John Reck | 5cb290b | 2021-02-01 13:47:31 -0500 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2021 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include "StretchEffect.h" |
Nader Jawad | 6701a60 | 2021-02-23 18:14:22 -0800 | [diff] [blame] | 18 | #include <SkImageFilter.h> |
| 19 | #include <SkRefCnt.h> |
| 20 | #include <SkRuntimeEffect.h> |
| 21 | #include <SkString.h> |
| 22 | #include <SkSurface.h> |
| 23 | #include <include/effects/SkImageFilters.h> |
| 24 | |
| 25 | #include <memory> |
John Reck | 5cb290b | 2021-02-01 13:47:31 -0500 | [diff] [blame] | 26 | |
| 27 | namespace android::uirenderer { |
| 28 | |
Nader Jawad | 6701a60 | 2021-02-23 18:14:22 -0800 | [diff] [blame] | 29 | static const SkString stretchShader = SkString(R"( |
| 30 | uniform shader uContentTexture; |
| 31 | |
| 32 | // multiplier to apply to scale effect |
| 33 | uniform float uMaxStretchIntensity; |
| 34 | |
| 35 | // Maximum percentage to stretch beyond bounds of target |
| 36 | uniform float uStretchAffectedDist; |
| 37 | |
| 38 | // Distance stretched as a function of the normalized overscroll times |
| 39 | // scale intensity |
| 40 | uniform float uDistanceStretchedX; |
| 41 | uniform float uDistanceStretchedY; |
| 42 | uniform float uDistDiffX; |
| 43 | |
| 44 | // Difference between the peak stretch amount and overscroll amount normalized |
| 45 | uniform float uDistDiffY; |
| 46 | |
| 47 | // Horizontal offset represented as a ratio of pixels divided by the target width |
| 48 | uniform float uScrollX; |
| 49 | // Vertical offset represented as a ratio of pixels divided by the target height |
| 50 | uniform float uScrollY; |
| 51 | |
| 52 | // Normalized overscroll amount in the horizontal direction |
| 53 | uniform float uOverscrollX; |
| 54 | |
| 55 | // Normalized overscroll amount in the vertical direction |
| 56 | uniform float uOverscrollY; |
| 57 | uniform float viewportWidth; // target height in pixels |
| 58 | uniform float viewportHeight; // target width in pixels |
| 59 | |
| 60 | void computeOverscrollStart( |
| 61 | out float outPos, |
| 62 | float inPos, |
| 63 | float overscroll, |
| 64 | float uStretchAffectedDist, |
| 65 | float distanceStretched |
| 66 | ) { |
| 67 | float offsetPos = uStretchAffectedDist - inPos; |
| 68 | float posBasedVariation = smoothstep(0., uStretchAffectedDist, offsetPos); |
| 69 | float stretchIntensity = overscroll * posBasedVariation; |
| 70 | outPos = distanceStretched - (offsetPos / (1. + stretchIntensity)); |
| 71 | } |
| 72 | |
| 73 | void computeOverscrollEnd( |
| 74 | out float outPos, |
| 75 | float inPos, |
| 76 | float overscroll, |
| 77 | float reverseStretchDist, |
| 78 | float uStretchAffectedDist, |
| 79 | float distanceStretched |
| 80 | ) { |
| 81 | float offsetPos = inPos - reverseStretchDist; |
| 82 | float posBasedVariation = (smoothstep(0., uStretchAffectedDist, offsetPos)); |
| 83 | float stretchIntensity = (-overscroll) * posBasedVariation; |
| 84 | outPos = 1 - (distanceStretched - (offsetPos / (1. + stretchIntensity))); |
| 85 | } |
| 86 | |
| 87 | void computeOverscroll( |
| 88 | out float outPos, |
| 89 | float inPos, |
| 90 | float overscroll, |
| 91 | float uStretchAffectedDist, |
| 92 | float distanceStretched, |
| 93 | float distanceDiff |
| 94 | ) { |
| 95 | if (overscroll > 0) { |
| 96 | if (inPos <= uStretchAffectedDist) { |
| 97 | computeOverscrollStart( |
| 98 | outPos, |
| 99 | inPos, |
| 100 | overscroll, |
| 101 | uStretchAffectedDist, |
| 102 | distanceStretched |
| 103 | ); |
| 104 | } else if (inPos >= distanceStretched) { |
| 105 | outPos = distanceDiff + inPos; |
| 106 | } |
| 107 | } |
| 108 | if (overscroll < 0) { |
| 109 | float stretchAffectedDist = 1. - uStretchAffectedDist; |
| 110 | if (inPos >= stretchAffectedDist) { |
| 111 | computeOverscrollEnd( |
| 112 | outPos, |
| 113 | inPos, |
| 114 | overscroll, |
| 115 | stretchAffectedDist, |
| 116 | uStretchAffectedDist, |
| 117 | distanceStretched |
| 118 | ); |
| 119 | } else if (inPos < stretchAffectedDist) { |
| 120 | outPos = -distanceDiff + inPos; |
| 121 | } |
| 122 | } |
| 123 | } |
| 124 | |
| 125 | vec4 main(vec2 coord) { |
| 126 | // Normalize SKSL pixel coordinate into a unit vector |
| 127 | float inU = coord.x / viewportWidth; |
| 128 | float inV = coord.y / viewportHeight; |
| 129 | float outU; |
| 130 | float outV; |
| 131 | float stretchIntensity; |
| 132 | // Add the normalized scroll position within scrolling list |
| 133 | inU += uScrollX; |
| 134 | inV += uScrollY; |
| 135 | outU = inU; |
| 136 | outV = inV; |
| 137 | computeOverscroll( |
| 138 | outU, |
| 139 | inU, |
| 140 | uOverscrollX, |
| 141 | uStretchAffectedDist, |
| 142 | uDistanceStretchedX, |
| 143 | uDistDiffX |
| 144 | ); |
| 145 | computeOverscroll( |
| 146 | outV, |
| 147 | inV, |
| 148 | uOverscrollY, |
| 149 | uStretchAffectedDist, |
| 150 | uDistanceStretchedY, |
| 151 | uDistDiffY |
| 152 | ); |
| 153 | coord.x = outU * viewportWidth; |
| 154 | coord.y = outV * viewportHeight; |
| 155 | return sample(uContentTexture, coord); |
| 156 | })"); |
| 157 | |
| 158 | static const float ZERO = 0.f; |
| 159 | |
| 160 | sk_sp<SkImageFilter> StretchEffect::getImageFilter(const sk_sp<SkImage>& snapshotImage) const { |
| 161 | if (isEmpty()) { |
| 162 | return nullptr; |
| 163 | } |
| 164 | |
| 165 | if (mStretchFilter != nullptr) { |
| 166 | return mStretchFilter; |
| 167 | } |
| 168 | |
| 169 | float distanceNotStretchedX = maxStretchAmount / stretchArea.width(); |
| 170 | float distanceNotStretchedY = maxStretchAmount / stretchArea.height(); |
| 171 | float normOverScrollDistX = mStretchDirection.x(); |
| 172 | float normOverScrollDistY = mStretchDirection.y(); |
| 173 | float distanceStretchedX = maxStretchAmount / (1 + abs(normOverScrollDistX)); |
| 174 | float distanceStretchedY = maxStretchAmount / (1 + abs(normOverScrollDistY)); |
| 175 | float diffX = distanceStretchedX - distanceNotStretchedX; |
| 176 | float diffY = distanceStretchedY - distanceNotStretchedY; |
| 177 | float viewportWidth = stretchArea.width(); |
| 178 | float viewportHeight = stretchArea.height(); |
| 179 | |
| 180 | if (mBuilder == nullptr) { |
| 181 | mBuilder = std::make_unique<SkRuntimeShaderBuilder>(getStretchEffect()); |
| 182 | } |
| 183 | |
| 184 | mBuilder->child("uContentTexture") = snapshotImage->makeShader( |
| 185 | SkTileMode::kClamp, SkTileMode::kClamp, SkSamplingOptions(SkFilterMode::kLinear)); |
| 186 | mBuilder->uniform("uStretchAffectedDist").set(&maxStretchAmount, 1); |
| 187 | mBuilder->uniform("uDistanceStretchedX").set(&distanceStretchedX, 1); |
| 188 | mBuilder->uniform("uDistanceStretchedY").set(&distanceStretchedY, 1); |
| 189 | mBuilder->uniform("uDistDiffX").set(&diffX, 1); |
| 190 | mBuilder->uniform("uDistDiffY").set(&diffY, 1); |
| 191 | mBuilder->uniform("uOverscrollX").set(&normOverScrollDistX, 1); |
| 192 | mBuilder->uniform("uOverscrollY").set(&normOverScrollDistY, 1); |
| 193 | mBuilder->uniform("uScrollX").set(&ZERO, 1); |
| 194 | mBuilder->uniform("uScrollY").set(&ZERO, 1); |
| 195 | mBuilder->uniform("viewportWidth").set(&viewportWidth, 1); |
| 196 | mBuilder->uniform("viewportHeight").set(&viewportHeight, 1); |
| 197 | |
| 198 | mStretchFilter = SkImageFilters::Shader(mBuilder->makeShader(nullptr, false), |
| 199 | SkRect{0, 0, viewportWidth, viewportHeight}); |
| 200 | |
| 201 | return mStretchFilter; |
| 202 | } |
| 203 | |
| 204 | sk_sp<SkRuntimeEffect> StretchEffect::getStretchEffect() { |
| 205 | const static SkRuntimeEffect::Result instance = SkRuntimeEffect::Make(stretchShader); |
| 206 | return instance.effect; |
John Reck | 5cb290b | 2021-02-01 13:47:31 -0500 | [diff] [blame] | 207 | } |
| 208 | |
| 209 | } // namespace android::uirenderer |