|  | /* | 
|  | * Copyright (C) 2017 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <GrContextOptions.h> | 
|  | #include <SkRefCnt.h> | 
|  | #include <cutils/compiler.h> | 
|  | #include <ftl/shared_mutex.h> | 
|  | #include <utils/Mutex.h> | 
|  |  | 
|  | #include <memory> | 
|  | #include <string> | 
|  | #include <vector> | 
|  |  | 
|  | class SkData; | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class BlobCache; | 
|  | class FileBlobCache; | 
|  |  | 
|  | namespace uirenderer { | 
|  | namespace skiapipeline { | 
|  |  | 
|  | class ShaderCache : public GrContextOptions::PersistentCache { | 
|  | public: | 
|  | /** | 
|  | * "get" returns a pointer to the singleton ShaderCache object.  This | 
|  | * singleton object will never be destroyed. | 
|  | */ | 
|  | static ShaderCache& get(); | 
|  |  | 
|  | /** | 
|  | * initShaderDiskCache" loads the serialized cache contents from disk, | 
|  | * optionally checks that the on-disk cache matches a provided identity, | 
|  | * and puts the ShaderCache into an initialized state, such that it is | 
|  | * able to insert and retrieve entries from the cache. If identity is | 
|  | * non-null and validation fails, the cache is initialized but contains | 
|  | * no data. If size is less than zero, the cache is initialized but | 
|  | * contains no data. | 
|  | * | 
|  | * This should be called when HWUI pipeline is initialized. When not in | 
|  | * the initialized state the load and store methods will return without | 
|  | * performing any cache operations. | 
|  | */ | 
|  | virtual void initShaderDiskCache(const void* identity, ssize_t size); | 
|  |  | 
|  | virtual void initShaderDiskCache() { initShaderDiskCache(nullptr, 0); } | 
|  |  | 
|  | /** | 
|  | * "setFilename" sets the name of the file that should be used to store | 
|  | * cache contents from one program invocation to another. This function does not perform any | 
|  | * disk operation and it should be invoked before "initShaderCache". | 
|  | */ | 
|  | virtual void setFilename(const char* filename); | 
|  |  | 
|  | /** | 
|  | * "load" attempts to retrieve the value blob associated with a given key | 
|  | * blob from cache.  This will be called by Skia, when it needs to compile a new SKSL shader. | 
|  | */ | 
|  | sk_sp<SkData> load(const SkData& key) override; | 
|  |  | 
|  | /** | 
|  | * "store" attempts to insert a new key/value blob pair into the cache. | 
|  | * This will be called by Skia after it compiled a new SKSL shader | 
|  | */ | 
|  | void store(const SkData& key, const SkData& data, const SkString& description) override; | 
|  |  | 
|  | /** | 
|  | * "onVkFrameFlushed" tries to store Vulkan pipeline cache state. | 
|  | * Pipeline cache is saved on disk only if the size of the data has changed or there was | 
|  | * a new shader compiled. | 
|  | */ | 
|  | void onVkFrameFlushed(GrDirectContext* context); | 
|  |  | 
|  | private: | 
|  | // Creation and (the lack of) destruction is handled internally. | 
|  | ShaderCache(); | 
|  |  | 
|  | // Copying is disallowed. | 
|  | ShaderCache(const ShaderCache&) = delete; | 
|  | void operator=(const ShaderCache&) = delete; | 
|  |  | 
|  | /** | 
|  | * "validateCache" updates the cache to match the given identity.  If the | 
|  | * cache currently has the wrong identity, all entries in the cache are cleared. | 
|  | */ | 
|  | bool validateCache(const void* identity, ssize_t size) REQUIRES(mMutex); | 
|  |  | 
|  | /** | 
|  | * Helper for BlobCache::set to trace the result and ensure the identity hash | 
|  | * does not get evicted. | 
|  | */ | 
|  | void set(const void* key, size_t keySize, const void* value, size_t valueSize) REQUIRES(mMutex); | 
|  |  | 
|  | /** | 
|  | * "saveToDiskLocked" attempts to save the current contents of the cache to | 
|  | * disk. If the identity hash exists, we will insert the identity hash into | 
|  | * the cache for next validation. | 
|  | */ | 
|  | void saveToDiskLocked() REQUIRES(mMutex); | 
|  |  | 
|  | /** | 
|  | * "mInitialized" indicates whether the ShaderCache is in the initialized | 
|  | * state.  It is initialized to false at construction time, and gets set to | 
|  | * true when initialize is called. | 
|  | * When in this state, the cache behaves as normal.  When not, | 
|  | * the load and store methods will return without performing any cache | 
|  | * operations. | 
|  | */ | 
|  | bool mInitialized GUARDED_BY(mMutex) = false; | 
|  |  | 
|  | /** | 
|  | * "mBlobCache" is the cache in which the key/value blob pairs are stored. | 
|  | * The blob cache contains the Android build number. We treat version mismatches | 
|  | * as an empty cache (logic implemented in BlobCache::unflatten). | 
|  | */ | 
|  | std::unique_ptr<FileBlobCache> mBlobCache GUARDED_BY(mMutex); | 
|  |  | 
|  | /** | 
|  | * "mFilename" is the name of the file for storing cache contents in between | 
|  | * program invocations.  It is initialized to an empty string at | 
|  | * construction time, and can be set with the setCacheFilename method.  An | 
|  | * empty string indicates that the cache should not be saved to or restored | 
|  | * from disk. | 
|  | */ | 
|  | std::string mFilename GUARDED_BY(mMutex); | 
|  |  | 
|  | /** | 
|  | * "mIDHash" is the current identity hash for the cache validation. It is | 
|  | * initialized to an empty vector at construction time, and its content is | 
|  | * generated in the call of the validateCache method. An empty vector | 
|  | * indicates that cache validation is not performed, and the hash should | 
|  | * not be stored on disk. | 
|  | */ | 
|  | std::vector<uint8_t> mIDHash GUARDED_BY(mMutex); | 
|  |  | 
|  | /** | 
|  | * "mSavePending" indicates whether or not a deferred save operation is | 
|  | * pending.  Each time a key/value pair is inserted into the cache via | 
|  | * load, a deferred save is initiated if one is not already pending. | 
|  | * This will wait some amount of time and then trigger a save of the cache | 
|  | * contents to disk, unless mDeferredSaveDelayMs is 0 in which case saving | 
|  | * is disabled. | 
|  | */ | 
|  | bool mSavePending GUARDED_BY(mMutex) = false; | 
|  |  | 
|  | /** | 
|  | *  "mObservedBlobValueSize" is the maximum value size observed by the cache reading function. | 
|  | */ | 
|  | size_t mObservedBlobValueSize = 20 * 1024; | 
|  |  | 
|  | /** | 
|  | *  The time in milliseconds to wait before saving newly inserted cache entries. | 
|  | * | 
|  | *  WARNING: setting this to 0 will disable writing the cache to disk. | 
|  | */ | 
|  | unsigned int mDeferredSaveDelayMs = 4 * 1000; | 
|  |  | 
|  | /** | 
|  | * "mMutex" is the shared mutex used to prevent concurrent access to the member | 
|  | * variables. It must be locked whenever the member variables are accessed. | 
|  | */ | 
|  | mutable ftl::SharedMutex mMutex; | 
|  |  | 
|  | /** | 
|  | *  If set to "true", the next call to onVkFrameFlushed, will invoke | 
|  | * GrCanvas::storeVkPipelineCacheData. This does not guarantee that data will be stored on disk. | 
|  | */ | 
|  | bool mTryToStorePipelineCache GUARDED_BY(mMutex) = true; | 
|  |  | 
|  | /** | 
|  | * This flag is used by "ShaderCache::store" to distinguish between shader data and | 
|  | * Vulkan pipeline data. | 
|  | */ | 
|  | bool mInStoreVkPipelineInProgress = false; | 
|  |  | 
|  | /** | 
|  | *  "mNewPipelineCacheSize" has the size of the new Vulkan pipeline cache data. It is used | 
|  | *  to prevent unnecessary disk writes, if the pipeline cache size has not changed. | 
|  | */ | 
|  | size_t mNewPipelineCacheSize GUARDED_BY(mMutex) = -1; | 
|  | /** | 
|  | *  "mOldPipelineCacheSize" has the size of the Vulkan pipeline cache data stored on disk. | 
|  | */ | 
|  | size_t mOldPipelineCacheSize GUARDED_BY(mMutex) = -1; | 
|  |  | 
|  | /** | 
|  | *  "mCacheDirty" is true when there is new shader cache data, which is not saved to disk. | 
|  | */ | 
|  | bool mCacheDirty GUARDED_BY(mMutex) = false; | 
|  |  | 
|  | /** | 
|  | * "sCache" is the singleton ShaderCache object. | 
|  | */ | 
|  | static ShaderCache sCache; | 
|  |  | 
|  | /** | 
|  | * "sIDKey" is the cache key of the identity hash | 
|  | */ | 
|  | static constexpr uint8_t sIDKey = 0; | 
|  |  | 
|  | /** | 
|  | * Most of this class concerns persistent storage for shaders, but it's also | 
|  | * interesting to keep track of how many shaders are stored in RAM. This | 
|  | * class provides a convenient entry point for that. | 
|  | */ | 
|  | int mNumShadersCachedInRam GUARDED_BY(mMutex) = 0; | 
|  |  | 
|  | friend class ShaderCacheTestUtils;  // used for unit testing | 
|  | }; | 
|  |  | 
|  | } /* namespace skiapipeline */ | 
|  | } /* namespace uirenderer */ | 
|  | } /* namespace android */ |