| Jason Sams | 25430d0 | 2010-02-02 15:26:40 -0800 | [diff] [blame] | 1 | /* | 
| Matthieu Delahaye | 6a5875c | 2013-09-10 15:11:35 -0500 | [diff] [blame] | 2 | * Copyright (C) 2013 The Android Open Source Project | 
| Jason Sams | 25430d0 | 2010-02-02 15:26:40 -0800 | [diff] [blame] | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | package android.renderscript; | 
|  | 18 |  | 
| Stephen Hines | 9c9ad3f8c2 | 2012-05-07 15:34:29 -0700 | [diff] [blame] | 19 | /** | 
| Matthieu Delahaye | 6a5875c | 2013-09-10 15:11:35 -0500 | [diff] [blame] | 20 | * Vector version of the basic float type. | 
|  | 21 | * Provides three float fields packed. | 
| Xusong Wang | 1f8dc65 | 2021-01-05 10:09:52 -0800 | [diff] [blame] | 22 | * | 
|  | 23 | * @deprecated Renderscript has been deprecated in API level 31. Please refer to the <a | 
|  | 24 | * href="https://developer.android.com/guide/topics/renderscript/migration-guide">migration | 
|  | 25 | * guide</a> for the proposed alternatives. | 
| Matthieu Delahaye | 6a5875c | 2013-09-10 15:11:35 -0500 | [diff] [blame] | 26 | */ | 
| Xusong Wang | 1f8dc65 | 2021-01-05 10:09:52 -0800 | [diff] [blame] | 27 | @Deprecated | 
| Jason Sams | a70f416 | 2010-03-26 15:33:42 -0700 | [diff] [blame] | 28 | public class Float3 { | 
| Jason Sams | 25430d0 | 2010-02-02 15:26:40 -0800 | [diff] [blame] | 29 | public float x; | 
|  | 30 | public float y; | 
|  | 31 | public float z; | 
| Matthieu Delahaye | 6a5875c | 2013-09-10 15:11:35 -0500 | [diff] [blame] | 32 |  | 
|  | 33 | public Float3() { | 
|  | 34 | } | 
|  | 35 | /** @hide */ | 
|  | 36 | public Float3(Float3 data) { | 
|  | 37 | this.x = data.x; | 
|  | 38 | this.y = data.y; | 
|  | 39 | this.z = data.z; | 
|  | 40 | } | 
|  | 41 |  | 
|  | 42 | public Float3(float x, float y, float z) { | 
|  | 43 | this.x = x; | 
|  | 44 | this.y = y; | 
|  | 45 | this.z = z; | 
|  | 46 | } | 
|  | 47 |  | 
|  | 48 | /** @hide | 
|  | 49 | * Vector add | 
|  | 50 | * | 
|  | 51 | * @param a | 
|  | 52 | * @param b | 
|  | 53 | * @return | 
|  | 54 | */ | 
|  | 55 | public static Float3 add(Float3 a, Float3 b) { | 
|  | 56 | Float3 res = new Float3(); | 
|  | 57 | res.x = a.x + b.x; | 
|  | 58 | res.y = a.y + b.y; | 
|  | 59 | res.z = a.z + b.z; | 
|  | 60 |  | 
|  | 61 | return res; | 
|  | 62 | } | 
|  | 63 |  | 
|  | 64 | /** @hide | 
|  | 65 | * Vector add | 
|  | 66 | * | 
|  | 67 | * @param value | 
|  | 68 | */ | 
|  | 69 | public void add(Float3 value) { | 
|  | 70 | x += value.x; | 
|  | 71 | y += value.y; | 
|  | 72 | z += value.z; | 
|  | 73 | } | 
|  | 74 |  | 
|  | 75 | /** @hide | 
|  | 76 | * Vector add | 
|  | 77 | * | 
|  | 78 | * @param value | 
|  | 79 | */ | 
|  | 80 | public void add(float value) { | 
|  | 81 | x += value; | 
|  | 82 | y += value; | 
|  | 83 | z += value; | 
|  | 84 | } | 
|  | 85 |  | 
|  | 86 | /** @hide | 
|  | 87 | * Vector add | 
|  | 88 | * | 
|  | 89 | * @param a | 
|  | 90 | * @param b | 
|  | 91 | * @return | 
|  | 92 | */ | 
|  | 93 | public static Float3 add(Float3 a, float b) { | 
|  | 94 | Float3 res = new Float3(); | 
|  | 95 | res.x = a.x + b; | 
|  | 96 | res.y = a.y + b; | 
|  | 97 | res.z = a.z + b; | 
|  | 98 |  | 
|  | 99 | return res; | 
|  | 100 | } | 
|  | 101 |  | 
|  | 102 | /** @hide | 
|  | 103 | * Vector subtraction | 
|  | 104 | * | 
|  | 105 | * @param value | 
|  | 106 | */ | 
|  | 107 | public void sub(Float3 value) { | 
|  | 108 | x -= value.x; | 
|  | 109 | y -= value.y; | 
|  | 110 | z -= value.z; | 
|  | 111 | } | 
|  | 112 |  | 
|  | 113 | /** @hide | 
|  | 114 | * Vector subtraction | 
|  | 115 | * | 
|  | 116 | * @param a | 
|  | 117 | * @param b | 
|  | 118 | * @return | 
|  | 119 | */ | 
|  | 120 | public static Float3 sub(Float3 a, Float3 b) { | 
|  | 121 | Float3 res = new Float3(); | 
|  | 122 | res.x = a.x - b.x; | 
|  | 123 | res.y = a.y - b.y; | 
|  | 124 | res.z = a.z - b.z; | 
|  | 125 |  | 
|  | 126 | return res; | 
|  | 127 | } | 
|  | 128 |  | 
|  | 129 | /** @hide | 
|  | 130 | * Vector subtraction | 
|  | 131 | * | 
|  | 132 | * @param value | 
|  | 133 | */ | 
|  | 134 | public void sub(float value) { | 
|  | 135 | x -= value; | 
|  | 136 | y -= value; | 
|  | 137 | z -= value; | 
|  | 138 | } | 
|  | 139 |  | 
|  | 140 | /** @hide | 
|  | 141 | * Vector subtraction | 
|  | 142 | * | 
|  | 143 | * @param a | 
|  | 144 | * @param b | 
|  | 145 | * @return | 
|  | 146 | */ | 
|  | 147 | public static Float3 sub(Float3 a, float b) { | 
|  | 148 | Float3 res = new Float3(); | 
|  | 149 | res.x = a.x - b; | 
|  | 150 | res.y = a.y - b; | 
|  | 151 | res.z = a.z - b; | 
|  | 152 |  | 
|  | 153 | return res; | 
|  | 154 | } | 
|  | 155 |  | 
|  | 156 | /** @hide | 
|  | 157 | * Vector multiplication | 
|  | 158 | * | 
|  | 159 | * @param value | 
|  | 160 | */ | 
|  | 161 | public void mul(Float3 value) { | 
|  | 162 | x *= value.x; | 
|  | 163 | y *= value.y; | 
|  | 164 | z *= value.z; | 
|  | 165 | } | 
|  | 166 |  | 
|  | 167 | /** @hide | 
|  | 168 | * Vector multiplication | 
|  | 169 | * | 
|  | 170 | * @param a | 
|  | 171 | * @param b | 
|  | 172 | * @return | 
|  | 173 | */ | 
|  | 174 | public static Float3 mul(Float3 a, Float3 b) { | 
|  | 175 | Float3 res = new Float3(); | 
|  | 176 | res.x = a.x * b.x; | 
|  | 177 | res.y = a.y * b.y; | 
|  | 178 | res.z = a.z * b.z; | 
|  | 179 |  | 
|  | 180 | return res; | 
|  | 181 | } | 
|  | 182 |  | 
|  | 183 | /** @hide | 
|  | 184 | * Vector multiplication | 
|  | 185 | * | 
|  | 186 | * @param value | 
|  | 187 | */ | 
|  | 188 | public void mul(float value) { | 
|  | 189 | x *= value; | 
|  | 190 | y *= value; | 
|  | 191 | z *= value; | 
|  | 192 | } | 
|  | 193 |  | 
|  | 194 | /** @hide | 
|  | 195 | * Vector multiplication | 
|  | 196 | * | 
|  | 197 | * @param a | 
|  | 198 | * @param b | 
|  | 199 | * @return | 
|  | 200 | */ | 
|  | 201 | public static Float3 mul(Float3 a, float b) { | 
|  | 202 | Float3 res = new Float3(); | 
|  | 203 | res.x = a.x * b; | 
|  | 204 | res.y = a.y * b; | 
|  | 205 | res.z = a.z * b; | 
|  | 206 |  | 
|  | 207 | return res; | 
|  | 208 | } | 
|  | 209 |  | 
|  | 210 | /** @hide | 
|  | 211 | * Vector division | 
|  | 212 | * | 
|  | 213 | * @param value | 
|  | 214 | */ | 
|  | 215 | public void div(Float3 value) { | 
|  | 216 | x /= value.x; | 
|  | 217 | y /= value.y; | 
|  | 218 | z /= value.z; | 
|  | 219 | } | 
|  | 220 |  | 
|  | 221 | /** @hide | 
|  | 222 | * Vector division | 
|  | 223 | * | 
|  | 224 | * @param a | 
|  | 225 | * @param b | 
|  | 226 | * @return | 
|  | 227 | */ | 
|  | 228 | public static Float3 div(Float3 a, Float3 b) { | 
|  | 229 | Float3 res = new Float3(); | 
|  | 230 | res.x = a.x / b.x; | 
|  | 231 | res.y = a.y / b.y; | 
|  | 232 | res.z = a.z / b.z; | 
|  | 233 |  | 
|  | 234 | return res; | 
|  | 235 | } | 
|  | 236 |  | 
|  | 237 | /** @hide | 
|  | 238 | * Vector division | 
|  | 239 | * | 
|  | 240 | * @param value | 
|  | 241 | */ | 
|  | 242 | public void div(float value) { | 
|  | 243 | x /= value; | 
|  | 244 | y /= value; | 
|  | 245 | z /= value; | 
|  | 246 | } | 
|  | 247 |  | 
|  | 248 | /** @hide | 
|  | 249 | * Vector division | 
|  | 250 | * | 
|  | 251 | * @param a | 
|  | 252 | * @param b | 
|  | 253 | * @return | 
|  | 254 | */ | 
|  | 255 | public static Float3 div(Float3 a, float b) { | 
|  | 256 | Float3 res = new Float3(); | 
|  | 257 | res.x = a.x / b; | 
|  | 258 | res.y = a.y / b; | 
|  | 259 | res.z = a.z / b; | 
|  | 260 |  | 
|  | 261 | return res; | 
|  | 262 | } | 
|  | 263 |  | 
|  | 264 | /** @hide | 
|  | 265 | * Vector dot Product | 
|  | 266 | * | 
|  | 267 | * @param a | 
|  | 268 | * @return | 
|  | 269 | */ | 
|  | 270 | public Float dotProduct(Float3 a) { | 
|  | 271 | return new Float((x * a.x) + (y * a.y) + (z * a.z)); | 
|  | 272 | } | 
|  | 273 |  | 
|  | 274 | /** @hide | 
|  | 275 | * Vector dot Product | 
|  | 276 | * | 
|  | 277 | * @param a | 
|  | 278 | * @param b | 
|  | 279 | * @return | 
|  | 280 | */ | 
|  | 281 | public static Float dotProduct(Float3 a, Float3 b) { | 
|  | 282 | return new Float((b.x * a.x) + (b.y * a.y) + (b.z * a.z)); | 
|  | 283 | } | 
|  | 284 |  | 
|  | 285 | /** @hide | 
|  | 286 | * Vector add Multiple | 
|  | 287 | * | 
|  | 288 | * @param a | 
|  | 289 | * @param factor | 
|  | 290 | */ | 
|  | 291 | public void addMultiple(Float3 a, float factor) { | 
|  | 292 | x += a.x * factor; | 
|  | 293 | y += a.y * factor; | 
|  | 294 | z += a.z * factor; | 
|  | 295 | } | 
|  | 296 |  | 
|  | 297 | /** @hide | 
|  | 298 | * set vector value by float3 | 
|  | 299 | * | 
|  | 300 | * @param a | 
|  | 301 | */ | 
|  | 302 | public void set(Float3 a) { | 
|  | 303 | this.x = a.x; | 
|  | 304 | this.y = a.y; | 
|  | 305 | this.z = a.z; | 
|  | 306 | } | 
|  | 307 |  | 
|  | 308 | /** @hide | 
|  | 309 | * set vector negate | 
|  | 310 | */ | 
|  | 311 | public void negate() { | 
|  | 312 | x = -x; | 
|  | 313 | y = -y; | 
|  | 314 | z = -z; | 
|  | 315 | } | 
|  | 316 |  | 
|  | 317 | /** @hide | 
|  | 318 | * get vector length | 
|  | 319 | * | 
|  | 320 | * @return | 
|  | 321 | */ | 
|  | 322 | public int length() { | 
|  | 323 | return 3; | 
|  | 324 | } | 
|  | 325 |  | 
|  | 326 | /** @hide | 
|  | 327 | * return the element sum of vector | 
|  | 328 | * | 
|  | 329 | * @return | 
|  | 330 | */ | 
|  | 331 | public Float elementSum() { | 
|  | 332 | return new Float(x + y + z); | 
|  | 333 | } | 
|  | 334 |  | 
|  | 335 | /** @hide | 
|  | 336 | * get the vector field value by index | 
|  | 337 | * | 
|  | 338 | * @param i | 
|  | 339 | * @return | 
|  | 340 | */ | 
|  | 341 | public float get(int i) { | 
|  | 342 | switch (i) { | 
|  | 343 | case 0: | 
|  | 344 | return x; | 
|  | 345 | case 1: | 
|  | 346 | return y; | 
|  | 347 | case 2: | 
|  | 348 | return z; | 
|  | 349 | default: | 
|  | 350 | throw new IndexOutOfBoundsException("Index: i"); | 
|  | 351 | } | 
|  | 352 | } | 
|  | 353 |  | 
|  | 354 | /** @hide | 
|  | 355 | * set the vector field value by index | 
|  | 356 | * | 
|  | 357 | * @param i | 
|  | 358 | * @param value | 
|  | 359 | */ | 
|  | 360 | public void setAt(int i, float value) { | 
|  | 361 | switch (i) { | 
|  | 362 | case 0: | 
|  | 363 | x = value; | 
|  | 364 | return; | 
|  | 365 | case 1: | 
|  | 366 | y = value; | 
|  | 367 | return; | 
|  | 368 | case 2: | 
|  | 369 | z = value; | 
|  | 370 | return; | 
|  | 371 | default: | 
|  | 372 | throw new IndexOutOfBoundsException("Index: i"); | 
|  | 373 | } | 
|  | 374 | } | 
|  | 375 |  | 
|  | 376 | /** @hide | 
|  | 377 | * add the vector field value by index | 
|  | 378 | * | 
|  | 379 | * @param i | 
|  | 380 | * @param value | 
|  | 381 | */ | 
|  | 382 | public void addAt(int i, float value) { | 
|  | 383 | switch (i) { | 
|  | 384 | case 0: | 
|  | 385 | x += value; | 
|  | 386 | return; | 
|  | 387 | case 1: | 
|  | 388 | y += value; | 
|  | 389 | return; | 
|  | 390 | case 2: | 
|  | 391 | z += value; | 
|  | 392 | return; | 
|  | 393 | default: | 
|  | 394 | throw new IndexOutOfBoundsException("Index: i"); | 
|  | 395 | } | 
|  | 396 | } | 
|  | 397 |  | 
|  | 398 | /** @hide | 
|  | 399 | * set the vector field value | 
|  | 400 | * | 
|  | 401 | * @param x | 
|  | 402 | * @param y | 
|  | 403 | * @param z | 
|  | 404 | */ | 
|  | 405 | public void setValues(float x, float y, float z) { | 
|  | 406 | this.x = x; | 
|  | 407 | this.y = y; | 
|  | 408 | this.z = z; | 
|  | 409 | } | 
|  | 410 |  | 
|  | 411 | /** @hide | 
|  | 412 | * copy the vector to float array | 
|  | 413 | * | 
|  | 414 | * @param data | 
|  | 415 | * @param offset | 
|  | 416 | */ | 
|  | 417 | public void copyTo(float[] data, int offset) { | 
|  | 418 | data[offset] = x; | 
|  | 419 | data[offset + 1] = y; | 
|  | 420 | data[offset + 2] = z; | 
|  | 421 | } | 
| Jason Sams | 25430d0 | 2010-02-02 15:26:40 -0800 | [diff] [blame] | 422 | } |