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Nader Jawad197743f2021-04-19 19:45:13 -07001/*
2 * Copyright (C) 2021 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#pragma once
17
Nader Jawad197743f2021-04-19 19:45:13 -070018#include <SkSurface.h>
Nolan Scobie572d8012024-08-30 13:43:34 -040019#include <effects/StretchEffect.h>
20#include <include/gpu/ganesh/GrRecordingContext.h>
21
Nader Jawad197743f2021-04-19 19:45:13 -070022#include "SkiaDisplayList.h"
23
24namespace android::uirenderer {
25
26/**
27 * Helper class used to create/cache an SkSurface instance
28 * to create a mask that is used to draw a stretched hole punch
29 */
30class StretchMask {
31 public:
32 /**
33 * Release the current surface used for the stretch mask
34 */
35 void clear() {
36 mMaskSurface = nullptr;
37 }
38
39 /**
40 * Reset the dirty flag to re-create the stretch mask on the next draw
41 * pass
42 */
43 void markDirty() {
44 mIsDirty = true;
45 }
46
47 /**
48 * Draws the stretch mask into the given target canvas
49 * @param context GrRecordingContext used to create the surface if necessary
50 * @param stretch StretchEffect to apply to the mask
51 * @param bounds Target bounds to draw into the given canvas
52 * @param displayList List of drawing commands to render into the stretch mask
53 * @param canvas Target canvas to draw the mask into
54 */
55 void draw(GrRecordingContext* context,
56 const StretchEffect& stretch, const SkRect& bounds,
57 skiapipeline::SkiaDisplayList* displayList, SkCanvas* canvas);
58private:
59 sk_sp<SkSurface> mMaskSurface;
60 bool mIsDirty = true;
61};
62
63}