Delete a bunch of code
This removes the duality of DisplayList, removing a small amount of
overhead
Test: buids & hwuiunit passes
Change-Id: I8bb3a20e9ead1caec4b4a8a3e9f2c08f717a7096
diff --git a/libs/hwui/tests/unit/SkiaPipelineTests.cpp b/libs/hwui/tests/unit/SkiaPipelineTests.cpp
index 42a92fc..26b6000 100644
--- a/libs/hwui/tests/unit/SkiaPipelineTests.cpp
+++ b/libs/hwui/tests/unit/SkiaPipelineTests.cpp
@@ -167,10 +167,10 @@
ASSERT_EQ(layerUpdateQueue.entries().size(), 2UL);
bool opaque = true;
- FrameBuilder::LightGeometry lightGeometry;
+ LightGeometry lightGeometry;
lightGeometry.radius = 1.0f;
lightGeometry.center = {0.0f, 0.0f, 0.0f};
- BakedOpRenderer::LightInfo lightInfo;
+ LightInfo lightInfo;
auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread);
pipeline->renderLayers(lightGeometry, &layerUpdateQueue, opaque, false, lightInfo);
ASSERT_EQ(TestUtils::getColor(surfaceLayer1, 0, 0), SK_ColorRED);