Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 1 | page.title=Device Compatibility |
Scott Main | 6afeb0e | 2013-04-16 21:05:51 -0700 | [diff] [blame] | 2 | excludeFromSuggestions=true |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 3 | @jd:body |
| 4 | |
| 5 | <div id="qv-wrapper"> |
| 6 | <div id="qv"> |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 7 | <h2>In this document</h2> |
| 8 | <ol> |
| 9 | <li><a href="#defined">What Does "Compatibility" Mean?</a></li> |
| 10 | <li><a href="#how">Controlling Your App's Availability to Devices</a> |
| 11 | <ol> |
| 12 | <li><a href="#Features">Device features</a></li> |
| 13 | <li><a href="#Versions">Platform version</a></li> |
| 14 | <li><a href="#Screens">Screen configuration</a></li> |
| 15 | </ol> |
| 16 | </li> |
| 17 | <li><a href="#filtering">Controlling Your App's Availability for Business Reasons</a></li> |
| 18 | </ol> |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 19 | |
| 20 | <h2>See also</h2> |
| 21 | <ol> |
| 22 | <li><a |
Dirk Dougherty | 2b286bb | 2012-11-29 17:25:09 -0800 | [diff] [blame] | 23 | href="{@docRoot}google/play/filters.html">Filtering on Google Play</a></li> |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 24 | <li><a |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 25 | href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></li> |
| 26 | <li><a href="http://source.android.com/compatibility/index.html" class="external-link"> |
| 27 | Android Compatibility</a></li> |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 28 | </ol> |
| 29 | |
| 30 | |
| 31 | </div> </div> |
| 32 | |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 33 | <p>Android is designed to run on many different types of devices, from phones |
| 34 | to tablets and televisions. As a developer, |
| 35 | the range of devices provides a huge potential audience for your app. In order for your app |
| 36 | to be successful on all these devices, it should tolerate some feature variability |
| 37 | and provide a flexible user interface that adapts to different screen |
| 38 | configurations.</p> |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 39 | |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 40 | <p>To facilitate your effort toward that goal, Android provides a dynamic app framework in which |
| 41 | you can provide configuration-specific <a href="{@docRoot}guide/topics/resources/overview.html" |
| 42 | >app resources</a> in static files (such as different XML layouts |
| 43 | for different screen sizes). Android then loads the appropriate resources based on |
| 44 | the current device configuration. So with some forethought to your app design and some additional |
| 45 | app resources, you can publish a single application package (APK) that provides an optimized user |
| 46 | experience on a variety of devices. |
| 47 | |
| 48 | <p>If necessary, however, you can specify your app's feature requirements and control |
| 49 | which types of devices can install your app from Google Play Store. This page explains how you can |
| 50 | control which devices have access to your apps, and how to prepare your apps to make sure they |
| 51 | reach the right audience. For more information about how you can make your app adapt |
| 52 | to different devices, read <a href="{@docRoot}training/basics/supporting-devices/index.html" |
| 53 | >Supporting Different Devices</a>.</p> |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 54 | |
| 55 | |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 56 | |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 57 | <h2 id="defined">What Does "Compatibility" Mean?</h2> |
| 58 | |
| 59 | <p>As you read more about Android development, you'll probably encounter the term "compatibility" |
| 60 | in various situations. There are two types of compatibility: <em>device compatibility</em> |
| 61 | and <em>app compatibility</em>. |
| 62 | |
| 63 | <p>Because Android is an open source project, any hardware manufacturer can build a device |
| 64 | that runs the Android operating system. Yet, a <b>device is "Android compatible"</b> only if |
| 65 | it can correctly run apps written for the |
Dirk Dougherty | 6750bb7 | 2010-05-17 17:09:41 -0700 | [diff] [blame] | 66 | <em>Android execution environment</em>. The exact details of the Android execution |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 67 | environment are defined by the <a href="http://source.android.com/compatibility/overview.html" |
| 68 | class="external-link">Android compatibility program</a> and each device must pass the Compatibility |
| 69 | Test Suite (CTS) in order to be considered compatible.</p> |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 70 | |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 71 | <p>As an app developer, you don't need to worry about whether a device is Android compatible, because |
| 72 | only devices that are Android compatible include Google Play Store. So you can rest assured that |
| 73 | users who install your app from Google Play Store are using an Android compatible device.</p> |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 74 | |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 75 | |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 76 | <p>However, you do need to consider whether your <b>app is compatible</b> with each potential |
| 77 | device configuration. Because Android runs on a wide range of device configurations, some features are not |
| 78 | available on all devices. For example, some devices may not include a |
| 79 | compass sensor. If your app's core functionality requires the use |
| 80 | of a compass sensor, then your app is compatible only with devices that |
| 81 | include a compass sensor.</p> |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 82 | |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 83 | |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 84 | |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 85 | |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 86 | <h2 id="how">Controlling Your App's Availability to Devices</h2> |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 87 | |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 88 | <p>Android supports a variety of features your app can leverage through platform APIs. Some |
| 89 | features are hardware-based (such as a compass sensor), some are software-based (such as app |
| 90 | widgets), and some are dependent on the platform version. Not every device supports every feature, |
| 91 | so you may need to control your app's availability to devices based on your app's required |
| 92 | features.</p> |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 93 | |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 94 | |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 95 | <p>To achieve the largest user-base possible for your app, you should strive to support as many |
| 96 | device configurations as possible using a single APK. In most situations, you can do so by |
| 97 | disabling optional features at runtime and <a |
| 98 | href="{@docRoot}guide/topics/resources/providing-resources.html">providing app resources</a> |
| 99 | with alternatives for different configurations (such as different layouts for different |
| 100 | screen sizes). |
| 101 | If necessary, however, you can restrict your app's availability to devices through Google Play |
| 102 | Store based on the following device characteristics:</p> |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 103 | |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 104 | <ul> |
| 105 | <li><a href="#Features">Device features</a> |
| 106 | <li><a href="#Version">Platform version</a> |
| 107 | <li><a href="#Screens">Screen configuration</a> |
| 108 | </ul> |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 109 | |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 110 | |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 111 | <h3 id="Features">Device features</h3> |
| 112 | |
| 113 | <p>In order for you to manage your app’s availability based on device features, |
| 114 | Android defines <em>feature IDs</em> for any hardware or software feature |
| 115 | that may not be available on all devices. For instance, the |
| 116 | feature ID for the compass sensor is {@link |
| 117 | android.content.pm.PackageManager#FEATURE_SENSOR_COMPASS} and the feature ID for app widgets |
| 118 | is {@link android.content.pm.PackageManager#FEATURE_APP_WIDGETS}.</p> |
| 119 | |
| 120 | <p>If necessary, you can prevent users from installing your app when their devices don't provide a |
| 121 | given feature by declaring it with a <a href= |
| 122 | "{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> |
| 123 | element in your app's <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">manifest |
| 124 | file</a>.</p> |
| 125 | |
| 126 | <p>For example, if your app does not make sense on a device that lacks a compass sensor, |
| 127 | you can declare the compass sensor as required with the following manifest tag:</p> |
| 128 | |
| 129 | <pre> |
| 130 | <manifest ... > |
| 131 | <uses-feature android:name="android.hardware.sensor.compass" |
| 132 | android:required="true" /> |
| 133 | ... |
| 134 | </manifest> |
| 135 | </pre> |
| 136 | |
| 137 | <p>Google Play Store compares the features your app requires to the features available on |
| 138 | each user's device to determine whether your app is compatible with each device. |
| 139 | If the device does not provide all the features your app requires, the user cannot install |
| 140 | your app.</p> |
| 141 | |
| 142 | <p>However, if your app's primary functionality does not <em>require</em> |
| 143 | a device feature, you should set the <a href= |
| 144 | "{@docRoot}guide/topics/manifest/uses-feature-element.html#required">{@code required}</a> |
| 145 | attribute to {@code "false"} and check |
| 146 | for the device feature at runtime. If the app feature is not available on the current device, |
| 147 | gracefully degrade the corresponding app feature. For example, you can query whether |
| 148 | a feature is available by calling |
| 149 | {@link android.content.pm.PackageManager#hasSystemFeature hasSystemFeature()} like this:</p> |
| 150 | |
| 151 | <pre> |
| 152 | PackageManager pm = getPackageManager(); |
| 153 | if (!pm.hasSystemFeature(PackageManager.FEATURE_SENSOR_COMPASS)) { |
| 154 | // This device does not have a compass, turn off the compass feature |
| 155 | disableCompassFeature(); |
| 156 | } |
| 157 | </pre> |
| 158 | |
| 159 | <p>For information about all the filters you can |
| 160 | use to control the availability of your app to users through Google Play Store, see the |
Dirk Dougherty | 2b286bb | 2012-11-29 17:25:09 -0800 | [diff] [blame] | 161 | <a href="{@docRoot}google/play/filters.html">Filters on Google Play</a> |
Dirk Dougherty | 4d7bc655 | 2012-01-27 17:56:49 -0800 | [diff] [blame] | 162 | document.</p> |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 163 | |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 164 | <p class="note"><strong>Note:</strong> Some <a href= |
| 165 | "{@docRoot}guide/topics/security/permissions.html">system permissions</a> implicitly require the |
| 166 | availability of a device feature. For example, if your app requests permission to access to {@link |
| 167 | android.Manifest.permission#BLUETOOTH}, this implicitly requires the {@link |
| 168 | android.content.pm.PackageManager#FEATURE_BLUETOOTH} device feature. You can disable filtering based |
| 169 | on this feature and make your app available to devices without Bluetooth by setting the <a href= |
| 170 | "{@docRoot}guide/topics/manifest/uses-feature-element.html#required">{@code required}</a> attribute |
| 171 | to {@code "false"} in the <a href= |
| 172 | "{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> tag. |
| 173 | For more information about implicitly required device features, read <a href= |
| 174 | "{@docRoot}guide/topics/manifest/uses-feature-element.html#permissions">Permissions that Imply |
| 175 | Feature Requirements</a>.</p> |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 176 | |
| 177 | |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 178 | |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 179 | |
| 180 | |
| 181 | |
| 182 | |
| 183 | <h3 id="Versions">Platform version</h3> |
| 184 | |
| 185 | <p>Different devices may run different versions of the Android platform, |
| 186 | such as Android 4.0 or Android 4.4. Each successive platform version often adds new APIs not |
| 187 | available in the previous version. To indicate which set of APIs are available, each |
| 188 | platform version specifies an <a |
| 189 | href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API level</a>. For instance, |
| 190 | Android 1.0 is API level 1 and Android 4.4 is API level 19.</p> |
| 191 | |
| 192 | <p>The API level allows you to declare the minimum version with which your app is |
| 193 | compatible, using the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code |
| 194 | <uses-sdk>}</a> manifest tag and its <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> attribute.</p> |
| 195 | |
| 196 | <p>For example, the <a href="{@docRoot}guide/topics/providers/calendar-provider.html">Calendar |
| 197 | Provider</a> APIs were added in Android 4.0 (API level 14). If your app cannot function without |
| 198 | these APIs, you should declare API level 14 as your app's minimum supported |
| 199 | version like this:</p> |
| 200 | |
| 201 | <pre> |
| 202 | <manifest ... > |
| 203 | <uses-sdk android:minSdkVersion="14" android:targetSdkVersion="19" /> |
| 204 | ... |
| 205 | </manifest> |
| 206 | </pre> |
| 207 | |
| 208 | <p>The <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code |
| 209 | minSdkVersion}</a> attribute declares the minimum version with which your app is compatible |
| 210 | and the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code |
| 211 | targetSdkVersion}</a> attribute declares the highest version on which you've optimized |
| 212 | your app.</p> |
| 213 | |
| 214 | <p>Each successive version of Android provides compatibility for apps that were built using |
| 215 | the APIs from previous platform versions, so your app should always be compitible with future |
| 216 | versions of Android while using the documented Android APIs.</p> |
| 217 | |
| 218 | <p class="note"><strong>Note:</strong> |
| 219 | The <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code |
| 220 | targetSdkVersion}</a> attribute does not prevent your app from being installed on platform |
| 221 | versions that are higher than the specified value, |
| 222 | but it is important because it indicates to the system whether your |
| 223 | app should inherit behavior changes in newer versions. If you don't update the |
| 224 | <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code |
| 225 | targetSdkVersion}</a> to the latest version, the system assumes that your |
| 226 | app requires some backward-compatibility behaviors when running on the latest version. |
| 227 | For example, among the <a href="{@docRoot}about/versions/android-4.4.html#Behaviors" |
| 228 | >behavior changes in Android 4.4</a>, alarms created with the {@link android.app.AlarmManager} APIs |
| 229 | are now inexact by default so the system can batch app alarms and preserve system power, |
| 230 | but the system will retain the previous API behavior for your app if your target API level |
| 231 | is lower than "19".</p> |
| 232 | |
| 233 | <p>However, if your app uses APIs added in a more recent |
| 234 | platform version, but does not require them for its primary functionality, |
| 235 | you should check the API level at runtime and gracefully degrade |
| 236 | the corresponding features when the API level is too low. In this case, |
| 237 | set the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code |
| 238 | minSdkVersion}</a> to the lowest value possible for your app's primary functionality, |
| 239 | then compare the current system's version, {@link android.os.Build.VERSION#SDK_INT}, to one the |
| 240 | codename constants in {@link android.os.Build.VERSION_CODES} that corresponds to the |
| 241 | API level you want to check. For example:</p> |
| 242 | |
| 243 | <pre> |
| 244 | if (Build.VERSION.SDK_INT < Build.VERSION_CODES.HONEYCOMB) { |
| 245 | // Running on something older than API level 11, so disable |
| 246 | // the drag/drop features that use {@link android.content.ClipboardManager} APIs |
| 247 | disableDragAndDrop(); |
| 248 | } |
| 249 | </pre> |
| 250 | |
| 251 | |
| 252 | |
| 253 | |
| 254 | |
| 255 | |
| 256 | <h3 id="Screens">Screen configuration</h3> |
| 257 | |
| 258 | <p>Android runs on devices of various sizes, from phones to tablets and TVs. |
| 259 | In order to categorize devices by their screen type, Android defines two characteristics for |
| 260 | each device: screen size (the physical size of the screen) and screen density (the physical |
| 261 | density of the pixels on the screen, known as <acronym title="dots per inch">DPI</acronym>). |
| 262 | To simplify the different configurations, Android generalizes these variants into groups that make |
| 263 | them easier to target:</p> |
| 264 | |
| 265 | <ul> |
| 266 | <li>Four generalized sizes: small, normal, large, and xlarge.</li> |
| 267 | <li>And several generalized densities: mdpi (medium), hdpi (hdpi), xhdpi (extra high), |
| 268 | xxhdpi (extra-extra high), and others.</li> |
| 269 | </ul> |
| 270 | |
| 271 | <p>By default, your app is compatible with all screen sizes and densities, |
| 272 | because the system makes the appropriate adjustments to your UI layout and image |
| 273 | resources as necessary for each screen. However, you should optimize the user experience for each |
| 274 | screen configuration by adding specialized layouts for different screen sizes and |
| 275 | optimized bitmap images for common screen densities.</p> |
| 276 | |
| 277 | <p>For information about how to create alternative resources for different screens |
| 278 | and how to restrict your app to certain screen sizes when necessary, read <a |
| 279 | href="{@docRoot}training/basics/supporting-devices/screens.html">Supporting Different Screens</a>. |
| 280 | </p> |
| 281 | |
| 282 | |
| 283 | |
| 284 | |
| 285 | |
| 286 | |
| 287 | |
| 288 | |
| 289 | <h2 id="filtering">Controlling Your App's Availability for Business Reasons</h2> |
| 290 | |
| 291 | <p>In addition to restricting your app's availability based on device characteristics, |
| 292 | it’s possible you may need to restrict your app’s availability for |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 293 | business or legal reasons. For instance, an app that displays train schedules |
| 294 | for the London Underground is unlikely to be useful to users outside the United |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 295 | Kingdom. For this type of situation, Google Play Store provides |
| 296 | filtering options in the developer console that allow you to control your app’s |
| 297 | availability for non-technical reasons such as the user's locale or wireless carrier.</p> |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 298 | |
| 299 | <p>Filtering for technical compatibility (such as required hardware components) |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 300 | is always based on information contained within your APK file. But |
| 301 | filtering for non-technical reasons (such as geographic locale) is always |
| 302 | handled in the Google Play developer console.</p> |
Dirk Dougherty | 6750bb7 | 2010-05-17 17:09:41 -0700 | [diff] [blame] | 303 | |
Dirk Dougherty | a0711e7 | 2010-05-07 15:14:56 -0700 | [diff] [blame] | 304 | |
Scott Main | 5cdadb4 | 2013-11-05 18:29:52 -0800 | [diff] [blame] | 305 | |
| 306 | |
| 307 | |
| 308 | |
| 309 | <div class="next-docs"> |
| 310 | <div class="col-6"> |
| 311 | <h2 class="norule">Continue reading about:</h2> |
| 312 | <dl> |
| 313 | <dt><a |
| 314 | href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></dt> |
| 315 | <dd>Information about how Android apps are structured to separate app resources from the |
| 316 | app code, including how you can provide alternative resources for specific device |
| 317 | configurations. |
| 318 | </dd> |
| 319 | <dt><a href="{@docRoot}google/play/filters.html">Filters on Google Play</a></dt> |
| 320 | <dd>Information about the different ways that Google Play Store can prevent your app |
| 321 | from being installed on different devices.</dd> |
| 322 | </dl> |
| 323 | </div> |
| 324 | <div class="col-6"> |
| 325 | <h2 class="norule">You might also be interested in:</h2> |
| 326 | <dl> |
| 327 | <dt><a href="{@docRoot}guide/topics/security/permissions.html" |
| 328 | >System Permissions</a></dt> |
| 329 | <dd>How Android restricts app access to certain APIs with a permission system that requires |
| 330 | the user's consent for your app to use those APIs.</dd> |
| 331 | </dl> |
| 332 | </div> |
| 333 | </div> |