Nader Jawad | fc42a99 | 2020-07-29 22:48:59 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2020 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include "Shader.h" |
| 18 | |
| 19 | #include "SkImageFilters.h" |
| 20 | #include "SkPaint.h" |
| 21 | #include "SkRefCnt.h" |
| 22 | |
| 23 | namespace android::uirenderer { |
| 24 | |
| 25 | Shader::Shader(const SkMatrix* matrix) |
| 26 | : localMatrix(matrix ? *matrix : SkMatrix::I()) |
| 27 | , skShader(nullptr) |
| 28 | , skImageFilter(nullptr) {} |
| 29 | |
| 30 | Shader::~Shader() {} |
| 31 | |
| 32 | sk_sp<SkShader> Shader::asSkShader() { |
| 33 | // If we already have created a shader with these parameters just return the existing |
| 34 | // shader we have already created |
| 35 | if (!this->skShader.get()) { |
| 36 | this->skShader = makeSkShader(); |
| 37 | if (this->skShader.get()) { |
| 38 | if (!localMatrix.isIdentity()) { |
| 39 | this->skShader = this->skShader->makeWithLocalMatrix(localMatrix); |
| 40 | } |
| 41 | } |
| 42 | } |
| 43 | return this->skShader; |
| 44 | } |
| 45 | |
| 46 | /** |
| 47 | * By default return null as we cannot convert all visual effects to SkShader instances |
| 48 | */ |
| 49 | sk_sp<SkShader> Shader::makeSkShader() { |
| 50 | return nullptr; |
| 51 | } |
| 52 | |
| 53 | sk_sp<SkImageFilter> Shader::asSkImageFilter() { |
| 54 | // If we already have created an ImageFilter with these parameters just return the existing |
| 55 | // ImageFilter we have already created |
| 56 | if (!this->skImageFilter.get()) { |
| 57 | // Attempt to create an SkImageFilter from the current Shader implementation |
| 58 | this->skImageFilter = makeSkImageFilter(); |
| 59 | if (this->skImageFilter) { |
| 60 | if (!localMatrix.isIdentity()) { |
| 61 | // If we have created an SkImageFilter and we have a transformation, wrap |
| 62 | // the created SkImageFilter to apply the given matrix |
| 63 | this->skImageFilter = SkImageFilters::MatrixTransform( |
| 64 | localMatrix, kMedium_SkFilterQuality, this->skImageFilter); |
| 65 | } |
| 66 | } else { |
| 67 | // Otherwise if no SkImageFilter implementation is provided, create one from |
| 68 | // the result of asSkShader. Note the matrix is already applied to the shader in |
| 69 | // this case so just convert it to an SkImageFilter using SkImageFilters::Paint |
| 70 | SkPaint paint; |
| 71 | paint.setShader(asSkShader()); |
| 72 | sk_sp<SkImageFilter> paintFilter = SkImageFilters::Paint(paint); |
| 73 | this->skImageFilter = SkImageFilters::Xfermode(SkBlendMode::kDstIn, |
| 74 | std::move(paintFilter)); |
| 75 | } |
| 76 | } |
| 77 | return this->skImageFilter; |
| 78 | } |
| 79 | |
| 80 | /** |
| 81 | * By default return null for subclasses to implement. If there is not a direct SkImageFilter |
| 82 | * conversion |
| 83 | */ |
| 84 | sk_sp<SkImageFilter> Shader::makeSkImageFilter() { |
| 85 | return nullptr; |
| 86 | } |
| 87 | } // namespace android::uirenderer |