|  | /* | 
|  | * Copyright (C) 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef RENDERPROXY_H_ | 
|  | #define RENDERPROXY_H_ | 
|  |  | 
|  | #include <SkBitmap.h> | 
|  | #include <android/native_window.h> | 
|  | #include <cutils/compiler.h> | 
|  | #include <utils/Functor.h> | 
|  |  | 
|  | #include "../FrameMetricsObserver.h" | 
|  | #include "../IContextFactory.h" | 
|  | #include "DrawFrameTask.h" | 
|  | #include "SwapBehavior.h" | 
|  | #include "hwui/Bitmap.h" | 
|  |  | 
|  | namespace android { | 
|  | class GraphicBuffer; | 
|  | class Surface; | 
|  |  | 
|  | namespace uirenderer { | 
|  |  | 
|  | class DeferredLayerUpdater; | 
|  | class RenderNode; | 
|  | class Rect; | 
|  |  | 
|  | namespace renderthread { | 
|  |  | 
|  | class CanvasContext; | 
|  | class RenderThread; | 
|  | class RenderProxyBridge; | 
|  |  | 
|  | namespace DumpFlags { | 
|  | enum { | 
|  | FrameStats = 1 << 0, | 
|  | Reset = 1 << 1, | 
|  | JankStats = 1 << 2, | 
|  | }; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * RenderProxy is strictly single threaded. All methods must be invoked on the owning | 
|  | * thread. It is important to note that RenderProxy may be deleted while it has | 
|  | * tasks post()'d as a result. Therefore any RenderTask that is post()'d must not | 
|  | * reference RenderProxy or any of its fields. The exception here is that postAndWait() | 
|  | * references RenderProxy fields. This is safe as RenderProxy cannot | 
|  | * be deleted if it is blocked inside a call. | 
|  | */ | 
|  | class ANDROID_API RenderProxy { | 
|  | public: | 
|  | ANDROID_API RenderProxy(bool opaque, RenderNode* rootNode, IContextFactory* contextFactory); | 
|  | ANDROID_API virtual ~RenderProxy(); | 
|  |  | 
|  | // Won't take effect until next EGLSurface creation | 
|  | ANDROID_API void setSwapBehavior(SwapBehavior swapBehavior); | 
|  | ANDROID_API bool loadSystemProperties(); | 
|  | ANDROID_API void setName(const char* name); | 
|  |  | 
|  | ANDROID_API void setSurface(ANativeWindow* window, bool enableTimeout = true); | 
|  | ANDROID_API void allocateBuffers(); | 
|  | ANDROID_API bool pause(); | 
|  | ANDROID_API void setStopped(bool stopped); | 
|  | ANDROID_API void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); | 
|  | ANDROID_API void setLightGeometry(const Vector3& lightCenter, float lightRadius); | 
|  | ANDROID_API void setOpaque(bool opaque); | 
|  | ANDROID_API void setWideGamut(bool wideGamut); | 
|  | ANDROID_API int64_t* frameInfo(); | 
|  | ANDROID_API int syncAndDrawFrame(); | 
|  | ANDROID_API void destroy(); | 
|  |  | 
|  | ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion); | 
|  | static void destroyFunctor(int functor); | 
|  |  | 
|  | ANDROID_API DeferredLayerUpdater* createTextureLayer(); | 
|  | ANDROID_API void buildLayer(RenderNode* node); | 
|  | ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap); | 
|  | ANDROID_API void pushLayerUpdate(DeferredLayerUpdater* layer); | 
|  | ANDROID_API void cancelLayerUpdate(DeferredLayerUpdater* layer); | 
|  | ANDROID_API void detachSurfaceTexture(DeferredLayerUpdater* layer); | 
|  |  | 
|  | ANDROID_API void destroyHardwareResources(); | 
|  | ANDROID_API static void trimMemory(int level); | 
|  | ANDROID_API static void overrideProperty(const char* name, const char* value); | 
|  |  | 
|  | ANDROID_API void fence(); | 
|  | ANDROID_API static int maxTextureSize(); | 
|  | ANDROID_API void stopDrawing(); | 
|  | ANDROID_API void notifyFramePending(); | 
|  |  | 
|  | ANDROID_API void dumpProfileInfo(int fd, int dumpFlags); | 
|  | // Not exported, only used for testing | 
|  | void resetProfileInfo(); | 
|  | uint32_t frameTimePercentile(int p); | 
|  | ANDROID_API static void dumpGraphicsMemory(int fd); | 
|  |  | 
|  | ANDROID_API static void rotateProcessStatsBuffer(); | 
|  | ANDROID_API static void setProcessStatsBuffer(int fd); | 
|  | ANDROID_API int getRenderThreadTid(); | 
|  |  | 
|  | ANDROID_API void addRenderNode(RenderNode* node, bool placeFront); | 
|  | ANDROID_API void removeRenderNode(RenderNode* node); | 
|  | ANDROID_API void drawRenderNode(RenderNode* node); | 
|  | ANDROID_API void setContentDrawBounds(int left, int top, int right, int bottom); | 
|  | ANDROID_API void setPictureCapturedCallback( | 
|  | const std::function<void(sk_sp<SkPicture>&&)>& callback); | 
|  | ANDROID_API void setFrameCallback(std::function<void(int64_t)>&& callback); | 
|  | ANDROID_API void setFrameCompleteCallback(std::function<void(int64_t)>&& callback); | 
|  |  | 
|  | ANDROID_API void addFrameMetricsObserver(FrameMetricsObserver* observer); | 
|  | ANDROID_API void removeFrameMetricsObserver(FrameMetricsObserver* observer); | 
|  | ANDROID_API void setForceDark(bool enable); | 
|  |  | 
|  | /** | 
|  | * Sets a render-ahead depth on the backing renderer. This will increase latency by | 
|  | * <swapInterval> * renderAhead and increase memory usage by (3 + renderAhead) * <resolution>. | 
|  | * In return the renderer will be less susceptible to jitter, resulting in a smoother animation. | 
|  | * | 
|  | * Not recommended to use in response to anything touch driven, but for canned animations | 
|  | * where latency is not a concern careful use may be beneficial. | 
|  | * | 
|  | * Note that when increasing this there will be a frame gap of N frames where N is | 
|  | * renderAhead - <current renderAhead>. When decreasing this if there are any pending | 
|  | * frames they will retain their prior renderAhead value, so it will take a few frames | 
|  | * for the decrease to flush through. | 
|  | * | 
|  | * @param renderAhead How far to render ahead, must be in the range [0..2] | 
|  | */ | 
|  | ANDROID_API void setRenderAheadDepth(int renderAhead); | 
|  |  | 
|  | ANDROID_API static int copySurfaceInto(ANativeWindow* window, int left, int top, int right, | 
|  | int bottom, SkBitmap* bitmap); | 
|  | ANDROID_API static void prepareToDraw(Bitmap& bitmap); | 
|  |  | 
|  | static int copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap); | 
|  |  | 
|  | ANDROID_API static void disableVsync(); | 
|  |  | 
|  | ANDROID_API static void preload(); | 
|  |  | 
|  | private: | 
|  | RenderThread& mRenderThread; | 
|  | CanvasContext* mContext; | 
|  |  | 
|  | DrawFrameTask mDrawFrameTask; | 
|  |  | 
|  | void destroyContext(); | 
|  |  | 
|  | // Friend class to help with bridging | 
|  | friend class RenderProxyBridge; | 
|  | }; | 
|  |  | 
|  | } /* namespace renderthread */ | 
|  | } /* namespace uirenderer */ | 
|  | } /* namespace android */ | 
|  | #endif /* RENDERPROXY_H_ */ |