| /* |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "RpcConnection" |
| |
| #include <binder/RpcConnection.h> |
| |
| #include <binder/Parcel.h> |
| #include <binder/Stability.h> |
| |
| #include "RpcState.h" |
| #include "RpcWireFormat.h" |
| |
| #include <sys/socket.h> |
| #include <sys/types.h> |
| #include <sys/un.h> |
| #include <unistd.h> |
| |
| #if defined(__GLIBC__) |
| extern "C" pid_t gettid(); |
| #endif |
| |
| namespace android { |
| |
| using base::unique_fd; |
| |
| RpcConnection::RpcConnection() { |
| LOG_RPC_DETAIL("RpcConnection created %p", this); |
| |
| mState = std::make_unique<RpcState>(); |
| } |
| RpcConnection::~RpcConnection() { |
| LOG_RPC_DETAIL("RpcConnection destroyed %p", this); |
| } |
| |
| sp<RpcConnection> RpcConnection::make() { |
| return new RpcConnection; |
| } |
| |
| bool RpcConnection::setupUnixDomainServer(const char* path) { |
| LOG_ALWAYS_FATAL_IF(mServer.get() != -1, "Only supports one server now"); |
| |
| unique_fd serverFd(TEMP_FAILURE_RETRY(socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0))); |
| if (serverFd == -1) { |
| ALOGE("Could not create socket at %s: %s", path, strerror(errno)); |
| return false; |
| } |
| |
| struct sockaddr_un addr = { |
| .sun_family = AF_UNIX, |
| }; |
| |
| unsigned int pathLen = strlen(path) + 1; |
| LOG_ALWAYS_FATAL_IF(pathLen > sizeof(addr.sun_path), "%u", pathLen); |
| memcpy(addr.sun_path, path, pathLen); |
| |
| if (0 != TEMP_FAILURE_RETRY(bind(serverFd.get(), (struct sockaddr*)&addr, sizeof(addr)))) { |
| ALOGE("Could not bind socket at %s: %s", path, strerror(errno)); |
| return false; |
| } |
| |
| if (0 != TEMP_FAILURE_RETRY(listen(serverFd.get(), 1 /*backlog*/))) { |
| ALOGE("Could not listen socket at %s: %s", path, strerror(errno)); |
| return false; |
| } |
| |
| mServer = std::move(serverFd); |
| return true; |
| } |
| |
| bool RpcConnection::addUnixDomainClient(const char* path) { |
| LOG_RPC_DETAIL("Connecting on path: %s", path); |
| |
| unique_fd serverFd(TEMP_FAILURE_RETRY(socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0))); |
| if (serverFd == -1) { |
| ALOGE("Could not create socket at %s: %s", path, strerror(errno)); |
| return false; |
| } |
| |
| struct sockaddr_un addr = { |
| .sun_family = AF_UNIX, |
| }; |
| |
| unsigned int pathLen = strlen(path) + 1; |
| LOG_ALWAYS_FATAL_IF(pathLen > sizeof(addr.sun_path), "%u", pathLen); |
| memcpy(addr.sun_path, path, pathLen); |
| |
| if (0 != TEMP_FAILURE_RETRY(connect(serverFd.get(), (struct sockaddr*)&addr, sizeof(addr)))) { |
| ALOGE("Could not connect socket at %s: %s", path, strerror(errno)); |
| return false; |
| } |
| |
| LOG_RPC_DETAIL("Unix domain client with fd %d", serverFd.get()); |
| |
| addClient(std::move(serverFd)); |
| return true; |
| } |
| |
| sp<IBinder> RpcConnection::getRootObject() { |
| ExclusiveSocket socket(this, SocketUse::CLIENT); |
| return state()->getRootObject(socket.fd(), this); |
| } |
| |
| status_t RpcConnection::transact(const RpcAddress& address, uint32_t code, const Parcel& data, |
| Parcel* reply, uint32_t flags) { |
| ExclusiveSocket socket(this, |
| (flags & IBinder::FLAG_ONEWAY) ? SocketUse::CLIENT_ASYNC |
| : SocketUse::CLIENT); |
| return state()->transact(socket.fd(), address, code, data, this, reply, flags); |
| } |
| |
| status_t RpcConnection::sendDecStrong(const RpcAddress& address) { |
| ExclusiveSocket socket(this, SocketUse::CLIENT_REFCOUNT); |
| return state()->sendDecStrong(socket.fd(), address); |
| } |
| |
| void RpcConnection::join() { |
| // establish a connection |
| { |
| struct sockaddr_un clientSa; |
| socklen_t clientSaLen = sizeof(clientSa); |
| |
| unique_fd clientFd(TEMP_FAILURE_RETRY( |
| accept4(mServer.get(), (struct sockaddr*)&clientSa, &clientSaLen, SOCK_CLOEXEC))); |
| if (clientFd < 0) { |
| // If this log becomes confusing, should save more state from setupUnixDomainServer |
| // in order to output here. |
| ALOGE("Could not accept4 socket: %s", strerror(errno)); |
| return; |
| } |
| |
| LOG_RPC_DETAIL("accept4 on fd %d yields fd %d", mServer.get(), clientFd.get()); |
| |
| addServer(std::move(clientFd)); |
| } |
| |
| // We may not use the connection we just established (two threads might |
| // establish connections for each other), but for now, just use one |
| // server/socket connection. |
| ExclusiveSocket socket(this, SocketUse::SERVER); |
| |
| while (true) { |
| status_t error = state()->getAndExecuteCommand(socket.fd(), this); |
| |
| if (error != OK) { |
| ALOGI("Binder socket thread closing w/ status %s", statusToString(error).c_str()); |
| return; |
| } |
| } |
| } |
| |
| void RpcConnection::setForServer(const wp<RpcServer>& server) { |
| mForServer = server; |
| } |
| |
| wp<RpcServer> RpcConnection::server() { |
| return mForServer; |
| } |
| |
| void RpcConnection::addClient(base::unique_fd&& fd) { |
| std::lock_guard<std::mutex> _l(mSocketMutex); |
| sp<ConnectionSocket> connection = new ConnectionSocket(); |
| connection->fd = std::move(fd); |
| mClients.push_back(connection); |
| } |
| |
| void RpcConnection::addServer(base::unique_fd&& fd) { |
| std::lock_guard<std::mutex> _l(mSocketMutex); |
| sp<ConnectionSocket> connection = new ConnectionSocket(); |
| connection->fd = std::move(fd); |
| mServers.push_back(connection); |
| } |
| |
| RpcConnection::ExclusiveSocket::ExclusiveSocket(const sp<RpcConnection>& connection, SocketUse use) |
| : mConnection(connection) { |
| pid_t tid = gettid(); |
| std::unique_lock<std::mutex> _l(mConnection->mSocketMutex); |
| |
| mConnection->mWaitingThreads++; |
| while (true) { |
| sp<ConnectionSocket> exclusive; |
| sp<ConnectionSocket> available; |
| |
| // CHECK FOR DEDICATED CLIENT SOCKET |
| // |
| // A server/looper should always use a dedicated connection. |
| if (use != SocketUse::SERVER) { |
| findSocket(tid, &exclusive, &available, mConnection->mClients, |
| mConnection->mClientsOffset); |
| |
| // WARNING: this assumes a server cannot request its client to send |
| // a transaction, as mServers is excluded below. |
| // |
| // Imagine we have more than one thread in play, and a single thread |
| // sends a synchronous, then an asynchronous command. Imagine the |
| // asynchronous command is sent on the first client socket. Then, if |
| // we naively send a synchronous command to that same socket, the |
| // thread on the far side might be busy processing the asynchronous |
| // command. So, we move to considering the second available thread |
| // for subsequent calls. |
| if (use == SocketUse::CLIENT_ASYNC && (exclusive != nullptr || available != nullptr)) { |
| mConnection->mClientsOffset = |
| (mConnection->mClientsOffset + 1) % mConnection->mClients.size(); |
| } |
| } |
| |
| // USE SERVING SOCKET (to start serving or for nested transaction) |
| // |
| // asynchronous calls cannot be nested |
| if (use != SocketUse::CLIENT_ASYNC) { |
| // servers should start serving on an available thread only |
| // otherwise, this should only be a nested call |
| bool useAvailable = use == SocketUse::SERVER; |
| |
| findSocket(tid, &exclusive, (useAvailable ? &available : nullptr), |
| mConnection->mServers, 0 /* index hint */); |
| } |
| |
| // if our thread is already using a connection, prioritize using that |
| if (exclusive != nullptr) { |
| mSocket = exclusive; |
| mReentrant = true; |
| break; |
| } else if (available != nullptr) { |
| mSocket = available; |
| mSocket->exclusiveTid = tid; |
| break; |
| } |
| |
| LOG_ALWAYS_FATAL_IF(use == SocketUse::SERVER, "Must create connection to join one."); |
| |
| // in regular binder, this would usually be a deadlock :) |
| LOG_ALWAYS_FATAL_IF(mConnection->mClients.size() == 0, |
| "Not a client of any connection. You must create a connection to an " |
| "RPC server to make any non-nested (e.g. oneway or on another thread) " |
| "calls."); |
| |
| LOG_RPC_DETAIL("No available connection (have %zu clients and %zu servers). Waiting...", |
| mConnection->mClients.size(), mConnection->mServers.size()); |
| mConnection->mSocketCv.wait(_l); |
| } |
| mConnection->mWaitingThreads--; |
| } |
| |
| void RpcConnection::ExclusiveSocket::findSocket(pid_t tid, sp<ConnectionSocket>* exclusive, |
| sp<ConnectionSocket>* available, |
| std::vector<sp<ConnectionSocket>>& sockets, |
| size_t socketsIndexHint) { |
| LOG_ALWAYS_FATAL_IF(sockets.size() > 0 && socketsIndexHint >= sockets.size(), |
| "Bad index %zu >= %zu", socketsIndexHint, sockets.size()); |
| |
| if (*exclusive != nullptr) return; // consistent with break below |
| |
| for (size_t i = 0; i < sockets.size(); i++) { |
| sp<ConnectionSocket>& socket = sockets[(i + socketsIndexHint) % sockets.size()]; |
| |
| // take first available connection (intuition = caching) |
| if (available && *available == nullptr && socket->exclusiveTid == std::nullopt) { |
| *available = socket; |
| continue; |
| } |
| |
| // though, prefer to take connection which is already inuse by this thread |
| // (nested transactions) |
| if (exclusive && socket->exclusiveTid == tid) { |
| *exclusive = socket; |
| break; // consistent with return above |
| } |
| } |
| } |
| |
| RpcConnection::ExclusiveSocket::~ExclusiveSocket() { |
| // reentrant use of a connection means something less deep in the call stack |
| // is using this fd, and it retains the right to it. So, we don't give up |
| // exclusive ownership, and no thread is freed. |
| if (!mReentrant) { |
| std::unique_lock<std::mutex> _l(mConnection->mSocketMutex); |
| mSocket->exclusiveTid = std::nullopt; |
| if (mConnection->mWaitingThreads > 0) { |
| _l.unlock(); |
| mConnection->mSocketCv.notify_one(); |
| } |
| } |
| } |
| |
| } // namespace android |