| #include "gles2context.h" | 
 |  | 
 | GLES2Context::GLES2Context() | 
 | { | 
 |    memset(this, 0, sizeof *this); | 
 |  | 
 |    assert((void *)&rasterizer == &rasterizer.interface); | 
 |    InitializeGGLState(&rasterizer.interface); | 
 |    iface = &rasterizer.interface; | 
 |    printf("gl->rasterizer.PickScanLine(%p) = %p \n", &rasterizer.PickScanLine, rasterizer.PickScanLine); | 
 |    assert(rasterizer.PickRaster); | 
 |    assert(rasterizer.PickScanLine); | 
 |  | 
 |    InitializeTextures(); | 
 |    InitializeVertices(); | 
 | } | 
 |  | 
 | GLES2Context::~GLES2Context() | 
 | { | 
 |    UninitializeTextures(); | 
 |    UninitializeVertices(); | 
 |    UninitializeGGLState(&rasterizer.interface); | 
 | } | 
 |  | 
 | void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | 
 | { | 
 |    GLES2_GET_CONST_CONTEXT(ctx); | 
 |    ctx->iface->BlendColor(ctx->iface, red, green, blue, alpha); | 
 | } | 
 |  | 
 | void glBlendEquation( GLenum mode ) | 
 | { | 
 |    GLES2_GET_CONST_CONTEXT(ctx); | 
 |    ctx->iface->BlendEquationSeparate(ctx->iface, mode, mode); | 
 | } | 
 |  | 
 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | 
 | { | 
 |    GLES2_GET_CONST_CONTEXT(ctx); | 
 |    ctx->iface->BlendEquationSeparate(ctx->iface, modeRGB, modeAlpha); | 
 | } | 
 |  | 
 | void glBlendFunc(GLenum sfactor, GLenum dfactor) | 
 | { | 
 |    GLES2_GET_CONST_CONTEXT(ctx); | 
 |    ctx->iface->BlendFuncSeparate(ctx->iface, sfactor, dfactor, sfactor, dfactor); | 
 | } | 
 |  | 
 | void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | 
 | { | 
 |    GLES2_GET_CONST_CONTEXT(ctx); | 
 |    ctx->iface->BlendFuncSeparate(ctx->iface, srcRGB, dstRGB, srcAlpha, dstAlpha); | 
 | } | 
 |  | 
 | void glClear(GLbitfield mask) | 
 | { | 
 |    GLES2_GET_CONST_CONTEXT(ctx); | 
 |    ctx->iface->Clear(ctx->iface, mask); | 
 | } | 
 |  | 
 | void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | 
 | { | 
 |    GLES2_GET_CONST_CONTEXT(ctx); | 
 |    ctx->iface->ClearColor(ctx->iface, red, green, blue, alpha); | 
 | } | 
 |  | 
 | void glClearDepthf(GLclampf depth) | 
 | { | 
 |    GLES2_GET_CONST_CONTEXT(ctx); | 
 |    ctx->iface->ClearDepthf(ctx->iface, depth); | 
 | } | 
 |  | 
 | void glClearStencil(GLint s) | 
 | { | 
 |    GLES2_GET_CONST_CONTEXT(ctx); | 
 |    ctx->iface->ClearStencil(ctx->iface, s); | 
 | } | 
 |  | 
 | void glCullFace(GLenum mode) | 
 | { | 
 |    GLES2_GET_CONST_CONTEXT(ctx); | 
 |    ctx->iface->CullFace(ctx->iface, mode); | 
 | } | 
 |  | 
 | void glDisable(GLenum cap) | 
 | { | 
 |    GLES2_GET_CONST_CONTEXT(ctx); | 
 |    ctx->iface->EnableDisable(ctx->iface, cap, false); | 
 | } | 
 |  | 
 | void glEnable(GLenum cap) | 
 | { | 
 |    GLES2_GET_CONST_CONTEXT(ctx); | 
 |    ctx->iface->EnableDisable(ctx->iface, cap, true); | 
 | } | 
 |  | 
 | void glFinish(void) | 
 | { | 
 |    // do nothing | 
 | } | 
 |  | 
 | void glFrontFace(GLenum mode) | 
 | { | 
 |    GLES2_GET_CONST_CONTEXT(ctx); | 
 |    ctx->iface->FrontFace(ctx->iface, mode); | 
 | } | 
 |  | 
 | void glFlush(void) | 
 | { | 
 |    // do nothing | 
 | } | 
 |  | 
 | void glHint(GLenum target, GLenum mode) | 
 | { | 
 |    // do nothing | 
 | } | 
 |  | 
 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | 
 | { | 
 | //   LOGD("agl2: glScissor not implemented x=%d y=%d width=%d height=%d", x, y, width, height); | 
 |    //CALL_GL_API(glScissor, x, y, width, height); | 
 | } | 
 |  | 
 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | 
 | { | 
 |    GLES2_GET_CONST_CONTEXT(ctx); | 
 | //   LOGD("agl2: glViewport x=%d y=%d width=%d height=%d", x, y, width, height); | 
 |    ctx->iface->Viewport(ctx->iface, x, y, width, height); | 
 | } |