|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "../dispatcher/InputDispatcher.h" | 
|  |  | 
|  | #include <android-base/stringprintf.h> | 
|  | #include <binder/Binder.h> | 
|  | #include <input/Input.h> | 
|  |  | 
|  | #include <gtest/gtest.h> | 
|  | #include <linux/input.h> | 
|  | #include <cinttypes> | 
|  | #include <unordered_set> | 
|  | #include <vector> | 
|  |  | 
|  | using android::base::StringPrintf; | 
|  |  | 
|  | namespace android::inputdispatcher { | 
|  |  | 
|  | // An arbitrary time value. | 
|  | static const nsecs_t ARBITRARY_TIME = 1234; | 
|  |  | 
|  | // An arbitrary device id. | 
|  | static const int32_t DEVICE_ID = 1; | 
|  |  | 
|  | // An arbitrary display id. | 
|  | static const int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT; | 
|  |  | 
|  | // An arbitrary injector pid / uid pair that has permission to inject events. | 
|  | static const int32_t INJECTOR_PID = 999; | 
|  | static const int32_t INJECTOR_UID = 1001; | 
|  |  | 
|  | struct PointF { | 
|  | float x; | 
|  | float y; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * Return a DOWN key event with KEYCODE_A. | 
|  | */ | 
|  | static KeyEvent getTestKeyEvent() { | 
|  | KeyEvent event; | 
|  |  | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, | 
|  | INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME); | 
|  | return event; | 
|  | } | 
|  |  | 
|  | // --- FakeInputDispatcherPolicy --- | 
|  |  | 
|  | class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface { | 
|  | InputDispatcherConfiguration mConfig; | 
|  |  | 
|  | protected: | 
|  | virtual ~FakeInputDispatcherPolicy() { | 
|  | } | 
|  |  | 
|  | public: | 
|  | FakeInputDispatcherPolicy() { | 
|  | } | 
|  |  | 
|  | void assertFilterInputEventWasCalled(const NotifyKeyArgs& args) { | 
|  | assertFilterInputEventWasCalled(AINPUT_EVENT_TYPE_KEY, args.eventTime, args.action, | 
|  | args.displayId); | 
|  | } | 
|  |  | 
|  | void assertFilterInputEventWasCalled(const NotifyMotionArgs& args) { | 
|  | assertFilterInputEventWasCalled(AINPUT_EVENT_TYPE_MOTION, args.eventTime, args.action, | 
|  | args.displayId); | 
|  | } | 
|  |  | 
|  | void assertFilterInputEventWasNotCalled() { ASSERT_EQ(nullptr, mFilteredEvent); } | 
|  |  | 
|  | void assertNotifyConfigurationChangedWasCalled(nsecs_t when) { | 
|  | ASSERT_TRUE(mConfigurationChangedTime) | 
|  | << "Timed out waiting for configuration changed call"; | 
|  | ASSERT_EQ(*mConfigurationChangedTime, when); | 
|  | mConfigurationChangedTime = std::nullopt; | 
|  | } | 
|  |  | 
|  | void assertNotifySwitchWasCalled(const NotifySwitchArgs& args) { | 
|  | ASSERT_TRUE(mLastNotifySwitch); | 
|  | // We do not check id because it is not exposed to the policy | 
|  | EXPECT_EQ(args.eventTime, mLastNotifySwitch->eventTime); | 
|  | EXPECT_EQ(args.policyFlags, mLastNotifySwitch->policyFlags); | 
|  | EXPECT_EQ(args.switchValues, mLastNotifySwitch->switchValues); | 
|  | EXPECT_EQ(args.switchMask, mLastNotifySwitch->switchMask); | 
|  | mLastNotifySwitch = std::nullopt; | 
|  | } | 
|  |  | 
|  | void assertOnPointerDownEquals(const sp<IBinder>& touchedToken) { | 
|  | ASSERT_EQ(touchedToken, mOnPointerDownToken); | 
|  | mOnPointerDownToken.clear(); | 
|  | } | 
|  |  | 
|  | void assertOnPointerDownWasNotCalled() { | 
|  | ASSERT_TRUE(mOnPointerDownToken == nullptr) | 
|  | << "Expected onPointerDownOutsideFocus to not have been called"; | 
|  | } | 
|  |  | 
|  | void setKeyRepeatConfiguration(nsecs_t timeout, nsecs_t delay) { | 
|  | mConfig.keyRepeatTimeout = timeout; | 
|  | mConfig.keyRepeatDelay = delay; | 
|  | } | 
|  |  | 
|  | private: | 
|  | std::unique_ptr<InputEvent> mFilteredEvent; | 
|  | std::optional<nsecs_t> mConfigurationChangedTime; | 
|  | sp<IBinder> mOnPointerDownToken; | 
|  | std::optional<NotifySwitchArgs> mLastNotifySwitch; | 
|  |  | 
|  | virtual void notifyConfigurationChanged(nsecs_t when) override { | 
|  | mConfigurationChangedTime = when; | 
|  | } | 
|  |  | 
|  | virtual nsecs_t notifyAnr(const sp<InputApplicationHandle>&, const sp<IBinder>&, | 
|  | const std::string&) override { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | virtual void notifyInputChannelBroken(const sp<IBinder>&) override {} | 
|  |  | 
|  | virtual void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) override {} | 
|  |  | 
|  | virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) override { | 
|  | *outConfig = mConfig; | 
|  | } | 
|  |  | 
|  | virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override { | 
|  | switch (inputEvent->getType()) { | 
|  | case AINPUT_EVENT_TYPE_KEY: { | 
|  | const KeyEvent* keyEvent = static_cast<const KeyEvent*>(inputEvent); | 
|  | mFilteredEvent = std::make_unique<KeyEvent>(*keyEvent); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case AINPUT_EVENT_TYPE_MOTION: { | 
|  | const MotionEvent* motionEvent = static_cast<const MotionEvent*>(inputEvent); | 
|  | mFilteredEvent = std::make_unique<MotionEvent>(*motionEvent); | 
|  | break; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | virtual void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) override {} | 
|  |  | 
|  | virtual void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {} | 
|  |  | 
|  | virtual nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent*, | 
|  | uint32_t) override { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | virtual bool dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent*, uint32_t, | 
|  | KeyEvent*) override { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | virtual void notifySwitch(nsecs_t when, uint32_t switchValues, uint32_t switchMask, | 
|  | uint32_t policyFlags) override { | 
|  | /** We simply reconstruct NotifySwitchArgs in policy because InputDispatcher is | 
|  | * essentially a passthrough for notifySwitch. | 
|  | */ | 
|  | mLastNotifySwitch = NotifySwitchArgs(1 /*id*/, when, policyFlags, switchValues, switchMask); | 
|  | } | 
|  |  | 
|  | virtual void pokeUserActivity(nsecs_t, int32_t) override {} | 
|  |  | 
|  | virtual bool checkInjectEventsPermissionNonReentrant(int32_t, int32_t) override { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | virtual void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override { | 
|  | mOnPointerDownToken = newToken; | 
|  | } | 
|  |  | 
|  | void assertFilterInputEventWasCalled(int type, nsecs_t eventTime, int32_t action, | 
|  | int32_t displayId) { | 
|  | ASSERT_NE(nullptr, mFilteredEvent) << "Expected filterInputEvent() to have been called."; | 
|  | ASSERT_EQ(mFilteredEvent->getType(), type); | 
|  |  | 
|  | if (type == AINPUT_EVENT_TYPE_KEY) { | 
|  | const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*mFilteredEvent); | 
|  | EXPECT_EQ(keyEvent.getEventTime(), eventTime); | 
|  | EXPECT_EQ(keyEvent.getAction(), action); | 
|  | EXPECT_EQ(keyEvent.getDisplayId(), displayId); | 
|  | } else if (type == AINPUT_EVENT_TYPE_MOTION) { | 
|  | const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*mFilteredEvent); | 
|  | EXPECT_EQ(motionEvent.getEventTime(), eventTime); | 
|  | EXPECT_EQ(motionEvent.getAction(), action); | 
|  | EXPECT_EQ(motionEvent.getDisplayId(), displayId); | 
|  | } else { | 
|  | FAIL() << "Unknown type: " << type; | 
|  | } | 
|  |  | 
|  | mFilteredEvent = nullptr; | 
|  | } | 
|  | }; | 
|  |  | 
|  | // --- HmacKeyManagerTest --- | 
|  |  | 
|  | class HmacKeyManagerTest : public testing::Test { | 
|  | protected: | 
|  | HmacKeyManager mHmacKeyManager; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * Ensure that separate calls to sign the same data are generating the same key. | 
|  | * We avoid asserting against INVALID_HMAC. Since the key is random, there is a non-zero chance | 
|  | * that a specific key and data combination would produce INVALID_HMAC, which would cause flaky | 
|  | * tests. | 
|  | */ | 
|  | TEST_F(HmacKeyManagerTest, GeneratedHmac_IsConsistent) { | 
|  | KeyEvent event = getTestKeyEvent(); | 
|  | VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event); | 
|  |  | 
|  | std::array<uint8_t, 32> hmac1 = mHmacKeyManager.sign(verifiedEvent); | 
|  | std::array<uint8_t, 32> hmac2 = mHmacKeyManager.sign(verifiedEvent); | 
|  | ASSERT_EQ(hmac1, hmac2); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Ensure that changes in VerifiedKeyEvent produce a different hmac. | 
|  | */ | 
|  | TEST_F(HmacKeyManagerTest, GeneratedHmac_ChangesWhenFieldsChange) { | 
|  | KeyEvent event = getTestKeyEvent(); | 
|  | VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event); | 
|  | std::array<uint8_t, 32> initialHmac = mHmacKeyManager.sign(verifiedEvent); | 
|  |  | 
|  | verifiedEvent.deviceId += 1; | 
|  | ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.source += 1; | 
|  | ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.eventTimeNanos += 1; | 
|  | ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.displayId += 1; | 
|  | ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.action += 1; | 
|  | ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.downTimeNanos += 1; | 
|  | ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.flags += 1; | 
|  | ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.keyCode += 1; | 
|  | ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.scanCode += 1; | 
|  | ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.metaState += 1; | 
|  | ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.repeatCount += 1; | 
|  | ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent)); | 
|  | } | 
|  |  | 
|  | // --- InputDispatcherTest --- | 
|  |  | 
|  | class InputDispatcherTest : public testing::Test { | 
|  | protected: | 
|  | sp<FakeInputDispatcherPolicy> mFakePolicy; | 
|  | sp<InputDispatcher> mDispatcher; | 
|  |  | 
|  | virtual void SetUp() override { | 
|  | mFakePolicy = new FakeInputDispatcherPolicy(); | 
|  | mDispatcher = new InputDispatcher(mFakePolicy); | 
|  | mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false); | 
|  | //Start InputDispatcher thread | 
|  | ASSERT_EQ(OK, mDispatcher->start()); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() override { | 
|  | ASSERT_EQ(OK, mDispatcher->stop()); | 
|  | mFakePolicy.clear(); | 
|  | mDispatcher.clear(); | 
|  | } | 
|  | }; | 
|  |  | 
|  |  | 
|  | TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) { | 
|  | KeyEvent event; | 
|  |  | 
|  | // Rejects undefined key actions. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, | 
|  | INVALID_HMAC, | 
|  | /*action*/ -1, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, | 
|  | ARBITRARY_TIME); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0)) | 
|  | << "Should reject key events with undefined action."; | 
|  |  | 
|  | // Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, | 
|  | INVALID_HMAC, AKEY_EVENT_ACTION_MULTIPLE, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0)) | 
|  | << "Should reject key events with ACTION_MULTIPLE."; | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) { | 
|  | MotionEvent event; | 
|  | PointerProperties pointerProperties[MAX_POINTERS + 1]; | 
|  | PointerCoords pointerCoords[MAX_POINTERS + 1]; | 
|  | for (int i = 0; i <= MAX_POINTERS; i++) { | 
|  | pointerProperties[i].clear(); | 
|  | pointerProperties[i].id = i; | 
|  | pointerCoords[i].clear(); | 
|  | } | 
|  |  | 
|  | // Some constants commonly used below | 
|  | constexpr int32_t source = AINPUT_SOURCE_TOUCHSCREEN; | 
|  | constexpr int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE; | 
|  | constexpr int32_t metaState = AMETA_NONE; | 
|  | constexpr MotionClassification classification = MotionClassification::NONE; | 
|  |  | 
|  | // Rejects undefined motion actions. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | /*action*/ -1, 0, 0, edgeFlags, metaState, 0, classification, 1 /* xScale */, | 
|  | 1 /* yScale */, 0, 0, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0)) | 
|  | << "Should reject motion events with undefined action."; | 
|  |  | 
|  | // Rejects pointer down with invalid index. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN | | 
|  | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | 0, 0, edgeFlags, metaState, 0, classification, 1 /* xScale */, 1 /* yScale */, | 
|  | 0, 0, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0)) | 
|  | << "Should reject motion events with pointer down index too large."; | 
|  |  | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN | | 
|  | (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | 0, 0, edgeFlags, metaState, 0, classification, 1 /* xScale */, 1 /* yScale */, | 
|  | 0, 0, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0)) | 
|  | << "Should reject motion events with pointer down index too small."; | 
|  |  | 
|  | // Rejects pointer up with invalid index. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_POINTER_UP | | 
|  | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | 0, 0, edgeFlags, metaState, 0, classification, 1 /* xScale */, 1 /* yScale */, | 
|  | 0, 0, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0)) | 
|  | << "Should reject motion events with pointer up index too large."; | 
|  |  | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_POINTER_UP | | 
|  | (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | 0, 0, edgeFlags, metaState, 0, classification, 1 /* xScale */, 1 /* yScale */, | 
|  | 0, 0, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0)) | 
|  | << "Should reject motion events with pointer up index too small."; | 
|  |  | 
|  | // Rejects motion events with invalid number of pointers. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | 1 /* xScale */, 1 /* yScale */, 0, 0, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 0, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0)) | 
|  | << "Should reject motion events with 0 pointers."; | 
|  |  | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | 1 /* xScale */, 1 /* yScale */, 0, 0, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ MAX_POINTERS + 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0)) | 
|  | << "Should reject motion events with more than MAX_POINTERS pointers."; | 
|  |  | 
|  | // Rejects motion events with invalid pointer ids. | 
|  | pointerProperties[0].id = -1; | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | 1 /* xScale */, 1 /* yScale */, 0, 0, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0)) | 
|  | << "Should reject motion events with pointer ids less than 0."; | 
|  |  | 
|  | pointerProperties[0].id = MAX_POINTER_ID + 1; | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | 1 /* xScale */, 1 /* yScale */, 0, 0, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0)) | 
|  | << "Should reject motion events with pointer ids greater than MAX_POINTER_ID."; | 
|  |  | 
|  | // Rejects motion events with duplicate pointer ids. | 
|  | pointerProperties[0].id = 1; | 
|  | pointerProperties[1].id = 1; | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | 1 /* xScale */, 1 /* yScale */, 0, 0, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 2, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0)) | 
|  | << "Should reject motion events with duplicate pointer ids."; | 
|  | } | 
|  |  | 
|  | /* Test InputDispatcher for notifyConfigurationChanged and notifySwitch events */ | 
|  |  | 
|  | TEST_F(InputDispatcherTest, NotifyConfigurationChanged_CallsPolicy) { | 
|  | constexpr nsecs_t eventTime = 20; | 
|  | NotifyConfigurationChangedArgs args(10 /*id*/, eventTime); | 
|  | mDispatcher->notifyConfigurationChanged(&args); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  |  | 
|  | mFakePolicy->assertNotifyConfigurationChangedWasCalled(eventTime); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, NotifySwitch_CallsPolicy) { | 
|  | NotifySwitchArgs args(10 /*id*/, 20 /*eventTime*/, 0 /*policyFlags*/, 1 /*switchValues*/, | 
|  | 2 /*switchMask*/); | 
|  | mDispatcher->notifySwitch(&args); | 
|  |  | 
|  | // InputDispatcher adds POLICY_FLAG_TRUSTED because the event went through InputListener | 
|  | args.policyFlags |= POLICY_FLAG_TRUSTED; | 
|  | mFakePolicy->assertNotifySwitchWasCalled(args); | 
|  | } | 
|  |  | 
|  | // --- InputDispatcherTest SetInputWindowTest --- | 
|  | static constexpr std::chrono::duration INJECT_EVENT_TIMEOUT = 500ms; | 
|  | static constexpr std::chrono::duration DISPATCHING_TIMEOUT = 5s; | 
|  |  | 
|  | class FakeApplicationHandle : public InputApplicationHandle { | 
|  | public: | 
|  | FakeApplicationHandle() {} | 
|  | virtual ~FakeApplicationHandle() {} | 
|  |  | 
|  | virtual bool updateInfo() override { | 
|  | mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT.count(); | 
|  | return true; | 
|  | } | 
|  | }; | 
|  |  | 
|  | class FakeInputReceiver { | 
|  | public: | 
|  | explicit FakeInputReceiver(const sp<InputChannel>& clientChannel, const std::string name) | 
|  | : mName(name) { | 
|  | mConsumer = std::make_unique<InputConsumer>(clientChannel); | 
|  | } | 
|  |  | 
|  | InputEvent* consume() { | 
|  | uint32_t consumeSeq; | 
|  | InputEvent* event; | 
|  |  | 
|  | std::chrono::time_point start = std::chrono::steady_clock::now(); | 
|  | status_t status = WOULD_BLOCK; | 
|  | while (status == WOULD_BLOCK) { | 
|  | status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq, | 
|  | &event); | 
|  | std::chrono::duration elapsed = std::chrono::steady_clock::now() - start; | 
|  | if (elapsed > 100ms) { | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (status == WOULD_BLOCK) { | 
|  | // Just means there's no event available. | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | if (status != OK) { | 
|  | ADD_FAILURE() << mName.c_str() << ": consumer consume should return OK."; | 
|  | return nullptr; | 
|  | } | 
|  | if (event == nullptr) { | 
|  | ADD_FAILURE() << "Consumed correctly, but received NULL event from consumer"; | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | status = mConsumer->sendFinishedSignal(consumeSeq, true); | 
|  | if (status != OK) { | 
|  | ADD_FAILURE() << mName.c_str() << ": consumer sendFinishedSignal should return OK."; | 
|  | } | 
|  | return event; | 
|  | } | 
|  |  | 
|  | void consumeEvent(int32_t expectedEventType, int32_t expectedAction, int32_t expectedDisplayId, | 
|  | int32_t expectedFlags) { | 
|  | InputEvent* event = consume(); | 
|  |  | 
|  | ASSERT_NE(nullptr, event) << mName.c_str() | 
|  | << ": consumer should have returned non-NULL event."; | 
|  | ASSERT_EQ(expectedEventType, event->getType()) | 
|  | << mName.c_str() << "expected " << inputEventTypeToString(expectedEventType) | 
|  | << " event, got " << inputEventTypeToString(event->getType()) << " event"; | 
|  |  | 
|  | EXPECT_EQ(expectedDisplayId, event->getDisplayId()); | 
|  |  | 
|  | switch (expectedEventType) { | 
|  | case AINPUT_EVENT_TYPE_KEY: { | 
|  | const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*event); | 
|  | EXPECT_EQ(expectedAction, keyEvent.getAction()); | 
|  | EXPECT_EQ(expectedFlags, keyEvent.getFlags()); | 
|  | break; | 
|  | } | 
|  | case AINPUT_EVENT_TYPE_MOTION: { | 
|  | const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event); | 
|  | EXPECT_EQ(expectedAction, motionEvent.getAction()); | 
|  | EXPECT_EQ(expectedFlags, motionEvent.getFlags()); | 
|  | break; | 
|  | } | 
|  | case AINPUT_EVENT_TYPE_FOCUS: { | 
|  | FAIL() << "Use 'consumeFocusEvent' for FOCUS events"; | 
|  | } | 
|  | default: { | 
|  | FAIL() << mName.c_str() << ": invalid event type: " << expectedEventType; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void consumeFocusEvent(bool hasFocus, bool inTouchMode) { | 
|  | InputEvent* event = consume(); | 
|  | ASSERT_NE(nullptr, event) << mName.c_str() | 
|  | << ": consumer should have returned non-NULL event."; | 
|  | ASSERT_EQ(AINPUT_EVENT_TYPE_FOCUS, event->getType()) | 
|  | << "Got " << inputEventTypeToString(event->getType()) | 
|  | << " event instead of FOCUS event"; | 
|  |  | 
|  | ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId()) | 
|  | << mName.c_str() << ": event displayId should always be NONE."; | 
|  |  | 
|  | FocusEvent* focusEvent = static_cast<FocusEvent*>(event); | 
|  | EXPECT_EQ(hasFocus, focusEvent->getHasFocus()); | 
|  | EXPECT_EQ(inTouchMode, focusEvent->getInTouchMode()); | 
|  | } | 
|  |  | 
|  | void assertNoEvents() { | 
|  | InputEvent* event = consume(); | 
|  | ASSERT_EQ(nullptr, event) | 
|  | << mName.c_str() | 
|  | << ": should not have received any events, so consume() should return NULL"; | 
|  | } | 
|  |  | 
|  | sp<IBinder> getToken() { return mConsumer->getChannel()->getConnectionToken(); } | 
|  |  | 
|  | protected: | 
|  | std::unique_ptr<InputConsumer> mConsumer; | 
|  | PreallocatedInputEventFactory mEventFactory; | 
|  |  | 
|  | std::string mName; | 
|  | }; | 
|  |  | 
|  | class FakeWindowHandle : public InputWindowHandle { | 
|  | public: | 
|  | static const int32_t WIDTH = 600; | 
|  | static const int32_t HEIGHT = 800; | 
|  |  | 
|  | FakeWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle, | 
|  | const sp<InputDispatcher>& dispatcher, const std::string name, | 
|  | int32_t displayId, sp<IBinder> token = nullptr) | 
|  | : mName(name) { | 
|  | if (token == nullptr) { | 
|  | sp<InputChannel> serverChannel, clientChannel; | 
|  | InputChannel::openInputChannelPair(name, serverChannel, clientChannel); | 
|  | mInputReceiver = std::make_unique<FakeInputReceiver>(clientChannel, name); | 
|  | dispatcher->registerInputChannel(serverChannel); | 
|  | token = serverChannel->getConnectionToken(); | 
|  | } | 
|  |  | 
|  | inputApplicationHandle->updateInfo(); | 
|  | mInfo.applicationInfo = *inputApplicationHandle->getInfo(); | 
|  |  | 
|  | mInfo.token = token; | 
|  | mInfo.id = sId++; | 
|  | mInfo.name = name; | 
|  | mInfo.layoutParamsFlags = 0; | 
|  | mInfo.layoutParamsType = InputWindowInfo::TYPE_APPLICATION; | 
|  | mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT.count(); | 
|  | mInfo.frameLeft = 0; | 
|  | mInfo.frameTop = 0; | 
|  | mInfo.frameRight = WIDTH; | 
|  | mInfo.frameBottom = HEIGHT; | 
|  | mInfo.globalScaleFactor = 1.0; | 
|  | mInfo.touchableRegion.clear(); | 
|  | mInfo.addTouchableRegion(Rect(0, 0, WIDTH, HEIGHT)); | 
|  | mInfo.visible = true; | 
|  | mInfo.canReceiveKeys = true; | 
|  | mInfo.hasFocus = false; | 
|  | mInfo.hasWallpaper = false; | 
|  | mInfo.paused = false; | 
|  | mInfo.ownerPid = INJECTOR_PID; | 
|  | mInfo.ownerUid = INJECTOR_UID; | 
|  | mInfo.inputFeatures = 0; | 
|  | mInfo.displayId = displayId; | 
|  | } | 
|  |  | 
|  | virtual bool updateInfo() { return true; } | 
|  |  | 
|  | void setFocus(bool hasFocus) { mInfo.hasFocus = hasFocus; } | 
|  |  | 
|  | void setFrame(const Rect& frame) { | 
|  | mInfo.frameLeft = frame.left; | 
|  | mInfo.frameTop = frame.top; | 
|  | mInfo.frameRight = frame.right; | 
|  | mInfo.frameBottom = frame.bottom; | 
|  | mInfo.touchableRegion.clear(); | 
|  | mInfo.addTouchableRegion(frame); | 
|  | } | 
|  |  | 
|  | void setLayoutParamFlags(int32_t flags) { mInfo.layoutParamsFlags = flags; } | 
|  |  | 
|  | void setWindowScale(float xScale, float yScale) { | 
|  | mInfo.windowXScale = xScale; | 
|  | mInfo.windowYScale = yScale; | 
|  | } | 
|  |  | 
|  | void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { | 
|  | consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_DOWN, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionCancel(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionMove(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionDown(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionPointerDown(int32_t pointerIdx, | 
|  | int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, int32_t expectedFlags = 0) { | 
|  | int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN | 
|  | | (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionPointerUp(int32_t pointerIdx, int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | int32_t action = AMOTION_EVENT_ACTION_POINTER_UP | 
|  | | (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionUp(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_UP, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeFocusEvent(bool hasFocus, bool inTouchMode = true) { | 
|  | ASSERT_NE(mInputReceiver, nullptr) | 
|  | << "Cannot consume events from a window with no receiver"; | 
|  | mInputReceiver->consumeFocusEvent(hasFocus, inTouchMode); | 
|  | } | 
|  |  | 
|  | void consumeEvent(int32_t expectedEventType, int32_t expectedAction, int32_t expectedDisplayId, | 
|  | int32_t expectedFlags) { | 
|  | ASSERT_NE(mInputReceiver, nullptr) << "Invalid consume event on window with no receiver"; | 
|  | mInputReceiver->consumeEvent(expectedEventType, expectedAction, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | InputEvent* consume() { | 
|  | if (mInputReceiver == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  | return mInputReceiver->consume(); | 
|  | } | 
|  |  | 
|  | void assertNoEvents() { | 
|  | ASSERT_NE(mInputReceiver, nullptr) | 
|  | << "Call 'assertNoEvents' on a window with an InputReceiver"; | 
|  | mInputReceiver->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | sp<IBinder> getToken() { return mInfo.token; } | 
|  |  | 
|  | const std::string& getName() { return mName; } | 
|  |  | 
|  | private: | 
|  | const std::string mName; | 
|  | std::unique_ptr<FakeInputReceiver> mInputReceiver; | 
|  | static std::atomic<int32_t> sId; // each window gets a unique id, like in surfaceflinger | 
|  | }; | 
|  |  | 
|  | std::atomic<int32_t> FakeWindowHandle::sId{1}; | 
|  |  | 
|  | static int32_t injectKeyDown(const sp<InputDispatcher>& dispatcher, | 
|  | int32_t displayId = ADISPLAY_ID_NONE) { | 
|  | KeyEvent event; | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  |  | 
|  | // Define a valid key down event. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId, | 
|  | INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, /* flags */ 0, AKEYCODE_A, KEY_A, | 
|  | AMETA_NONE, | 
|  | /* repeatCount */ 0, currentTime, currentTime); | 
|  |  | 
|  | // Inject event until dispatch out. | 
|  | return dispatcher->injectInputEvent( | 
|  | &event, | 
|  | INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT, | 
|  | INJECT_EVENT_TIMEOUT, POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER); | 
|  | } | 
|  |  | 
|  | static int32_t injectMotionEvent(const sp<InputDispatcher>& dispatcher, int32_t action, | 
|  | int32_t source, int32_t displayId, int32_t x, int32_t y, | 
|  | int32_t xCursorPosition = AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | int32_t yCursorPosition = AMOTION_EVENT_INVALID_CURSOR_POSITION) { | 
|  | MotionEvent event; | 
|  | PointerProperties pointerProperties[1]; | 
|  | PointerCoords pointerCoords[1]; | 
|  |  | 
|  | pointerProperties[0].clear(); | 
|  | pointerProperties[0].id = 0; | 
|  | pointerProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; | 
|  |  | 
|  | pointerCoords[0].clear(); | 
|  | pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, x); | 
|  | pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, y); | 
|  |  | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | // Define a valid motion down event. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, displayId, INVALID_HMAC, action, | 
|  | /* actionButton */ 0, | 
|  | /* flags */ 0, | 
|  | /* edgeFlags */ 0, AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE, | 
|  | /* xScale */ 1, /* yScale */ 1, /* xOffset */ 0, /* yOffset */ 0, | 
|  | /* xPrecision */ 0, /* yPrecision */ 0, xCursorPosition, yCursorPosition, | 
|  | currentTime, currentTime, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  |  | 
|  | // Inject event until dispatch out. | 
|  | return dispatcher->injectInputEvent( | 
|  | &event, | 
|  | INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT, | 
|  | INJECT_EVENT_TIMEOUT, POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER); | 
|  | } | 
|  |  | 
|  | static int32_t injectMotionDown(const sp<InputDispatcher>& dispatcher, int32_t source, | 
|  | int32_t displayId, const PointF& location = {100, 200}) { | 
|  | return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_DOWN, source, displayId, location.x, | 
|  | location.y); | 
|  | } | 
|  |  | 
|  | static int32_t injectMotionUp(const sp<InputDispatcher>& dispatcher, int32_t source, | 
|  | int32_t displayId, const PointF& location = {100, 200}) { | 
|  | return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_UP, source, displayId, location.x, | 
|  | location.y); | 
|  | } | 
|  |  | 
|  | static NotifyKeyArgs generateKeyArgs(int32_t action, int32_t displayId = ADISPLAY_ID_NONE) { | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | // Define a valid key event. | 
|  | NotifyKeyArgs args(/* id */ 0, currentTime, DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId, | 
|  | POLICY_FLAG_PASS_TO_USER, action, /* flags */ 0, AKEYCODE_A, KEY_A, | 
|  | AMETA_NONE, currentTime); | 
|  |  | 
|  | return args; | 
|  | } | 
|  |  | 
|  | static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId, | 
|  | const std::vector<PointF>& points) { | 
|  | size_t pointerCount = points.size(); | 
|  | if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_UP) { | 
|  | EXPECT_EQ(1U, pointerCount) << "Actions DOWN and UP can only contain a single pointer"; | 
|  | } | 
|  |  | 
|  | PointerProperties pointerProperties[pointerCount]; | 
|  | PointerCoords pointerCoords[pointerCount]; | 
|  |  | 
|  | for (size_t i = 0; i < pointerCount; i++) { | 
|  | pointerProperties[i].clear(); | 
|  | pointerProperties[i].id = i; | 
|  | pointerProperties[i].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; | 
|  |  | 
|  | pointerCoords[i].clear(); | 
|  | pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, points[i].x); | 
|  | pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, points[i].y); | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | // Define a valid motion event. | 
|  | NotifyMotionArgs args(/* id */ 0, currentTime, DEVICE_ID, source, displayId, | 
|  | POLICY_FLAG_PASS_TO_USER, action, /* actionButton */ 0, /* flags */ 0, | 
|  | AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE, | 
|  | AMOTION_EVENT_EDGE_FLAG_NONE, pointerCount, pointerProperties, | 
|  | pointerCoords, /* xPrecision */ 0, /* yPrecision */ 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, /* videoFrames */ {}); | 
|  |  | 
|  | return args; | 
|  | } | 
|  |  | 
|  | static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId) { | 
|  | return generateMotionArgs(action, source, displayId, {PointF{100, 200}}); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetInputWindow_SingleWindowTouch) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> window = new FakeWindowHandle(application, mDispatcher, "Fake Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  |  | 
|  | // Window should receive motion event. | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Calling setInputWindows once with FLAG_NOT_TOUCH_MODAL should not cause any issues. | 
|  | * To ensure that window receives only events that were directly inside of it, add | 
|  | * FLAG_NOT_TOUCH_MODAL. This will enforce using the touchableRegion of the input | 
|  | * when finding touched windows. | 
|  | * This test serves as a sanity check for the next test, where setInputWindows is | 
|  | * called twice. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, SetInputWindowOnce_SingleWindowTouch) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 100, 100)); | 
|  | window->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {50, 50})) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  |  | 
|  | // Window should receive motion event. | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Calling setInputWindows twice, with the same info, should not cause any issues. | 
|  | * To ensure that window receives only events that were directly inside of it, add | 
|  | * FLAG_NOT_TOUCH_MODAL. This will enforce using the touchableRegion of the input | 
|  | * when finding touched windows. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, SetInputWindowTwice_SingleWindowTouch) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 100, 100)); | 
|  | window->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {50, 50})) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  |  | 
|  | // Window should receive motion event. | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | // The foreground window should receive the first touch down event. | 
|  | TEST_F(InputDispatcherTest, SetInputWindow_MultiWindowsTouch) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}}); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  |  | 
|  | // Top window should receive the touch down event. Second window should not receive anything. | 
|  | windowTop->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | windowSecond->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetInputWindow_FocusedWindow) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | // Display should have only one focused window | 
|  | windowSecond->setFocus(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}}); | 
|  |  | 
|  | windowSecond->consumeFocusEvent(true); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  |  | 
|  | // Focused window should receive event. | 
|  | windowTop->assertNoEvents(); | 
|  | windowSecond->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetInputWindow_FocusPriority) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | // Display has two focused windows. Add them to inputWindowsHandles in z-order (top most first) | 
|  | windowTop->setFocus(true); | 
|  | windowSecond->setFocus(true); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}}); | 
|  | windowTop->consumeFocusEvent(true); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  |  | 
|  | // Top focused window should receive event. | 
|  | windowTop->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | windowSecond->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetInputWindow_InputWindowInfo) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  |  | 
|  | sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | windowTop->setFocus(true); | 
|  | windowSecond->setFocus(true); | 
|  | // Release channel for window is no longer valid. | 
|  | windowTop->releaseChannel(); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}}); | 
|  | windowSecond->consumeFocusEvent(true); | 
|  |  | 
|  | // Test inject a key down, should dispatch to a valid window. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  |  | 
|  | // Top window is invalid, so it should not receive any input event. | 
|  | windowTop->assertNoEvents(); | 
|  | windowSecond->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, DispatchMouseEventsUnderCursor) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  |  | 
|  | sp<FakeWindowHandle> windowLeft = | 
|  | new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); | 
|  | windowLeft->setFrame(Rect(0, 0, 600, 800)); | 
|  | windowLeft->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL); | 
|  | sp<FakeWindowHandle> windowRight = | 
|  | new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); | 
|  | windowRight->setFrame(Rect(600, 0, 1200, 800)); | 
|  | windowRight->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowLeft, windowRight}}}); | 
|  |  | 
|  | // Inject an event with coordinate in the area of right window, with mouse cursor in the area of | 
|  | // left window. This event should be dispatched to the left window. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, | 
|  | injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE, | 
|  | ADISPLAY_ID_DEFAULT, 610, 400, 599, 400)); | 
|  | windowLeft->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | windowRight->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsKeyStream) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFocus(true); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  |  | 
|  | // Window should receive key down event. | 
|  | window->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // When device reset happens, that key stream should be terminated with FLAG_CANCELED | 
|  | // on the app side. | 
|  | NotifyDeviceResetArgs args(10 /*id*/, 20 /*eventTime*/, DEVICE_ID); | 
|  | mDispatcher->notifyDeviceReset(&args); | 
|  | window->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT, | 
|  | AKEY_EVENT_FLAG_CANCELED); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsMotionStream) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | // Window should receive motion down event. | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // When device reset happens, that motion stream should be terminated with ACTION_CANCEL | 
|  | // on the app side. | 
|  | NotifyDeviceResetArgs args(10 /*id*/, 20 /*eventTime*/, DEVICE_ID); | 
|  | mDispatcher->notifyDeviceReset(&args); | 
|  | window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, ADISPLAY_ID_DEFAULT, | 
|  | 0 /*expectedFlags*/); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, TransferTouchFocus_OnePointer) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  |  | 
|  | // Create a couple of windows | 
|  | sp<FakeWindowHandle> firstWindow = new FakeWindowHandle(application, mDispatcher, | 
|  | "First Window", ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> secondWindow = new FakeWindowHandle(application, mDispatcher, | 
|  | "Second Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Add the windows to the dispatcher | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}}); | 
|  |  | 
|  | // Send down to the first window | 
|  | NotifyMotionArgs downMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyMotion(&downMotionArgs); | 
|  | // Only the first window should get the down event | 
|  | firstWindow->consumeMotionDown(); | 
|  | secondWindow->assertNoEvents(); | 
|  |  | 
|  | // Transfer touch focus to the second window | 
|  | mDispatcher->transferTouchFocus(firstWindow->getToken(), secondWindow->getToken()); | 
|  | // The first window gets cancel and the second gets down | 
|  | firstWindow->consumeMotionCancel(); | 
|  | secondWindow->consumeMotionDown(); | 
|  |  | 
|  | // Send up event to the second window | 
|  | NotifyMotionArgs upMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyMotion(&upMotionArgs); | 
|  | // The first  window gets no events and the second gets up | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->consumeMotionUp(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointerNoSplitTouch) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  |  | 
|  | PointF touchPoint = {10, 10}; | 
|  |  | 
|  | // Create a couple of windows | 
|  | sp<FakeWindowHandle> firstWindow = new FakeWindowHandle(application, mDispatcher, | 
|  | "First Window", ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> secondWindow = new FakeWindowHandle(application, mDispatcher, | 
|  | "Second Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Add the windows to the dispatcher | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}}); | 
|  |  | 
|  | // Send down to the first window | 
|  | NotifyMotionArgs downMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {touchPoint}); | 
|  | mDispatcher->notifyMotion(&downMotionArgs); | 
|  | // Only the first window should get the down event | 
|  | firstWindow->consumeMotionDown(); | 
|  | secondWindow->assertNoEvents(); | 
|  |  | 
|  | // Send pointer down to the first window | 
|  | NotifyMotionArgs pointerDownMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN | 
|  | | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint}); | 
|  | mDispatcher->notifyMotion(&pointerDownMotionArgs); | 
|  | // Only the first window should get the pointer down event | 
|  | firstWindow->consumeMotionPointerDown(1); | 
|  | secondWindow->assertNoEvents(); | 
|  |  | 
|  | // Transfer touch focus to the second window | 
|  | mDispatcher->transferTouchFocus(firstWindow->getToken(), secondWindow->getToken()); | 
|  | // The first window gets cancel and the second gets down and pointer down | 
|  | firstWindow->consumeMotionCancel(); | 
|  | secondWindow->consumeMotionDown(); | 
|  | secondWindow->consumeMotionPointerDown(1); | 
|  |  | 
|  | // Send pointer up to the second window | 
|  | NotifyMotionArgs pointerUpMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP | 
|  | | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint}); | 
|  | mDispatcher->notifyMotion(&pointerUpMotionArgs); | 
|  | // The first window gets nothing and the second gets pointer up | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->consumeMotionPointerUp(1); | 
|  |  | 
|  | // Send up event to the second window | 
|  | NotifyMotionArgs upMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyMotion(&upMotionArgs); | 
|  | // The first window gets nothing and the second gets up | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->consumeMotionUp(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointersSplitTouch) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  |  | 
|  | // Create a non touch modal window that supports split touch | 
|  | sp<FakeWindowHandle> firstWindow = new FakeWindowHandle(application, mDispatcher, | 
|  | "First Window", ADISPLAY_ID_DEFAULT); | 
|  | firstWindow->setFrame(Rect(0, 0, 600, 400)); | 
|  | firstWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL | 
|  | | InputWindowInfo::FLAG_SPLIT_TOUCH); | 
|  |  | 
|  | // Create a non touch modal window that supports split touch | 
|  | sp<FakeWindowHandle> secondWindow = new FakeWindowHandle(application, mDispatcher, | 
|  | "Second Window", ADISPLAY_ID_DEFAULT); | 
|  | secondWindow->setFrame(Rect(0, 400, 600, 800)); | 
|  | secondWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL | 
|  | | InputWindowInfo::FLAG_SPLIT_TOUCH); | 
|  |  | 
|  | // Add the windows to the dispatcher | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}}); | 
|  |  | 
|  | PointF pointInFirst = {300, 200}; | 
|  | PointF pointInSecond = {300, 600}; | 
|  |  | 
|  | // Send down to the first window | 
|  | NotifyMotionArgs firstDownMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {pointInFirst}); | 
|  | mDispatcher->notifyMotion(&firstDownMotionArgs); | 
|  | // Only the first window should get the down event | 
|  | firstWindow->consumeMotionDown(); | 
|  | secondWindow->assertNoEvents(); | 
|  |  | 
|  | // Send down to the second window | 
|  | NotifyMotionArgs secondDownMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN | 
|  | | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {pointInFirst, pointInSecond}); | 
|  | mDispatcher->notifyMotion(&secondDownMotionArgs); | 
|  | // The first window gets a move and the second a down | 
|  | firstWindow->consumeMotionMove(); | 
|  | secondWindow->consumeMotionDown(); | 
|  |  | 
|  | // Transfer touch focus to the second window | 
|  | mDispatcher->transferTouchFocus(firstWindow->getToken(), secondWindow->getToken()); | 
|  | // The first window gets cancel and the new gets pointer down (it already saw down) | 
|  | firstWindow->consumeMotionCancel(); | 
|  | secondWindow->consumeMotionPointerDown(1); | 
|  |  | 
|  | // Send pointer up to the second window | 
|  | NotifyMotionArgs pointerUpMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP | 
|  | | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {pointInFirst, pointInSecond}); | 
|  | mDispatcher->notifyMotion(&pointerUpMotionArgs); | 
|  | // The first window gets nothing and the second gets pointer up | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->consumeMotionPointerUp(1); | 
|  |  | 
|  | // Send up event to the second window | 
|  | NotifyMotionArgs upMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyMotion(&upMotionArgs); | 
|  | // The first window gets nothing and the second gets up | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->consumeMotionUp(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, FocusedWindow_ReceivesFocusEventAndKeyEvent) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | window->setFocus(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  |  | 
|  | // Window should receive key down event. | 
|  | window->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, UnfocusedWindow_DoesNotReceiveFocusEventOrKeyEvent) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  | mDispatcher->waitForIdle(); | 
|  |  | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // If a window is touchable, but does not have focus, it should receive motion events, but not keys | 
|  | TEST_F(InputDispatcherTest, UnfocusedWindow_ReceivesMotionsButNotKeys) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | // Send key | 
|  | NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  | // Send motion | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | // Window should receive only the motion event | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | window->assertNoEvents(); // Key event or focus event will not be received | 
|  | } | 
|  |  | 
|  | class FakeMonitorReceiver { | 
|  | public: | 
|  | FakeMonitorReceiver(const sp<InputDispatcher>& dispatcher, const std::string name, | 
|  | int32_t displayId, bool isGestureMonitor = false) { | 
|  | sp<InputChannel> serverChannel, clientChannel; | 
|  | InputChannel::openInputChannelPair(name, serverChannel, clientChannel); | 
|  | mInputReceiver = std::make_unique<FakeInputReceiver>(clientChannel, name); | 
|  | dispatcher->registerInputMonitor(serverChannel, displayId, isGestureMonitor); | 
|  | } | 
|  |  | 
|  | sp<IBinder> getToken() { return mInputReceiver->getToken(); } | 
|  |  | 
|  | void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { | 
|  | mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_DOWN, | 
|  | expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { | 
|  | mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN, | 
|  | expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) { | 
|  | mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_UP, | 
|  | expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void assertNoEvents() { mInputReceiver->assertNoEvents(); } | 
|  |  | 
|  | private: | 
|  | std::unique_ptr<FakeInputReceiver> mInputReceiver; | 
|  | }; | 
|  |  | 
|  | // Tests for gesture monitors | 
|  | TEST_F(InputDispatcherTest, GestureMonitor_ReceivesMotionEvents) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT, | 
|  | true /*isGestureMonitor*/); | 
|  |  | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, GestureMonitor_DoesNotReceiveKeyEvents) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | window->setFocus(true); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT, | 
|  | true /*isGestureMonitor*/); | 
|  |  | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | window->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | monitor.assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, GestureMonitor_CanPilferAfterWindowIsRemovedMidStream) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT, | 
|  | true /*isGestureMonitor*/); | 
|  |  | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | window->releaseChannel(); | 
|  |  | 
|  | mDispatcher->pilferPointers(monitor.getToken()); | 
|  |  | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, | 
|  | injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, TestMoveEvent) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | // Window should receive motion down event. | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | motionArgs.action = AMOTION_EVENT_ACTION_MOVE; | 
|  | motionArgs.id += 1; | 
|  | motionArgs.eventTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | motionArgs.pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, | 
|  | motionArgs.pointerCoords[0].getX() - 10); | 
|  |  | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE, ADISPLAY_ID_DEFAULT, | 
|  | 0 /*expectedFlags*/); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Dispatcher has touch mode enabled by default. Typically, the policy overrides that value to | 
|  | * the device default right away. In the test scenario, we check both the default value, | 
|  | * and the action of enabling / disabling. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, TouchModeState_IsSentToApps) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | window->setFocus(true); | 
|  |  | 
|  | SCOPED_TRACE("Check default value of touch mode"); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/); | 
|  |  | 
|  | SCOPED_TRACE("Remove the window to trigger focus loss"); | 
|  | window->setFocus(false); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | window->consumeFocusEvent(false /*hasFocus*/, true /*inTouchMode*/); | 
|  |  | 
|  | SCOPED_TRACE("Disable touch mode"); | 
|  | mDispatcher->setInTouchMode(false); | 
|  | window->setFocus(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | window->consumeFocusEvent(true /*hasFocus*/, false /*inTouchMode*/); | 
|  |  | 
|  | SCOPED_TRACE("Remove the window to trigger focus loss"); | 
|  | window->setFocus(false); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | window->consumeFocusEvent(false /*hasFocus*/, false /*inTouchMode*/); | 
|  |  | 
|  | SCOPED_TRACE("Enable touch mode again"); | 
|  | mDispatcher->setInTouchMode(true); | 
|  | window->setFocus(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/); | 
|  |  | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, VerifyInputEvent_KeyEvent) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | window->setFocus(true); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/); | 
|  |  | 
|  | NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN); | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  |  | 
|  | InputEvent* event = window->consume(); | 
|  | ASSERT_NE(event, nullptr); | 
|  |  | 
|  | std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event); | 
|  | ASSERT_NE(verified, nullptr); | 
|  | ASSERT_EQ(verified->type, VerifiedInputEvent::Type::KEY); | 
|  |  | 
|  | ASSERT_EQ(keyArgs.eventTime, verified->eventTimeNanos); | 
|  | ASSERT_EQ(keyArgs.deviceId, verified->deviceId); | 
|  | ASSERT_EQ(keyArgs.source, verified->source); | 
|  | ASSERT_EQ(keyArgs.displayId, verified->displayId); | 
|  |  | 
|  | const VerifiedKeyEvent& verifiedKey = static_cast<const VerifiedKeyEvent&>(*verified); | 
|  |  | 
|  | ASSERT_EQ(keyArgs.action, verifiedKey.action); | 
|  | ASSERT_EQ(keyArgs.downTime, verifiedKey.downTimeNanos); | 
|  | ASSERT_EQ(keyArgs.flags & VERIFIED_KEY_EVENT_FLAGS, verifiedKey.flags); | 
|  | ASSERT_EQ(keyArgs.keyCode, verifiedKey.keyCode); | 
|  | ASSERT_EQ(keyArgs.scanCode, verifiedKey.scanCode); | 
|  | ASSERT_EQ(keyArgs.metaState, verifiedKey.metaState); | 
|  | ASSERT_EQ(0, verifiedKey.repeatCount); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, VerifyInputEvent_MotionEvent) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | InputEvent* event = window->consume(); | 
|  | ASSERT_NE(event, nullptr); | 
|  |  | 
|  | std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event); | 
|  | ASSERT_NE(verified, nullptr); | 
|  | ASSERT_EQ(verified->type, VerifiedInputEvent::Type::MOTION); | 
|  |  | 
|  | EXPECT_EQ(motionArgs.eventTime, verified->eventTimeNanos); | 
|  | EXPECT_EQ(motionArgs.deviceId, verified->deviceId); | 
|  | EXPECT_EQ(motionArgs.source, verified->source); | 
|  | EXPECT_EQ(motionArgs.displayId, verified->displayId); | 
|  |  | 
|  | const VerifiedMotionEvent& verifiedMotion = static_cast<const VerifiedMotionEvent&>(*verified); | 
|  |  | 
|  | EXPECT_EQ(motionArgs.pointerCoords[0].getX(), verifiedMotion.rawX); | 
|  | EXPECT_EQ(motionArgs.pointerCoords[0].getY(), verifiedMotion.rawY); | 
|  | EXPECT_EQ(motionArgs.action & AMOTION_EVENT_ACTION_MASK, verifiedMotion.actionMasked); | 
|  | EXPECT_EQ(motionArgs.downTime, verifiedMotion.downTimeNanos); | 
|  | EXPECT_EQ(motionArgs.flags & VERIFIED_MOTION_EVENT_FLAGS, verifiedMotion.flags); | 
|  | EXPECT_EQ(motionArgs.metaState, verifiedMotion.metaState); | 
|  | EXPECT_EQ(motionArgs.buttonState, verifiedMotion.buttonState); | 
|  | } | 
|  |  | 
|  | class InputDispatcherKeyRepeatTest : public InputDispatcherTest { | 
|  | protected: | 
|  | static constexpr nsecs_t KEY_REPEAT_TIMEOUT = 40 * 1000000; // 40 ms | 
|  | static constexpr nsecs_t KEY_REPEAT_DELAY = 40 * 1000000;   // 40 ms | 
|  |  | 
|  | sp<FakeApplicationHandle> mApp; | 
|  | sp<FakeWindowHandle> mWindow; | 
|  |  | 
|  | virtual void SetUp() override { | 
|  | mFakePolicy = new FakeInputDispatcherPolicy(); | 
|  | mFakePolicy->setKeyRepeatConfiguration(KEY_REPEAT_TIMEOUT, KEY_REPEAT_DELAY); | 
|  | mDispatcher = new InputDispatcher(mFakePolicy); | 
|  | mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false); | 
|  | ASSERT_EQ(OK, mDispatcher->start()); | 
|  |  | 
|  | setUpWindow(); | 
|  | } | 
|  |  | 
|  | void setUpWindow() { | 
|  | mApp = new FakeApplicationHandle(); | 
|  | mWindow = new FakeWindowHandle(mApp, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mWindow->setFocus(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); | 
|  |  | 
|  | mWindow->consumeFocusEvent(true); | 
|  | } | 
|  |  | 
|  | void sendAndConsumeKeyDown() { | 
|  | NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); | 
|  | keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Otherwise it won't generate repeat event | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  |  | 
|  | // Window should receive key down event. | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | void expectKeyRepeatOnce(int32_t repeatCount) { | 
|  | SCOPED_TRACE(StringPrintf("Checking event with repeat count %" PRId32, repeatCount)); | 
|  | InputEvent* repeatEvent = mWindow->consume(); | 
|  | ASSERT_NE(nullptr, repeatEvent); | 
|  |  | 
|  | uint32_t eventType = repeatEvent->getType(); | 
|  | ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, eventType); | 
|  |  | 
|  | KeyEvent* repeatKeyEvent = static_cast<KeyEvent*>(repeatEvent); | 
|  | uint32_t eventAction = repeatKeyEvent->getAction(); | 
|  | EXPECT_EQ(AKEY_EVENT_ACTION_DOWN, eventAction); | 
|  | EXPECT_EQ(repeatCount, repeatKeyEvent->getRepeatCount()); | 
|  | } | 
|  |  | 
|  | void sendAndConsumeKeyUp() { | 
|  | NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT); | 
|  | keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Unless it won't generate repeat event | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  |  | 
|  | // Window should receive key down event. | 
|  | mWindow->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT, | 
|  | 0 /*expectedFlags*/); | 
|  | } | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeat) { | 
|  | sendAndConsumeKeyDown(); | 
|  | for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | 
|  | expectKeyRepeatOnce(repeatCount); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_StopsKeyRepeatAfterUp) { | 
|  | sendAndConsumeKeyDown(); | 
|  | expectKeyRepeatOnce(1 /*repeatCount*/); | 
|  | sendAndConsumeKeyUp(); | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseEventIdFromInputDispatcher) { | 
|  | sendAndConsumeKeyDown(); | 
|  | for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | 
|  | InputEvent* repeatEvent = mWindow->consume(); | 
|  | ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount; | 
|  | EXPECT_EQ(IdGenerator::Source::INPUT_DISPATCHER, | 
|  | IdGenerator::getSource(repeatEvent->getId())); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseUniqueEventId) { | 
|  | sendAndConsumeKeyDown(); | 
|  |  | 
|  | std::unordered_set<int32_t> idSet; | 
|  | for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | 
|  | InputEvent* repeatEvent = mWindow->consume(); | 
|  | ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount; | 
|  | int32_t id = repeatEvent->getId(); | 
|  | EXPECT_EQ(idSet.end(), idSet.find(id)); | 
|  | idSet.insert(id); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Test InputDispatcher for MultiDisplay */ | 
|  | class InputDispatcherFocusOnTwoDisplaysTest : public InputDispatcherTest { | 
|  | public: | 
|  | static constexpr int32_t SECOND_DISPLAY_ID = 1; | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | application1 = new FakeApplicationHandle(); | 
|  | windowInPrimary = new FakeWindowHandle(application1, mDispatcher, "D_1", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Set focus window for primary display, but focused display would be second one. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application1); | 
|  | windowInPrimary->setFocus(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowInPrimary}}}); | 
|  | windowInPrimary->consumeFocusEvent(true); | 
|  |  | 
|  | application2 = new FakeApplicationHandle(); | 
|  | windowInSecondary = new FakeWindowHandle(application2, mDispatcher, "D_2", | 
|  | SECOND_DISPLAY_ID); | 
|  | // Set focus to second display window. | 
|  | // Set focus display to second one. | 
|  | mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID); | 
|  | // Set focus window for second display. | 
|  | mDispatcher->setFocusedApplication(SECOND_DISPLAY_ID, application2); | 
|  | windowInSecondary->setFocus(true); | 
|  | mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {windowInSecondary}}}); | 
|  | windowInSecondary->consumeFocusEvent(true); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() override { | 
|  | InputDispatcherTest::TearDown(); | 
|  |  | 
|  | application1.clear(); | 
|  | windowInPrimary.clear(); | 
|  | application2.clear(); | 
|  | windowInSecondary.clear(); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | sp<FakeApplicationHandle> application1; | 
|  | sp<FakeWindowHandle> windowInPrimary; | 
|  | sp<FakeApplicationHandle> application2; | 
|  | sp<FakeWindowHandle> windowInSecondary; | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayTouch) { | 
|  | // Test touch down on primary display. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | windowInSecondary->assertNoEvents(); | 
|  |  | 
|  | // Test touch down on second display. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayFocus) { | 
|  | // Test inject a key down with display id specified. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | windowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | windowInSecondary->assertNoEvents(); | 
|  |  | 
|  | // Test inject a key down without display id specified. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  |  | 
|  | // Remove all windows in secondary display. | 
|  | mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {}}}); | 
|  |  | 
|  | // Expect old focus should receive a cancel event. | 
|  | windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_NONE, | 
|  | AKEY_EVENT_FLAG_CANCELED); | 
|  |  | 
|  | // Test inject a key down, should timeout because of no target window. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_TIMED_OUT, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_TIMED_OUT"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | windowInSecondary->consumeFocusEvent(false); | 
|  | windowInSecondary->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // Test per-display input monitors for motion event. | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorMotionEvent_MultiDisplay) { | 
|  | FakeMonitorReceiver monitorInPrimary = | 
|  | FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
|  | FakeMonitorReceiver monitorInSecondary = | 
|  | FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Test touch down on primary display. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | monitorInPrimary.consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | windowInSecondary->assertNoEvents(); | 
|  | monitorInSecondary.assertNoEvents(); | 
|  |  | 
|  | // Test touch down on second display. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | monitorInPrimary.assertNoEvents(); | 
|  | windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); | 
|  | monitorInSecondary.consumeMotionDown(SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Test inject a non-pointer motion event. | 
|  | // If specific a display, it will dispatch to the focused window of particular display, | 
|  | // or it will dispatch to the focused window of focused display. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_NONE)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | monitorInPrimary.assertNoEvents(); | 
|  | windowInSecondary->consumeMotionDown(ADISPLAY_ID_NONE); | 
|  | monitorInSecondary.consumeMotionDown(ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | // Test per-display input monitors for key event. | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorKeyEvent_MultiDisplay) { | 
|  | //Input monitor per display. | 
|  | FakeMonitorReceiver monitorInPrimary = | 
|  | FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
|  | FakeMonitorReceiver monitorInSecondary = | 
|  | FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Test inject a key down. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | monitorInPrimary.assertNoEvents(); | 
|  | windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | monitorInSecondary.consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | class InputFilterTest : public InputDispatcherTest { | 
|  | protected: | 
|  | static constexpr int32_t SECOND_DISPLAY_ID = 1; | 
|  |  | 
|  | void testNotifyMotion(int32_t displayId, bool expectToBeFiltered) { | 
|  | NotifyMotionArgs motionArgs; | 
|  |  | 
|  | motionArgs = generateMotionArgs( | 
|  | AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | motionArgs = generateMotionArgs( | 
|  | AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, displayId); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | if (expectToBeFiltered) { | 
|  | mFakePolicy->assertFilterInputEventWasCalled(motionArgs); | 
|  | } else { | 
|  | mFakePolicy->assertFilterInputEventWasNotCalled(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void testNotifyKey(bool expectToBeFiltered) { | 
|  | NotifyKeyArgs keyArgs; | 
|  |  | 
|  | keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN); | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  | keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP); | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  |  | 
|  | if (expectToBeFiltered) { | 
|  | mFakePolicy->assertFilterInputEventWasCalled(keyArgs); | 
|  | } else { | 
|  | mFakePolicy->assertFilterInputEventWasNotCalled(); | 
|  | } | 
|  | } | 
|  | }; | 
|  |  | 
|  | // Test InputFilter for MotionEvent | 
|  | TEST_F(InputFilterTest, MotionEvent_InputFilter) { | 
|  | // Since the InputFilter is disabled by default, check if touch events aren't filtered. | 
|  | testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false); | 
|  | testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false); | 
|  |  | 
|  | // Enable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(true); | 
|  | // Test touch on both primary and second display, and check if both events are filtered. | 
|  | testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ true); | 
|  | testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ true); | 
|  |  | 
|  | // Disable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(false); | 
|  | // Test touch on both primary and second display, and check if both events aren't filtered. | 
|  | testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false); | 
|  | testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false); | 
|  | } | 
|  |  | 
|  | // Test InputFilter for KeyEvent | 
|  | TEST_F(InputFilterTest, KeyEvent_InputFilter) { | 
|  | // Since the InputFilter is disabled by default, check if key event aren't filtered. | 
|  | testNotifyKey(/*expectToBeFiltered*/ false); | 
|  |  | 
|  | // Enable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(true); | 
|  | // Send a key event, and check if it is filtered. | 
|  | testNotifyKey(/*expectToBeFiltered*/ true); | 
|  |  | 
|  | // Disable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(false); | 
|  | // Send a key event, and check if it isn't filtered. | 
|  | testNotifyKey(/*expectToBeFiltered*/ false); | 
|  | } | 
|  |  | 
|  | class InputDispatcherOnPointerDownOutsideFocus : public InputDispatcherTest { | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | mUnfocusedWindow = new FakeWindowHandle(application, mDispatcher, "Top", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30)); | 
|  | // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this | 
|  | // window. | 
|  | mUnfocusedWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL); | 
|  |  | 
|  | mFocusedWindow = | 
|  | new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); | 
|  | mFocusedWindow->setFrame(Rect(50, 50, 100, 100)); | 
|  | mFocusedWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL); | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | mFocusedWindow->setFocus(true); | 
|  |  | 
|  | // Expect one focus window exist in display. | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}}); | 
|  | mFocusedWindow->consumeFocusEvent(true); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() override { | 
|  | InputDispatcherTest::TearDown(); | 
|  |  | 
|  | mUnfocusedWindow.clear(); | 
|  | mFocusedWindow.clear(); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | sp<FakeWindowHandle> mUnfocusedWindow; | 
|  | sp<FakeWindowHandle> mFocusedWindow; | 
|  | static constexpr PointF FOCUSED_WINDOW_TOUCH_POINT = {60, 60}; | 
|  | }; | 
|  |  | 
|  | // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action | 
|  | // DOWN on the window that doesn't have focus. Ensure the window that didn't have focus received | 
|  | // the onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_Success) { | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {20, 20})) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | mUnfocusedWindow->consumeMotionDown(); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertOnPointerDownEquals(mUnfocusedWindow->getToken()); | 
|  | } | 
|  |  | 
|  | // Have two windows, one with focus. Inject MotionEvent with source TRACKBALL and action | 
|  | // DOWN on the window that doesn't have focus. Ensure no window received the | 
|  | // onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonPointerSource) { | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_DEFAULT, {20, 20})) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | mFocusedWindow->consumeMotionDown(); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertOnPointerDownWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // Have two windows, one with focus. Inject KeyEvent with action DOWN on the window that doesn't | 
|  | // have focus. Ensure no window received the onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonMotionFailure) { | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | mFocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertOnPointerDownWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action | 
|  | // DOWN on the window that already has focus. Ensure no window received the | 
|  | // onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, | 
|  | OnPointerDownOutsideFocus_OnAlreadyFocusedWindow) { | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | FOCUSED_WINDOW_TOUCH_POINT)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | mFocusedWindow->consumeMotionDown(); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertOnPointerDownWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // These tests ensures we can send touch events to a single client when there are multiple input | 
|  | // windows that point to the same client token. | 
|  | class InputDispatcherMultiWindowSameTokenTests : public InputDispatcherTest { | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | mWindow1 = new FakeWindowHandle(application, mDispatcher, "Fake Window 1", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | // Adding FLAG_NOT_TOUCH_MODAL otherwise all taps will go to the top most window. | 
|  | // We also need FLAG_SPLIT_TOUCH or we won't be able to get touches for both windows. | 
|  | mWindow1->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL | | 
|  | InputWindowInfo::FLAG_SPLIT_TOUCH); | 
|  | mWindow1->setFrame(Rect(0, 0, 100, 100)); | 
|  |  | 
|  | mWindow2 = new FakeWindowHandle(application, mDispatcher, "Fake Window 2", | 
|  | ADISPLAY_ID_DEFAULT, mWindow1->getToken()); | 
|  | mWindow2->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL | | 
|  | InputWindowInfo::FLAG_SPLIT_TOUCH); | 
|  | mWindow2->setFrame(Rect(100, 100, 200, 200)); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow1, mWindow2}}}); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | sp<FakeWindowHandle> mWindow1; | 
|  | sp<FakeWindowHandle> mWindow2; | 
|  |  | 
|  | // Helper function to convert the point from screen coordinates into the window's space | 
|  | static PointF getPointInWindow(const InputWindowInfo* windowInfo, const PointF& point) { | 
|  | float x = windowInfo->windowXScale * (point.x - windowInfo->frameLeft); | 
|  | float y = windowInfo->windowYScale * (point.y - windowInfo->frameTop); | 
|  | return {x, y}; | 
|  | } | 
|  |  | 
|  | void consumeMotionEvent(const sp<FakeWindowHandle>& window, int32_t expectedAction, | 
|  | const std::vector<PointF>& points) { | 
|  | const std::string name = window->getName(); | 
|  | InputEvent* event = window->consume(); | 
|  |  | 
|  | ASSERT_NE(nullptr, event) << name.c_str() | 
|  | << ": consumer should have returned non-NULL event."; | 
|  |  | 
|  | ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType()) | 
|  | << name.c_str() << "expected " << inputEventTypeToString(AINPUT_EVENT_TYPE_MOTION) | 
|  | << " event, got " << inputEventTypeToString(event->getType()) << " event"; | 
|  |  | 
|  | const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event); | 
|  | EXPECT_EQ(expectedAction, motionEvent.getAction()); | 
|  |  | 
|  | for (size_t i = 0; i < points.size(); i++) { | 
|  | float expectedX = points[i].x; | 
|  | float expectedY = points[i].y; | 
|  |  | 
|  | EXPECT_EQ(expectedX, motionEvent.getX(i)) | 
|  | << "expected " << expectedX << " for x[" << i << "] coord of " << name.c_str() | 
|  | << ", got " << motionEvent.getX(i); | 
|  | EXPECT_EQ(expectedY, motionEvent.getY(i)) | 
|  | << "expected " << expectedY << " for y[" << i << "] coord of " << name.c_str() | 
|  | << ", got " << motionEvent.getY(i); | 
|  | } | 
|  | } | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchSameScale) { | 
|  | // Touch Window 1 | 
|  | PointF touchedPoint = {10, 10}; | 
|  | PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint); | 
|  |  | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {touchedPoint}); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, {expectedPoint}); | 
|  |  | 
|  | // Release touch on Window 1 | 
|  | motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {touchedPoint}); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | // consume the UP event | 
|  | consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_UP, {expectedPoint}); | 
|  |  | 
|  | // Touch Window 2 | 
|  | touchedPoint = {150, 150}; | 
|  | expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); | 
|  |  | 
|  | motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {touchedPoint}); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | // Consuming from window1 since it's the window that has the InputReceiver | 
|  | consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, {expectedPoint}); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchDifferentScale) { | 
|  | mWindow2->setWindowScale(0.5f, 0.5f); | 
|  |  | 
|  | // Touch Window 1 | 
|  | PointF touchedPoint = {10, 10}; | 
|  | PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint); | 
|  |  | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {touchedPoint}); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, {expectedPoint}); | 
|  |  | 
|  | // Release touch on Window 1 | 
|  | motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {touchedPoint}); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | // consume the UP event | 
|  | consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_UP, {expectedPoint}); | 
|  |  | 
|  | // Touch Window 2 | 
|  | touchedPoint = {150, 150}; | 
|  | expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); | 
|  |  | 
|  | motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {touchedPoint}); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | // Consuming from window1 since it's the window that has the InputReceiver | 
|  | consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, {expectedPoint}); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchDifferentScale) { | 
|  | mWindow2->setWindowScale(0.5f, 0.5f); | 
|  |  | 
|  | // Touch Window 1 | 
|  | std::vector<PointF> touchedPoints = {PointF{10, 10}}; | 
|  | std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; | 
|  |  | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, touchedPoints); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, expectedPoints); | 
|  |  | 
|  | // Touch Window 2 | 
|  | int32_t actionPointerDown = | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | touchedPoints.emplace_back(PointF{150, 150}); | 
|  | expectedPoints.emplace_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | 
|  |  | 
|  | motionArgs = generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, touchedPoints); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | // Consuming from window1 since it's the window that has the InputReceiver | 
|  | consumeMotionEvent(mWindow1, actionPointerDown, expectedPoints); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchMoveDifferentScale) { | 
|  | mWindow2->setWindowScale(0.5f, 0.5f); | 
|  |  | 
|  | // Touch Window 1 | 
|  | std::vector<PointF> touchedPoints = {PointF{10, 10}}; | 
|  | std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; | 
|  |  | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, touchedPoints); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, expectedPoints); | 
|  |  | 
|  | // Touch Window 2 | 
|  | int32_t actionPointerDown = | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | touchedPoints.emplace_back(PointF{150, 150}); | 
|  | expectedPoints.emplace_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | 
|  |  | 
|  | motionArgs = generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, touchedPoints); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | // Consuming from window1 since it's the window that has the InputReceiver | 
|  | consumeMotionEvent(mWindow1, actionPointerDown, expectedPoints); | 
|  |  | 
|  | // Move both windows | 
|  | touchedPoints = {{20, 20}, {175, 175}}; | 
|  | expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), | 
|  | getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; | 
|  |  | 
|  | motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, touchedPoints); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_MOVE, expectedPoints); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleWindowsFirstTouchWithScale) { | 
|  | mWindow1->setWindowScale(0.5f, 0.5f); | 
|  |  | 
|  | // Touch Window 1 | 
|  | std::vector<PointF> touchedPoints = {PointF{10, 10}}; | 
|  | std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; | 
|  |  | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, touchedPoints); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, expectedPoints); | 
|  |  | 
|  | // Touch Window 2 | 
|  | int32_t actionPointerDown = | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | touchedPoints.emplace_back(PointF{150, 150}); | 
|  | expectedPoints.emplace_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | 
|  |  | 
|  | motionArgs = generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, touchedPoints); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | // Consuming from window1 since it's the window that has the InputReceiver | 
|  | consumeMotionEvent(mWindow1, actionPointerDown, expectedPoints); | 
|  |  | 
|  | // Move both windows | 
|  | touchedPoints = {{20, 20}, {175, 175}}; | 
|  | expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), | 
|  | getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; | 
|  |  | 
|  | motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, touchedPoints); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_MOVE, expectedPoints); | 
|  | } | 
|  |  | 
|  | } // namespace android::inputdispatcher |