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Stan Iliev021693b2016-10-17 16:26:15 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <SkCanvas.h>
20#include <SkDrawable.h>
21#include <SkMatrix.h>
22#include <utils/RefBase.h>
23
24namespace android {
25namespace uirenderer {
26
27class RenderNode;
28class RenderProperties;
29
30namespace skiapipeline {
31
32/**
33 * This drawable wraps a RenderNode and enables it to be recorded into a list
34 * of Skia drawing commands.
35 */
36class RenderNodeDrawable : public SkDrawable {
37public:
38 /**
39 * This struct contains a pointer to a node that is to be
40 * projected into the drawing order of its closest ancestor
41 * (excluding its parent) that is marked as a projection
42 * receiver. The matrix is used to ensure that the node is
43 * drawn with same matrix as it would have prior to projection.
44 */
45 struct ProjectedChild {
46 const RenderNodeDrawable* node;
47 const SkMatrix matrix;
48 };
49
50 /**
51 * Creates a new RenderNodeDrawable backed by a render node.
52 *
53 * @param node that has to be drawn
54 * @param canvas is a recording canvas used to extract its matrix
55 * @param composeLayer if the node's layer type is RenderLayer this flag determines whether
56 * we should draw into the contents of the layer or compose the existing contents of the
57 * layer into the canvas.
58 */
Stan Iliev2f06e8a2016-11-02 15:29:03 -040059 explicit RenderNodeDrawable(RenderNode* node, SkCanvas* canvas, bool composeLayer = true,
60 bool inReorderingSection = false)
Stan Iliev021693b2016-10-17 16:26:15 -040061 : mRenderNode(node)
62 , mRecordedTransform(canvas->getTotalMatrix())
Stan Iliev2f06e8a2016-11-02 15:29:03 -040063 , mComposeLayer(composeLayer)
64 , mInReorderingSection(inReorderingSection) {}
Stan Iliev021693b2016-10-17 16:26:15 -040065
66 /**
67 * Draws into the canvas this render node and its children. If the node is marked as a
68 * projection receiver then all projected children (excluding direct children) will be drawn
69 * last. Any projected node not matching those requirements will not be drawn by this function.
70 */
71 void forceDraw(SkCanvas* canvas);
72
73 /**
74 * Returns readonly render properties for this render node.
75 */
76 const RenderProperties& getNodeProperties() const;
77
78 /**
79 * The renderNode (and its properties) that is to be drawn
80 */
81 RenderNode* getRenderNode() const { return mRenderNode.get(); }
82
83 /**
84 * Returns the transform on the canvas at time of recording and is used for
85 * computing total transform without rerunning DL contents.
86 */
87 const SkMatrix& getRecordedMatrix() const { return mRecordedTransform; }
88
89protected:
90 /*
91 * Return the (conservative) bounds of what the drawable will draw.
92 */
93 virtual SkRect onGetBounds() override {
94 // We don't want to enable a record time quick reject because the properties
95 // of the RenderNode may be updated on subsequent frames.
96 return SkRect::MakeLargest();
97 }
98 /**
99 * This function draws into a canvas as forceDraw, but does nothing if the render node has a
100 * non-zero elevation.
101 */
102 virtual void onDraw(SkCanvas* canvas) override;
103
104private:
105 /*
106 * Render node that is wrapped by this class.
107 */
108 sp<RenderNode> mRenderNode;
109
110 /**
111 * Applies the rendering properties of a view onto a SkCanvas.
112 */
113 static void setViewProperties(const RenderProperties& properties, SkCanvas* canvas,
114 float* alphaMultiplier);
115
116 /**
117 * Stores transform on the canvas at time of recording and is used for
118 * computing total transform without rerunning DL contents.
119 */
120 const SkMatrix mRecordedTransform;
121
122 /**
123 * If mRenderNode's layer type is RenderLayer this flag determines whether we
124 * should draw into the contents of the layer or compose the existing contents
125 * of the layer into the canvas.
126 */
127 const bool mComposeLayer;
128
129 /**
130 * List to which we will add any projected children we encounter while walking our descendents.
131 * This pointer is valid only while the node (including its children) is actively being drawn.
132 */
133 std::vector<ProjectedChild>* mProjectedChildrenTarget = nullptr;
134
135 /**
136 * The value to which we should set our children's mProjectedChildrenTarget. We use two pointers
137 * (mProjectedChildrenTarget and mNextProjectedChildrenTarget) because we need to skip over our
138 * parent when looking for a projection receiver.
139 */
140 std::vector<ProjectedChild>* mNextProjectedChildrenTarget = nullptr;
141
142 /*
Stan Iliev2f06e8a2016-11-02 15:29:03 -0400143 * True if the render node is in a reordering section
144 */
145 bool mInReorderingSection;
146
147 /*
Stan Iliev021693b2016-10-17 16:26:15 -0400148 * Draw the content into a canvas, depending on the render node layer type and mComposeLayer.
149 */
150 void drawContent(SkCanvas* canvas) const;
151};
152
153}; // namespace skiapipeline
154}; // namespace uirenderer
155}; // namespace android