Delete a bunch of code

This removes the duality of DisplayList, removing a small amount of
overhead

Test: buids & hwuiunit passes

Change-Id: I8bb3a20e9ead1caec4b4a8a3e9f2c08f717a7096
diff --git a/libs/hwui/tests/unit/SkiaPipelineTests.cpp b/libs/hwui/tests/unit/SkiaPipelineTests.cpp
index 42a92fc..26b6000 100644
--- a/libs/hwui/tests/unit/SkiaPipelineTests.cpp
+++ b/libs/hwui/tests/unit/SkiaPipelineTests.cpp
@@ -167,10 +167,10 @@
     ASSERT_EQ(layerUpdateQueue.entries().size(), 2UL);
 
     bool opaque = true;
-    FrameBuilder::LightGeometry lightGeometry;
+    LightGeometry lightGeometry;
     lightGeometry.radius = 1.0f;
     lightGeometry.center = {0.0f, 0.0f, 0.0f};
-    BakedOpRenderer::LightInfo lightInfo;
+    LightInfo lightInfo;
     auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread);
     pipeline->renderLayers(lightGeometry, &layerUpdateQueue, opaque, false, lightInfo);
     ASSERT_EQ(TestUtils::getColor(surfaceLayer1, 0, 0), SK_ColorRED);