Scott Main | 50e990c | 2012-06-21 17:14:39 -0700 | [diff] [blame] | 1 | page.title=Custom Drawing |
| 2 | parent.title=Creating Custom Views |
| 3 | parent.link=index.html |
| 4 | |
| 5 | trainingnavtop=true |
| 6 | previous.title=Creating a View Class |
| 7 | previous.link=create-view.html |
| 8 | next.title=Making the View Interactive |
| 9 | next.link=making-interactive.html |
| 10 | |
| 11 | @jd:body |
| 12 | |
| 13 | <div id="tb-wrapper"> |
| 14 | <div id="tb"> |
| 15 | |
| 16 | <h2>This lesson teaches you to</h2> |
| 17 | <ol> |
| 18 | <li><a href="#ondraw">Override onDraw()</a></li> |
| 19 | <li><a href="#createobject">Create Drawing Objects</a></li> |
| 20 | <li><a href="#layoutevent">Handle Layout Events</a></li> |
| 21 | <li><a href="#draw">Draw!</a></li> |
| 22 | </ol> |
| 23 | |
| 24 | <h2>You should also read</h2> |
| 25 | <ul> |
| 26 | <li><a href="{@docRoot}guide/topics/graphics/2d-graphics.html"> |
| 27 | Canvas and Drawables</a></li> |
| 28 | </ul> |
| 29 | <h2>Try it out</h2> |
| 30 | <div class="download-box"> |
| 31 | <a href="{@docRoot}shareables/training/CustomView.zip" |
| 32 | class="button">Download the sample</a> |
| 33 | <p class="filename">CustomView.zip</p> |
| 34 | </div> |
| 35 | </div> |
| 36 | </div> |
| 37 | |
| 38 | <p>The most important part of a custom view is its appearance. Custom drawing can be easy or complex |
| 39 | according to your |
| 40 | application's needs. This lesson covers some of the most common operations.</p> |
| 41 | |
| 42 | <h2 id="overrideondraw">Override onDraw()</h2> |
| 43 | |
| 44 | <p>The most important step in drawing a custom view is to override the {@link |
| 45 | android.view.View#onDraw(android.graphics.Canvas) onDraw()} method. The parameter to {@link |
| 46 | android.view.View#onDraw(android.graphics.Canvas) onDraw()} is a {@link |
| 47 | android.graphics.Canvas Canvas} object that the view can use to draw itself. The {@link |
| 48 | android.graphics.Canvas Canvas} |
| 49 | class defines methods for drawing text, lines, bitmaps, and many other graphics primitives. You can |
| 50 | use these methods in |
| 51 | {@link |
| 52 | android.view.View#onDraw(android.graphics.Canvas) onDraw()} to create your custom user interface (UI).</p> |
| 53 | |
| 54 | <p>Before you can call any drawing methods, though, it's necessary to create a {@link |
| 55 | android.graphics.Paint Paint} |
| 56 | object. The next section discusses {@link android.graphics.Paint Paint} in more detail.</p> |
| 57 | |
| 58 | <h2 id="createobject">Create Drawing Objects</h2> |
| 59 | |
| 60 | <p>The {@link android.graphics} framework divides drawing into two areas:</p> |
| 61 | |
| 62 | <ul> |
| 63 | <li><i>What</i> to draw, handled by {@link android.graphics.Canvas Canvas}</li> |
| 64 | <li><i>How</i> to draw, handled by {@link android.graphics.Paint}.</li> |
| 65 | </ul> |
| 66 | |
| 67 | <p>For instance, {@link android.graphics.Canvas Canvas} provides a method to draw a line, while |
| 68 | {@link |
| 69 | android.graphics.Paint Paint} provides methods to define that line's color. {@link |
| 70 | android.graphics.Canvas Canvas} has a |
| 71 | method to draw a rectangle, while {@link android.graphics.Paint Paint} defines whether to fill that |
| 72 | rectangle with a |
| 73 | color or leave it empty. Simply put, {@link android.graphics.Canvas Canvas} defines shapes that you |
| 74 | can draw on the |
| 75 | screen, while {@link android.graphics.Paint Paint} defines the color, style, font, and so forth of |
| 76 | each shape you |
| 77 | draw.</p> |
| 78 | |
| 79 | <p>So, before you draw anything, you need to create one or more {@link android.graphics.Paint Paint} |
| 80 | objects. The {@code PieChart} example does this in a method called {@code init}, which is |
| 81 | called from the |
| 82 | constructor:</p> |
| 83 | |
| 84 | <pre> |
| 85 | private void init() { |
| 86 | mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG); |
| 87 | mTextPaint.setColor(mTextColor); |
| 88 | if (mTextHeight == 0) { |
| 89 | mTextHeight = mTextPaint.getTextSize(); |
| 90 | } else { |
| 91 | mTextPaint.setTextSize(mTextHeight); |
| 92 | } |
| 93 | |
| 94 | mPiePaint = new Paint(Paint.ANTI_ALIAS_FLAG); |
| 95 | mPiePaint.setStyle(Paint.Style.FILL); |
| 96 | mPiePaint.setTextSize(mTextHeight); |
| 97 | |
| 98 | mShadowPaint = new Paint(0); |
| 99 | mShadowPaint.setColor(0xff101010); |
| 100 | mShadowPaint.setMaskFilter(new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL)); |
| 101 | |
| 102 | ... |
| 103 | </pre> |
| 104 | |
| 105 | |
| 106 | <p>Creating objects ahead of time is an important optimization. Views are redrawn very frequently, |
| 107 | and many drawing |
| 108 | objects require expensive initialization. Creating drawing objects within your {@link |
| 109 | android.view.View#onDraw(android.graphics.Canvas) onDraw()} |
| 110 | method significantly |
| 111 | reduces performance and can make your UI appear sluggish.</p> |
| 112 | |
| 113 | <h2 id="layouteevent">Handle Layout Events</h2> |
| 114 | |
| 115 | <p>In order to properly draw your custom view, you need to know what size it is. Complex custom |
| 116 | views often need to |
| 117 | perform multiple layout calculations depending on the size and shape of their area on screen. You |
| 118 | should never make |
| 119 | assumptions about the size of your view on the screen. Even if only one app uses your view, that app |
| 120 | needs to handle |
| 121 | different screen sizes, multiple screen densities, and various aspect ratios in both portrait and |
| 122 | landscape mode.</p> |
| 123 | |
| 124 | <p>Although {@link android.view.View} has many methods for handling measurement, most of them do not |
| 125 | need to be |
| 126 | overridden. If your view doesn't need special control over its size, you only need to override one |
| 127 | method: {@link |
| 128 | android.view.View#onSizeChanged onSizeChanged()}.</p> |
| 129 | |
| 130 | <p>{@link |
| 131 | android.view.View#onSizeChanged onSizeChanged()} is called when your view is first assigned a size, |
| 132 | and again if the size of your view changes |
| 133 | for any reason. Calculate positions, dimensions, and any other values related to your view's size in |
| 134 | {@link |
| 135 | android.view.View#onSizeChanged onSizeChanged()}, instead of recalculating them every time you draw. |
| 136 | In the {@code PieChart} example, {@link |
| 137 | android.view.View#onSizeChanged onSizeChanged()} is |
| 138 | where the {@code PieChart} view calculates the bounding rectangle of the pie chart and the relative position |
| 139 | of the text label |
| 140 | and other visual elements.</p> |
| 141 | |
| 142 | <p>When your view is assigned a size, the layout manager assumes that the size includes all of the |
| 143 | view's padding. You |
| 144 | must handle the padding values when you calculate your view's size. Here's a snippet from {@code |
| 145 | PieChart.onSizeChanged()} |
| 146 | that shows how to do this:</p> |
| 147 | |
| 148 | <pre> |
| 149 | // Account for padding |
| 150 | float xpad = (float)(getPaddingLeft() + getPaddingRight()); |
| 151 | float ypad = (float)(getPaddingTop() + getPaddingBottom()); |
| 152 | |
| 153 | // Account for the label |
| 154 | if (mShowText) xpad += mTextWidth; |
| 155 | |
| 156 | float ww = (float)w - xpad; |
| 157 | float hh = (float)h - ypad; |
| 158 | |
| 159 | // Figure out how big we can make the pie. |
| 160 | float diameter = Math.min(ww, hh); |
| 161 | </pre> |
| 162 | |
| 163 | <p>If you need finer control over your view's layout parameters, implement {@link |
| 164 | android.view.View#onMeasure onMeasure()}. This method's parameters are |
| 165 | {@link android.view.View.MeasureSpec} values that tell you how big your view's |
| 166 | parent wants your view to be, and whether that size is a hard maximum or just a suggestion. As an |
| 167 | optimization, these |
| 168 | values are stored as packed integers, and you use the static methods of |
| 169 | {@link android.view.View.MeasureSpec} to |
| 170 | unpack the information |
| 171 | stored in each integer. |
| 172 | |
| 173 | <p>Here's an example implementation of {@link android.view.View#onMeasure onMeasure()}. |
| 174 | In this implementation, {@code PieChart} |
| 175 | attempts to make its area |
| 176 | big enough to make the pie as big as its label:</p> |
| 177 | |
| 178 | <pre> |
| 179 | @Override |
| 180 | protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { |
| 181 | // Try for a width based on our minimum |
| 182 | int minw = getPaddingLeft() + getPaddingRight() + getSuggestedMinimumWidth(); |
| 183 | int w = resolveSizeAndState(minw, widthMeasureSpec, 1); |
| 184 | |
| 185 | // Whatever the width ends up being, ask for a height that would let the pie |
| 186 | // get as big as it can |
| 187 | int minh = MeasureSpec.getSize(w) - (int)mTextWidth + getPaddingBottom() + getPaddingTop(); |
| 188 | int h = resolveSizeAndState(MeasureSpec.getSize(w) - (int)mTextWidth, heightMeasureSpec, 0); |
| 189 | |
| 190 | setMeasuredDimension(w, h); |
| 191 | } |
| 192 | </pre> |
| 193 | |
| 194 | <p>There are three important things to note in this code:</p> |
| 195 | |
| 196 | <ul> |
| 197 | <li>The calculations take into account the view's padding. As mentioned earlier, this is the |
| 198 | view's |
| 199 | responsibility. |
| 200 | </li> |
| 201 | <li>The helper method {@link android.view.View#resolveSizeAndState resolveSizeAndState()} is |
| 202 | used to create the |
| 203 | final width and height values. This helper returns an appropriate |
| 204 | {@link android.view.View.MeasureSpec} value |
| 205 | by comparing the view's desired size to the spec passed into |
| 206 | {@link android.view.View#onMeasure onMeasure()}. |
| 207 | </li> |
| 208 | <li>{@link android.view.View#onMeasure onMeasure()} has no return value. |
| 209 | Instead, the method communicates its results by |
| 210 | calling {@link |
| 211 | android.view.View#setMeasuredDimension setMeasuredDimension()}. Calling this method is |
| 212 | mandatory. If you omit |
| 213 | this call, the {@link android.view.View} class throws a runtime exception. |
| 214 | </li> |
| 215 | </ul> |
| 216 | |
| 217 | <h2 id="draw">Draw!</h2> |
| 218 | |
| 219 | <p>Once you have your object creation and measuring code defined, you can implement {@link |
| 220 | android.view.View#onDraw(android.graphics.Canvas) onDraw()}. Every view |
| 221 | implements {@link |
| 222 | android.view.View#onDraw(android.graphics.Canvas) onDraw()} |
| 223 | differently, but there are some common operations that most views |
| 224 | share:</p> |
| 225 | |
| 226 | <ul> |
| 227 | <li>Draw text using {@link android.graphics.Canvas#drawText drawText()}. Specify the typeface by |
| 228 | calling {@link |
| 229 | android.graphics.Paint#setTypeface setTypeface()}, and the text color by calling {@link |
| 230 | android.graphics.Paint#setColor setColor()}. |
| 231 | </li> |
| 232 | <li>Draw primitive shapes using {@link android.graphics.Canvas#drawRect drawRect()}, {@link |
| 233 | android.graphics.Canvas#drawOval drawOval()}, and {@link android.graphics.Canvas#drawArc |
| 234 | drawArc()}. Change |
| 235 | whether the shapes are filled, outlined, or both by calling {@link |
| 236 | android.graphics.Paint#setStyle(android.graphics.Paint.Style) setStyle()}. |
| 237 | </li> |
| 238 | <li>Draw more complex shapes using the {@link android.graphics.Path} class. |
| 239 | Define a shape by adding lines and curves to a |
| 240 | {@link |
| 241 | android.graphics.Path} object, then draw the shape using {@link |
| 242 | android.graphics.Canvas#drawPath drawPath()}. |
| 243 | Just as with primitive shapes, paths can be outlined, filled, or both, depending on the |
| 244 | {@link android.graphics.Paint#setStyle |
| 245 | setStyle()}. |
| 246 | </li> |
| 247 | <li> |
| 248 | Define gradient fills by creating {@link android.graphics.LinearGradient} objects. Call {@link |
| 249 | android.graphics.Paint#setShader setShader()} to use your |
| 250 | {@link android.graphics.LinearGradient} on filled |
| 251 | shapes. |
| 252 | <li>Draw bitmaps using {@link android.graphics.Canvas#drawBitmap drawBitmap()}.</li> |
| 253 | </ul> |
| 254 | |
| 255 | <p>For example, here's the code that draws {@code PieChart}. It uses a mix of text, lines, and shapes.</p> |
| 256 | |
| 257 | <pre> |
| 258 | protected void onDraw(Canvas canvas) { |
| 259 | super.onDraw(canvas); |
| 260 | |
| 261 | // Draw the shadow |
| 262 | canvas.drawOval( |
| 263 | mShadowBounds, |
| 264 | mShadowPaint |
| 265 | ); |
| 266 | |
| 267 | // Draw the label text |
| 268 | canvas.drawText(mData.get(mCurrentItem).mLabel, mTextX, mTextY, mTextPaint); |
| 269 | |
| 270 | // Draw the pie slices |
| 271 | for (int i = 0; i < mData.size(); ++i) { |
| 272 | Item it = mData.get(i); |
| 273 | mPiePaint.setShader(it.mShader); |
| 274 | canvas.drawArc(mBounds, |
| 275 | 360 - it.mEndAngle, |
| 276 | it.mEndAngle - it.mStartAngle, |
| 277 | true, mPiePaint); |
| 278 | } |
| 279 | |
| 280 | // Draw the pointer |
| 281 | canvas.drawLine(mTextX, mPointerY, mPointerX, mPointerY, mTextPaint); |
| 282 | canvas.drawCircle(mPointerX, mPointerY, mPointerSize, mTextPaint); |
| 283 | } |
| 284 | </pre> |