|  | /* | 
|  | * Copyright (C) 2019 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H | 
|  | #define _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H | 
|  |  | 
|  | #include <input/InputTransport.h> | 
|  | #include <utils/BitSet.h> | 
|  | #include <utils/RefBase.h> | 
|  |  | 
|  | namespace android::inputdispatcher { | 
|  |  | 
|  | /* | 
|  | * Information about each pointer for an InputTarget. This includes offset and scale so | 
|  | * all pointers can be normalized to a single offset and scale. | 
|  | * | 
|  | * These values are ignored for KeyEvents | 
|  | */ | 
|  | struct PointerInfo { | 
|  | // The x and y offset to add to a MotionEvent as it is delivered. | 
|  | float xOffset = 0.0f; | 
|  | float yOffset = 0.0f; | 
|  |  | 
|  | // Scaling factor to apply to MotionEvent as it is delivered. | 
|  | float windowXScale = 1.0f; | 
|  | float windowYScale = 1.0f; | 
|  | }; | 
|  |  | 
|  | /* | 
|  | * An input target specifies how an input event is to be dispatched to a particular window | 
|  | * including the window's input channel, control flags, a timeout, and an X / Y offset to | 
|  | * be added to input event coordinates to compensate for the absolute position of the | 
|  | * window area. | 
|  | */ | 
|  | struct InputTarget { | 
|  | enum { | 
|  | /* This flag indicates that the event is being delivered to a foreground application. */ | 
|  | FLAG_FOREGROUND = 1 << 0, | 
|  |  | 
|  | /* This flag indicates that the MotionEvent falls within the area of the target | 
|  | * obscured by another visible window above it.  The motion event should be | 
|  | * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */ | 
|  | FLAG_WINDOW_IS_OBSCURED = 1 << 1, | 
|  |  | 
|  | /* This flag indicates that a motion event is being split across multiple windows. */ | 
|  | FLAG_SPLIT = 1 << 2, | 
|  |  | 
|  | /* This flag indicates that the pointer coordinates dispatched to the application | 
|  | * will be zeroed out to avoid revealing information to an application. This is | 
|  | * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing | 
|  | * the same UID from watching all touches. */ | 
|  | FLAG_ZERO_COORDS = 1 << 3, | 
|  |  | 
|  | /* This flag indicates that the event should be sent as is. | 
|  | * Should always be set unless the event is to be transmuted. */ | 
|  | FLAG_DISPATCH_AS_IS = 1 << 8, | 
|  |  | 
|  | /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside | 
|  | * of the area of this target and so should instead be delivered as an | 
|  | * AMOTION_EVENT_ACTION_OUTSIDE to this target. */ | 
|  | FLAG_DISPATCH_AS_OUTSIDE = 1 << 9, | 
|  |  | 
|  | /* This flag indicates that a hover sequence is starting in the given window. | 
|  | * The event is transmuted into ACTION_HOVER_ENTER. */ | 
|  | FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10, | 
|  |  | 
|  | /* This flag indicates that a hover event happened outside of a window which handled | 
|  | * previous hover events, signifying the end of the current hover sequence for that | 
|  | * window. | 
|  | * The event is transmuted into ACTION_HOVER_ENTER. */ | 
|  | FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11, | 
|  |  | 
|  | /* This flag indicates that the event should be canceled. | 
|  | * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips | 
|  | * outside of a window. */ | 
|  | FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12, | 
|  |  | 
|  | /* This flag indicates that the event should be dispatched as an initial down. | 
|  | * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips | 
|  | * into a new window. */ | 
|  | FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13, | 
|  |  | 
|  | /* Mask for all dispatch modes. */ | 
|  | FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS | FLAG_DISPATCH_AS_OUTSIDE | | 
|  | FLAG_DISPATCH_AS_HOVER_ENTER | FLAG_DISPATCH_AS_HOVER_EXIT | | 
|  | FLAG_DISPATCH_AS_SLIPPERY_EXIT | FLAG_DISPATCH_AS_SLIPPERY_ENTER, | 
|  |  | 
|  | /* This flag indicates that the target of a MotionEvent is partly or wholly | 
|  | * obscured by another visible window above it.  The motion event should be | 
|  | * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED. */ | 
|  | FLAG_WINDOW_IS_PARTIALLY_OBSCURED = 1 << 14, | 
|  |  | 
|  | }; | 
|  |  | 
|  | // The input channel to be targeted. | 
|  | sp<InputChannel> inputChannel; | 
|  |  | 
|  | // Flags for the input target. | 
|  | int32_t flags = 0; | 
|  |  | 
|  | // Scaling factor to apply to MotionEvent as it is delivered. | 
|  | // (ignored for KeyEvents) | 
|  | float globalScaleFactor = 1.0f; | 
|  |  | 
|  | // The subset of pointer ids to include in motion events dispatched to this input target | 
|  | // if FLAG_SPLIT is set. | 
|  | BitSet32 pointerIds; | 
|  | // The data is stored by the pointerId. Use the bit position of pointerIds to look up | 
|  | // PointerInfo per pointerId. | 
|  | PointerInfo pointerInfos[MAX_POINTERS]; | 
|  |  | 
|  | void addPointers(BitSet32 pointerIds, float xOffset, float yOffset, float windowXScale, | 
|  | float windowYScale); | 
|  | void setDefaultPointerInfo(float xOffset, float yOffset, float windowXScale, | 
|  | float windowYScale); | 
|  |  | 
|  | /** | 
|  | * Returns whether the default pointer information should be used. This will be true when the | 
|  | * InputTarget doesn't have any bits set in the pointerIds bitset. This can happen for monitors | 
|  | * and non splittable windows since we want all pointers for the EventEntry to go to this | 
|  | * target. | 
|  | */ | 
|  | bool useDefaultPointerInfo() const; | 
|  |  | 
|  | /** | 
|  | * Returns the default PointerInfo object. This should be used when useDefaultPointerInfo is | 
|  | * true. | 
|  | */ | 
|  | const PointerInfo& getDefaultPointerInfo() const; | 
|  |  | 
|  | std::string getPointerInfoString() const; | 
|  | }; | 
|  |  | 
|  | std::string dispatchModeToString(int32_t dispatchMode); | 
|  |  | 
|  | } // namespace android::inputdispatcher | 
|  |  | 
|  | #endif // _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H |