| Jason Sams | 25430d0 | 2010-02-02 15:26:40 -0800 | [diff] [blame] | 1 | /* | 
| Matthieu Delahaye | 6a5875c | 2013-09-10 15:11:35 -0500 | [diff] [blame] | 2 |  * Copyright (C) 2013 The Android Open Source Project | 
| Jason Sams | 25430d0 | 2010-02-02 15:26:40 -0800 | [diff] [blame] | 3 |  * | 
 | 4 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 | 5 |  * you may not use this file except in compliance with the License. | 
 | 6 |  * You may obtain a copy of the License at | 
 | 7 |  * | 
 | 8 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 | 9 |  * | 
 | 10 |  * Unless required by applicable law or agreed to in writing, software | 
 | 11 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 | 12 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | 13 |  * See the License for the specific language governing permissions and | 
 | 14 |  * limitations under the License. | 
 | 15 |  */ | 
 | 16 |  | 
 | 17 | package android.renderscript; | 
 | 18 |  | 
| Stephen Hines | 9c9ad3f8c2 | 2012-05-07 15:34:29 -0700 | [diff] [blame] | 19 | /** | 
| Matthieu Delahaye | 6a5875c | 2013-09-10 15:11:35 -0500 | [diff] [blame] | 20 |  * Vector version of the basic float type. | 
 | 21 |  * Provides three float fields packed. | 
| Xusong Wang | 8b4548c | 2021-01-05 10:09:52 -0800 | [diff] [blame] | 22 |  * | 
 | 23 |  * @deprecated Renderscript has been deprecated in API level 31. Please refer to the <a | 
 | 24 |  * href="https://developer.android.com/guide/topics/renderscript/migration-guide">migration | 
 | 25 |  * guide</a> for the proposed alternatives. | 
| Matthieu Delahaye | 6a5875c | 2013-09-10 15:11:35 -0500 | [diff] [blame] | 26 |  */ | 
| Xusong Wang | 8b4548c | 2021-01-05 10:09:52 -0800 | [diff] [blame] | 27 | @Deprecated | 
| Jason Sams | a70f416 | 2010-03-26 15:33:42 -0700 | [diff] [blame] | 28 | public class Float3 { | 
| Jason Sams | 25430d0 | 2010-02-02 15:26:40 -0800 | [diff] [blame] | 29 |     public float x; | 
 | 30 |     public float y; | 
 | 31 |     public float z; | 
| Matthieu Delahaye | 6a5875c | 2013-09-10 15:11:35 -0500 | [diff] [blame] | 32 |  | 
 | 33 |     public Float3() { | 
 | 34 |     } | 
 | 35 |     /** @hide */ | 
 | 36 |     public Float3(Float3 data) { | 
 | 37 |         this.x = data.x; | 
 | 38 |         this.y = data.y; | 
 | 39 |         this.z = data.z; | 
 | 40 |     } | 
 | 41 |  | 
 | 42 |     public Float3(float x, float y, float z) { | 
 | 43 |         this.x = x; | 
 | 44 |         this.y = y; | 
 | 45 |         this.z = z; | 
 | 46 |     } | 
 | 47 |  | 
 | 48 |     /** @hide | 
 | 49 |      * Vector add | 
 | 50 |      * | 
 | 51 |      * @param a | 
 | 52 |      * @param b | 
 | 53 |      * @return | 
 | 54 |      */ | 
 | 55 |     public static Float3 add(Float3 a, Float3 b) { | 
 | 56 |         Float3 res = new Float3(); | 
 | 57 |         res.x = a.x + b.x; | 
 | 58 |         res.y = a.y + b.y; | 
 | 59 |         res.z = a.z + b.z; | 
 | 60 |  | 
 | 61 |         return res; | 
 | 62 |     } | 
 | 63 |  | 
 | 64 |     /** @hide | 
 | 65 |      * Vector add | 
 | 66 |      * | 
 | 67 |      * @param value | 
 | 68 |      */ | 
 | 69 |     public void add(Float3 value) { | 
 | 70 |         x += value.x; | 
 | 71 |         y += value.y; | 
 | 72 |         z += value.z; | 
 | 73 |     } | 
 | 74 |  | 
 | 75 |     /** @hide | 
 | 76 |      * Vector add | 
 | 77 |      * | 
 | 78 |      * @param value | 
 | 79 |      */ | 
 | 80 |     public void add(float value) { | 
 | 81 |         x += value; | 
 | 82 |         y += value; | 
 | 83 |         z += value; | 
 | 84 |     } | 
 | 85 |  | 
 | 86 |     /** @hide | 
 | 87 |      * Vector add | 
 | 88 |      * | 
 | 89 |      * @param a | 
 | 90 |      * @param b | 
 | 91 |      * @return | 
 | 92 |      */ | 
 | 93 |     public static Float3 add(Float3 a, float b) { | 
 | 94 |         Float3 res = new Float3(); | 
 | 95 |         res.x = a.x + b; | 
 | 96 |         res.y = a.y + b; | 
 | 97 |         res.z = a.z + b; | 
 | 98 |  | 
 | 99 |         return res; | 
 | 100 |     } | 
 | 101 |  | 
 | 102 |     /** @hide | 
 | 103 |      * Vector subtraction | 
 | 104 |      * | 
 | 105 |      * @param value | 
 | 106 |      */ | 
 | 107 |     public void sub(Float3 value) { | 
 | 108 |         x -= value.x; | 
 | 109 |         y -= value.y; | 
 | 110 |         z -= value.z; | 
 | 111 |     } | 
 | 112 |  | 
 | 113 |     /** @hide | 
 | 114 |      * Vector subtraction | 
 | 115 |      * | 
 | 116 |      * @param a | 
 | 117 |      * @param b | 
 | 118 |      * @return | 
 | 119 |      */ | 
 | 120 |     public static Float3 sub(Float3 a, Float3 b) { | 
 | 121 |         Float3 res = new Float3(); | 
 | 122 |         res.x = a.x - b.x; | 
 | 123 |         res.y = a.y - b.y; | 
 | 124 |         res.z = a.z - b.z; | 
 | 125 |  | 
 | 126 |         return res; | 
 | 127 |     } | 
 | 128 |  | 
 | 129 |     /** @hide | 
 | 130 |      * Vector subtraction | 
 | 131 |      * | 
 | 132 |      * @param value | 
 | 133 |      */ | 
 | 134 |     public void sub(float value) { | 
 | 135 |         x -= value; | 
 | 136 |         y -= value; | 
 | 137 |         z -= value; | 
 | 138 |     } | 
 | 139 |  | 
 | 140 |     /** @hide | 
 | 141 |      * Vector subtraction | 
 | 142 |      * | 
 | 143 |      * @param a | 
 | 144 |      * @param b | 
 | 145 |      * @return | 
 | 146 |      */ | 
 | 147 |     public static Float3 sub(Float3 a, float b) { | 
 | 148 |         Float3 res = new Float3(); | 
 | 149 |         res.x = a.x - b; | 
 | 150 |         res.y = a.y - b; | 
 | 151 |         res.z = a.z - b; | 
 | 152 |  | 
 | 153 |         return res; | 
 | 154 |     } | 
 | 155 |  | 
 | 156 |     /** @hide | 
 | 157 |      * Vector multiplication | 
 | 158 |      * | 
 | 159 |      * @param value | 
 | 160 |      */ | 
 | 161 |     public void mul(Float3 value) { | 
 | 162 |         x *= value.x; | 
 | 163 |         y *= value.y; | 
 | 164 |         z *= value.z; | 
 | 165 |     } | 
 | 166 |  | 
 | 167 |     /** @hide | 
 | 168 |      * Vector multiplication | 
 | 169 |      * | 
 | 170 |      * @param a | 
 | 171 |      * @param b | 
 | 172 |      * @return | 
 | 173 |      */ | 
 | 174 |     public static Float3 mul(Float3 a, Float3 b) { | 
 | 175 |         Float3 res = new Float3(); | 
 | 176 |         res.x = a.x * b.x; | 
 | 177 |         res.y = a.y * b.y; | 
 | 178 |         res.z = a.z * b.z; | 
 | 179 |  | 
 | 180 |         return res; | 
 | 181 |     } | 
 | 182 |  | 
 | 183 |     /** @hide | 
 | 184 |      * Vector multiplication | 
 | 185 |      * | 
 | 186 |      * @param value | 
 | 187 |      */ | 
 | 188 |     public void mul(float value) { | 
 | 189 |         x *= value; | 
 | 190 |         y *= value; | 
 | 191 |         z *= value; | 
 | 192 |     } | 
 | 193 |  | 
 | 194 |     /** @hide | 
 | 195 |      * Vector multiplication | 
 | 196 |      * | 
 | 197 |      * @param a | 
 | 198 |      * @param b | 
 | 199 |      * @return | 
 | 200 |      */ | 
 | 201 |     public static Float3 mul(Float3 a, float b) { | 
 | 202 |         Float3 res = new Float3(); | 
 | 203 |         res.x = a.x * b; | 
 | 204 |         res.y = a.y * b; | 
 | 205 |         res.z = a.z * b; | 
 | 206 |  | 
 | 207 |         return res; | 
 | 208 |     } | 
 | 209 |  | 
 | 210 |     /** @hide | 
 | 211 |      * Vector division | 
 | 212 |      * | 
 | 213 |      * @param value | 
 | 214 |      */ | 
 | 215 |     public void div(Float3 value) { | 
 | 216 |         x /= value.x; | 
 | 217 |         y /= value.y; | 
 | 218 |         z /= value.z; | 
 | 219 |     } | 
 | 220 |  | 
 | 221 |     /** @hide | 
 | 222 |      * Vector division | 
 | 223 |      * | 
 | 224 |      * @param a | 
 | 225 |      * @param b | 
 | 226 |      * @return | 
 | 227 |      */ | 
 | 228 |     public static Float3 div(Float3 a, Float3 b) { | 
 | 229 |         Float3 res = new Float3(); | 
 | 230 |         res.x = a.x / b.x; | 
 | 231 |         res.y = a.y / b.y; | 
 | 232 |         res.z = a.z / b.z; | 
 | 233 |  | 
 | 234 |         return res; | 
 | 235 |     } | 
 | 236 |  | 
 | 237 |     /** @hide | 
 | 238 |      * Vector division | 
 | 239 |      * | 
 | 240 |      * @param value | 
 | 241 |      */ | 
 | 242 |     public void div(float value) { | 
 | 243 |         x /= value; | 
 | 244 |         y /= value; | 
 | 245 |         z /= value; | 
 | 246 |     } | 
 | 247 |  | 
 | 248 |     /** @hide | 
 | 249 |      * Vector division | 
 | 250 |      * | 
 | 251 |      * @param a | 
 | 252 |      * @param b | 
 | 253 |      * @return | 
 | 254 |      */ | 
 | 255 |     public static Float3 div(Float3 a, float b) { | 
 | 256 |         Float3 res = new Float3(); | 
 | 257 |         res.x = a.x / b; | 
 | 258 |         res.y = a.y / b; | 
 | 259 |         res.z = a.z / b; | 
 | 260 |  | 
 | 261 |         return res; | 
 | 262 |     } | 
 | 263 |  | 
 | 264 |     /** @hide | 
 | 265 |      * Vector dot Product | 
 | 266 |      * | 
 | 267 |      * @param a | 
 | 268 |      * @return | 
 | 269 |      */ | 
 | 270 |     public Float dotProduct(Float3 a) { | 
 | 271 |         return new Float((x * a.x) + (y * a.y) + (z * a.z)); | 
 | 272 |     } | 
 | 273 |  | 
 | 274 |     /** @hide | 
 | 275 |      * Vector dot Product | 
 | 276 |      * | 
 | 277 |      * @param a | 
 | 278 |      * @param b | 
 | 279 |      * @return | 
 | 280 |      */ | 
 | 281 |     public static Float dotProduct(Float3 a, Float3 b) { | 
 | 282 |         return new Float((b.x * a.x) + (b.y * a.y) + (b.z * a.z)); | 
 | 283 |     } | 
 | 284 |  | 
 | 285 |     /** @hide | 
 | 286 |      * Vector add Multiple | 
 | 287 |      * | 
 | 288 |      * @param a | 
 | 289 |      * @param factor | 
 | 290 |      */ | 
 | 291 |     public void addMultiple(Float3 a, float factor) { | 
 | 292 |         x += a.x * factor; | 
 | 293 |         y += a.y * factor; | 
 | 294 |         z += a.z * factor; | 
 | 295 |     } | 
 | 296 |  | 
 | 297 |     /** @hide | 
 | 298 |      * set vector value by float3 | 
 | 299 |      * | 
 | 300 |      * @param a | 
 | 301 |      */ | 
 | 302 |     public void set(Float3 a) { | 
 | 303 |         this.x = a.x; | 
 | 304 |         this.y = a.y; | 
 | 305 |         this.z = a.z; | 
 | 306 |     } | 
 | 307 |  | 
 | 308 |     /** @hide | 
 | 309 |      * set vector negate | 
 | 310 |      */ | 
 | 311 |     public void negate() { | 
 | 312 |         x = -x; | 
 | 313 |         y = -y; | 
 | 314 |         z = -z; | 
 | 315 |     } | 
 | 316 |  | 
 | 317 |     /** @hide | 
 | 318 |      * get vector length | 
 | 319 |      * | 
 | 320 |      * @return | 
 | 321 |      */ | 
 | 322 |     public int length() { | 
 | 323 |         return 3; | 
 | 324 |     } | 
 | 325 |  | 
 | 326 |     /** @hide | 
 | 327 |      * return the element sum of vector | 
 | 328 |      * | 
 | 329 |      * @return | 
 | 330 |      */ | 
 | 331 |     public Float elementSum() { | 
 | 332 |         return new Float(x + y + z); | 
 | 333 |     } | 
 | 334 |  | 
 | 335 |     /** @hide | 
 | 336 |      * get the vector field value by index | 
 | 337 |      * | 
 | 338 |      * @param i | 
 | 339 |      * @return | 
 | 340 |      */ | 
 | 341 |     public float get(int i) { | 
 | 342 |         switch (i) { | 
 | 343 |         case 0: | 
 | 344 |             return x; | 
 | 345 |         case 1: | 
 | 346 |             return y; | 
 | 347 |         case 2: | 
 | 348 |             return z; | 
 | 349 |         default: | 
 | 350 |             throw new IndexOutOfBoundsException("Index: i"); | 
 | 351 |         } | 
 | 352 |     } | 
 | 353 |  | 
 | 354 |     /** @hide | 
 | 355 |      * set the vector field value by index | 
 | 356 |      * | 
 | 357 |      * @param i | 
 | 358 |      * @param value | 
 | 359 |      */ | 
 | 360 |     public void setAt(int i, float value) { | 
 | 361 |         switch (i) { | 
 | 362 |         case 0: | 
 | 363 |             x = value; | 
 | 364 |             return; | 
 | 365 |         case 1: | 
 | 366 |             y = value; | 
 | 367 |             return; | 
 | 368 |         case 2: | 
 | 369 |             z = value; | 
 | 370 |             return; | 
 | 371 |         default: | 
 | 372 |             throw new IndexOutOfBoundsException("Index: i"); | 
 | 373 |         } | 
 | 374 |     } | 
 | 375 |  | 
 | 376 |     /** @hide | 
 | 377 |      * add the vector field value by index | 
 | 378 |      * | 
 | 379 |      * @param i | 
 | 380 |      * @param value | 
 | 381 |      */ | 
 | 382 |     public void addAt(int i, float value) { | 
 | 383 |         switch (i) { | 
 | 384 |         case 0: | 
 | 385 |             x += value; | 
 | 386 |             return; | 
 | 387 |         case 1: | 
 | 388 |             y += value; | 
 | 389 |             return; | 
 | 390 |         case 2: | 
 | 391 |             z += value; | 
 | 392 |             return; | 
 | 393 |         default: | 
 | 394 |             throw new IndexOutOfBoundsException("Index: i"); | 
 | 395 |         } | 
 | 396 |     } | 
 | 397 |  | 
 | 398 |     /** @hide | 
 | 399 |      * set the vector field value | 
 | 400 |      * | 
 | 401 |      * @param x | 
 | 402 |      * @param y | 
 | 403 |      * @param z | 
 | 404 |      */ | 
 | 405 |     public void setValues(float x, float y, float z) { | 
 | 406 |         this.x = x; | 
 | 407 |         this.y = y; | 
 | 408 |         this.z = z; | 
 | 409 |     } | 
 | 410 |  | 
 | 411 |     /** @hide | 
 | 412 |      * copy the vector to float array | 
 | 413 |      * | 
 | 414 |      * @param data | 
 | 415 |      * @param offset | 
 | 416 |      */ | 
 | 417 |     public void copyTo(float[] data, int offset) { | 
 | 418 |         data[offset] = x; | 
 | 419 |         data[offset + 1] = y; | 
 | 420 |         data[offset + 2] = z; | 
 | 421 |     } | 
| Jason Sams | 25430d0 | 2010-02-02 15:26:40 -0800 | [diff] [blame] | 422 | } |