|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_NDEBUG 0 | 
|  | #define LOG_TAG "BootAnimation" | 
|  |  | 
|  | #include <vector> | 
|  |  | 
|  | #include <stdint.h> | 
|  | #include <inttypes.h> | 
|  | #include <sys/inotify.h> | 
|  | #include <sys/poll.h> | 
|  | #include <sys/stat.h> | 
|  | #include <sys/types.h> | 
|  | #include <math.h> | 
|  | #include <fcntl.h> | 
|  | #include <utils/misc.h> | 
|  | #include <signal.h> | 
|  | #include <time.h> | 
|  |  | 
|  | #include <cutils/atomic.h> | 
|  | #include <cutils/properties.h> | 
|  |  | 
|  | #include <android/imagedecoder.h> | 
|  | #include <androidfw/AssetManager.h> | 
|  | #include <binder/IPCThreadState.h> | 
|  | #include <utils/Errors.h> | 
|  | #include <utils/Log.h> | 
|  | #include <utils/SystemClock.h> | 
|  |  | 
|  | #include <android-base/properties.h> | 
|  |  | 
|  | #include <ui/DisplayMode.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <ui/Rect.h> | 
|  | #include <ui/Region.h> | 
|  |  | 
|  | #include <gui/ISurfaceComposer.h> | 
|  | #include <gui/DisplayEventReceiver.h> | 
|  | #include <gui/Surface.h> | 
|  | #include <gui/SurfaceComposerClient.h> | 
|  | #include <GLES2/gl2.h> | 
|  | #include <GLES2/gl2ext.h> | 
|  | #include <EGL/eglext.h> | 
|  |  | 
|  | #include "BootAnimation.h" | 
|  |  | 
|  | #define ANIM_PATH_MAX 255 | 
|  | #define STR(x)   #x | 
|  | #define STRTO(x) STR(x) | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | using ui::DisplayMode; | 
|  |  | 
|  | static const char OEM_BOOTANIMATION_FILE[] = "/oem/media/bootanimation.zip"; | 
|  | static const char PRODUCT_BOOTANIMATION_DARK_FILE[] = "/product/media/bootanimation-dark.zip"; | 
|  | static const char PRODUCT_BOOTANIMATION_FILE[] = "/product/media/bootanimation.zip"; | 
|  | static const char SYSTEM_BOOTANIMATION_FILE[] = "/system/media/bootanimation.zip"; | 
|  | static const char APEX_BOOTANIMATION_FILE[] = "/apex/com.android.bootanimation/etc/bootanimation.zip"; | 
|  | static const char PRODUCT_ENCRYPTED_BOOTANIMATION_FILE[] = "/product/media/bootanimation-encrypted.zip"; | 
|  | static const char SYSTEM_ENCRYPTED_BOOTANIMATION_FILE[] = "/system/media/bootanimation-encrypted.zip"; | 
|  | static const char OEM_SHUTDOWNANIMATION_FILE[] = "/oem/media/shutdownanimation.zip"; | 
|  | static const char PRODUCT_SHUTDOWNANIMATION_FILE[] = "/product/media/shutdownanimation.zip"; | 
|  | static const char SYSTEM_SHUTDOWNANIMATION_FILE[] = "/system/media/shutdownanimation.zip"; | 
|  |  | 
|  | static constexpr const char* PRODUCT_USERSPACE_REBOOT_ANIMATION_FILE = "/product/media/userspace-reboot.zip"; | 
|  | static constexpr const char* OEM_USERSPACE_REBOOT_ANIMATION_FILE = "/oem/media/userspace-reboot.zip"; | 
|  | static constexpr const char* SYSTEM_USERSPACE_REBOOT_ANIMATION_FILE = "/system/media/userspace-reboot.zip"; | 
|  |  | 
|  | static const char BOOTANIM_DATA_DIR_PATH[] = "/data/bootanim"; | 
|  | static const char BOOTANIM_TIME_DIR_NAME[] = "time"; | 
|  | static const char BOOTANIM_TIME_DIR_PATH[] = "/data/bootanim/time"; | 
|  | static const char CLOCK_FONT_ASSET[] = "images/clock_font.png"; | 
|  | static const char CLOCK_FONT_ZIP_NAME[] = "clock_font.png"; | 
|  | static const char PROGRESS_FONT_ASSET[] = "images/progress_font.png"; | 
|  | static const char PROGRESS_FONT_ZIP_NAME[] = "progress_font.png"; | 
|  | static const char LAST_TIME_CHANGED_FILE_NAME[] = "last_time_change"; | 
|  | static const char LAST_TIME_CHANGED_FILE_PATH[] = "/data/bootanim/time/last_time_change"; | 
|  | static const char ACCURATE_TIME_FLAG_FILE_NAME[] = "time_is_accurate"; | 
|  | static const char ACCURATE_TIME_FLAG_FILE_PATH[] = "/data/bootanim/time/time_is_accurate"; | 
|  | static const char TIME_FORMAT_12_HOUR_FLAG_FILE_PATH[] = "/data/bootanim/time/time_format_12_hour"; | 
|  | // Java timestamp format. Don't show the clock if the date is before 2000-01-01 00:00:00. | 
|  | static const long long ACCURATE_TIME_EPOCH = 946684800000; | 
|  | static constexpr char FONT_BEGIN_CHAR = ' '; | 
|  | static constexpr char FONT_END_CHAR = '~' + 1; | 
|  | static constexpr size_t FONT_NUM_CHARS = FONT_END_CHAR - FONT_BEGIN_CHAR + 1; | 
|  | static constexpr size_t FONT_NUM_COLS = 16; | 
|  | static constexpr size_t FONT_NUM_ROWS = FONT_NUM_CHARS / FONT_NUM_COLS; | 
|  | static const int TEXT_CENTER_VALUE = INT_MAX; | 
|  | static const int TEXT_MISSING_VALUE = INT_MIN; | 
|  | static const char EXIT_PROP_NAME[] = "service.bootanim.exit"; | 
|  | static const char PROGRESS_PROP_NAME[] = "service.bootanim.progress"; | 
|  | static const char DISPLAYS_PROP_NAME[] = "persist.service.bootanim.displays"; | 
|  | static const char CLOCK_ENABLED_PROP_NAME[] = "persist.sys.bootanim.clock.enabled"; | 
|  | static const int ANIM_ENTRY_NAME_MAX = ANIM_PATH_MAX + 1; | 
|  | static constexpr size_t TEXT_POS_LEN_MAX = 16; | 
|  | static const int DYNAMIC_COLOR_COUNT = 4; | 
|  | static const char U_TEXTURE[] = "uTexture"; | 
|  | static const char U_FADE[] = "uFade"; | 
|  | static const char U_CROP_AREA[] = "uCropArea"; | 
|  | static const char U_START_COLOR_PREFIX[] = "uStartColor"; | 
|  | static const char U_END_COLOR_PREFIX[] = "uEndColor"; | 
|  | static const char U_COLOR_PROGRESS[] = "uColorProgress"; | 
|  | static const char A_UV[] = "aUv"; | 
|  | static const char A_POSITION[] = "aPosition"; | 
|  | static const char VERTEX_SHADER_SOURCE[] = R"( | 
|  | precision mediump float; | 
|  | attribute vec4 aPosition; | 
|  | attribute highp vec2 aUv; | 
|  | varying highp vec2 vUv; | 
|  | void main() { | 
|  | gl_Position = aPosition; | 
|  | vUv = aUv; | 
|  | })"; | 
|  | static const char IMAGE_FRAG_DYNAMIC_COLORING_SHADER_SOURCE[] = R"( | 
|  | precision mediump float; | 
|  | const float cWhiteMaskThreshold = 0.05; | 
|  | uniform sampler2D uTexture; | 
|  | uniform float uFade; | 
|  | uniform float uColorProgress; | 
|  | uniform vec3 uStartColor0; | 
|  | uniform vec3 uStartColor1; | 
|  | uniform vec3 uStartColor2; | 
|  | uniform vec3 uStartColor3; | 
|  | uniform vec3 uEndColor0; | 
|  | uniform vec3 uEndColor1; | 
|  | uniform vec3 uEndColor2; | 
|  | uniform vec3 uEndColor3; | 
|  | varying highp vec2 vUv; | 
|  | void main() { | 
|  | vec4 mask = texture2D(uTexture, vUv); | 
|  | float r = mask.r; | 
|  | float g = mask.g; | 
|  | float b = mask.b; | 
|  | float a = mask.a; | 
|  | // If all channels have values, render pixel as a shade of white. | 
|  | float useWhiteMask = step(cWhiteMaskThreshold, r) | 
|  | * step(cWhiteMaskThreshold, g) | 
|  | * step(cWhiteMaskThreshold, b) | 
|  | * step(cWhiteMaskThreshold, a); | 
|  | vec3 color = r * mix(uStartColor0, uEndColor0, uColorProgress) | 
|  | + g * mix(uStartColor1, uEndColor1, uColorProgress) | 
|  | + b * mix(uStartColor2, uEndColor2, uColorProgress) | 
|  | + a * mix(uStartColor3, uEndColor3, uColorProgress); | 
|  | color = mix(color, vec3((r + g + b + a) * 0.25), useWhiteMask); | 
|  | gl_FragColor = vec4(color.x, color.y, color.z, (1.0 - uFade)); | 
|  | })"; | 
|  | static const char IMAGE_FRAG_SHADER_SOURCE[] = R"( | 
|  | precision mediump float; | 
|  | uniform sampler2D uTexture; | 
|  | uniform float uFade; | 
|  | varying highp vec2 vUv; | 
|  | void main() { | 
|  | vec4 color = texture2D(uTexture, vUv); | 
|  | gl_FragColor = vec4(color.x, color.y, color.z, (1.0 - uFade)) * color.a; | 
|  | })"; | 
|  | static const char TEXT_FRAG_SHADER_SOURCE[] = R"( | 
|  | precision mediump float; | 
|  | uniform sampler2D uTexture; | 
|  | uniform vec4 uCropArea; | 
|  | varying highp vec2 vUv; | 
|  | void main() { | 
|  | vec2 uv = vec2(mix(uCropArea.x, uCropArea.z, vUv.x), | 
|  | mix(uCropArea.y, uCropArea.w, vUv.y)); | 
|  | gl_FragColor = texture2D(uTexture, uv); | 
|  | })"; | 
|  |  | 
|  | static GLfloat quadPositions[] = { | 
|  | -0.5f, -0.5f, | 
|  | +0.5f, -0.5f, | 
|  | +0.5f, +0.5f, | 
|  | +0.5f, +0.5f, | 
|  | -0.5f, +0.5f, | 
|  | -0.5f, -0.5f | 
|  | }; | 
|  | static GLfloat quadUVs[] = { | 
|  | 0.0f, 1.0f, | 
|  | 1.0f, 1.0f, | 
|  | 1.0f, 0.0f, | 
|  | 1.0f, 0.0f, | 
|  | 0.0f, 0.0f, | 
|  | 0.0f, 1.0f | 
|  | }; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | BootAnimation::BootAnimation(sp<Callbacks> callbacks) | 
|  | : Thread(false), mLooper(new Looper(false)), mClockEnabled(true), mTimeIsAccurate(false), | 
|  | mTimeFormat12Hour(false), mTimeCheckThread(nullptr), mCallbacks(callbacks) { | 
|  | mSession = new SurfaceComposerClient(); | 
|  |  | 
|  | std::string powerCtl = android::base::GetProperty("sys.powerctl", ""); | 
|  | if (powerCtl.empty()) { | 
|  | mShuttingDown = false; | 
|  | } else { | 
|  | mShuttingDown = true; | 
|  | } | 
|  | ALOGD("%sAnimationStartTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", | 
|  | elapsedRealtime()); | 
|  | } | 
|  |  | 
|  | BootAnimation::~BootAnimation() { | 
|  | if (mAnimation != nullptr) { | 
|  | releaseAnimation(mAnimation); | 
|  | mAnimation = nullptr; | 
|  | } | 
|  | ALOGD("%sAnimationStopTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", | 
|  | elapsedRealtime()); | 
|  | } | 
|  |  | 
|  | void BootAnimation::onFirstRef() { | 
|  | status_t err = mSession->linkToComposerDeath(this); | 
|  | SLOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err)); | 
|  | if (err == NO_ERROR) { | 
|  | // Load the animation content -- this can be slow (eg 200ms) | 
|  | // called before waitForSurfaceFlinger() in main() to avoid wait | 
|  | ALOGD("%sAnimationPreloadTiming start time: %" PRId64 "ms", | 
|  | mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); | 
|  | preloadAnimation(); | 
|  | ALOGD("%sAnimationPreloadStopTiming start time: %" PRId64 "ms", | 
|  | mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<SurfaceComposerClient> BootAnimation::session() const { | 
|  | return mSession; | 
|  | } | 
|  |  | 
|  | void BootAnimation::binderDied(const wp<IBinder>&) { | 
|  | // woah, surfaceflinger died! | 
|  | SLOGD("SurfaceFlinger died, exiting..."); | 
|  |  | 
|  | // calling requestExit() is not enough here because the Surface code | 
|  | // might be blocked on a condition variable that will never be updated. | 
|  | kill( getpid(), SIGKILL ); | 
|  | requestExit(); | 
|  | } | 
|  |  | 
|  | static void* decodeImage(const void* encodedData, size_t dataLength, AndroidBitmapInfo* outInfo, | 
|  | bool premultiplyAlpha) { | 
|  | AImageDecoder* decoder = nullptr; | 
|  | AImageDecoder_createFromBuffer(encodedData, dataLength, &decoder); | 
|  | if (!decoder) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | const AImageDecoderHeaderInfo* info = AImageDecoder_getHeaderInfo(decoder); | 
|  | outInfo->width = AImageDecoderHeaderInfo_getWidth(info); | 
|  | outInfo->height = AImageDecoderHeaderInfo_getHeight(info); | 
|  | outInfo->format = AImageDecoderHeaderInfo_getAndroidBitmapFormat(info); | 
|  | outInfo->stride = AImageDecoder_getMinimumStride(decoder); | 
|  | outInfo->flags = 0; | 
|  |  | 
|  | if (!premultiplyAlpha) { | 
|  | AImageDecoder_setUnpremultipliedRequired(decoder, true); | 
|  | } | 
|  |  | 
|  | const size_t size = outInfo->stride * outInfo->height; | 
|  | void* pixels = malloc(size); | 
|  | int result = AImageDecoder_decodeImage(decoder, pixels, outInfo->stride, size); | 
|  | AImageDecoder_delete(decoder); | 
|  |  | 
|  | if (result != ANDROID_IMAGE_DECODER_SUCCESS) { | 
|  | free(pixels); | 
|  | return nullptr; | 
|  | } | 
|  | return pixels; | 
|  | } | 
|  |  | 
|  | status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, | 
|  | const char* name, bool premultiplyAlpha) { | 
|  | Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); | 
|  | if (asset == nullptr) | 
|  | return NO_INIT; | 
|  |  | 
|  | AndroidBitmapInfo bitmapInfo; | 
|  | void* pixels = decodeImage(asset->getBuffer(false), asset->getLength(), &bitmapInfo, | 
|  | premultiplyAlpha); | 
|  | auto pixelDeleter = std::unique_ptr<void, decltype(free)*>{ pixels, free }; | 
|  |  | 
|  | asset->close(); | 
|  | delete asset; | 
|  |  | 
|  | if (!pixels) { | 
|  | return NO_INIT; | 
|  | } | 
|  |  | 
|  | const int w = bitmapInfo.width; | 
|  | const int h = bitmapInfo.height; | 
|  |  | 
|  | texture->w = w; | 
|  | texture->h = h; | 
|  |  | 
|  | glGenTextures(1, &texture->name); | 
|  | glBindTexture(GL_TEXTURE_2D, texture->name); | 
|  |  | 
|  | switch (bitmapInfo.format) { | 
|  | case ANDROID_BITMAP_FORMAT_A_8: | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, | 
|  | GL_UNSIGNED_BYTE, pixels); | 
|  | break; | 
|  | case ANDROID_BITMAP_FORMAT_RGBA_4444: | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, | 
|  | GL_UNSIGNED_SHORT_4_4_4_4, pixels); | 
|  | break; | 
|  | case ANDROID_BITMAP_FORMAT_RGBA_8888: | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, | 
|  | GL_UNSIGNED_BYTE, pixels); | 
|  | break; | 
|  | case ANDROID_BITMAP_FORMAT_RGB_565: | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, | 
|  | GL_UNSIGNED_SHORT_5_6_5, pixels); | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BootAnimation::initTexture(FileMap* map, int* width, int* height, | 
|  | bool premultiplyAlpha) { | 
|  | AndroidBitmapInfo bitmapInfo; | 
|  | void* pixels = decodeImage(map->getDataPtr(), map->getDataLength(), &bitmapInfo, | 
|  | premultiplyAlpha); | 
|  | auto pixelDeleter = std::unique_ptr<void, decltype(free)*>{ pixels, free }; | 
|  |  | 
|  | // FileMap memory is never released until application exit. | 
|  | // Release it now as the texture is already loaded and the memory used for | 
|  | // the packed resource can be released. | 
|  | delete map; | 
|  |  | 
|  | if (!pixels) { | 
|  | return NO_INIT; | 
|  | } | 
|  |  | 
|  | const int w = bitmapInfo.width; | 
|  | const int h = bitmapInfo.height; | 
|  |  | 
|  | int tw = 1 << (31 - __builtin_clz(w)); | 
|  | int th = 1 << (31 - __builtin_clz(h)); | 
|  | if (tw < w) tw <<= 1; | 
|  | if (th < h) th <<= 1; | 
|  |  | 
|  | switch (bitmapInfo.format) { | 
|  | case ANDROID_BITMAP_FORMAT_RGBA_8888: | 
|  | if (!mUseNpotTextures && (tw != w || th != h)) { | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, | 
|  | GL_UNSIGNED_BYTE, nullptr); | 
|  | glTexSubImage2D(GL_TEXTURE_2D, 0, | 
|  | 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 
|  | } else { | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, | 
|  | GL_UNSIGNED_BYTE, pixels); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case ANDROID_BITMAP_FORMAT_RGB_565: | 
|  | if (!mUseNpotTextures && (tw != w || th != h)) { | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, | 
|  | GL_UNSIGNED_SHORT_5_6_5, nullptr); | 
|  | glTexSubImage2D(GL_TEXTURE_2D, 0, | 
|  | 0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels); | 
|  | } else { | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, | 
|  | GL_UNSIGNED_SHORT_5_6_5, pixels); | 
|  | } | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
|  |  | 
|  | *width = w; | 
|  | *height = h; | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | class BootAnimation::DisplayEventCallback : public LooperCallback { | 
|  | BootAnimation* mBootAnimation; | 
|  |  | 
|  | public: | 
|  | DisplayEventCallback(BootAnimation* bootAnimation) { | 
|  | mBootAnimation = bootAnimation; | 
|  | } | 
|  |  | 
|  | int handleEvent(int /* fd */, int events, void* /* data */) { | 
|  | if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) { | 
|  | ALOGE("Display event receiver pipe was closed or an error occurred. events=0x%x", | 
|  | events); | 
|  | return 0; // remove the callback | 
|  | } | 
|  |  | 
|  | if (!(events & Looper::EVENT_INPUT)) { | 
|  | ALOGW("Received spurious callback for unhandled poll event.  events=0x%x", events); | 
|  | return 1; // keep the callback | 
|  | } | 
|  |  | 
|  | constexpr int kBufferSize = 100; | 
|  | DisplayEventReceiver::Event buffer[kBufferSize]; | 
|  | ssize_t numEvents; | 
|  | do { | 
|  | numEvents = mBootAnimation->mDisplayEventReceiver->getEvents(buffer, kBufferSize); | 
|  | for (size_t i = 0; i < static_cast<size_t>(numEvents); i++) { | 
|  | const auto& event = buffer[i]; | 
|  | if (event.header.type == DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG) { | 
|  | SLOGV("Hotplug received"); | 
|  |  | 
|  | if (!event.hotplug.connected) { | 
|  | // ignore hotplug disconnect | 
|  | continue; | 
|  | } | 
|  | auto token = SurfaceComposerClient::getPhysicalDisplayToken( | 
|  | event.header.displayId); | 
|  |  | 
|  | if (token != mBootAnimation->mDisplayToken) { | 
|  | // ignore hotplug of a secondary display | 
|  | continue; | 
|  | } | 
|  |  | 
|  | DisplayMode displayMode; | 
|  | const status_t error = SurfaceComposerClient::getActiveDisplayMode( | 
|  | mBootAnimation->mDisplayToken, &displayMode); | 
|  | if (error != NO_ERROR) { | 
|  | SLOGE("Can't get active display mode."); | 
|  | } | 
|  | mBootAnimation->resizeSurface(displayMode.resolution.getWidth(), | 
|  | displayMode.resolution.getHeight()); | 
|  | } | 
|  | } | 
|  | } while (numEvents > 0); | 
|  |  | 
|  | return 1;  // keep the callback | 
|  | } | 
|  | }; | 
|  |  | 
|  | EGLConfig BootAnimation::getEglConfig(const EGLDisplay& display) { | 
|  | const EGLint attribs[] = { | 
|  | EGL_RED_SIZE,   8, | 
|  | EGL_GREEN_SIZE, 8, | 
|  | EGL_BLUE_SIZE,  8, | 
|  | EGL_DEPTH_SIZE, 0, | 
|  | EGL_NONE | 
|  | }; | 
|  | EGLint numConfigs; | 
|  | EGLConfig config; | 
|  | eglChooseConfig(display, attribs, &config, 1, &numConfigs); | 
|  | return config; | 
|  | } | 
|  |  | 
|  | ui::Size BootAnimation::limitSurfaceSize(int width, int height) const { | 
|  | ui::Size limited(width, height); | 
|  | bool wasLimited = false; | 
|  | const float aspectRatio = float(width) / float(height); | 
|  | if (mMaxWidth != 0 && width > mMaxWidth) { | 
|  | limited.height = mMaxWidth / aspectRatio; | 
|  | limited.width = mMaxWidth; | 
|  | wasLimited = true; | 
|  | } | 
|  | if (mMaxHeight != 0 && limited.height > mMaxHeight) { | 
|  | limited.height = mMaxHeight; | 
|  | limited.width = mMaxHeight * aspectRatio; | 
|  | wasLimited = true; | 
|  | } | 
|  | SLOGV_IF(wasLimited, "Surface size has been limited to [%dx%d] from [%dx%d]", | 
|  | limited.width, limited.height, width, height); | 
|  | return limited; | 
|  | } | 
|  |  | 
|  | status_t BootAnimation::readyToRun() { | 
|  | mAssets.addDefaultAssets(); | 
|  |  | 
|  | mDisplayToken = SurfaceComposerClient::getInternalDisplayToken(); | 
|  | if (mDisplayToken == nullptr) | 
|  | return NAME_NOT_FOUND; | 
|  |  | 
|  | DisplayMode displayMode; | 
|  | const status_t error = | 
|  | SurfaceComposerClient::getActiveDisplayMode(mDisplayToken, &displayMode); | 
|  | if (error != NO_ERROR) | 
|  | return error; | 
|  |  | 
|  | mMaxWidth = android::base::GetIntProperty("ro.surface_flinger.max_graphics_width", 0); | 
|  | mMaxHeight = android::base::GetIntProperty("ro.surface_flinger.max_graphics_height", 0); | 
|  | ui::Size resolution = displayMode.resolution; | 
|  | resolution = limitSurfaceSize(resolution.width, resolution.height); | 
|  | // create the native surface | 
|  | sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"), | 
|  | resolution.getWidth(), resolution.getHeight(), PIXEL_FORMAT_RGB_565); | 
|  |  | 
|  | SurfaceComposerClient::Transaction t; | 
|  |  | 
|  | // this guest property specifies multi-display IDs to show the boot animation | 
|  | // multiple ids can be set with comma (,) as separator, for example: | 
|  | // setprop persist.boot.animation.displays 19260422155234049,19261083906282754 | 
|  | Vector<PhysicalDisplayId> physicalDisplayIds; | 
|  | char displayValue[PROPERTY_VALUE_MAX] = ""; | 
|  | property_get(DISPLAYS_PROP_NAME, displayValue, ""); | 
|  | bool isValid = displayValue[0] != '\0'; | 
|  | if (isValid) { | 
|  | char *p = displayValue; | 
|  | while (*p) { | 
|  | if (!isdigit(*p) && *p != ',') { | 
|  | isValid = false; | 
|  | break; | 
|  | } | 
|  | p ++; | 
|  | } | 
|  | if (!isValid) | 
|  | SLOGE("Invalid syntax for the value of system prop: %s", DISPLAYS_PROP_NAME); | 
|  | } | 
|  | if (isValid) { | 
|  | std::istringstream stream(displayValue); | 
|  | for (PhysicalDisplayId id; stream >> id.value; ) { | 
|  | physicalDisplayIds.add(id); | 
|  | if (stream.peek() == ',') | 
|  | stream.ignore(); | 
|  | } | 
|  |  | 
|  | // In the case of multi-display, boot animation shows on the specified displays | 
|  | // in addition to the primary display | 
|  | const auto ids = SurfaceComposerClient::getPhysicalDisplayIds(); | 
|  | for (const auto id : physicalDisplayIds) { | 
|  | if (std::find(ids.begin(), ids.end(), id) != ids.end()) { | 
|  | if (const auto token = SurfaceComposerClient::getPhysicalDisplayToken(id)) { | 
|  | t.setDisplayLayerStack(token, ui::DEFAULT_LAYER_STACK); | 
|  | } | 
|  | } | 
|  | } | 
|  | t.setLayerStack(control, ui::DEFAULT_LAYER_STACK); | 
|  | } | 
|  |  | 
|  | t.setLayer(control, 0x40000000) | 
|  | .apply(); | 
|  |  | 
|  | sp<Surface> s = control->getSurface(); | 
|  |  | 
|  | // initialize opengl and egl | 
|  | EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
|  | eglInitialize(display, nullptr, nullptr); | 
|  | EGLConfig config = getEglConfig(display); | 
|  | EGLSurface surface = eglCreateWindowSurface(display, config, s.get(), nullptr); | 
|  | // Initialize egl context with client version number 2.0. | 
|  | EGLint contextAttributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE}; | 
|  | EGLContext context = eglCreateContext(display, config, nullptr, contextAttributes); | 
|  | EGLint w, h; | 
|  | eglQuerySurface(display, surface, EGL_WIDTH, &w); | 
|  | eglQuerySurface(display, surface, EGL_HEIGHT, &h); | 
|  |  | 
|  | if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) | 
|  | return NO_INIT; | 
|  |  | 
|  | mDisplay = display; | 
|  | mContext = context; | 
|  | mSurface = surface; | 
|  | mInitWidth = mWidth = w; | 
|  | mInitHeight = mHeight = h; | 
|  | mFlingerSurfaceControl = control; | 
|  | mFlingerSurface = s; | 
|  | mTargetInset = -1; | 
|  |  | 
|  | projectSceneToWindow(); | 
|  |  | 
|  | // Register a display event receiver | 
|  | mDisplayEventReceiver = std::make_unique<DisplayEventReceiver>(); | 
|  | status_t status = mDisplayEventReceiver->initCheck(); | 
|  | SLOGE_IF(status != NO_ERROR, "Initialization of DisplayEventReceiver failed with status: %d", | 
|  | status); | 
|  | mLooper->addFd(mDisplayEventReceiver->getFd(), 0, Looper::EVENT_INPUT, | 
|  | new DisplayEventCallback(this), nullptr); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void BootAnimation::projectSceneToWindow() { | 
|  | glViewport(0, 0, mWidth, mHeight); | 
|  | glScissor(0, 0, mWidth, mHeight); | 
|  | } | 
|  |  | 
|  | void BootAnimation::resizeSurface(int newWidth, int newHeight) { | 
|  | // We assume this function is called on the animation thread. | 
|  | if (newWidth == mWidth && newHeight == mHeight) { | 
|  | return; | 
|  | } | 
|  | SLOGV("Resizing the boot animation surface to %d %d", newWidth, newHeight); | 
|  |  | 
|  | eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
|  | eglDestroySurface(mDisplay, mSurface); | 
|  |  | 
|  | mFlingerSurfaceControl->updateDefaultBufferSize(newWidth, newHeight); | 
|  | const auto limitedSize = limitSurfaceSize(newWidth, newHeight); | 
|  | mWidth = limitedSize.width; | 
|  | mHeight = limitedSize.height; | 
|  |  | 
|  | SurfaceComposerClient::Transaction t; | 
|  | t.setSize(mFlingerSurfaceControl, mWidth, mHeight); | 
|  | t.apply(); | 
|  |  | 
|  | EGLConfig config = getEglConfig(mDisplay); | 
|  | EGLSurface surface = eglCreateWindowSurface(mDisplay, config, mFlingerSurface.get(), nullptr); | 
|  | if (eglMakeCurrent(mDisplay, surface, surface, mContext) == EGL_FALSE) { | 
|  | SLOGE("Can't make the new surface current. Error %d", eglGetError()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | projectSceneToWindow(); | 
|  |  | 
|  | mSurface = surface; | 
|  | } | 
|  |  | 
|  | bool BootAnimation::preloadAnimation() { | 
|  | findBootAnimationFile(); | 
|  | if (!mZipFileName.isEmpty()) { | 
|  | mAnimation = loadAnimation(mZipFileName); | 
|  | return (mAnimation != nullptr); | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool BootAnimation::findBootAnimationFileInternal(const std::vector<std::string> &files) { | 
|  | for (const std::string& f : files) { | 
|  | if (access(f.c_str(), R_OK) == 0) { | 
|  | mZipFileName = f.c_str(); | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void BootAnimation::findBootAnimationFile() { | 
|  | // If the device has encryption turned on or is in process | 
|  | // of being encrypted we show the encrypted boot animation. | 
|  | char decrypt[PROPERTY_VALUE_MAX]; | 
|  | property_get("vold.decrypt", decrypt, ""); | 
|  |  | 
|  | bool encryptedAnimation = atoi(decrypt) != 0 || | 
|  | !strcmp("trigger_restart_min_framework", decrypt); | 
|  |  | 
|  | if (!mShuttingDown && encryptedAnimation) { | 
|  | static const std::vector<std::string> encryptedBootFiles = { | 
|  | PRODUCT_ENCRYPTED_BOOTANIMATION_FILE, SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, | 
|  | }; | 
|  | if (findBootAnimationFileInternal(encryptedBootFiles)) { | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | const bool playDarkAnim = android::base::GetIntProperty("ro.boot.theme", 0) == 1; | 
|  | static const std::vector<std::string> bootFiles = { | 
|  | APEX_BOOTANIMATION_FILE, playDarkAnim ? PRODUCT_BOOTANIMATION_DARK_FILE : PRODUCT_BOOTANIMATION_FILE, | 
|  | OEM_BOOTANIMATION_FILE, SYSTEM_BOOTANIMATION_FILE | 
|  | }; | 
|  | static const std::vector<std::string> shutdownFiles = { | 
|  | PRODUCT_SHUTDOWNANIMATION_FILE, OEM_SHUTDOWNANIMATION_FILE, SYSTEM_SHUTDOWNANIMATION_FILE, "" | 
|  | }; | 
|  | static const std::vector<std::string> userspaceRebootFiles = { | 
|  | PRODUCT_USERSPACE_REBOOT_ANIMATION_FILE, OEM_USERSPACE_REBOOT_ANIMATION_FILE, | 
|  | SYSTEM_USERSPACE_REBOOT_ANIMATION_FILE, | 
|  | }; | 
|  |  | 
|  | if (android::base::GetBoolProperty("sys.init.userspace_reboot.in_progress", false)) { | 
|  | findBootAnimationFileInternal(userspaceRebootFiles); | 
|  | } else if (mShuttingDown) { | 
|  | findBootAnimationFileInternal(shutdownFiles); | 
|  | } else { | 
|  | findBootAnimationFileInternal(bootFiles); | 
|  | } | 
|  | } | 
|  |  | 
|  | GLuint compileShader(GLenum shaderType, const GLchar *source) { | 
|  | GLuint shader = glCreateShader(shaderType); | 
|  | glShaderSource(shader, 1, &source, 0); | 
|  | glCompileShader(shader); | 
|  | GLint isCompiled = 0; | 
|  | glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); | 
|  | if (isCompiled == GL_FALSE) { | 
|  | SLOGE("Compile shader failed. Shader type: %d", shaderType); | 
|  | GLint maxLength = 0; | 
|  | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); | 
|  | std::vector<GLchar> errorLog(maxLength); | 
|  | glGetShaderInfoLog(shader, maxLength, &maxLength, &errorLog[0]); | 
|  | SLOGE("Shader compilation error: %s", &errorLog[0]); | 
|  | return 0; | 
|  | } | 
|  | return shader; | 
|  | } | 
|  |  | 
|  | GLuint linkShader(GLuint vertexShader, GLuint fragmentShader) { | 
|  | GLuint program = glCreateProgram(); | 
|  | glAttachShader(program, vertexShader); | 
|  | glAttachShader(program, fragmentShader); | 
|  | glLinkProgram(program); | 
|  | GLint isLinked = 0; | 
|  | glGetProgramiv(program, GL_LINK_STATUS, (int *)&isLinked); | 
|  | if (isLinked == GL_FALSE) { | 
|  | SLOGE("Linking shader failed. Shader handles: vert %d, frag %d", | 
|  | vertexShader, fragmentShader); | 
|  | return 0; | 
|  | } | 
|  | return program; | 
|  | } | 
|  |  | 
|  | void BootAnimation::initShaders() { | 
|  | bool dynamicColoringEnabled = mAnimation != nullptr && mAnimation->dynamicColoringEnabled; | 
|  | GLuint vertexShader = compileShader(GL_VERTEX_SHADER, (const GLchar *)VERTEX_SHADER_SOURCE); | 
|  | GLuint imageFragmentShader = | 
|  | compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled | 
|  | ? (const GLchar *)IMAGE_FRAG_DYNAMIC_COLORING_SHADER_SOURCE | 
|  | : (const GLchar *)IMAGE_FRAG_SHADER_SOURCE); | 
|  | GLuint textFragmentShader = | 
|  | compileShader(GL_FRAGMENT_SHADER, (const GLchar *)TEXT_FRAG_SHADER_SOURCE); | 
|  |  | 
|  | // Initialize image shader. | 
|  | mImageShader = linkShader(vertexShader, imageFragmentShader); | 
|  | GLint positionLocation = glGetAttribLocation(mImageShader, A_POSITION); | 
|  | GLint uvLocation = glGetAttribLocation(mImageShader, A_UV); | 
|  | mImageTextureLocation = glGetUniformLocation(mImageShader, U_TEXTURE); | 
|  | mImageFadeLocation = glGetUniformLocation(mImageShader, U_FADE); | 
|  | glEnableVertexAttribArray(positionLocation); | 
|  | glVertexAttribPointer(positionLocation, 2,  GL_FLOAT, GL_FALSE, 0, quadPositions); | 
|  | glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); | 
|  | glEnableVertexAttribArray(uvLocation); | 
|  |  | 
|  | // Initialize text shader. | 
|  | mTextShader = linkShader(vertexShader, textFragmentShader); | 
|  | positionLocation = glGetAttribLocation(mTextShader, A_POSITION); | 
|  | uvLocation = glGetAttribLocation(mTextShader, A_UV); | 
|  | mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE); | 
|  | mTextCropAreaLocation = glGetUniformLocation(mTextShader, U_CROP_AREA); | 
|  | glEnableVertexAttribArray(positionLocation); | 
|  | glVertexAttribPointer(positionLocation, 2,  GL_FLOAT, GL_FALSE, 0, quadPositions); | 
|  | glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); | 
|  | glEnableVertexAttribArray(uvLocation); | 
|  | } | 
|  |  | 
|  | bool BootAnimation::threadLoop() { | 
|  | bool result; | 
|  | initShaders(); | 
|  |  | 
|  | // We have no bootanimation file, so we use the stock android logo | 
|  | // animation. | 
|  | if (mZipFileName.isEmpty()) { | 
|  | ALOGD("No animation file"); | 
|  | result = android(); | 
|  | } else { | 
|  | result = movie(); | 
|  | } | 
|  |  | 
|  | mCallbacks->shutdown(); | 
|  | eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
|  | eglDestroyContext(mDisplay, mContext); | 
|  | eglDestroySurface(mDisplay, mSurface); | 
|  | mFlingerSurface.clear(); | 
|  | mFlingerSurfaceControl.clear(); | 
|  | eglTerminate(mDisplay); | 
|  | eglReleaseThread(); | 
|  | IPCThreadState::self()->stopProcess(); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | bool BootAnimation::android() { | 
|  | glActiveTexture(GL_TEXTURE0); | 
|  |  | 
|  | SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", | 
|  | elapsedRealtime()); | 
|  | initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); | 
|  | initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); | 
|  |  | 
|  | mCallbacks->init({}); | 
|  |  | 
|  | // clear screen | 
|  | glDisable(GL_DITHER); | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  | glUseProgram(mImageShader); | 
|  |  | 
|  | glClearColor(0,0,0,1); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | eglSwapBuffers(mDisplay, mSurface); | 
|  |  | 
|  | // Blend state | 
|  | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
|  |  | 
|  | const nsecs_t startTime = systemTime(); | 
|  | do { | 
|  | processDisplayEvents(); | 
|  | const GLint xc = (mWidth  - mAndroid[0].w) / 2; | 
|  | const GLint yc = (mHeight - mAndroid[0].h) / 2; | 
|  | const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h); | 
|  | glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(), | 
|  | updateRect.height()); | 
|  |  | 
|  | nsecs_t now = systemTime(); | 
|  | double time = now - startTime; | 
|  | float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w; | 
|  | GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w; | 
|  | GLint x = xc - offset; | 
|  |  | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glDisable(GL_BLEND); | 
|  | glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); | 
|  | drawTexturedQuad(x,                 yc, mAndroid[1].w, mAndroid[1].h); | 
|  | drawTexturedQuad(x + mAndroid[1].w, yc, mAndroid[1].w, mAndroid[1].h); | 
|  |  | 
|  | glEnable(GL_BLEND); | 
|  | glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); | 
|  | drawTexturedQuad(xc, yc, mAndroid[0].w, mAndroid[0].h); | 
|  |  | 
|  | EGLBoolean res = eglSwapBuffers(mDisplay, mSurface); | 
|  | if (res == EGL_FALSE) | 
|  | break; | 
|  |  | 
|  | // 12fps: don't animate too fast to preserve CPU | 
|  | const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now); | 
|  | if (sleepTime > 0) | 
|  | usleep(sleepTime); | 
|  |  | 
|  | checkExit(); | 
|  | } while (!exitPending()); | 
|  |  | 
|  | glDeleteTextures(1, &mAndroid[0].name); | 
|  | glDeleteTextures(1, &mAndroid[1].name); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void BootAnimation::checkExit() { | 
|  | // Allow surface flinger to gracefully request shutdown | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  | property_get(EXIT_PROP_NAME, value, "0"); | 
|  | int exitnow = atoi(value); | 
|  | if (exitnow) { | 
|  | requestExit(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool BootAnimation::validClock(const Animation::Part& part) { | 
|  | return part.clockPosX != TEXT_MISSING_VALUE && part.clockPosY != TEXT_MISSING_VALUE; | 
|  | } | 
|  |  | 
|  | bool parseTextCoord(const char* str, int* dest) { | 
|  | if (strcmp("c", str) == 0) { | 
|  | *dest = TEXT_CENTER_VALUE; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | char* end; | 
|  | int val = (int) strtol(str, &end, 0); | 
|  | if (end == str || *end != '\0' || val == INT_MAX || val == INT_MIN) { | 
|  | return false; | 
|  | } | 
|  | *dest = val; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Parse two position coordinates. If only string is non-empty, treat it as the y value. | 
|  | void parsePosition(const char* str1, const char* str2, int* x, int* y) { | 
|  | bool success = false; | 
|  | if (strlen(str1) == 0) {  // No values were specified | 
|  | // success = false | 
|  | } else if (strlen(str2) == 0) {  // we have only one value | 
|  | if (parseTextCoord(str1, y)) { | 
|  | *x = TEXT_CENTER_VALUE; | 
|  | success = true; | 
|  | } | 
|  | } else { | 
|  | if (parseTextCoord(str1, x) && parseTextCoord(str2, y)) { | 
|  | success = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!success) { | 
|  | *x = TEXT_MISSING_VALUE; | 
|  | *y = TEXT_MISSING_VALUE; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Parse a color represented as an HTML-style 'RRGGBB' string: each pair of | 
|  | // characters in str is a hex number in [0, 255], which are converted to | 
|  | // floating point values in the range [0.0, 1.0] and placed in the | 
|  | // corresponding elements of color. | 
|  | // | 
|  | // If the input string isn't valid, parseColor returns false and color is | 
|  | // left unchanged. | 
|  | static bool parseColor(const char str[7], float color[3]) { | 
|  | float tmpColor[3]; | 
|  | for (int i = 0; i < 3; i++) { | 
|  | int val = 0; | 
|  | for (int j = 0; j < 2; j++) { | 
|  | val *= 16; | 
|  | char c = str[2*i + j]; | 
|  | if      (c >= '0' && c <= '9') val += c - '0'; | 
|  | else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10; | 
|  | else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10; | 
|  | else                           return false; | 
|  | } | 
|  | tmpColor[i] = static_cast<float>(val) / 255.0f; | 
|  | } | 
|  | memcpy(color, tmpColor, sizeof(tmpColor)); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Parse a color represented as a signed decimal int string. | 
|  | // E.g. "-2757722" (whose hex 2's complement is 0xFFD5EBA6). | 
|  | // If the input color string is empty, set color with values in defaultColor. | 
|  | static void parseColorDecimalString(const std::string& colorString, | 
|  | float color[3], float defaultColor[3]) { | 
|  | if (colorString == "") { | 
|  | memcpy(color, defaultColor, sizeof(float) * 3); | 
|  | return; | 
|  | } | 
|  | int colorInt = atoi(colorString.c_str()); | 
|  | color[0] = ((float)((colorInt >> 16) & 0xFF)) / 0xFF; // r | 
|  | color[1] = ((float)((colorInt >> 8) & 0xFF)) / 0xFF; // g | 
|  | color[2] = ((float)(colorInt & 0xFF)) / 0xFF; // b | 
|  | } | 
|  |  | 
|  | static bool readFile(ZipFileRO* zip, const char* name, String8& outString) { | 
|  | ZipEntryRO entry = zip->findEntryByName(name); | 
|  | SLOGE_IF(!entry, "couldn't find %s", name); | 
|  | if (!entry) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | FileMap* entryMap = zip->createEntryFileMap(entry); | 
|  | zip->releaseEntry(entry); | 
|  | SLOGE_IF(!entryMap, "entryMap is null"); | 
|  | if (!entryMap) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | outString.setTo((char const*)entryMap->getDataPtr(), entryMap->getDataLength()); | 
|  | delete entryMap; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // The font image should be a 96x2 array of character images.  The | 
|  | // columns are the printable ASCII characters 0x20 - 0x7f.  The | 
|  | // top row is regular text; the bottom row is bold. | 
|  | status_t BootAnimation::initFont(Font* font, const char* fallback) { | 
|  | status_t status = NO_ERROR; | 
|  |  | 
|  | if (font->map != nullptr) { | 
|  | glGenTextures(1, &font->texture.name); | 
|  | glBindTexture(GL_TEXTURE_2D, font->texture.name); | 
|  |  | 
|  | status = initTexture(font->map, &font->texture.w, &font->texture.h); | 
|  |  | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
|  | } else if (fallback != nullptr) { | 
|  | status = initTexture(&font->texture, mAssets, fallback); | 
|  | } else { | 
|  | return NO_INIT; | 
|  | } | 
|  |  | 
|  | if (status == NO_ERROR) { | 
|  | font->char_width = font->texture.w / FONT_NUM_COLS; | 
|  | font->char_height = font->texture.h / FONT_NUM_ROWS / 2;  // There are bold and regular rows | 
|  | } | 
|  |  | 
|  | return status; | 
|  | } | 
|  |  | 
|  | void BootAnimation::drawText(const char* str, const Font& font, bool bold, int* x, int* y) { | 
|  | glEnable(GL_BLEND);  // Allow us to draw on top of the animation | 
|  | glBindTexture(GL_TEXTURE_2D, font.texture.name); | 
|  | glUseProgram(mTextShader); | 
|  | glUniform1i(mTextTextureLocation, 0); | 
|  |  | 
|  | const int len = strlen(str); | 
|  | const int strWidth = font.char_width * len; | 
|  |  | 
|  | if (*x == TEXT_CENTER_VALUE) { | 
|  | *x = (mWidth - strWidth) / 2; | 
|  | } else if (*x < 0) { | 
|  | *x = mWidth + *x - strWidth; | 
|  | } | 
|  | if (*y == TEXT_CENTER_VALUE) { | 
|  | *y = (mHeight - font.char_height) / 2; | 
|  | } else if (*y < 0) { | 
|  | *y = mHeight + *y - font.char_height; | 
|  | } | 
|  |  | 
|  | for (int i = 0; i < len; i++) { | 
|  | char c = str[i]; | 
|  |  | 
|  | if (c < FONT_BEGIN_CHAR || c > FONT_END_CHAR) { | 
|  | c = '?'; | 
|  | } | 
|  |  | 
|  | // Crop the texture to only the pixels in the current glyph | 
|  | const int charPos = (c - FONT_BEGIN_CHAR);  // Position in the list of valid characters | 
|  | const int row = charPos / FONT_NUM_COLS; | 
|  | const int col = charPos % FONT_NUM_COLS; | 
|  | // Bold fonts are expected in the second half of each row. | 
|  | float v0 = (row + (bold ? 0.5f : 0.0f)) / FONT_NUM_ROWS; | 
|  | float u0 = ((float)col) / FONT_NUM_COLS; | 
|  | float v1 = v0 + 1.0f / FONT_NUM_ROWS / 2; | 
|  | float u1 = u0 + 1.0f / FONT_NUM_COLS; | 
|  | glUniform4f(mTextCropAreaLocation, u0, v0, u1, v1); | 
|  | drawTexturedQuad(*x, *y, font.char_width, font.char_height); | 
|  |  | 
|  | *x += font.char_width; | 
|  | } | 
|  |  | 
|  | glDisable(GL_BLEND);  // Return to the animation's default behaviour | 
|  | glBindTexture(GL_TEXTURE_2D, 0); | 
|  | } | 
|  |  | 
|  | // We render 12 or 24 hour time. | 
|  | void BootAnimation::drawClock(const Font& font, const int xPos, const int yPos) { | 
|  | static constexpr char TIME_FORMAT_12[] = "%l:%M"; | 
|  | static constexpr char TIME_FORMAT_24[] = "%H:%M"; | 
|  | static constexpr int TIME_LENGTH = 6; | 
|  |  | 
|  | time_t rawtime; | 
|  | time(&rawtime); | 
|  | struct tm* timeInfo = localtime(&rawtime); | 
|  |  | 
|  | char timeBuff[TIME_LENGTH]; | 
|  | const char* timeFormat = mTimeFormat12Hour ? TIME_FORMAT_12 : TIME_FORMAT_24; | 
|  | size_t length = strftime(timeBuff, TIME_LENGTH, timeFormat, timeInfo); | 
|  |  | 
|  | if (length != TIME_LENGTH - 1) { | 
|  | SLOGE("Couldn't format time; abandoning boot animation clock"); | 
|  | mClockEnabled = false; | 
|  | return; | 
|  | } | 
|  |  | 
|  | char* out = timeBuff[0] == ' ' ? &timeBuff[1] : &timeBuff[0]; | 
|  | int x = xPos; | 
|  | int y = yPos; | 
|  | drawText(out, font, false, &x, &y); | 
|  | } | 
|  |  | 
|  | void BootAnimation::drawProgress(int percent, const Font& font, const int xPos, const int yPos) { | 
|  | static constexpr int PERCENT_LENGTH = 5; | 
|  |  | 
|  | char percentBuff[PERCENT_LENGTH]; | 
|  | // ';' has the ascii code just after ':', and the font resource contains '%' | 
|  | // for that ascii code. | 
|  | sprintf(percentBuff, "%d;", percent); | 
|  | int x = xPos; | 
|  | int y = yPos; | 
|  | drawText(percentBuff, font, false, &x, &y); | 
|  | } | 
|  |  | 
|  | bool BootAnimation::parseAnimationDesc(Animation& animation)  { | 
|  | String8 desString; | 
|  |  | 
|  | if (!readFile(animation.zip, "desc.txt", desString)) { | 
|  | return false; | 
|  | } | 
|  | char const* s = desString.string(); | 
|  | std::string dynamicColoringPartName = ""; | 
|  | bool postDynamicColoring = false; | 
|  |  | 
|  | // Parse the description file | 
|  | for (;;) { | 
|  | const char* endl = strstr(s, "\n"); | 
|  | if (endl == nullptr) break; | 
|  | String8 line(s, endl - s); | 
|  | const char* l = line.string(); | 
|  | int fps = 0; | 
|  | int width = 0; | 
|  | int height = 0; | 
|  | int count = 0; | 
|  | int pause = 0; | 
|  | int progress = 0; | 
|  | int framesToFadeCount = 0; | 
|  | int colorTransitionStart = 0; | 
|  | int colorTransitionEnd = 0; | 
|  | char path[ANIM_ENTRY_NAME_MAX]; | 
|  | char color[7] = "000000"; // default to black if unspecified | 
|  | char clockPos1[TEXT_POS_LEN_MAX + 1] = ""; | 
|  | char clockPos2[TEXT_POS_LEN_MAX + 1] = ""; | 
|  | char dynamicColoringPartNameBuffer[ANIM_ENTRY_NAME_MAX]; | 
|  | char pathType; | 
|  | // start colors default to black if unspecified | 
|  | char start_color_0[7] = "000000"; | 
|  | char start_color_1[7] = "000000"; | 
|  | char start_color_2[7] = "000000"; | 
|  | char start_color_3[7] = "000000"; | 
|  |  | 
|  | int nextReadPos; | 
|  |  | 
|  | int topLineNumbers = sscanf(l, "%d %d %d %d", &width, &height, &fps, &progress); | 
|  | if (topLineNumbers == 3 || topLineNumbers == 4) { | 
|  | // SLOGD("> w=%d, h=%d, fps=%d, progress=%d", width, height, fps, progress); | 
|  | animation.width = width; | 
|  | animation.height = height; | 
|  | animation.fps = fps; | 
|  | if (topLineNumbers == 4) { | 
|  | animation.progressEnabled = (progress != 0); | 
|  | } else { | 
|  | animation.progressEnabled = false; | 
|  | } | 
|  | } else if (sscanf(l, "dynamic_colors %" STRTO(ANIM_PATH_MAX) "s #%6s #%6s #%6s #%6s %d %d", | 
|  | dynamicColoringPartNameBuffer, | 
|  | start_color_0, start_color_1, start_color_2, start_color_3, | 
|  | &colorTransitionStart, &colorTransitionEnd)) { | 
|  | animation.dynamicColoringEnabled = true; | 
|  | parseColor(start_color_0, animation.startColors[0]); | 
|  | parseColor(start_color_1, animation.startColors[1]); | 
|  | parseColor(start_color_2, animation.startColors[2]); | 
|  | parseColor(start_color_3, animation.startColors[3]); | 
|  | animation.colorTransitionStart = colorTransitionStart; | 
|  | animation.colorTransitionEnd = colorTransitionEnd; | 
|  | dynamicColoringPartName = std::string(dynamicColoringPartNameBuffer); | 
|  | } else if (sscanf(l, "%c %d %d %" STRTO(ANIM_PATH_MAX) "s%n", | 
|  | &pathType, &count, &pause, path, &nextReadPos) >= 4) { | 
|  | if (pathType == 'f') { | 
|  | sscanf(l + nextReadPos, " %d #%6s %16s %16s", &framesToFadeCount, color, clockPos1, | 
|  | clockPos2); | 
|  | } else { | 
|  | sscanf(l + nextReadPos, " #%6s %16s %16s", color, clockPos1, clockPos2); | 
|  | } | 
|  | // SLOGD("> type=%c, count=%d, pause=%d, path=%s, framesToFadeCount=%d, color=%s, " | 
|  | //       "clockPos1=%s, clockPos2=%s", | 
|  | //       pathType, count, pause, path, framesToFadeCount, color, clockPos1, clockPos2); | 
|  | Animation::Part part; | 
|  | if (path == dynamicColoringPartName) { | 
|  | // Part is specified to use dynamic coloring. | 
|  | part.useDynamicColoring = true; | 
|  | part.postDynamicColoring = false; | 
|  | postDynamicColoring = true; | 
|  | } else { | 
|  | // Part does not use dynamic coloring. | 
|  | part.useDynamicColoring = false; | 
|  | part.postDynamicColoring =  postDynamicColoring; | 
|  | } | 
|  | part.playUntilComplete = pathType == 'c'; | 
|  | part.framesToFadeCount = framesToFadeCount; | 
|  | part.count = count; | 
|  | part.pause = pause; | 
|  | part.path = path; | 
|  | part.audioData = nullptr; | 
|  | part.animation = nullptr; | 
|  | if (!parseColor(color, part.backgroundColor)) { | 
|  | SLOGE("> invalid color '#%s'", color); | 
|  | part.backgroundColor[0] = 0.0f; | 
|  | part.backgroundColor[1] = 0.0f; | 
|  | part.backgroundColor[2] = 0.0f; | 
|  | } | 
|  | parsePosition(clockPos1, clockPos2, &part.clockPosX, &part.clockPosY); | 
|  | animation.parts.add(part); | 
|  | } | 
|  | else if (strcmp(l, "$SYSTEM") == 0) { | 
|  | // SLOGD("> SYSTEM"); | 
|  | Animation::Part part; | 
|  | part.playUntilComplete = false; | 
|  | part.framesToFadeCount = 0; | 
|  | part.count = 1; | 
|  | part.pause = 0; | 
|  | part.audioData = nullptr; | 
|  | part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE)); | 
|  | if (part.animation != nullptr) | 
|  | animation.parts.add(part); | 
|  | } | 
|  | s = ++endl; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BootAnimation::preloadZip(Animation& animation) { | 
|  | // read all the data structures | 
|  | const size_t pcount = animation.parts.size(); | 
|  | void *cookie = nullptr; | 
|  | ZipFileRO* zip = animation.zip; | 
|  | if (!zip->startIteration(&cookie)) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | ZipEntryRO entry; | 
|  | char name[ANIM_ENTRY_NAME_MAX]; | 
|  | while ((entry = zip->nextEntry(cookie)) != nullptr) { | 
|  | const int foundEntryName = zip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX); | 
|  | if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) { | 
|  | SLOGE("Error fetching entry file name"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const String8 entryName(name); | 
|  | const String8 path(entryName.getPathDir()); | 
|  | const String8 leaf(entryName.getPathLeaf()); | 
|  | if (leaf.size() > 0) { | 
|  | if (entryName == CLOCK_FONT_ZIP_NAME) { | 
|  | FileMap* map = zip->createEntryFileMap(entry); | 
|  | if (map) { | 
|  | animation.clockFont.map = map; | 
|  | } | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (entryName == PROGRESS_FONT_ZIP_NAME) { | 
|  | FileMap* map = zip->createEntryFileMap(entry); | 
|  | if (map) { | 
|  | animation.progressFont.map = map; | 
|  | } | 
|  | continue; | 
|  | } | 
|  |  | 
|  | for (size_t j = 0; j < pcount; j++) { | 
|  | if (path == animation.parts[j].path) { | 
|  | uint16_t method; | 
|  | // supports only stored png files | 
|  | if (zip->getEntryInfo(entry, &method, nullptr, nullptr, nullptr, nullptr, nullptr)) { | 
|  | if (method == ZipFileRO::kCompressStored) { | 
|  | FileMap* map = zip->createEntryFileMap(entry); | 
|  | if (map) { | 
|  | Animation::Part& part(animation.parts.editItemAt(j)); | 
|  | if (leaf == "audio.wav") { | 
|  | // a part may have at most one audio file | 
|  | part.audioData = (uint8_t *)map->getDataPtr(); | 
|  | part.audioLength = map->getDataLength(); | 
|  | } else if (leaf == "trim.txt") { | 
|  | part.trimData.setTo((char const*)map->getDataPtr(), | 
|  | map->getDataLength()); | 
|  | } else { | 
|  | Animation::Frame frame; | 
|  | frame.name = leaf; | 
|  | frame.map = map; | 
|  | frame.trimWidth = animation.width; | 
|  | frame.trimHeight = animation.height; | 
|  | frame.trimX = 0; | 
|  | frame.trimY = 0; | 
|  | part.frames.add(frame); | 
|  | } | 
|  | } | 
|  | } else { | 
|  | SLOGE("bootanimation.zip is compressed; must be only stored"); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // If there is trimData present, override the positioning defaults. | 
|  | for (Animation::Part& part : animation.parts) { | 
|  | const char* trimDataStr = part.trimData.string(); | 
|  | for (size_t frameIdx = 0; frameIdx < part.frames.size(); frameIdx++) { | 
|  | const char* endl = strstr(trimDataStr, "\n"); | 
|  | // No more trimData for this part. | 
|  | if (endl == nullptr) { | 
|  | break; | 
|  | } | 
|  | String8 line(trimDataStr, endl - trimDataStr); | 
|  | const char* lineStr = line.string(); | 
|  | trimDataStr = ++endl; | 
|  | int width = 0, height = 0, x = 0, y = 0; | 
|  | if (sscanf(lineStr, "%dx%d+%d+%d", &width, &height, &x, &y) == 4) { | 
|  | Animation::Frame& frame(part.frames.editItemAt(frameIdx)); | 
|  | frame.trimWidth = width; | 
|  | frame.trimHeight = height; | 
|  | frame.trimX = x; | 
|  | frame.trimY = y; | 
|  | } else { | 
|  | SLOGE("Error parsing trim.txt, line: %s", lineStr); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | zip->endIteration(cookie); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BootAnimation::movie() { | 
|  | if (mAnimation == nullptr) { | 
|  | mAnimation = loadAnimation(mZipFileName); | 
|  | } | 
|  |  | 
|  | if (mAnimation == nullptr) | 
|  | return false; | 
|  |  | 
|  | // mCallbacks->init() may get called recursively, | 
|  | // this loop is needed to get the same results | 
|  | for (const Animation::Part& part : mAnimation->parts) { | 
|  | if (part.animation != nullptr) { | 
|  | mCallbacks->init(part.animation->parts); | 
|  | } | 
|  | } | 
|  | mCallbacks->init(mAnimation->parts); | 
|  |  | 
|  | bool anyPartHasClock = false; | 
|  | for (size_t i=0; i < mAnimation->parts.size(); i++) { | 
|  | if(validClock(mAnimation->parts[i])) { | 
|  | anyPartHasClock = true; | 
|  | break; | 
|  | } | 
|  | } | 
|  | if (!anyPartHasClock) { | 
|  | mClockEnabled = false; | 
|  | } else if (!android::base::GetBoolProperty(CLOCK_ENABLED_PROP_NAME, false)) { | 
|  | mClockEnabled = false; | 
|  | } | 
|  |  | 
|  | // Check if npot textures are supported | 
|  | mUseNpotTextures = false; | 
|  | String8 gl_extensions; | 
|  | const char* exts = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); | 
|  | if (!exts) { | 
|  | glGetError(); | 
|  | } else { | 
|  | gl_extensions.setTo(exts); | 
|  | if ((gl_extensions.find("GL_ARB_texture_non_power_of_two") != -1) || | 
|  | (gl_extensions.find("GL_OES_texture_npot") != -1)) { | 
|  | mUseNpotTextures = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Blend required to draw time on top of animation frames. | 
|  | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
|  | glDisable(GL_DITHER); | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  | glDisable(GL_BLEND); | 
|  |  | 
|  | glEnable(GL_TEXTURE_2D); | 
|  | glBindTexture(GL_TEXTURE_2D, 0); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
|  | bool clockFontInitialized = false; | 
|  | if (mClockEnabled) { | 
|  | clockFontInitialized = | 
|  | (initFont(&mAnimation->clockFont, CLOCK_FONT_ASSET) == NO_ERROR); | 
|  | mClockEnabled = clockFontInitialized; | 
|  | } | 
|  |  | 
|  | initFont(&mAnimation->progressFont, PROGRESS_FONT_ASSET); | 
|  |  | 
|  | if (mClockEnabled && !updateIsTimeAccurate()) { | 
|  | mTimeCheckThread = new TimeCheckThread(this); | 
|  | mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL); | 
|  | } | 
|  |  | 
|  | if (mAnimation->dynamicColoringEnabled) { | 
|  | initDynamicColors(); | 
|  | } | 
|  |  | 
|  | playAnimation(*mAnimation); | 
|  |  | 
|  | if (mTimeCheckThread != nullptr) { | 
|  | mTimeCheckThread->requestExit(); | 
|  | mTimeCheckThread = nullptr; | 
|  | } | 
|  |  | 
|  | if (clockFontInitialized) { | 
|  | glDeleteTextures(1, &mAnimation->clockFont.texture.name); | 
|  | } | 
|  |  | 
|  | releaseAnimation(mAnimation); | 
|  | mAnimation = nullptr; | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool BootAnimation::shouldStopPlayingPart(const Animation::Part& part, | 
|  | const int fadedFramesCount, | 
|  | const int lastDisplayedProgress) { | 
|  | // stop playing only if it is time to exit and it's a partial part which has been faded out | 
|  | return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount && | 
|  | (lastDisplayedProgress == 0 || lastDisplayedProgress == 100); | 
|  | } | 
|  |  | 
|  | // Linear mapping from range <a1, a2> to range <b1, b2> | 
|  | float mapLinear(float x, float a1, float a2, float b1, float b2) { | 
|  | return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); | 
|  | } | 
|  |  | 
|  | void BootAnimation::drawTexturedQuad(float xStart, float yStart, float width, float height) { | 
|  | // Map coordinates from screen space to world space. | 
|  | float x0 = mapLinear(xStart, 0, mWidth, -1, 1); | 
|  | float y0 = mapLinear(yStart, 0, mHeight, -1, 1); | 
|  | float x1 = mapLinear(xStart + width, 0, mWidth, -1, 1); | 
|  | float y1 = mapLinear(yStart + height, 0, mHeight, -1, 1); | 
|  | // Update quad vertex positions. | 
|  | quadPositions[0] = x0; | 
|  | quadPositions[1] = y0; | 
|  | quadPositions[2] = x1; | 
|  | quadPositions[3] = y0; | 
|  | quadPositions[4] = x1; | 
|  | quadPositions[5] = y1; | 
|  | quadPositions[6] = x1; | 
|  | quadPositions[7] = y1; | 
|  | quadPositions[8] = x0; | 
|  | quadPositions[9] = y1; | 
|  | quadPositions[10] = x0; | 
|  | quadPositions[11] = y0; | 
|  | glDrawArrays(GL_TRIANGLES, 0, | 
|  | sizeof(quadPositions) / sizeof(quadPositions[0]) / 2); | 
|  | } | 
|  |  | 
|  | void BootAnimation::initDynamicColors() { | 
|  | for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) { | 
|  | const auto syspropName = "persist.bootanim.color" + std::to_string(i + 1); | 
|  | const auto syspropValue = android::base::GetProperty(syspropName, ""); | 
|  | if (syspropValue != "") { | 
|  | SLOGI("Loaded dynamic color: %s -> %s", syspropName.c_str(), syspropValue.c_str()); | 
|  | mDynamicColorsApplied = true; | 
|  | } | 
|  | parseColorDecimalString(syspropValue, | 
|  | mAnimation->endColors[i], mAnimation->startColors[i]); | 
|  | } | 
|  | glUseProgram(mImageShader); | 
|  | SLOGI("Dynamically coloring boot animation. Sysprops loaded? %i", mDynamicColorsApplied); | 
|  | for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) { | 
|  | float *startColor = mAnimation->startColors[i]; | 
|  | float *endColor = mAnimation->endColors[i]; | 
|  | glUniform3f(glGetUniformLocation(mImageShader, | 
|  | (U_START_COLOR_PREFIX + std::to_string(i)).c_str()), | 
|  | startColor[0], startColor[1], startColor[2]); | 
|  | glUniform3f(glGetUniformLocation(mImageShader, | 
|  | (U_END_COLOR_PREFIX + std::to_string(i)).c_str()), | 
|  | endColor[0], endColor[1], endColor[2]); | 
|  | } | 
|  | mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS); | 
|  | } | 
|  |  | 
|  | bool BootAnimation::playAnimation(const Animation& animation) { | 
|  | const size_t pcount = animation.parts.size(); | 
|  | nsecs_t frameDuration = s2ns(1) / animation.fps; | 
|  |  | 
|  | SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", | 
|  | elapsedRealtime()); | 
|  |  | 
|  | int fadedFramesCount = 0; | 
|  | int lastDisplayedProgress = 0; | 
|  | int colorTransitionStart = animation.colorTransitionStart; | 
|  | int colorTransitionEnd = animation.colorTransitionEnd; | 
|  | for (size_t i=0 ; i<pcount ; i++) { | 
|  | const Animation::Part& part(animation.parts[i]); | 
|  | const size_t fcount = part.frames.size(); | 
|  |  | 
|  | // Handle animation package | 
|  | if (part.animation != nullptr) { | 
|  | playAnimation(*part.animation); | 
|  | if (exitPending()) | 
|  | break; | 
|  | continue; //to next part | 
|  | } | 
|  |  | 
|  | // process the part not only while the count allows but also if already fading | 
|  | for (int r=0 ; !part.count || r<part.count || fadedFramesCount > 0 ; r++) { | 
|  | if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; | 
|  |  | 
|  | // It's possible that the sysprops were not loaded yet at this boot phase. | 
|  | // If that's the case, then we should keep trying until they are available. | 
|  | if (animation.dynamicColoringEnabled && !mDynamicColorsApplied | 
|  | && (part.useDynamicColoring || part.postDynamicColoring)) { | 
|  | SLOGD("Trying to load dynamic color sysprops."); | 
|  | initDynamicColors(); | 
|  | if (mDynamicColorsApplied) { | 
|  | // Sysprops were loaded. Next step is to adjust the animation if we loaded | 
|  | // the colors after the animation should have started. | 
|  | const int transitionLength = colorTransitionEnd - colorTransitionStart; | 
|  | if (part.postDynamicColoring) { | 
|  | colorTransitionStart = 0; | 
|  | colorTransitionEnd = fmin(transitionLength, fcount - 1); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | mCallbacks->playPart(i, part, r); | 
|  |  | 
|  | glClearColor( | 
|  | part.backgroundColor[0], | 
|  | part.backgroundColor[1], | 
|  | part.backgroundColor[2], | 
|  | 1.0f); | 
|  |  | 
|  | ALOGD("Playing files = %s/%s, Requested repeat = %d, playUntilComplete = %s", | 
|  | animation.fileName.string(), part.path.string(), part.count, | 
|  | part.playUntilComplete ? "true" : "false"); | 
|  |  | 
|  | // For the last animation, if we have progress indicator from | 
|  | // the system, display it. | 
|  | int currentProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0); | 
|  | bool displayProgress = animation.progressEnabled && | 
|  | (i == (pcount -1)) && currentProgress != 0; | 
|  |  | 
|  | for (size_t j=0 ; j<fcount ; j++) { | 
|  | if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; | 
|  |  | 
|  | // Color progress is | 
|  | // - the animation progress, normalized from | 
|  | //   [colorTransitionStart,colorTransitionEnd] to [0, 1] for the dynamic coloring | 
|  | //   part. | 
|  | // - 0 for parts that come before, | 
|  | // - 1 for parts that come after. | 
|  | float colorProgress = part.useDynamicColoring | 
|  | ? fmin(fmax( | 
|  | ((float)j - colorTransitionStart) / | 
|  | fmax(colorTransitionEnd - colorTransitionStart, 1.0f), 0.0f), 1.0f) | 
|  | : (part.postDynamicColoring ? 1 : 0); | 
|  |  | 
|  | processDisplayEvents(); | 
|  |  | 
|  | const double ratio_w = static_cast<double>(mWidth) / mInitWidth; | 
|  | const double ratio_h = static_cast<double>(mHeight) / mInitHeight; | 
|  | const int animationX = (mWidth - animation.width * ratio_w) / 2; | 
|  | const int animationY = (mHeight - animation.height * ratio_h) / 2; | 
|  |  | 
|  | const Animation::Frame& frame(part.frames[j]); | 
|  | nsecs_t lastFrame = systemTime(); | 
|  |  | 
|  | if (r > 0) { | 
|  | glBindTexture(GL_TEXTURE_2D, frame.tid); | 
|  | } else { | 
|  | glGenTextures(1, &frame.tid); | 
|  | glBindTexture(GL_TEXTURE_2D, frame.tid); | 
|  | int w, h; | 
|  | // Set decoding option to alpha unpremultiplied so that the R, G, B channels | 
|  | // of transparent pixels are preserved. | 
|  | initTexture(frame.map, &w, &h, false /* don't premultiply alpha */); | 
|  | } | 
|  |  | 
|  | const int trimWidth = frame.trimWidth * ratio_w; | 
|  | const int trimHeight = frame.trimHeight * ratio_h; | 
|  | const int trimX = frame.trimX * ratio_w; | 
|  | const int trimY = frame.trimY * ratio_h; | 
|  | const int xc = animationX + trimX; | 
|  | const int yc = animationY + trimY; | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | // specify the y center as ceiling((mHeight - frame.trimHeight) / 2) | 
|  | // which is equivalent to mHeight - (yc + frame.trimHeight) | 
|  | const int frameDrawY = mHeight - (yc + trimHeight); | 
|  |  | 
|  | float fade = 0; | 
|  | // if the part hasn't been stopped yet then continue fading if necessary | 
|  | if (exitPending() && part.hasFadingPhase()) { | 
|  | fade = static_cast<float>(++fadedFramesCount) / part.framesToFadeCount; | 
|  | if (fadedFramesCount >= part.framesToFadeCount) { | 
|  | fadedFramesCount = MAX_FADED_FRAMES_COUNT; // no more fading | 
|  | } | 
|  | } | 
|  | glUseProgram(mImageShader); | 
|  | glUniform1i(mImageTextureLocation, 0); | 
|  | glUniform1f(mImageFadeLocation, fade); | 
|  | if (animation.dynamicColoringEnabled) { | 
|  | glUniform1f(mImageColorProgressLocation, colorProgress); | 
|  | } | 
|  | glEnable(GL_BLEND); | 
|  | drawTexturedQuad(xc, frameDrawY, trimWidth, trimHeight); | 
|  | glDisable(GL_BLEND); | 
|  |  | 
|  | if (mClockEnabled && mTimeIsAccurate && validClock(part)) { | 
|  | drawClock(animation.clockFont, part.clockPosX, part.clockPosY); | 
|  | } | 
|  |  | 
|  | if (displayProgress) { | 
|  | int newProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0); | 
|  | // In case the new progress jumped suddenly, still show an | 
|  | // increment of 1. | 
|  | if (lastDisplayedProgress != 100) { | 
|  | // Artificially sleep 1/10th a second to slow down the animation. | 
|  | usleep(100000); | 
|  | if (lastDisplayedProgress < newProgress) { | 
|  | lastDisplayedProgress++; | 
|  | } | 
|  | } | 
|  | // Put the progress percentage right below the animation. | 
|  | int posY = animation.height / 3; | 
|  | int posX = TEXT_CENTER_VALUE; | 
|  | drawProgress(lastDisplayedProgress, animation.progressFont, posX, posY); | 
|  | } | 
|  |  | 
|  | handleViewport(frameDuration); | 
|  |  | 
|  | eglSwapBuffers(mDisplay, mSurface); | 
|  |  | 
|  | nsecs_t now = systemTime(); | 
|  | nsecs_t delay = frameDuration - (now - lastFrame); | 
|  | //SLOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay)); | 
|  | lastFrame = now; | 
|  |  | 
|  | if (delay > 0) { | 
|  | struct timespec spec; | 
|  | spec.tv_sec  = (now + delay) / 1000000000; | 
|  | spec.tv_nsec = (now + delay) % 1000000000; | 
|  | int err; | 
|  | do { | 
|  | err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, nullptr); | 
|  | } while (err == EINTR); | 
|  | } | 
|  |  | 
|  | checkExit(); | 
|  | } | 
|  |  | 
|  | usleep(part.pause * ns2us(frameDuration)); | 
|  |  | 
|  | if (exitPending() && !part.count && mCurrentInset >= mTargetInset && | 
|  | !part.hasFadingPhase()) { | 
|  | if (lastDisplayedProgress != 0 && lastDisplayedProgress != 100) { | 
|  | android::base::SetProperty(PROGRESS_PROP_NAME, "100"); | 
|  | continue; | 
|  | } | 
|  | break; // exit the infinite non-fading part when it has been played at least once | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Free textures created for looping parts now that the animation is done. | 
|  | for (const Animation::Part& part : animation.parts) { | 
|  | if (part.count != 1) { | 
|  | const size_t fcount = part.frames.size(); | 
|  | for (size_t j = 0; j < fcount; j++) { | 
|  | const Animation::Frame& frame(part.frames[j]); | 
|  | glDeleteTextures(1, &frame.tid); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | ALOGD("%sAnimationShownTiming End time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", | 
|  | elapsedRealtime()); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void BootAnimation::processDisplayEvents() { | 
|  | // This will poll mDisplayEventReceiver and if there are new events it'll call | 
|  | // displayEventCallback synchronously. | 
|  | mLooper->pollOnce(0); | 
|  | } | 
|  |  | 
|  | void BootAnimation::handleViewport(nsecs_t timestep) { | 
|  | if (mShuttingDown || !mFlingerSurfaceControl || mTargetInset == 0) { | 
|  | return; | 
|  | } | 
|  | if (mTargetInset < 0) { | 
|  | // Poll the amount for the top display inset. This will return -1 until persistent properties | 
|  | // have been loaded. | 
|  | mTargetInset = android::base::GetIntProperty("persist.sys.displayinset.top", | 
|  | -1 /* default */, -1 /* min */, mHeight / 2 /* max */); | 
|  | } | 
|  | if (mTargetInset <= 0) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (mCurrentInset < mTargetInset) { | 
|  | // After the device boots, the inset will effectively be cropped away. We animate this here. | 
|  | float fraction = static_cast<float>(mCurrentInset) / mTargetInset; | 
|  | int interpolatedInset = (cosf((fraction + 1) * M_PI) / 2.0f + 0.5f) * mTargetInset; | 
|  |  | 
|  | SurfaceComposerClient::Transaction() | 
|  | .setCrop(mFlingerSurfaceControl, Rect(0, interpolatedInset, mWidth, mHeight)) | 
|  | .apply(); | 
|  | } else { | 
|  | // At the end of the animation, we switch to the viewport that DisplayManager will apply | 
|  | // later. This changes the coordinate system, and means we must move the surface up by | 
|  | // the inset amount. | 
|  | Rect layerStackRect(0, 0, mWidth, mHeight - mTargetInset); | 
|  | Rect displayRect(0, mTargetInset, mWidth, mHeight); | 
|  |  | 
|  | SurfaceComposerClient::Transaction t; | 
|  | t.setPosition(mFlingerSurfaceControl, 0, -mTargetInset) | 
|  | .setCrop(mFlingerSurfaceControl, Rect(0, mTargetInset, mWidth, mHeight)); | 
|  | t.setDisplayProjection(mDisplayToken, ui::ROTATION_0, layerStackRect, displayRect); | 
|  | t.apply(); | 
|  |  | 
|  | mTargetInset = mCurrentInset = 0; | 
|  | } | 
|  |  | 
|  | int delta = timestep * mTargetInset / ms2ns(200); | 
|  | mCurrentInset += delta; | 
|  | } | 
|  |  | 
|  | void BootAnimation::releaseAnimation(Animation* animation) const { | 
|  | for (Vector<Animation::Part>::iterator it = animation->parts.begin(), | 
|  | e = animation->parts.end(); it != e; ++it) { | 
|  | if (it->animation) | 
|  | releaseAnimation(it->animation); | 
|  | } | 
|  | if (animation->zip) | 
|  | delete animation->zip; | 
|  | delete animation; | 
|  | } | 
|  |  | 
|  | BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) { | 
|  | if (mLoadedFiles.indexOf(fn) >= 0) { | 
|  | SLOGE("File \"%s\" is already loaded. Cyclic ref is not allowed", | 
|  | fn.string()); | 
|  | return nullptr; | 
|  | } | 
|  | ZipFileRO *zip = ZipFileRO::open(fn); | 
|  | if (zip == nullptr) { | 
|  | SLOGE("Failed to open animation zip \"%s\": %s", | 
|  | fn.string(), strerror(errno)); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | ALOGD("%s is loaded successfully", fn.string()); | 
|  |  | 
|  | Animation *animation =  new Animation; | 
|  | animation->fileName = fn; | 
|  | animation->zip = zip; | 
|  | animation->clockFont.map = nullptr; | 
|  | mLoadedFiles.add(animation->fileName); | 
|  |  | 
|  | parseAnimationDesc(*animation); | 
|  | if (!preloadZip(*animation)) { | 
|  | releaseAnimation(animation); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | mLoadedFiles.remove(fn); | 
|  | return animation; | 
|  | } | 
|  |  | 
|  | bool BootAnimation::updateIsTimeAccurate() { | 
|  | static constexpr long long MAX_TIME_IN_PAST =   60000LL * 60LL * 24LL * 30LL;  // 30 days | 
|  | static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL;  // 90 minutes | 
|  |  | 
|  | if (mTimeIsAccurate) { | 
|  | return true; | 
|  | } | 
|  | if (mShuttingDown) return true; | 
|  | struct stat statResult; | 
|  |  | 
|  | if(stat(TIME_FORMAT_12_HOUR_FLAG_FILE_PATH, &statResult) == 0) { | 
|  | mTimeFormat12Hour = true; | 
|  | } | 
|  |  | 
|  | if(stat(ACCURATE_TIME_FLAG_FILE_PATH, &statResult) == 0) { | 
|  | mTimeIsAccurate = true; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | FILE* file = fopen(LAST_TIME_CHANGED_FILE_PATH, "r"); | 
|  | if (file != nullptr) { | 
|  | long long lastChangedTime = 0; | 
|  | fscanf(file, "%lld", &lastChangedTime); | 
|  | fclose(file); | 
|  | if (lastChangedTime > 0) { | 
|  | struct timespec now; | 
|  | clock_gettime(CLOCK_REALTIME, &now); | 
|  | // Match the Java timestamp format | 
|  | long long rtcNow = (now.tv_sec * 1000LL) + (now.tv_nsec / 1000000LL); | 
|  | if (ACCURATE_TIME_EPOCH < rtcNow | 
|  | && lastChangedTime > (rtcNow - MAX_TIME_IN_PAST) | 
|  | && lastChangedTime < (rtcNow + MAX_TIME_IN_FUTURE)) { | 
|  | mTimeIsAccurate = true; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | return mTimeIsAccurate; | 
|  | } | 
|  |  | 
|  | BootAnimation::TimeCheckThread::TimeCheckThread(BootAnimation* bootAnimation) : Thread(false), | 
|  | mInotifyFd(-1), mBootAnimWd(-1), mTimeWd(-1), mBootAnimation(bootAnimation) {} | 
|  |  | 
|  | BootAnimation::TimeCheckThread::~TimeCheckThread() { | 
|  | // mInotifyFd may be -1 but that's ok since we're not at risk of attempting to close a valid FD. | 
|  | close(mInotifyFd); | 
|  | } | 
|  |  | 
|  | bool BootAnimation::TimeCheckThread::threadLoop() { | 
|  | bool shouldLoop = doThreadLoop() && !mBootAnimation->mTimeIsAccurate | 
|  | && mBootAnimation->mClockEnabled; | 
|  | if (!shouldLoop) { | 
|  | close(mInotifyFd); | 
|  | mInotifyFd = -1; | 
|  | } | 
|  | return shouldLoop; | 
|  | } | 
|  |  | 
|  | bool BootAnimation::TimeCheckThread::doThreadLoop() { | 
|  | static constexpr int BUFF_LEN (10 * (sizeof(struct inotify_event) + NAME_MAX + 1)); | 
|  |  | 
|  | // Poll instead of doing a blocking read so the Thread can exit if requested. | 
|  | struct pollfd pfd = { mInotifyFd, POLLIN, 0 }; | 
|  | ssize_t pollResult = poll(&pfd, 1, 1000); | 
|  |  | 
|  | if (pollResult == 0) { | 
|  | return true; | 
|  | } else if (pollResult < 0) { | 
|  | SLOGE("Could not poll inotify events"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | char buff[BUFF_LEN] __attribute__ ((aligned(__alignof__(struct inotify_event))));; | 
|  | ssize_t length = read(mInotifyFd, buff, BUFF_LEN); | 
|  | if (length == 0) { | 
|  | return true; | 
|  | } else if (length < 0) { | 
|  | SLOGE("Could not read inotify events"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | const struct inotify_event *event; | 
|  | for (char* ptr = buff; ptr < buff + length; ptr += sizeof(struct inotify_event) + event->len) { | 
|  | event = (const struct inotify_event *) ptr; | 
|  | if (event->wd == mBootAnimWd && strcmp(BOOTANIM_TIME_DIR_NAME, event->name) == 0) { | 
|  | addTimeDirWatch(); | 
|  | } else if (event->wd == mTimeWd && (strcmp(LAST_TIME_CHANGED_FILE_NAME, event->name) == 0 | 
|  | || strcmp(ACCURATE_TIME_FLAG_FILE_NAME, event->name) == 0)) { | 
|  | return !mBootAnimation->updateIsTimeAccurate(); | 
|  | } | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void BootAnimation::TimeCheckThread::addTimeDirWatch() { | 
|  | mTimeWd = inotify_add_watch(mInotifyFd, BOOTANIM_TIME_DIR_PATH, | 
|  | IN_CLOSE_WRITE | IN_MOVED_TO | IN_ATTRIB); | 
|  | if (mTimeWd > 0) { | 
|  | // No need to watch for the time directory to be created if it already exists | 
|  | inotify_rm_watch(mInotifyFd, mBootAnimWd); | 
|  | mBootAnimWd = -1; | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t BootAnimation::TimeCheckThread::readyToRun() { | 
|  | mInotifyFd = inotify_init(); | 
|  | if (mInotifyFd < 0) { | 
|  | SLOGE("Could not initialize inotify fd"); | 
|  | return NO_INIT; | 
|  | } | 
|  |  | 
|  | mBootAnimWd = inotify_add_watch(mInotifyFd, BOOTANIM_DATA_DIR_PATH, IN_CREATE | IN_ATTRIB); | 
|  | if (mBootAnimWd < 0) { | 
|  | close(mInotifyFd); | 
|  | mInotifyFd = -1; | 
|  | SLOGE("Could not add watch for %s: %s", BOOTANIM_DATA_DIR_PATH, strerror(errno)); | 
|  | return NO_INIT; | 
|  | } | 
|  |  | 
|  | addTimeDirWatch(); | 
|  |  | 
|  | if (mBootAnimation->updateIsTimeAccurate()) { | 
|  | close(mInotifyFd); | 
|  | mInotifyFd = -1; | 
|  | return ALREADY_EXISTS; | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | } // namespace android |