blob: cd9daf437bdbb3f2730f2dddac76c1c3a68672a1 [file] [log] [blame]
Jerome Gaillard09a38e42024-03-14 15:20:56 +00001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "pipeline/skia/SkiaGpuPipeline.h"
18
19#include <SkImageAndroid.h>
20#include <gui/TraceUtils.h>
21#include <include/android/SkSurfaceAndroid.h>
22#include <include/gpu/ganesh/SkSurfaceGanesh.h>
23
24using namespace android::uirenderer::renderthread;
25
26namespace android {
27namespace uirenderer {
28namespace skiapipeline {
29
30SkiaGpuPipeline::SkiaGpuPipeline(RenderThread& thread) : SkiaPipeline(thread) {}
31
32SkiaGpuPipeline::~SkiaGpuPipeline() {
33 unpinImages();
34}
35
36void SkiaGpuPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) {
37 sk_sp<GrDirectContext> cachedContext;
38
39 // Render all layers that need to be updated, in order.
40 for (size_t i = 0; i < layers.entries().size(); i++) {
41 RenderNode* layerNode = layers.entries()[i].renderNode.get();
42 renderLayerImpl(layerNode, layers.entries()[i].damage);
43 // cache the current context so that we can defer flushing it until
44 // either all the layers have been rendered or the context changes
45 GrDirectContext* currentContext =
46 GrAsDirectContext(layerNode->getLayerSurface()->getCanvas()->recordingContext());
47 if (cachedContext.get() != currentContext) {
48 if (cachedContext.get()) {
49 ATRACE_NAME("flush layers (context changed)");
50 cachedContext->flushAndSubmit();
51 }
52 cachedContext.reset(SkSafeRef(currentContext));
53 }
54 }
55 if (cachedContext.get()) {
56 ATRACE_NAME("flush layers");
57 cachedContext->flushAndSubmit();
58 }
59}
60
61// If the given node didn't have a layer surface, or had one of the wrong size, this method
62// creates a new one and returns true. Otherwise does nothing and returns false.
63bool SkiaGpuPipeline::createOrUpdateLayer(RenderNode* node,
64 const DamageAccumulator& damageAccumulator,
65 ErrorHandler* errorHandler) {
66 // compute the size of the surface (i.e. texture) to be allocated for this layer
67 const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE;
68 const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE;
69
70 SkSurface* layer = node->getLayerSurface();
71 if (!layer || layer->width() != surfaceWidth || layer->height() != surfaceHeight) {
72 SkImageInfo info;
73 info = SkImageInfo::Make(surfaceWidth, surfaceHeight, getSurfaceColorType(),
74 kPremul_SkAlphaType, getSurfaceColorSpace());
75 SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
76 SkASSERT(mRenderThread.getGrContext() != nullptr);
77 node->setLayerSurface(SkSurfaces::RenderTarget(mRenderThread.getGrContext(),
78 skgpu::Budgeted::kYes, info, 0,
79 this->getSurfaceOrigin(), &props));
80 if (node->getLayerSurface()) {
81 // update the transform in window of the layer to reset its origin wrt light source
82 // position
83 Matrix4 windowTransform;
84 damageAccumulator.computeCurrentTransform(&windowTransform);
85 node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform);
86 } else {
87 String8 cachesOutput;
88 mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput,
89 &mRenderThread.renderState());
90 ALOGE("%s", cachesOutput.c_str());
91 if (errorHandler) {
92 std::ostringstream err;
93 err << "Unable to create layer for " << node->getName();
94 const int maxTextureSize = DeviceInfo::get()->maxTextureSize();
95 err << ", size " << info.width() << "x" << info.height() << " max size "
96 << maxTextureSize << " color type " << (int)info.colorType() << " has context "
97 << (int)(mRenderThread.getGrContext() != nullptr);
98 errorHandler->onError(err.str());
99 }
100 }
101 return true;
102 }
103 return false;
104}
105
106bool SkiaGpuPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
107 if (!mRenderThread.getGrContext()) {
108 ALOGD("Trying to pin an image with an invalid GrContext");
109 return false;
110 }
111 for (SkImage* image : mutableImages) {
112 if (skgpu::ganesh::PinAsTexture(mRenderThread.getGrContext(), image)) {
113 mPinnedImages.emplace_back(sk_ref_sp(image));
114 } else {
115 return false;
116 }
117 }
118 return true;
119}
120
121void SkiaGpuPipeline::unpinImages() {
122 for (auto& image : mPinnedImages) {
123 skgpu::ganesh::UnpinTexture(mRenderThread.getGrContext(), image.get());
124 }
125 mPinnedImages.clear();
126}
127
128void SkiaGpuPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
129 GrDirectContext* context = thread.getGrContext();
130 if (context && !bitmap->isHardware()) {
131 ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
132 auto image = bitmap->makeImage();
133 if (image.get()) {
134 skgpu::ganesh::PinAsTexture(context, image.get());
135 skgpu::ganesh::UnpinTexture(context, image.get());
136 // A submit is necessary as there may not be a frame coming soon, so without a call
137 // to submit these texture uploads can just sit in the queue building up until
138 // we run out of RAM
139 context->flushAndSubmit();
140 }
141 }
142}
143
144sk_sp<SkSurface> SkiaGpuPipeline::getBufferSkSurface(
145 const renderthread::HardwareBufferRenderParams& bufferParams) {
146 auto bufferColorSpace = bufferParams.getColorSpace();
147 if (mBufferSurface == nullptr || mBufferColorSpace == nullptr ||
148 !SkColorSpace::Equals(mBufferColorSpace.get(), bufferColorSpace.get())) {
149 mBufferSurface = SkSurfaces::WrapAndroidHardwareBuffer(
150 mRenderThread.getGrContext(), mHardwareBuffer, kTopLeft_GrSurfaceOrigin,
151 bufferColorSpace, nullptr, true);
152 mBufferColorSpace = bufferColorSpace;
153 }
154 return mBufferSurface;
155}
156
157void SkiaGpuPipeline::dumpResourceCacheUsage() const {
158 int resources;
159 size_t bytes;
160 mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
161 size_t maxBytes = mRenderThread.getGrContext()->getResourceCacheLimit();
162
163 SkString log("Resource Cache Usage:\n");
164 log.appendf("%8d items\n", resources);
165 log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n", bytes,
166 bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
167
168 ALOGD("%s", log.c_str());
169}
170
171void SkiaGpuPipeline::setHardwareBuffer(AHardwareBuffer* buffer) {
172 if (mHardwareBuffer) {
173 AHardwareBuffer_release(mHardwareBuffer);
174 mHardwareBuffer = nullptr;
175 }
176
177 if (buffer) {
178 AHardwareBuffer_acquire(buffer);
179 mHardwareBuffer = buffer;
180 }
181}
182
183} /* namespace skiapipeline */
184} /* namespace uirenderer */
185} /* namespace android */