| /** |
| * Copyright (C) 2023 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "Gainmap.h" |
| |
| #include <SkBitmap.h> |
| #include <SkCanvas.h> |
| #include <SkColorFilter.h> |
| #include <SkImagePriv.h> |
| #include <SkPaint.h> |
| |
| #include "HardwareBitmapUploader.h" |
| |
| namespace android::uirenderer { |
| |
| sp<Gainmap> Gainmap::allocateHardwareGainmap(const sp<Gainmap>& srcGainmap) { |
| auto gainmap = sp<Gainmap>::make(); |
| gainmap->info = srcGainmap->info; |
| SkBitmap skSrcBitmap = srcGainmap->bitmap->getSkBitmap(); |
| if (skSrcBitmap.info().colorType() == kAlpha_8_SkColorType && |
| !HardwareBitmapUploader::hasAlpha8Support()) { |
| // The regular Bitmap::allocateHardwareBitmap will do a conversion that preserves channels, |
| // so alpha8 maps to the alpha channel of rgba. However, for gainmaps we will interpret |
| // the data of an rgba buffer differently as we'll only look at the rgb channels |
| // So we need to map alpha8 to rgbx_8888 essentially |
| SkBitmap bitmap; |
| bitmap.allocPixels(skSrcBitmap.info().makeColorType(kN32_SkColorType)); |
| SkCanvas canvas(bitmap); |
| SkPaint paint; |
| const float alphaToOpaque[] = {0, 0, 0, 1, 0, 0, 0, 0, 1, 0, |
| 0, 0, 0, 1, 0, 0, 0, 0, 0, 255}; |
| paint.setColorFilter(SkColorFilters::Matrix(alphaToOpaque, SkColorFilters::Clamp::kNo)); |
| canvas.drawImage(SkMakeImageFromRasterBitmap(skSrcBitmap, kNever_SkCopyPixelsMode), 0, 0, |
| SkSamplingOptions{}, &paint); |
| skSrcBitmap = bitmap; |
| } |
| sk_sp<Bitmap> skBitmap(Bitmap::allocateHardwareBitmap(skSrcBitmap)); |
| if (!skBitmap.get()) { |
| return nullptr; |
| } |
| gainmap->bitmap = std::move(skBitmap); |
| return gainmap; |
| } |
| |
| } // namespace android::uirenderer |