blob: 0bab7932432cba88d84cd5f8bdf839339423c75f [file] [log] [blame]
Stan Iliev500a0c32016-10-26 10:30:09 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "SkiaPipeline.h"
18
19#include "utils/TraceUtils.h"
Hal Canary10219fb2016-11-23 20:41:22 -050020#include <SkImageEncoder.h>
Leon Scroggins IIIee708fa2016-12-12 15:31:39 -050021#include <SkImagePriv.h>
Matt Sarettf58cc922016-11-14 18:33:38 -050022#include <SkOverdrawCanvas.h>
23#include <SkOverdrawColorFilter.h>
Stan Iliev500a0c32016-10-26 10:30:09 -040024#include <SkPicture.h>
25#include <SkPictureRecorder.h>
26#include <SkPixelSerializer.h>
27#include <SkStream.h>
Stan Iliev23c38a92017-03-23 00:12:50 -040028#include "VectorDrawable.h"
Stan Iliev500a0c32016-10-26 10:30:09 -040029
Ben Wagner3aeda5c2017-03-17 17:22:01 -040030#include <unistd.h>
31
Stan Iliev500a0c32016-10-26 10:30:09 -040032using namespace android::uirenderer::renderthread;
33
34namespace android {
35namespace uirenderer {
36namespace skiapipeline {
37
38float SkiaPipeline::mLightRadius = 0;
39uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
40uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
41
42Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
43
Stan Iliev23c38a92017-03-23 00:12:50 -040044SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) {
45 mVectorDrawables.reserve(30);
46}
Stan Iliev500a0c32016-10-26 10:30:09 -040047
48TaskManager* SkiaPipeline::getTaskManager() {
49 return &mTaskManager;
50}
51
52void SkiaPipeline::onDestroyHardwareResources() {
Derek Sollenbergerf9e45d12017-06-01 13:07:39 -040053 mRenderThread.cacheManager().trimStaleResources();
Stan Iliev500a0c32016-10-26 10:30:09 -040054}
55
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040056bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
57 for (SkImage* image : mutableImages) {
Derek Sollenberger189e8742016-11-16 16:00:17 -050058 if (SkImage_pinAsTexture(image, mRenderThread.getGrContext())) {
59 mPinnedImages.emplace_back(sk_ref_sp(image));
60 } else {
61 return false;
62 }
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040063 }
64 return true;
65}
66
67void SkiaPipeline::unpinImages() {
68 for (auto& image : mPinnedImages) {
69 SkImage_unpinAsTexture(image.get(), mRenderThread.getGrContext());
70 }
71 mPinnedImages.clear();
72}
73
Stan Iliev500a0c32016-10-26 10:30:09 -040074void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
Romain Guy07ae5052017-06-13 18:25:32 -070075 LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
Stan Iliev500a0c32016-10-26 10:30:09 -040076 const BakedOpRenderer::LightInfo& lightInfo) {
77 updateLighting(lightGeometry, lightInfo);
78 ATRACE_NAME("draw layers");
Stan Iliev23c38a92017-03-23 00:12:50 -040079 renderVectorDrawableCache();
Romain Guy07ae5052017-06-13 18:25:32 -070080 renderLayersImpl(*layerUpdateQueue, opaque, wideColorGamut);
Stan Iliev500a0c32016-10-26 10:30:09 -040081 layerUpdateQueue->clear();
82}
83
Romain Guy07ae5052017-06-13 18:25:32 -070084void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers,
85 bool opaque, bool wideColorGamut) {
86 // TODO: Handle wide color gamut
Stan Iliev500a0c32016-10-26 10:30:09 -040087 // Render all layers that need to be updated, in order.
88 for (size_t i = 0; i < layers.entries().size(); i++) {
John Reckfc29f7acd2017-03-02 13:23:16 -080089 RenderNode* layerNode = layers.entries()[i].renderNode.get();
Stan Iliev500a0c32016-10-26 10:30:09 -040090 // only schedule repaint if node still on layer - possible it may have been
91 // removed during a dropped frame, but layers may still remain scheduled so
92 // as not to lose info on what portion is damaged
93 if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) {
94 SkASSERT(layerNode->getLayerSurface());
95 SkASSERT(layerNode->getDisplayList()->isSkiaDL());
96 SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList();
97 if (!displayList || displayList->isEmpty()) {
98 SkDEBUGF(("%p drawLayers(%s) : missing drawable", this, layerNode->getName()));
99 return;
100 }
101
102 const Rect& layerDamage = layers.entries()[i].damage;
103
104 SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
105
106 int saveCount = layerCanvas->save();
107 SkASSERT(saveCount == 1);
108
Stan Ilievb66b8bb2016-12-15 18:17:42 -0500109 layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
Stan Iliev500a0c32016-10-26 10:30:09 -0400110
111 auto savedLightCenter = mLightCenter;
112 // map current light center into RenderNode's coordinate space
113 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
114
115 const RenderProperties& properties = layerNode->properties();
116 const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
117 if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
118 return;
119 }
120
Matt Sarett79756be2016-11-09 16:13:54 -0500121 layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false;
Stan Iliev500a0c32016-10-26 10:30:09 -0400122 layerCanvas->clear(SK_ColorTRANSPARENT);
123
124 RenderNodeDrawable root(layerNode, layerCanvas, false);
125 root.forceDraw(layerCanvas);
126 layerCanvas->restoreToCount(saveCount);
127 layerCanvas->flush();
128 mLightCenter = savedLightCenter;
129 }
130 }
131}
132
133bool SkiaPipeline::createOrUpdateLayer(RenderNode* node,
Romain Guy07ae5052017-06-13 18:25:32 -0700134 const DamageAccumulator& damageAccumulator, bool wideColorGamut) {
Stan Iliev500a0c32016-10-26 10:30:09 -0400135 SkSurface* layer = node->getLayerSurface();
136 if (!layer || layer->width() != node->getWidth() || layer->height() != node->getHeight()) {
137 SkImageInfo info = SkImageInfo::MakeN32Premul(node->getWidth(), node->getHeight());
138 SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
139 SkASSERT(mRenderThread.getGrContext() != nullptr);
Romain Guy07ae5052017-06-13 18:25:32 -0700140 // TODO: Handle wide color gamut requests
Stan Iliev500a0c32016-10-26 10:30:09 -0400141 node->setLayerSurface(
142 SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes,
143 info, 0, &props));
144 if (node->getLayerSurface()) {
145 // update the transform in window of the layer to reset its origin wrt light source
146 // position
147 Matrix4 windowTransform;
148 damageAccumulator.computeCurrentTransform(&windowTransform);
149 node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
150 }
151 return true;
152 }
153 return false;
154}
155
156void SkiaPipeline::destroyLayer(RenderNode* node) {
157 node->setLayerSurface(nullptr);
158}
159
160void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
161 GrContext* context = thread.getGrContext();
162 if (context) {
163 ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400164 auto image = bitmap->makeImage();
165 if (image.get() && !bitmap->isHardware()) {
166 SkImage_pinAsTexture(image.get(), context);
167 SkImage_unpinAsTexture(image.get(), context);
168 }
Stan Iliev500a0c32016-10-26 10:30:09 -0400169 }
170}
171
172// Encodes to PNG, unless there is already encoded data, in which case that gets
173// used.
174class PngPixelSerializer : public SkPixelSerializer {
175public:
176 bool onUseEncodedData(const void*, size_t) override { return true; }
177 SkData* onEncode(const SkPixmap& pixmap) override {
Hal Canary10219fb2016-11-23 20:41:22 -0500178 SkDynamicMemoryWStream buf;
179 return SkEncodeImage(&buf, pixmap, SkEncodedImageFormat::kPNG, 100)
180 ? buf.detachAsData().release()
181 : nullptr;
Stan Iliev500a0c32016-10-26 10:30:09 -0400182 }
183};
184
Stan Iliev23c38a92017-03-23 00:12:50 -0400185void SkiaPipeline::renderVectorDrawableCache() {
186 //render VectorDrawables into offscreen buffers
187 for (auto vd : mVectorDrawables) {
188 sk_sp<SkSurface> surface;
189 if (!vd->canReuseSurface()) {
190#ifndef ANDROID_ENABLE_LINEAR_BLENDING
191 sk_sp<SkColorSpace> colorSpace = nullptr;
192#else
193 sk_sp<SkColorSpace> colorSpace = SkColorSpace::MakeSRGB();
194#endif
195 int scaledWidth = SkScalarCeilToInt(vd->properties().getScaledWidth());
196 int scaledHeight = SkScalarCeilToInt(vd->properties().getScaledHeight());
197 SkImageInfo info = SkImageInfo::MakeN32(scaledWidth, scaledHeight,
198 kPremul_SkAlphaType, colorSpace);
199 SkASSERT(mRenderThread.getGrContext() != nullptr);
200 surface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes,
201 info);
202 }
203 vd->updateCache(surface);
204 }
205 mVectorDrawables.clear();
206}
207
Stan Iliev500a0c32016-10-26 10:30:09 -0400208void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
Romain Guy07ae5052017-06-13 18:25:32 -0700209 const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
210 const Rect &contentDrawBounds, sk_sp<SkSurface> surface) {
Stan Iliev500a0c32016-10-26 10:30:09 -0400211
Stan Iliev23c38a92017-03-23 00:12:50 -0400212 renderVectorDrawableCache();
213
Stan Iliev500a0c32016-10-26 10:30:09 -0400214 // draw all layers up front
Romain Guy07ae5052017-06-13 18:25:32 -0700215 renderLayersImpl(layers, opaque, wideColorGamut);
Stan Iliev500a0c32016-10-26 10:30:09 -0400216
217 // initialize the canvas for the current frame
218 SkCanvas* canvas = surface->getCanvas();
219
220 std::unique_ptr<SkPictureRecorder> recorder;
221 bool recordingPicture = false;
222 char prop[PROPERTY_VALUE_MAX];
223 if (skpCaptureEnabled()) {
224 property_get("debug.hwui.capture_frame_as_skp", prop, "0");
Ben Wagner3aeda5c2017-03-17 17:22:01 -0400225 recordingPicture = prop[0] != '0' && access(prop, F_OK) != 0;
Stan Iliev500a0c32016-10-26 10:30:09 -0400226 if (recordingPicture) {
227 recorder.reset(new SkPictureRecorder());
228 canvas = recorder->beginRecording(surface->width(), surface->height(),
229 nullptr, SkPictureRecorder::kPlaybackDrawPicture_RecordFlag);
230 }
231 }
232
Romain Guy07ae5052017-06-13 18:25:32 -0700233 renderFrameImpl(layers, clip, nodes, opaque, wideColorGamut, contentDrawBounds, canvas);
Matt Sarettf58cc922016-11-14 18:33:38 -0500234
235 if (skpCaptureEnabled() && recordingPicture) {
236 sk_sp<SkPicture> picture = recorder->finishRecordingAsPicture();
237 if (picture->approximateOpCount() > 0) {
238 SkFILEWStream stream(prop);
239 if (stream.isValid()) {
240 PngPixelSerializer serializer;
241 picture->serialize(&stream, &serializer);
242 stream.flush();
243 SkDebugf("Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(), prop);
244 }
245 }
246 surface->getCanvas()->drawPicture(picture);
247 }
248
249 if (CC_UNLIKELY(Properties::debugOverdraw)) {
250 renderOverdraw(layers, clip, nodes, contentDrawBounds, surface);
251 }
252
253 ATRACE_NAME("flush commands");
254 canvas->flush();
255}
256
Stan Iliev52771272016-11-17 09:54:38 -0500257namespace {
258static Rect nodeBounds(RenderNode& node) {
259 auto& props = node.properties();
260 return Rect(props.getLeft(), props.getTop(),
261 props.getRight(), props.getBottom());
262}
263}
264
Matt Sarettf58cc922016-11-14 18:33:38 -0500265void SkiaPipeline::renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
Romain Guy07ae5052017-06-13 18:25:32 -0700266 const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
267 const Rect &contentDrawBounds, SkCanvas* canvas) {
Stan Ilievb66b8bb2016-12-15 18:17:42 -0500268 SkAutoCanvasRestore saver(canvas, true);
269 canvas->androidFramework_setDeviceClipRestriction(clip.roundOut());
Stan Iliev500a0c32016-10-26 10:30:09 -0400270
271 if (!opaque) {
272 canvas->clear(SK_ColorTRANSPARENT);
273 }
274
Stan Iliev52771272016-11-17 09:54:38 -0500275 if (1 == nodes.size()) {
276 if (!nodes[0]->nothingToDraw()) {
Stan Iliev52771272016-11-17 09:54:38 -0500277 RenderNodeDrawable root(nodes[0].get(), canvas);
278 root.draw(canvas);
279 }
280 } else if (0 == nodes.size()) {
281 //nothing to draw
282 } else {
283 // It there are multiple render nodes, they are laid out as follows:
284 // #0 - backdrop (content + caption)
285 // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
286 // #2 - additional overlay nodes
287 // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
288 // resizing however it might become partially visible. The following render loop will crop the
289 // backdrop against the content and draw the remaining part of it. It will then draw the content
290 // cropped to the backdrop (since that indicates a shrinking of the window).
291 //
292 // Additional nodes will be drawn on top with no particular clipping semantics.
Stan Iliev500a0c32016-10-26 10:30:09 -0400293
Stan Iliev52771272016-11-17 09:54:38 -0500294 // Usually the contents bounds should be mContentDrawBounds - however - we will
295 // move it towards the fixed edge to give it a more stable appearance (for the moment).
296 // If there is no content bounds we ignore the layering as stated above and start with 2.
Stan Iliev500a0c32016-10-26 10:30:09 -0400297
Stan Iliev52771272016-11-17 09:54:38 -0500298 // Backdrop bounds in render target space
299 const Rect backdrop = nodeBounds(*nodes[0]);
Stan Iliev500a0c32016-10-26 10:30:09 -0400300
Stan Iliev52771272016-11-17 09:54:38 -0500301 // Bounds that content will fill in render target space (note content node bounds may be bigger)
302 Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
303 content.translate(backdrop.left, backdrop.top);
304 if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
305 // Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
Stan Iliev500a0c32016-10-26 10:30:09 -0400306
Stan Iliev52771272016-11-17 09:54:38 -0500307 // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
308 // also fill left/top. Currently, both 2up and freeform position content at the top/left of
309 // the backdrop, so this isn't necessary.
310 RenderNodeDrawable backdropNode(nodes[0].get(), canvas);
311 if (content.right < backdrop.right) {
312 // draw backdrop to right side of content
313 SkAutoCanvasRestore acr(canvas, true);
314 canvas->clipRect(SkRect::MakeLTRB(content.right, backdrop.top,
315 backdrop.right, backdrop.bottom));
316 backdropNode.draw(canvas);
317 }
318 if (content.bottom < backdrop.bottom) {
319 // draw backdrop to bottom of content
320 // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
321 SkAutoCanvasRestore acr(canvas, true);
322 canvas->clipRect(SkRect::MakeLTRB(content.left, content.bottom,
323 content.right, backdrop.bottom));
324 backdropNode.draw(canvas);
325 }
Stan Iliev500a0c32016-10-26 10:30:09 -0400326 }
327
Stan Iliev52771272016-11-17 09:54:38 -0500328 RenderNodeDrawable contentNode(nodes[1].get(), canvas);
329 if (!backdrop.isEmpty()) {
330 // content node translation to catch up with backdrop
331 float dx = backdrop.left - contentDrawBounds.left;
332 float dy = backdrop.top - contentDrawBounds.top;
333
334 SkAutoCanvasRestore acr(canvas, true);
335 canvas->translate(dx, dy);
336 const SkRect contentLocalClip = SkRect::MakeXYWH(contentDrawBounds.left,
337 contentDrawBounds.top, backdrop.getWidth(), backdrop.getHeight());
338 canvas->clipRect(contentLocalClip);
339 contentNode.draw(canvas);
340 } else {
341 SkAutoCanvasRestore acr(canvas, true);
342 contentNode.draw(canvas);
343 }
344
345 // remaining overlay nodes, simply defer
346 for (size_t index = 2; index < nodes.size(); index++) {
347 if (!nodes[index]->nothingToDraw()) {
348 SkAutoCanvasRestore acr(canvas, true);
349 RenderNodeDrawable overlayNode(nodes[index].get(), canvas);
350 overlayNode.draw(canvas);
351 }
352 }
Stan Iliev500a0c32016-10-26 10:30:09 -0400353 }
Stan Iliev500a0c32016-10-26 10:30:09 -0400354}
355
Matt Sarett4bda6bf2016-11-07 15:43:41 -0500356void SkiaPipeline::dumpResourceCacheUsage() const {
357 int resources, maxResources;
358 size_t bytes, maxBytes;
359 mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
360 mRenderThread.getGrContext()->getResourceCacheLimits(&maxResources, &maxBytes);
361
362 SkString log("Resource Cache Usage:\n");
363 log.appendf("%8d items out of %d maximum items\n", resources, maxResources);
364 log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n",
365 bytes, bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
366
367 ALOGD("%s", log.c_str());
368}
369
Matt Sarettf58cc922016-11-14 18:33:38 -0500370// Overdraw debugging
371
372// These colors should be kept in sync with Caches::getOverdrawColor() with a few differences.
373// This implementation:
374// (1) Requires transparent entries for "no overdraw" and "single draws".
375// (2) Requires premul colors (instead of unpremul).
376// (3) Requires RGBA colors (instead of BGRA).
377static const uint32_t kOverdrawColors[2][6] = {
378 { 0x00000000, 0x00000000, 0x2f2f0000, 0x2f002f00, 0x3f00003f, 0x7f00007f, },
379 { 0x00000000, 0x00000000, 0x2f2f0000, 0x4f004f4f, 0x5f50335f, 0x7f00007f, },
380};
381
382void SkiaPipeline::renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip,
383 const std::vector<sp<RenderNode>>& nodes, const Rect &contentDrawBounds,
384 sk_sp<SkSurface> surface) {
385 // Set up the overdraw canvas.
386 SkImageInfo offscreenInfo = SkImageInfo::MakeA8(surface->width(), surface->height());
387 sk_sp<SkSurface> offscreen = surface->makeSurface(offscreenInfo);
388 SkOverdrawCanvas overdrawCanvas(offscreen->getCanvas());
389
390 // Fake a redraw to replay the draw commands. This will increment the alpha channel
391 // each time a pixel would have been drawn.
392 // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
393 // initialized.
Romain Guy07ae5052017-06-13 18:25:32 -0700394 renderFrameImpl(layers, clip, nodes, true, false, contentDrawBounds, &overdrawCanvas);
Matt Sarettf58cc922016-11-14 18:33:38 -0500395 sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
396
397 // Draw overdraw colors to the canvas. The color filter will convert counts to colors.
398 SkPaint paint;
399 const SkPMColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
400 paint.setColorFilter(SkOverdrawColorFilter::Make(colors));
401 surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, &paint);
402}
403
Stan Iliev500a0c32016-10-26 10:30:09 -0400404} /* namespace skiapipeline */
405} /* namespace uirenderer */
406} /* namespace android */