Implement SkiaRecordingCanvas, RenderNodeDrawable and other drawables.

Implement SkiaRecordingCanvas, RenderNodeDrawable, GLFunctorDrawable,
LayerDrawable, StartReorderBarrierDrawable, EndReorderBarrierDrawable.
Move AnimatedRoundRect and AnimatedCircle in a separate file.
All Skia pipeline files are moved in hwui/pipeline/skia folder.
Add unit tests for RenderNodeDrawable, StartReorderBarrierDrawable,
EndReorderBarrierDrawable and SkiaRecordingCanvas.

Test: I tested manually on 6P devices and did run the unit tests.
Change-Id: If2a347bd1fc4689953822294ce5bf98c7f3f57c7
diff --git a/libs/hwui/pipeline/skia/RenderNodeDrawable.h b/libs/hwui/pipeline/skia/RenderNodeDrawable.h
new file mode 100644
index 0000000..0762f37
--- /dev/null
+++ b/libs/hwui/pipeline/skia/RenderNodeDrawable.h
@@ -0,0 +1,148 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <SkCanvas.h>
+#include <SkDrawable.h>
+#include <SkMatrix.h>
+#include <utils/RefBase.h>
+
+namespace android {
+namespace uirenderer {
+
+class RenderNode;
+class RenderProperties;
+
+namespace skiapipeline {
+
+/**
+ * This drawable wraps a RenderNode and enables it to be recorded into a list
+ * of Skia drawing commands.
+ */
+class RenderNodeDrawable : public SkDrawable {
+public:
+    /**
+     * This struct contains a pointer to a node that is to be
+     * projected into the drawing order of its closest ancestor
+     * (excluding its parent) that is marked as a projection
+     * receiver. The matrix is used to ensure that the node is
+     * drawn with same matrix as it would have prior to projection.
+     */
+    struct ProjectedChild {
+        const RenderNodeDrawable* node;
+        const SkMatrix matrix;
+    };
+
+    /**
+     * Creates a new RenderNodeDrawable backed by a render node.
+     *
+     * @param node that has to be drawn
+     * @param canvas is a recording canvas used to extract its matrix
+     * @param composeLayer if the node's layer type is RenderLayer this flag determines whether
+     *      we should draw into the contents of the layer or compose the existing contents of the
+     *      layer into the canvas.
+     */
+    explicit RenderNodeDrawable(RenderNode* node, SkCanvas* canvas, bool composeLayer = true)
+            : mRenderNode(node)
+            , mRecordedTransform(canvas->getTotalMatrix())
+            , mComposeLayer(composeLayer) {}
+
+    /**
+     * Draws into the canvas this render node and its children. If the node is marked as a
+     * projection receiver then all projected children (excluding direct children) will be drawn
+     * last. Any projected node not matching those requirements will not be drawn by this function.
+     */
+    void forceDraw(SkCanvas* canvas);
+
+    /**
+     * Returns readonly render properties for this render node.
+     */
+    const RenderProperties& getNodeProperties() const;
+
+    /**
+     * The renderNode (and its properties) that is to be drawn
+     */
+    RenderNode* getRenderNode() const { return mRenderNode.get(); }
+
+    /**
+     * Returns the transform on the canvas at time of recording and is used for
+     * computing total transform without rerunning DL contents.
+     */
+    const SkMatrix& getRecordedMatrix() const { return mRecordedTransform; }
+
+protected:
+    /*
+     * Return the (conservative) bounds of what the drawable will draw.
+     */
+    virtual SkRect onGetBounds() override {
+        // We don't want to enable a record time quick reject because the properties
+        // of the RenderNode may be updated on subsequent frames.
+        return SkRect::MakeLargest();
+    }
+    /**
+     * This function draws into a canvas as forceDraw, but does nothing if the render node has a
+     * non-zero elevation.
+     */
+    virtual void onDraw(SkCanvas* canvas) override;
+
+private:
+    /*
+     * Render node that is wrapped by this class.
+     */
+    sp<RenderNode> mRenderNode;
+
+    /**
+     * Applies the rendering properties of a view onto a SkCanvas.
+     */
+    static void setViewProperties(const RenderProperties& properties, SkCanvas* canvas,
+            float* alphaMultiplier);
+
+    /**
+     * Stores transform on the canvas at time of recording and is used for
+     * computing total transform without rerunning DL contents.
+     */
+    const SkMatrix mRecordedTransform;
+
+    /**
+     * If mRenderNode's layer type is RenderLayer this flag determines whether we
+     * should draw into the contents of the layer or compose the existing contents
+     * of the layer into the canvas.
+     */
+    const bool mComposeLayer;
+
+    /**
+     * List to which we will add any projected children we encounter while walking our descendents.
+     * This pointer is valid only while the node (including its children) is actively being drawn.
+     */
+    std::vector<ProjectedChild>* mProjectedChildrenTarget = nullptr;
+
+    /**
+     * The value to which we should set our children's mProjectedChildrenTarget. We use two pointers
+     * (mProjectedChildrenTarget and mNextProjectedChildrenTarget) because we need to skip over our
+     * parent when looking for a projection receiver.
+     */
+    std::vector<ProjectedChild>* mNextProjectedChildrenTarget = nullptr;
+
+    /*
+     *  Draw the content into a canvas, depending on the render node layer type and mComposeLayer.
+     */
+    void drawContent(SkCanvas* canvas) const;
+};
+
+}; // namespace skiapipeline
+}; // namespace uirenderer
+}; // namespace android