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John Recke45b1fd2014-04-15 09:50:16 -07001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
Chris Craik5e00c7c2016-07-06 16:10:09 -070016
17#pragma once
John Recke45b1fd2014-04-15 09:50:16 -070018
John Recke45b1fd2014-04-15 09:50:16 -070019#include <utils/Timers.h>
John Recke45b1fd2014-04-15 09:50:16 -070020
Ady Abrahame088dcd2023-08-10 11:45:58 -070021#include <optional>
Chris Craik0b7e8242015-10-28 16:50:44 -070022#include <string>
John Recke4267ea2014-06-03 15:53:15 -070023
Ady Abrahame088dcd2023-08-10 11:45:58 -070024#include "Properties.h"
25#include "SkSize.h"
26#include "SkippedFrameInfo.h"
Tyler Freeman33567742023-10-31 01:55:51 +000027#include "utils/ForceDark.h"
Ady Abrahame088dcd2023-08-10 11:45:58 -070028#include "utils/Macros.h"
29
John Recke45b1fd2014-04-15 09:50:16 -070030namespace android {
31namespace uirenderer {
32
John Reck998a6d82014-08-28 15:35:53 -070033namespace renderthread {
34class CanvasContext;
35}
36
Tom Hudson2dc236b2014-10-15 15:46:42 -040037class DamageAccumulator;
Chris Craik0b7e8242015-10-28 16:50:44 -070038class LayerUpdateQueue;
John Reck44b49f02016-03-25 14:29:48 -070039class RenderNode;
John Reck3b202512014-06-23 13:13:08 -070040class RenderState;
John Recke45b1fd2014-04-15 09:50:16 -070041
John Reckc25e5062014-06-18 14:21:29 -070042class ErrorHandler {
43public:
44 virtual void onError(const std::string& message) = 0;
John Reck1bcacfd2017-11-03 10:12:19 -070045
John Reckbb3a3582018-09-26 11:21:08 -070046 virtual ~ErrorHandler() = default;
John Reckc25e5062014-06-18 14:21:29 -070047};
48
John Reck44b49f02016-03-25 14:29:48 -070049class TreeObserver {
50public:
51 // Called when a RenderNode's parent count hits 0.
52 // Due to the unordered nature of tree pushes, once prepareTree
53 // is finished it is possible that the node was "resurrected" and has
54 // a non-zero parent count.
John Reck2de950d2017-01-25 10:58:30 -080055 virtual void onMaybeRemovedFromTree(RenderNode* node) = 0;
John Reck1bcacfd2017-11-03 10:12:19 -070056
John Reck44b49f02016-03-25 14:29:48 -070057protected:
John Reckbb3a3582018-09-26 11:21:08 -070058 virtual ~TreeObserver() = default;
John Reck44b49f02016-03-25 14:29:48 -070059};
60
John Recke4267ea2014-06-03 15:53:15 -070061// This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN
62class TreeInfo {
63 PREVENT_COPY_AND_ASSIGN(TreeInfo);
John Reck1bcacfd2017-11-03 10:12:19 -070064
John Recke4267ea2014-06-03 15:53:15 -070065public:
66 enum TraversalMode {
67 // The full monty - sync, push, run animators, etc... Used by DrawFrameTask
68 // May only be used if both the UI thread and RT thread are blocked on the
69 // prepare
70 MODE_FULL,
71 // Run only what can be done safely on RT thread. Currently this only means
72 // animators, but potentially things like SurfaceTexture updates
73 // could be handled by this as well if there are no listeners
74 MODE_RT_ONLY,
John Recke4267ea2014-06-03 15:53:15 -070075 };
76
John Reckbb3a3582018-09-26 11:21:08 -070077 TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContext);
John Reck68bfe0a2014-06-24 15:34:58 -070078
Skuhneea7a7fb2015-08-28 07:10:31 -070079 TraversalMode mode;
John Recke4267ea2014-06-03 15:53:15 -070080 // TODO: Remove this? Currently this is used to signal to stop preparing
81 // textures if we run out of cache space.
John Recke45b1fd2014-04-15 09:50:16 -070082 bool prepareTextures;
Chris Craike2e53a72015-10-28 15:55:40 -070083 renderthread::CanvasContext& canvasContext;
John Reck9eb9f6f2014-08-21 11:23:05 -070084 // TODO: buildLayer uses this to suppress running any animations, but this
85 // should probably be refactored somehow. The reason this is done is
86 // because buildLayer is not setup for injecting the animationHook, as well
87 // as this being otherwise wasted work as all the animators will be
88 // re-evaluated when the frame is actually drawn
Chris Craike2e53a72015-10-28 15:55:40 -070089 bool runAnimations = true;
Chris Craik69e5adf2014-08-14 13:34:01 -070090
91 // Must not be null during actual usage
Chris Craike2e53a72015-10-28 15:55:40 -070092 DamageAccumulator* damageAccumulator = nullptr;
John Reckf1aa7909e2019-03-07 17:01:08 -080093 int64_t damageGenerationId = 0;
Chris Craik0b7e8242015-10-28 16:50:44 -070094
Chris Craik0b7e8242015-10-28 16:50:44 -070095 LayerUpdateQueue* layerUpdateQueue = nullptr;
Chris Craike2e53a72015-10-28 15:55:40 -070096 ErrorHandler* errorHandler = nullptr;
John Reckf9be7792014-05-02 18:21:16 -070097
John Reckf6481082016-02-02 15:18:23 -080098 bool updateWindowPositions = false;
99
John Reckbb3a3582018-09-26 11:21:08 -0700100 int disableForceDark;
Tyler Freeman33567742023-10-31 01:55:51 +0000101 ForceDarkType forceDarkType = ForceDarkType::NONE;
John Reck1423e132018-09-21 14:30:19 -0700102
Leon Scroggins III6c5864c2019-04-03 15:09:25 -0400103 const SkISize screenSize;
104
John Reck5d53a752021-02-08 19:22:59 -0500105 int stretchEffectCount = 0;
106
chaviwadba0b12022-03-18 17:42:15 -0500107 bool forceDrawFrame = false;
108
John Reckf9be7792014-05-02 18:21:16 -0700109 struct Out {
Chris Craike2e53a72015-10-28 15:55:40 -0700110 bool hasFunctors = false;
John Reckf9be7792014-05-02 18:21:16 -0700111 // This is only updated if evaluateAnimations is true
Chris Craike2e53a72015-10-28 15:55:40 -0700112 bool hasAnimations = false;
John Reckf9be7792014-05-02 18:21:16 -0700113 // This is set to true if there is an animation that RenderThread cannot
114 // animate itself, such as if hasFunctors is true
115 // This is only set if hasAnimations is true
Chris Craike2e53a72015-10-28 15:55:40 -0700116 bool requiresUiRedraw = false;
Ady Abrahame088dcd2023-08-10 11:45:58 -0700117 // This is set to nullopt if draw() can be called this frame
118 // A value means that we must delay until the next vsync pulse as frame
John Recka5dda642014-05-22 15:43:54 -0700119 // production is outrunning consumption
Ady Abrahame088dcd2023-08-10 11:45:58 -0700120 // NOTE that if this has a value CanvasContext will set either requiresUiRedraw
John Recka5dda642014-05-22 15:43:54 -0700121 // *OR* will post itself for the next vsync automatically, use this
122 // only to avoid calling draw()
Ady Abrahame088dcd2023-08-10 11:45:58 -0700123 std::optional<SkippedFrameReason> skippedFrameReason;
Leon Scroggins III4afdd1c2018-05-14 14:59:30 -0400124 // Sentinel for animatedImageDelay meaning there is no need to post such
125 // a message.
126 static constexpr nsecs_t kNoAnimatedImageDelay = -1;
127 // This is used to post a message to redraw when it is time to draw the
128 // next frame of an AnimatedImageDrawable.
129 nsecs_t animatedImageDelay = kNoAnimatedImageDelay;
Ady Abrahamcab4afe2023-05-09 11:25:22 -0700130 // This is used to determine if there were only TextureView updates in this frame.
131 // This info is passed to SurfaceFlinger to determine whether it should use vsyncIds
132 // for refresh rate selection.
133 bool solelyTextureViewUpdates = true;
John Reckf9be7792014-05-02 18:21:16 -0700134 } out;
John Recke45b1fd2014-04-15 09:50:16 -0700135
Stan Ilievdb45a4b2016-11-08 14:18:31 -0500136 // This flag helps to disable projection for receiver nodes that do not have any backward
137 // projected children.
138 bool hasBackwardProjectedNodes = false;
John Recke45b1fd2014-04-15 09:50:16 -0700139 // TODO: Damage calculations
140};
141
142} /* namespace uirenderer */
143} /* namespace android */