|  | /* | 
|  | * Copyright (C) 2016 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "LayerDrawable.h" | 
|  |  | 
|  | #include <shaders/shaders.h> | 
|  | #include <utils/Color.h> | 
|  | #include <utils/MathUtils.h> | 
|  |  | 
|  | #include "DeviceInfo.h" | 
|  | #include "GrBackendSurface.h" | 
|  | #include "SkColorFilter.h" | 
|  | #include "SkRuntimeEffect.h" | 
|  | #include "SkSurface.h" | 
|  | #include "gl/GrGLTypes.h" | 
|  | #include "math/mat4.h" | 
|  | #include "system/graphics-base-v1.0.h" | 
|  | #include "system/window.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  | namespace skiapipeline { | 
|  |  | 
|  | void LayerDrawable::onDraw(SkCanvas* canvas) { | 
|  | Layer* layer = mLayerUpdater->backingLayer(); | 
|  | if (layer) { | 
|  | SkRect srcRect = layer->getCurrentCropRect(); | 
|  | DrawLayer(canvas->recordingContext(), canvas, layer, &srcRect, nullptr, true); | 
|  | } | 
|  | } | 
|  |  | 
|  | static inline SkScalar isIntegerAligned(SkScalar x) { | 
|  | return MathUtils::isZero(roundf(x) - x); | 
|  | } | 
|  |  | 
|  | // Disable filtering when there is no scaling in screen coordinates and the corners have the same | 
|  | // fraction (for translate) or zero fraction (for any other rect-to-rect transform). | 
|  | static bool shouldFilterRect(const SkMatrix& matrix, const SkRect& srcRect, const SkRect& dstRect) { | 
|  | if (!matrix.rectStaysRect()) return true; | 
|  | SkRect dstDevRect = matrix.mapRect(dstRect); | 
|  | float dstW, dstH; | 
|  | if (MathUtils::isZero(matrix.getScaleX()) && MathUtils::isZero(matrix.getScaleY())) { | 
|  | // Has a 90 or 270 degree rotation, although total matrix may also have scale factors | 
|  | // in m10 and m01. Those scalings are automatically handled by mapRect so comparing | 
|  | // dimensions is sufficient, but swap width and height comparison. | 
|  | dstW = dstDevRect.height(); | 
|  | dstH = dstDevRect.width(); | 
|  | } else { | 
|  | // Handle H/V flips or 180 rotation matrices. Axes may have been mirrored, but | 
|  | // dimensions are still safe to compare directly. | 
|  | dstW = dstDevRect.width(); | 
|  | dstH = dstDevRect.height(); | 
|  | } | 
|  | if (!(MathUtils::areEqual(dstW, srcRect.width()) && | 
|  | MathUtils::areEqual(dstH, srcRect.height()))) { | 
|  | return true; | 
|  | } | 
|  | // Device rect and source rect should be integer aligned to ensure there's no difference | 
|  | // in how nearest-neighbor sampling is resolved. | 
|  | return !(isIntegerAligned(srcRect.x()) && | 
|  | isIntegerAligned(srcRect.y()) && | 
|  | isIntegerAligned(dstDevRect.x()) && | 
|  | isIntegerAligned(dstDevRect.y())); | 
|  | } | 
|  |  | 
|  | static sk_sp<SkShader> createLinearEffectShader(sk_sp<SkShader> shader, | 
|  | const shaders::LinearEffect& linearEffect, | 
|  | float maxDisplayLuminance, | 
|  | float currentDisplayLuminanceNits, | 
|  | float maxLuminance) { | 
|  | auto shaderString = SkString(shaders::buildLinearEffectSkSL(linearEffect)); | 
|  | auto [runtimeEffect, error] = SkRuntimeEffect::MakeForShader(std::move(shaderString)); | 
|  | if (!runtimeEffect) { | 
|  | LOG_ALWAYS_FATAL("LinearColorFilter construction error: %s", error.c_str()); | 
|  | } | 
|  |  | 
|  | SkRuntimeShaderBuilder effectBuilder(std::move(runtimeEffect)); | 
|  |  | 
|  | effectBuilder.child("child") = std::move(shader); | 
|  |  | 
|  | const auto uniforms = shaders::buildLinearEffectUniforms( | 
|  | linearEffect, mat4(), maxDisplayLuminance, currentDisplayLuminanceNits, maxLuminance); | 
|  |  | 
|  | for (const auto& uniform : uniforms) { | 
|  | effectBuilder.uniform(uniform.name.c_str()).set(uniform.value.data(), uniform.value.size()); | 
|  | } | 
|  |  | 
|  | return effectBuilder.makeShader(); | 
|  | } | 
|  |  | 
|  | static bool isHdrDataspace(ui::Dataspace dataspace) { | 
|  | const auto transfer = dataspace & HAL_DATASPACE_TRANSFER_MASK; | 
|  |  | 
|  | return transfer == HAL_DATASPACE_TRANSFER_ST2084 || transfer == HAL_DATASPACE_TRANSFER_HLG; | 
|  | } | 
|  |  | 
|  | // TODO: Context arg probably doesn't belong here – do debug check at callsite instead. | 
|  | bool LayerDrawable::DrawLayer(GrRecordingContext* context, | 
|  | SkCanvas* canvas, | 
|  | Layer* layer, | 
|  | const SkRect* srcRect, | 
|  | const SkRect* dstRect, | 
|  | bool useLayerTransform) { | 
|  | if (context == nullptr) { | 
|  | ALOGD("Attempting to draw LayerDrawable into an unsupported surface"); | 
|  | return false; | 
|  | } | 
|  | // transform the matrix based on the layer | 
|  | // SkMatrix layerTransform = layer->getTransform(); | 
|  | const uint32_t windowTransform = layer->getWindowTransform(); | 
|  | sk_sp<SkImage> layerImage = layer->getImage(); | 
|  | const int layerWidth = layer->getWidth(); | 
|  | const int layerHeight = layer->getHeight(); | 
|  |  | 
|  | if (layerImage) { | 
|  | const int imageWidth = layerImage->width(); | 
|  | const int imageHeight = layerImage->height(); | 
|  |  | 
|  | if (useLayerTransform) { | 
|  | canvas->save(); | 
|  | canvas->concat(layer->getTransform()); | 
|  | } | 
|  |  | 
|  | SkPaint paint; | 
|  | paint.setAlpha(layer->getAlpha()); | 
|  | paint.setBlendMode(layer->getMode()); | 
|  | paint.setColorFilter(layer->getColorFilter()); | 
|  | const SkMatrix& totalMatrix = canvas->getTotalMatrix(); | 
|  | SkRect skiaSrcRect; | 
|  | if (srcRect && !srcRect->isEmpty()) { | 
|  | skiaSrcRect = *srcRect; | 
|  | } else { | 
|  | skiaSrcRect = SkRect::MakeIWH(imageWidth, imageHeight); | 
|  | } | 
|  | SkRect skiaDestRect; | 
|  | if (dstRect && !dstRect->isEmpty()) { | 
|  | skiaDestRect = (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) | 
|  | ? SkRect::MakeIWH(dstRect->height(), dstRect->width()) | 
|  | : SkRect::MakeIWH(dstRect->width(), dstRect->height()); | 
|  | } else { | 
|  | skiaDestRect = (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) | 
|  | ? SkRect::MakeIWH(layerHeight, layerWidth) | 
|  | : SkRect::MakeIWH(layerWidth, layerHeight); | 
|  | } | 
|  |  | 
|  | const float px = skiaDestRect.centerX(); | 
|  | const float py = skiaDestRect.centerY(); | 
|  | SkMatrix m; | 
|  | if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { | 
|  | m.postScale(-1.f, 1.f, px, py); | 
|  | } | 
|  | if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { | 
|  | m.postScale(1.f, -1.f, px, py); | 
|  | } | 
|  | if (windowTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { | 
|  | m.postRotate(90, 0, 0); | 
|  | m.postTranslate(skiaDestRect.height(), 0); | 
|  | } | 
|  | auto constraint = SkCanvas::kFast_SrcRectConstraint; | 
|  | if (srcRect && !srcRect->isEmpty()) { | 
|  | constraint = SkCanvas::kStrict_SrcRectConstraint; | 
|  | } | 
|  |  | 
|  | canvas->save(); | 
|  | canvas->concat(m); | 
|  |  | 
|  | // If (matrix is a rect-to-rect transform) | 
|  | // and (src/dst buffers size match in screen coordinates) | 
|  | // and (src/dst corners align fractionally), | 
|  | // then use nearest neighbor, otherwise use bilerp sampling. | 
|  | // Skia TextureOp has the above logic build-in, but not NonAAFillRectOp. TextureOp works | 
|  | // only for SrcOver blending and without color filter (readback uses Src blending). | 
|  | SkSamplingOptions sampling(SkFilterMode::kNearest); | 
|  | if (layer->getForceFilter() || shouldFilterRect(totalMatrix, skiaSrcRect, skiaDestRect)) { | 
|  | sampling = SkSamplingOptions(SkFilterMode::kLinear); | 
|  | } | 
|  |  | 
|  | const auto sourceDataspace = static_cast<ui::Dataspace>( | 
|  | ColorSpaceToADataSpace(layerImage->colorSpace(), layerImage->colorType())); | 
|  | const SkImageInfo& imageInfo = canvas->imageInfo(); | 
|  | const auto destinationDataspace = static_cast<ui::Dataspace>( | 
|  | ColorSpaceToADataSpace(imageInfo.colorSpace(), imageInfo.colorType())); | 
|  |  | 
|  | if (isHdrDataspace(sourceDataspace) || isHdrDataspace(destinationDataspace)) { | 
|  | const auto effect = shaders::LinearEffect{ | 
|  | .inputDataspace = sourceDataspace, | 
|  | .outputDataspace = destinationDataspace, | 
|  | .undoPremultipliedAlpha = layerImage->alphaType() == kPremul_SkAlphaType, | 
|  | .fakeInputDataspace = destinationDataspace}; | 
|  | auto shader = layerImage->makeShader(sampling, | 
|  | SkMatrix::RectToRect(skiaSrcRect, skiaDestRect)); | 
|  | constexpr float kMaxDisplayBrightess = 1000.f; | 
|  | constexpr float kCurrentDisplayBrightness = 500.f; | 
|  | shader = createLinearEffectShader(std::move(shader), effect, kMaxDisplayBrightess, | 
|  | kCurrentDisplayBrightness, | 
|  | layer->getMaxLuminanceNits()); | 
|  | paint.setShader(shader); | 
|  | canvas->drawRect(skiaDestRect, paint); | 
|  | } else { | 
|  | canvas->drawImageRect(layerImage.get(), skiaSrcRect, skiaDestRect, sampling, &paint, | 
|  | constraint); | 
|  | } | 
|  |  | 
|  | canvas->restore(); | 
|  | // restore the original matrix | 
|  | if (useLayerTransform) { | 
|  | canvas->restore(); | 
|  | } | 
|  | } | 
|  |  | 
|  | return layerImage != nullptr; | 
|  | } | 
|  |  | 
|  | }  // namespace skiapipeline | 
|  | }  // namespace uirenderer | 
|  | }  // namespace android |