND; | 
 |         displayWeak = display; | 
 |         layerStack = display->getLayerStack(); | 
 |  | 
 |         // set the requested width/height to the logical display layer stack rect size by default | 
 |         if (args.width == 0 || args.height == 0) { | 
 |             reqSize = display->getLayerStackSpaceRect().getSize(); | 
 |         } | 
 |  | 
 |         // Allow the caller to specify a dataspace regardless of the display's color mode, e.g. if | 
 |         // it wants sRGB regardless of the display's wide color mode. | 
 |         dataspace = args.dataspace == ui::Dataspace::UNKNOWN | 
 |                 ? ui::pickDataspaceFor(display->getCompositionDisplay()->getState().colorMode) | 
 |                 : args.dataspace; | 
 |     } | 
 |  | 
 |     RenderAreaFuture renderAreaFuture = ftl::defer([=] { | 
 |         return DisplayRenderArea::create(displayWeak, args.sourceCrop, reqSize, dataspace, | 
 |                                          args.useIdentityTransform, args.captureSecureLayers); | 
 |     }); | 
 |  | 
 |     auto traverseLayers = [this, args, layerStack](const LayerVector::Visitor& visitor) { | 
 |         traverseLayersInLayerStack(layerStack, args.uid, visitor); | 
 |     }; | 
 |  | 
 |     auto future = captureScreenCommon(std::move(renderAreaFuture), traverseLayers, reqSize, | 
 |                                       args.pixelFormat, args.allowProtected, args.grayscale, | 
 |                                       captureListener); | 
 |     return fenceStatus(future.get()); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::captureDisplay(DisplayId displayId, | 
 |                                         const sp<IScreenCaptureListener>& captureListener) { | 
 |     ui::LayerStack layerStack; | 
 |     wp<const DisplayDevice> displayWeak; | 
 |     ui::Size size; | 
 |     ui::Dataspace dataspace; | 
 |     { | 
 |         Mutex::Autolock lock(mStateLock); | 
 |  | 
 |         const auto display = getDisplayDeviceLocked(displayId); | 
 |         if (!display) { | 
 |             return NAME_NOT_FOUND; | 
 |         } | 
 |  | 
 |         displayWeak = display; | 
 |         layerStack = display->getLayerStack(); | 
 |         size = display->getLayerStackSpaceRect().getSize(); | 
 |         dataspace = ui::pickDataspaceFor(display->getCompositionDisplay()->getState().colorMode); | 
 |     } | 
 |  | 
 |     RenderAreaFuture renderAreaFuture = ftl::defer([=] { | 
 |         return DisplayRenderArea::create(displayWeak, Rect(), size, dataspace, | 
 |                                          false /* useIdentityTransform */, | 
 |                                          false /* captureSecureLayers */); | 
 |     }); | 
 |  | 
 |     auto traverseLayers = [this, layerStack](const LayerVector::Visitor& visitor) { | 
 |         traverseLayersInLayerStack(layerStack, CaptureArgs::UNSET_UID, visitor); | 
 |     }; | 
 |  | 
 |     if (captureListener == nullptr) { | 
 |         ALOGE("capture screen must provide a capture listener callback"); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     constexpr bool kAllowProtected = false; | 
 |     constexpr bool kGrayscale = false; | 
 |  | 
 |     auto future = captureScreenCommon(std::move(renderAreaFuture), traverseLayers, size, | 
 |                                       ui::PixelFormat::RGBA_8888, kAllowProtected, kGrayscale, | 
 |                                       captureListener); | 
 |     return fenceStatus(future.get()); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::captureLayers(const LayerCaptureArgs& args, | 
 |                                        const sp<IScreenCaptureListener>& captureListener) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     status_t validate = validateScreenshotPermissions(args); | 
 |     if (validate != OK) { | 
 |         return validate; | 
 |     } | 
 |  | 
 |     ui::Size reqSize; | 
 |     sp<Layer> parent; | 
 |     Rect crop(args.sourceCrop); | 
 |     std::unordered_set<sp<Layer>, SpHash<Layer>> excludeLayers; | 
 |     ui::Dataspace dataspace; | 
 |  | 
 |     // Call this before holding mStateLock to avoid any deadlocking. | 
 |     bool canCaptureBlackoutContent = hasCaptureBlackoutContentPermission(); | 
 |  | 
 |     { | 
 |         Mutex::Autolock lock(mStateLock); | 
 |  | 
 |         parent = LayerHandle::getLayer(args.layerHandle); | 
 |         if (parent == nullptr) { | 
 |             ALOGE("captureLayers called with an invalid or removed parent"); | 
 |             return NAME_NOT_FOUND; | 
 |         } | 
 |  | 
 |         if (!canCaptureBlackoutContent && | 
 |             parent->getDrawingState().flags & layer_state_t::eLayerSecure) { | 
 |             ALOGW("Attempting to capture secure layer: PERMISSION_DENIED"); | 
 |             return PERMISSION_DENIED; | 
 |         } | 
 |  | 
 |         Rect parentSourceBounds = parent->getCroppedBufferSize(parent->getDrawingState()); | 
 |         if (args.sourceCrop.width() <= 0) { | 
 |             crop.left = 0; | 
 |             crop.right = parentSourceBounds.getWidth(); | 
 |         } | 
 |  | 
 |         if (args.sourceCrop.height() <= 0) { | 
 |             crop.top = 0; | 
 |             crop.bottom = parentSourceBounds.getHeight(); | 
 |         } | 
 |  | 
 |         if (crop.isEmpty() || args.frameScaleX <= 0.0f || args.frameScaleY <= 0.0f) { | 
 |             // Error out if the layer has no source bounds (i.e. they are boundless) and a source | 
 |             // crop was not specified, or an invalid frame scale was provided. | 
 |             return BAD_VALUE; | 
 |         } | 
 |         reqSize = ui::Size(crop.width() * args.frameScaleX, crop.height() * args.frameScaleY); | 
 |  | 
 |         for (const auto& handle : args.excludeHandles) { | 
 |             sp<Layer> excludeLayer = LayerHandle::getLayer(handle); | 
 |             if (excludeLayer != nullptr) { | 
 |                 excludeLayers.emplace(excludeLayer); | 
 |             } else { | 
 |                 ALOGW("Invalid layer handle passed as excludeLayer to captureLayers"); | 
 |                 return NAME_NOT_FOUND; | 
 |             } | 
 |         } | 
 |  | 
 |         // The dataspace is depended on the color mode of display, that could use non-native mode | 
 |         // (ex. displayP3) to enhance the content, but some cases are checking native RGB in bytes, | 
 |         // and failed if display is not in native mode. This provide a way to force using native | 
 |         // colors when capture. | 
 |         dataspace = args.dataspace; | 
 |     } // mStateLock | 
 |  | 
 |     // really small crop or frameScale | 
 |     if (reqSize.width <= 0 || reqSize.height <= 0) { | 
 |         ALOGW("Failed to captureLayes: crop or scale too small"); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Rect layerStackSpaceRect(crop.left, crop.top, crop.left + reqSize.width, | 
 |                              crop.top + reqSize.height); | 
 |     bool childrenOnly = args.childrenOnly; | 
 |     RenderAreaFuture renderAreaFuture = ftl::defer([=]() -> std::unique_ptr<RenderArea> { | 
 |         return std::make_unique<LayerRenderArea>(*this, parent, crop, reqSize, dataspace, | 
 |                                                  childrenOnly, layerStackSpaceRect, | 
 |                                                  args.captureSecureLayers); | 
 |     }); | 
 |  | 
 |     auto traverseLayers = [parent, args, excludeLayers](const LayerVector::Visitor& visitor) { | 
 |         parent->traverseChildrenInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
 |             if (!layer->isVisible()) { | 
 |                 return; | 
 |             } else if (args.childrenOnly && layer == parent.get()) { | 
 |                 return; | 
 |             } else if (args.uid != CaptureArgs::UNSET_UID && args.uid != layer->getOwnerUid()) { | 
 |                 return; | 
 |             } | 
 |  | 
 |             auto p = sp<Layer>::fromExisting(layer); | 
 |             while (p != nullptr) { | 
 |                 if (excludeLayers.count(p) != 0) { | 
 |                     return; | 
 |                 } | 
 |                 p = p->getParent(); | 
 |             } | 
 |  | 
 |             visitor(layer); | 
 |         }); | 
 |     }; | 
 |  | 
 |     if (captureListener == nullptr) { | 
 |         ALOGE("capture screen must provide a capture listener callback"); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     auto future = captureScreenCommon(std::move(renderAreaFuture), traverseLayers, reqSize, | 
 |                                       args.pixelFormat, args.allowProtected, args.grayscale, | 
 |                                       captureListener); | 
 |     return fenceStatus(future.get()); | 
 | } | 
 |  | 
 | ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenCommon( | 
 |         RenderAreaFuture renderAreaFuture, TraverseLayersFunction traverseLayers, | 
 |         ui::Size bufferSize, ui::PixelFormat reqPixelFormat, bool allowProtected, bool grayscale, | 
 |         const sp<IScreenCaptureListener>& captureListener) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     if (exceedsMaxRenderTargetSize(bufferSize.getWidth(), bufferSize.getHeight())) { | 
 |         ALOGE("Attempted to capture screen with size (%" PRId32 ", %" PRId32 | 
 |               ") that exceeds render target size limit.", | 
 |               bufferSize.getWidth(), bufferSize.getHeight()); | 
 |         return ftl::yield<FenceResult>(base::unexpected(BAD_VALUE)).share(); | 
 |     } | 
 |  | 
 |     // Loop over all visible layers to see whether there's any protected layer. A protected layer is | 
 |     // typically a layer with DRM contents, or have the GRALLOC_USAGE_PROTECTED set on the buffer. | 
 |     // A protected layer has no implication on whether it's secure, which is explicitly set by | 
 |     // application to avoid being screenshot or drawn via unsecure display. | 
 |     const bool supportsProtected = getRenderEngine().supportsProtectedContent(); | 
 |     bool hasProtectedLayer = false; | 
 |     if (allowProtected && supportsProtected) { | 
 |         auto future = mScheduler->schedule([=]() { | 
 |             bool protectedLayerFound = false; | 
 |             traverseLayers([&](Layer* layer) { | 
 |                 protectedLayerFound = | 
 |                         protectedLayerFound || (layer->isVisible() && layer->isProtected()); | 
 |             }); | 
 |             return protectedLayerFound; | 
 |         }); | 
 |         hasProtectedLayer = future.get(); | 
 |     } | 
 |  | 
 |     const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER | | 
 |             GRALLOC_USAGE_HW_TEXTURE | | 
 |             (hasProtectedLayer && allowProtected && supportsProtected | 
 |                      ? GRALLOC_USAGE_PROTECTED | 
 |                      : GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); | 
 |     sp<GraphicBuffer> buffer = | 
 |             getFactory().createGraphicBuffer(bufferSize.getWidth(), bufferSize.getHeight(), | 
 |                                              static_cast<android_pixel_format>(reqPixelFormat), | 
 |                                              1 /* layerCount */, usage, "screenshot"); | 
 |  | 
 |     const status_t bufferStatus = buffer->initCheck(); | 
 |     if (bufferStatus != OK) { | 
 |         // Animations may end up being really janky, but don't crash here. | 
 |         // Otherwise an irreponsible process may cause an SF crash by allocating | 
 |         // too much. | 
 |         ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus); | 
 |         return ftl::yield<FenceResult>(base::unexpected(bufferStatus)).share(); | 
 |     } | 
 |     const std::shared_ptr<renderengine::ExternalTexture> texture = std::make_shared< | 
 |             renderengine::impl::ExternalTexture>(buffer, getRenderEngine(), | 
 |                                                  renderengine::impl::ExternalTexture::Usage:: | 
 |                                                          WRITEABLE); | 
 |     return captureScreenCommon(std::move(renderAreaFuture), traverseLayers, texture, | 
 |                                false /* regionSampling */, grayscale, captureListener); | 
 | } | 
 |  | 
 | ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenCommon( | 
 |         RenderAreaFuture renderAreaFuture, TraverseLayersFunction traverseLayers, | 
 |         const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling, | 
 |         bool grayscale, const sp<IScreenCaptureListener>& captureListener) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     bool canCaptureBlackoutContent = hasCaptureBlackoutContentPermission(); | 
 |  | 
 |     auto future = mScheduler->schedule( | 
 |             [=, renderAreaFuture = std::move(renderAreaFuture)]() FTL_FAKE_GUARD( | 
 |                     kMainThreadContext) mutable -> ftl::SharedFuture<FenceResult> { | 
 |                 ScreenCaptureResults captureResults; | 
 |                 std::unique_ptr<RenderArea> renderArea = renderAreaFuture.get(); | 
 |                 if (!renderArea) { | 
 |                     ALOGW("Skipping screen capture because of invalid render area."); | 
 |                     if (captureListener) { | 
 |                         captureResults.fenceResult = base::unexpected(NO_MEMORY); | 
 |                         captureListener->onScreenCaptureCompleted(captureResults); | 
 |                     } | 
 |                     return ftl::yield<FenceResult>(base::unexpected(NO_ERROR)).share(); | 
 |                 } | 
 |  | 
 |                 ftl::SharedFuture<FenceResult> renderFuture; | 
 |                 renderArea->render([&]() FTL_FAKE_GUARD(kMainThreadContext) { | 
 |                     renderFuture = renderScreenImpl(std::move(renderArea), traverseLayers, buffer, | 
 |                                                     canCaptureBlackoutContent, regionSampling, | 
 |                                                     grayscale, captureResults); | 
 |                 }); | 
 |  | 
 |                 if (captureListener) { | 
 |                     // Defer blocking on renderFuture back to the Binder thread. | 
 |                     return ftl::Future(std::move(renderFuture)) | 
 |                             .then([captureListener, captureResults = std::move(captureResults)]( | 
 |                                           FenceResult fenceResult) mutable -> FenceResult { | 
 |                                 captureResults.fenceResult = std::move(fenceResult); | 
 |                                 captureListener->onScreenCaptureCompleted(captureResults); | 
 |                                 return base::unexpected(NO_ERROR); | 
 |                             }) | 
 |                             .share(); | 
 |                 } | 
 |                 return renderFuture; | 
 |             }); | 
 |  | 
 |     // Flatten nested futures. | 
 |     auto chain = ftl::Future(std::move(future)).then([](ftl::SharedFuture<FenceResult> future) { | 
 |         return future; | 
 |     }); | 
 |  | 
 |     return chain.share(); | 
 | } | 
 |  | 
 | ftl::SharedFuture<FenceResult> SurfaceFlinger::renderScreenImpl( | 
 |         std::unique_ptr<RenderArea> renderArea, TraverseLayersFunction traverseLayers, | 
 |         const std::shared_ptr<renderengine::ExternalTexture>& buffer, | 
 |         bool canCaptureBlackoutContent, bool regionSampling, bool grayscale, | 
 |         ScreenCaptureResults& captureResults) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     size_t layerCount = 0; | 
 |     traverseLayers([&](Layer* layer) { | 
 |         layerCount++; | 
 |         captureResults.capturedSecureLayers = | 
 |                 captureResults.capturedSecureLayers || (layer->isVisible() && layer->isSecure()); | 
 |     }); | 
 |  | 
 |     // We allow the system server to take screenshots of secure layers for | 
 |     // use in situations like the Screen-rotation animation and place | 
 |     // the impetus on WindowManager to not persist them. | 
 |     if (captureResults.capturedSecureLayers && !canCaptureBlackoutContent) { | 
 |         ALOGW("FB is protected: PERMISSION_DENIED"); | 
 |         return ftl::yield<FenceResult>(base::unexpected(PERMISSION_DENIED)).share(); | 
 |     } | 
 |  | 
 |     captureResults.buffer = buffer->getBuffer(); | 
 |     auto dataspace = renderArea->getReqDataSpace(); | 
 |     auto parent = renderArea->getParentLayer(); | 
 |     auto renderIntent = RenderIntent::TONE_MAP_COLORIMETRIC; | 
 |     auto sdrWhitePointNits = DisplayDevice::sDefaultMaxLumiance; | 
 |     auto displayBrightnessNits = DisplayDevice::sDefaultMaxLumiance; | 
 |  | 
 |     if (dataspace == ui::Dataspace::UNKNOWN && parent) { | 
 |         Mutex::Autolock lock(mStateLock); | 
 |         auto display = findDisplay([layerStack = parent->getLayerStack()](const auto& display) { | 
 |             return display.getLayerStack() == layerStack; | 
 |         }); | 
 |         if (!display) { | 
 |             // If the layer is not on a display, use the dataspace for the default display. | 
 |             display = getDefaultDisplayDeviceLocked(); | 
 |         } | 
 |  | 
 |         dataspace = ui::pickDataspaceFor(display->getCompositionDisplay()->getState().colorMode); | 
 |         renderIntent = display->getCompositionDisplay()->getState().renderIntent; | 
 |         sdrWhitePointNits = display->getCompositionDisplay()->getState().sdrWhitePointNits; | 
 |         displayBrightnessNits = display->getCompositionDisplay()->getState().displayBrightnessNits; | 
 |     } | 
 |     captureResults.capturedDataspace = dataspace; | 
 |  | 
 |     const auto transform = renderArea->getTransform(); | 
 |     const auto display = renderArea->getDisplayDevice(); | 
 |  | 
 |     std::vector<std::pair<Layer*, sp<LayerFE>>> layers; | 
 |     layers.reserve(layerCount); | 
 |     std::unordered_set<compositionengine::LayerFE*> filterForScreenshot; | 
 |     traverseLayers([&](Layer* layer) { | 
 |         captureResults.capturedHdrLayers |= isHdrLayer(layer); | 
 |         // Layer::prepareClientComposition uses the layer's snapshot to populate the resulting | 
 |         // LayerSettings. Calling Layer::updateSnapshot ensures that LayerSettings are | 
 |         // generated with the layer's current buffer and geometry. | 
 |         layer->updateSnapshot(true /* updateGeometry */); | 
 |  | 
 |         layers.emplace_back(layer, layer->copyCompositionEngineLayerFE()); | 
 |  | 
 |         sp<LayerFE>& layerFE = layers.back().second; | 
 |  | 
 |         layerFE->mSnapshot->geomLayerTransform = | 
 |                 renderArea->getTransform() * layerFE->mSnapshot->geomLayerTransform; | 
 |  | 
 |         if (layer->needsFilteringForScreenshots(display.get(), transform)) { | 
 |             filterForScreenshot.insert(layerFE.get()); | 
 |         } | 
 |     }); | 
 |  | 
 |     ui::LayerStack layerStack{ui::DEFAULT_LAYER_STACK}; | 
 |     if (!layers.empty()) { | 
 |         const sp<LayerFE>& layerFE = layers.back().second; | 
 |         layerStack = layerFE->getCompositionState()->outputFilter.layerStack; | 
 |     } | 
 |  | 
 |     auto copyLayerFEs = [&layers]() { | 
 |         std::vector<sp<compositionengine::LayerFE>> layerFEs; | 
 |         layerFEs.reserve(layers.size()); | 
 |         for (const auto& [_, layerFE] : layers) { | 
 |             layerFEs.push_back(layerFE); | 
 |         } | 
 |         return layerFEs; | 
 |     }; | 
 |  | 
 |     auto present = [this, buffer = std::move(buffer), dataspace, sdrWhitePointNits, | 
 |                     displayBrightnessNits, filterForScreenshot = std::move(filterForScreenshot), | 
 |                     grayscale, layerFEs = copyLayerFEs(), layerStack, regionSampling, | 
 |                     renderArea = std::move(renderArea), renderIntent]() -> FenceResult { | 
 |         std::unique_ptr<compositionengine::CompositionEngine> compositionEngine = | 
 |                 mFactory.createCompositionEngine(); | 
 |         compositionEngine->setRenderEngine(mRenderEngine.get()); | 
 |  | 
 |         compositionengine::Output::ColorProfile colorProfile{.dataspace = dataspace, | 
 |                                                              .renderIntent = renderIntent}; | 
 |  | 
 |         std::shared_ptr<ScreenCaptureOutput> output = createScreenCaptureOutput( | 
 |                 ScreenCaptureOutputArgs{.compositionEngine = *compositionEngine, | 
 |                                         .colorProfile = colorProfile, | 
 |                                         .renderArea = *renderArea, | 
 |                                         .layerStack = layerStack, | 
 |                                         .buffer = std::move(buffer), | 
 |                                         .sdrWhitePointNits = sdrWhitePointNits, | 
 |                                         .displayBrightnessNits = displayBrightnessNits, | 
 |                                         .filterForScreenshot = std::move(filterForScreenshot), | 
 |                                         .regionSampling = regionSampling}); | 
 |  | 
 |         const float colorSaturation = grayscale ? 0 : 1; | 
 |         compositionengine::CompositionRefreshArgs refreshArgs{ | 
 |                 .outputs = {output}, | 
 |                 .layers = std::move(layerFEs), | 
 |                 .updatingOutputGeometryThisFrame = true, | 
 |                 .updatingGeometryThisFrame = true, | 
 |                 .colorTransformMatrix = calculateColorMatrix(colorSaturation), | 
 |         }; | 
 |         compositionEngine->present(refreshArgs); | 
 |  | 
 |         return output->getRenderSurface()->getClientTargetAcquireFence(); | 
 |     }; | 
 |  | 
 |     // If RenderEngine is threaded, we can safely call CompositionEngine::present off the main | 
 |     // thread as the RenderEngine::drawLayers call will run on RenderEngine's thread. Otherwise, | 
 |     // we need RenderEngine to run on the main thread so we call CompositionEngine::present | 
 |     // immediately. | 
 |     // | 
 |     // TODO(b/196334700) Once we use RenderEngineThreaded everywhere we can always defer the call | 
 |     // to CompositionEngine::present. | 
 |     const bool renderEngineIsThreaded = [&]() { | 
 |         using Type = renderengine::RenderEngine::RenderEngineType; | 
 |         const auto type = mRenderEngine->getRenderEngineType(); | 
 |         return type == Type::THREADED || type == Type::SKIA_GL_THREADED; | 
 |     }(); | 
 |     auto presentFuture = renderEngineIsThreaded ? ftl::defer(std::move(present)).share() | 
 |                                                 : ftl::yield(present()).share(); | 
 |  | 
 |     for (auto& [layer, layerFE] : layers) { | 
 |         layer->onLayerDisplayed( | 
 |                 ftl::Future(presentFuture) | 
 |                         .then([layerFE = std::move(layerFE)](FenceResult) { | 
 |                             return layerFE->stealCompositionResult().releaseFences.back().get(); | 
 |                         }) | 
 |                         .share()); | 
 |     } | 
 |  | 
 |     return presentFuture; | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | void SurfaceFlinger::State::traverse(const LayerVector::Visitor& visitor) const { | 
 |     layersSortedByZ.traverse(visitor); | 
 | } | 
 |  | 
 | void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const { | 
 |     layersSortedByZ.traverseInZOrder(stateSet, visitor); | 
 | } | 
 |  | 
 | void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const { | 
 |     layersSortedByZ.traverseInReverseZOrder(stateSet, visitor); | 
 | } | 
 |  | 
 | void SurfaceFlinger::traverseLayersInLayerStack(ui::LayerStack layerStack, const int32_t uid, | 
 |                                                 const LayerVector::Visitor& visitor) { | 
 |     // We loop through the first level of layers without traversing, | 
 |     // as we need to determine which layers belong to the requested display. | 
 |     for (const auto& layer : mDrawingState.layersSortedByZ) { | 
 |         if (layer->getLayerStack() != layerStack) { | 
 |             continue; | 
 |         } | 
 |         // relative layers are traversed in Layer::traverseInZOrder | 
 |         layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
 |             if (layer->isInternalDisplayOverlay()) { | 
 |                 return; | 
 |             } | 
 |             if (!layer->isVisible()) { | 
 |                 return; | 
 |             } | 
 |             if (uid != CaptureArgs::UNSET_UID && layer->getOwnerUid() != uid) { | 
 |                 return; | 
 |             } | 
 |             visitor(layer); | 
 |         }); | 
 |     } | 
 | } | 
 |  | 
 | ftl::Optional<scheduler::FrameRateMode> SurfaceFlinger::getPreferredDisplayMode( | 
 |         PhysicalDisplayId displayId, DisplayModeId defaultModeId) const { | 
 |     if (const auto schedulerMode = mScheduler->getPreferredDisplayMode(); | 
 |         schedulerMode && schedulerMode->modePtr->getPhysicalDisplayId() == displayId) { | 
 |         return schedulerMode; | 
 |     } | 
 |  | 
 |     return mPhysicalDisplays.get(displayId) | 
 |             .transform(&PhysicalDisplay::snapshotRef) | 
 |             .and_then([&](const display::DisplaySnapshot& snapshot) { | 
 |                 return snapshot.displayModes().get(defaultModeId); | 
 |             }) | 
 |             .transform([](const DisplayModePtr& modePtr) { | 
 |                 return scheduler::FrameRateMode{modePtr->getFps(), ftl::as_non_null(modePtr)}; | 
 |             }); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setDesiredDisplayModeSpecsInternal( | 
 |         const sp<DisplayDevice>& display, | 
 |         const scheduler::RefreshRateSelector::PolicyVariant& policy) { | 
 |     const auto displayId = display->getPhysicalId(); | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     if (mDebugDisplayModeSetByBackdoor) { | 
 |         // ignore this request as mode is overridden by backdoor | 
 |         return NO_ERROR; | 
 |     } | 
 |  | 
 |     auto& selector = display->refreshRateSelector(); | 
 |     using SetPolicyResult = scheduler::RefreshRateSelector::SetPolicyResult; | 
 |  | 
 |     switch (selector.setPolicy(policy)) { | 
 |         case SetPolicyResult::Invalid: | 
 |             return BAD_VALUE; | 
 |         case SetPolicyResult::Unchanged: | 
 |             return NO_ERROR; | 
 |         case SetPolicyResult::Changed: | 
 |             return applyRefreshRateSelectorPolicy(displayId, selector); | 
 |     } | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::applyRefreshRateSelectorPolicy( | 
 |         PhysicalDisplayId displayId, const scheduler::RefreshRateSelector& selector) { | 
 |     const scheduler::RefreshRateSelector::Policy currentPolicy = selector.getCurrentPolicy(); | 
 |     ALOGV("Setting desired display mode specs: %s", currentPolicy.toString().c_str()); | 
 |  | 
 |     // TODO(b/140204874): Leave the event in until we do proper testing with all apps that might | 
 |     // be depending in this callback. | 
 |     if (const auto activeMode = selector.getActiveMode(); displayId == mActiveDisplayId) { | 
 |         mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, activeMode); | 
 |         toggleKernelIdleTimer(); | 
 |     } else { | 
 |         mScheduler->onNonPrimaryDisplayModeChanged(mAppConnectionHandle, activeMode); | 
 |     } | 
 |  | 
 |     auto preferredModeOpt = getPreferredDisplayMode(displayId, currentPolicy.defaultMode); | 
 |     if (!preferredModeOpt) { | 
 |         ALOGE("%s: Preferred mode is unknown", __func__); | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     auto preferredMode = std::move(*preferredModeOpt); | 
 |     const auto preferredModeId = preferredMode.modePtr->getId(); | 
 |  | 
 |     ALOGV("Switching to Scheduler preferred mode %d (%s)", preferredModeId.value(), | 
 |           to_string(preferredMode.fps).c_str()); | 
 |  | 
 |     if (!selector.isModeAllowed(preferredMode)) { | 
 |         ALOGE("%s: Preferred mode %d is disallowed", __func__, preferredModeId.value()); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     setDesiredActiveMode({std::move(preferredMode), .emitEvent = true}); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | namespace { | 
 | FpsRange translate(const gui::DisplayModeSpecs::RefreshRateRanges::RefreshRateRange& aidlRange) { | 
 |     return FpsRange{Fps::fromValue(aidlRange.min), Fps::fromValue(aidlRange.max)}; | 
 | } | 
 |  | 
 | FpsRanges translate(const gui::DisplayModeSpecs::RefreshRateRanges& aidlRanges) { | 
 |     return FpsRanges{translate(aidlRanges.physical), translate(aidlRanges.render)}; | 
 | } | 
 |  | 
 | gui::DisplayModeSpecs::RefreshRateRanges::RefreshRateRange translate(const FpsRange& range) { | 
 |     gui::DisplayModeSpecs::RefreshRateRanges::RefreshRateRange aidlRange; | 
 |     aidlRange.min = range.min.getValue(); | 
 |     aidlRange.max = range.max.getValue(); | 
 |     return aidlRange; | 
 | } | 
 |  | 
 | gui::DisplayModeSpecs::RefreshRateRanges translate(const FpsRanges& ranges) { | 
 |     gui::DisplayModeSpecs::RefreshRateRanges aidlRanges; | 
 |     aidlRanges.physical = translate(ranges.physical); | 
 |     aidlRanges.render = translate(ranges.render); | 
 |     return aidlRanges; | 
 | } | 
 |  | 
 | } // namespace | 
 |  | 
 | status_t SurfaceFlinger::setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | 
 |                                                     const gui::DisplayModeSpecs& specs) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     if (!displayToken) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(kMainThreadContext) -> status_t { | 
 |         const auto display = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(displayToken)); | 
 |         if (!display) { | 
 |             ALOGE("Attempt to set desired display modes for invalid display token %p", | 
 |                   displayToken.get()); | 
 |             return NAME_NOT_FOUND; | 
 |         } else if (display->isVirtual()) { | 
 |             ALOGW("Attempt to set desired display modes for virtual display"); | 
 |             return INVALID_OPERATION; | 
 |         } else { | 
 |             using Policy = scheduler::RefreshRateSelector::DisplayManagerPolicy; | 
 |             const Policy policy{DisplayModeId(specs.defaultMode), translate(specs.primaryRanges), | 
 |                                 translate(specs.appRequestRanges), specs.allowGroupSwitching}; | 
 |  | 
 |             return setDesiredDisplayModeSpecsInternal(display, policy); | 
 |         } | 
 |     }); | 
 |  | 
 |     return future.get(); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | 
 |                                                     gui::DisplayModeSpecs* outSpecs) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     if (!displayToken || !outSpecs) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |     const auto display = getDisplayDeviceLocked(displayToken); | 
 |     if (!display) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     if (display->isVirtual()) { | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     scheduler::RefreshRateSelector::Policy policy = | 
 |             display->refreshRateSelector().getDisplayManagerPolicy(); | 
 |     outSpecs->defaultMode = policy.defaultMode.value(); | 
 |     outSpecs->allowGroupSwitching = policy.allowGroupSwitching; | 
 |     outSpecs->primaryRanges = translate(policy.primaryRanges); | 
 |     outSpecs->appRequestRanges = translate(policy.appRequestRanges); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void SurfaceFlinger::onLayerFirstRef(Layer* layer) { | 
 |     mNumLayers++; | 
 |     if (!layer->isRemovedFromCurrentState()) { | 
 |         mScheduler->registerLayer(layer); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::onLayerDestroyed(Layer* layer) { | 
 |     mNumLayers--; | 
 |     removeHierarchyFromOffscreenLayers(layer); | 
 |     if (!layer->isRemovedFromCurrentState()) { | 
 |         mScheduler->deregisterLayer(layer); | 
 |     } | 
 |     if (mTransactionTracing) { | 
 |         mTransactionTracing->onLayerRemoved(layer->getSequence()); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::onLayerUpdate() { | 
 |     scheduleCommit(FrameHint::kActive); | 
 | } | 
 |  | 
 | // WARNING: ONLY CALL THIS FROM LAYER DTOR | 
 | // Here we add children in the current state to offscreen layers and remove the | 
 | // layer itself from the offscreen layer list.  Since | 
 | // this is the dtor, it is safe to access the current state.  This keeps us | 
 | // from dangling children layers such that they are not reachable from the | 
 | // Drawing state nor the offscreen layer list | 
 | // See b/141111965 | 
 | void SurfaceFlinger::removeHierarchyFromOffscreenLayers(Layer* layer) { | 
 |     for (auto& child : layer->getCurrentChildren()) { | 
 |         mOffscreenLayers.emplace(child.get()); | 
 |     } | 
 |     mOffscreenLayers.erase(layer); | 
 | } | 
 |  | 
 | void SurfaceFlinger::removeFromOffscreenLayers(Layer* layer) { | 
 |     mOffscreenLayers.erase(layer); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, | 
 |                                                  float lightPosY, float lightPosZ, | 
 |                                                  float lightRadius) { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor); | 
 |     mCurrentState.globalShadowSettings.spotColor = vec4(spotColor); | 
 |     mCurrentState.globalShadowSettings.lightPos.y = lightPosY; | 
 |     mCurrentState.globalShadowSettings.lightPos.z = lightPosZ; | 
 |     mCurrentState.globalShadowSettings.lightRadius = lightRadius; | 
 |  | 
 |     // these values are overridden when calculating the shadow settings for a layer. | 
 |     mCurrentState.globalShadowSettings.lightPos.x = 0.f; | 
 |     mCurrentState.globalShadowSettings.length = 0.f; | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | const std::unordered_map<std::string, uint32_t>& SurfaceFlinger::getGenericLayerMetadataKeyMap() | 
 |         const { | 
 |     // TODO(b/149500060): Remove this fixed/static mapping. Please prefer taking | 
 |     // on the work to remove the table in that bug rather than adding more to | 
 |     // it. | 
 |     static const std::unordered_map<std::string, uint32_t> genericLayerMetadataKeyMap{ | 
 |             {"org.chromium.arc.V1_0.TaskId", gui::METADATA_TASK_ID}, | 
 |             {"org.chromium.arc.V1_0.CursorInfo", gui::METADATA_MOUSE_CURSOR}, | 
 |     }; | 
 |     return genericLayerMetadataKeyMap; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setOverrideFrameRate(uid_t uid, float frameRate) { | 
 |     PhysicalDisplayId displayId = [&]() { | 
 |         Mutex::Autolock lock(mStateLock); | 
 |         return getDefaultDisplayDeviceLocked()->getPhysicalId(); | 
 |     }(); | 
 |  | 
 |     mScheduler->setGameModeRefreshRateForUid(FrameRateOverride{static_cast<uid_t>(uid), frameRate}); | 
 |     mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void SurfaceFlinger::enableRefreshRateOverlay(bool enable) { | 
 |     for (const auto& [id, display] : mPhysicalDisplays) { | 
 |         if (display.snapshot().connectionType() == ui::DisplayConnectionType::Internal) { | 
 |             if (const auto device = getDisplayDeviceLocked(id)) { | 
 |                 device->enableRefreshRateOverlay(enable, mRefreshRateOverlaySpinner, | 
 |                                                  mRefreshRateOverlayRenderRate); | 
 |             } | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | int SurfaceFlinger::getGpuContextPriority() { | 
 |     return getRenderEngine().getContextPriority(); | 
 | } | 
 |  | 
 | int SurfaceFlinger::calculateMaxAcquiredBufferCount(Fps refreshRate, | 
 |                                                     std::chrono::nanoseconds presentLatency) { | 
 |     auto pipelineDepth = presentLatency.count() / refreshRate.getPeriodNsecs(); | 
 |     if (presentLatency.count() % refreshRate.getPeriodNsecs()) { | 
 |         pipelineDepth++; | 
 |     } | 
 |     return std::max(1ll, pipelineDepth - 1); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getMaxAcquiredBufferCount(int* buffers) const { | 
 |     Fps maxRefreshRate = 60_Hz; | 
 |  | 
 |     if (!getHwComposer().isHeadless()) { | 
 |         if (const auto display = getDefaultDisplayDevice()) { | 
 |             maxRefreshRate = display->refreshRateSelector().getSupportedRefreshRateRange().max; | 
 |         } | 
 |     } | 
 |  | 
 |     *buffers = getMaxAcquiredBufferCountForRefreshRate(maxRefreshRate); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const { | 
 |     Fps refreshRate = 60_Hz; | 
 |  | 
 |     if (const auto frameRateOverride = mScheduler->getFrameRateOverride(uid)) { | 
 |         refreshRate = *frameRateOverride; | 
 |     } else if (!getHwComposer().isHeadless()) { | 
 |         if (const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked())) { | 
 |             refreshRate = display->refreshRateSelector().getActiveMode().fps; | 
 |         } | 
 |     } | 
 |  | 
 |     return getMaxAcquiredBufferCountForRefreshRate(refreshRate); | 
 | } | 
 |  | 
 | int SurfaceFlinger::getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const { | 
 |     const auto vsyncConfig = mVsyncConfiguration->getConfigsForRefreshRate(refreshRate).late; | 
 |     const auto presentLatency = vsyncConfig.appWorkDuration + vsyncConfig.sfWorkDuration; | 
 |     return calculateMaxAcquiredBufferCount(refreshRate, presentLatency); | 
 | } | 
 |  | 
 | void SurfaceFlinger::handleLayerCreatedLocked(const LayerCreatedState& state, VsyncId vsyncId) { | 
 |     sp<Layer> layer = state.layer.promote(); | 
 |     if (!layer) { | 
 |         ALOGD("Layer was destroyed soon after creation %p", state.layer.unsafe_get()); | 
 |         return; | 
 |     } | 
 |  | 
 |     sp<Layer> parent; | 
 |     bool addToRoot = state.addToRoot; | 
 |     if (state.initialParent != nullptr) { | 
 |         parent = state.initialParent.promote(); | 
 |         if (parent == nullptr) { | 
 |             ALOGD("Parent was destroyed soon after creation %p", state.initialParent.unsafe_get()); | 
 |             addToRoot = false; | 
 |         } | 
 |     } | 
 |  | 
 |     if (parent == nullptr && addToRoot) { | 
 |         layer->setIsAtRoot(true); | 
 |         mCurrentState.layersSortedByZ.add(layer); | 
 |     } else if (parent == nullptr) { | 
 |         layer->onRemovedFromCurrentState(); | 
 |     } else if (parent->isRemovedFromCurrentState()) { | 
 |         parent->addChild(layer); | 
 |         layer->onRemovedFromCurrentState(); | 
 |     } else { | 
 |         parent->addChild(layer); | 
 |     } | 
 |  | 
 |     ui::LayerStack layerStack = layer->getLayerStack(LayerVector::StateSet::Current); | 
 |     sp<const DisplayDevice> hintDisplay; | 
 |     // Find the display that includes the layer. | 
 |     for (const auto& [token, display] : mDisplays) { | 
 |         if (display->getLayerStack() == layerStack) { | 
 |             hintDisplay = display; | 
 |             break; | 
 |         } | 
 |     } | 
 |  | 
 |     if (hintDisplay) { | 
 |         layer->updateTransformHint(hintDisplay->getTransformHint()); | 
 |     } | 
 |  | 
 |     if (mTransactionTracing) { | 
 |         mTransactionTracing->onLayerAddedToDrawingState(layer->getSequence(), vsyncId.value); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::sample() { | 
 |     if (!mLumaSampling || !mRegionSamplingThread) { | 
 |         return; | 
 |     } | 
 |  | 
 |     mRegionSamplingThread->onCompositionComplete(mScheduler->getScheduledFrameTime()); | 
 | } | 
 |  | 
 | void SurfaceFlinger::onActiveDisplaySizeChanged(const sp<const DisplayDevice>& activeDisplay) { | 
 |     mScheduler->onActiveDisplayAreaChanged(activeDisplay->getWidth() * activeDisplay->getHeight()); | 
 |     getRenderEngine().onActiveDisplaySizeChanged(activeDisplay->getSize()); | 
 | } | 
 |  | 
 | void SurfaceFlinger::onActiveDisplayChangedLocked(const sp<DisplayDevice>& inactiveDisplay, | 
 |                                                   const sp<DisplayDevice>& activeDisplay) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     if (inactiveDisplay) { | 
 |         inactiveDisplay->getCompositionDisplay()->setLayerCachingTexturePoolEnabled(false); | 
 |     } | 
 |  | 
 |     mActiveDisplayId = activeDisplay->getPhysicalId(); | 
 |     activeDisplay->getCompositionDisplay()->setLayerCachingTexturePoolEnabled(true); | 
 |  | 
 |     updateInternalDisplayVsyncLocked(activeDisplay); | 
 |     mScheduler->setModeChangePending(false); | 
 |     mScheduler->setLeaderDisplay(mActiveDisplayId); | 
 |  | 
 |     onActiveDisplaySizeChanged(activeDisplay); | 
 |     mActiveDisplayTransformHint = activeDisplay->getTransformHint(); | 
 |  | 
 |     // The policy of the new active/leader display may have changed while it was inactive. In that | 
 |     // case, its preferred mode has not been propagated to HWC (via setDesiredActiveMode). In either | 
 |     // case, the Scheduler's cachedModeChangedParams must be initialized to the newly active mode, | 
 |     // and the kernel idle timer of the newly active display must be toggled. | 
 |     applyRefreshRateSelectorPolicy(mActiveDisplayId, activeDisplay->refreshRateSelector()); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::addWindowInfosListener( | 
 |         const sp<IWindowInfosListener>& windowInfosListener) const { | 
 |     mWindowInfosListenerInvoker->addWindowInfosListener(windowInfosListener); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::removeWindowInfosListener( | 
 |         const sp<IWindowInfosListener>& windowInfosListener) const { | 
 |     mWindowInfosListenerInvoker->removeWindowInfosListener(windowInfosListener); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | std::shared_ptr<renderengine::ExternalTexture> SurfaceFlinger::getExternalTextureFromBufferData( | 
 |         BufferData& bufferData, const char* layerName, uint64_t transactionId) { | 
 |     if (bufferData.buffer && | 
 |         exceedsMaxRenderTargetSize(bufferData.buffer->getWidth(), bufferData.buffer->getHeight())) { | 
 |         std::string errorMessage = | 
 |                 base::StringPrintf("Attempted to create an ExternalTexture with size (%u, %u) for " | 
 |                                    "layer %s that exceeds render target size limit of %u.", | 
 |                                    bufferData.buffer->getWidth(), bufferData.buffer->getHeight(), | 
 |                                    layerName, static_cast<uint32_t>(mMaxRenderTargetSize)); | 
 |         ALOGD("%s", errorMessage.c_str()); | 
 |         if (bufferData.releaseBufferListener) { | 
 |             bufferData.releaseBufferListener->onTransactionQueueStalled(errorMessage); | 
 |         } | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     bool cachedBufferChanged = | 
 |             bufferData.flags.test(BufferData::BufferDataChange::cachedBufferChanged); | 
 |     if (cachedBufferChanged && bufferData.buffer) { | 
 |         auto result = ClientCache::getInstance().add(bufferData.cachedBuffer, bufferData.buffer); | 
 |         if (result.ok()) { | 
 |             return result.value(); | 
 |         } | 
 |  | 
 |         if (result.error() == ClientCache::AddError::CacheFull) { | 
 |             ALOGE("Attempted to create an ExternalTexture for layer %s but CacheFull", layerName); | 
 |  | 
 |             if (bufferData.releaseBufferListener) { | 
 |                 bufferData.releaseBufferListener->onTransactionQueueStalled( | 
 |                         "Buffer processing hung due to full buffer cache"); | 
 |             } | 
 |         } | 
 |  | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     if (cachedBufferChanged) { | 
 |         return ClientCache::getInstance().get(bufferData.cachedBuffer); | 
 |     } | 
 |  | 
 |     if (bufferData.buffer) { | 
 |         return std::make_shared< | 
 |                 renderengine::impl::ExternalTexture>(bufferData.buffer, getRenderEngine(), | 
 |                                                      renderengine::impl::ExternalTexture::Usage:: | 
 |                                                              READABLE); | 
 |     } | 
 |  | 
 |     return nullptr; | 
 | } | 
 |  | 
 | bool SurfaceFlinger::commitMirrorDisplays(VsyncId vsyncId) { | 
 |     std::vector<MirrorDisplayState> mirrorDisplays; | 
 |     { | 
 |         std::scoped_lock<std::mutex> lock(mMirrorDisplayLock); | 
 |         mirrorDisplays = std::move(mMirrorDisplays); | 
 |         mMirrorDisplays.clear(); | 
 |         if (mirrorDisplays.size() == 0) { | 
 |             return false; | 
 |         } | 
 |     } | 
 |  | 
 |     sp<IBinder> unused; | 
 |     for (const auto& mirrorDisplay : mirrorDisplays) { | 
 |         // Set mirror layer's default layer stack to -1 so it doesn't end up rendered on a display | 
 |         // accidentally. | 
 |         sp<Layer> rootMirrorLayer = LayerHandle::getLayer(mirrorDisplay.rootHandle); | 
 |         rootMirrorLayer->setLayerStack(ui::LayerStack::fromValue(-1)); | 
 |         for (const auto& layer : mDrawingState.layersSortedByZ) { | 
 |             if (layer->getLayerStack() != mirrorDisplay.layerStack || | 
 |                 layer->isInternalDisplayOverlay()) { | 
 |                 continue; | 
 |             } | 
 |  | 
 |             LayerCreationArgs mirrorArgs(this, mirrorDisplay.client, "MirrorLayerParent", | 
 |                                          ISurfaceComposerClient::eNoColorFill, | 
 |                                          gui::LayerMetadata()); | 
 |             sp<Layer> childMirror; | 
 |             createEffectLayer(mirrorArgs, &unused, &childMirror); | 
 |             childMirror->setClonedChild(layer->createClone()); | 
 |             if (mTransactionTracing) { | 
 |                 mTransactionTracing->onLayerAddedToDrawingState(childMirror->getSequence(), | 
 |                                                                 vsyncId.value); | 
 |             } | 
 |             childMirror->reparent(mirrorDisplay.rootHandle); | 
 |         } | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | bool SurfaceFlinger::commitCreatedLayers(VsyncId vsyncId) { | 
 |     std::vector<LayerCreatedState> createdLayers; | 
 |     { | 
 |         std::scoped_lock<std::mutex> lock(mCreatedLayersLock); | 
 |         createdLayers = std::move(mCreatedLayers); | 
 |         mCreatedLayers.clear(); | 
 |         if (createdLayers.size() == 0) { | 
 |             return false; | 
 |         } | 
 |     } | 
 |  | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     for (const auto& createdLayer : createdLayers) { | 
 |         handleLayerCreatedLocked(createdLayer, vsyncId); | 
 |     } | 
 |     createdLayers.clear(); | 
 |     mLayersAdded = true; | 
 |     return true; | 
 | } | 
 |  | 
 | void SurfaceFlinger::updateLayerMetadataSnapshot() { | 
 |     LayerMetadata parentMetadata; | 
 |     for (const auto& layer : mDrawingState.layersSortedByZ) { | 
 |         layer->updateMetadataSnapshot(parentMetadata); | 
 |     } | 
 |  | 
 |     std::unordered_set<Layer*> visited; | 
 |     mDrawingState.traverse([&visited](Layer* layer) { | 
 |         if (visited.find(layer) != visited.end()) { | 
 |             return; | 
 |         } | 
 |  | 
 |         // If the layer isRelativeOf, then either it's relative metadata will be set | 
 |         // recursively when updateRelativeMetadataSnapshot is called on its relative parent or | 
 |         // it's relative parent has been deleted. Clear the layer's relativeLayerMetadata to ensure | 
 |         // that layers with deleted relative parents don't hold stale relativeLayerMetadata. | 
 |         if (layer->getDrawingState().isRelativeOf) { | 
 |             layer->editLayerSnapshot()->relativeLayerMetadata = {}; | 
 |             return; | 
 |         } | 
 |  | 
 |         layer->updateRelativeMetadataSnapshot({}, visited); | 
 |     }); | 
 | } | 
 |  | 
 | // gui::ISurfaceComposer | 
 |  | 
 | binder::Status SurfaceComposerAIDL::bootFinished() { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status != OK) { | 
 |         return binderStatusFromStatusT(status); | 
 |     } | 
 |     mFlinger->bootFinished(); | 
 |     return binder::Status::ok(); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::createDisplayEventConnection( | 
 |         VsyncSource vsyncSource, EventRegistration eventRegistration, | 
 |         sp<IDisplayEventConnection>* outConnection) { | 
 |     sp<IDisplayEventConnection> conn = | 
 |             mFlinger->createDisplayEventConnection(vsyncSource, eventRegistration); | 
 |     if (conn == nullptr) { | 
 |         *outConnection = nullptr; | 
 |         return binderStatusFromStatusT(BAD_VALUE); | 
 |     } else { | 
 |         *outConnection = conn; | 
 |         return binder::Status::ok(); | 
 |     } | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::createConnection(sp<gui::ISurfaceComposerClient>* outClient) { | 
 |     const sp<Client> client = sp<Client>::make(mFlinger); | 
 |     if (client->initCheck() == NO_ERROR) { | 
 |         *outClient = client; | 
 |         return binder::Status::ok(); | 
 |     } else { | 
 |         *outClient = nullptr; | 
 |         return binderStatusFromStatusT(BAD_VALUE); | 
 |     } | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::createDisplay(const std::string& displayName, bool secure, | 
 |                                                   sp<IBinder>* outDisplay) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status != OK) { | 
 |         return binderStatusFromStatusT(status); | 
 |     } | 
 |     String8 displayName8 = String8::format("%s", displayName.c_str()); | 
 |     *outDisplay = mFlinger->createDisplay(displayName8, secure); | 
 |     return binder::Status::ok(); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::destroyDisplay(const sp<IBinder>& display) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status != OK) { | 
 |         return binderStatusFromStatusT(status); | 
 |     } | 
 |     mFlinger->destroyDisplay(display); | 
 |     return binder::Status::ok(); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getPhysicalDisplayIds(std::vector<int64_t>* outDisplayIds) { | 
 |     std::vector<PhysicalDisplayId> physicalDisplayIds = mFlinger->getPhysicalDisplayIds(); | 
 |     std::vector<int64_t> displayIds; | 
 |     displayIds.reserve(physicalDisplayIds.size()); | 
 |     for (auto item : physicalDisplayIds) { | 
 |         displayIds.push_back(static_cast<int64_t>(item.value)); | 
 |     } | 
 |     *outDisplayIds = displayIds; | 
 |     return binder::Status::ok(); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getPhysicalDisplayToken(int64_t displayId, | 
 |                                                             sp<IBinder>* outDisplay) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status != OK) { | 
 |         return binderStatusFromStatusT(status); | 
 |     } | 
 |     const auto id = DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(displayId)); | 
 |     *outDisplay = mFlinger->getPhysicalDisplayToken(*id); | 
 |     return binder::Status::ok(); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::setPowerMode(const sp<IBinder>& display, int mode) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status != OK) { | 
 |         return binderStatusFromStatusT(status); | 
 |     } | 
 |     mFlinger->setPowerMode(display, mode); | 
 |     return binder::Status::ok(); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getSupportedFrameTimestamps( | 
 |         std::vector<FrameEvent>* outSupported) { | 
 |     status_t status; | 
 |     if (!outSupported) { | 
 |         status = UNEXPECTED_NULL; | 
 |     } else { | 
 |         outSupported->clear(); | 
 |         status = mFlinger->getSupportedFrameTimestamps(outSupported); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getDisplayStats(const sp<IBinder>& display, | 
 |                                                     gui::DisplayStatInfo* outStatInfo) { | 
 |     DisplayStatInfo statInfo; | 
 |     status_t status = mFlinger->getDisplayStats(display, &statInfo); | 
 |     if (status == NO_ERROR) { | 
 |         outStatInfo->vsyncTime = static_cast<long>(statInfo.vsyncTime); | 
 |         outStatInfo->vsyncPeriod = static_cast<long>(statInfo.vsyncPeriod); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getDisplayState(const sp<IBinder>& display, | 
 |                                                     gui::DisplayState* outState) { | 
 |     ui::DisplayState state; | 
 |     status_t status = mFlinger->getDisplayState(display, &state); | 
 |     if (status == NO_ERROR) { | 
 |         outState->layerStack = state.layerStack.id; | 
 |         outState->orientation = static_cast<gui::Rotation>(state.orientation); | 
 |         outState->layerStackSpaceRect.width = state.layerStackSpaceRect.width; | 
 |         outState->layerStackSpaceRect.height = state.layerStackSpaceRect.height; | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getStaticDisplayInfo(int64_t displayId, | 
 |                                                          gui::StaticDisplayInfo* outInfo) { | 
 |     using Tag = gui::DeviceProductInfo::ManufactureOrModelDate::Tag; | 
 |     ui::StaticDisplayInfo info; | 
 |  | 
 |     status_t status = mFlinger->getStaticDisplayInfo(displayId, &info); | 
 |     if (status == NO_ERROR) { | 
 |         // convert ui::StaticDisplayInfo to gui::StaticDisplayInfo | 
 |         outInfo->connectionType = static_cast<gui::DisplayConnectionType>(info.connectionType); | 
 |         outInfo->density = info.density; | 
 |         outInfo->secure = info.secure; | 
 |         outInfo->installOrientation = static_cast<gui::Rotation>(info.installOrientation); | 
 |  | 
 |         gui::DeviceProductInfo dinfo; | 
 |         std::optional<DeviceProductInfo> dpi = info.deviceProductInfo; | 
 |         dinfo.name = std::move(dpi->name); | 
 |         dinfo.manufacturerPnpId = | 
 |                 std::vector<uint8_t>(dpi->manufacturerPnpId.begin(), dpi->manufacturerPnpId.end()); | 
 |         dinfo.productId = dpi->productId; | 
 |         dinfo.relativeAddress = | 
 |                 std::vector<uint8_t>(dpi->relativeAddress.begin(), dpi->relativeAddress.end()); | 
 |         if (const auto* model = | 
 |                     std::get_if<DeviceProductInfo::ModelYear>(&dpi->manufactureOrModelDate)) { | 
 |             gui::DeviceProductInfo::ModelYear modelYear; | 
 |             modelYear.year = model->year; | 
 |             dinfo.manufactureOrModelDate.set<Tag::modelYear>(modelYear); | 
 |         } else if (const auto* manufacture = std::get_if<DeviceProductInfo::ManufactureYear>( | 
 |                            &dpi->manufactureOrModelDate)) { | 
 |             gui::DeviceProductInfo::ManufactureYear date; | 
 |             date.modelYear.year = manufacture->year; | 
 |             dinfo.manufactureOrModelDate.set<Tag::manufactureYear>(date); | 
 |         } else if (const auto* manufacture = std::get_if<DeviceProductInfo::ManufactureWeekAndYear>( | 
 |                            &dpi->manufactureOrModelDate)) { | 
 |             gui::DeviceProductInfo::ManufactureWeekAndYear date; | 
 |             date.manufactureYear.modelYear.year = manufacture->year; | 
 |             date.week = manufacture->week; | 
 |             dinfo.manufactureOrModelDate.set<Tag::manufactureWeekAndYear>(date); | 
 |         } | 
 |  | 
 |         outInfo->deviceProductInfo = dinfo; | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | void SurfaceComposerAIDL::getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo& info, | 
 |                                                         gui::DynamicDisplayInfo*& outInfo) { | 
 |     // convert ui::DynamicDisplayInfo to gui::DynamicDisplayInfo | 
 |     outInfo->supportedDisplayModes.clear(); | 
 |     outInfo->supportedDisplayModes.reserve(info.supportedDisplayModes.size()); | 
 |     for (const auto& mode : info.supportedDisplayModes) { | 
 |         gui::DisplayMode outMode; | 
 |         outMode.id = mode.id; | 
 |         outMode.resolution.width = mode.resolution.width; | 
 |         outMode.resolution.height = mode.resolution.height; | 
 |         outMode.xDpi = mode.xDpi; | 
 |         outMode.yDpi = mode.yDpi; | 
 |         outMode.refreshRate = mode.refreshRate; | 
 |         outMode.appVsyncOffset = mode.appVsyncOffset; | 
 |         outMode.sfVsyncOffset = mode.sfVsyncOffset; | 
 |         outMode.presentationDeadline = mode.presentationDeadline; | 
 |         outMode.group = mode.group; | 
 |         std::transform(mode.supportedHdrTypes.begin(), mode.supportedHdrTypes.end(), | 
 |                        std::back_inserter(outMode.supportedHdrTypes), | 
 |                        [](const ui::Hdr& value) { return static_cast<int32_t>(value); }); | 
 |         outInfo->supportedDisplayModes.push_back(outMode); | 
 |     } | 
 |  | 
 |     outInfo->activeDisplayModeId = info.activeDisplayModeId; | 
 |     outInfo->renderFrameRate = info.renderFrameRate; | 
 |  | 
 |     outInfo->supportedColorModes.clear(); | 
 |     outInfo->supportedColorModes.reserve(info.supportedColorModes.size()); | 
 |     for (const auto& cmode : info.supportedColorModes) { | 
 |         outInfo->supportedColorModes.push_back(static_cast<int32_t>(cmode)); | 
 |     } | 
 |  | 
 |     outInfo->activeColorMode = static_cast<int32_t>(info.activeColorMode); | 
 |  | 
 |     gui::HdrCapabilities& hdrCapabilities = outInfo->hdrCapabilities; | 
 |     hdrCapabilities.supportedHdrTypes.clear(); | 
 |     hdrCapabilities.supportedHdrTypes.reserve(info.hdrCapabilities.getSupportedHdrTypes().size()); | 
 |     for (const auto& hdr : info.hdrCapabilities.getSupportedHdrTypes()) { | 
 |         hdrCapabilities.supportedHdrTypes.push_back(static_cast<int32_t>(hdr)); | 
 |     } | 
 |     hdrCapabilities.maxLuminance = info.hdrCapabilities.getDesiredMaxLuminance(); | 
 |     hdrCapabilities.maxAverageLuminance = info.hdrCapabilities.getDesiredMaxAverageLuminance(); | 
 |     hdrCapabilities.minLuminance = info.hdrCapabilities.getDesiredMinLuminance(); | 
 |  | 
 |     outInfo->autoLowLatencyModeSupported = info.autoLowLatencyModeSupported; | 
 |     outInfo->gameContentTypeSupported = info.gameContentTypeSupported; | 
 |     outInfo->preferredBootDisplayMode = info.preferredBootDisplayMode; | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getDynamicDisplayInfoFromToken( | 
 |         const sp<IBinder>& display, gui::DynamicDisplayInfo* outInfo) { | 
 |     ui::DynamicDisplayInfo info; | 
 |     status_t status = mFlinger->getDynamicDisplayInfoFromToken(display, &info); | 
 |     if (status == NO_ERROR) { | 
 |         getDynamicDisplayInfoInternal(info, outInfo); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getDynamicDisplayInfoFromId(int64_t displayId, | 
 |                                                                 gui::DynamicDisplayInfo* outInfo) { | 
 |     ui::DynamicDisplayInfo info; | 
 |     status_t status = mFlinger->getDynamicDisplayInfoFromId(displayId, &info); | 
 |     if (status == NO_ERROR) { | 
 |         getDynamicDisplayInfoInternal(info, outInfo); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getDisplayNativePrimaries(const sp<IBinder>& display, | 
 |                                                               gui::DisplayPrimaries* outPrimaries) { | 
 |     ui::DisplayPrimaries primaries; | 
 |     status_t status = mFlinger->getDisplayNativePrimaries(display, primaries); | 
 |     if (status == NO_ERROR) { | 
 |         outPrimaries->red.X = primaries.red.X; | 
 |         outPrimaries->red.Y = primaries.red.Y; | 
 |         outPrimaries->red.Z = primaries.red.Z; | 
 |  | 
 |         outPrimaries->green.X = primaries.green.X; | 
 |         outPrimaries->green.Y = primaries.green.Y; | 
 |         outPrimaries->green.Z = primaries.green.Z; | 
 |  | 
 |         outPrimaries->blue.X = primaries.blue.X; | 
 |         outPrimaries->blue.Y = primaries.blue.Y; | 
 |         outPrimaries->blue.Z = primaries.blue.Z; | 
 |  | 
 |         outPrimaries->white.X = primaries.white.X; | 
 |         outPrimaries->white.Y = primaries.white.Y; | 
 |         outPrimaries->white.Z = primaries.white.Z; | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::setActiveColorMode(const sp<IBinder>& display, int colorMode) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status == OK) { | 
 |         status = mFlinger->setActiveColorMode(display, static_cast<ui::ColorMode>(colorMode)); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::setBootDisplayMode(const sp<IBinder>& display, | 
 |                                                        int displayModeId) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status == OK) { | 
 |         status = mFlinger->setBootDisplayMode(display, DisplayModeId{displayModeId}); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::clearBootDisplayMode(const sp<IBinder>& display) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status == OK) { | 
 |         status = mFlinger->clearBootDisplayMode(display); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getOverlaySupport(gui::OverlayProperties* outProperties) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status == OK) { | 
 |         status = mFlinger->getOverlaySupport(outProperties); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getBootDisplayModeSupport(bool* outMode) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status == OK) { | 
 |         status = mFlinger->getBootDisplayModeSupport(outMode); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::setAutoLowLatencyMode(const sp<IBinder>& display, bool on) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status != OK) { | 
 |         return binderStatusFromStatusT(status); | 
 |     } | 
 |     mFlinger->setAutoLowLatencyMode(display, on); | 
 |     return binder::Status::ok(); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::setGameContentType(const sp<IBinder>& display, bool on) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status != OK) { | 
 |         return binderStatusFromStatusT(status); | 
 |     } | 
 |     mFlinger->setGameContentType(display, on); | 
 |     return binder::Status::ok(); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::captureDisplay( | 
 |         const DisplayCaptureArgs& args, const sp<IScreenCaptureListener>& captureListener) { | 
 |     status_t status = mFlinger->captureDisplay(args, captureListener); | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::captureDisplayById( | 
 |         int64_t displayId, const sp<IScreenCaptureListener>& captureListener) { | 
 |     status_t status; | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     const int uid = ipc->getCallingUid(); | 
 |     if (uid == AID_ROOT || uid == AID_GRAPHICS || uid == AID_SYSTEM || uid == AID_SHELL) { | 
 |         std::optional<DisplayId> id = DisplayId::fromValue(static_cast<uint64_t>(displayId)); | 
 |         status = mFlinger->captureDisplay(*id, captureListener); | 
 |     } else { | 
 |         status = PERMISSION_DENIED; | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::captureLayers( | 
 |         const LayerCaptureArgs& args, const sp<IScreenCaptureListener>& captureListener) { | 
 |     status_t status = mFlinger->captureLayers(args, captureListener); | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::overrideHdrTypes(const sp<IBinder>& display, | 
 |                                                      const std::vector<int32_t>& hdrTypes) { | 
 |     // overrideHdrTypes is used by CTS tests, which acquire the necessary | 
 |     // permission dynamically. Don't use the permission cache for this check. | 
 |     status_t status = checkAccessPermission(false); | 
 |     if (status != OK) { | 
 |         return binderStatusFromStatusT(status); | 
 |     } | 
 |  | 
 |     std::vector<ui::Hdr> hdrTypesVector; | 
 |     for (int32_t i : hdrTypes) { | 
 |         hdrTypesVector.push_back(static_cast<ui::Hdr>(i)); | 
 |     } | 
 |     status = mFlinger->overrideHdrTypes(display, hdrTypesVector); | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::onPullAtom(int32_t atomId, gui::PullAtomData* outPullData) { | 
 |     status_t status; | 
 |     const int uid = IPCThreadState::self()->getCallingUid(); | 
 |     if (uid != AID_SYSTEM) { | 
 |         status = PERMISSION_DENIED; | 
 |     } else { | 
 |         status = mFlinger->onPullAtom(atomId, &outPullData->data, &outPullData->success); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getLayerDebugInfo(std::vector<gui::LayerDebugInfo>* outLayers) { | 
 |     if (!outLayers) { | 
 |         return binderStatusFromStatusT(UNEXPECTED_NULL); | 
 |     } | 
 |  | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     const int pid = ipc->getCallingPid(); | 
 |     const int uid = ipc->getCallingUid(); | 
 |     if ((uid != AID_SHELL) && !PermissionCache::checkPermission(sDump, pid, uid)) { | 
 |         ALOGE("Layer debug info permission denied for pid=%d, uid=%d", pid, uid); | 
 |         return binderStatusFromStatusT(PERMISSION_DENIED); | 
 |     } | 
 |     status_t status = mFlinger->getLayerDebugInfo(outLayers); | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getColorManagement(bool* outGetColorManagement) { | 
 |     status_t status = mFlinger->getColorManagement(outGetColorManagement); | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getCompositionPreference(gui::CompositionPreference* outPref) { | 
 |     ui::Dataspace dataspace; | 
 |     ui::PixelFormat pixelFormat; | 
 |     ui::Dataspace wideColorGamutDataspace; | 
 |     ui::PixelFormat wideColorGamutPixelFormat; | 
 |     status_t status = | 
 |             mFlinger->getCompositionPreference(&dataspace, &pixelFormat, &wideColorGamutDataspace, | 
 |                                                &wideColorGamutPixelFormat); | 
 |     if (status == NO_ERROR) { | 
 |         outPref->defaultDataspace = static_cast<int32_t>(dataspace); | 
 |         outPref->defaultPixelFormat = static_cast<int32_t>(pixelFormat); | 
 |         outPref->wideColorGamutDataspace = static_cast<int32_t>(wideColorGamutDataspace); | 
 |         outPref->wideColorGamutPixelFormat = static_cast<int32_t>(wideColorGamutPixelFormat); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getDisplayedContentSamplingAttributes( | 
 |         const sp<IBinder>& display, gui::ContentSamplingAttributes* outAttrs) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status != OK) { | 
 |         return binderStatusFromStatusT(status); | 
 |     } | 
 |  | 
 |     ui::PixelFormat format; | 
 |     ui::Dataspace dataspace; | 
 |     uint8_t componentMask; | 
 |     status = mFlinger->getDisplayedContentSamplingAttributes(display, &format, &dataspace, | 
 |                                                              &componentMask); | 
 |     if (status == NO_ERROR) { | 
 |         outAttrs->format = static_cast<int32_t>(format); | 
 |         outAttrs->dataspace = static_cast<int32_t>(dataspace); | 
 |         outAttrs->componentMask = static_cast<int8_t>(componentMask); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::setDisplayContentSamplingEnabled(const sp<IBinder>& display, | 
 |                                                                      bool enable, | 
 |                                                                      int8_t componentMask, | 
 |                                                                      int64_t maxFrames) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status == OK) { | 
 |         status = mFlinger->setDisplayContentSamplingEnabled(display, enable, | 
 |                                                             static_cast<uint8_t>(componentMask), | 
 |                                                             static_cast<uint64_t>(maxFrames)); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getDisplayedContentSample(const sp<IBinder>& display, | 
 |                                                               int64_t maxFrames, int64_t timestamp, | 
 |                                                               gui::DisplayedFrameStats* outStats) { | 
 |     if (!outStats) { | 
 |         return binderStatusFromStatusT(BAD_VALUE); | 
 |     } | 
 |  | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status != OK) { | 
 |         return binderStatusFromStatusT(status); | 
 |     } | 
 |  | 
 |     DisplayedFrameStats stats; | 
 |     status = mFlinger->getDisplayedContentSample(display, static_cast<uint64_t>(maxFrames), | 
 |                                                  static_cast<uint64_t>(timestamp), &stats); | 
 |     if (status == NO_ERROR) { | 
 |         // convert from ui::DisplayedFrameStats to gui::DisplayedFrameStats | 
 |         outStats->numFrames = static_cast<int64_t>(stats.numFrames); | 
 |         outStats->component_0_sample.reserve(stats.component_0_sample.size()); | 
 |         for (const auto& s : stats.component_0_sample) { | 
 |             outStats->component_0_sample.push_back(static_cast<int64_t>(s)); | 
 |         } | 
 |         outStats->component_1_sample.reserve(stats.component_1_sample.size()); | 
 |         for (const auto& s : stats.component_1_sample) { | 
 |             outStats->component_1_sample.push_back(static_cast<int64_t>(s)); | 
 |         } | 
 |         outStats->component_2_sample.reserve(stats.component_2_sample.size()); | 
 |         for (const auto& s : stats.component_2_sample) { | 
 |             outStats->component_2_sample.push_back(static_cast<int64_t>(s)); | 
 |         } | 
 |         outStats->component_3_sample.reserve(stats.component_3_sample.size()); | 
 |         for (const auto& s : stats.component_3_sample) { | 
 |             outStats->component_3_sample.push_back(static_cast<int64_t>(s)); | 
 |         } | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getProtectedContentSupport(bool* outSupported) { | 
 |     status_t status = mFlinger->getProtectedContentSupport(outSupported); | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::isWideColorDisplay(const sp<IBinder>& token, | 
 |                                                        bool* outIsWideColorDisplay) { | 
 |     status_t status = mFlinger->isWideColorDisplay(token, outIsWideColorDisplay); | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::addRegionSamplingListener( | 
 |         const gui::ARect& samplingArea, const sp<IBinder>& stopLayerHandle, | 
 |         const sp<gui::IRegionSamplingListener>& listener) { | 
 |     status_t status = checkReadFrameBufferPermission(); | 
 |     if (status != OK) { | 
 |         return binderStatusFromStatusT(status); | 
 |     } | 
 |     android::Rect rect; | 
 |     rect.left = samplingArea.left; | 
 |     rect.top = samplingArea.top; | 
 |     rect.right = samplingArea.right; | 
 |     rect.bottom = samplingArea.bottom; | 
 |     status = mFlinger->addRegionSamplingListener(rect, stopLayerHandle, listener); | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::removeRegionSamplingListener( | 
 |         const sp<gui::IRegionSamplingListener>& listener) { | 
 |     status_t status = checkReadFrameBufferPermission(); | 
 |     if (status == OK) { | 
 |         status = mFlinger->removeRegionSamplingListener(listener); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::addFpsListener(int32_t taskId, | 
 |                                                    const sp<gui::IFpsListener>& listener) { | 
 |     status_t status = checkReadFrameBufferPermission(); | 
 |     if (status == OK) { | 
 |         status = mFlinger->addFpsListener(taskId, listener); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::removeFpsListener(const sp<gui::IFpsListener>& listener) { | 
 |     status_t status = checkReadFrameBufferPermission(); | 
 |     if (status == OK) { | 
 |         status = mFlinger->removeFpsListener(listener); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::addTunnelModeEnabledListener( | 
 |         const sp<gui::ITunnelModeEnabledListener>& listener) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status == OK) { | 
 |         status = mFlinger->addTunnelModeEnabledListener(listener); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::removeTunnelModeEnabledListener( | 
 |         const sp<gui::ITunnelModeEnabledListener>& listener) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status == OK) { | 
 |         status = mFlinger->removeTunnelModeEnabledListener(listener); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | 
 |                                                                const gui::DisplayModeSpecs& specs) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status == OK) { | 
 |         status = mFlinger->setDesiredDisplayModeSpecs(displayToken, specs); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | 
 |                                                                gui::DisplayModeSpecs* outSpecs) { | 
 |     if (!outSpecs) { | 
 |         return binderStatusFromStatusT(BAD_VALUE); | 
 |     } | 
 |  | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status != OK) { | 
 |         return binderStatusFromStatusT(status); | 
 |     } | 
 |  | 
 |     status = mFlinger->getDesiredDisplayModeSpecs(displayToken, outSpecs); | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | 
 |                                                                 bool* outSupport) { | 
 |     status_t status = mFlinger->getDisplayBrightnessSupport(displayToken, outSupport); | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::setDisplayBrightness(const sp<IBinder>& displayToken, | 
 |                                                          const gui::DisplayBrightness& brightness) { | 
 |     status_t status = checkControlDisplayBrightnessPermission(); | 
 |     if (status == OK) { | 
 |         status = mFlinger->setDisplayBrightness(displayToken, brightness); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::addHdrLayerInfoListener( | 
 |         const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { | 
 |     status_t status = checkControlDisplayBrightnessPermission(); | 
 |     if (status == OK) { | 
 |         status = mFlinger->addHdrLayerInfoListener(displayToken, listener); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::removeHdrLayerInfoListener( | 
 |         const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { | 
 |     status_t status = checkControlDisplayBrightnessPermission(); | 
 |     if (status == OK) { | 
 |         status = mFlinger->removeHdrLayerInfoListener(displayToken, listener); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::notifyPowerBoost(int boostId) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status == OK) { | 
 |         status = mFlinger->notifyPowerBoost(boostId); | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::setGlobalShadowSettings(const gui::Color& ambientColor, | 
 |                                                             const gui::Color& spotColor, | 
 |                                                             float lightPosY, float lightPosZ, | 
 |                                                             float lightRadius) { | 
 |     status_t status = checkAccessPermission(); | 
 |     if (status != OK) { | 
 |         return binderStatusFromStatusT(status); | 
 |     } | 
 |  | 
 |     half4 ambientColorHalf = {ambientColor.r, ambientColor.g, ambientColor.b, ambientColor.a}; | 
 |     half4 spotColorHalf = {spotColor.r, spotColor.g, spotColor.b, spotColor.a}; | 
 |     status = mFlinger->setGlobalShadowSettings(ambientColorHalf, spotColorHalf, lightPosY, | 
 |                                                lightPosZ, lightRadius); | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getDisplayDecorationSupport( | 
 |         const sp<IBinder>& displayToken, std::optional<gui::DisplayDecorationSupport>* outSupport) { | 
 |     std::optional<aidl::android::hardware::graphics::common::DisplayDecorationSupport> support; | 
 |     status_t status = mFlinger->getDisplayDecorationSupport(displayToken, &support); | 
 |     if (status != NO_ERROR) { | 
 |         ALOGE("getDisplayDecorationSupport failed with error %d", status); | 
 |         return binderStatusFromStatusT(status); | 
 |     } | 
 |  | 
 |     if (!support || !support.has_value()) { | 
 |         outSupport->reset(); | 
 |     } else { | 
 |         outSupport->emplace(); | 
 |         outSupport->value().format = static_cast<int32_t>(support->format); | 
 |         outSupport->value().alphaInterpretation = | 
 |                 static_cast<int32_t>(support->alphaInterpretation); | 
 |     } | 
 |  | 
 |     return binder::Status::ok(); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::setOverrideFrameRate(int32_t uid, float frameRate) { | 
 |     status_t status; | 
 |     const int c_uid = IPCThreadState::self()->getCallingUid(); | 
 |     if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { | 
 |         status = mFlinger->setOverrideFrameRate(uid, frameRate); | 
 |     } else { | 
 |         ALOGE("setOverrideFrameRate() permission denied for uid: %d", c_uid); | 
 |         status = PERMISSION_DENIED; | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getGpuContextPriority(int32_t* outPriority) { | 
 |     *outPriority = mFlinger->getGpuContextPriority(); | 
 |     return binder::Status::ok(); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::getMaxAcquiredBufferCount(int32_t* buffers) { | 
 |     status_t status = mFlinger->getMaxAcquiredBufferCount(buffers); | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::addWindowInfosListener( | 
 |         const sp<gui::IWindowInfosListener>& windowInfosListener) { | 
 |     status_t status; | 
 |     const int uid = IPCThreadState::self()->getCallingUid(); | 
 |     if (uid == AID_SYSTEM || uid == AID_GRAPHICS) { | 
 |         status = mFlinger->addWindowInfosListener(windowInfosListener); | 
 |     } else { | 
 |         status = PERMISSION_DENIED; | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | binder::Status SurfaceComposerAIDL::removeWindowInfosListener( | 
 |         const sp<gui::IWindowInfosListener>& windowInfosListener) { | 
 |     status_t status; | 
 |     const int uid = IPCThreadState::self()->getCallingUid(); | 
 |     if (uid == AID_SYSTEM || uid == AID_GRAPHICS) { | 
 |         status = mFlinger->removeWindowInfosListener(windowInfosListener); | 
 |     } else { | 
 |         status = PERMISSION_DENIED; | 
 |     } | 
 |     return binderStatusFromStatusT(status); | 
 | } | 
 |  | 
 | status_t SurfaceComposerAIDL::checkAccessPermission(bool usePermissionCache) { | 
 |     if (!mFlinger->callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) { | 
 |         IPCThreadState* ipc = IPCThreadState::self(); | 
 |         ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", ipc->getCallingPid(), | 
 |               ipc->getCallingUid()); | 
 |         return PERMISSION_DENIED; | 
 |     } | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t SurfaceComposerAIDL::checkControlDisplayBrightnessPermission() { | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     const int pid = ipc->getCallingPid(); | 
 |     const int uid = ipc->getCallingUid(); | 
 |     if ((uid != AID_GRAPHICS) && (uid != AID_SYSTEM) && | 
 |         !PermissionCache::checkPermission(sControlDisplayBrightness, pid, uid)) { | 
 |         ALOGE("Permission Denial: can't control brightness pid=%d, uid=%d", pid, uid); | 
 |         return PERMISSION_DENIED; | 
 |     } | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t SurfaceComposerAIDL::checkReadFrameBufferPermission() { | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     const int pid = ipc->getCallingPid(); | 
 |     const int uid = ipc->getCallingUid(); | 
 |     if ((uid != AID_GRAPHICS) && !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
 |         ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid); | 
 |         return PERMISSION_DENIED; | 
 |     } | 
 |     return OK; | 
 | } | 
 |  | 
 | } // namespace android | 
 |  | 
 | #if defined(__gl_h_) | 
 | #error "don't include gl/gl.h in this file" | 
 | #endif | 
 |  | 
 | #if defined(__gl2_h_) | 
 | #error "don't include gl2/gl2.h in this file" | 
 | #endif | 
 |  | 
 | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
 | #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" |