|  | /* | 
|  | * Copyright (C) 2008-2012 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | package android.renderscript; | 
|  |  | 
|  | import android.compat.annotation.UnsupportedAppUsage; | 
|  |  | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | * @deprecated in API 16 | 
|  | * ProgramVertexFixedFunction is a helper class that provides a | 
|  | * simple way to create a fixed function emulation vertex shader | 
|  | * without writing any GLSL code. | 
|  | * | 
|  | **/ | 
|  | @Deprecated | 
|  | public class ProgramVertexFixedFunction extends ProgramVertex { | 
|  |  | 
|  | ProgramVertexFixedFunction(long id, RenderScript rs) { | 
|  | super(id, rs); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Binds the constant buffer containing fixed function emulation | 
|  | * matrices | 
|  | * | 
|  | * @param va allocation containing fixed function matrices | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public void bindConstants(Constants va) { | 
|  | mRS.validate(); | 
|  | bindConstants(va.getAllocation(), 0); | 
|  | } | 
|  |  | 
|  | static class InternalBuilder extends BaseProgramBuilder { | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | */ | 
|  | public InternalBuilder(RenderScript rs) { | 
|  | super(rs); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | */ | 
|  | public InternalBuilder addInput(Element e) throws IllegalStateException { | 
|  | // Should check for consistant and non-conflicting names... | 
|  | if(mInputCount >= MAX_INPUT) { | 
|  | throw new RSIllegalArgumentException("Max input count exceeded."); | 
|  | } | 
|  | if (e.isComplex()) { | 
|  | throw new RSIllegalArgumentException("Complex elements not allowed."); | 
|  | } | 
|  | mInputs[mInputCount++] = e; | 
|  | return this; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Creates ProgramVertexFixedFunction from the current state of | 
|  | * the builder | 
|  | * | 
|  | * @return  ProgramVertexFixedFunction | 
|  | */ | 
|  | public ProgramVertexFixedFunction create() { | 
|  | mRS.validate(); | 
|  | long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; | 
|  | String[] texNames = new String[mTextureCount]; | 
|  | int idx = 0; | 
|  |  | 
|  | for (int i=0; i < mInputCount; i++) { | 
|  | tmp[idx++] = ProgramParam.INPUT.mID; | 
|  | tmp[idx++] = mInputs[i].getID(mRS); | 
|  | } | 
|  | for (int i=0; i < mOutputCount; i++) { | 
|  | tmp[idx++] = ProgramParam.OUTPUT.mID; | 
|  | tmp[idx++] = mOutputs[i].getID(mRS); | 
|  | } | 
|  | for (int i=0; i < mConstantCount; i++) { | 
|  | tmp[idx++] = ProgramParam.CONSTANT.mID; | 
|  | tmp[idx++] = mConstants[i].getID(mRS); | 
|  | } | 
|  | for (int i=0; i < mTextureCount; i++) { | 
|  | tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; | 
|  | tmp[idx++] = mTextureTypes[i].mID; | 
|  | texNames[i] = mTextureNames[i]; | 
|  | } | 
|  |  | 
|  | long id = mRS.nProgramVertexCreate(mShader, texNames, tmp); | 
|  | ProgramVertexFixedFunction pv = new ProgramVertexFixedFunction(id, mRS); | 
|  | initProgram(pv); | 
|  | return pv; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | */ | 
|  | public static class Builder { | 
|  | boolean mTextureMatrixEnable; | 
|  | String mShader; | 
|  | RenderScript mRS; | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Creates a builder for fixed function vertex program | 
|  | * | 
|  | * @param rs Context to which the program will belong. | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public Builder(RenderScript rs) { | 
|  | mRS = rs; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Specifies whether texture matrix calculations are to be added | 
|  | * to the shader | 
|  | * | 
|  | */ | 
|  | public Builder setTextureMatrixEnable(boolean enable) { | 
|  | mTextureMatrixEnable = enable; | 
|  | return this; | 
|  | } | 
|  | static Type getConstantInputType(RenderScript rs) { | 
|  | Element.Builder b = new Element.Builder(rs); | 
|  | b.add(Element.MATRIX4X4(rs), "MV"); | 
|  | b.add(Element.MATRIX4X4(rs), "P"); | 
|  | b.add(Element.MATRIX4X4(rs), "TexMatrix"); | 
|  | b.add(Element.MATRIX4X4(rs), "MVP"); | 
|  |  | 
|  | Type.Builder typeBuilder = new Type.Builder(rs, b.create()); | 
|  | typeBuilder.setX(1); | 
|  | return typeBuilder.create(); | 
|  | } | 
|  |  | 
|  | private void buildShaderString() { | 
|  |  | 
|  | mShader  = "//rs_shader_internal\n"; | 
|  | mShader += "varying vec4 varColor;\n"; | 
|  | mShader += "varying vec2 varTex0;\n"; | 
|  |  | 
|  | mShader += "void main() {\n"; | 
|  | mShader += "  gl_Position = UNI_MVP * ATTRIB_position;\n"; | 
|  | mShader += "  gl_PointSize = 1.0;\n"; | 
|  |  | 
|  | mShader += "  varColor = ATTRIB_color;\n"; | 
|  | if (mTextureMatrixEnable) { | 
|  | mShader += "  varTex0 = (UNI_TexMatrix * vec4(ATTRIB_texture0, 0.0, 1.0)).xy;\n"; | 
|  | } else { | 
|  | mShader += "  varTex0 = ATTRIB_texture0;\n"; | 
|  | } | 
|  | mShader += "}\n"; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Creates ProgramVertexFixedFunction from the current state of | 
|  | * the builder | 
|  | * | 
|  | * @return Fixed function emulation ProgramVertex | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public ProgramVertexFixedFunction create() { | 
|  | buildShaderString(); | 
|  |  | 
|  | InternalBuilder sb = new InternalBuilder(mRS); | 
|  | sb.setShader(mShader); | 
|  | sb.addConstant(getConstantInputType(mRS)); | 
|  |  | 
|  | Element.Builder b = new Element.Builder(mRS); | 
|  | b.add(Element.F32_4(mRS), "position"); | 
|  | b.add(Element.F32_4(mRS), "color"); | 
|  | b.add(Element.F32_3(mRS), "normal"); | 
|  | b.add(Element.F32_2(mRS), "texture0"); | 
|  | sb.addInput(b.create()); | 
|  |  | 
|  | return sb.create(); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Helper class to store modelview, projection and texture | 
|  | * matrices for ProgramVertexFixedFunction | 
|  | * | 
|  | */ | 
|  | public static class Constants { | 
|  | static final int MODELVIEW_OFFSET = 0; | 
|  | static final int PROJECTION_OFFSET = 16; | 
|  | static final int TEXTURE_OFFSET = 32; | 
|  |  | 
|  | Matrix4f mModel; | 
|  | Matrix4f mProjection; | 
|  | Matrix4f mTexture; | 
|  |  | 
|  | Allocation mAlloc; | 
|  | Allocation getAllocation() { | 
|  | return mAlloc; | 
|  | } | 
|  | private FieldPacker mIOBuffer; | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Creates a buffer to store fixed function emulation matrices | 
|  | * | 
|  | * @param rs Context to which the allocation will belong. | 
|  | **/ | 
|  | @UnsupportedAppUsage | 
|  | public Constants(RenderScript rs) { | 
|  | Type constInputType = ProgramVertexFixedFunction.Builder.getConstantInputType(rs); | 
|  | mAlloc = Allocation.createTyped(rs, constInputType); | 
|  | int bufferSize = constInputType.getElement().getBytesSize()* | 
|  | constInputType.getCount(); | 
|  | mIOBuffer = new FieldPacker(bufferSize); | 
|  | mModel = new Matrix4f(); | 
|  | mProjection = new Matrix4f(); | 
|  | mTexture = new Matrix4f(); | 
|  | setModelview(new Matrix4f()); | 
|  | setProjection(new Matrix4f()); | 
|  | setTexture(new Matrix4f()); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Forces deallocation of memory backing the contant matrices. | 
|  | * Normally, this is unnecessary and will be garbage collected | 
|  | * | 
|  | */ | 
|  | public void destroy() { | 
|  | mAlloc.destroy(); | 
|  | mAlloc = null; | 
|  | } | 
|  |  | 
|  | private void addToBuffer(int offset, Matrix4f m) { | 
|  | mIOBuffer.reset(offset); | 
|  | for(int i = 0; i < 16; i ++) { | 
|  | mIOBuffer.addF32(m.mMat[i]); | 
|  | } | 
|  | // Reset the buffer back to the end, since we want to flush all of | 
|  | // the contents back (and not just what we wrote now). | 
|  | mIOBuffer.reset(mIOBuffer.getData().length); | 
|  | mAlloc.setFromFieldPacker(0, mIOBuffer); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Sets the modelview matrix in the fixed function matrix buffer | 
|  | * | 
|  | * @param m modelview matrix | 
|  | */ | 
|  | public void setModelview(Matrix4f m) { | 
|  | mModel.load(m); | 
|  | addToBuffer(MODELVIEW_OFFSET*4, m); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Sets the projection matrix in the fixed function matrix buffer | 
|  | * | 
|  | * @param m projection matrix | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public void setProjection(Matrix4f m) { | 
|  | mProjection.load(m); | 
|  | addToBuffer(PROJECTION_OFFSET*4, m); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Sets the texture matrix in the fixed function matrix buffer. | 
|  | * Texture matrix must be enabled in the | 
|  | * ProgramVertexFixedFunction builder for the shader to utilize | 
|  | * it. | 
|  | * | 
|  | * @param m modelview matrix | 
|  | */ | 
|  | public void setTexture(Matrix4f m) { | 
|  | mTexture.load(m); | 
|  | addToBuffer(TEXTURE_OFFSET*4, m); | 
|  | } | 
|  | } | 
|  | } |