blob: 43080a9460b3fb410af436a38706821bb4c958d8 [file] [log] [blame]
Stan Ilievd495f432017-10-09 15:49:32 -04001/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <gtest/gtest.h>
18#include <dirent.h>
19#include <cutils/properties.h>
20#include <cstdint>
21#include <errno.h>
22#include <stdio.h>
23#include <stdlib.h>
24#include <sys/types.h>
25#include <utils/Log.h>
26#include "pipeline/skia/ShaderCache.h"
27#include "FileBlobCache.h"
28
29using namespace android::uirenderer::skiapipeline;
30
31namespace android {
32namespace uirenderer {
33namespace skiapipeline {
34
35class ShaderCacheTestUtils {
36public:
37 /**
38 * "setSaveDelay" sets the time in seconds to wait before saving newly inserted cache entries.
39 * If set to 0, then deferred save is disabled.
40 */
41 static void setSaveDelay(ShaderCache& cache, unsigned int saveDelay) {
42 cache.mDeferredSaveDelay = saveDelay;
43 }
44
45 /**
46 * "terminate" optionally stores the BlobCache on disk and release all in-memory cache.
47 * Next call to "initShaderDiskCache" will load again the in-memory cache from disk.
48 */
49 static void terminate(ShaderCache& cache, bool saveContent) {
50 std::lock_guard<std::mutex> lock(cache.mMutex);
51 if (cache.mInitialized && cache.mBlobCache && saveContent) {
52 cache.mBlobCache->writeToFile();
53 }
54 cache.mBlobCache = NULL;
55 }
56};
57
58} /* namespace skiapipeline */
59} /* namespace uirenderer */
60} /* namespace android */
61
62
63namespace {
64
65std::string getExternalStorageFolder() {
66 return getenv("EXTERNAL_STORAGE");
67}
68
69bool folderExist(const std::string& folderName) {
70 DIR* dir = opendir(folderName.c_str());
71 if (dir) {
72 closedir(dir);
73 return true;
74 }
75 return false;
76}
77
78bool checkShader(const sk_sp<SkData>& shader, const char* program) {
79 sk_sp<SkData> shader2 = SkData::MakeWithCString(program);
80 return shader->size() == shader2->size()
81 && 0 == memcmp(shader->data(), shader2->data(), shader->size());
82}
83
84bool checkShader(const sk_sp<SkData>& shader, std::vector<char>& program) {
85 sk_sp<SkData> shader2 = SkData::MakeWithCopy(program.data(), program.size());
86 return shader->size() == shader2->size()
87 && 0 == memcmp(shader->data(), shader2->data(), shader->size());
88}
89
90void setShader(sk_sp<SkData>& shader, const char* program) {
91 shader = SkData::MakeWithCString(program);
92}
93
94void setShader(sk_sp<SkData>& shader, std::vector<char>& program) {
95 shader = SkData::MakeWithCopy(program.data(), program.size());
96}
97
98
99
100#define GrProgramDescTest(a) (*SkData::MakeWithCString(#a).get())
101
102TEST(ShaderCacheTest, testWriteAndRead) {
103 if (!folderExist(getExternalStorageFolder())) {
104 //don't run the test if external storage folder is not available
105 return;
106 }
107 std::string cacheFile1 = getExternalStorageFolder() + "/shaderCacheTest1";
108 std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2";
109
110 //remove any test files from previous test run
111 int deleteFile = remove(cacheFile1.c_str());
112 ASSERT_TRUE(0 == deleteFile || ENOENT == errno);
113
114 //read the cache from a file that does not exist
115 ShaderCache::get().setFilename(cacheFile1.c_str());
116 ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); //disable deferred save
117 ShaderCache::get().initShaderDiskCache();
118
119 //read a key - should not be found since the cache is empty
120 sk_sp<SkData> outVS;
121 ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>());
122
123 //write to the in-memory cache without storing on disk and verify we read the same values
124 sk_sp<SkData> inVS;
125 setShader(inVS, "sassas");
126 ShaderCache::get().store(GrProgramDescTest(100), *inVS.get());
127 setShader(inVS, "someVS");
128 ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
129 ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>());
130 ASSERT_TRUE(checkShader(outVS, "sassas"));
131 ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
132 ASSERT_TRUE(checkShader(outVS, "someVS"));
133
134 //store content to disk and release in-memory cache
135 ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
136
137 //change to a file that does not exist and verify load fails
138 ShaderCache::get().setFilename(cacheFile2.c_str());
139 ShaderCache::get().initShaderDiskCache();
140 ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>());
141 ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
142
143 //load again content from disk from an existing file and check the data is read correctly
144 ShaderCache::get().setFilename(cacheFile1.c_str());
145 ShaderCache::get().initShaderDiskCache();
146 sk_sp<SkData> outVS2;
147 ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
148 ASSERT_TRUE(checkShader(outVS2, "someVS"));
149
150 //change data, store to disk, read back again and verify data has been changed
151 setShader(inVS, "ewData1");
152 ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
153 ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
154 ShaderCache::get().initShaderDiskCache();
155 ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
156 ASSERT_TRUE(checkShader(outVS2, "ewData1"));
157
158
159 //write and read big data chunk (50K)
160 size_t dataSize = 50*1024;
161 std::vector<char> dataBuffer(dataSize);
162 for (size_t i = 0; i < dataSize; i++) {
163 dataBuffer[0] = dataSize % 256;
164 }
165 setShader(inVS, dataBuffer);
166 ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
167 ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
168 ShaderCache::get().initShaderDiskCache();
169 ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
170 ASSERT_TRUE(checkShader(outVS2, dataBuffer));
171
172 ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
173 remove(cacheFile1.c_str());
174}
175
176} // namespace