|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_BOOTANIMATION_H | 
|  | #define ANDROID_BOOTANIMATION_H | 
|  |  | 
|  | #include <vector> | 
|  | #include <queue> | 
|  | #include <climits> | 
|  |  | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <androidfw/AssetManager.h> | 
|  | #include <gui/DisplayEventReceiver.h> | 
|  | #include <utils/Looper.h> | 
|  | #include <utils/Thread.h> | 
|  | #include <binder/IBinder.h> | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <GLES/gl.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class Surface; | 
|  | class SurfaceComposerClient; | 
|  | class SurfaceControl; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | class BootAnimation : public Thread, public IBinder::DeathRecipient | 
|  | { | 
|  | public: | 
|  | static constexpr int MAX_FADED_FRAMES_COUNT = std::numeric_limits<int>::max(); | 
|  |  | 
|  | struct Texture { | 
|  | GLint   w; | 
|  | GLint   h; | 
|  | GLuint  name; | 
|  | }; | 
|  |  | 
|  | struct Font { | 
|  | FileMap* map; | 
|  | Texture texture; | 
|  | int char_width; | 
|  | int char_height; | 
|  | }; | 
|  |  | 
|  | struct Animation { | 
|  | struct Frame { | 
|  | String8 name; | 
|  | FileMap* map; | 
|  | int trimX; | 
|  | int trimY; | 
|  | int trimWidth; | 
|  | int trimHeight; | 
|  | mutable GLuint tid; | 
|  | bool operator < (const Frame& rhs) const { | 
|  | return name < rhs.name; | 
|  | } | 
|  | }; | 
|  | struct Part { | 
|  | int count;  // The number of times this part should repeat, 0 for infinite | 
|  | int pause;  // The number of frames to pause for at the end of this part | 
|  | int clockPosX;  // The x position of the clock, in pixels. Positive values offset from | 
|  | // the left of the screen, negative values offset from the right. | 
|  | int clockPosY;  // The y position of the clock, in pixels. Positive values offset from | 
|  | // the bottom of the screen, negative values offset from the top. | 
|  | // If either of the above are INT_MIN the clock is disabled, if INT_MAX | 
|  | // the clock is centred on that axis. | 
|  | String8 path; | 
|  | String8 trimData; | 
|  | SortedVector<Frame> frames; | 
|  | bool playUntilComplete; | 
|  | int framesToFadeCount; | 
|  | float backgroundColor[3]; | 
|  | uint8_t* audioData; | 
|  | int audioLength; | 
|  | Animation* animation; | 
|  |  | 
|  | bool hasFadingPhase() const { | 
|  | return !playUntilComplete && framesToFadeCount > 0; | 
|  | } | 
|  | }; | 
|  | int fps; | 
|  | int width; | 
|  | int height; | 
|  | Vector<Part> parts; | 
|  | String8 audioConf; | 
|  | String8 fileName; | 
|  | ZipFileRO* zip; | 
|  | Font clockFont; | 
|  | }; | 
|  |  | 
|  | // All callbacks will be called from this class's internal thread. | 
|  | class Callbacks : public RefBase { | 
|  | public: | 
|  | // Will be called during initialization after we have loaded | 
|  | // the animation and be provided with all parts in animation. | 
|  | virtual void init(const Vector<Animation::Part>& /*parts*/) {} | 
|  |  | 
|  | // Will be called while animation is playing before each part is | 
|  | // played. It will be provided with the part and play count for it. | 
|  | // It will be provided with the partNumber for the part about to be played, | 
|  | // as well as a reference to the part itself. It will also be provided with | 
|  | // which play of that part is about to start, some parts are repeated | 
|  | // multiple times. | 
|  | virtual void playPart(int /*partNumber*/, const Animation::Part& /*part*/, | 
|  | int /*playNumber*/) {} | 
|  |  | 
|  | // Will be called when animation is done and thread is shutting down. | 
|  | virtual void shutdown() {} | 
|  | }; | 
|  |  | 
|  | explicit BootAnimation(sp<Callbacks> callbacks); | 
|  | virtual ~BootAnimation(); | 
|  |  | 
|  | sp<SurfaceComposerClient> session() const; | 
|  |  | 
|  | private: | 
|  | virtual bool        threadLoop(); | 
|  | virtual status_t    readyToRun(); | 
|  | virtual void        onFirstRef(); | 
|  | virtual void        binderDied(const wp<IBinder>& who); | 
|  |  | 
|  | bool                updateIsTimeAccurate(); | 
|  |  | 
|  | class TimeCheckThread : public Thread { | 
|  | public: | 
|  | explicit TimeCheckThread(BootAnimation* bootAnimation); | 
|  | virtual ~TimeCheckThread(); | 
|  | private: | 
|  | virtual status_t    readyToRun(); | 
|  | virtual bool        threadLoop(); | 
|  | bool                doThreadLoop(); | 
|  | void                addTimeDirWatch(); | 
|  |  | 
|  | int mInotifyFd; | 
|  | int mSystemWd; | 
|  | int mTimeWd; | 
|  | BootAnimation* mBootAnimation; | 
|  | }; | 
|  |  | 
|  | // Display event handling | 
|  | class DisplayEventCallback; | 
|  | std::unique_ptr<DisplayEventReceiver> mDisplayEventReceiver; | 
|  | sp<Looper> mLooper; | 
|  | int displayEventCallback(int fd, int events, void* data); | 
|  | void processDisplayEvents(); | 
|  |  | 
|  | status_t initTexture(Texture* texture, AssetManager& asset, const char* name); | 
|  | status_t initTexture(FileMap* map, int* width, int* height); | 
|  | status_t initFont(Font* font, const char* fallback); | 
|  | bool android(); | 
|  | bool movie(); | 
|  | void drawText(const char* str, const Font& font, bool bold, int* x, int* y); | 
|  | void drawClock(const Font& font, const int xPos, const int yPos); | 
|  | void fadeFrame(int frameLeft, int frameBottom, int frameWidth, int frameHeight, | 
|  | const Animation::Part& part, int fadedFramesCount); | 
|  | bool validClock(const Animation::Part& part); | 
|  | Animation* loadAnimation(const String8&); | 
|  | bool playAnimation(const Animation&); | 
|  | void releaseAnimation(Animation*) const; | 
|  | bool parseAnimationDesc(Animation&); | 
|  | bool preloadZip(Animation &animation); | 
|  | void findBootAnimationFile(); | 
|  | bool findBootAnimationFileInternal(const std::vector<std::string>& files); | 
|  | bool preloadAnimation(); | 
|  | EGLConfig getEglConfig(const EGLDisplay&); | 
|  | ui::Size limitSurfaceSize(int width, int height) const; | 
|  | void resizeSurface(int newWidth, int newHeight); | 
|  | void projectSceneToWindow(); | 
|  |  | 
|  | bool shouldStopPlayingPart(const Animation::Part& part, int fadedFramesCount); | 
|  | void checkExit(); | 
|  |  | 
|  | void handleViewport(nsecs_t timestep); | 
|  |  | 
|  | sp<SurfaceComposerClient>       mSession; | 
|  | AssetManager mAssets; | 
|  | Texture     mAndroid[2]; | 
|  | int         mWidth; | 
|  | int         mHeight; | 
|  | int         mMaxWidth = 0; | 
|  | int         mMaxHeight = 0; | 
|  | int         mCurrentInset; | 
|  | int         mTargetInset; | 
|  | bool        mUseNpotTextures = false; | 
|  | EGLDisplay  mDisplay; | 
|  | EGLDisplay  mContext; | 
|  | EGLDisplay  mSurface; | 
|  | sp<IBinder> mDisplayToken; | 
|  | sp<SurfaceControl> mFlingerSurfaceControl; | 
|  | sp<Surface> mFlingerSurface; | 
|  | bool        mClockEnabled; | 
|  | bool        mTimeIsAccurate; | 
|  | bool        mTimeFormat12Hour; | 
|  | bool        mShuttingDown; | 
|  | String8     mZipFileName; | 
|  | SortedVector<String8> mLoadedFiles; | 
|  | sp<TimeCheckThread> mTimeCheckThread = nullptr; | 
|  | sp<Callbacks> mCallbacks; | 
|  | Animation* mAnimation = nullptr; | 
|  | }; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | }; // namespace android | 
|  |  | 
|  | #endif // ANDROID_BOOTANIMATION_H |