| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_TEXTURE_MANAGER_H | 
 | #define ANDROID_TEXTURE_MANAGER_H | 
 |  | 
 | #include <stdint.h> | 
 | #include <sys/types.h> | 
 |  | 
 | #include <EGL/egl.h> | 
 | #include <EGL/eglext.h> | 
 | #include <GLES/gl.h> | 
 |  | 
 | #include <ui/Region.h> | 
 |  | 
 | #include <pixelflinger/pixelflinger.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | class GraphicBuffer; | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | struct Texture { | 
 |     Texture() : name(-1U), width(0), height(0), | 
 |         image(EGL_NO_IMAGE_KHR), transform(0), | 
 |         NPOTAdjust(false), dirty(true) { } | 
 |     GLuint        name; | 
 |     GLuint        width; | 
 |     GLuint        height; | 
 |     GLuint        potWidth; | 
 |     GLuint        potHeight; | 
 |     GLfloat       wScale; | 
 |     GLfloat       hScale; | 
 |     EGLImageKHR   image; | 
 |     uint32_t      transform; | 
 |     bool          NPOTAdjust; | 
 |     bool          dirty; | 
 | }; | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | class TextureManager { | 
 |     uint32_t mFlags; | 
 |     GLuint createTexture(); | 
 |     static bool isSupportedYuvFormat(int format); | 
 | public: | 
 |  | 
 |     TextureManager(uint32_t flags); | 
 |  | 
 |     // load bitmap data into the active buffer | 
 |     status_t loadTexture(Texture* texture, | 
 |             const Region& dirty, const GGLSurface& t); | 
 |  | 
 |     // make active buffer an EGLImage if needed | 
 |     status_t initEglImage(Texture* texture, | 
 |             EGLDisplay dpy, const sp<GraphicBuffer>& buffer); | 
 | }; | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | }; // namespace android | 
 |  | 
 | #endif // ANDROID_TEXTURE_MANAGER_H |