|  | /* | 
|  | * Copyright 2021 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #undef LOG_TAG | 
|  | #define LOG_TAG "LibSurfaceFlingerUnittests" | 
|  |  | 
|  | #include <gmock/gmock.h> | 
|  | #include <gtest/gtest.h> | 
|  | #include <gui/LayerMetadata.h> | 
|  | #include <gui/SurfaceComposerClient.h> | 
|  | #include <log/log.h> | 
|  |  | 
|  | #include "TestableSurfaceFlinger.h" | 
|  | #include "mock/DisplayHardware/MockComposer.h" | 
|  | #include "mock/MockEventThread.h" | 
|  | #include "mock/MockVsyncController.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | using testing::_; | 
|  | using testing::Mock; | 
|  | using testing::Return; | 
|  | using FakeHwcDisplayInjector = TestableSurfaceFlinger::FakeHwcDisplayInjector; | 
|  |  | 
|  | class GameModeTest : public testing::Test { | 
|  | public: | 
|  | GameModeTest() { | 
|  | const ::testing::TestInfo* const test_info = | 
|  | ::testing::UnitTest::GetInstance()->current_test_info(); | 
|  | ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name()); | 
|  | setupScheduler(); | 
|  | setupComposer(); | 
|  | } | 
|  |  | 
|  | ~GameModeTest() { | 
|  | const ::testing::TestInfo* const test_info = | 
|  | ::testing::UnitTest::GetInstance()->current_test_info(); | 
|  | ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name()); | 
|  | } | 
|  |  | 
|  | sp<BufferStateLayer> createBufferStateLayer() { | 
|  | sp<Client> client; | 
|  | LayerCreationArgs args(mFlinger.flinger(), client, "buffer-state-layer", 0, | 
|  | LayerMetadata()); | 
|  | return new BufferStateLayer(args); | 
|  | } | 
|  |  | 
|  | void setupScheduler() { | 
|  | auto eventThread = std::make_unique<mock::EventThread>(); | 
|  | auto sfEventThread = std::make_unique<mock::EventThread>(); | 
|  |  | 
|  | EXPECT_CALL(*eventThread, registerDisplayEventConnection(_)); | 
|  | EXPECT_CALL(*eventThread, createEventConnection(_, _)) | 
|  | .WillOnce(Return(new EventThreadConnection(eventThread.get(), /*callingUid=*/0, | 
|  | ResyncCallback()))); | 
|  |  | 
|  | EXPECT_CALL(*sfEventThread, registerDisplayEventConnection(_)); | 
|  | EXPECT_CALL(*sfEventThread, createEventConnection(_, _)) | 
|  | .WillOnce(Return(new EventThreadConnection(sfEventThread.get(), /*callingUid=*/0, | 
|  | ResyncCallback()))); | 
|  |  | 
|  | auto vsyncController = std::make_unique<mock::VsyncController>(); | 
|  | auto vsyncTracker = std::make_unique<mock::VSyncTracker>(); | 
|  |  | 
|  | EXPECT_CALL(*vsyncTracker, nextAnticipatedVSyncTimeFrom(_)).WillRepeatedly(Return(0)); | 
|  | EXPECT_CALL(*vsyncTracker, currentPeriod()) | 
|  | .WillRepeatedly(Return(FakeHwcDisplayInjector::DEFAULT_VSYNC_PERIOD)); | 
|  | EXPECT_CALL(*vsyncTracker, nextAnticipatedVSyncTimeFrom(_)).WillRepeatedly(Return(0)); | 
|  | mFlinger.setupScheduler(std::move(vsyncController), std::move(vsyncTracker), | 
|  | std::move(eventThread), std::move(sfEventThread)); | 
|  | } | 
|  |  | 
|  | void setupComposer() { | 
|  | mComposer = new Hwc2::mock::Composer(); | 
|  | mFlinger.setupComposer(std::unique_ptr<Hwc2::Composer>(mComposer)); | 
|  |  | 
|  | Mock::VerifyAndClear(mComposer); | 
|  | } | 
|  |  | 
|  | // Mocks the behavior of applying a transaction from WMShell | 
|  | void setGameModeMetadata(sp<Layer> layer, GameMode gameMode) { | 
|  | mLayerMetadata.setInt32(METADATA_GAME_MODE, static_cast<int32_t>(gameMode)); | 
|  | layer->setMetadata(mLayerMetadata); | 
|  | layer->setGameModeForTree(gameMode); | 
|  | } | 
|  |  | 
|  | TestableSurfaceFlinger mFlinger; | 
|  | Hwc2::mock::Composer* mComposer = nullptr; | 
|  | client_cache_t mClientCache; | 
|  | LayerMetadata mLayerMetadata; | 
|  | }; | 
|  |  | 
|  | TEST_F(GameModeTest, SetGameModeSetsForAllCurrentChildren) { | 
|  | sp<BufferStateLayer> rootLayer = createBufferStateLayer(); | 
|  | sp<BufferStateLayer> childLayer1 = createBufferStateLayer(); | 
|  | sp<BufferStateLayer> childLayer2 = createBufferStateLayer(); | 
|  | rootLayer->addChild(childLayer1); | 
|  | rootLayer->addChild(childLayer2); | 
|  | rootLayer->setGameModeForTree(GameMode::Performance); | 
|  |  | 
|  | EXPECT_EQ(rootLayer->getGameMode(), GameMode::Performance); | 
|  | EXPECT_EQ(childLayer1->getGameMode(), GameMode::Performance); | 
|  | EXPECT_EQ(childLayer2->getGameMode(), GameMode::Performance); | 
|  | } | 
|  |  | 
|  | TEST_F(GameModeTest, AddChildAppliesGameModeFromParent) { | 
|  | sp<BufferStateLayer> rootLayer = createBufferStateLayer(); | 
|  | sp<BufferStateLayer> childLayer = createBufferStateLayer(); | 
|  | rootLayer->setGameModeForTree(GameMode::Performance); | 
|  | rootLayer->addChild(childLayer); | 
|  |  | 
|  | EXPECT_EQ(rootLayer->getGameMode(), GameMode::Performance); | 
|  | EXPECT_EQ(childLayer->getGameMode(), GameMode::Performance); | 
|  | } | 
|  |  | 
|  | TEST_F(GameModeTest, RemoveChildResetsGameMode) { | 
|  | sp<BufferStateLayer> rootLayer = createBufferStateLayer(); | 
|  | sp<BufferStateLayer> childLayer = createBufferStateLayer(); | 
|  | rootLayer->setGameModeForTree(GameMode::Performance); | 
|  | rootLayer->addChild(childLayer); | 
|  |  | 
|  | EXPECT_EQ(rootLayer->getGameMode(), GameMode::Performance); | 
|  | EXPECT_EQ(childLayer->getGameMode(), GameMode::Performance); | 
|  |  | 
|  | rootLayer->removeChild(childLayer); | 
|  | EXPECT_EQ(childLayer->getGameMode(), GameMode::Unsupported); | 
|  | } | 
|  |  | 
|  | TEST_F(GameModeTest, ReparentingDoesNotOverrideMetadata) { | 
|  | sp<BufferStateLayer> rootLayer = createBufferStateLayer(); | 
|  | sp<BufferStateLayer> childLayer1 = createBufferStateLayer(); | 
|  | sp<BufferStateLayer> childLayer2 = createBufferStateLayer(); | 
|  | rootLayer->setGameModeForTree(GameMode::Standard); | 
|  | rootLayer->addChild(childLayer1); | 
|  |  | 
|  | setGameModeMetadata(childLayer2, GameMode::Performance); | 
|  | rootLayer->addChild(childLayer2); | 
|  |  | 
|  | EXPECT_EQ(rootLayer->getGameMode(), GameMode::Standard); | 
|  | EXPECT_EQ(childLayer1->getGameMode(), GameMode::Standard); | 
|  | EXPECT_EQ(childLayer2->getGameMode(), GameMode::Performance); | 
|  |  | 
|  | rootLayer->removeChild(childLayer2); | 
|  | EXPECT_EQ(childLayer2->getGameMode(), GameMode::Performance); | 
|  | } | 
|  |  | 
|  | } // namespace android |