Scott Main | 50e990c | 2012-06-21 17:14:39 -0700 | [diff] [blame] | 1 | page.title=Optimizing Your UI |
| 2 | parent.title=Debugging |
| 3 | parent.link=index.html |
| 4 | @jd:body |
| 5 | |
| 6 | <div id="qv-wrapper"> |
| 7 | <div id="qv"> |
| 8 | <h2>In this document</h2> |
| 9 | |
| 10 | <ol> |
| 11 | <li> |
| 12 | <a href="#HierarchyViewer"> |
| 13 | Using Hierarchy Viewer |
| 14 | </a> |
| 15 | <ol> |
| 16 | <li><a href="#runhv">Running Hierarchy Viewer and choosing a window</a></li> |
| 17 | <li><a href="#viewhierarchy">About the View Hierarchy window</a></li> |
| 18 | <li><a href="#indiView">Working with an individual View in Tree View</a></li> |
| 19 | <li><a href="#hvdebugging">Debugging with View Hierarchy</a></li> |
| 20 | <li><a href="#hvoptimize">Optimizing with View Hierarchy</a></li> |
| 21 | </ol> |
| 22 | </li> |
| 23 | <li> |
| 24 | <a href="#pixelperfect"> |
| 25 | Using Pixel Perfect |
| 26 | </a> |
| 27 | <ol> |
| 28 | <li><a href="#aboutpixelperfect">About the Pixel Perfect window</a></li> |
| 29 | <li><a href="#overlays">Working with Pixel Perfect overlays</a></li> |
| 30 | </ol> |
| 31 | </li> |
Quddus Chong | 375d72b | 2012-07-24 10:46:16 -0700 | [diff] [blame] | 32 | <li><a href="#lint">Using lint to optimize your UI</a></li> |
Scott Main | 50e990c | 2012-06-21 17:14:39 -0700 | [diff] [blame] | 33 | </ol> |
| 34 | <h2>Related videos</h2> |
| 35 | <ol> |
| 36 | <li> |
| 37 | <iframe title="Hierarchyviewer" |
| 38 | width="210" height="160" |
Dirk Dougherty | 8a72b6e | 2013-02-01 15:00:09 -0800 | [diff] [blame] | 39 | src="//www.youtube.com/embed/PAgE7saQUUY?rel=0&hd=1" |
Scott Main | 50e990c | 2012-06-21 17:14:39 -0700 | [diff] [blame] | 40 | frameborder="0" allowfullscreen> |
| 41 | </iframe> |
| 42 | </li> |
| 43 | <li> |
| 44 | <iframe title="Pixel Perfect" |
| 45 | width="210" height="160" |
Dirk Dougherty | 8a72b6e | 2013-02-01 15:00:09 -0800 | [diff] [blame] | 46 | src="//www.youtube.com/embed/C45bMZGdN7Y?rel=0&hd=1" |
Scott Main | 50e990c | 2012-06-21 17:14:39 -0700 | [diff] [blame] | 47 | frameborder="0" |
| 48 | allowfullscreen> |
| 49 | </iframe> |
| 50 | </li> |
| 51 | </ol> |
| 52 | </div> |
| 53 | </div> |
| 54 | |
| 55 | <p> |
| 56 | Sometimes your application's layout can slow down your application. |
| 57 | To help debug issues in your layout, the Android SDK provides the Hierarchy Viewer and |
Quddus Chong | 375d72b | 2012-07-24 10:46:16 -0700 | [diff] [blame] | 58 | <code>lint</code> tools. |
Scott Main | 50e990c | 2012-06-21 17:14:39 -0700 | [diff] [blame] | 59 | </p> |
| 60 | |
| 61 | <p>The Hierarchy Viewer application allows you to debug and optimize your user interface. It |
| 62 | provides a visual representation of the layout's View hierarchy (the View Hierarchy window) |
Scott Main | 26a5305 | 2013-04-10 09:51:41 -0700 | [diff] [blame] | 63 | with performance information for each node in the layout, |
| 64 | and a magnified view of the display (the Pixel Perfect window) to closely examine the pixels |
| 65 | in your layout.</p> |
Scott Main | 50e990c | 2012-06-21 17:14:39 -0700 | [diff] [blame] | 66 | |
Quddus Chong | 375d72b | 2012-07-24 10:46:16 -0700 | [diff] [blame] | 67 | <p>Android <code>lint</code> is a static code scanning tool that helps you optimize the layouts and layout |
| 68 | hierarchies of your applications, as well as detect other common coding problems. You can run it against your layout files or resource |
Scott Main | 50e990c | 2012-06-21 17:14:39 -0700 | [diff] [blame] | 69 | directories to quickly check for inefficiencies or other types of problems that could be |
| 70 | affecting the performance of your application.</p> |
| 71 | |
| 72 | <h2 id="HierarchyViewer">Using Hierarchy Viewer</h2> |
| 73 | |
| 74 | <h3 id="runhv">Running Hierarchy Viewer and choosing a window</h3> |
| 75 | <p> |
| 76 | To run Hierarchy Viewer, follow these steps:</p> |
| 77 | <ol> |
| 78 | <li> |
| 79 | Connect your device or launch an emulator. |
| 80 | <p> |
| 81 | To preserve security, Hierarchy Viewer can only connect to devices running a |
| 82 | developer version of the Android system. |
| 83 | </p> |
| 84 | </li> |
| 85 | <li> |
| 86 | If you have not done so already, install the application you want to work with. |
| 87 | </li> |
| 88 | <li> |
| 89 | Run the application, and ensure that its UI is visible. |
| 90 | </li> |
| 91 | <li> |
| 92 | From a terminal, launch <code>hierarchyviewer</code> from the |
| 93 | <code><sdk>/tools/</code> |
| 94 | directory. |
| 95 | </li> |
| 96 | <li> |
| 97 | The first window you see displays a list of devices and emulators. To expand the list |
| 98 | of Activity objects for a device or emulator, click the arrow on the left. This displays a |
| 99 | list of the Activity objects whose UI is currently visible on the device or emulator. The |
| 100 | objects are listed by their Android component name. The list includes both your application |
| 101 | Activity and system Activity objects. A screenshot of this window appears in |
| 102 | figure 1. |
| 103 | </li> |
| 104 | <li> |
| 105 | Select the name of your Activity from the list. You can now look at its view |
| 106 | hierarchy using the View Hierarchy window, or look at a magnified image of the UI using |
| 107 | the Pixel Perfect window. |
| 108 | </li> |
| 109 | </ol> |
| 110 | <p> |
| 111 | To learn how to use the View Hierarchy window, go to |
| 112 | <a href="#viewhierarchy">About the View Hierarchy window</a>. To learn how to use the |
| 113 | Pixel Perfect window, go to <a href="#pixelperfect">About the Pixel Perfect window</a>. |
| 114 | </p> |
| 115 | <img id="Fig1" src="{@docRoot}images/developing/hv_device_window.png" alt="" height="600"/> |
| 116 | <p class="img-caption"><strong>Figure 1.</strong> Hierarchy Viewer device window</p> |
| 117 | <h3 id="viewhierarchy">About the View Hierarchy window</h3> |
| 118 | <p> |
| 119 | The View Hierarchy window displays the View objects that form the UI of the |
| 120 | Activity that is running on your device or emulator. You use it to look at individual |
| 121 | View objects within the context of the entire View tree. For each View object, the View |
| 122 | Hierarchy window also displays rendering performance data. |
| 123 | </p> |
| 124 | <p> |
| 125 | To see the View Hierarchy window, run Hierarchy Viewer as described in |
| 126 | the section <a href="#runhv">Running Hierarchy Viewer and choosing a window</a>. Next, click |
| 127 | <strong>View Hierarchy</strong> at the top of the device window. |
| 128 | </p> |
| 129 | <p> |
| 130 | You should see four panes: |
| 131 | </p> |
| 132 | <ul> |
| 133 | <li> |
| 134 | <strong>Tree View</strong>: The left-hand pane displays the Tree View, |
| 135 | a diagram of the Activity object's hierarchy of views. Use Tree View to examine individual |
| 136 | View objects and see the relationships between View objects in your UI. |
| 137 | <p> |
| 138 | To zoom in on the pane, use the slider at the bottom of the pane, or use your mouse |
| 139 | scroll wheel. To move around in the pane or reveal View objects that are not currently |
| 140 | visible, click and drag the pane. |
| 141 | </p> |
| 142 | <p> |
| 143 | To highlight the nodes in the tree whose class or ID match a search string, enter the |
| 144 | string in the <strong>Filter by class or id:</strong> edit box at the bottom of the |
| 145 | window. The background of nodes that match the search string will change from gray to |
| 146 | bright blue. |
| 147 | </p> |
| 148 | <p> |
| 149 | To save a screenshot of Tree View to a PNG file, click <strong>Save As PNG</strong> at |
| 150 | the top of the View Hierarchy window. This displays a dialog in which you can choose |
| 151 | a directory and file name. |
| 152 | </p> |
| 153 | <p> |
| 154 | To save a layered screenshot of your device or emulator to an Adobe Photoshop (PSD) |
| 155 | file, click <strong>Capture Layers</strong> at the top of the View Hierarchy window. |
| 156 | This displays a dialog in which you can choose a directory or file name. |
| 157 | Each View in the UI is saved as a separate Photoshop layer. |
| 158 | </p> |
| 159 | <p> |
| 160 | In Photoshop (or similar program that accepts .psd files), you can hide, show or edit a |
| 161 | layer independently of others. When you save a layered screenshot, you can examine and |
| 162 | modify the image of an individual View object. This helps you experiment with design |
| 163 | changes. |
| 164 | </p> |
| 165 | </li> |
| 166 | <li> |
| 167 | The upper right-hand pane displays the <strong>Tree Overview</strong>, a smaller map |
| 168 | representation of the entire Tree View window. Use Tree Overview to identify the part of the |
| 169 | view tree that is being displayed in Tree View. |
| 170 | <p> |
| 171 | You can also use Tree Overview to move around in the Tree View pane. Click and drag |
| 172 | the shaded rectangle over an area to reveal it in Tree View. |
| 173 | </p> |
| 174 | </li> |
| 175 | <li> |
| 176 | The middle right-hand pane displays the <strong>Properties View</strong>, |
| 177 | a list of the properties for a selected View object. With Properties View, you can |
| 178 | examine all the properties without having to look at your application source. |
| 179 | <p> |
| 180 | The properties are organized by category. To find an individual property, expand |
| 181 | a category name by clicking the arrow on its left. This reveals all the properties |
| 182 | in that category. |
| 183 | </p> |
| 184 | </li> |
| 185 | <li> |
| 186 | The lower right-hand pane displays the <strong>Layout View</strong>, |
| 187 | a block representation of the UI. Layout View is another way to navigate through your UI. |
| 188 | When you click on a View object in Tree View, its position in the UI is highlighted. |
| 189 | Conversely, when you click in an area of Layout View, the View object for that area is |
| 190 | highlighted in Tree View. |
| 191 | <p> |
| 192 | The outline colors of blocks in Layout View provide additional information: |
| 193 | </p> |
| 194 | <ul> |
| 195 | <li> |
| 196 | Bold red: The block represents the the View that is currently selected in |
| 197 | Tree View. |
| 198 | </li> |
| 199 | <li> |
| 200 | Light red: The block represents the parent of the block outlined in bold red. |
| 201 | </li> |
| 202 | <li> |
| 203 | White: The block represents a visible View that is not a parent or child of the |
| 204 | View that is currently selected in Tree View. |
| 205 | </li> |
| 206 | </ul> |
| 207 | </li> |
| 208 | </ul> |
| 209 | <p> |
| 210 | When the UI of the current Activity changes, the View Hierarchy window is not automatically |
| 211 | updated. To update it, click <strong>Load View Hierarchy</strong> at the top of the window. |
| 212 | </p> |
| 213 | <p> |
| 214 | Also, the window is not updated if you switch to a new Activity. To update it, start by |
| 215 | clicking the window selection icon in the bottom left-hand corner of the window. This |
| 216 | navigates back to the Window Selection window. From this window, click the Android |
| 217 | component name of the new Activity and then click <strong>Load View Hierarchy</strong> |
| 218 | at the top of the window. |
| 219 | </p> |
| 220 | <p> |
| 221 | A screenshot of the View Hierarchy window appears in figure 2. |
| 222 | </p> |
| 223 | <img id="Fig2" src="{@docRoot}images/developing/hv_view_hierarchy_window.png" alt="" height="600"/> |
| 224 | <p class="img-caption"><strong>Figure 2.</strong> The View Hierarchy window</p> |
| 225 | <h3 id="indiView">Working with an individual View in Tree View</h3> |
| 226 | <p> |
| 227 | Each node in Tree View represents a single View. Some information is always visible. Starting |
| 228 | at the top of the node, you see the following: |
| 229 | </p> |
| 230 | <ol> |
| 231 | <li> |
| 232 | View class: The View object's class. |
| 233 | </li> |
| 234 | <li> |
| 235 | View object address: A pointer to View object. |
| 236 | </li> |
| 237 | <li> |
| 238 | View object ID: The value of the |
| 239 | <code><a href="{@docRoot}guide/topics/resources/layout-resource.html#idvalue">android:id</a> |
| 240 | </code> attribute. |
| 241 | </li> |
| 242 | <li> |
| 243 | Performance indicators: A set of three colored dots that indicate the rendering |
| 244 | speed of this View relative to other View objects in the tree. The three dots |
| 245 | represent (from left to right) the measure, layout, and draw times of the rendering. |
| 246 | <p> |
| 247 | The colors indicate the following relative performance: |
| 248 | </p> |
| 249 | <ul> |
| 250 | <li> |
| 251 | Green: For this part of the render time, this View is in the faster 50% of all |
| 252 | the View objects in the tree. For example, a green dot for the measure time means |
| 253 | that this View has a faster measure time than 50% of the View objects in the tree. |
| 254 | </li> |
| 255 | <li> |
| 256 | Yellow: For this part of the render time, this View is in the slower 50% of all |
| 257 | the View objects in the tree. For example, a yellow dot for the layout time means |
| 258 | that this View has a slower layout time than 50% of the View objects in the tree. |
| 259 | </li> |
| 260 | <li> |
| 261 | Red: For this part of the render time, this View is the slowest one in the tree. |
| 262 | For example, a red dot for the draw time means that this View takes the most |
| 263 | time to draw of all the View objects in the tree. |
| 264 | </li> |
| 265 | </ul> |
| 266 | </li> |
| 267 | <li> |
| 268 | View index: The zero-based index of the View in its parent View. If it is the only child, |
| 269 | this is 0. |
| 270 | </li> |
| 271 | </ol> |
| 272 | <p> |
| 273 | When you select a node, additional information for the View appears in a small window above |
| 274 | the node. When you click one of the nodes, you see the following: |
| 275 | </p> |
| 276 | <ul> |
| 277 | <li> |
| 278 | Image: The actual image of the View, as it would appear in the emulator. If the View has |
| 279 | children, these are also displayed. |
| 280 | </li> |
| 281 | <li> |
| 282 | View count: The number of View objects represented by this node. This includes the View |
| 283 | itself and a count of its children. For example, this value is 4 for a View that has 3 |
| 284 | children. |
| 285 | </li> |
| 286 | <li> |
| 287 | Render times: The actual measure, layout, and draw times for the View rendering, in |
| 288 | milliseconds. These represent the same values as the performance indicators mentioned in |
| 289 | the preceding section. |
| 290 | </li> |
| 291 | </ul> |
| 292 | <p> |
| 293 | An annotated screenshot of an individual node in the Tree View window appears in figure 3. |
| 294 | </p> |
| 295 | <img id="Fig3" src="{@docRoot}images/developing/hv_treeview_screenshot.png" alt="" height="600"/> |
| 296 | <p class="img-caption"><strong>Figure 3.</strong> An annotated node in Tree View</p> |
| 297 | <h3 id="hvdebugging">Debugging with View Hierarchy</h3> |
| 298 | <p> |
| 299 | The View Hierarchy window helps you debug an application by providing a static display |
| 300 | of the UI. The display starts with your application's opening screen. As you step through |
| 301 | your application, the display remains unchanged until you redraw it by invalidating and |
| 302 | then requesting layout for a View. |
| 303 | </p> |
| 304 | <p> |
| 305 | To redraw a View in the display: |
| 306 | </p> |
| 307 | <ul> |
| 308 | <li> |
| 309 | Select a View in Tree View. As you move up towards the root of the tree (to the |
| 310 | left in the Tree View), you see the highest-level View objects. Redrawing a high-level |
| 311 | object usually forces the lower-level objects to redraw as well. |
| 312 | </li> |
| 313 | <li> |
| 314 | Click <strong>Invalidate</strong> at the top of the window. This marks the View as |
| 315 | invalid, and schedules it for a redraw at the next point that a layout is requested. |
| 316 | </li> |
| 317 | <li> |
| 318 | Click <strong>Request Layout</strong> to request a layout. The View and its children |
| 319 | are redrawn, as well as any other View objects that need to be redrawn. |
| 320 | </li> |
| 321 | </ul> |
| 322 | <p> |
| 323 | Manually redrawing a View allows you to watch the View object tree and examine the properties of |
| 324 | individual View objects one step at a time as you go through breakpoints in your code. |
| 325 | </p> |
| 326 | <h3 id="hvoptimize">Optimizing with View Hierarchy</h3> |
| 327 | <p> |
| 328 | View Hierarchy also helps you identify slow render performance. You start by looking at the |
| 329 | View nodes with red or yellow performance indicators to identify the slower View objects. As you |
| 330 | step through your application, you can judge if a View is consistently slow or slow only in |
| 331 | certain circumstances. |
| 332 | </p> |
| 333 | <p> |
| 334 | Remember that slow performance is not necessarily evidence of a problem, especially for |
| 335 | ViewGroup objects. View objects that have more children and more complex View objects render |
| 336 | more slowly. |
| 337 | </p> |
| 338 | <p> |
| 339 | The View Hierarchy window also helps you find performance issues. Just by looking at the |
| 340 | performance indicators (the dots) for each View node, you can see which View objects are the |
| 341 | slowest to measure, layout, and draw. From that, you can quickly identify the problems you |
| 342 | should look at first. |
| 343 | </p> |
| 344 | <h2 id="pixelperfect">Using Pixel Perfect</h2> |
| 345 | <p> |
| 346 | Pixel Perfect is a tool for examining pixel properties and laying out UIs from a design drawing. |
| 347 | </p> |
| 348 | <h3 id="aboutpixelperfect">About the Pixel Perfect window</h3> |
| 349 | <p> |
| 350 | The Pixel Perfect window displays a magnified image of the screen that is currently |
| 351 | visible on the emulator or device. In it, you can examine the properties |
| 352 | of individual pixels in the screen image. You can also use the Pixel Perfect window |
| 353 | to help you lay out your application UI based on a bitmap design. |
| 354 | </p> |
| 355 | <p> |
| 356 | To see the Pixel Perfect window, run Hierarchy Viewer, as described in |
| 357 | the section <a href="#runhv">Running Hierarchy Viewer and choosing a window</a>. Next, click |
| 358 | <strong>Inspect Screenshot</strong> at the top of the device window. The Pixel Perfect window |
| 359 | appears. |
| 360 | </p> |
| 361 | <p> |
| 362 | In it, you see three panes: |
| 363 | </p> |
| 364 | <ul> |
| 365 | <li> |
| 366 | View Object pane: This is a hierarchical list of the View objects that are currently |
| 367 | visible on the device or emulator screen, including both the ones in your application and |
| 368 | the ones generated by the system. The objects are listed by their View class. |
| 369 | To see the class names of a View object's children, expand the View by clicking the |
| 370 | arrow to its left. When you click a View, its position is highlighted in the Pixel Perfect |
| 371 | pane on the right. |
| 372 | </li> |
| 373 | <li> |
| 374 | Pixel Perfect Loupe pane: This is the magnified screen image. It is overlaid by a grid in |
| 375 | which each square represents one pixel. To look at the information for a pixel, click in its |
| 376 | square. Its color and X,Y coordinates appear at the bottom of the pane. |
| 377 | <p> |
| 378 | The magenta crosshair in the pane corresponds to the positioning |
| 379 | crosshair in the next pane. It only moves when you move the crosshair in the next pane. |
| 380 | </p> |
| 381 | <p> |
| 382 | To zoom in or out on the image, use the <strong>Zoom</strong> slider at the bottom of |
| 383 | the pane, or use your mouse's scroll wheel. |
| 384 | </p> |
| 385 | <p> |
| 386 | When you select a pixel in the Loupe pane, you see the following information at the |
| 387 | bottom of the pane: |
| 388 | </p> |
| 389 | <ul> |
| 390 | <li> |
| 391 | Pixel swatch: A rectangle filled with the same color as the pixel. |
| 392 | </li> |
| 393 | <li> |
| 394 | HTML color code: The hexadecimal RGB code corresponding to the pixel color |
| 395 | </li> |
| 396 | <li> |
| 397 | RGB color values: A list of the (R), green (G), and blue (B) color values of the |
| 398 | pixel color. Each value is in the range 0-255. |
| 399 | </li> |
| 400 | <li> |
| 401 | X and Y coordinates: The pixel's coordinates, in device-specific pixel units. |
| 402 | The values are 0-based, with X=0 at the left of the screen and Y=0 at the top. |
| 403 | </li> |
| 404 | </ul> |
| 405 | </li> |
| 406 | <li> |
| 407 | Pixel Perfect pane: This displays the currently visible screen as it would appear in the |
| 408 | emulator. |
| 409 | <p> |
| 410 | You use the cyan crosshair to do coarse positioning. Drag the crosshair in the image, |
| 411 | and the Loupe crosshair will move accordingly. You can also click on a point in the |
| 412 | Pixel Perfect pane, and the crosshair will move to that point. |
| 413 | </p> |
| 414 | <p> |
| 415 | The image corresponding to the View object selected in the View Object pane is |
| 416 | outlined in a box that indicates the View object's position on the screen. For the |
| 417 | selected object, the box is bold red. Sibling and parent View objects have a light |
| 418 | red box. View objects that are neither parents nor siblings are in white. |
| 419 | </p> |
| 420 | <p> |
| 421 | The layout box may have other rectangles either inside or outside it, each of which |
| 422 | indicates part of the View. A purple or green rectangle indicates the View bounding box. |
| 423 | A white or black box inside the layout box represents the <strong>padding</strong>, the |
| 424 | defined distance between the View object's content and its bounding box. An outer white |
| 425 | or black rectangle represents the <strong>margins</strong>, the distance between the |
| 426 | View bounding box and adjacent View objects. The padding and margin boxes are white if |
| 427 | the layout background is black, and vice versa. |
| 428 | </p> |
| 429 | <p> |
| 430 | You can save the screen image being displayed in the Pixel Perfect pane as a PNG file. |
| 431 | This produces a screenshot of the current screen. To do this, click |
| 432 | <strong>Save as PNG</strong> at the top of the window. This displays a dialog, |
| 433 | in which you can choose a directory and filename for the file. |
| 434 | </p> |
| 435 | </li> |
| 436 | </ul> |
| 437 | <p> |
| 438 | The panes are not automatically refreshed when you change one of the View objects or go to |
| 439 | another Activity. To refresh the Pixel Perfect pane and the Loupe pane, click |
| 440 | <strong>Refresh Screenshot</strong> at the top of the window. This will change the panes |
| 441 | to reflect the current screen image. You still may need to refresh the View Object pane; |
| 442 | to do this, click <strong>Refresh Tree</strong> at the top of the window. |
| 443 | </p> |
| 444 | <p> |
| 445 | To automatically refresh the panes while you are debugging, set |
| 446 | <strong>Auto Refresh</strong> at the top of the window, and then set a refresh rate |
| 447 | with the <strong>Refresh Rate</strong> slider at the bottom of the Loupe pane. |
| 448 | </p> |
| 449 | <h3 id="overlays">Working with Pixel Perfect overlays</h3> |
| 450 | <p> |
| 451 | You often construct a UI based on a design done as a bitmap image. The Pixel Perfect window |
| 452 | helps you match up your View layout to a bitmap image by allowing you to load the bitmap as an |
| 453 | <strong>overlay</strong> on the screen image. |
| 454 | </p> |
| 455 | <p> |
| 456 | To use a bitmap image as an overlay: |
| 457 | </p> |
| 458 | <ul> |
| 459 | <li> |
| 460 | Start your application in a device or emulator and navigate to the Activity whose UI you |
| 461 | want to work with. |
| 462 | </li> |
| 463 | <li> |
| 464 | Start Hierarchy Viewer and navigate to the Pixel Perfect window. |
| 465 | </li> |
| 466 | <li> |
| 467 | At the top of the window, click <strong>Load Overlay</strong>. A dialog opens, prompting |
| 468 | for the image file to load. Load the image file. |
| 469 | </li> |
| 470 | <li> |
| 471 | Pixel Perfect displays the overlay over the screen image in the Pixel Perfect pane. The |
| 472 | lower left corner of the bitmap image (X=0, Y=<em>max value</em>) is anchored on the lower |
| 473 | leftmost pixel (X=0, Y=<em>max screen</em>) of the screen. |
| 474 | <p> |
| 475 | By default, the overlay has a 50% transparency, which allows you to see the screen |
| 476 | image underneath. You can adjust this with the <strong>Overlay:</strong> slider at the |
| 477 | bottom of the Loupe pane. |
| 478 | </p> |
| 479 | <p> |
| 480 | Also by default, the overlay is not displayed in the Loupe pane. To display it, |
| 481 | set <strong>Show in Loupe</strong> at the top of the window. |
| 482 | </p> |
| 483 | </li> |
| 484 | </ul> |
| 485 | <p> |
| 486 | The overlay is not saved as part of the screenshot when you save the screen image as a PNG |
| 487 | file. |
| 488 | </p> |
| 489 | <p> |
| 490 | A screenshot of the Pixel Perfect window appears in figure 4. |
| 491 | </p> |
| 492 | <img id="Fig4" src="{@docRoot}images/developing/hv_pixelperfect.png" |
| 493 | alt="" |
| 494 | height="600"/> |
| 495 | <p class="img-caption"><strong>Figure 4.</strong> The Pixel Perfect window</p> |
Quddus Chong | 375d72b | 2012-07-24 10:46:16 -0700 | [diff] [blame] | 496 | <h2 id="lint">Using lint to Optimize Your UI</h2> |
| 497 | <p>The Android {@code lint} tool lets you analyze the XML files that define your application's UI to find inefficiencies in the view hierarchy.</p> |
| 498 | <p class="note"><strong>Note: </strong>The Android <code>layoutopt</code> tool has been replaced by the {@code lint} tool beginning in ADT and SDK Tools revision 16. The {@code lint} tool reports UI layout performance issues in a similar way as <code>layoutopt</code>, and detects additional problems.</p> |
| 499 | <p>For more information about using {@code lint}, see <a href="{@docRoot}tools/debugging/improving-w-lint.html">Improving Your Code with lint</a> and the <a href="{@docRoot}tools/help/lint.html">lint reference documentation</a>.</p> |