|  | /* | 
|  | * Copyright (C) 2017 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | //#define LOG_NDEBUG 0 | 
|  | #undef LOG_TAG | 
|  | #define LOG_TAG "BufferStateLayer" | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include "BufferStateLayer.h" | 
|  | #include "ColorLayer.h" | 
|  |  | 
|  | #include "TimeStats/TimeStats.h" | 
|  |  | 
|  | #include <private/gui/SyncFeatures.h> | 
|  | #include <renderengine/Image.h> | 
|  |  | 
|  | #include <limits> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // clang-format off | 
|  | const std::array<float, 16> BufferStateLayer::IDENTITY_MATRIX{ | 
|  | 1, 0, 0, 0, | 
|  | 0, 1, 0, 0, | 
|  | 0, 0, 1, 0, | 
|  | 0, 0, 0, 1 | 
|  | }; | 
|  | // clang-format on | 
|  |  | 
|  | BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args) : BufferLayer(args) { | 
|  | mOverrideScalingMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; | 
|  | mCurrentState.dataspace = ui::Dataspace::V0_SRGB; | 
|  | } | 
|  | BufferStateLayer::~BufferStateLayer() = default; | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Interface implementation for Layer | 
|  | // ----------------------------------------------------------------------- | 
|  | void BufferStateLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { | 
|  | // The previous release fence notifies the client that SurfaceFlinger is done with the previous | 
|  | // buffer that was presented on this layer. The first transaction that came in this frame that | 
|  | // replaced the previous buffer on this layer needs this release fence, because the fence will | 
|  | // let the client know when that previous buffer is removed from the screen. | 
|  | // | 
|  | // Every other transaction on this layer does not need a release fence because no other | 
|  | // Transactions that were set on this layer this frame are going to have their preceeding buffer | 
|  | // removed from the display this frame. | 
|  | // | 
|  | // For example, if we have 3 transactions this frame. The first transaction doesn't contain a | 
|  | // buffer so it doesn't need a previous release fence because the layer still needs the previous | 
|  | // buffer. The second transaction contains a buffer so it needs a previous release fence because | 
|  | // the previous buffer will be released this frame. The third transaction also contains a | 
|  | // buffer. It replaces the buffer in the second transaction. The buffer in the second | 
|  | // transaction will now no longer be presented so it is released immediately and the third | 
|  | // transaction doesn't need a previous release fence. | 
|  | for (auto& handle : mDrawingState.callbackHandles) { | 
|  | if (handle->releasePreviousBuffer) { | 
|  | handle->previousReleaseFence = releaseFence; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::setTransformHint(uint32_t /*orientation*/) const { | 
|  | // TODO(marissaw): send the transform hint to buffer owner | 
|  | return; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) { | 
|  | mFlinger->getTransactionCompletedThread().addPresentedCallbackHandles( | 
|  | mDrawingState.callbackHandles); | 
|  |  | 
|  | mDrawingState.callbackHandles = {}; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { | 
|  | if (getSidebandStreamChanged() || getAutoRefresh()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | return hasFrameUpdate(); | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::willPresentCurrentTransaction() const { | 
|  | // Returns true if the most recent Transaction applied to CurrentState will be presented. | 
|  | return getSidebandStreamChanged() || getAutoRefresh() || | 
|  | (mCurrentState.modified && | 
|  | (mCurrentState.buffer != nullptr || mCurrentState.bgColorLayer != nullptr)); | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::getTransformToDisplayInverse() const { | 
|  | return mCurrentState.transformToDisplayInverse; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::pushPendingState() { | 
|  | if (!mCurrentState.modified) { | 
|  | return; | 
|  | } | 
|  | mPendingStates.push_back(mCurrentState); | 
|  | ATRACE_INT(mTransactionName.string(), mPendingStates.size()); | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::applyPendingStates(Layer::State* stateToCommit) { | 
|  | const bool stateUpdateAvailable = !mPendingStates.empty(); | 
|  | while (!mPendingStates.empty()) { | 
|  | popPendingState(stateToCommit); | 
|  | } | 
|  | mCurrentStateModified = stateUpdateAvailable && mCurrentState.modified; | 
|  | mCurrentState.modified = false; | 
|  | return stateUpdateAvailable; | 
|  | } | 
|  |  | 
|  | // Crop that applies to the window | 
|  | Rect BufferStateLayer::getCrop(const Layer::State& /*s*/) const { | 
|  | return Rect::INVALID_RECT; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setTransform(uint32_t transform) { | 
|  | if (mCurrentState.transform == transform) return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.transform = transform; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) { | 
|  | if (mCurrentState.transformToDisplayInverse == transformToDisplayInverse) return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.transformToDisplayInverse = transformToDisplayInverse; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setCrop(const Rect& crop) { | 
|  | if (mCurrentState.crop == crop) return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.crop = crop; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setFrame(const Rect& frame) { | 
|  | int x = frame.left; | 
|  | int y = frame.top; | 
|  | int w = frame.getWidth(); | 
|  | int h = frame.getHeight(); | 
|  |  | 
|  | if (x < 0) { | 
|  | x = 0; | 
|  | w = frame.right; | 
|  | } | 
|  |  | 
|  | if (y < 0) { | 
|  | y = 0; | 
|  | h = frame.bottom; | 
|  | } | 
|  |  | 
|  | if (mCurrentState.active.transform.tx() == x && mCurrentState.active.transform.ty() == y && | 
|  | mCurrentState.active.w == w && mCurrentState.active.h == h) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (!frame.isValid()) { | 
|  | x = y = w = h = 0; | 
|  | } | 
|  | mCurrentState.active.transform.set(x, y); | 
|  | mCurrentState.active.w = w; | 
|  | mCurrentState.active.h = h; | 
|  |  | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setBuffer(const sp<GraphicBuffer>& buffer) { | 
|  | if (mCurrentState.buffer) { | 
|  | mReleasePreviousBuffer = true; | 
|  | } | 
|  |  | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.buffer = buffer; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setAcquireFence(const sp<Fence>& fence) { | 
|  | // The acquire fences of BufferStateLayers have already signaled before they are set | 
|  | mCallbackHandleAcquireTime = fence->getSignalTime(); | 
|  |  | 
|  | mCurrentState.acquireFence = fence; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) { | 
|  | if (mCurrentState.dataspace == dataspace) return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.dataspace = dataspace; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setHdrMetadata(const HdrMetadata& hdrMetadata) { | 
|  | if (mCurrentState.hdrMetadata == hdrMetadata) return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.hdrMetadata = hdrMetadata; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setSurfaceDamageRegion(const Region& surfaceDamage) { | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.surfaceDamageRegion = surfaceDamage; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setApi(int32_t api) { | 
|  | if (mCurrentState.api == api) return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.api = api; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setSidebandStream(const sp<NativeHandle>& sidebandStream) { | 
|  | if (mCurrentState.sidebandStream == sidebandStream) return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.sidebandStream = sidebandStream; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | if (!mSidebandStreamChanged.exchange(true)) { | 
|  | // mSidebandStreamChanged was false | 
|  | mFlinger->signalLayerUpdate(); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setTransactionCompletedListeners( | 
|  | const std::vector<sp<CallbackHandle>>& handles) { | 
|  | // If there is no handle, we will not send a callback so reset mReleasePreviousBuffer and return | 
|  | if (handles.empty()) { | 
|  | mReleasePreviousBuffer = false; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | const bool willPresent = willPresentCurrentTransaction(); | 
|  |  | 
|  | for (const auto& handle : handles) { | 
|  | // If this transaction set a buffer on this layer, release its previous buffer | 
|  | handle->releasePreviousBuffer = mReleasePreviousBuffer; | 
|  |  | 
|  | // If this layer will be presented in this frame | 
|  | if (willPresent) { | 
|  | // If this transaction set an acquire fence on this layer, set its acquire time | 
|  | handle->acquireTime = mCallbackHandleAcquireTime; | 
|  |  | 
|  | // Notify the transaction completed thread that there is a pending latched callback | 
|  | // handle | 
|  | mFlinger->getTransactionCompletedThread().registerPendingCallbackHandle(handle); | 
|  |  | 
|  | // Store so latched time and release fence can be set | 
|  | mCurrentState.callbackHandles.push_back(handle); | 
|  |  | 
|  | } else { // If this layer will NOT need to be relatched and presented this frame | 
|  | // Notify the transaction completed thread this handle is done | 
|  | mFlinger->getTransactionCompletedThread().addUnpresentedCallbackHandle(handle); | 
|  | } | 
|  | } | 
|  |  | 
|  | mReleasePreviousBuffer = false; | 
|  | mCallbackHandleAcquireTime = -1; | 
|  |  | 
|  | return willPresent; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) { | 
|  | mCurrentState.transparentRegionHint = transparent; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | Rect BufferStateLayer::getBufferSize(const State& s) const { | 
|  | // for buffer state layers we use the display frame size as the buffer size. | 
|  | if (getActiveWidth(s) < UINT32_MAX && getActiveHeight(s) < UINT32_MAX) { | 
|  | return Rect(getActiveWidth(s), getActiveHeight(s)); | 
|  | } | 
|  |  | 
|  | // if the display frame is not defined, use the parent bounds as the buffer size. | 
|  | const auto& p = mDrawingParent.promote(); | 
|  | if (p != nullptr) { | 
|  | Rect parentBounds = Rect(p->getBounds(Region())); | 
|  | if (!parentBounds.isEmpty()) { | 
|  | return parentBounds; | 
|  | } | 
|  | } | 
|  |  | 
|  | // if there is no parent layer, use the buffer's bounds as the buffer size | 
|  | if (s.buffer) { | 
|  | return s.buffer->getBounds(); | 
|  | } | 
|  | return Rect::INVALID_RECT; | 
|  | } | 
|  |  | 
|  | FloatRect BufferStateLayer::computeSourceBounds(const FloatRect& parentBounds) const { | 
|  | const State& s(getDrawingState()); | 
|  | // for buffer state layers we use the display frame size as the buffer size. | 
|  | if (getActiveWidth(s) < UINT32_MAX && getActiveHeight(s) < UINT32_MAX) { | 
|  | return FloatRect(0, 0, getActiveWidth(s), getActiveHeight(s)); | 
|  | } | 
|  |  | 
|  | // if the display frame is not defined, use the parent bounds as the buffer size. | 
|  | return parentBounds; | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Interface implementation for BufferLayer | 
|  | // ----------------------------------------------------------------------- | 
|  | bool BufferStateLayer::fenceHasSignaled() const { | 
|  | if (latchUnsignaledBuffers()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | return getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled; | 
|  | } | 
|  |  | 
|  | nsecs_t BufferStateLayer::getDesiredPresentTime() { | 
|  | // TODO(marissaw): support an equivalent to desiredPresentTime for timestats metrics | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | std::shared_ptr<FenceTime> BufferStateLayer::getCurrentFenceTime() const { | 
|  | return std::make_shared<FenceTime>(getDrawingState().acquireFence); | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::getDrawingTransformMatrix(float *matrix) { | 
|  | std::copy(std::begin(mTransformMatrix), std::end(mTransformMatrix), matrix); | 
|  | } | 
|  |  | 
|  | uint32_t BufferStateLayer::getDrawingTransform() const { | 
|  | return getDrawingState().transform; | 
|  | } | 
|  |  | 
|  | ui::Dataspace BufferStateLayer::getDrawingDataSpace() const { | 
|  | return getDrawingState().dataspace; | 
|  | } | 
|  |  | 
|  | // Crop that applies to the buffer | 
|  | Rect BufferStateLayer::getDrawingCrop() const { | 
|  | const State& s(getDrawingState()); | 
|  |  | 
|  | if (s.crop.isEmpty() && s.buffer) { | 
|  | return s.buffer->getBounds(); | 
|  | } else if (s.buffer) { | 
|  | Rect crop = s.crop; | 
|  | crop.left = std::max(crop.left, 0); | 
|  | crop.top = std::max(crop.top, 0); | 
|  | uint32_t bufferWidth = s.buffer->getWidth(); | 
|  | uint32_t bufferHeight = s.buffer->getHeight(); | 
|  | if (bufferHeight <= std::numeric_limits<int32_t>::max() && | 
|  | bufferWidth <= std::numeric_limits<int32_t>::max()) { | 
|  | crop.right = std::min(crop.right, static_cast<int32_t>(bufferWidth)); | 
|  | crop.bottom = std::min(crop.bottom, static_cast<int32_t>(bufferHeight)); | 
|  | } | 
|  | if (!crop.isValid()) { | 
|  | // Crop rect is out of bounds, return whole buffer | 
|  | return s.buffer->getBounds(); | 
|  | } | 
|  | return crop; | 
|  | } | 
|  | return s.crop; | 
|  | } | 
|  |  | 
|  | uint32_t BufferStateLayer::getDrawingScalingMode() const { | 
|  | return NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; | 
|  | } | 
|  |  | 
|  | Region BufferStateLayer::getDrawingSurfaceDamage() const { | 
|  | return getDrawingState().surfaceDamageRegion; | 
|  | } | 
|  |  | 
|  | const HdrMetadata& BufferStateLayer::getDrawingHdrMetadata() const { | 
|  | return getDrawingState().hdrMetadata; | 
|  | } | 
|  |  | 
|  | int BufferStateLayer::getDrawingApi() const { | 
|  | return getDrawingState().api; | 
|  | } | 
|  |  | 
|  | PixelFormat BufferStateLayer::getPixelFormat() const { | 
|  | if (!mActiveBuffer) { | 
|  | return PIXEL_FORMAT_NONE; | 
|  | } | 
|  | return mActiveBuffer->format; | 
|  | } | 
|  |  | 
|  | uint64_t BufferStateLayer::getFrameNumber() const { | 
|  | return mFrameNumber; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::getAutoRefresh() const { | 
|  | // TODO(marissaw): support shared buffer mode | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::getSidebandStreamChanged() const { | 
|  | return mSidebandStreamChanged.load(); | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) { | 
|  | if (mSidebandStreamChanged.exchange(false)) { | 
|  | const State& s(getDrawingState()); | 
|  | // mSidebandStreamChanged was true | 
|  | // replicated in LayerBE until FE/BE is ready to be synchronized | 
|  | getBE().compositionInfo.hwc.sidebandStream = s.sidebandStream; | 
|  | if (getBE().compositionInfo.hwc.sidebandStream != nullptr) { | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | mFlinger->setTransactionFlags(eTraversalNeeded); | 
|  | } | 
|  | recomputeVisibleRegions = true; | 
|  |  | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::hasFrameUpdate() const { | 
|  | const State& c(getCurrentState()); | 
|  | return mCurrentStateModified && (c.buffer != nullptr || c.bgColorLayer != nullptr); | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::setFilteringEnabled(bool enabled) { | 
|  | GLConsumer::computeTransformMatrix(mTransformMatrix.data(), mActiveBuffer, mCurrentCrop, | 
|  | mCurrentTransform, enabled); | 
|  | } | 
|  |  | 
|  | status_t BufferStateLayer::bindTextureImage() { | 
|  | const State& s(getDrawingState()); | 
|  | auto& engine(mFlinger->getRenderEngine()); | 
|  |  | 
|  | return engine.bindExternalTextureBuffer(mTextureName, s.buffer, s.acquireFence, false); | 
|  | } | 
|  |  | 
|  | status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime, | 
|  | const sp<Fence>& releaseFence) { | 
|  | const State& s(getDrawingState()); | 
|  |  | 
|  | if (!s.buffer) { | 
|  | if (s.bgColorLayer) { | 
|  | for (auto& handle : mDrawingState.callbackHandles) { | 
|  | handle->latchTime = latchTime; | 
|  | } | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | const int32_t layerID = getSequence(); | 
|  |  | 
|  | // Reject if the layer is invalid | 
|  | uint32_t bufferWidth = s.buffer->width; | 
|  | uint32_t bufferHeight = s.buffer->height; | 
|  |  | 
|  | if (s.transform & ui::Transform::ROT_90) { | 
|  | std::swap(bufferWidth, bufferHeight); | 
|  | } | 
|  |  | 
|  | if (s.transformToDisplayInverse) { | 
|  | uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform(); | 
|  | if (invTransform & ui::Transform::ROT_90) { | 
|  | std::swap(bufferWidth, bufferHeight); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (getEffectiveScalingMode() == NATIVE_WINDOW_SCALING_MODE_FREEZE && | 
|  | (s.active.w != bufferWidth || s.active.h != bufferHeight)) { | 
|  | ALOGE("[%s] rejecting buffer: " | 
|  | "bufferWidth=%d, bufferHeight=%d, front.active.{w=%d, h=%d}", | 
|  | mName.string(), bufferWidth, bufferHeight, s.active.w, s.active.h); | 
|  | mFlinger->mTimeStats->removeTimeRecord(layerID, getFrameNumber()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | for (auto& handle : mDrawingState.callbackHandles) { | 
|  | handle->latchTime = latchTime; | 
|  | } | 
|  |  | 
|  | // Handle sync fences | 
|  | if (SyncFeatures::getInstance().useNativeFenceSync() && releaseFence != Fence::NO_FENCE) { | 
|  | // TODO(alecmouri): Fail somewhere upstream if the fence is invalid. | 
|  | if (!releaseFence->isValid()) { | 
|  | mFlinger->mTimeStats->onDestroy(layerID); | 
|  | return UNKNOWN_ERROR; | 
|  | } | 
|  |  | 
|  | // Check status of fences first because merging is expensive. | 
|  | // Merging an invalid fence with any other fence results in an | 
|  | // invalid fence. | 
|  | auto currentStatus = s.acquireFence->getStatus(); | 
|  | if (currentStatus == Fence::Status::Invalid) { | 
|  | ALOGE("Existing fence has invalid state"); | 
|  | mFlinger->mTimeStats->onDestroy(layerID); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | auto incomingStatus = releaseFence->getStatus(); | 
|  | if (incomingStatus == Fence::Status::Invalid) { | 
|  | ALOGE("New fence has invalid state"); | 
|  | mDrawingState.acquireFence = releaseFence; | 
|  | mFlinger->mTimeStats->onDestroy(layerID); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // If both fences are signaled or both are unsignaled, we need to merge | 
|  | // them to get an accurate timestamp. | 
|  | if (currentStatus == incomingStatus) { | 
|  | char fenceName[32] = {}; | 
|  | snprintf(fenceName, 32, "%.28s:%d", mName.string(), mFrameNumber); | 
|  | sp<Fence> mergedFence = | 
|  | Fence::merge(fenceName, mDrawingState.acquireFence, releaseFence); | 
|  | if (!mergedFence.get()) { | 
|  | ALOGE("failed to merge release fences"); | 
|  | // synchronization is broken, the best we can do is hope fences | 
|  | // signal in order so the new fence will act like a union | 
|  | mDrawingState.acquireFence = releaseFence; | 
|  | mFlinger->mTimeStats->onDestroy(layerID); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mDrawingState.acquireFence = mergedFence; | 
|  | } else if (incomingStatus == Fence::Status::Unsignaled) { | 
|  | // If one fence has signaled and the other hasn't, the unsignaled | 
|  | // fence will approximately correspond with the correct timestamp. | 
|  | // There's a small race if both fences signal at about the same time | 
|  | // and their statuses are retrieved with unfortunate timing. However, | 
|  | // by this point, they will have both signaled and only the timestamp | 
|  | // will be slightly off; any dependencies after this point will | 
|  | // already have been met. | 
|  | mDrawingState.acquireFence = releaseFence; | 
|  | } | 
|  | } else { | 
|  | // Bind the new buffer to the GL texture. | 
|  | // | 
|  | // Older devices require the "implicit" synchronization provided | 
|  | // by glEGLImageTargetTexture2DOES, which this method calls.  Newer | 
|  | // devices will either call this in Layer::onDraw, or (if it's not | 
|  | // a GL-composited layer) not at all. | 
|  | status_t err = bindTextureImage(); | 
|  | if (err != NO_ERROR) { | 
|  | mFlinger->mTimeStats->onDestroy(layerID); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | } | 
|  |  | 
|  | // TODO(marissaw): properly support mTimeStats | 
|  | mFlinger->mTimeStats->setPostTime(layerID, getFrameNumber(), getName().c_str(), latchTime); | 
|  | mFlinger->mTimeStats->setAcquireFence(layerID, getFrameNumber(), getCurrentFenceTime()); | 
|  | mFlinger->mTimeStats->setLatchTime(layerID, getFrameNumber(), latchTime); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BufferStateLayer::updateActiveBuffer() { | 
|  | const State& s(getDrawingState()); | 
|  |  | 
|  | if (s.buffer == nullptr) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | mActiveBuffer = s.buffer; | 
|  | mActiveBufferFence = s.acquireFence; | 
|  | getBE().compositionInfo.mBuffer = mActiveBuffer; | 
|  | getBE().compositionInfo.mBufferSlot = 0; | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::useCachedBufferForClientComposition() const { | 
|  | // TODO: Store a proper staleness bit to support EGLImage caching. | 
|  | return false; | 
|  | } | 
|  |  | 
|  | status_t BufferStateLayer::updateFrameNumber(nsecs_t /*latchTime*/) { | 
|  | // TODO(marissaw): support frame history events | 
|  | mCurrentFrameNumber = mFrameNumber; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::setHwcLayerBuffer(DisplayId displayId) { | 
|  | auto& hwcInfo = getBE().mHwcLayers[displayId]; | 
|  | auto& hwcLayer = hwcInfo.layer; | 
|  |  | 
|  | const State& s(getDrawingState()); | 
|  |  | 
|  | // TODO(marissaw): support more than one slot | 
|  | uint32_t hwcSlot = 0; | 
|  |  | 
|  | auto error = hwcLayer->setBuffer(hwcSlot, s.buffer, s.acquireFence); | 
|  | if (error != HWC2::Error::None) { | 
|  | ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(), | 
|  | s.buffer->handle, to_string(error).c_str(), static_cast<int32_t>(error)); | 
|  | } | 
|  |  | 
|  | mCurrentStateModified = false; | 
|  | mFrameNumber++; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::onFirstRef() { | 
|  | BufferLayer::onFirstRef(); | 
|  |  | 
|  | if (const auto display = mFlinger->getDefaultDisplayDevice()) { | 
|  | updateTransformHint(display); | 
|  | } | 
|  | } | 
|  |  | 
|  | } // namespace android |