|  | /* | 
|  | * Copyright (C) 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "RenderThread.h" | 
|  |  | 
|  | #include "../HardwareBitmapUploader.h" | 
|  | #include "CanvasContext.h" | 
|  | #include "DeviceInfo.h" | 
|  | #include "EglManager.h" | 
|  | #include "Readback.h" | 
|  | #include "RenderProxy.h" | 
|  | #include "VulkanManager.h" | 
|  | #include "hwui/Bitmap.h" | 
|  | #include "pipeline/skia/SkiaOpenGLPipeline.h" | 
|  | #include "pipeline/skia/SkiaVulkanPipeline.h" | 
|  | #include "renderstate/RenderState.h" | 
|  | #include "utils/TimeUtils.h" | 
|  | #include "utils/TraceUtils.h" | 
|  |  | 
|  | #include <GrContextOptions.h> | 
|  | #include <gl/GrGLInterface.h> | 
|  |  | 
|  | #include <sys/resource.h> | 
|  | #include <utils/Condition.h> | 
|  | #include <utils/Log.h> | 
|  | #include <utils/Mutex.h> | 
|  | #include <thread> | 
|  |  | 
|  | #include <ui/FatVector.h> | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  | namespace renderthread { | 
|  |  | 
|  | static bool gHasRenderThreadInstance = false; | 
|  |  | 
|  | static JVMAttachHook gOnStartHook = nullptr; | 
|  |  | 
|  | void RenderThread::frameCallback(int64_t frameTimeNanos, void* data) { | 
|  | RenderThread* rt = reinterpret_cast<RenderThread*>(data); | 
|  | rt->mVsyncRequested = false; | 
|  | if (rt->timeLord().vsyncReceived(frameTimeNanos) && !rt->mFrameCallbackTaskPending) { | 
|  | ATRACE_NAME("queue mFrameCallbackTask"); | 
|  | rt->mFrameCallbackTaskPending = true; | 
|  | nsecs_t runAt = (frameTimeNanos + rt->mDispatchFrameDelay); | 
|  | rt->queue().postAt(runAt, [=]() { rt->dispatchFrameCallbacks(); }); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderThread::refreshRateCallback(int64_t vsyncPeriod, void* data) { | 
|  | ATRACE_NAME("refreshRateCallback"); | 
|  | RenderThread* rt = reinterpret_cast<RenderThread*>(data); | 
|  | DeviceInfo::get()->onRefreshRateChanged(vsyncPeriod); | 
|  | rt->setupFrameInterval(); | 
|  | } | 
|  |  | 
|  | class ChoreographerSource : public VsyncSource { | 
|  | public: | 
|  | ChoreographerSource(RenderThread* renderThread) : mRenderThread(renderThread) {} | 
|  |  | 
|  | virtual void requestNextVsync() override { | 
|  | AChoreographer_postFrameCallback64(mRenderThread->mChoreographer, | 
|  | RenderThread::frameCallback, mRenderThread); | 
|  | } | 
|  |  | 
|  | virtual void drainPendingEvents() override { | 
|  | AChoreographer_handlePendingEvents(mRenderThread->mChoreographer, mRenderThread); | 
|  | } | 
|  |  | 
|  | private: | 
|  | RenderThread* mRenderThread; | 
|  | }; | 
|  |  | 
|  | class DummyVsyncSource : public VsyncSource { | 
|  | public: | 
|  | DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {} | 
|  |  | 
|  | virtual void requestNextVsync() override { | 
|  | mRenderThread->queue().postDelayed(16_ms, [this]() { | 
|  | RenderThread::frameCallback(systemTime(SYSTEM_TIME_MONOTONIC), mRenderThread); | 
|  | }); | 
|  | } | 
|  |  | 
|  | virtual void drainPendingEvents() override { | 
|  | RenderThread::frameCallback(systemTime(SYSTEM_TIME_MONOTONIC), mRenderThread); | 
|  | } | 
|  |  | 
|  | private: | 
|  | RenderThread* mRenderThread; | 
|  | }; | 
|  |  | 
|  | bool RenderThread::hasInstance() { | 
|  | return gHasRenderThreadInstance; | 
|  | } | 
|  |  | 
|  | void RenderThread::setOnStartHook(JVMAttachHook onStartHook) { | 
|  | LOG_ALWAYS_FATAL_IF(hasInstance(), "can't set an onStartHook after we've started..."); | 
|  | gOnStartHook = onStartHook; | 
|  | } | 
|  |  | 
|  | JVMAttachHook RenderThread::getOnStartHook() { | 
|  | return gOnStartHook; | 
|  | } | 
|  |  | 
|  | RenderThread& RenderThread::getInstance() { | 
|  | // This is a pointer because otherwise __cxa_finalize | 
|  | // will try to delete it like a Good Citizen but that causes us to crash | 
|  | // because we don't want to delete the RenderThread normally. | 
|  | static RenderThread* sInstance = new RenderThread(); | 
|  | gHasRenderThreadInstance = true; | 
|  | return *sInstance; | 
|  | } | 
|  |  | 
|  | RenderThread::RenderThread() | 
|  | : ThreadBase() | 
|  | , mVsyncSource(nullptr) | 
|  | , mVsyncRequested(false) | 
|  | , mFrameCallbackTaskPending(false) | 
|  | , mRenderState(nullptr) | 
|  | , mEglManager(nullptr) | 
|  | , mFunctorManager(WebViewFunctorManager::instance()) | 
|  | , mVkManager(nullptr) { | 
|  | Properties::load(); | 
|  | start("RenderThread"); | 
|  | } | 
|  |  | 
|  | RenderThread::~RenderThread() { | 
|  | // Note that if this fatal assertion is removed then member variables must | 
|  | // be properly destroyed. | 
|  | LOG_ALWAYS_FATAL("Can't destroy the render thread"); | 
|  | } | 
|  |  | 
|  | void RenderThread::initializeChoreographer() { | 
|  | LOG_ALWAYS_FATAL_IF(mVsyncSource, "Initializing a second Choreographer?"); | 
|  |  | 
|  | if (!Properties::isolatedProcess) { | 
|  | mChoreographer = AChoreographer_create(); | 
|  | LOG_ALWAYS_FATAL_IF(mChoreographer == nullptr, "Initialization of Choreographer failed"); | 
|  | AChoreographer_registerRefreshRateCallback(mChoreographer, | 
|  | RenderThread::refreshRateCallback, this); | 
|  |  | 
|  | // Register the FD | 
|  | mLooper->addFd(AChoreographer_getFd(mChoreographer), 0, Looper::EVENT_INPUT, | 
|  | RenderThread::choreographerCallback, this); | 
|  | mVsyncSource = new ChoreographerSource(this); | 
|  | } else { | 
|  | mVsyncSource = new DummyVsyncSource(this); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderThread::initThreadLocals() { | 
|  | setupFrameInterval(); | 
|  | initializeChoreographer(); | 
|  | mEglManager = new EglManager(); | 
|  | mRenderState = new RenderState(*this); | 
|  | mVkManager = new VulkanManager(); | 
|  | mCacheManager = new CacheManager(); | 
|  | } | 
|  |  | 
|  | void RenderThread::setupFrameInterval() { | 
|  | nsecs_t frameIntervalNanos = DeviceInfo::getVsyncPeriod(); | 
|  | mTimeLord.setFrameInterval(frameIntervalNanos); | 
|  | mDispatchFrameDelay = static_cast<nsecs_t>(frameIntervalNanos * .25f); | 
|  | } | 
|  |  | 
|  | void RenderThread::requireGlContext() { | 
|  | if (mEglManager->hasEglContext()) { | 
|  | return; | 
|  | } | 
|  | mEglManager->initialize(); | 
|  |  | 
|  | sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface()); | 
|  | LOG_ALWAYS_FATAL_IF(!glInterface.get()); | 
|  |  | 
|  | GrContextOptions options; | 
|  | initGrContextOptions(options); | 
|  | auto glesVersion = reinterpret_cast<const char*>(glGetString(GL_VERSION)); | 
|  | auto size = glesVersion ? strlen(glesVersion) : -1; | 
|  | cacheManager().configureContext(&options, glesVersion, size); | 
|  | sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options)); | 
|  | LOG_ALWAYS_FATAL_IF(!grContext.get()); | 
|  | setGrContext(grContext); | 
|  | } | 
|  |  | 
|  | void RenderThread::requireVkContext() { | 
|  | if (mVkManager->hasVkContext()) { | 
|  | return; | 
|  | } | 
|  | mVkManager->initialize(); | 
|  | GrContextOptions options; | 
|  | initGrContextOptions(options); | 
|  | auto vkDriverVersion = mVkManager->getDriverVersion(); | 
|  | cacheManager().configureContext(&options, &vkDriverVersion, sizeof(vkDriverVersion)); | 
|  | sk_sp<GrContext> grContext = mVkManager->createContext(options); | 
|  | LOG_ALWAYS_FATAL_IF(!grContext.get()); | 
|  | setGrContext(grContext); | 
|  | } | 
|  |  | 
|  | void RenderThread::initGrContextOptions(GrContextOptions& options) { | 
|  | options.fPreferExternalImagesOverES3 = true; | 
|  | options.fDisableDistanceFieldPaths = true; | 
|  | } | 
|  |  | 
|  | void RenderThread::destroyRenderingContext() { | 
|  | mFunctorManager.onContextDestroyed(); | 
|  | if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { | 
|  | if (mEglManager->hasEglContext()) { | 
|  | setGrContext(nullptr); | 
|  | mEglManager->destroy(); | 
|  | } | 
|  | } else { | 
|  | if (vulkanManager().hasVkContext()) { | 
|  | setGrContext(nullptr); | 
|  | vulkanManager().destroy(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderThread::dumpGraphicsMemory(int fd) { | 
|  | globalProfileData()->dump(fd); | 
|  |  | 
|  | String8 cachesOutput; | 
|  | String8 pipeline; | 
|  | auto renderType = Properties::getRenderPipelineType(); | 
|  | switch (renderType) { | 
|  | case RenderPipelineType::SkiaGL: { | 
|  | mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState); | 
|  | pipeline.appendFormat("Skia (OpenGL)"); | 
|  | break; | 
|  | } | 
|  | case RenderPipelineType::SkiaVulkan: { | 
|  | mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState); | 
|  | pipeline.appendFormat("Skia (Vulkan)"); | 
|  | break; | 
|  | } | 
|  | default: | 
|  | LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType); | 
|  | break; | 
|  | } | 
|  |  | 
|  | dprintf(fd, "\n%s\n", cachesOutput.string()); | 
|  | dprintf(fd, "\nPipeline=%s\n", pipeline.string()); | 
|  | } | 
|  |  | 
|  | Readback& RenderThread::readback() { | 
|  | if (!mReadback) { | 
|  | mReadback = new Readback(*this); | 
|  | } | 
|  |  | 
|  | return *mReadback; | 
|  | } | 
|  |  | 
|  | void RenderThread::setGrContext(sk_sp<GrContext> context) { | 
|  | mCacheManager->reset(context); | 
|  | if (mGrContext) { | 
|  | mRenderState->onContextDestroyed(); | 
|  | mGrContext->releaseResourcesAndAbandonContext(); | 
|  | } | 
|  | mGrContext = std::move(context); | 
|  | if (mGrContext) { | 
|  | DeviceInfo::setMaxTextureSize(mGrContext->maxRenderTargetSize()); | 
|  | } | 
|  | } | 
|  |  | 
|  | int RenderThread::choreographerCallback(int fd, int events, void* data) { | 
|  | if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) { | 
|  | ALOGE("Display event receiver pipe was closed or an error occurred.  " | 
|  | "events=0x%x", | 
|  | events); | 
|  | return 0;  // remove the callback | 
|  | } | 
|  |  | 
|  | if (!(events & Looper::EVENT_INPUT)) { | 
|  | ALOGW("Received spurious callback for unhandled poll event.  " | 
|  | "events=0x%x", | 
|  | events); | 
|  | return 1;  // keep the callback | 
|  | } | 
|  | RenderThread* rt = reinterpret_cast<RenderThread*>(data); | 
|  | AChoreographer_handlePendingEvents(rt->mChoreographer, data); | 
|  |  | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | void RenderThread::dispatchFrameCallbacks() { | 
|  | ATRACE_CALL(); | 
|  | mFrameCallbackTaskPending = false; | 
|  |  | 
|  | std::set<IFrameCallback*> callbacks; | 
|  | mFrameCallbacks.swap(callbacks); | 
|  |  | 
|  | if (callbacks.size()) { | 
|  | // Assume one of them will probably animate again so preemptively | 
|  | // request the next vsync in case it occurs mid-frame | 
|  | requestVsync(); | 
|  | for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); | 
|  | it++) { | 
|  | (*it)->doFrame(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderThread::requestVsync() { | 
|  | if (!mVsyncRequested) { | 
|  | mVsyncRequested = true; | 
|  | mVsyncSource->requestNextVsync(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool RenderThread::threadLoop() { | 
|  | setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY); | 
|  | Looper::setForThread(mLooper); | 
|  | if (gOnStartHook) { | 
|  | gOnStartHook("RenderThread"); | 
|  | } | 
|  | initThreadLocals(); | 
|  |  | 
|  | while (true) { | 
|  | waitForWork(); | 
|  | processQueue(); | 
|  |  | 
|  | if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) { | 
|  | mVsyncSource->drainPendingEvents(); | 
|  | mFrameCallbacks.insert(mPendingRegistrationFrameCallbacks.begin(), | 
|  | mPendingRegistrationFrameCallbacks.end()); | 
|  | mPendingRegistrationFrameCallbacks.clear(); | 
|  | requestVsync(); | 
|  | } | 
|  |  | 
|  | if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) { | 
|  | // TODO: Clean this up. This is working around an issue where a combination | 
|  | // of bad timing and slow drawing can result in dropping a stale vsync | 
|  | // on the floor (correct!) but fails to schedule to listen for the | 
|  | // next vsync (oops), so none of the callbacks are run. | 
|  | requestVsync(); | 
|  | } | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void RenderThread::postFrameCallback(IFrameCallback* callback) { | 
|  | mPendingRegistrationFrameCallbacks.insert(callback); | 
|  | } | 
|  |  | 
|  | bool RenderThread::removeFrameCallback(IFrameCallback* callback) { | 
|  | size_t erased; | 
|  | erased = mFrameCallbacks.erase(callback); | 
|  | erased |= mPendingRegistrationFrameCallbacks.erase(callback); | 
|  | return erased; | 
|  | } | 
|  |  | 
|  | void RenderThread::pushBackFrameCallback(IFrameCallback* callback) { | 
|  | if (mFrameCallbacks.erase(callback)) { | 
|  | mPendingRegistrationFrameCallbacks.insert(callback); | 
|  | } | 
|  | } | 
|  |  | 
|  | sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) { | 
|  | auto renderType = Properties::getRenderPipelineType(); | 
|  | switch (renderType) { | 
|  | case RenderPipelineType::SkiaVulkan: | 
|  | return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap); | 
|  | default: | 
|  | LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType); | 
|  | break; | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | bool RenderThread::isCurrent() { | 
|  | return gettid() == getInstance().getTid(); | 
|  | } | 
|  |  | 
|  | void RenderThread::preload() { | 
|  | // EGL driver is always preloaded only if HWUI renders with GL. | 
|  | if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { | 
|  | std::thread eglInitThread([]() { eglGetDisplay(EGL_DEFAULT_DISPLAY); }); | 
|  | eglInitThread.detach(); | 
|  | } else { | 
|  | requireVkContext(); | 
|  | } | 
|  | HardwareBitmapUploader::initialize(); | 
|  | } | 
|  |  | 
|  | } /* namespace renderthread */ | 
|  | } /* namespace uirenderer */ | 
|  | } /* namespace android */ |