|  | /* | 
|  | * Copyright (C) 2014 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  | #ifndef TREEANIMATIONTRACKER_H_ | 
|  | #define TREEANIMATIONTRACKER_H_ | 
|  |  | 
|  | #include <cutils/compiler.h> | 
|  | #include <utils/RefBase.h> | 
|  | #include <utils/StrongPointer.h> | 
|  |  | 
|  | #include "TreeInfo.h" | 
|  | #include "renderthread/TimeLord.h" | 
|  | #include "utils/Macros.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  |  | 
|  | class AnimationContext; | 
|  | class AnimationListener; | 
|  | class BaseRenderNodeAnimator; | 
|  | class RenderNode; | 
|  |  | 
|  | /* | 
|  | * AnimationHandle is several classes merged into one. | 
|  | * 1: It maintains the reference to the AnimationContext required to run animators. | 
|  | * 2: It keeps a strong reference to RenderNodes with animators so that | 
|  | *    we don't lose them if they are no longer in the display tree. This is | 
|  | *    required so that we can keep animating them, and properly notify listeners | 
|  | *    of onAnimationFinished. | 
|  | * 3: It forms a doubly linked list so that we can cheaply move between states. | 
|  | */ | 
|  | class AnimationHandle { | 
|  | PREVENT_COPY_AND_ASSIGN(AnimationHandle); | 
|  |  | 
|  | public: | 
|  | AnimationContext& context() { return mContext; } | 
|  |  | 
|  | // Called by the RenderNode when it has internally pulsed its own animations | 
|  | // this frame and does not need to be run again this frame. | 
|  | void notifyAnimationsRan(); | 
|  |  | 
|  | // Stops tracking the RenderNode and destroys the handle. The node must be | 
|  | // re-attached to the AnimationContext to receive managed animation | 
|  | // pulses. | 
|  | void release(); | 
|  |  | 
|  | private: | 
|  | friend class AnimationContext; | 
|  | explicit AnimationHandle(AnimationContext& context); | 
|  | AnimationHandle(RenderNode& animatingNode, AnimationContext& context); | 
|  | ~AnimationHandle(); | 
|  |  | 
|  | void insertAfter(AnimationHandle* prev); | 
|  | void removeFromList(); | 
|  |  | 
|  | sp<RenderNode> mRenderNode; | 
|  |  | 
|  | AnimationContext& mContext; | 
|  |  | 
|  | AnimationHandle* mPreviousHandle; | 
|  | AnimationHandle* mNextHandle; | 
|  | }; | 
|  |  | 
|  | class AnimationContext { | 
|  | PREVENT_COPY_AND_ASSIGN(AnimationContext); | 
|  |  | 
|  | public: | 
|  | explicit AnimationContext(renderthread::TimeLord& clock); | 
|  | virtual ~AnimationContext(); | 
|  |  | 
|  | nsecs_t frameTimeMs() { return mFrameTimeMs; } | 
|  | bool hasAnimations() { | 
|  | return mCurrentFrameAnimations.mNextHandle || mNextFrameAnimations.mNextHandle; | 
|  | } | 
|  |  | 
|  | // Will always add to the next frame list, which is swapped when | 
|  | // startFrame() is called | 
|  | void addAnimatingRenderNode(RenderNode& node); | 
|  |  | 
|  | // Marks the start of a frame, which will update the frame time and move all | 
|  | // next frame animations into the current frame | 
|  | virtual void startFrame(TreeInfo::TraversalMode mode); | 
|  |  | 
|  | // Runs any animations still left in mCurrentFrameAnimations that were not run | 
|  | // as part of the standard RenderNode:prepareTree pass. | 
|  | virtual void runRemainingAnimations(TreeInfo& info); | 
|  |  | 
|  | virtual void callOnFinished(BaseRenderNodeAnimator* animator, | 
|  | AnimationListener* listener); | 
|  |  | 
|  | virtual void destroy(); | 
|  |  | 
|  | virtual void pauseAnimators() {} | 
|  |  | 
|  | private: | 
|  | friend class AnimationHandle; | 
|  | void addAnimationHandle(AnimationHandle* handle); | 
|  |  | 
|  | renderthread::TimeLord& mClock; | 
|  |  | 
|  | // Animations left to run this frame, at the end of the frame this should | 
|  | // be null | 
|  | AnimationHandle mCurrentFrameAnimations; | 
|  | // Animations queued for next frame | 
|  | AnimationHandle mNextFrameAnimations; | 
|  |  | 
|  | nsecs_t mFrameTimeMs; | 
|  | }; | 
|  |  | 
|  | } /* namespace uirenderer */ | 
|  | } /* namespace android */ | 
|  |  | 
|  | #endif /* TREEANIMATIONTRACKER_H_ */ |